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//Author: Max Howell <[email protected]>, (C) 2003-4
//Copyright: See COPYING file that comes with this distribution
#include <kcursor.h> //make()
#include <kglobalsettings.h> //kdeColours
#include <kimageeffect.h> //desaturate()
#include <tqapplication.h> //make()
#include <tqimage.h> //make() & paint()
#include <tqfont.h> //ctor
#include <tqfontmetrics.h> //ctor
#include <tqpainter.h>
#include "builder.h"
#include "Config.h"
#include "debug.h"
#include "fileTree.h"
#define SINCOS_H_IMPLEMENTATION (1)
#include "sincos.h"
#include "widget.h"
#define COLOR_GREY TQColor( 0, 0, 140, TQColor::Hsv )
RadialMap::Map::Map()
: m_signature( 0 )
, m_ringBreadth( MIN_RING_BREADTH )
, m_innerRadius( 0 )
, m_visibleDepth( DEFAULT_RING_DEPTH )
{
//FIXME this is all broken. No longer is a maximum depth!
const int fmh = TQFontMetrics( TQFont() ).height();
const int fmhD4 = fmh / 4;
MAP_2MARGIN = 2 * ( fmh - (fmhD4 - LABEL_MAP_SPACER) ); //margin is dependent on fitting in labels at top and bottom
}
RadialMap::Map::~Map()
{
delete [] m_signature;
}
void
RadialMap::Map::invalidate( const bool desaturateTheImage )
{
DEBUG_ANNOUNCE
delete [] m_signature;
m_signature = 0;
if( desaturateTheImage )
{
TQImage img = this->convertToImage();
KImageEffect::desaturate( img, 0.7 );
KImageEffect::toGray( img, true );
this->convertFromImage( img );
}
m_visibleDepth = Config::defaultRingDepth;
}
void
RadialMap::Map::make( const Directory *tree, bool refresh )
{
DEBUG_ANNOUNCE
//**** determineText seems pointless optimisation
// but is it good to keep the text consistent?
// even if it makes it a lie?
//slow operation so set the wait cursor
TQApplication::setOverrideCursor( KCursor::waitCursor() );
{
//build a signature of visible components
delete [] m_signature;
Builder builder( this, tree, refresh );
}
//colour the segments
colorise();
//determine centerText
if( !refresh )
{
int i;
for( i = 2; i > 0; --i )
if( tree->size() > File::DENOMINATOR[i] )
break;
m_centerText = tree->humanReadableSize( (File::UnitPrefix)i );
}
//paint the pixmap
aaPaint();
TQApplication::restoreOverrideCursor();
}
void
RadialMap::Map::setRingBreadth()
{
DEBUG_ANNOUNCE
//FIXME called too many times on creation
m_ringBreadth = (height() - MAP_2MARGIN) / (2 * m_visibleDepth + 4);
if( m_ringBreadth < MIN_RING_BREADTH )
m_ringBreadth = MIN_RING_BREADTH;
else if( m_ringBreadth > MAX_RING_BREADTH )
m_ringBreadth = MAX_RING_BREADTH;
}
bool
RadialMap::Map::resize( const TQRect &rect )
{
DEBUG_ANNOUNCE
//there's a MAP_2MARGIN border
#define mw width()
#define mh height()
#define cw rect.width()
#define ch rect.height()
if( cw < mw || ch < mh || (cw > mw && ch > mh) )
{
uint size = (( cw < ch ) ? cw : ch) - MAP_2MARGIN;
//this also causes uneven sizes to always resize when resizing but map is small in that dimension
//size -= size % 2; //even sizes mean less staggered non-antialiased resizing
{
const uint minSize = MIN_RING_BREADTH * 2 * (m_visibleDepth + 2);
const uint mD2 = MAP_2MARGIN / 2;
if( size < minSize ) size = minSize;
//this TQRect is used by paint()
m_rect.setRect( mD2, mD2, size, size );
}
//resize the pixmap
size += MAP_2MARGIN;
KPixmap::resize( size, size );
// for summary widget this is a good optimisation as it happens
if (KPixmap::isNull())
return false;
if( m_signature != 0 )
{
setRingBreadth();
paint();
}
else fill(); //FIXME I don't like having to do this..
return true;
}
#undef mw
#undef mh
#undef cw
#undef ch
return false;
}
void
RadialMap::Map::colorise()
{
DEBUG_ANNOUNCE
TQColor cp, cb;
double darkness = 1;
double contrast = (double)Config::contrast / (double)100;
int h, s1, s2, v1, v2;
TQColor kdeColour[2] = { KGlobalSettings::inactiveTitleColor(), KGlobalSettings::activeTitleColor() };
double deltaRed = (double)(kdeColour[0].red() - kdeColour[1].red()) / 2880; //2880 for semicircle
double deltaGreen = (double)(kdeColour[0].green() - kdeColour[1].green()) / 2880;
double deltaBlue = (double)(kdeColour[0].blue() - kdeColour[1].blue()) / 2880;
for( uint i = 0; i <= m_visibleDepth; ++i, darkness += 0.04 )
{
for( Iterator<Segment> it = m_signature[i].iterator(); it != m_signature[i].end(); ++it )
{
switch( Config::scheme )
{
case 2000: //HACK for summary view
if( (*it)->file()->name() == "Used" ) {
cb = TQApplication::tqpalette().active().color( TQColorGroup::Highlight );
cb.getHsv( &h, &s1, &v1 );
if( s1 > 80 )
s1 = 80;
v2 = v1 - int(contrast * v1);
s2 = s1 + int(contrast * (255 - s1));
cb.setHsv( h, s1, v1 );
cp.setHsv( h, s2, v2 );
}
else {
cp = TQt::gray;
cb = TQt::white;
}
(*it)->setPalette( cp, cb );
continue;
case Filelight::KDE:
{
//gradient will work by figuring out rgb delta values for 360 degrees
//then each component is angle*delta
int a = (*it)->start();
if( a > 2880 ) a = 2880 - (a - 2880);
h = (int)(deltaRed * a) + kdeColour[1].red();
s1 = (int)(deltaGreen * a) + kdeColour[1].green();
v1 = (int)(deltaBlue * a) + kdeColour[1].blue();
cb.setRgb( h, s1, v1 );
cb.getHsv( &h, &s1, &v1 );
break;
}
case Filelight::HighContrast:
cp.setHsv( 0, 0, 0 ); //values of h, s and v are irrelevant
cb.setHsv( 180, 0, int(255.0 * contrast) );
(*it)->setPalette( cp, cb );
continue;
default:
h = int((*it)->start() / 16);
s1 = 160;
v1 = (int)(255.0 / darkness); //****doing this more often than once seems daft!
}
v2 = v1 - int(contrast * v1);
s2 = s1 + int(contrast * (255 - s1));
if( s1 < 80 ) s1 = 80; //can fall too low and makes contrast between the files hard to discern
if( (*it)->isFake() ) //multi-file
{
cb.setHsv( h, s2, (v2 < 90) ? 90 : v2 ); //too dark if < 100
cp.setHsv( h, 17, v1 );
}
else if( !(*it)->file()->isDirectory() ) //file
{
cb.setHsv( h, 17, v1 );
cp.setHsv( h, 17, v2 );
}
else //directory
{
cb.setHsv( h, s1, v1 ); //v was 225
cp.setHsv( h, s2, v2 ); //v was 225 - delta
}
(*it)->setPalette( cp, cb );
//**** may be better to store KDE colours as H and S and vary V as others
//**** perhaps make saturation difference for s2 dependent on contrast too
//**** fake segments don't work with highContrast
//**** may work better with cp = cb rather than TQt::white
//**** you have to ensure the grey of files is sufficient, currently it works only with rainbow (perhaps use contrast there too)
//**** change v1,v2 to vp, vb etc.
//**** using percentages is not strictly correct as the eye doesn't work like that
//**** darkness factor is not done for kde_colour scheme, and also value for files is incorrect really for files in this scheme as it is not set like rainbow one is
}
}
}
void
RadialMap::Map::aaPaint()
{
//paint() is called during continuous processes
//aaPaint() is not and is slower so set overidecursor (make sets it too)
TQApplication::setOverrideCursor( KCursor::waitCursor() );
paint( Config::antiAliasFactor );
TQApplication::restoreOverrideCursor();
}
void
RadialMap::Map::paint( unsigned int scaleFactor )
{
DEBUG_ANNOUNCE
if (scaleFactor == 0) //just in case
scaleFactor = 1;
TQPainter paint;
TQRect rect = m_rect;
int step = m_ringBreadth;
int excess = -1;
//scale the pixmap, or do intelligent distribution of excess to prevent nasty resizing
if( scaleFactor > 1 )
{
int x1, y1, x2, y2;
rect.coords( &x1, &y1, &x2, &y2 );
x1 *= scaleFactor;
y1 *= scaleFactor;
x2 *= scaleFactor;
y2 *= scaleFactor;
rect.setCoords( x1, y1, x2, y2 );
step *= scaleFactor;
KPixmap::resize( this->size() * (int)scaleFactor );
}
else if( m_ringBreadth != MAX_RING_BREADTH && m_ringBreadth != MIN_RING_BREADTH ) {
excess = rect.width() % m_ringBreadth;
++step;
}
//**** best option you can think of is to make the circles slightly less perfect,
// ** i.e. slightly eliptic when resizing inbetween
if (KPixmap::isNull())
return;
paint.begin( this );
fill(); //erase background
for( int x = m_visibleDepth; x >= 0; --x )
{
int width = rect.width() / 2;
//clever geometric trick to find largest angle that will give biggest arrow head
int a_max = int(acos( (double)width / double((width + 5) * scaleFactor) ) * (180*16 / M_PI));
for( ConstIterator<Segment> it = m_signature[x].constIterator(); it != m_signature[x].end(); ++it )
{
//draw the pie segments, most of this code is concerned with drawing the little
//arrows on the ends of segments when they have hidden files
paint.setPen( (*it)->pen() );
if( (*it)->hasHiddenChildren() )
{
//draw arrow head to indicate undisplayed files/directories
TQPointArray pts( 3 );
TQPoint pos, cpos = rect.center();
int a[3] = { (*it)->start(), (*it)->length(), 0 };
a[2] = a[0] + (a[1] / 2); //assign to halfway between
if( a[1] > a_max )
{
a[1] = a_max;
a[0] = a[2] - a_max / 2;
}
a[1] += a[0];
for( int i = 0, radius = width; i < 3; ++i )
{
double ra = M_PI/(180*16) * a[i], sinra, cosra;
if( i == 2 )
radius += 5 * scaleFactor;
sincos( ra, &sinra, &cosra );
pos.rx() = cpos.x() + static_cast<int>(cosra * radius);
pos.ry() = cpos.y() - static_cast<int>(sinra * radius);
pts.setPoint( i, pos );
}
paint.setBrush( (*it)->pen() );
paint.drawPolygon( pts );
}
paint.setBrush( (*it)->brush() );
paint.drawPie( rect, (*it)->start(), (*it)->length() );
if( (*it)->hasHiddenChildren() )
{
//**** code is bloated!
paint.save();
TQPen pen = paint.pen();
int width = 2 * scaleFactor;
pen.setWidth( width );
paint.setPen( pen );
TQRect rect2 = rect;
width /= 2;
rect2.addCoords( width, width, -width, -width );
paint.drawArc( rect2, (*it)->start(), (*it)->length() );
paint.restore();
}
}
if( excess >= 0 ) { //excess allows us to resize more smoothly (still crud tho)
if( excess < 2 ) //only decrease rect by more if even number of excesses left
--step;
excess -= 2;
}
rect.addCoords( step, step, -step, -step );
}
// if( excess > 0 ) rect.addCoords( excess, excess, 0, 0 ); //ugly
paint.setPen( COLOR_GREY );
paint.setBrush( TQt::white );
paint.drawEllipse( rect );
if( scaleFactor > 1 )
{
//have to end in order to smoothscale()
paint.end();
int x1, y1, x2, y2;
rect.coords( &x1, &y1, &x2, &y2 );
x1 /= scaleFactor;
y1 /= scaleFactor;
x2 /= scaleFactor;
y2 /= scaleFactor;
rect.setCoords( x1, y1, x2, y2 );
TQImage img = this->convertToImage();
img = img.smoothScale( this->size() / (int)scaleFactor );
this->convertFromImage( img );
paint.begin( this );
paint.setPen( COLOR_GREY );
paint.setBrush( TQt::white );
}
paint.drawText( rect, TQt::AlignCenter, m_centerText );
m_innerRadius = rect.width() / 2; //rect.width should be multiple of 2
paint.end();
}
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