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-rw-r--r--examples/opengl/texture/globjwin.cpp78
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diff --git a/examples/opengl/texture/globjwin.cpp b/examples/opengl/texture/globjwin.cpp
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+/****************************************************************************
+**
+** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of an example program for Qt. This example
+** program may be used, distributed and modified without limitation.
+**
+*****************************************************************************/
+
+#include <qpushbutton.h>
+#include <qslider.h>
+#include <qlayout.h>
+#include <qframe.h>
+#include <qmenubar.h>
+#include <qpopupmenu.h>
+#include <qapplication.h>
+#include <qkeycode.h>
+#include "globjwin.h"
+#include "gltexobj.h"
+
+
+GLObjectWindow::GLObjectWindow( QWidget* parent, const char* name )
+ : QWidget( parent, name )
+{
+
+ // Create nice frames to put around the OpenGL widgets
+ QFrame* f1 = new QFrame( this, "frame1" );
+ f1->setFrameStyle( QFrame::Sunken | QFrame::Panel );
+ f1->setLineWidth( 2 );
+
+ // Create an OpenGL widget
+ GLTexobj* c = new GLTexobj( f1, "glbox1");
+
+ // Create a menu
+ QPopupMenu *file = new QPopupMenu( this );
+ file->insertItem( "Toggle Animation", c, SLOT(toggleAnimation()),
+ CTRL+Key_A );
+ file->insertSeparator();
+ file->insertItem( "Exit", qApp, SLOT(quit()), CTRL+Key_Q );
+
+ // Create a menu bar
+ QMenuBar *m = new QMenuBar( this );
+ m->setSeparator( QMenuBar::InWindowsStyle );
+ m->insertItem("&File", file );
+
+ // Create the three sliders; one for each rotation axis
+ QSlider* x = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "xsl" );
+ x->setTickmarks( QSlider::Left );
+ connect( x, SIGNAL(valueChanged(int)), c, SLOT(setXRotation(int)) );
+
+ QSlider* y = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "ysl" );
+ y->setTickmarks( QSlider::Left );
+ connect( y, SIGNAL(valueChanged(int)), c, SLOT(setYRotation(int)) );
+
+ QSlider* z = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "zsl" );
+ z->setTickmarks( QSlider::Left );
+ connect( z, SIGNAL(valueChanged(int)), c, SLOT(setZRotation(int)) );
+
+
+ // Now that we have all the widgets, put them into a nice layout
+
+ // Put the sliders on top of each other
+ QVBoxLayout* vlayout = new QVBoxLayout( 20, "vlayout");
+ vlayout->addWidget( x );
+ vlayout->addWidget( y );
+ vlayout->addWidget( z );
+
+ // Put the GL widget inside the frame
+ QHBoxLayout* flayout1 = new QHBoxLayout( f1, 2, 2, "flayout1");
+ flayout1->addWidget( c, 1 );
+
+ // Top level layout, puts the sliders to the left of the frame/GL widget
+ QHBoxLayout* hlayout = new QHBoxLayout( this, 20, 20, "hlayout");
+ hlayout->setMenuBar( m );
+ hlayout->addLayout( vlayout );
+ hlayout->addWidget( f1, 1 );
+
+}