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+/* ============================================================
+ *
+ * This file is a part of digiKam project
+ * http://www.digikam.org
+ *
+ * Date : 2005-02-09
+ * Description : a plugin to apply Blur FX to images
+ *
+ * Copyright 2005-2008 by Gilles Caulier <caulier dot gilles at gmail dot com>
+ * Copyright 2006-2008 by Marcel Wiesweg <marcel dot wiesweg at gmx dot de>
+ *
+ * This program is free software; you can redistribute it
+ * and/or modify it under the terms of the GNU General
+ * Public License as published by the Free Software Foundation;
+ * either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * ============================================================ */
+
+// TQt includes.
+
+#include <tqdatetime.h>
+#include <tqimage.h>
+#include <tqlabel.h>
+#include <tqlayout.h>
+#include <tqslider.h>
+#include <tqwhatsthis.h>
+
+// KDE includes.
+
+#include <tdeaboutdata.h>
+#include <tdeapplication.h>
+#include <tdeconfig.h>
+#include <tdelocale.h>
+#include <kiconloader.h>
+
+// LibKDcraw includes.
+
+#include <libkdcraw/rnuminput.h>
+#include <libkdcraw/rcombobox.h>
+
+// Local includes.
+
+#include "daboutdata.h"
+#include "ddebug.h"
+#include "imageiface.h"
+#include "imagepanelwidget.h"
+#include "editortoolsettings.h"
+#include "blurfx.h"
+#include "blurfxtool.h"
+#include "blurfxtool.moc"
+
+using namespace KDcrawIface;
+using namespace Digikam;
+
+namespace DigikamBlurFXImagesPlugin
+{
+
+BlurFXTool::BlurFXTool(TQObject* parent)
+ : EditorToolThreaded(parent)
+{
+ setName("blurfx");
+ setToolName(i18n("Blur FX"));
+ setToolIcon(SmallIcon("blurfx"));
+
+ // -------------------------------------------------------------
+
+ m_gboxSettings = new EditorToolSettings(EditorToolSettings::Default|
+ EditorToolSettings::Ok|
+ EditorToolSettings::Cancel|
+ EditorToolSettings::Try,
+ EditorToolSettings::PanIcon);
+ TQGridLayout* grid = new TQGridLayout( m_gboxSettings->plainPage(), 6, 1);
+
+ m_effectTypeLabel = new TQLabel(i18n("Type:"), m_gboxSettings->plainPage());
+
+ m_effectType = new RComboBox(m_gboxSettings->plainPage());
+ m_effectType->insertItem(i18n("Zoom Blur"));
+ m_effectType->insertItem(i18n("Radial Blur"));
+ m_effectType->insertItem(i18n("Far Blur"));
+ m_effectType->insertItem(i18n("Motion Blur"));
+ m_effectType->insertItem(i18n("Softener Blur"));
+ m_effectType->insertItem(i18n("Skake Blur"));
+ m_effectType->insertItem(i18n("Focus Blur"));
+ m_effectType->insertItem(i18n("Smart Blur"));
+ m_effectType->insertItem(i18n("Frost Glass"));
+ m_effectType->insertItem(i18n("Mosaic"));
+ m_effectType->setDefaultItem(BlurFX::ZoomBlur);
+ TQWhatsThis::add( m_effectType, i18n("<p>Select the blurring effect to apply to the image.<p>"
+ "<b>Zoom Blur</b>: blurs the image along radial lines starting from "
+ "a specified center point. This simulates the blur of a zooming camera.<p>"
+ "<b>Radial Blur</b>: blurs the image by rotating the pixels around "
+ "the specified center point. This simulates the blur of a rotating camera.<p>"
+ "<b>Far Blur</b>: blurs the image by using far pixels. This simulates the blur "
+ "of an unfocalized camera lens.<p>"
+ "<b>Motion Blur</b>: blurs the image by moving the pixels horizontally. "
+ "This simulates the blur of a linear moving camera.<p>"
+ "<b>Softener Blur</b>: blurs the image softly in dark tones and hardly in light "
+ "tones. This gives images a dreamy and glossy soft focus effect. It's ideal "
+ "for creating romantic portraits, glamour photographs, or giving images a warm "
+ "and subtle glow.<p>"
+ "<b>Skake Blur</b>: blurs the image by skaking randomly the pixels. "
+ "This simulates the blur of a random moving camera.<p>"
+ "<b>Focus Blur</b>: blurs the image corners to reproduce the astigmatism distortion "
+ "of a lens.<p>"
+ "<b>Smart Blur</b>: finds the edges of color in your image and blurs them without "
+ "muddying the rest of the image.<p>"
+ "<b>Frost Glass</b>: blurs the image by randomly disperse light coming through "
+ "a frosted glass.<p>"
+ "<b>Mosaic</b>: divides the photograph into rectangular cells and then "
+ "recreates it by filling those cells with average pixel value."));
+
+ m_distanceLabel = new TQLabel(i18n("Distance:"), m_gboxSettings->plainPage());
+ m_distanceInput = new RIntNumInput(m_gboxSettings->plainPage());
+ m_distanceInput->setRange(0, 100, 1);
+ m_distanceInput->setDefaultValue(3);
+ TQWhatsThis::add( m_distanceInput, i18n("<p>Set here the blur distance in pixels."));
+
+ m_levelLabel = new TQLabel(i18n("Level:"), m_gboxSettings->plainPage());
+ m_levelInput = new RIntNumInput(m_gboxSettings->plainPage());
+ m_levelInput->setRange(0, 360, 1);
+ m_levelInput->setDefaultValue(128);
+ TQWhatsThis::add( m_levelInput, i18n("<p>This value controls the level to use with the current effect."));
+
+ grid->addMultiCellWidget(m_effectTypeLabel, 0, 0, 0, 1);
+ grid->addMultiCellWidget(m_effectType, 1, 1, 0, 1);
+ grid->addMultiCellWidget(m_distanceLabel, 2, 2, 0, 1);
+ grid->addMultiCellWidget(m_distanceInput, 3, 3, 0, 1);
+ grid->addMultiCellWidget(m_levelLabel, 4, 4, 0, 1);
+ grid->addMultiCellWidget(m_levelInput, 5, 5, 0, 1);
+ grid->setRowStretch(6, 10);
+ grid->setMargin(m_gboxSettings->spacingHint());
+ grid->setSpacing(m_gboxSettings->spacingHint());
+
+ setToolSettings(m_gboxSettings);
+
+ // -------------------------------------------------------------
+
+ m_previewWidget = new ImagePanelWidget(470, 350, "blurfx Tool", m_gboxSettings->panIconView());
+
+ setToolView(m_previewWidget);
+ init();
+
+ // -------------------------------------------------------------
+
+ connect(m_effectType, TQ_SIGNAL(activated(int)),
+ this, TQ_SLOT(slotEffectTypeChanged(int)));
+
+ connect(m_distanceInput, TQ_SIGNAL(valueChanged(int)),
+ this, TQ_SLOT(slotTimer()));
+
+ connect(m_levelInput, TQ_SIGNAL(valueChanged(int)),
+ this, TQ_SLOT(slotTimer()));
+}
+
+BlurFXTool::~BlurFXTool()
+{
+}
+
+void BlurFXTool::renderingFinished(void)
+{
+
+ m_effectTypeLabel->setEnabled(true);
+ m_effectType->setEnabled(true);
+ m_distanceInput->setEnabled(true);
+ m_distanceLabel->setEnabled(true);
+
+ switch (m_effectType->currentItem())
+ {
+ case BlurFX::ZoomBlur:
+ case BlurFX::RadialBlur:
+ case BlurFX::FarBlur:
+ case BlurFX::ShakeBlur:
+ case BlurFX::FrostGlass:
+ case BlurFX::Mosaic:
+ break;
+
+ case BlurFX::MotionBlur:
+ case BlurFX::FocusBlur:
+ case BlurFX::SmartBlur:
+ m_levelInput->setEnabled(true);
+ m_levelLabel->setEnabled(true);
+ break;
+
+ case BlurFX::SoftenerBlur:
+ m_distanceInput->setEnabled(false);
+ m_distanceLabel->setEnabled(false);
+ break;
+ }
+}
+
+void BlurFXTool::readSettings()
+{
+ TDEConfig* config = kapp->config();
+ config->setGroup("blurfx Tool");
+ m_effectType->blockSignals(true);
+ m_distanceInput->blockSignals(true);
+ m_levelInput->blockSignals(true);
+
+ m_effectType->setCurrentItem(config->readNumEntry("EffectType", m_effectType->defaultItem()));
+ m_distanceInput->setValue(config->readNumEntry("DistanceAjustment", m_distanceInput->defaultValue()));
+ m_levelInput->setValue(config->readNumEntry("LevelAjustment", m_levelInput->defaultValue()));
+
+ m_effectType->blockSignals(false);
+ m_distanceInput->blockSignals(false);
+ m_levelInput->blockSignals(false);
+}
+
+void BlurFXTool::writeSettings()
+{
+ TDEConfig* config = kapp->config();
+ config->setGroup("blurfx Tool");
+ config->writeEntry("EffectType", m_effectType->currentItem());
+ config->writeEntry("DistanceAjustment", m_distanceInput->value());
+ config->writeEntry("LevelAjustment", m_levelInput->value());
+ m_previewWidget->writeSettings();
+ config->sync();
+}
+
+void BlurFXTool::slotResetSettings()
+{
+ m_effectType->blockSignals(true);
+ m_distanceInput->blockSignals(true);
+ m_levelInput->blockSignals(true);
+
+ m_effectType->slotReset();
+ m_distanceInput->slotReset();
+ m_levelInput->slotReset();
+
+ m_effectType->blockSignals(false);
+ m_distanceInput->blockSignals(false);
+ m_levelInput->blockSignals(false);
+
+ slotEffectTypeChanged(m_effectType->defaultItem());
+}
+
+void BlurFXTool::slotEffectTypeChanged(int type)
+{
+ m_distanceInput->setEnabled(true);
+ m_distanceLabel->setEnabled(true);
+
+ m_distanceInput->blockSignals(true);
+ m_levelInput->blockSignals(true);
+
+ m_distanceInput->setRange(0, 200, 1);
+ m_distanceInput->setValue(100);
+ m_levelInput->setRange(0, 360, 1);
+ m_levelInput->setValue(45);
+
+ m_levelInput->setEnabled(false);
+ m_levelLabel->setEnabled(false);
+
+ switch (type)
+ {
+ case BlurFX::ZoomBlur:
+ break;
+
+ case BlurFX::RadialBlur:
+ case BlurFX::FrostGlass:
+ m_distanceInput->setRange(0, 10, 1);
+ m_distanceInput->setValue(3);
+ break;
+
+ case BlurFX::FarBlur:
+ m_distanceInput->setRange(0, 20, 1);
+ m_distanceInput->input()->setMaxValue(20);
+ m_distanceInput->setValue(10);
+ break;
+
+ case BlurFX::MotionBlur:
+ case BlurFX::FocusBlur:
+ m_distanceInput->setRange(0, 100, 1);
+ m_distanceInput->setValue(20);
+ m_levelInput->setEnabled(true);
+ m_levelLabel->setEnabled(true);
+ break;
+
+ case BlurFX::SoftenerBlur:
+ m_distanceInput->setEnabled(false);
+ m_distanceLabel->setEnabled(false);
+ break;
+
+ case BlurFX::ShakeBlur:
+ m_distanceInput->setRange(0, 100, 1);
+ m_distanceInput->setValue(20);
+ break;
+
+ case BlurFX::SmartBlur:
+ m_distanceInput->setRange(0, 20, 1);
+ m_distanceInput->setValue(3);
+ m_levelInput->setEnabled(true);
+ m_levelLabel->setEnabled(true);
+ m_levelInput->setRange(0, 255, 1);
+ m_levelInput->setValue(128);
+ break;
+
+ case BlurFX::Mosaic:
+ m_distanceInput->setRange(0, 50, 1);
+ m_distanceInput->setValue(3);
+ break;
+ }
+
+ m_distanceInput->blockSignals(false);
+ m_levelInput->blockSignals(false);
+
+ slotEffect();
+}
+
+void BlurFXTool::prepareEffect()
+{
+ m_effectTypeLabel->setEnabled(false);
+ m_effectType->setEnabled(false);
+ m_distanceInput->setEnabled(false);
+ m_distanceLabel->setEnabled(false);
+ m_levelInput->setEnabled(false);
+ m_levelLabel->setEnabled(false);
+
+ DImg image;
+
+ switch (m_effectType->currentItem())
+ {
+ case BlurFX::ZoomBlur:
+ case BlurFX::RadialBlur:
+ case BlurFX::FocusBlur:
+ {
+ ImageIface iface(0, 0);
+ image = *iface.getOriginalImg();
+ break;
+ }
+
+ case BlurFX::FarBlur:
+ case BlurFX::MotionBlur:
+ case BlurFX::SoftenerBlur:
+ case BlurFX::ShakeBlur:
+ case BlurFX::SmartBlur:
+ case BlurFX::FrostGlass:
+ case BlurFX::Mosaic:
+ image = m_previewWidget->getOriginalRegionImage();
+ break;
+ }
+
+ int t = m_effectType->currentItem();
+ int d = m_distanceInput->value();
+ int l = m_levelInput->value();
+
+ setFilter(dynamic_cast<DImgThreadedFilter*>(new BlurFX(&image, this, t, d, l)));
+}
+
+void BlurFXTool::prepareFinal()
+{
+ m_effectTypeLabel->setEnabled(false);
+ m_effectType->setEnabled(false);
+ m_distanceInput->setEnabled(false);
+ m_distanceLabel->setEnabled(false);
+ m_levelInput->setEnabled(false);
+ m_levelLabel->setEnabled(false);
+
+ int t = m_effectType->currentItem();
+ int d = m_distanceInput->value();
+ int l = m_levelInput->value();
+
+ ImageIface iface(0, 0);
+ setFilter(dynamic_cast<DImgThreadedFilter *>(new BlurFX(iface.getOriginalImg(), this, t, d, l)));
+}
+
+void BlurFXTool::putPreviewData()
+{
+ switch (m_effectType->currentItem())
+ {
+ case BlurFX::ZoomBlur:
+ case BlurFX::RadialBlur:
+ case BlurFX::FocusBlur:
+ {
+ TQRect pRect = m_previewWidget->getOriginalImageRegionToRender();
+ DImg destImg = filter()->getTargetImage().copy(pRect);
+ m_previewWidget->setPreviewImage(destImg);
+ break;
+ }
+ case BlurFX::FarBlur:
+ case BlurFX::MotionBlur:
+ case BlurFX::SoftenerBlur:
+ case BlurFX::ShakeBlur:
+ case BlurFX::SmartBlur:
+ case BlurFX::FrostGlass:
+ case BlurFX::Mosaic:
+ m_previewWidget->setPreviewImage(filter()->getTargetImage());
+ break;
+ }
+}
+
+void BlurFXTool::putFinalData()
+{
+ ImageIface iface(0, 0);
+ iface.putOriginalImage(i18n("Blur Effects"), filter()->getTargetImage().bits());
+}
+
+} // NameSpace DigikamBlurFXImagesPlugin