/* * This file is part of the KDE libraries * Copyright (C) 1999-2000 Harri Porten (porten@kde.org) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef LIBPPT_USTRING_H_ #define LIBPPT_USTRING_H_ namespace Libppt { /** * @return True if d is not a number (platform support required). */ bool isNaN(double d); bool isPosInf(double d); bool isNegInf(double d); class UCharReference; class UString; class UConstString; /** * @short Unicode character. * * UChar represents a 16 bit Unicode character. It's internal data * representation is compatible to XChar2b and TQChar. It's therefore * possible to exchange data with X and TQt with shallow copies. */ struct UChar { /** * Construct a character with value 0. */ UChar(); /** * Construct a character with the value denoted by the arguments. * @param h higher byte * @param l lower byte */ UChar(unsigned char h , unsigned char l); /** * Construct a character with the given value. * @param u 16 bit Unicode value */ UChar(unsigned short u); UChar(const UCharReference &c); /** * @return The higher byte of the character. */ unsigned char high() const { return uc >> 8; } /** * @return The lower byte of the character. */ unsigned char low() const { return uc & 0xFF; } /** * @return the 16 bit Unicode value of the character */ unsigned short unicode() const { return uc; } public: /** * @return The character converted to lower case. */ UChar toLower() const; /** * @return The character converted to upper case. */ UChar toUpper() const; /** * A static instance of UChar(0). */ static UChar null; private: friend class UCharReference; friend class UString; friend bool operator==(const UChar &c1, const UChar &c2); friend bool operator==(const UString& s1, const char *s2); friend bool operator<(const UString& s1, const UString& s2); unsigned short uc; }; inline UChar::UChar() : uc(0) { } inline UChar::UChar(unsigned char h , unsigned char l) : uc(h << 8 | l) { } inline UChar::UChar(unsigned short u) : uc(u) { } /** * @short Dynamic reference to a string character. * * UCharReference is the dynamic counterpart of @ref UChar. It's used when * characters retrieved via index from a @ref UString are used in an * assignment expression (and therefore can't be treated as being const): *
* UString s("hello world"); * s[0] = 'H'; ** * If that sounds confusing your best bet is to simply forget about the * existance of this class and treat is as being identical to @ref UChar. */ class UCharReference { friend class UString; UCharReference(UString *s, unsigned int off) : str(s), offset(off) { } public: /** * Set the referenced character to c. */ UCharReference& operator=(UChar c); /** * Same operator as above except the argument that it takes. */ UCharReference& operator=(char c) { return operator=(UChar(c)); } /** * @return Unicode value. */ unsigned short unicode() const { return ref().unicode(); } /** * @return Lower byte. */ unsigned char low() const { return ref().uc & 0xFF; } /** * @return Higher byte. */ unsigned char high() const { return ref().uc >> 8; } /** * @return Character converted to lower case. */ UChar toLower() const { return ref().toLower(); } /** * @return Character converted to upper case. */ UChar toUpper() const { return ref().toUpper(); } private: // not implemented, can only be constructed from UString UCharReference(); UChar& ref() const; UString *str; int offset; }; /** * @short 8 bit char based string class */ class CString { public: CString() : data(0L) { } explicit CString(const char *c); CString(const CString &); ~CString(); CString &append(const CString &); CString &operator=(const char *c); CString &operator=(const CString &); CString &operator+=(const CString &); int length() const; const char *c_str() const { return data; } private: char *data; }; /** * @short Unicode string class */ class UString { friend bool operator==(const UString&, const UString&); friend class UCharReference; friend class UConstString; /** * @internal */ struct Rep { friend class UString; friend bool operator==(const UString&, const UString&); static Rep *create(UChar *d, int l); inline UChar *data() const { return dat; } inline int length() const { return len; } inline void ref() { rc++; } inline int deref() { return --rc; } UChar *dat; int len; int rc; static Rep null; }; public: /** * Constructs a null string. */ UString(); /** * Constructs a string from the single character c. */ explicit UString(char c); /** * Constructs a string from the single character c. */ explicit UString(UChar c); /** * Constructs a string from a classical zero determined char string. */ explicit UString(const char *c); /** * Constructs a string from an array of Unicode characters of the specified * length. */ UString(const UChar *c, int length); /** * If copy is false a shallow copy of the string will be created. That * means that the data will NOT be copied and you'll have to guarantee that * it doesn't get deleted during the lifetime of the UString object. */ UString(UChar *c, int length, bool copy); /** * Copy constructor. Makes a shallow copy only. */ UString(const UString &); /** * Destructor. If this handle was the only one holding a reference to the * string the data will be freed. */ ~UString(); /** * Constructs a string from an int. */ static UString from(int i); /** * Constructs a string from an unsigned int. */ static UString from(unsigned int u); /** * Constructs a string from a double. */ static UString from(double d); /** * Append another string. */ UString &append(const UString &); /** * @return The string converted to the 8-bit string type @ref CString(). */ CString cstring() const; /** * Convert the Unicode string to plain ASCII chars chopping of any higher * bytes. This method should only be used for *debugging* purposes as it * is neither Unicode safe nor free from side effects. In order not to * waste any memory the char buffer is static and *shared* by all UString * instances. */ char *ascii() const; /** * Assignment operator. */ UString &operator=(const char *c); /** * Assignment operator. */ UString &operator=(const UString &); /** * Appends the specified string. */ UString &operator+=(const UString &s); /** * @return A pointer to the internal Unicode data. */ const UChar* data() const { return rep->data(); } /** * @return True if null. */ bool isNull() const { return (rep == &Rep::null); } /** * @return True if null or zero length. */ bool isEmpty() const { return (!rep->len); } /** * Use this if you want to make sure that this string is a plain ASCII * string. For example, if you don't want to lose any information when * using @ref cstring() or @ref ascii(). * * @return True if the string doesn't contain any non-ASCII characters. */ bool is8Bit() const; /** * @return The length of the string. */ int length() const { return rep->length(); } /** * Const character at specified position. */ UChar operator[](int pos) const; /** * Writable reference to character at specified position. */ UCharReference operator[](int pos); /** * Attempts an conversion to a number. Apart from floating point numbers, * the algorithm will recognize hexadecimal representations (as * indicated by a 0x or 0X prefix) and +/- Infinity. * Returns NaN if the conversion failed. * @param tolerant if true, toDouble can tolerate garbage after the number. */ double toDouble(bool tolerant=false) const; /** * Attempts an conversion to an unsigned long integer. ok will be set * according to the success. */ unsigned long toULong(bool *ok = 0L) const; /** * @return Position of first occurence of f starting at position pos. * -1 if the search was not successful. */ int find(const UString &f, int pos = 0) const; /** * @return Position of first occurence of f searching backwards from * position pos. * -1 if the search was not successful. */ int rfind(const UString &f, int pos) const; /** * @return The sub string starting at position pos and length len. */ UString substr(int pos = 0, int len = -1) const; /** * Static instance of a null string. */ static UString null; private: void attach(Rep *r); void detach(); void release(); Rep *rep; }; inline bool operator==(const UChar &c1, const UChar &c2) { return (c1.uc == c2.uc); } inline bool operator!=(const UChar &c1, const UChar &c2) { return !(c1 == c2); } bool operator==(const UString& s1, const UString& s2); inline bool operator!=(const UString& s1, const UString& s2) { return !Libppt::operator==(s1, s2); } bool operator<(const UString& s1, const UString& s2); bool operator==(const UString& s1, const char *s2); inline bool operator!=(const UString& s1, const char *s2) { return !Libppt::operator==(s1, s2); } inline bool operator==(const char *s1, const UString& s2) { return operator==(s2, s1); } inline bool operator!=(const char *s1, const UString& s2) { return !Libppt::operator==(s1, s2); } bool operator==(const CString& s1, const CString& s2); UString operator+(const UString& s1, const UString& s2); class UConstString : private UString { public: UConstString( UChar* data, unsigned int length ); ~UConstString(); const UString& string() const { return *this; } }; } #endif /* LIBPPT_USTRING_H_ */