<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/include/qserversocket.h:1 --> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>qserversocket.h Include File</title> <style type="text/css"><!-- fn { margin-left: 1cm; text-indent: -1cm; } a:link { color: #004faf; text-decoration: none } a:visited { color: #672967; text-decoration: none } body { background: #ffffff; color: black; } --></style> </head> <body> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr bgcolor="#E5E5E5"> <td valign=center> <a href="index.html"> <font color="#004faf">Home</font></a> | <a href="classes.html"> <font color="#004faf">All Classes</font></a> | <a href="mainclasses.html"> <font color="#004faf">Main Classes</font></a> | <a href="annotated.html"> <font color="#004faf">Annotated</font></a> | <a href="groups.html"> <font color="#004faf">Grouped Classes</font></a> | <a href="functions.html"> <font color="#004faf">Functions</font></a> </td> <td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>qserversocket.h</h1> <p>This is the verbatim text of the qserversocket.h include file. It is provided only for illustration; the copyright remains with Trolltech. <hr> <pre> /**************************************************************************** ** $Id: qt/qserversocket.h 3.3.8 edited Jan 11 14:38 $ ** ** Definition of QServerSocketClass. ** ** Created : 970521 ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the network module of the Qt GUI Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License versions 2.0 or 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Alternatively you may (at your option) use any ** later version of the GNU General Public License if such license has ** been publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free Qt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** This file may be used under the terms of the Q Public License as ** defined by Trolltech ASA and appearing in the file LICENSE.QPL ** included in the packaging of this file. Licensees holding valid Qt ** Commercial licenses may use this file in accordance with the Qt ** Commercial License Agreement provided with the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #ifndef QSERVERSOCKET_H #define QSERVERSOCKET_H #ifndef QT_H #include "qobject.h" #include "qhostaddress.h" #include "qsocketdevice.h" // ### remove or keep for users' convenience? #endif // QT_H #ifndef QT_NO_NETWORK #if !defined( QT_MODULE_NETWORK ) || defined( QT_LICENSE_PROFESSIONAL ) || defined( QT_INTERNAL_NETWORK ) #define QM_EXPORT_NETWORK #else #define QM_EXPORT_NETWORK Q_EXPORT #endif class QServerSocketPrivate; class QM_EXPORT_NETWORK QServerSocket : public QObject { Q_OBJECT public: QServerSocket( Q_UINT16 port, int backlog = 1, QObject *parent=0, const char *name=0 ); QServerSocket( const QHostAddress & address, Q_UINT16 port, int backlog = 1, QObject *parent=0, const char *name=0 ); QServerSocket( QObject *parent=0, const char *name=0 ); virtual ~QServerSocket(); bool ok() const; Q_UINT16 port() const ; int socket() const ; virtual void setSocket( int socket ); QHostAddress address() const ; virtual void newConnection( int socket ) = 0; protected: QSocketDevice *socketDevice(); private slots: void incomingConnection( int socket ); private: QServerSocketPrivate *d; void init( const QHostAddress & address, Q_UINT16 port, int backlog ); }; #endif // QT_NO_NETWORK #endif // QSERVERSOCKET_H </pre> <!-- eof --> <p><address><hr><div align=center> <table width=100% cellspacing=0 border=0><tr> <td>Copyright © 2007 <a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a> <td align=right><div align=right>Qt 3.3.8</div> </table></div></address></body> </html>