diff options
Diffstat (limited to 'debian/uncrustify-trinity/uncrustify-trinity-0.78.1/tests/input/cs/ifcomment.cs')
-rw-r--r-- | debian/uncrustify-trinity/uncrustify-trinity-0.78.1/tests/input/cs/ifcomment.cs | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/debian/uncrustify-trinity/uncrustify-trinity-0.78.1/tests/input/cs/ifcomment.cs b/debian/uncrustify-trinity/uncrustify-trinity-0.78.1/tests/input/cs/ifcomment.cs deleted file mode 100644 index 6663a6ca..00000000 --- a/debian/uncrustify-trinity/uncrustify-trinity-0.78.1/tests/input/cs/ifcomment.cs +++ /dev/null @@ -1,57 +0,0 @@ -#define RENDER_POINTS_USING_MESH - -namespace UnityEditor -{ - internal class CurveWrapper - { - private void DoIconAndName (Rect rect, AnimationWindowHierarchyNode node, bool selected, bool focused, float indent) - { - EditorGUIUtility.SetIconSize (new Vector2 (13, 13)); // If not set we see icons scaling down if text is being cropped - } - public void foo() - { - if (this) - { - if (b) - { - // Now draw - for (int i = 0; i < ticks.Length; i++) - { - ticksPos[i] /= axisUiScalars.y; - if (ticksPos[i] < vRangeMin || ticksPos[i] > vRangeMax) - continue; - - Vector2 pos = DrawingToViewTransformPoint(new Vector2(0, ticksPos[i])); - // Important to take floor of positions of GUI stuff to get pixel correct alignment of - // stuff drawn with both GUI and Handles/GL. Otherwise things are off by one pixel half the time. - pos = new Vector2(pos.x, Mathf.Floor(pos.y)); - - float uiValue = ticks[i]; - Rect labelRect; - if (settings.vTickStyle.centerLabel) - labelRect = new Rect(0, pos.y - 8, leftmargin - 4, 16); // text expands to the left starting from where grid starts (leftmargin size must ensure text is visible) - else - labelRect = new Rect(0, pos.y - 13, labelSize, 16); // text expands to the right starting from left side of window - - GUI.Label(labelRect, uiValue.ToString(format) + settings.vTickStyle.unit, ms_Styles.labelTickMarksY); - } - } - } - // Cleanup - GUI.color = tempCol; - - GUI.EndClip(); - } - } -} // namespace - -namespace UnityEditor -{ -internal class TreeView -{ - public System.Action<int[]> selectionChangedCallback { get; set; } // ids - public System.Action<int> itemDoubleClickedCallback { get; set; } // id - public System.Action<int[], bool> dragEndedCallback { get; set; } // dragged ids, if null then drag was not allowed, bool == true if dragging tree view items from own treeview, false if drag was started outside - public System.Action<int> contextClickItemCallback { get; set; } // clicked item id -} -} |