# The scripts in this tutorial implement the famous minesweeper game
# STEP 6

class(minelabel,label)
{
	mousePressEvent()
	{
		# We also pass the mouse button pressed
		@$parent()->$mineLabelPressed($this,$0)
	}
}

class(minesweepermain,widget)
{
	# We accept constructor parameters now
	constructor($0 = rows,$1 = cols,$2 = num mines)
	{
		# We should check the parameters passed here, and maybe return 0
		# if the params are not positive numbers
		echo $0,$1,$2
		@%rows = $0
		@%cols = $1
		@%mines = $2
		@%bGameRunning = 0

		@%layout = $new(layout,$this)

		for(%i = 0;%i < @%rows;%i++)
		{
			for(%j = 0;%j < @%cols;%j++)
			{
				@%label{%i,%j}=$new(minelabel,$this,"%i_%j")
				@%label{%i,%j}->%row = %i
				@%label{%i,%j}->%col = %j
				@%label{%i,%j}->$setMinimumWidth(26)
				@%label{%i,%j}->$setMinimumHeight(26)
				@%label{%i,%j}->$setAlignment(HCenter , VCenter)
				@%layout->$addWidget(@%label{%i,%j},%i,%j)
			}
		}
	}

	newGame()
	{
		for(%i = 0;%i < @%rows;%i++)
		{
			for(%j = 0;%j < @%cols;%j++)
			{
				%l = @%label{%i,%j}
				%l->$setFrameStyle(Raised,WinPanel);
				%l->%bIsMine = 0
				%l->%numMines = 0
				%l->%bIsDiscovered = 0
				%l->%iState = 0; # In state 0 it doesn't show anything
				%l->$setText("")
				%l->$setImage(); # show no image
				%l->$setEnabled(1)
			}
		}

		for(%i = 0;%i < @%mines;%i++)
		{
			%row = $rand($(@%rows - 1))
			%col = $rand($(@%cols - 1))
			while(@%label{%row,%col}->%bIsMine != 0)
			{
				%row = $rand($(@%rows - 1))
				%col = $rand($(@%cols - 1))
			} 
			@%label{%row,%col}->%bIsMine = 1
			if(%row > 0)
			{
				@%label{$(%row - 1),%col}->%numMines++
				if(%col > 0)@%label{$(%row - 1),$(%col - 1)}->%numMines++
				if(%col < (@%cols - 1))@%label{$(%row - 1),$(%col + 1)}->%numMines++
			}
			if(%row < (@%rows - 1))
			{
				@%label{$(%row + 1),%col}->%numMines++
				if(%col > 0)@%label{$(%row + 1),$(%col - 1)}->%numMines++
				if(%col < (@%cols - 1))@%label{$(%row + 1),$(%col + 1)}->%numMines++
			}
			if(%col > 0)@%label{%row,$(%col - 1)}->%numMines++
			if(%col < (@%cols - 1))@%label{%row,$(%col + 1)}->%numMines++
		}
		@%bGameRunning = 1
		# We keep track of the number of the discovered cells
		@%iTotalNonMineCells = $((@%rows * @%cols) - @%mines)
		@%iUndiscoveredNonMineCells = @%iTotalNonMineCells
	}

	mineLabelPressed($0 = mine label object that has been pressed,$1 = the button that has been pressed)
	{
		if(!@%bGameRunning)return

		# We add the right button handling : the user can mark the cells discovered
		if($1 == 1)
		{
			# Right button was pressed
			if($0->%bIsDiscovered)return; # does nothing
			# we loop the state thru 0->1->2->0
			switch($0->%iState)
			{
				case(0):
				{
					$0->$setImage(58)
					$0->%iState = 1
				}
				case(1):
				{
					$0->$setImage(28)
					$0->%iState = 2
				}
				case(2):
				{
					$0->$setImage()
					$0->%iState = 0
				}
			}
			return;
		}

		if($0->%bIsMine)
		{
			@$gameFailure($0)
		} else {
			@$discoverCells($0)
			if(@%iUndiscoveredNonMineCells == 0)
			{
				# Finished!
				@$gameSuccess()
			} else {
				@$emit(userMoved)
			}
		}
	}

	discoverAllCells()
	{
		for(%i = 0;%i < @%rows;%i++)
		{
			for(%j = 0;%j < @%cols;%j++)
			{
				%l = @%label{%i,%j}
				if(!%l->%bIsDiscovered)
				{
					%l->$setFrameStyle(WinPanel,Sunken)
					if(%l->%bIsMine)%l->$setImage(82)
					else {
						%l->$setImage("")
						if(%l->%numMines > 0)%l->$setText(%l->%numMines)
						else %l->$setText("")
					}
				}
				%l->$setEnabled(0)
			}
		}
	}

	gameFailure($0 = the game cell that had the bomb)
	{
		@$discoverAllCells()
		$0->$setFrameStyle(WinPanel,Sunken)
		$0->$setImage(82); # 82 is a bomb
		$0->$setEnabled(1)
		@%bGameRunning = 0
		@$emit(gameOver)
	}

	gameSuccess()
	{
		@$discoverAllCells()
		@%bGameRunning = 0
		@$emit(success)
	}

	discoverCells($0 = mine label that has to be discovered)
	{
		if($0->%bIsMine)return;
		if($0->%bIsDiscovered)return;
		$0->%bIsDiscovered = 1
		$0->$setFrameStyle(WinPanel,Sunken)
		@%iUndiscoveredNonMineCells--
		if($0->%iState != 0)$0->$setImage(); # ensure that no image is shown
		if($0->%numMines > 0)$0->$setText($0->%numMines)
		else {
			if($0->%row > 0)
			{
				@$discoverCells(@%label{$($0->%row - 1),$0->%col})
				if($0->%col > 0)@$discoverCells(@%label{$($0->%row - 1),$($0->%col - 1)})
				if($0->%col < (@%cols - 1))@$discoverCells(@%label{$($0->%row - 1),$($0->%col + 1)})
			}
			if($0->%row < (@%rows - 1))
			{
				@$discoverCells(@%label{$($0->%row + 1),$0->%col})
				if($0->%col > 0)@$discoverCells(@%label{$($0->%row + 1),$($0->%col - 1)})
				if($0->%col < (@%cols - 1))@$discoverCells(@%label{$($0->%row + 1),$($0->%col + 1)})
			}
			if($0->%col > 0)@$discoverCells(@%label{$0->%row,$($0->%col - 1)})
			if($0->%col < (@%cols - 1))@$discoverCells(@%label{$0->%row,$($0->%col + 1)})
		}
	}

}


class(minesweeper,widget)
{
	constructor()
	{
		@$setCaption("KVIrc's Minesweeper (0.1.0)");

		@%layout = $new(layout,$$)

		# Create a 10x10 game pool with 10 mines
		@%gamepool = $new(minesweepermain,$$,myGamepool,10,10,10)
		@%layout->$addWidget(@%gamepool,1,0)
		connect @%gamepool gameOver $$ gameOver
		# We connect the two new signals
		connect @%gamepool userMoved $$ showState
		connect @%gamepool success $$ success
		@%output = $new(label,$$)
		@%output->$setFrameStyle(WinPanel,Sunken)
		@%layout->$addWidget(@%output,2,0)

		@$newGame()
	}

	showState()
	{
		@%output->$setText("@%gamepool->%iUndiscoveredNonMineCells to go")
	}

	success()
	{
		@%output->$setText("You did it!")
	}

	gameOver()
	{
		@%output->$setText("Game Over :(")
	}

	newGame()
	{
		@%gamepool->$newGame()
		@%output->$setText("Ready")
		@$showState()
	}
}


%m = $new(minesweeper)
%m->$show()