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Diffstat (limited to 'karbon/plugins/shadoweffect/shadoweffectplugin.cc')
-rw-r--r-- | karbon/plugins/shadoweffect/shadoweffectplugin.cc | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/karbon/plugins/shadoweffect/shadoweffectplugin.cc b/karbon/plugins/shadoweffect/shadoweffectplugin.cc new file mode 100644 index 00000000..c1a0aa33 --- /dev/null +++ b/karbon/plugins/shadoweffect/shadoweffectplugin.cc @@ -0,0 +1,237 @@ +/* This file is part of the KDE project + Copyright (C) 2002, 2003 The Karbon Developers + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. +*/ + +#include "shadoweffectplugin.h" +#include "klocale.h" +#include <karbon_view.h> +#include <karbon_part.h> +#include <kgenericfactory.h> +#include <kdebug.h> +#include <qgroupbox.h> +#include <qlabel.h> + +#include <knuminput.h> +#include <core/vgroup.h> +#include <core/vpath.h> +#include <core/vsegment.h> +#include <core/vselection.h> +#include <core/vdocument.h> +#include "vshadowdecorator.h" + +typedef KGenericFactory<ShadowEffectPlugin, KarbonView> ShadowEffectPluginFactory; +K_EXPORT_COMPONENT_FACTORY( karbon_shadoweffectplugin, ShadowEffectPluginFactory( "karbonshadoweffectplugin" ) ) + +ShadowEffectPlugin::ShadowEffectPlugin( KarbonView *parent, const char* name, const QStringList & ) +: Plugin( parent, name ) +{ + new KAction( + i18n( "&Shadow Effect..." ), "shadowRB", 0, this, + SLOT( slotShadowEffect() ), actionCollection(), "object_shadow" ); + + m_shadowEffectDlg = new VShadowEffectDlg(); + m_shadowEffectDlg->setDistance( 2 ); + m_shadowEffectDlg->setAngle( 0 ); +} + +void +ShadowEffectPlugin::slotShadowEffect() +{ + KarbonPart *part = ((KarbonView *)parent())->part(); + if( part && m_shadowEffectDlg->exec() ) + part->addCommand( new VCreateShadowCmd( &part->document(), m_shadowEffectDlg->distance(), m_shadowEffectDlg->angle(), double( m_shadowEffectDlg->opacity() ) / 255.0 ), true ); +} + +VShadowEffectDlg::VShadowEffectDlg( QWidget* parent, const char* name ) + : KDialogBase( parent, name, true, i18n( "Create Shadow Effect" ), Ok | Cancel ) +{ + // add input fields on the left: + QGroupBox* group = new QGroupBox( 2, Qt::Horizontal, i18n( "Properties" ), this ); + new QLabel( i18n( "Distance:" ), group ); + m_distance = new KIntNumInput( group ); + m_distance->setRange( -1000, 1000, 1, true ); + m_distance->setValue( 2 ); + new QLabel( i18n( "Angle:" ), group ); + m_angle = new KIntNumInput( group ); + m_angle->setRange( 0, 360, 10, true ); + m_angle->setValue( 0 ); + new QLabel( i18n( "Opacity:" ), group ); + m_opacity = new KIntNumInput( group ); + m_opacity->setRange( 0, 100, 1, true ); + m_opacity->setValue( 100 ); + group->setMinimumWidth( 300 ); + m_opacity->setSuffix(i18n("%")); + + // signals and slots: + connect( this, SIGNAL( okClicked() ), this, SLOT( accept() ) ); + connect( this, SIGNAL( cancelClicked() ), this, SLOT( reject() ) ); + + setMainWidget( group ); +} + +void +VShadowEffectDlg::setDistance( int d ) +{ + m_distance->setValue( d ); +} + +void +VShadowEffectDlg::setAngle( int a ) +{ + m_angle->setValue( a ); +} + +void +VShadowEffectDlg::setOpacity( int o ) +{ + m_angle->setValue( o ); +} + +int +VShadowEffectDlg::distance() const +{ + return m_distance->value(); +} + +int +VShadowEffectDlg::angle() const +{ + return m_angle->value(); +} + +int +VShadowEffectDlg::opacity() const +{ + return m_opacity->value(); +} + +VCreateShadowCmd::VCreateShadowCmd( VDocument* doc, int distance, int angle, float opacity ) + : VCommand( doc, i18n( "Create Shadow" ) ), m_distance( distance ), m_angle( angle ), m_opacity( opacity ) +{ + // Set members. + m_oldObjects = document()->selection()->clone(); + m_newObjects = 0L; +} + +VCreateShadowCmd::~VCreateShadowCmd() +{ + delete( m_oldObjects ); + delete( m_newObjects ); +} + +void +VCreateShadowCmd::execute() +{ + // Did we have at least once a success? Otherwise we don't get inserted + // into the command history. + bool successful = false; + + + // Create new shapes if they don't exist yet. + if( !m_newObjects ) + { + m_newObjects = new VSelection(); + + // Pointer to temporary object. + VObject* newObject; + + VObjectListIterator itr( m_oldObjects->objects() ); + + for( ; itr.current(); ++itr ) + { + // Clone object and visit the clone. + VShadowDecorator *shadow = dynamic_cast<VShadowDecorator *>( itr.current() ); + if( shadow ) + { + //kdDebug() << "Its a decorator!!!" << endl; + shadow->setShadow( m_distance, m_angle, m_opacity ); + newObject = 0L; + } + else + newObject = new VShadowDecorator( itr.current()->clone(), 0L, m_distance, m_angle, m_opacity ); + + successful = true; + + if(newObject) + { + // Insert new shape right before old shape. + itr.current()->parent()->insertInfrontOf( + newObject, itr.current() ); + + // Add new shape to list of new objects. + m_newObjects->append( newObject ); + } + } + } + + // Nothing to do. + if( m_newObjects->objects().count() == 0 ) + return; + + VObjectListIterator itr( m_oldObjects->objects() ); + + // Hide old objects. + for( ; itr.current(); ++itr ) + { + document()->selection()->take( *itr.current() ); + itr.current()->setState( VObject::deleted ); + } + + // Show new objects. + for( itr = m_newObjects->objects(); itr.current(); ++itr ) + { + itr.current()->setState( VObject::normal ); + document()->selection()->append( itr.current() ); + } + + successful = true; + + // Tell command history wether we had success at least once. + setSuccess( successful ); +} + +void +VCreateShadowCmd::unexecute() +{ + // Nothing to do. + if( m_newObjects->objects().count() == 0 ) + return; + + + VObjectListIterator itr( m_oldObjects->objects() ); + + // Show old objects. + for( ; itr.current(); ++itr ) + { + itr.current()->setState( VObject::normal ); + document()->selection()->append( itr.current() ); + } + + // Hide new objects. + for( itr = m_newObjects->objects(); itr.current(); ++itr ) + { + document()->selection()->take( *itr.current() ); + itr.current()->setState( VObject::deleted ); + } + + // Reset success for command history. + setSuccess( false ); +} + +#include "shadoweffectplugin.moc" + |