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# The scripts in this tutorial implement the famous minesweeper game
# STEP 1
# First of all we create the main game widget
# The minesweeper widget inherits from the widget class
class(minesweepermain,widget)
{
# The constructor sets the basic widget properties
# and creates the child widgets
constructor()
{
# Set the widget caption
$$->$setCaption("KVIrc's Minesweeper (0.1.0)");
# We will have a variable number of rows , columns and mines
# For now we hardcorde it , later they might become user definable parameters
$$->%rows = 10
$$->%cols = 10
$$->%mines = 10
# The child labels will be put in a layout that will manage automatically their geometries
$$->%layout = $new(layout,$this)
# Time to create the child labels
for(%i = 0;%i < $$->%rows;%i++)
{
for(%j = 0;%j < $$->%cols;%j++)
{
# We use a dictionary to simulate a two dimensional array
# The label references are stored in the dictionary associated to a key
# that is build from the row and column index
$$->%label{%i,%j}=$new(label,$this,"%i_%j")
# Each label must remember its position
$$->%label{%i,%j}->%row = %i
$$->%label{%i,%j}->%col = %j
# We add the labels to the layout grid
$$->%layout->$addWidget($$->%label{%i,%j},%i,%j)
}
}
# Time to initialize a new game
$$->$newGame();
}
# We need no destructor for now : the child widgets and the layout will be
# destroyed when the user will close the main widget
# Here we start a new game
newGame()
{
# We set the labels
for(%i = 0;%i < $$->%rows;%i++)
{
for(%j = 0;%j < $$->%cols;%j++)
{
# KVIrc is parsed on-the-fly so we use the following line as optimisation.
# parsing %l is really faster than parsing a $$->%label{%i,%j}
%l = $$->%label{%i,%j}
%l->$setFrameStyle(Raised,WinPanel); # raised labels are "unpressed" buttons
%l->%bIsMine = 0 # for now it is NOT a mine
%l->%numMines = 0 # number of adiacent mines , for now 0
%l->%bIsDiscovered = 0 # this label has been pressed ?
%l->$setText("") # set the text to an empty string
}
}
}
}
# Create an instance of the minesweepermain object
%m = $new(minesweepermain)
%m->$show()
# /parse this file
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