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#ifndef tdegtk_signal_h
#define tdegtk_signal_h
/*
* this file was largely taken from the oxygen gtk engine
* Copyright (c) 2010 Hugo Pereira Da Costa <[email protected]>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or(at your option ) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston,
* MA 02110-1301, USA.
*/
#include <gtk/gtk.h>
#include <cassert>
#include <string>
//! handles gtk signal connections
class Signal
{
public:
//! constructor
Signal( void ):
_id(0),
_object(0L)
{}
//! destructor
virtual ~Signal( void )
{}
//! true if connected
bool isConnected( void ) const
{ return _id > 0 && _object; }
//! connect
bool connect( GObject*, const std::string&, GCallback, gpointer, bool after=false );
//! disconnect
void disconnect( void );
private:
//! signal id
guint _id;
//! connected object
GObject* _object;
};
#endif
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