<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/src/canvas/qcanvas.cpp:1843 --> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>QCanvasItem Class</title> <style type="text/css"><!-- fn { margin-left: 1cm; text-indent: -1cm; } a:link { color: #004faf; text-decoration: none } a:visited { color: #672967; text-decoration: none } body { background: #ffffff; color: black; } --></style> </head> <body> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr bgcolor="#E5E5E5"> <td valign=center> <a href="index.html"> <font color="#004faf">Home</font></a> | <a href="classes.html"> <font color="#004faf">All Classes</font></a> | <a href="mainclasses.html"> <font color="#004faf">Main Classes</font></a> | <a href="annotated.html"> <font color="#004faf">Annotated</font></a> | <a href="groups.html"> <font color="#004faf">Grouped Classes</font></a> | <a href="functions.html"> <font color="#004faf">Functions</font></a> </td> <td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QCanvasItem Class Reference<br><small>[<a href="canvas.html">canvas module</a>]</small></h1> <p>The QCanvasItem class provides an abstract graphic object on a QCanvas. <a href="#details">More...</a> <p><tt>#include <<a href="qcanvas-h.html">qcanvas.h</a>></tt> <p>Inherits <a href="qt.html">Qt</a>. <p>Inherited by <a href="qcanvassprite.html">QCanvasSprite</a>, <a href="qcanvaspolygonalitem.html">QCanvasPolygonalItem</a>, and <a href="qcanvastext.html">QCanvasText</a>. <p><a href="qcanvasitem-members.html">List of all member functions.</a> <h2>Public Members</h2> <ul> <li class=fn><a href="#QCanvasItem"><b>QCanvasItem</b></a> ( QCanvas * canvas )</li> <li class=fn>virtual <a href="#~QCanvasItem"><b>~QCanvasItem</b></a> ()</li> <li class=fn>double <a href="#x"><b>x</b></a> () const</li> <li class=fn>double <a href="#y"><b>y</b></a> () const</li> <li class=fn>double <a href="#z"><b>z</b></a> () const</li> <li class=fn>virtual void <a href="#moveBy"><b>moveBy</b></a> ( double dx, double dy )</li> <li class=fn>void <a href="#move"><b>move</b></a> ( double x, double y )</li> <li class=fn>void <a href="#setX"><b>setX</b></a> ( double x )</li> <li class=fn>void <a href="#setY"><b>setY</b></a> ( double y )</li> <li class=fn>void <a href="#setZ"><b>setZ</b></a> ( double z )</li> <li class=fn>bool <a href="#animated"><b>animated</b></a> () const</li> <li class=fn>virtual void <a href="#setAnimated"><b>setAnimated</b></a> ( bool y )</li> <li class=fn>virtual void <a href="#setVelocity"><b>setVelocity</b></a> ( double vx, double vy )</li> <li class=fn>void <a href="#setXVelocity"><b>setXVelocity</b></a> ( double vx )</li> <li class=fn>void <a href="#setYVelocity"><b>setYVelocity</b></a> ( double vy )</li> <li class=fn>double <a href="#xVelocity"><b>xVelocity</b></a> () const</li> <li class=fn>double <a href="#yVelocity"><b>yVelocity</b></a> () const</li> <li class=fn>virtual void <a href="#advance"><b>advance</b></a> ( int phase )</li> <li class=fn>virtual bool <a href="#collidesWith"><b>collidesWith</b></a> ( const QCanvasItem * other ) const = 0</li> <li class=fn>QCanvasItemList <a href="#collisions"><b>collisions</b></a> ( bool exact ) const</li> <li class=fn>virtual void <a href="#setCanvas"><b>setCanvas</b></a> ( QCanvas * c )</li> <li class=fn>virtual void <a href="#draw"><b>draw</b></a> ( QPainter & painter ) = 0</li> <li class=fn>void <a href="#show"><b>show</b></a> ()</li> <li class=fn>void <a href="#hide"><b>hide</b></a> ()</li> <li class=fn>virtual void <a href="#setVisible"><b>setVisible</b></a> ( bool yes )</li> <li class=fn>bool <a href="#isVisible"><b>isVisible</b></a> () const</li> <li class=fn>virtual void <a href="#setSelected"><b>setSelected</b></a> ( bool yes )</li> <li class=fn>bool <a href="#isSelected"><b>isSelected</b></a> () const</li> <li class=fn>virtual void <a href="#setEnabled"><b>setEnabled</b></a> ( bool yes )</li> <li class=fn>bool <a href="#isEnabled"><b>isEnabled</b></a> () const</li> <li class=fn>virtual void <a href="#setActive"><b>setActive</b></a> ( bool yes )</li> <li class=fn>bool <a href="#isActive"><b>isActive</b></a> () const</li> <li class=fn>bool visible () const <em>(obsolete)</em></li> <li class=fn>bool selected () const <em>(obsolete)</em></li> <li class=fn>bool enabled () const <em>(obsolete)</em></li> <li class=fn>bool active () const <em>(obsolete)</em></li> <li class=fn>enum <a href="#RttiValues-enum"><b>RttiValues</b></a> { Rtti_Item = 0, Rtti_Sprite = 1, Rtti_PolygonalItem = 2, Rtti_Text = 3, Rtti_Polygon = 4, Rtti_Rectangle = 5, Rtti_Ellipse = 6, Rtti_Line = 7, Rtti_Spline = 8 }</li> <li class=fn>virtual int <a href="#rtti"><b>rtti</b></a> () const</li> <li class=fn>virtual QRect <a href="#boundingRect"><b>boundingRect</b></a> () const = 0</li> <li class=fn>virtual QRect <a href="#boundingRectAdvanced"><b>boundingRectAdvanced</b></a> () const</li> <li class=fn>QCanvas * <a href="#canvas"><b>canvas</b></a> () const</li> </ul> <h2>Protected Members</h2> <ul> <li class=fn>void <a href="#update"><b>update</b></a> ()</li> </ul> <hr><a name="details"></a><h2>Detailed Description</h2> The QCanvasItem class provides an abstract graphic object on a <a href="qcanvas.html">QCanvas</a>. <p> <p> A variety of QCanvasItem subclasses provide immediately usable behaviour. This class is a pure abstract superclass providing the behaviour that is shared among all the concrete canvas item classes. QCanvasItem is not intended for direct subclassing. It is much easier to subclass one of its subclasses, e.g. <a href="qcanvaspolygonalitem.html">QCanvasPolygonalItem</a> (the commonest base class), <a href="qcanvasrectangle.html">QCanvasRectangle</a>, <a href="qcanvassprite.html">QCanvasSprite</a>, <a href="qcanvasellipse.html">QCanvasEllipse</a> or <a href="qcanvastext.html">QCanvasText</a>. <p> Canvas items are added to a canvas by constructing them and passing the canvas to the canvas item's constructor. An item can be moved to a different canvas using <a href="#setCanvas">setCanvas</a>(). <p> Items appear on the canvas after their <a href="#show">show()</a> function has been called (or <a href="#setVisible">setVisible(TRUE)</a>), and <em>after</em> <a href="#update">update</a>() has been called. The canvas only shows items that are <a href="#setVisible">visible</a>, and then only if <a href="#update">update</a>() is called. If you created the canvas without passing a width and height to the constructor you'll also need to call <a href="qcanvas.html#resize">resize()</a>. Since the canvas background defaults to white and canvas items default to white, you may need to change colors to see your items. <p> A QCanvasItem object can be moved in the <a href="#x">x</a>(), <a href="#y">y</a>() and <a href="#z">z</a>() dimensions using functions such as <a href="#move">move</a>(), <a href="#moveBy">moveBy</a>(), <a href="#setX">setX</a>(), <a href="#setY">setY</a>() and <a href="#setZ">setZ</a>(). A canvas item can be set in motion, `animated', using <a href="#setAnimated">setAnimated</a>() and given a velocity in the x and y directions with <a href="#setXVelocity">setXVelocity</a>() and <a href="#setYVelocity">setYVelocity</a>() -- the same effect can be achieved by calling <a href="#setVelocity">setVelocity</a>(). Use the <a href="#collidesWith">collidesWith</a>() function to see if the canvas item will collide on the <em>next</em> <a href="#advance">advance</a>(1) and use <a href="#collisions">collisions</a>() to see what collisions have occurred. <p> Use <a href="qcanvassprite.html">QCanvasSprite</a> or your own subclass of QCanvasSprite to create canvas items which are animated, i.e. which change over time. <p> The size of a canvas item is given by <a href="#boundingRect">boundingRect</a>(). Use <a href="#boundingRectAdvanced">boundingRectAdvanced</a>() to see what the size of the canvas item will be <em>after</em> the next advance(1) call. <p> The <a href="#rtti">rtti</a>() function is used for identifying subclasses of QCanvasItem. The <a href="#canvas">canvas</a>() function returns a pointer to the canvas which contains the canvas item. <p> QCanvasItem provides the <a href="#show">show</a>() and <a href="#isVisible">isVisible</a>() functions like those in <a href="qwidget.html">QWidget</a>. <p> QCanvasItem also provides the <a href="#setEnabled">setEnabled</a>(), <a href="#setActive">setActive</a>() and <a href="#setSelected">setSelected</a>() functions; these functions set the relevant boolean and cause a repaint but the boolean values they set are not used in QCanvasItem itself. You can make use of these booleans in your subclasses. <p> By default, canvas items have no velocity, no size, and are not in motion. The subclasses provided in Qt do not change these defaults except where noted. <p> <p>See also <a href="graphics.html">Graphics Classes</a> and <a href="images.html">Image Processing Classes</a>. <hr><h2>Member Type Documentation</h2> <h3 class=fn><a name="RttiValues-enum"></a>QCanvasItem::RttiValues</h3> <p> This enum is used to name the different types of canvas item. <ul> <li><tt>QCanvasItem::Rtti_Item</tt> - Canvas item abstract base class <li><tt>QCanvasItem::Rtti_Ellipse</tt> <li><tt>QCanvasItem::Rtti_Line</tt> <li><tt>QCanvasItem::Rtti_Polygon</tt> <li><tt>QCanvasItem::Rtti_PolygonalItem</tt> <li><tt>QCanvasItem::Rtti_Rectangle</tt> <li><tt>QCanvasItem::Rtti_Spline</tt> <li><tt>QCanvasItem::Rtti_Sprite</tt> <li><tt>QCanvasItem::Rtti_Text</tt> </ul><p> <hr><h2>Member Function Documentation</h2> <h3 class=fn><a name="QCanvasItem"></a>QCanvasItem::QCanvasItem ( <a href="qcanvas.html">QCanvas</a> * canvas ) </h3> Constructs a QCanvasItem on canvas <em>canvas</em>. <p> <p>See also <a href="#setCanvas">setCanvas</a>(). <h3 class=fn><a name="~QCanvasItem"></a>QCanvasItem::~QCanvasItem ()<tt> [virtual]</tt> </h3> Destroys the QCanvasItem and removes it from its canvas. <h3 class=fn>bool <a name="active"></a>QCanvasItem::active () const </h3> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code. <p> Use <a href="#isActive">isActive</a>() instead. <h3 class=fn>void <a name="advance"></a>QCanvasItem::advance ( int phase )<tt> [virtual]</tt> </h3> The default implementation moves the canvas item, if it is <a href="#animated">animated</a>(), by the preset velocity if <em>phase</em> is 1, and does nothing if <em>phase</em> is 0. <p> Note that if you reimplement this function, the reimplementation must not change the canvas in any way, for example it must not add or remove items. <p> <p>See also <a href="qcanvas.html#advance">QCanvas::advance</a>() and <a href="#setVelocity">setVelocity</a>(). <p>Example: <a href="canvas-example.html#x2913">canvas/canvas.cpp</a>. <p>Reimplemented in <a href="qcanvassprite.html#advance">QCanvasSprite</a>. <h3 class=fn>bool <a name="animated"></a>QCanvasItem::animated () const </h3> Returns TRUE if the canvas item is in motion; otherwise returns FALSE. <p> <p>See also <a href="#setVelocity">setVelocity</a>() and <a href="#setAnimated">setAnimated</a>(). <h3 class=fn><a href="qrect.html">QRect</a> <a name="boundingRect"></a>QCanvasItem::boundingRect () const<tt> [pure virtual]</tt> </h3> <p> Returns the bounding rectangle in pixels that the canvas item covers. <p> <p>See also <a href="#boundingRectAdvanced">boundingRectAdvanced</a>(). <p>Reimplemented in <a href="qcanvassprite.html#boundingRect">QCanvasSprite</a>, <a href="qcanvaspolygonalitem.html#boundingRect">QCanvasPolygonalItem</a>, and <a href="qcanvastext.html#boundingRect">QCanvasText</a>. <h3 class=fn><a href="qrect.html">QRect</a> <a name="boundingRectAdvanced"></a>QCanvasItem::boundingRectAdvanced () const<tt> [virtual]</tt> </h3> Returns the bounding rectangle of pixels that the canvas item <em>will</em> cover after <a href="#advance">advance</a>(1) is called. <p> <p>See also <a href="#boundingRect">boundingRect</a>(). <h3 class=fn><a href="qcanvas.html">QCanvas</a> * <a name="canvas"></a>QCanvasItem::canvas () const </h3> <p> Returns the canvas containing the canvas item. <h3 class=fn>bool <a name="collidesWith"></a>QCanvasItem::collidesWith ( const <a href="qcanvasitem.html">QCanvasItem</a> * other ) const<tt> [pure virtual]</tt> </h3> <p> Returns TRUE if the canvas item will collide with the <em>other</em> item <em>after</em> they have moved by their current velocities; otherwise returns FALSE. <p> <p>See also <a href="#collisions">collisions</a>(). <p>Example: <a href="canvas-example.html#x2914">canvas/canvas.cpp</a>. <h3 class=fn><a href="qcanvasitemlist.html">QCanvasItemList</a> <a name="collisions"></a>QCanvasItem::collisions ( bool exact ) const </h3> Returns the list of canvas items that this canvas item has collided with. <p> A collision is generally defined as occurring when the pixels of one item draw on the pixels of another item, but not all subclasses are so precise. Also, since pixel-wise collision detection can be slow, this function works in either exact or inexact mode, according to the <em>exact</em> parameter. <p> If <em>exact</em> is TRUE, the canvas items returned have been accurately tested for collision with the canvas item. <p> If <em>exact</em> is FALSE, the canvas items returned are <em>near</em> the canvas item. You can test the canvas items returned using <a href="#collidesWith">collidesWith</a>() if any are interesting collision candidates. By using this approach, you can ignore some canvas items for which collisions are not relevant. <p> The returned list is a list of QCanvasItems, but often you will need to cast the items to their subclass types. The safe way to do this is to use <a href="#rtti">rtti</a>() before casting. This provides some of the functionality of the standard C++ dynamic cast operation even on compilers where dynamic casts are not available. <p> Note that a canvas item may be `on' a canvas, e.g. it was created with the canvas as parameter, even though its coordinates place it beyond the edge of the canvas's area. Collision detection only works for canvas items which are wholly or partly within the canvas's area. <p> Note that if items have a velocity (see <a href="#setVelocity">setVelocity</a>()), then collision testing is done based on where the item <em>will</em> be when it moves, not its current location. For example, a "ball" item doesn't need to actually embed into a "wall" item before a collision is detected. For items without velocity, plain intersection is used. <h3 class=fn>void <a name="draw"></a>QCanvasItem::draw ( <a href="qpainter.html">QPainter</a> & painter )<tt> [pure virtual]</tt> </h3> <p> This abstract virtual function draws the canvas item using <em>painter</em>. <p> <b>Warning:</b> When you reimplement this function, make sure that you leave the painter in the same state as you found it. For example, if you start by calling <a href="qpainter.html#translate">QPainter::translate</a>(50, 50), end your code by calling QPainter::translate(-50, -50). Be also aware that the painter might already have some transformations set (i.e., don't call <a href="qpainter.html#resetXForm">QPainter::resetXForm</a>() when you're done). <p>Reimplemented in <a href="qcanvassprite.html#draw">QCanvasSprite</a>, <a href="qcanvaspolygonalitem.html#draw">QCanvasPolygonalItem</a>, and <a href="qcanvastext.html#draw">QCanvasText</a>. <h3 class=fn>bool <a name="enabled"></a>QCanvasItem::enabled () const </h3> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code. <p> Use <a href="#isEnabled">isEnabled</a>() instead. <h3 class=fn>void <a name="hide"></a>QCanvasItem::hide () </h3> Shorthand for <a href="#setVisible">setVisible</a>(FALSE). <h3 class=fn>bool <a name="isActive"></a>QCanvasItem::isActive () const </h3> <p> Returns TRUE if the QCanvasItem is active; otherwise returns FALSE. <h3 class=fn>bool <a name="isEnabled"></a>QCanvasItem::isEnabled () const </h3> <p> Returns TRUE if the QCanvasItem is enabled; otherwise returns FALSE. <h3 class=fn>bool <a name="isSelected"></a>QCanvasItem::isSelected () const </h3> <p> Returns TRUE if the canvas item is selected; otherwise returns FALSE. <h3 class=fn>bool <a name="isVisible"></a>QCanvasItem::isVisible () const </h3> <p> Returns TRUE if the canvas item is visible; otherwise returns FALSE. <p> Note that in this context TRUE does <em>not</em> mean that the canvas item is currently in a view, merely that if a view is showing the area where the canvas item is positioned, and the item is not obscured by items with higher z values, and the view is not obscured by overlaying windows, it would be visible. <p> <p>See also <a href="#setVisible">setVisible</a>() and <a href="#z">z</a>(). <h3 class=fn>void <a name="move"></a>QCanvasItem::move ( double x, double y ) </h3> Moves the canvas item to the absolute position (<em>x</em>, <em>y</em>). <p>Example: <a href="canvas-example.html#x2915">canvas/canvas.cpp</a>. <h3 class=fn>void <a name="moveBy"></a>QCanvasItem::moveBy ( double dx, double dy )<tt> [virtual]</tt> </h3> Moves the canvas item relative to its current position by (<em>dx</em>, <em>dy</em>). <p>Example: <a href="canvas-example.html#x2916">canvas/canvas.cpp</a>. <h3 class=fn>int <a name="rtti"></a>QCanvasItem::rtti () const<tt> [virtual]</tt> </h3> Returns 0 (QCanvasItem::Rtti_Item). <p> Make your derived classes return their own values for <a href="#rtti">rtti</a>(), so that you can distinguish between objects returned by QCanvas::at(). You should use values greater than 1000 to allow for extensions to this class. <p> Overuse of this functionality can damage it's extensibility. For example, once you have identified a base class of a QCanvasItem found by QCanvas::at(), cast it to that type and call meaningful methods rather than acting upon the object based on its rtti value. <p> For example: <p> <pre> QCanvasItem* item; // Find an item, e.g. with QCanvasItem::collisions(). ... if (item-><a href="#rtti">rtti</a>() == MySprite::RTTI ) { MySprite* s = (MySprite*)item; if (s->isDamagable()) s->loseHitPoints(1000); if (s->isHot()) myself->loseHitPoints(1000); ... } </pre> <p>Example: <a href="canvas-example.html#x2917">canvas/canvas.cpp</a>. <p>Reimplemented in <a href="qcanvassprite.html#rtti">QCanvasSprite</a>, <a href="qcanvaspolygonalitem.html#rtti">QCanvasPolygonalItem</a>, and <a href="qcanvastext.html#rtti">QCanvasText</a>. <h3 class=fn>bool <a name="selected"></a>QCanvasItem::selected () const </h3> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code. <p> Use <a href="#isSelected">isSelected</a>() instead. <h3 class=fn>void <a name="setActive"></a>QCanvasItem::setActive ( bool yes )<tt> [virtual]</tt> </h3> Sets the active flag of the item to <em>yes</em>. If this changes the item's active state the item will be redrawn when <a href="qcanvas.html#update">QCanvas::update</a>() is next called. <p> The <a href="qcanvas.html">QCanvas</a>, QCanvasItem and the Qt-supplied QCanvasItem subclasses do not make use of this value. The <a href="#setActive">setActive</a>() function is supplied because many applications need it, but it is up to you how you use the <a href="#isActive">isActive</a>() value. <h3 class=fn>void <a name="setAnimated"></a>QCanvasItem::setAnimated ( bool y )<tt> [virtual]</tt> </h3> Sets the canvas item to be in motion if <em>y</em> is TRUE, or not if <em>y</em> is FALSE. The speed and direction of the motion is set with <a href="#setVelocity">setVelocity</a>(), or with <a href="#setXVelocity">setXVelocity</a>() and <a href="#setYVelocity">setYVelocity</a>(). <p> <p>See also <a href="#advance">advance</a>() and <a href="qcanvas.html#advance">QCanvas::advance</a>(). <h3 class=fn>void <a name="setCanvas"></a>QCanvasItem::setCanvas ( <a href="qcanvas.html">QCanvas</a> * c )<tt> [virtual]</tt> </h3> Sets the <a href="qcanvas.html">QCanvas</a> upon which the canvas item is to be drawn to <em>c</em>. <p> <p>See also <a href="#canvas">canvas</a>(). <h3 class=fn>void <a name="setEnabled"></a>QCanvasItem::setEnabled ( bool yes )<tt> [virtual]</tt> </h3> Sets the enabled flag of the item to <em>yes</em>. If this changes the item's enabled state the item will be redrawn when <a href="qcanvas.html#update">QCanvas::update</a>() is next called. <p> The <a href="qcanvas.html">QCanvas</a>, QCanvasItem and the Qt-supplied QCanvasItem subclasses do not make use of this value. The <a href="#setEnabled">setEnabled</a>() function is supplied because many applications need it, but it is up to you how you use the <a href="#isEnabled">isEnabled</a>() value. <h3 class=fn>void <a name="setSelected"></a>QCanvasItem::setSelected ( bool yes )<tt> [virtual]</tt> </h3> Sets the selected flag of the item to <em>yes</em>. If this changes the item's selected state the item will be redrawn when <a href="qcanvas.html#update">QCanvas::update</a>() is next called. <p> The <a href="qcanvas.html">QCanvas</a>, QCanvasItem and the Qt-supplied QCanvasItem subclasses do not make use of this value. The <a href="#setSelected">setSelected</a>() function is supplied because many applications need it, but it is up to you how you use the <a href="#isSelected">isSelected</a>() value. <h3 class=fn>void <a name="setVelocity"></a>QCanvasItem::setVelocity ( double vx, double vy )<tt> [virtual]</tt> </h3> Sets the canvas item to be in motion, moving by <em>vx</em> and <em>vy</em> pixels in the horizontal and vertical directions respectively. <p> <p>See also <a href="#advance">advance</a>(), <a href="#setXVelocity">setXVelocity</a>(), and <a href="#setYVelocity">setYVelocity</a>(). <h3 class=fn>void <a name="setVisible"></a>QCanvasItem::setVisible ( bool yes )<tt> [virtual]</tt> </h3> Makes the canvas item visible if <em>yes</em> is TRUE, or invisible if <em>yes</em> is FALSE. The change takes effect when <a href="qcanvas.html#update">QCanvas::update</a>() is next called. <h3 class=fn>void <a name="setX"></a>QCanvasItem::setX ( double x ) </h3> <p> Moves the canvas item so that its x-position is <em>x</em>. <p> <p>See also <a href="#x">x</a>() and <a href="#move">move</a>(). <p>Example: <a href="tutorial2-06.html#x2568">chart/chartform_canvas.cpp</a>. <h3 class=fn>void <a name="setXVelocity"></a>QCanvasItem::setXVelocity ( double vx ) </h3> <p> Sets the horizontal component of the canvas item's velocity to <em>vx</em>. <p> <p>See also <a href="#setYVelocity">setYVelocity</a>() and <a href="#setVelocity">setVelocity</a>(). <h3 class=fn>void <a name="setY"></a>QCanvasItem::setY ( double y ) </h3> <p> Moves the canvas item so that its y-position is <em>y</em>. <p> <p>See also <a href="#y">y</a>() and <a href="#move">move</a>(). <p>Example: <a href="tutorial2-06.html#x2569">chart/chartform_canvas.cpp</a>. <h3 class=fn>void <a name="setYVelocity"></a>QCanvasItem::setYVelocity ( double vy ) </h3> <p> Sets the vertical component of the canvas item's velocity to <em>vy</em>. <p> <p>See also <a href="#setXVelocity">setXVelocity</a>() and <a href="#setVelocity">setVelocity</a>(). <h3 class=fn>void <a name="setZ"></a>QCanvasItem::setZ ( double z ) </h3> <p> Sets the z index of the canvas item to <em>z</em>. Higher-z items obscure (are in front of) lower-z items. <p> <p>See also <a href="#z">z</a>() and <a href="#move">move</a>(). <p>Examples: <a href="canvas-example.html#x2918">canvas/canvas.cpp</a> and <a href="tutorial2-06.html#x2570">chart/chartform_canvas.cpp</a>. <h3 class=fn>void <a name="show"></a>QCanvasItem::show () </h3> Shorthand for <a href="#setVisible">setVisible</a>(TRUE). <p>Examples: <a href="canvas-example.html#x2919">canvas/canvas.cpp</a> and <a href="tutorial2-06.html#x2571">chart/chartform_canvas.cpp</a>. <h3 class=fn>void <a name="update"></a>QCanvasItem::update ()<tt> [protected]</tt> </h3> <p> Call this function to repaint the canvas's changed chunks. <h3 class=fn>bool <a name="visible"></a>QCanvasItem::visible () const </h3> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code. <p> Use <a href="#isVisible">isVisible</a>() instead. <h3 class=fn>double <a name="x"></a>QCanvasItem::x () const </h3> <p> Returns the horizontal position of the canvas item. Note that subclasses often have an origin other than the top-left corner. <p>Example: <a href="canvas-example.html#x2920">canvas/canvas.cpp</a>. <h3 class=fn>double <a name="xVelocity"></a>QCanvasItem::xVelocity () const </h3> Returns the horizontal velocity component of the canvas item. <h3 class=fn>double <a name="y"></a>QCanvasItem::y () const </h3> <p> Returns the vertical position of the canvas item. Note that subclasses often have an origin other than the top-left corner. <p>Example: <a href="canvas-example.html#x2921">canvas/canvas.cpp</a>. <h3 class=fn>double <a name="yVelocity"></a>QCanvasItem::yVelocity () const </h3> Returns the vertical velocity component of the canvas item. <h3 class=fn>double <a name="z"></a>QCanvasItem::z () const </h3> <p> Returns the z index of the canvas item, which is used for visual order: higher-z items obscure (are in front of) lower-z items. <!-- eof --> <hr><p> This file is part of the <a href="index.html">Qt toolkit</a>. Copyright © 1995-2007 <a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center> <table width=100% cellspacing=0 border=0><tr> <td>Copyright © 2007 <a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a> <td align=right><div align=right>Qt 3.3.8</div> </table></div></address></body> </html>