/* ** 2001 September 15 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. ** ************************************************************************* ** Header file for the Virtual DataBase Engine (VDBE) ** ** This header defines the interface to the virtual database engine ** or VDBE. The VDBE implements an abstract machine that runs a ** simple program to access and modify the underlying database. ** ** $Id: vdbe.h 410099 2005-05-06 17:52:07Z staniek $ */ #ifndef _SQLITE_VDBE_H_ #define _SQLITE_VDBE_H_ #include /* ** A single VDBE is an opaque structure named "Vdbe". Only routines ** in the source file sqliteVdbe.c are allowed to see the insides ** of this structure. */ typedef struct Vdbe Vdbe; /* ** A single instruction of the virtual machine has an opcode ** and as many as three operands. The instruction is recorded ** as an instance of the following structure: */ struct VdbeOp { u8 opcode; /* What operation to perform */ int p1; /* First operand */ int p2; /* Second parameter (often the jump destination) */ char *p3; /* Third parameter */ int p3type; /* P3_STATIC, P3_DYNAMIC or P3_POINTER */ #ifdef VDBE_PROFILE int cnt; /* Number of times this instruction was executed */ long long cycles; /* Total time spend executing this instruction */ #endif }; typedef struct VdbeOp VdbeOp; /* ** A smaller version of VdbeOp used for the VdbeAddOpList() function because ** it takes up less space. */ struct VdbeOpList { u8 opcode; /* What operation to perform */ signed char p1; /* First operand */ short int p2; /* Second parameter (often the jump destination) */ char *p3; /* Third parameter */ }; typedef struct VdbeOpList VdbeOpList; /* ** Allowed values of VdbeOp.p3type */ #define P3_NOTUSED 0 /* The P3 parameter is not used */ #define P3_DYNAMIC (-1) /* Pointer to a string obtained from sqliteMalloc() */ #define P3_STATIC (-2) /* Pointer to a static string */ #define P3_POINTER (-3) /* P3 is a pointer to some structure or object */ /* ** The following macro converts a relative address in the p2 field ** of a VdbeOp structure into a negative number so that ** sqliteVdbeAddOpList() knows that the address is relative. Calling ** the macro again restores the address. */ #define ADDR(X) (-1-(X)) /* ** The makefile scans the vdbe.c source file and creates the "opcodes.h" ** header file that defines a number for each opcode used by the VDBE. */ #include "opcodes.h" /* ** Prototypes for the VDBE interface. See comments on the implementation ** for a description of what each of these routines does. */ Vdbe *sqliteVdbeCreate(sqlite*); void sqliteVdbeCreateCallback(Vdbe*, int*); int sqliteVdbeAddOp(Vdbe*,int,int,int); int sqliteVdbeOp3(Vdbe*,int,int,int,const char *zP3,int); int sqliteVdbeCode(Vdbe*,...); int sqliteVdbeAddOpList(Vdbe*, int nOp, VdbeOpList const *aOp); void sqliteVdbeChangeP1(Vdbe*, int addr, int P1); void sqliteVdbeChangeP2(Vdbe*, int addr, int P2); void sqliteVdbeChangeP3(Vdbe*, int addr, const char *zP1, int N); void sqliteVdbeDequoteP3(Vdbe*, int addr); int sqliteVdbeFindOp(Vdbe*, int, int); VdbeOp *sqliteVdbeGetOp(Vdbe*, int); int sqliteVdbeMakeLabel(Vdbe*); void sqliteVdbeDelete(Vdbe*); void sqliteVdbeMakeReady(Vdbe*,int,int); int sqliteVdbeExec(Vdbe*); int sqliteVdbeList(Vdbe*); int sqliteVdbeFinalize(Vdbe*,char**); void sqliteVdbeResolveLabel(Vdbe*, int); int sqliteVdbeCurrentAddr(Vdbe*); void sqliteVdbeTrace(Vdbe*,FILE*); void sqliteVdbeCompressSpace(Vdbe*,int); int sqliteVdbeReset(Vdbe*,char **); int sqliteVdbeSetVariables(Vdbe*,int,const char**); #endif