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/***************************************************************************
 *   Copyright (C) 2005 by Joris Guisson                                   *
 *   [email protected]                                               *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.             *
 ***************************************************************************/
#ifndef BTBITSET_H
#define BTBITSET_H

#include "constants.h"

namespace bt
{

	/**
	 * @author Joris Guisson
	 * @brief Simple implementation of a BitSet
	 * 
	 * Simple implementation of a BitSet, can only turn on and off bits.
	 * BitSet's are used to indicate which chunks we have or not.
	 */
	class BitSet
	{
		Uint32 num_bits,num_bytes;
		Uint8* data;
		Uint32 num_on;
	public:
		/**
		 * Constructor.
		 * @param num_bits The number of bits
		 */
		BitSet(Uint32 num_bits = 8);
		
		/**
		 * Manually set data.
		 * @param data The data
		 * @param num_bits The number of bits
		 */
		BitSet(const Uint8* data,Uint32 num_bits);
		
		/**
		 * Copy constructor.
		 * @param bs BitSet to copy
		 * @return 
		 */
		BitSet(const BitSet & bs);
		virtual ~BitSet();

		/// See if the BitSet is null
		bool isNull() const {return num_bits == 0;}
		
		/**
		 * Get the value of a bit, false means 0, true 1.
		 * @param i Index of Bit
		 */
		bool get(Uint32 i) const;
		
		/**
		 * Set the value of a bit, false means 0, true 1.
		 * @param i Index of Bit
		 * @param on False means 0, true 1
		 */
		void set(Uint32 i,bool on);
		
		/// Set all bits on or off
		void setAll(bool on);
		
		Uint32 getNumBytes() const {return num_bytes;}
		Uint32 getNumBits() const {return num_bits;}
		const Uint8* getData() const {return data;}
		Uint8* getData() {return data;}

		/// Get the number of on bits
		Uint32 numOnBits() const {return num_on;}
		
		/**
		 * Set all bits to 0
		 */
		void clear();

		/**
		 * or this BitSet with another.
		 * @param other The other BitSet
		 */
		void orBitSet(const BitSet & other);
		
		/**
		 * Assignment operator.
		 * @param bs BitSet to copy
		 * @return *this
		 */
		BitSet & operator = (const BitSet & bs);

		/// Check if all bit are set to 1
		bool allOn() const;

		/**
		 * Check for equality of bitsets
		 * @param bs BitSet to compare
		 * @return true if equal 
		 */
		bool operator == (const BitSet & bs);
		
		/**
		 * Opposite of operator == 
		 */
		bool operator != (const BitSet & bs) {return ! operator == (bs);}

		static BitSet null;
	};

	inline bool BitSet::get(Uint32 i) const
	{
		if (i >= num_bits)
			return false;
		
		Uint32 byte = i / 8;
		Uint32 bit = i % 8;
		Uint8 b = data[byte] & (0x01 << (7 - bit));
		return b != 0x00;
	}
	
	inline void BitSet::set(Uint32 i,bool on)
	{
		if (i >= num_bits)
			return;
		
		Uint32 byte = i / 8;
		Uint32 bit = i % 8;
		if (on && !get(i))
		{
			num_on++;
			data[byte] |= (0x01 << (7 - bit));
		}
		else if (!on && get(i))
		{
			num_on--;
			Uint8 b = (0x01 << (7 - bit));
			data[byte] &= (~b);
		}
	}
}

#endif