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authorTimothy Pearson <[email protected]>2011-07-10 15:24:15 -0500
committerTimothy Pearson <[email protected]>2011-07-10 15:24:15 -0500
commitbd0f3345a938b35ce6a12f6150373b0955b8dd12 (patch)
tree7a520322212d48ebcb9fbe1087e7fca28b76185c /src/opengl/qgl.h
downloadqt3-bd0f3345a938b35ce6a12f6150373b0955b8dd12.tar.gz
qt3-bd0f3345a938b35ce6a12f6150373b0955b8dd12.zip
Add Qt3 development HEAD version
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+/****************************************************************************
+**
+** Definition of OpenGL classes for Qt
+**
+** Created : 970112
+**
+** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of the opengl module of the Qt GUI Toolkit.
+**
+** This file may be used under the terms of the GNU General
+** Public License versions 2.0 or 3.0 as published by the Free
+** Software Foundation and appearing in the files LICENSE.GPL2
+** and LICENSE.GPL3 included in the packaging of this file.
+** Alternatively you may (at your option) use any later version
+** of the GNU General Public License if such license has been
+** publicly approved by Trolltech ASA (or its successors, if any)
+** and the KDE Free Qt Foundation.
+**
+** Please review the following information to ensure GNU General
+** Public Licensing requirements will be met:
+** http://trolltech.com/products/qt/licenses/licensing/opensource/.
+** If you are unsure which license is appropriate for your use, please
+** review the following information:
+** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
+** or contact the sales department at [email protected].
+**
+** This file may be used under the terms of the Q Public License as
+** defined by Trolltech ASA and appearing in the file LICENSE.QPL
+** included in the packaging of this file. Licensees holding valid Qt
+** Commercial licenses may use this file in accordance with the Qt
+** Commercial License Agreement provided with the Software.
+**
+** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
+** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
+** herein.
+**
+**********************************************************************/
+
+#ifndef QGL_H
+#define QGL_H
+
+#ifndef QT_H
+#include "qwidget.h"
+#include "qglcolormap.h"
+#endif // QT_H
+
+#if !defined( QT_MODULE_OPENGL ) || defined( QT_LICENSE_PROFESSIONAL )
+#define QM_EXPORT_OPENGL
+#else
+#define QM_EXPORT_OPENGL Q_EXPORT
+#endif
+
+#ifndef QT_NO_COMPAT
+#define QGL_VERSION 450
+#define QGL_VERSION_STR "4.5"
+QM_EXPORT_OPENGL inline const char *qGLVersion() {
+ qObsolete( 0, "qGLVersion", "qVersion" );
+ return QGL_VERSION_STR;
+}
+#endif
+
+#if defined(Q_WS_WIN)
+# include "qt_windows.h"
+#endif
+
+#if defined(Q_WS_MAC)
+#if !defined( QMAC_OPENGL_DOUBLEBUFFER )
+/* This macro is different now. If the macro is not defined QGLWidget will
+ * try to determine when you need double buffering. If set to 0 it will
+ * never double buffer and *can* be acclerated. If set to 1 (the default)
+ * it will always double buffer. Unlike before the value of this macro does
+ * not upset binary compatability either. */
+#if QT_MACOSX_VERSION >= 0x1020
+# define QMAC_OPENGL_DOUBLEBUFFER 0
+#endif
+#endif
+# include <OpenGL/gl.h>
+# include <OpenGL/glu.h>
+#else
+# include <GL/gl.h>
+# include <GL/glu.h>
+#endif
+
+#if defined(Q_WS_WIN) || defined(Q_WS_MAC)
+class QGLCmap;
+#endif
+
+class QPixmap;
+#if defined(Q_WS_X11)
+class QGLOverlayWidget;
+#endif
+
+// Namespace class:
+class QM_EXPORT_OPENGL QGL
+{
+public:
+ enum FormatOption {
+ DoubleBuffer = 0x0001,
+ DepthBuffer = 0x0002,
+ Rgba = 0x0004,
+ AlphaChannel = 0x0008,
+ AccumBuffer = 0x0010,
+ StencilBuffer = 0x0020,
+ StereoBuffers = 0x0040,
+ DirectRendering = 0x0080,
+ HasOverlay = 0x0100,
+ SingleBuffer = DoubleBuffer << 16,
+ NoDepthBuffer = DepthBuffer << 16,
+ ColorIndex = Rgba << 16,
+ NoAlphaChannel = AlphaChannel << 16,
+ NoAccumBuffer = AccumBuffer << 16,
+ NoStencilBuffer = StencilBuffer << 16,
+ NoStereoBuffers = StereoBuffers << 16,
+ IndirectRendering = DirectRendering << 16,
+ NoOverlay = HasOverlay << 16
+ };
+};
+
+
+
+class QM_EXPORT_OPENGL QGLFormat : public QGL
+{
+public:
+ QGLFormat();
+ QGLFormat( int options, int plane = 0 );
+
+ bool doubleBuffer() const;
+ void setDoubleBuffer( bool enable );
+ bool depth() const;
+ void setDepth( bool enable );
+ bool rgba() const;
+ void setRgba( bool enable );
+ bool alpha() const;
+ void setAlpha( bool enable );
+ bool accum() const;
+ void setAccum( bool enable );
+ bool stencil() const;
+ void setStencil( bool enable );
+ bool stereo() const;
+ void setStereo( bool enable );
+ bool directRendering() const;
+ void setDirectRendering( bool enable );
+ bool hasOverlay() const;
+ void setOverlay( bool enable );
+
+ int plane() const;
+ void setPlane( int plane );
+
+ void setOption( FormatOption opt );
+ bool testOption( FormatOption opt ) const;
+
+ static QGLFormat defaultFormat();
+ static void setDefaultFormat( const QGLFormat& f );
+
+ static QGLFormat defaultOverlayFormat();
+ static void setDefaultOverlayFormat( const QGLFormat& f );
+
+ static bool hasOpenGL();
+ static bool hasOpenGLOverlays();
+
+ friend QM_EXPORT_OPENGL bool operator==( const QGLFormat&,
+ const QGLFormat& );
+ friend QM_EXPORT_OPENGL bool operator!=( const QGLFormat&,
+ const QGLFormat& );
+private:
+ uint opts;
+ int pln;
+};
+
+
+QM_EXPORT_OPENGL bool operator==( const QGLFormat&, const QGLFormat& );
+QM_EXPORT_OPENGL bool operator!=( const QGLFormat&, const QGLFormat& );
+
+class QM_EXPORT_OPENGL QGLContext : public QGL
+{
+public:
+ QGLContext( const QGLFormat& format, QPaintDevice* device );
+ QGLContext( const QGLFormat& format );
+ virtual ~QGLContext();
+
+ virtual bool create( const QGLContext* shareContext = 0 );
+ bool isValid() const;
+ bool isSharing() const;
+ virtual void reset();
+
+ QGLFormat format() const;
+ QGLFormat requestedFormat() const;
+ virtual void setFormat( const QGLFormat& format );
+
+ virtual void makeCurrent();
+ virtual void swapBuffers() const;
+
+ QPaintDevice* device() const;
+
+ QColor overlayTransparentColor() const;
+
+ static const QGLContext* currentContext();
+
+protected:
+ virtual bool chooseContext( const QGLContext* shareContext = 0 );
+ virtual void doneCurrent(); // ### 4.0: make this public - needed for multithreading stuff
+
+#if defined(Q_WS_WIN)
+ virtual int choosePixelFormat( void* pfd, HDC pdc );
+#endif
+#if defined(Q_WS_X11)
+ virtual void* tryVisual( const QGLFormat& f, int bufDepth = 1 );
+ virtual void* chooseVisual();
+#endif
+#if defined(Q_WS_MAC)
+ virtual void* chooseMacVisual(GDHandle);
+#endif
+
+ bool deviceIsPixmap() const;
+ bool windowCreated() const;
+ void setWindowCreated( bool on );
+ bool initialized() const;
+ void setInitialized( bool on );
+ void generateFontDisplayLists( const QFont & fnt, int listBase );
+
+ uint colorIndex( const QColor& c ) const;
+ void setValid( bool valid );
+ void setDevice( QPaintDevice *pDev );
+
+protected:
+#if defined(Q_WS_WIN)
+ HGLRC rc;
+ HDC dc;
+ WId win;
+ int pixelFormatId;
+ QGLCmap* cmap;
+#elif defined(Q_WS_X11) || defined(Q_WS_MAC)
+ void* vi;
+ void* cx;
+#if defined(Q_WS_X11)
+ Q_UINT32 gpm;
+#endif
+#endif
+ QGLFormat glFormat;
+ QGLFormat reqFormat;
+ static QGLContext* currentCtx;
+
+private:
+ void init( QPaintDevice *dev = 0 );
+ class Private {
+ public:
+ bool valid;
+ bool sharing;
+ bool initDone;
+ bool crWin;
+ QPaintDevice* paintDevice;
+ QColor transpColor;
+#ifdef Q_WS_MAC
+ QRect oldR;
+#endif
+ };
+ Private* d;
+
+ friend class QGLWidget;
+#ifdef Q_WS_MAC
+ void fixBufferRect();
+#endif
+
+private: // Disabled copy constructor and operator=
+ QGLContext() {}
+ QGLContext( const QGLContext& ) {}
+ QGLContext& operator=( const QGLContext& ) { return *this; }
+};
+
+
+
+
+class QM_EXPORT_OPENGL QGLWidget : public QWidget, public QGL
+{
+ Q_OBJECT
+public:
+ QGLWidget( QWidget* parent=0, const char* name=0,
+ const QGLWidget* shareWidget = 0, WFlags f=0 );
+ QGLWidget( QGLContext *context, QWidget* parent, const char* name=0,
+ const QGLWidget* shareWidget = 0, WFlags f=0 );
+ QGLWidget( const QGLFormat& format, QWidget* parent=0, const char* name=0,
+ const QGLWidget* shareWidget = 0, WFlags f=0 );
+ ~QGLWidget();
+
+ void qglColor( const QColor& c ) const;
+ void qglClearColor( const QColor& c ) const;
+
+ bool isValid() const;
+ bool isSharing() const;
+ virtual void makeCurrent();
+ void doneCurrent();
+
+ bool doubleBuffer() const;
+ virtual void swapBuffers();
+
+ QGLFormat format() const;
+#ifndef Q_QDOC
+ virtual void setFormat( const QGLFormat& format );
+#endif
+
+ const QGLContext* context() const;
+#ifndef Q_QDOC
+ virtual void setContext( QGLContext* context,
+ const QGLContext* shareContext = 0,
+ bool deleteOldContext = TRUE );
+#endif
+
+ virtual QPixmap renderPixmap( int w = 0, int h = 0,
+ bool useContext = FALSE );
+ virtual QImage grabFrameBuffer( bool withAlpha = FALSE );
+
+ virtual void makeOverlayCurrent();
+ const QGLContext* overlayContext() const;
+
+ static QImage convertToGLFormat( const QImage& img );
+
+ void setMouseTracking( bool enable );
+ virtual void reparent( QWidget* parent, WFlags f, const QPoint& p,
+ bool showIt = FALSE );
+
+ const QGLColormap & colormap() const;
+ void setColormap( const QGLColormap & map );
+
+ void renderText( int x, int y, const QString & str,
+ const QFont & fnt = QFont(), int listBase = 2000 );
+ void renderText( double x, double y, double z, const QString & str,
+ const QFont & fnt = QFont(), int listBase = 2000 );
+public slots:
+ virtual void updateGL();
+ virtual void updateOverlayGL();
+
+protected:
+ virtual void initializeGL();
+ virtual void resizeGL( int w, int h );
+ virtual void paintGL();
+
+ virtual void initializeOverlayGL();
+ virtual void resizeOverlayGL( int w, int h );
+ virtual void paintOverlayGL();
+
+ void setAutoBufferSwap( bool on );
+ bool autoBufferSwap() const;
+
+ void paintEvent( QPaintEvent* );
+ void resizeEvent( QResizeEvent* );
+
+ virtual void glInit();
+ virtual void glDraw();
+
+private:
+ int displayListBase( const QFont & fnt, int listBase );
+ void cleanupColormaps();
+ void init( QGLContext *context, const QGLWidget* shareWidget );
+ bool renderCxPm( QPixmap* pm );
+ QGLContext* glcx;
+ bool autoSwap;
+
+ QGLColormap cmap;
+
+#if defined(Q_WS_WIN) || defined(Q_WS_MAC)
+ QGLContext* olcx;
+#elif defined(Q_WS_X11)
+ QGLOverlayWidget* olw;
+ friend class QGLOverlayWidget;
+#endif
+
+private: // Disabled copy constructor and operator=
+#if defined(Q_DISABLE_COPY)
+ QGLWidget( const QGLWidget& );
+ QGLWidget& operator=( const QGLWidget& );
+#endif
+
+#if defined(Q_WS_MAC)
+private:
+ const QGLContext *slcx;
+ uint pending_fix : 1,
+ glcx_dblbuf : 2,
+ dblbuf : 1,
+ clp_serial : 15;
+ QPixmap *gl_pix;
+ QGLFormat req_format;
+
+ void macInternalRecreateContext( QGLContext *ctx,
+ const QGLContext* = NULL,
+ bool update = TRUE );
+ bool macInternalDoubleBuffer( bool fix = TRUE );
+ virtual void setRegionDirty( bool );
+ virtual void macWidgetChangedWindow();
+#endif
+private slots:
+ void macInternalFixBufferRect();
+};
+
+
+//
+// QGLFormat inline functions
+//
+
+inline bool QGLFormat::doubleBuffer() const
+{
+ return testOption( DoubleBuffer );
+}
+
+inline bool QGLFormat::depth() const
+{
+ return testOption( DepthBuffer );
+}
+
+inline bool QGLFormat::rgba() const
+{
+ return testOption( Rgba );
+}
+
+inline bool QGLFormat::alpha() const
+{
+ return testOption( AlphaChannel );
+}
+
+inline bool QGLFormat::accum() const
+{
+ return testOption( AccumBuffer );
+}
+
+inline bool QGLFormat::stencil() const
+{
+ return testOption( StencilBuffer );
+}
+
+inline bool QGLFormat::stereo() const
+{
+ return testOption( StereoBuffers );
+}
+
+inline bool QGLFormat::directRendering() const
+{
+ return testOption( DirectRendering );
+}
+
+inline bool QGLFormat::hasOverlay() const
+{
+ return testOption( HasOverlay );
+}
+
+//
+// QGLContext inline functions
+//
+
+inline bool QGLContext::isValid() const
+{
+ return d->valid;
+}
+
+inline void QGLContext::setValid( bool valid )
+{
+ d->valid = valid;
+}
+
+inline bool QGLContext::isSharing() const
+{
+ return d->sharing;
+}
+
+inline QGLFormat QGLContext::format() const
+{
+ return glFormat;
+}
+
+inline QGLFormat QGLContext::requestedFormat() const
+{
+ return reqFormat;
+}
+
+inline QPaintDevice* QGLContext::device() const
+{
+ return d->paintDevice;
+}
+
+inline bool QGLContext::deviceIsPixmap() const
+{
+ return d->paintDevice->devType() == QInternal::Pixmap;
+}
+
+
+inline bool QGLContext::windowCreated() const
+{
+ return d->crWin;
+}
+
+
+inline void QGLContext::setWindowCreated( bool on )
+{
+ d->crWin = on;
+}
+
+inline bool QGLContext::initialized() const
+{
+ return d->initDone;
+}
+
+inline void QGLContext::setInitialized( bool on )
+{
+ d->initDone = on;
+}
+
+inline const QGLContext* QGLContext::currentContext()
+{
+ return currentCtx;
+}
+
+//
+// QGLWidget inline functions
+//
+
+inline QGLFormat QGLWidget::format() const
+{
+ return glcx->format();
+}
+
+inline const QGLContext *QGLWidget::context() const
+{
+ return glcx;
+}
+
+inline bool QGLWidget::doubleBuffer() const
+{
+ return glcx->format().doubleBuffer();
+}
+
+inline void QGLWidget::setAutoBufferSwap( bool on )
+{
+ autoSwap = on;
+}
+
+inline bool QGLWidget::autoBufferSwap() const
+{
+ return autoSwap;
+}
+
+#endif