<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/include/qsound.h:1 --> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>qsound.h Include File</title> <style type="text/css"><!-- fn { margin-left: 1cm; text-indent: -1cm; } a:link { color: #004faf; text-decoration: none } a:visited { color: #672967; text-decoration: none } body { background: #ffffff; color: black; } --></style> </head> <body> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr bgcolor="#E5E5E5"> <td valign=center> <a href="index.html"> <font color="#004faf">Home</font></a> | <a href="classes.html"> <font color="#004faf">All Classes</font></a> | <a href="mainclasses.html"> <font color="#004faf">Main Classes</font></a> | <a href="annotated.html"> <font color="#004faf">Annotated</font></a> | <a href="groups.html"> <font color="#004faf">Grouped Classes</font></a> | <a href="functions.html"> <font color="#004faf">Functions</font></a> </td> <td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>qsound.h</h1> <p>This is the verbatim text of the qsound.h include file. It is provided only for illustration; the copyright remains with Trolltech. <hr> <pre> /**************************************************************************** ** $Id: qt/qsound.h 3.3.8 edited Jan 11 14:46 $ ** ** Definition of QSound class and QAuServer internal class ** ** Created : 000117 ** ** Copyright (C) 1999-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the kernel module of the Qt GUI Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License versions 2.0 or 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Alternatively you may (at your option) use any ** later version of the GNU General Public License if such license has ** been publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free Qt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** This file may be used under the terms of the Q Public License as ** defined by Trolltech ASA and appearing in the file LICENSE.QPL ** included in the packaging of this file. Licensees holding valid Qt ** Commercial licenses may use this file in accordance with the Qt ** Commercial License Agreement provided with the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #ifndef QSOUND_H #define QSOUND_H #ifndef QT_H #include "qobject.h" #endif // QT_H #ifndef QT_NO_SOUND class QSoundData; class Q_EXPORT QSound : public QObject { Q_OBJECT public: static bool isAvailable(); static void play(const QString& filename); QSound(const QString& filename, QObject* parent=0, const char* name=0); ~QSound(); /* Coming soon... ? QSound(int hertz, Type type=Mono); int play(const ushort* data, int samples); bool full(); signal void notFull(); ? */ #ifndef QT_NO_COMPAT static bool available() { return isAvailable(); } #endif int loops() const; int loopsRemaining() const; void setLoops(int); QString fileName() const; bool isFinished() const; public slots: void play(); void stop(); private: QSoundData* d; friend class QAuServer; }; /* QAuServer is an INTERNAL class. If you wish to provide support for additional audio servers, you can make a subclass of QAuServer to do so, HOWEVER, your class may need to be re-engineered to some degree with each new Qt release, including minor releases. QAuBucket is whatever you want. */ class QAuBucket { public: virtual ~QAuBucket(); }; class QAuServer : public QObject { Q_OBJECT public: QAuServer(QObject* parent, const char* name); ~QAuServer(); virtual void init(QSound*); virtual void play(const QString& filename); virtual void play(QSound*)=0; virtual void stop(QSound*)=0; virtual bool okay()=0; protected: void setBucket(QSound*, QAuBucket*); QAuBucket* bucket(QSound*); int decLoop(QSound*); }; #endif // QT_NO_SOUND #endif </pre> <!-- eof --> <p><address><hr><div align=center> <table width=100% cellspacing=0 border=0><tr> <td>Copyright © 2007 <a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a> <td align=right><div align=right>Qt 3.3.8</div> </table></div></address></body> </html>