1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
|
/*
Copyright (C) 1999-2001 Stefan Westerfeld
[email protected]
2001 Matthias Kretz
[email protected]
2003 Allan Sandfeld Jensen
[email protected]
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Permission is also granted to link this program with the Qt
library, treating Qt like a library that normally accompanies the
operating system kernel, whether or not that is in fact the case.
*/
#include "simplesoundserver_impl.h"
#include "artsflow.h"
#include "flowsystem.h"
#include "audiosubsys.h"
#include "connect.h"
#include "debug.h"
#include "reference.h"
#include <stdio.h>
#include <iostream>
using namespace std;
using namespace Arts;
void SoundServerJob::detach(const Object&)
{
// nothing by default
}
SoundServerJob::~SoundServerJob()
{
// virtual destructor, since we've got virtual functions
}
PlayWavJob::PlayWavJob(const string& filename) :terminated(false)
{
arts_debug("play '%s'!",filename.c_str());
connect(wav,out);
wav.filename(filename);
wav.start();
out.start();
}
void PlayWavJob::terminate()
{
terminated = true;
}
bool PlayWavJob::done()
{
return terminated || wav.finished();
}
PlayObjectJob::PlayObjectJob(PlayObject newPlob)
: plob(newPlob), terminated(false)
{
plob.play();
}
void PlayObjectJob::terminate()
{
terminated = true;
plob.halt();
}
bool PlayObjectJob::done()
{
return terminated || (plob.state() == posIdle);
}
PlayStreamJob::PlayStreamJob(ByteSoundProducer bsp) : sender(bsp)
{
int samplingRate = bsp.samplingRate();
int channels = bsp.channels();
int bits = bsp.bits();
arts_debug("incoming stream, parameters: rate=%d, %d bit, %d channels",
samplingRate, bits, channels);
if((samplingRate < 500 || samplingRate > 2000000)
|| (channels != 1 && channels != 2) || (bits != 8 && bits != 16))
{
arts_warning("invalid stream parameters: rate=%d, %d bit, %d channels",
samplingRate, bits, channels);
terminate();
return;
}
convert.samplingRate(samplingRate);
convert.channels(channels);
convert.bits(bits);
ByteSoundProducerV2 senderv2 = DynamicCast(sender);
if(!senderv2.isNull())
out.title(senderv2.title());
connect(sender,"outdata",convert,"indata");
connect(convert,out);
convert.start();
out.start();
}
void PlayStreamJob::detach(const Object& object)
{
if(object._isEqual(sender))
terminate();
}
void PlayStreamJob::terminate()
{
sender = ByteSoundProducer::null();
}
bool PlayStreamJob::done()
{
// when the sender is not alive any longer, assign a null object
if(!sender.isNull() && sender.error())
sender = ByteSoundProducer::null();
return sender.isNull() && !convert.running();
}
RecordStreamJob::RecordStreamJob(ByteSoundReceiver bsr) : receiver(bsr)
{
int samplingRate = bsr.samplingRate();
int channels = bsr.channels();
int bits = bsr.bits();
arts_debug("outgoing stream, parameters: rate=%d, %d bit, %d channels",
samplingRate, bits, channels);
if((samplingRate < 500 || samplingRate > 2000000)
|| (channels != 1 && channels != 2) || (bits != 8 && bits != 16))
{
arts_warning("invalid stream parameters: rate=%d, %d bit, %d channels",
samplingRate, bits, channels);
terminate();
return;
}
convert.samplingRate(samplingRate);
convert.channels(channels);
convert.bits(bits);
in.title(receiver.title());
connect(in,convert);
connect(convert,"outdata",receiver,"indata");
in.start();
convert.start();
}
void RecordStreamJob::detach(const Object& object)
{
if(object._isEqual(receiver))
terminate();
}
void RecordStreamJob::terminate()
{
receiver = ByteSoundReceiver::null();
convert.stop();
in.stop();
}
bool RecordStreamJob::done()
{
// when the sender is not alive any longer, assign a null object
if(!receiver.isNull() && receiver.error())
receiver = ByteSoundReceiver::null();
return receiver.isNull();
}
/*
* ( This place where other objects for playing wave files and such will
* be connected, to get their output mixed with the other clients ).
* _____________________
* | soundcardBus | (a Synth_BUS_DOWNLINK for "out_soundcard")
* ~~~~~~~~~~~~~~~~~~~~~
* | |
* ___V____________V____
* | outstack | (here the user can plugin various effects)
* ~~~~~~~~~~~~~~~~~~~~~
* | |
* ___V____________V____
* | outVolume | (global output volume for the soundserver)
* ~~~~~~~~~~~~~~~~~~~~~
* | |
* ___V____________V____
* | playSound | (output to soundcard)
* ~~~~~~~~~~~~~~~~~~~~~
*/
SimpleSoundServer_impl::SimpleSoundServer_impl() : autoSuspendTime(0), bufferMultiplier(1)
{
soundcardBus.busname("out_soundcard");
connect(soundcardBus,_outstack);
connect(_outstack,_outVolume);
connect(_outVolume,playSound);
if(AudioSubSystem::the()->fullDuplex())
{
recordBus.busname("in_soundcard");
connect(recordSound,recordBus);
recordBus.start();
recordSound.start();
}
soundcardBus.start();
_outVolume.start();
playSound.start();
asCount = 0; // AutoSuspend
Dispatcher::the()->ioManager()->addTimer(200,this);
// load Arts::MidiManager when installed
TraderQuery query;
query.supports("InterfaceName","Arts::MidiManager");
vector<TraderOffer> *offers = query.query();
if(offers->size())
_addChild(Arts::SubClass("Arts::MidiManager"),
"Extension_Arts::MidiManager");
delete offers;
}
SimpleSoundServer_impl::~SimpleSoundServer_impl()
{
/*
* we don't need to care about the flow system nodes we started, since
* we have put them into Object_var's, which means that they will be
* freed automatically here
*/
Dispatcher::the()->ioManager()->removeTimer(this);
}
long SimpleSoundServer_impl::play(const string& filename)
{
PlayObject tmp( createPlayObject( filename ) );
if ( tmp.isNull() )
return 0; // No success creating the PlayObject and playing the file...
jobs.push_back(new PlayObjectJob(tmp));
return 1;
}
float SimpleSoundServer_impl::serverBufferTime()
{
float hardwareBuffer = AudioSubSystem::the()->fragmentSize()
* AudioSubSystem::the()->fragmentCount();
float playSpeed = AudioSubSystem::the()->channels()
* AudioSubSystem::the()->samplingRate()
* (AudioSubSystem::the()->bits() / 8);
return 1000.0 * hardwareBuffer / playSpeed;
}
float SimpleSoundServer_impl::minStreamBufferTime()
{
/*
* It is sane to assume that client side stream buffers must be >= server
* side hardware buffers (or it can come to dropouts during hardware
* buffer refill). The buffer size can be increased using the multiplier.
*/
return bufferMultiplier * serverBufferTime();
}
void SimpleSoundServer_impl::attach(ByteSoundProducer bsp)
{
arts_return_if_fail(!bsp.isNull());
jobs.push_back(new PlayStreamJob(bsp));
}
void SimpleSoundServer_impl::detach(ByteSoundProducer bsp)
{
arts_return_if_fail(!bsp.isNull());
arts_debug("detach incoming stream");
list<SoundServerJob *>::iterator j;
for(j = jobs.begin();j != jobs.end();j++)
(*j)->detach(bsp);
}
void SimpleSoundServer_impl::attachRecorder(ByteSoundReceiver bsr)
{
arts_return_if_fail(!bsr.isNull());
jobs.push_back(new RecordStreamJob(bsr));
}
void SimpleSoundServer_impl::detachRecorder(ByteSoundReceiver bsr)
{
arts_return_if_fail(!bsr.isNull());
arts_debug("detach outgoing stream");
list<SoundServerJob *>::iterator j;
for(j = jobs.begin();j != jobs.end();j++)
(*j)->detach(bsr);
}
StereoEffectStack SimpleSoundServer_impl::outstack()
{
return _outstack;
}
Object SimpleSoundServer_impl::createObject(const string& name)
{
// don't use SubClass(name) as this will abort if the object is not found
return Object::_from_base(ObjectManager::the()->create(name));
}
void SimpleSoundServer_impl::notifyTime()
{
static long lock = 0;
assert(!lock); // paranoid reentrancy check (remove me later)
lock++;
/*
* Three times the same game: look if a certain object is still
* active - if yes, keep, if no, remove
*/
/* look for jobs which may have terminated by now */
list<SoundServerJob *>::iterator i;
i = jobs.begin();
while(i != jobs.end())
{
SoundServerJob *job = *i;
if(job->done())
{
delete job;
jobs.erase(i);
arts_debug("job finished");
i = jobs.begin();
}
else i++;
}
/*
* AutoSuspend
*/
if(Dispatcher::the()->flowSystem()->suspendable() &&
!Dispatcher::the()->flowSystem()->suspended() &&
autoSuspendTime != 0)
{
asCount++;
if(asCount > autoSuspendTime*5)
{
Dispatcher::the()->flowSystem()->suspend();
arts_info("sound server suspended");
}
}
else
asCount = 0;
lock--;
}
PlayObject SimpleSoundServer_impl::createPlayObject(const string& filename)
{
string objectType = "";
/*
* figure out extension (as lowercased letters)
*/
string extension = "";
bool extensionok = false;
string::const_reverse_iterator i;
for(i = filename.rbegin(); i != filename.rend() && !extensionok; i++)
{
if(*i == '.')
extensionok = true;
else
extension.insert(extension.begin(), (char)tolower(*i));
}
/*
* query trader for PlayObjects which support this
*/
if(extensionok)
{
arts_debug("search playobject, extension = %s",extension.c_str());
TraderQuery query;
query.supports("Interface","Arts::PlayObject");
query.supports("Extension",extension);
vector<TraderOffer> *offers = query.query();
if(!offers->empty())
objectType = offers->front().interfaceName(); // first offer
delete offers;
}
/*
* create a PlayObject and connect it
*/
if(!objectType.empty())
{
arts_debug("creating %s to play file %s", objectType.c_str(), filename.c_str() );
PlayObject result = SubClass(objectType);
if(result.loadMedia(filename))
{
// TODO: check for existence of left & right streams
Synth_BUS_UPLINK uplink;
uplink.busname("out_soundcard");
connect(result,"left",uplink,"left");
connect(result,"right",uplink,"right");
uplink.start();
result._node()->start();
result._addChild(uplink,"uplink");
return result;
}
else arts_warning("couldn't load file %s", filename.c_str());
}
else arts_warning("file format extension %s unsupported",extension.c_str());
return PlayObject::null();
}
#ifndef __SUNPRO_CC
/* SunPRO CC has problems finding the SimpleSoundServer_impl constructor
implementation from a template instantiation file, if this is here,
although I verified that the requested and provided symbols do indeed match,
and the latter is global. Wonderfully this problem goes away, if we don't
register the implementation here, but in another file. I bet this is
because of the static var that is created by the macro. */
REGISTER_IMPLEMENTATION(SimpleSoundServer_impl);
#endif
|