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/* ============================================================
*
* This file is a part of digiKam project
* http://www.digikam.org
*
* Date : 2004-06-04
* Description : image histogram adjust levels.
*
* Copyright (C) 2004-2008 by Gilles Caulier <caulier dot gilles at gmail dot com>
*
* This program is free software; you can redistribute it
* and/or modify it under the terms of the GNU General
* Public License as published by the Free Software Foundation;
* either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* ============================================================ */
// KDE includes.
#include <tdelocale.h>
#include <kgenericfactory.h>
#include <klibloader.h>
#include <tdeaction.h>
#include <kcursor.h>
// Local includes.
#include "ddebug.h"
#include "adjustlevelstool.h"
#include "imageplugin_adjustlevels.h"
#include "imageplugin_adjustlevels.moc"
using namespace DigikamAdjustLevelsImagesPlugin;
K_EXPORT_COMPONENT_FACTORY(digikamimageplugin_adjustlevels,
KGenericFactory<ImagePlugin_AdjustLevels>("digikamimageplugin_adjustlevels"))
ImagePlugin_AdjustLevels::ImagePlugin_AdjustLevels(TQObject *parent, const char*,
const TQStringList &)
: Digikam::ImagePlugin(parent, "ImagePlugin_AdjustLevels")
{
m_levelsAction = new TDEAction(i18n("Levels Adjust..."), "adjustlevels",
CTRL+Key_L, // NOTE: Photoshop 7 use CTRL+L.
this, TQ_SLOT(slotLevelsAdjust()),
actionCollection(), "imageplugin_adjustlevels");
setXMLFile("digikamimageplugin_adjustlevels_ui.rc");
DDebug() << "ImagePlugin_AdjustLevels plugin loaded" << endl;
}
ImagePlugin_AdjustLevels::~ImagePlugin_AdjustLevels()
{
}
void ImagePlugin_AdjustLevels::setEnabledActions(bool enable)
{
m_levelsAction->setEnabled(enable);
}
void ImagePlugin_AdjustLevels::slotLevelsAdjust()
{
AdjustLevelsTool *levels = new AdjustLevelsTool(this);
loadTool(levels);
}
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