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authorMichele Calgaro <[email protected]>2024-10-13 11:56:14 +0900
committerMichele Calgaro <[email protected]>2024-10-29 21:58:42 +0900
commit2879ff70be9271550477982a1a6371714db38562 (patch)
treec2054149dba923ab080fe7093432c7663a990111 /src/datablocks/ingredientproperty.h
parent3eb38d2556f676d1027746f20bf12a1dd74451ef (diff)
downloadkrecipes-2879ff70be9271550477982a1a6371714db38562.tar.gz
krecipes-2879ff70be9271550477982a1a6371714db38562.zip
Rearrange folders structure to remove unnecessary 'krecipes' second level subfolder
Signed-off-by: Michele Calgaro <[email protected]> (cherry picked from commit 0c8ed6c9a4000af8f48581a81c4b5c2f5b9fd502)
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+/***************************************************************************
+* Copyright (C) 2003 by Unai Garro *
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+***************************************************************************/
+#ifndef INGREDIENTPROPERTY_H
+#define INGREDIENTPROPERTY_H
+
+#include <tqstring.h>
+
+#include "unit.h"
+
+/**
+@author Unai Garro
+*/
+class IngredientProperty
+{
+public:
+ IngredientProperty();
+ IngredientProperty( const TQString &name, const TQString &units, int id = -1 );
+ ~IngredientProperty();
+ int id; // The property's id
+ int ingredientID; // (Optional) reference to the ingredient to which is attached
+ TQString name; // Name of the property
+ TQString units; // The units that the property uses
+ Unit perUnit; // stores the unit ID, name, and type of the per units.
+ double amount; // Stores the amount, in the case of being attached to an ingredient. If not attached to any, you can set it to -1 preferably. That's the case in which the property is treated as a characteristic any without value (amount).
+
+ /** Compare two elements by their id */
+ bool operator==( const IngredientProperty & ) const;
+};
+
+#endif