From bd0f3345a938b35ce6a12f6150373b0955b8dd12 Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Sun, 10 Jul 2011 15:24:15 -0500 Subject: Add Qt3 development HEAD version --- doc/html/qcanvassprite.html | 303 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 303 insertions(+) create mode 100644 doc/html/qcanvassprite.html (limited to 'doc/html/qcanvassprite.html') diff --git a/doc/html/qcanvassprite.html b/doc/html/qcanvassprite.html new file mode 100644 index 0000000..13c4599 --- /dev/null +++ b/doc/html/qcanvassprite.html @@ -0,0 +1,303 @@ + + + + + +QCanvasSprite Class + + + + + + + +
+ +Home + | +All Classes + | +Main Classes + | +Annotated + | +Grouped Classes + | +Functions +

QCanvasSprite Class Reference
[canvas module]

+ +

The QCanvasSprite class provides an animated canvas item on a QCanvas. +More... +

#include <qcanvas.h> +

Inherits QCanvasItem. +

List of all member functions. +

Public Members

+ +

Detailed Description

+ + +The QCanvasSprite class provides an animated canvas item on a QCanvas. + +

+ + +

A canvas sprite is an object which can contain any number of images +(referred to as frames), only one of which is current, i.e. +displayed, at any one time. The images can be passed in the +constructor or set or changed later with setSequence(). If you +subclass QCanvasSprite you can change the frame that is displayed +periodically, e.g. whenever QCanvasItem::advance(1) is called to +create the effect of animation. +

The current frame can be set with setFrame() or with move(). The +number of frames available is given by frameCount(). The bounding +rectangle of the current frame is returned by boundingRect(). +

The current frame's image can be retrieved with image(); use +imageAdvanced() to retrieve the image for the frame that will be +shown after advance(1) is called. Use the image() overload passing +it an integer index to retrieve a particular image from the list of +frames. +

Use width() and height() to retrieve the dimensions of the current +frame. +

Use leftEdge() and rightEdge() to retrieve the current frame's +left-hand and right-hand x-coordinates respectively. Use +bottomEdge() and topEdge() to retrieve the current frame's bottom +and top y-coordinates respectively. These functions have an overload +which will accept an integer frame number to retrieve the +coordinates of a particular frame. +

QCanvasSprite draws very quickly, at the expense of memory. +

The current frame's image can be drawn on a painter with draw(). +

Like any other canvas item, canvas sprites can be moved with +move() which sets the x and y coordinates and the frame number, as +well as with QCanvasItem::move() and QCanvasItem::moveBy(), or by +setting coordinates with QCanvasItem::setX(), QCanvasItem::setY() +and QCanvasItem::setZ(). +

See also Graphics Classes and Image Processing Classes. + +


Member Type Documentation

+

QCanvasSprite::FrameAnimationType

+ +

This enum is used to identify the different types of frame +animation offered by QCanvasSprite. +

+

Member Function Documentation

+

QCanvasSprite::QCanvasSprite ( QCanvasPixmapArray * a, QCanvas * canvas ) +

+Constructs a QCanvasSprite which uses images from the +QCanvasPixmapArray a. +

The sprite in initially positioned at (0, 0) on canvas, using +frame 0. + +

QCanvasSprite::~QCanvasSprite () [virtual] +

+Destroys the sprite and removes it from the canvas. Does not +delete the images. + +

void QCanvasSprite::advance ( int phase ) [virtual] +

+Extends the default QCanvasItem implementation to provide the +functionality of setFrameAnimation(). +

The phase is 0 or 1: see QCanvasItem::advance() for details. +

See also QCanvasItem::advance() and setVelocity(). + +

Example: canvas/canvas.cpp. +

Reimplemented from QCanvasItem. +

int QCanvasSprite::bottomEdge () const +

+Returns the y-coordinate of the current bottom edge of the sprite. +(This may change as the sprite animates since different frames may +have different bottom edges.) +

See also leftEdge(), rightEdge(), and topEdge(). + +

int QCanvasSprite::bottomEdge ( int ny ) const +

+This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +

Returns what the y-coordinate of the top edge of the sprite would +be if the sprite (actually its hotspot) were moved to y-position +ny. +

See also leftEdge(), rightEdge(), and topEdge(). + +

QRect QCanvasSprite::boundingRect () const [virtual] +

+Returns the bounding rectangle for the image in the sprite's +current frame. This assumes that the images are tightly cropped +(i.e. do not have transparent pixels all along a side). + +

Reimplemented from QCanvasItem. +

void QCanvasSprite::draw ( QPainter & painter ) [virtual] +

+Draws the current frame's image at the sprite's current position +on painter painter. + +

Reimplemented from QCanvasItem. +

int QCanvasSprite::frame () const +

+ +

Returns the index of the current animation frame in the +QCanvasSprite's QCanvasPixmapArray. +

See also setFrame() and move(). + +

int QCanvasSprite::frameCount () const +

+ +

Returns the number of frames in the QCanvasSprite's +QCanvasPixmapArray. + +

int QCanvasSprite::height () const +

+The height of the sprite for the current frame's image. +

See also frame(). + +

QCanvasPixmap * QCanvasSprite::image () const +

+ +

Returns the current frame's image. +

See also frame() and setFrame(). + +

QCanvasPixmap * QCanvasSprite::image ( int f ) const +

+ +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +

Returns the image for frame f. Does not do any bounds checking on f. + +

QCanvasPixmap * QCanvasSprite::imageAdvanced () const [virtual] +

+Returns the image the sprite will have after advance(1) is +called. By default this is the same as image(). + +

int QCanvasSprite::leftEdge () const +

+Returns the x-coordinate of the current left edge of the sprite. +(This may change as the sprite animates since different frames may +have different left edges.) +

See also rightEdge(), bottomEdge(), and topEdge(). + +

int QCanvasSprite::leftEdge ( int nx ) const +

+This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +

Returns what the x-coordinate of the left edge of the sprite would +be if the sprite (actually its hotspot) were moved to x-position +nx. +

See also rightEdge(), bottomEdge(), and topEdge(). + +

void QCanvasSprite::move ( double nx, double ny, int nf ) [virtual] +

+ +

Set the position of the sprite to nx, ny and the current +frame to nf. nf will be ignored if it is larger than +frameCount() or smaller than 0. + +

int QCanvasSprite::rightEdge () const +

+Returns the x-coordinate of the current right edge of the sprite. +(This may change as the sprite animates since different frames may +have different right edges.) +

See also leftEdge(), bottomEdge(), and topEdge(). + +

int QCanvasSprite::rightEdge ( int nx ) const +

+This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +

Returns what the x-coordinate of the right edge of the sprite +would be if the sprite (actually its hotspot) were moved to +x-position nx. +

See also leftEdge(), bottomEdge(), and topEdge(). + +

int QCanvasSprite::rtti () const [virtual] +

+Returns 1 (QCanvasItem::Rtti_Sprite). +

See also QCanvasItem::rtti(). + +

Example: canvas/canvas.cpp. +

Reimplemented from QCanvasItem. +

void QCanvasSprite::setFrame ( int f ) +

+Sets the animation frame used for displaying the sprite to f, +an index into the QCanvasSprite's QCanvasPixmapArray. The call +will be ignored if f is larger than frameCount() or smaller +than 0. +

See also frame() and move(). + +

void QCanvasSprite::setFrameAnimation ( FrameAnimationType type = Cycle, int step = 1, int state = 0 ) [virtual] +

+Sets the animation characteristics for the sprite. +

For type == Cycle, the frames will increase by step +at each advance, modulo the frameCount(). +

For type == Oscillate, the frames will increase by step +at each advance, up to the frameCount(), then decrease by step +back to 0, repeating forever. +

The state parameter is for internal use. + +

void QCanvasSprite::setSequence ( QCanvasPixmapArray * a ) +

+Set the array of images used for displaying the sprite to the +QCanvasPixmapArray a. +

If the current frame() is larger than the number of images in a, the current frame will be reset to 0. + +

int QCanvasSprite::topEdge () const +

+Returns the y-coordinate of the top edge of the sprite. (This may +change as the sprite animates since different frames may have +different top edges.) +

See also leftEdge(), rightEdge(), and bottomEdge(). + +

int QCanvasSprite::topEdge ( int ny ) const +

+This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +

Returns what the y-coordinate of the top edge of the sprite would +be if the sprite (actually its hotspot) were moved to y-position +ny. +

See also leftEdge(), rightEdge(), and bottomEdge(). + +

int QCanvasSprite::width () const +

+The width of the sprite for the current frame's image. +

See also frame(). + + +


+This file is part of the Qt toolkit. +Copyright © 1995-2007 +Trolltech. All Rights Reserved.


+ +
Copyright © 2007 +TrolltechTrademarks +
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