/**************************************************************************** ** ** Implementation of OpenGL classes for Qt ** ** Created : 970112 ** ** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. ** ** This file is part of the opengl module of the Qt GUI Toolkit. ** ** This file may be used under the terms of the GNU General ** Public License versions 2.0 or 3.0 as published by the Free ** Software Foundation and appearing in the files LICENSE.GPL2 ** and LICENSE.GPL3 included in the packaging of this file. ** Alternatively you may (at your option) use any later version ** of the GNU General Public License if such license has been ** publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free Qt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** This file may be used under the terms of the Q Public License as ** defined by Trolltech ASA and appearing in the file LICENSE.QPL ** included in the packaging of this file. Licensees holding valid Qt ** Commercial licenses may use this file in accordance with the Qt ** Commercial License Agreement provided with the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #include "qgl.h" #if defined(Q_WS_X11) #include "qmap.h" #include "qpixmap.h" #include "qapplication.h" #include "qintdict.h" #include "private/qfontengine_p.h" #define INT8 dummy_INT8 #define INT32 dummy_INT32 #include #undef INT8 #undef INT32 #include #include #include #include // POSIX Large File Support redefines truncate -> truncate64 #if defined(truncate) # undef truncate #endif #ifndef QT_DLOPEN_OPENGL extern "C" { Status XmuLookupStandardColormap( Display *dpy, int screen, VisualID visualid, unsigned int depth, Atom property, Bool replace, Bool retain ); } #endif #include "qgl_x11_p.h" #ifdef QT_DLOPEN_OPENGL #include "qlibrary.h" extern "C" { _glCallLists qt_glCallLists; _glClearColor qt_glClearColor; _glClearIndex qt_glClearIndex; _glColor3ub qt_glColor3ub; _glDeleteLists qt_glDeleteLists; _glDrawBuffer qt_glDrawBuffer; _glFlush qt_glFlush; _glIndexi qt_glIndexi; _glListBase qt_glListBase; _glLoadIdentity qt_glLoadIdentity; _glMatrixMode qt_glMatrixMode; _glOrtho qt_glOrtho; _glPopAttrib qt_glPopAttrib; _glPopMatrix qt_glPopMatrix; _glPushAttrib qt_glPushAttrib; _glPushMatrix qt_glPushMatrix; _glRasterPos2i qt_glRasterPos2i; _glRasterPos3d qt_glRasterPos3d; _glReadPixels qt_glReadPixels; _glViewport qt_glViewport; _glPixelStorei qt_glPixelStorei; _glBitmap qt_glBitmap; _glDrawPixels qt_glDrawPixels; _glNewList qt_glNewList; _glGetFloatv qt_glGetFloatv; _glGetIntegerv qt_glGetIntegerv; _glEndList qt_glEndList; _glXChooseVisual qt_glXChooseVisual; _glXCreateContext qt_glXCreateContext; _glXCreateGLXPixmap qt_glXCreateGLXPixmap; _glXDestroyContext qt_glXDestroyContext; _glXDestroyGLXPixmap qt_glXDestroyGLXPixmap; _glXGetClientString qt_glXGetClientString; _glXGetConfig qt_glXGetConfig; _glXIsDirect qt_glXIsDirect; _glXMakeCurrent qt_glXMakeCurrent; _glXQueryExtension qt_glXQueryExtension; _glXQueryExtensionsString qt_glXQueryExtensionsString; _glXQueryServerString qt_glXQueryServerString; _glXSwapBuffers qt_glXSwapBuffers; _glXUseXFont qt_glXUseXFont; _glXWaitX qt_glXWaitX; }; bool qt_resolve_gl_symbols(bool fatal) { static bool gl_syms_resolved = FALSE; if (gl_syms_resolved) return TRUE; QLibrary gl("GL.so.1"); gl.setAutoUnload(FALSE); qt_glCallLists = (_glCallLists) gl.resolve("glCallLists"); if (!qt_glCallLists) { // if this fails the rest will surely fail if (fatal) tqFatal("Unable to resolve GL/GLX symbols - please check your GL library installation."); return FALSE; } qt_glClearColor = (_glClearColor) gl.resolve("glClearColor"); qt_glClearIndex = (_glClearIndex) gl.resolve("glClearIndex"); qt_glColor3ub = (_glColor3ub) gl.resolve("glColor3ub"); qt_glDeleteLists = (_glDeleteLists) gl.resolve("glDeleteLists"); qt_glDrawBuffer = (_glDrawBuffer) gl.resolve("glDrawBuffer"); qt_glFlush = (_glFlush) gl.resolve("glFlush"); qt_glIndexi = (_glIndexi) gl.resolve("glIndexi"); qt_glListBase = (_glListBase) gl.resolve("glListBase"); qt_glLoadIdentity = (_glLoadIdentity) gl.resolve("glLoadIdentity"); qt_glMatrixMode = (_glMatrixMode) gl.resolve("glMatrixMode"); qt_glOrtho = (_glOrtho) gl.resolve("glOrtho"); qt_glPopAttrib = (_glPopAttrib) gl.resolve("glPopAttrib"); qt_glPopMatrix = (_glPopMatrix) gl.resolve("glPopMatrix"); qt_glPushAttrib = (_glPushAttrib) gl.resolve("glPushAttrib"); qt_glPushMatrix = (_glPushMatrix) gl.resolve("glPushMatrix"); qt_glRasterPos2i = (_glRasterPos2i) gl.resolve("glRasterPos2i"); qt_glRasterPos3d = (_glRasterPos3d) gl.resolve("glRasterPos3d"); qt_glReadPixels = (_glReadPixels) gl.resolve("glReadPixels"); qt_glViewport = (_glViewport) gl.resolve("glViewport"); qt_glPixelStorei = (_glPixelStorei) gl.resolve("glPixelStorei"); qt_glBitmap = (_glBitmap) gl.resolve("glBitmap"); qt_glDrawPixels = (_glDrawPixels) gl.resolve("glDrawPixels"); qt_glNewList = (_glNewList) gl.resolve("glNewList"); qt_glGetFloatv = (_glGetFloatv) gl.resolve("glGetFloatv"); qt_glGetIntegerv = (_glGetIntegerv) gl.resolve("glGetIntegerv"); qt_glEndList = (_glEndList) gl.resolve("glEndList"); qt_glXChooseVisual = (_glXChooseVisual) gl.resolve("glXChooseVisual"); qt_glXCreateContext = (_glXCreateContext) gl.resolve("glXCreateContext"); qt_glXCreateGLXPixmap = (_glXCreateGLXPixmap) gl.resolve("glXCreateGLXPixmap"); qt_glXDestroyContext = (_glXDestroyContext) gl.resolve("glXDestroyContext"); qt_glXDestroyGLXPixmap = (_glXDestroyGLXPixmap) gl.resolve("glXDestroyGLXPixmap"); qt_glXGetClientString = (_glXGetClientString) gl.resolve("glXGetClientString"); qt_glXGetConfig = (_glXGetConfig) gl.resolve("glXGetConfig"); qt_glXIsDirect = (_glXIsDirect) gl.resolve("glXIsDirect"); qt_glXMakeCurrent = (_glXMakeCurrent) gl.resolve("glXMakeCurrent"); qt_glXQueryExtension = (_glXQueryExtension) gl.resolve("glXQueryExtension"); qt_glXQueryExtensionsString = (_glXQueryExtensionsString) gl.resolve("glXQueryExtensionsString"); qt_glXQueryServerString = (_glXQueryServerString) gl.resolve("glXQueryServerString"); qt_glXSwapBuffers = (_glXSwapBuffers) gl.resolve("glXSwapBuffers"); qt_glXUseXFont = (_glXUseXFont) gl.resolve("glXUseXFont"); qt_glXWaitX = (_glXWaitX) gl.resolve("glXWaitX"); gl_syms_resolved = TRUE; return TRUE; } #endif // QT_DLOPEN_OPENGL /* The choose_cmap function is internal and used by QGLWidget::setContext() and GLX (not Windows). If the application can't find any sharable colormaps, it must at least create as few colormaps as possible. The dictionary solution below ensures only one colormap is created per visual. Colormaps are also deleted when the application terminates. */ struct CMapEntry { CMapEntry(); ~CMapEntry(); Colormap cmap; bool alloc; XStandardColormap scmap; }; CMapEntry::CMapEntry() { cmap = 0; alloc = FALSE; scmap.colormap = 0; } CMapEntry::~CMapEntry() { if ( alloc ) XFreeColormap( QPaintDevice::x11AppDisplay(), cmap ); } static QIntDict *cmap_dict = 0; static bool mesa_gl = FALSE; static QIntDict< QMap > *qglcmap_dict = 0; static void cleanup_cmaps() { if (cmap_dict) { cmap_dict->setAutoDelete(TRUE); delete cmap_dict; cmap_dict = 0; } if (qglcmap_dict) { qglcmap_dict->setAutoDelete(TRUE); delete qglcmap_dict; qglcmap_dict = 0; } } static Colormap choose_cmap( Display *dpy, XVisualInfo *vi ) { if ( !cmap_dict ) { cmap_dict = new QIntDict; const char *v = glXQueryServerString( dpy, vi->screen, GLX_VERSION ); if ( v ) mesa_gl = strstr(v,"Mesa") != 0; tqAddPostRoutine( cleanup_cmaps ); } CMapEntry *x = cmap_dict->find( (long) vi->visualid + ( vi->screen * 256 ) ); if ( x ) // found colormap for visual return x->cmap; x = new CMapEntry(); XStandardColormap *c; int n, i; // tqDebug( "Choosing cmap for vID %0x", vi->visualid ); if ( vi->visualid == XVisualIDFromVisual( (Visual*)QPaintDevice::x11AppVisual( vi->screen ) ) ) { // tqDebug( "Using x11AppColormap" ); return QPaintDevice::x11AppColormap( vi->screen ); } if ( mesa_gl ) { // we're using MesaGL Atom hp_cmaps = XInternAtom( dpy, "_HP_RGB_SMOOTH_MAP_LIST", TRUE ); if ( hp_cmaps && vi->visual->c_class == TrueColor && vi->depth == 8 ) { if ( XGetRGBColormaps(dpy,RootWindow(dpy,vi->screen),&c,&n, hp_cmaps) ) { i = 0; while ( i < n && x->cmap == 0 ) { if ( c[i].visualid == vi->visual->visualid ) { x->cmap = c[i].colormap; x->scmap = c[i]; //tqDebug( "Using HP_RGB scmap" ); } i++; } XFree( (char *)c ); } } } #if !defined(Q_OS_SOLARIS) if ( !x->cmap ) { #ifdef QT_DLOPEN_OPENGL typedef Status (*_XmuLookupStandardColormap)( Display *dpy, int screen, VisualID visualid, unsigned int depth, Atom property, Bool replace, Bool retain ); _XmuLookupStandardColormap qt_XmuLookupStandardColormap; qt_XmuLookupStandardColormap = (_XmuLookupStandardColormap) QLibrary::resolve("Xmu.so.6", "XmuLookupStandardColormap"); if (!qt_XmuLookupStandardColormap) tqFatal("Unable to resolve Xmu symbols - please check your Xmu library installation."); #define XmuLookupStandardColormap qt_XmuLookupStandardColormap #endif if ( XmuLookupStandardColormap(dpy,vi->screen,vi->visualid,vi->depth, XA_RGB_DEFAULT_MAP,FALSE,TRUE) ) { if ( XGetRGBColormaps(dpy,RootWindow(dpy,vi->screen),&c,&n, XA_RGB_DEFAULT_MAP) ) { i = 0; while ( i < n && x->cmap == 0 ) { if ( c[i].visualid == vi->visualid ) { x->cmap = c[i].colormap; x->scmap = c[i]; //tqDebug( "Using RGB_DEFAULT scmap" ); } i++; } XFree( (char *)c ); } } } #endif if ( !x->cmap ) { // no shared cmap found x->cmap = XCreateColormap( dpy, RootWindow(dpy,vi->screen), vi->visual, AllocNone ); x->alloc = TRUE; // tqDebug( "Allocating cmap" ); } // associate cmap with visualid cmap_dict->insert( (long) vi->visualid + ( vi->screen * 256 ), x ); return x->cmap; } struct TransColor { VisualID vis; int screen; long color; }; static QMemArray trans_colors; static int trans_colors_init = FALSE; static void find_trans_colors() { struct OverlayProp { long visual; long type; long value; long layer; }; trans_colors_init = TRUE; Display* appDisplay = QPaintDevice::x11AppDisplay(); int scr; int lastsize = 0; for ( scr = 0; scr < ScreenCount( appDisplay ); scr++ ) { QWidget* rootWin = QApplication::desktop()->screen( scr ); if ( !rootWin ) return; // Should not happen Atom overlayVisualsAtom = XInternAtom( appDisplay, "SERVER_OVERLAY_VISUALS", True ); if ( overlayVisualsAtom == None ) return; // Server has no overlays Atom actualType; int actualFormat; ulong nItems; ulong bytesAfter; OverlayProp* overlayProps = 0; int res = XGetWindowProperty( appDisplay, rootWin->winId(), overlayVisualsAtom, 0, 10000, False, overlayVisualsAtom, &actualType, &actualFormat, &nItems, &bytesAfter, (uchar**)&overlayProps ); if ( res != Success || actualType != overlayVisualsAtom || actualFormat != 32 || nItems < 4 || !overlayProps ) return; // Error reading property int numProps = nItems / 4; trans_colors.resize( lastsize + numProps ); int j = lastsize; for ( int i = 0; i < numProps; i++ ) { if ( overlayProps[i].type == 1 ) { trans_colors[j].vis = (VisualID)overlayProps[i].visual; trans_colors[j].screen = scr; trans_colors[j].color = (int)overlayProps[i].value; j++; } } XFree( overlayProps ); lastsize = j; trans_colors.truncate( lastsize ); } } /***************************************************************************** QGLFormat UNIX/GLX-specific code *****************************************************************************/ bool QGLFormat::hasOpenGL() { if (!qt_resolve_gl_symbols(FALSE)) return FALSE; return glXQueryExtension(qt_xdisplay(),0,0) != 0; } bool QGLFormat::hasOpenGLOverlays() { qt_resolve_gl_symbols(); if ( !trans_colors_init ) find_trans_colors(); return trans_colors.size() > 0; } /***************************************************************************** QGLContext UNIX/GLX-specific code *****************************************************************************/ bool QGLContext::chooseContext( const QGLContext* shareContext ) { Display* disp = d->paintDevice->x11Display(); vi = chooseVisual(); if ( !vi ) return FALSE; if ( deviceIsPixmap() && (((XVisualInfo*)vi)->depth != d->paintDevice->x11Depth() || ((XVisualInfo*)vi)->screen != d->paintDevice->x11Screen()) ) { XFree( vi ); XVisualInfo appVisInfo; memset( &appVisInfo, 0, sizeof(XVisualInfo) ); appVisInfo.visualid = XVisualIDFromVisual( (Visual*)d->paintDevice->x11Visual() ); appVisInfo.screen = d->paintDevice->x11Screen(); int nvis; vi = XGetVisualInfo( disp, VisualIDMask | VisualScreenMask, &appVisInfo, &nvis ); if ( !vi ) return FALSE; int useGL; glXGetConfig( disp, (XVisualInfo*)vi, GLX_USE_GL, &useGL ); if ( !useGL ) return FALSE; //# Chickening out already... } int res; glXGetConfig( disp, (XVisualInfo*)vi, GLX_LEVEL, &res ); glFormat.setPlane( res ); glXGetConfig( disp, (XVisualInfo*)vi, GLX_DOUBLEBUFFER, &res ); glFormat.setDoubleBuffer( res ); glXGetConfig( disp, (XVisualInfo*)vi, GLX_DEPTH_SIZE, &res ); glFormat.setDepth( res ); glXGetConfig( disp, (XVisualInfo*)vi, GLX_RGBA, &res ); glFormat.setRgba( res ); glXGetConfig( disp, (XVisualInfo*)vi, GLX_ALPHA_SIZE, &res ); glFormat.setAlpha( res ); glXGetConfig( disp, (XVisualInfo*)vi, GLX_ACCUM_RED_SIZE, &res ); glFormat.setAccum( res ); glXGetConfig( disp, (XVisualInfo*)vi, GLX_STENCIL_SIZE, &res ); glFormat.setStencil( res ); glXGetConfig( disp, (XVisualInfo*)vi, GLX_STEREO, &res ); glFormat.setStereo( res ); Bool direct = format().directRendering() ? True : False; if ( shareContext && ( !shareContext->isValid() || !shareContext->cx ) ) { #if defined(QT_CHECK_NULL) tqWarning("QGLContext::chooseContext(): Cannot share with invalid context"); #endif shareContext = 0; } // 1. Sharing between rgba and color-index will give wrong colors. // 2. Contexts cannot be shared btw. direct/non-direct renderers. // 3. Pixmaps cannot share contexts that are set up for direct rendering. if ( shareContext && (format().rgba() != shareContext->format().rgba() || (deviceIsPixmap() && glXIsDirect( disp, (GLXContext)shareContext->cx )))) shareContext = 0; cx = 0; if ( shareContext ) { cx = glXCreateContext( disp, (XVisualInfo *)vi, (GLXContext)shareContext->cx, direct ); if ( cx ) d->sharing = TRUE; } if ( !cx ) cx = glXCreateContext( disp, (XVisualInfo *)vi, None, direct ); if ( !cx ) return FALSE; glFormat.setDirectRendering( glXIsDirect( disp, (GLXContext)cx ) ); if ( deviceIsPixmap() ) { #if defined(GLX_MESA_pixmap_colormap) && defined(QGL_USE_MESA_EXT) gpm = glXCreateGLXPixmapMESA( disp, (XVisualInfo *)vi, d->paintDevice->handle(), choose_cmap( disp, (XVisualInfo *)vi ) ); #else gpm = (Q_UINT32)glXCreateGLXPixmap( disp, (XVisualInfo *)vi, d->paintDevice->handle() ); #endif if ( !gpm ) return FALSE; } return TRUE; } /*! X11 only: This virtual function tries to find a visual that matches the format, reducing the demands if the original request cannot be met. The algorithm for reducing the demands of the format is quite simple-minded, so override this method in your subclass if your application has spcific requirements on visual selection. \sa chooseContext() */ void *QGLContext::chooseVisual() { static int bufDepths[] = { 8, 4, 2, 1 }; // Try 16, 12 also? //todo: if pixmap, also make sure that vi->depth == pixmap->depth void* vis = 0; int i = 0; bool fail = FALSE; QGLFormat fmt = format(); bool tryDouble = !fmt.doubleBuffer(); // Some GL impl's only have double bool triedDouble = FALSE; while( !fail && !( vis = tryVisual( fmt, bufDepths[i] ) ) ) { if ( !fmt.rgba() && bufDepths[i] > 1 ) { i++; continue; } if ( tryDouble ) { fmt.setDoubleBuffer( TRUE ); tryDouble = FALSE; triedDouble = TRUE; continue; } else if ( triedDouble ) { fmt.setDoubleBuffer( FALSE ); triedDouble = FALSE; } if ( fmt.stereo() ) { fmt.setStereo( FALSE ); continue; } if ( fmt.accum() ) { fmt.setAccum( FALSE ); continue; } if ( fmt.stencil() ) { fmt.setStencil( FALSE ); continue; } if ( fmt.alpha() ) { fmt.setAlpha( FALSE ); continue; } if ( fmt.depth() ) { fmt.setDepth( FALSE ); continue; } if ( fmt.doubleBuffer() ) { fmt.setDoubleBuffer( FALSE ); continue; } fail = TRUE; } glFormat = fmt; return vis; } /*! \internal X11 only: This virtual function chooses a visual that matches the OpenGL \link format() format\endlink. Reimplement this function in a subclass if you need a custom visual. \sa chooseContext() */ void *QGLContext::tryVisual( const QGLFormat& f, int bufDepth ) { int spec[40]; int i = 0; spec[i++] = GLX_LEVEL; spec[i++] = f.plane(); #if defined(GLX_VERSION_1_1) && defined(GLX_EXT_visual_info) static bool useTranspExt = FALSE; static bool useTranspExtChecked = FALSE; if ( f.plane() && !useTranspExtChecked && d->paintDevice ) { QCString estr( glXQueryExtensionsString( d->paintDevice->x11Display(), d->paintDevice->x11Screen() ) ); useTranspExt = estr.contains( "GLX_EXT_visual_info" ); //# (A bit simplistic; that could theoretically be a substring) if ( useTranspExt ) { QCString cstr( glXGetClientString( d->paintDevice->x11Display(), GLX_VENDOR ) ); useTranspExt = !cstr.contains( "Xi Graphics" ); // bug workaround if ( useTranspExt ) { // bug workaround - some systems (eg. FireGL) refuses to return an overlay // visual if the GLX_TRANSPARENT_TYPE_EXT attribute is specfied, even if // the implementation supports transparent overlays int tmpSpec[] = { GLX_LEVEL, f.plane(), GLX_TRANSPARENT_TYPE_EXT, f.rgba() ? GLX_TRANSPARENT_RGB_EXT : GLX_TRANSPARENT_INDEX_EXT, None }; XVisualInfo * vinf = glXChooseVisual( d->paintDevice->x11Display(), d->paintDevice->x11Screen(), tmpSpec ); if ( !vinf ) { useTranspExt = FALSE; } } } useTranspExtChecked = TRUE; } if ( f.plane() && useTranspExt ) { // Required to avoid non-transparent overlay visual(!) on some systems spec[i++] = GLX_TRANSPARENT_TYPE_EXT; spec[i++] = f.rgba() ? GLX_TRANSPARENT_RGB_EXT : GLX_TRANSPARENT_INDEX_EXT; } #endif if ( f.doubleBuffer() ) spec[i++] = GLX_DOUBLEBUFFER; if ( f.depth() ) { spec[i++] = GLX_DEPTH_SIZE; spec[i++] = 1; } if ( f.stereo() ) { spec[i++] = GLX_STEREO; } if ( f.stencil() ) { spec[i++] = GLX_STENCIL_SIZE; spec[i++] = 1; } if ( f.rgba() ) { spec[i++] = GLX_RGBA; spec[i++] = GLX_RED_SIZE; spec[i++] = 1; spec[i++] = GLX_GREEN_SIZE; spec[i++] = 1; spec[i++] = GLX_BLUE_SIZE; spec[i++] = 1; if ( f.alpha() ) { spec[i++] = GLX_ALPHA_SIZE; spec[i++] = 1; } if ( f.accum() ) { spec[i++] = GLX_ACCUM_RED_SIZE; spec[i++] = 1; spec[i++] = GLX_ACCUM_GREEN_SIZE; spec[i++] = 1; spec[i++] = GLX_ACCUM_BLUE_SIZE; spec[i++] = 1; if ( f.alpha() ) { spec[i++] = GLX_ACCUM_ALPHA_SIZE; spec[i++] = 1; } } } else { spec[i++] = GLX_BUFFER_SIZE; spec[i++] = bufDepth; } spec[i] = None; return glXChooseVisual( d->paintDevice->x11Display(), d->paintDevice->x11Screen(), spec ); } void QGLContext::reset() { if ( !d->valid ) return; doneCurrent(); if ( gpm ) glXDestroyGLXPixmap( d->paintDevice->x11Display(), (GLXPixmap)gpm ); gpm = 0; glXDestroyContext( d->paintDevice->x11Display(), (GLXContext)cx ); if ( vi ) XFree( vi ); vi = 0; cx = 0; d->crWin = FALSE; d->sharing = FALSE; d->valid = FALSE; d->transpColor = QColor(); d->initDone = FALSE; } void QGLContext::makeCurrent() { if ( !d->valid ) { #if defined(QT_CHECK_STATE) tqWarning("QGLContext::makeCurrent(): Cannot make invalid context current."); #endif return; } bool ok = TRUE; if ( deviceIsPixmap() ) ok = glXMakeCurrent( d->paintDevice->x11Display(), (GLXPixmap)gpm, (GLXContext)cx ); else ok = glXMakeCurrent( d->paintDevice->x11Display(), ((QWidget *)d->paintDevice)->winId(), (GLXContext)cx ); #if defined(QT_CHECK_NULL) // tqDebug("makeCurrent: %i, vi=%i, vi->vi=%i, vi->id=%i", (int)this, (int)vi, (int)((XVisualInfo*)vi)->visual, (int)((XVisualInfo*)vi)->visualid ); if ( !ok ) tqWarning("QGLContext::makeCurrent(): Failed."); #endif if ( ok ) currentCtx = this; } void QGLContext::doneCurrent() { glXMakeCurrent( d->paintDevice->x11Display(), 0, 0 ); currentCtx = 0; } void QGLContext::swapBuffers() const { if ( !d->valid ) return; if ( !deviceIsPixmap() ) glXSwapBuffers( d->paintDevice->x11Display(), ((QWidget *)d->paintDevice)->winId() ); } QColor QGLContext::overlayTransparentColor() const { //### make more efficient using the transpColor member if ( isValid() ) { if ( !trans_colors_init ) find_trans_colors(); VisualID myVisualId = ((XVisualInfo*)vi)->visualid; int myScreen = ((XVisualInfo*)vi)->screen; for ( int i = 0; i < (int)trans_colors.size(); i++ ) { if ( trans_colors[i].vis == myVisualId && trans_colors[i].screen == myScreen ) { XColor col; col.pixel = trans_colors[i].color; col.red = col.green = col.blue = 0; col.flags = 0; Display *dpy = d->paintDevice->x11Display(); if (col.pixel > (uint) ((XVisualInfo *)vi)->colormap_size - 1) col.pixel = ((XVisualInfo *)vi)->colormap_size - 1; XQueryColor(dpy, choose_cmap(dpy, (XVisualInfo *) vi), &col); uchar r = (uchar)((col.red / 65535.0) * 255.0 + 0.5); uchar g = (uchar)((col.green / 65535.0) * 255.0 + 0.5); uchar b = (uchar)((col.blue / 65535.0) * 255.0 + 0.5); return QColor(qRgb(r,g,b), trans_colors[i].color); } } } return QColor(); // Invalid color } uint QGLContext::colorIndex( const QColor& c ) const { int screen = ((XVisualInfo *)vi)->screen; if ( isValid() ) { if ( format().plane() && c.pixel( screen ) == overlayTransparentColor().pixel( screen ) ) return c.pixel( screen ); // Special; don't look-up if ( ((XVisualInfo*)vi)->visualid == XVisualIDFromVisual( (Visual*)QPaintDevice::x11AppVisual( screen ) ) ) return c.pixel( screen ); // We're using QColor's cmap XVisualInfo *info = (XVisualInfo *) vi; CMapEntry *x = cmap_dict->find( (long) info->visualid + ( info->screen * 256 ) ); if ( x && !x->alloc) { // It's a standard colormap int rf = (int)(((float)c.red() * (x->scmap.red_max+1))/256.0); int gf = (int)(((float)c.green() * (x->scmap.green_max+1))/256.0); int bf = (int)(((float)c.blue() * (x->scmap.blue_max+1))/256.0); uint p = x->scmap.base_pixel + ( rf * x->scmap.red_mult ) + ( gf * x->scmap.green_mult ) + ( bf * x->scmap.blue_mult ); return p; } else { if (!qglcmap_dict) { qglcmap_dict = new QIntDict< QMap >; } QMap *cmap; if ((cmap = qglcmap_dict->find((long) info->visualid)) == 0) { cmap = new QMap; qglcmap_dict->insert((long) info->visualid, cmap); } // already in the map? QRgb target = c.rgb(); QMap::Iterator it = cmap->begin(); for (; it != cmap->end(); ++it) { if ((*it) == target) return it.key(); } // need to alloc color unsigned long plane_mask[2]; unsigned long color_map_entry; if (!XAllocColorCells (QPaintDevice::x11AppDisplay(), x->cmap, TRUE, plane_mask, 0, &color_map_entry, 1)) return c.pixel(screen); XColor col; col.flags = DoRed | DoGreen | DoBlue; col.pixel = color_map_entry; col.red = (ushort)((qRed(c.rgb()) / 255.0) * 65535.0 + 0.5); col.green = (ushort)((qGreen(c.rgb()) / 255.0) * 65535.0 + 0.5); col.blue = (ushort)((qBlue(c.rgb()) / 255.0) * 65535.0 + 0.5); XStoreColor(QPaintDevice::x11AppDisplay(), x->cmap, &col); cmap->insert(color_map_entry, target); return color_map_entry; } } return 0; } #ifndef QT_NO_XFTFREETYPE /*! \internal This is basically a substitute for glxUseXFont() which can only handle XLFD fonts. This version relies on XFT v2 to render the glyphs, but it works with all fonts that XFT2 provides - both antialiased and aliased bitmap and outline fonts. */ void qgl_use_font(QFontEngineXft *engine, int first, int count, int listBase) { GLfloat color[4]; glGetFloatv(GL_CURRENT_COLOR, color); // save the pixel unpack state GLint gl_swapbytes, gl_lsbfirst, gl_rowlength, gl_skiprows, gl_skippixels, gl_alignment; glGetIntegerv (GL_UNPACK_SWAP_BYTES, &gl_swapbytes); glGetIntegerv (GL_UNPACK_LSB_FIRST, &gl_lsbfirst); glGetIntegerv (GL_UNPACK_ROW_LENGTH, &gl_rowlength); glGetIntegerv (GL_UNPACK_SKIP_ROWS, &gl_skiprows); glGetIntegerv (GL_UNPACK_SKIP_PIXELS, &gl_skippixels); glGetIntegerv (GL_UNPACK_ALIGNMENT, &gl_alignment); glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); Bool antialiased = False; #if 0 // disable antialias support for now XftPatternGetBool(engine->pattern(), XFT_ANTIALIAS, 0, &antialiased); #endif #ifdef QT_XFT2 FT_Face face = XftLockFace(engine->font()); #else FT_Face face = engine->face(); #endif // start generating font glyphs for (int i = first; i < count; ++i) { int list = listBase + i; GLfloat x0, y0, dx, dy; FT_Error err; err = FT_Load_Glyph(face, FT_Get_Char_Index(face, i), FT_LOAD_DEFAULT); if (err) { tqDebug("failed loading glyph %d from font", i); Q_ASSERT(!err); } err = FT_Render_Glyph(face->glyph, (antialiased ? ft_render_mode_normal : ft_render_mode_mono)); if (err) { tqDebug("failed rendering glyph %d from font", i); Q_ASSERT(!err); } FT_Bitmap bm = face->glyph->bitmap; x0 = face->glyph->metrics.horiBearingX >> 6; y0 = (face->glyph->metrics.height - face->glyph->metrics.horiBearingY) >> 6; dx = face->glyph->metrics.horiAdvance >> 6; dy = 0; int sz = bm.pitch * bm.rows; uint *aa_glyph = 0; uchar *ua_glyph = 0; if (antialiased) aa_glyph = new uint[sz]; else ua_glyph = new uchar[sz]; // convert to GL format for (int y = 0; y < bm.rows; ++y) { for (int x = 0; x < bm.pitch; ++x) { int c1 = y*bm.pitch + x; int c2 = (bm.rows - y - 1) > 0 ? (bm.rows-y-1)*bm.pitch + x : x; if (antialiased) { aa_glyph[c1] = (int(color[0]*255) << 24) | (int(color[1]*255) << 16) | (int(color[2]*255) << 8) | bm.buffer[c2]; } else { ua_glyph[c1] = bm.buffer[c2]; } } } glNewList(list, GL_COMPILE); if (antialiased) { // calling glBitmap() is just a trick to move the current // raster pos, since glGet*() won't work in display lists glBitmap(0, 0, 0, 0, x0, -y0, 0); glDrawPixels(bm.pitch, bm.rows, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, aa_glyph); glBitmap(0, 0, 0, 0, dx-x0, y0, 0); } else { glBitmap(bm.pitch*8, bm.rows, -x0, y0, dx, dy, ua_glyph); } glEndList(); antialiased ? delete[] aa_glyph : delete[] ua_glyph; } #ifdef QT_XFT2 XftUnlockFace(engine->font()); #endif // restore pixel unpack settings glPixelStorei(GL_UNPACK_SWAP_BYTES, gl_swapbytes); glPixelStorei(GL_UNPACK_LSB_FIRST, gl_lsbfirst); glPixelStorei(GL_UNPACK_ROW_LENGTH, gl_rowlength); glPixelStorei(GL_UNPACK_SKIP_ROWS, gl_skiprows); glPixelStorei(GL_UNPACK_SKIP_PIXELS, gl_skippixels); glPixelStorei(GL_UNPACK_ALIGNMENT, gl_alignment); } #endif void QGLContext::generateFontDisplayLists( const QFont & fnt, int listBase ) { QFont f(fnt); QFontEngine *engine = f.d->engineForScript(QFont::Latin); #ifndef QT_NO_XFTFREETYPE if(engine->type() == QFontEngine::Xft) { qgl_use_font((QFontEngineXft *) engine, 0, 256, listBase); return; } #endif // glXUseXFont() only works with XLFD font structures and a few GL // drivers crash if 0 is passed as the font handle f.setStyleStrategy(QFont::OpenGLCompatible); if (f.handle() && (engine->type() == QFontEngine::XLFD || engine->type() == QFontEngine::LatinXLFD)) { glXUseXFont((Font) f.handle(), 0, 256, listBase); } } /***************************************************************************** QGLOverlayWidget (Internal overlay class for X11) *****************************************************************************/ class QGLOverlayWidget : public QGLWidget { Q_OBJECT public: QGLOverlayWidget( const QGLFormat& format, QGLWidget* parent, const char* name=0, const QGLWidget* shareWidget=0 ); protected: void initializeGL(); void paintGL(); void resizeGL( int w, int h ); private: QGLWidget* realWidget; private: // Disabled copy constructor and operator= #if defined(Q_DISABLE_COPY) QGLOverlayWidget( const QGLOverlayWidget& ); QGLOverlayWidget& operator=( const QGLOverlayWidget& ); #endif }; QGLOverlayWidget::QGLOverlayWidget( const QGLFormat& format, QGLWidget* parent, const char* name, const QGLWidget* shareWidget ) : QGLWidget( format, parent, name, shareWidget ? shareWidget->olw : 0 ) { realWidget = parent; } void QGLOverlayWidget::initializeGL() { QColor transparentColor = context()->overlayTransparentColor(); if ( transparentColor.isValid() ) qglClearColor( transparentColor ); else tqWarning( "QGLOverlayWidget::initializeGL(): Could not get transparent color" ); realWidget->initializeOverlayGL(); } void QGLOverlayWidget::resizeGL( int w, int h ) { glViewport( 0, 0, w, h ); realWidget->resizeOverlayGL( w, h ); } void QGLOverlayWidget::paintGL() { realWidget->paintOverlayGL(); } #undef Bool #include "qgl_x11.moc" /***************************************************************************** QGLWidget UNIX/GLX-specific code *****************************************************************************/ void QGLWidget::init( QGLContext *context, const QGLWidget *shareWidget ) { qt_resolve_gl_symbols(); glcx = 0; olw = 0; autoSwap = TRUE; if ( !context->device() ) context->setDevice( this ); if ( shareWidget ) setContext( context, shareWidget->context() ); else setContext( context ); setBackgroundMode( NoBackground ); if ( isValid() && context->format().hasOverlay() ) { QCString olwName( name() ); olwName += "-QGL_internal_overlay_widget"; olw = new QGLOverlayWidget( QGLFormat::defaultOverlayFormat(), this, olwName, shareWidget ); if ( olw->isValid() ) { olw->setAutoBufferSwap( FALSE ); olw->setFocusProxy( this ); } else { delete olw; olw = 0; glcx->glFormat.setOverlay( FALSE ); } } } /*! \reimp */ void QGLWidget::reparent( QWidget* parent, WFlags f, const QPoint& p, bool showIt ) { if (glcx) glcx->doneCurrent(); QWidget::reparent( parent, f, p, FALSE ); if ( showIt ) show(); } void QGLWidget::setMouseTracking( bool enable ) { if ( olw ) olw->setMouseTracking( enable ); QWidget::setMouseTracking( enable ); } void QGLWidget::resizeEvent( QResizeEvent * ) { if ( !isValid() ) return; makeCurrent(); if ( !glcx->initialized() ) glInit(); glXWaitX(); resizeGL( width(), height() ); if ( olw ) olw->setGeometry( rect() ); } const QGLContext* QGLWidget::overlayContext() const { if ( olw ) return olw->context(); else return 0; } void QGLWidget::makeOverlayCurrent() { if ( olw ) olw->makeCurrent(); } void QGLWidget::updateOverlayGL() { if ( olw ) olw->updateGL(); } void QGLWidget::setContext( QGLContext *context, const QGLContext* shareContext, bool deleteOldContext ) { if ( context == 0 ) { #if defined(QT_CHECK_NULL) tqWarning( "QGLWidget::setContext: Cannot set null context" ); #endif return; } if ( !context->deviceIsPixmap() && context->device() != this ) { #if defined(QT_CHECK_STATE) tqWarning( "QGLWidget::setContext: Context must refer to this widget" ); #endif return; } if ( glcx ) glcx->doneCurrent(); QGLContext* oldcx = glcx; glcx = context; bool createFailed = FALSE; if ( !glcx->isValid() ) { if ( !glcx->create( shareContext ? shareContext : oldcx ) ) createFailed = TRUE; } if ( createFailed ) { if ( deleteOldContext ) delete oldcx; return; } if ( glcx->windowCreated() || glcx->deviceIsPixmap() ) { if ( deleteOldContext ) delete oldcx; return; } bool visible = isVisible(); if ( visible ) hide(); XVisualInfo *vi = (XVisualInfo*)glcx->vi; XSetWindowAttributes a; a.colormap = choose_cmap( x11Display(), vi ); // find best colormap a.background_pixel = backgroundColor().pixel( vi->screen ); a.border_pixel = black.pixel( vi->screen ); Window p = RootWindow( x11Display(), vi->screen ); if ( parentWidget() ) p = parentWidget()->winId(); Window w = XCreateWindow( x11Display(), p, x(), y(), width(), height(), 0, vi->depth, InputOutput, vi->visual, CWBackPixel|CWBorderPixel|CWColormap, &a ); Window *cmw; Window *cmwret; int count; if ( XGetWMColormapWindows( x11Display(), topLevelWidget()->winId(), &cmwret, &count ) ) { cmw = new Window[count+1]; memcpy( (char *)cmw, (char *)cmwret, sizeof(Window)*count ); XFree( (char *)cmwret ); int i; for ( i=0; i= count ) // append new window cmw[count++] = w; } else { count = 1; cmw = new Window[count]; cmw[0] = w; } #if defined(GLX_MESA_release_buffers) && defined(QGL_USE_MESA_EXT) if ( oldcx && oldcx->windowCreated() ) glXReleaseBuffersMESA( x11Display(), winId() ); #endif if ( deleteOldContext ) delete oldcx; oldcx = 0; create( w ); XSetWMColormapWindows( x11Display(), topLevelWidget()->winId(), cmw, count ); delete [] cmw; if ( visible ) show(); XFlush( x11Display() ); glcx->setWindowCreated( TRUE ); } bool QGLWidget::renderCxPm( QPixmap* pm ) { if ( ((XVisualInfo*)glcx->vi)->depth != pm->depth() ) return FALSE; GLXPixmap glPm; #if defined(GLX_MESA_pixmap_colormap) && defined(QGL_USE_MESA_EXT) glPm = glXCreateGLXPixmapMESA( x11Display(), (XVisualInfo*)glcx->vi, (Pixmap)pm->handle(), choose_cmap( pm->x11Display(), (XVisualInfo*)glcx->vi ) ); #else glPm = (Q_UINT32)glXCreateGLXPixmap( x11Display(), (XVisualInfo*)glcx->vi, (Pixmap)pm->handle() ); #endif if ( !glXMakeCurrent( x11Display(), glPm, (GLXContext)glcx->cx ) ) { glXDestroyGLXPixmap( x11Display(), glPm ); return FALSE; } glDrawBuffer( GL_FRONT ); if ( !glcx->initialized() ) glInit(); resizeGL( pm->width(), pm->height() ); paintGL(); glFlush(); makeCurrent(); glXDestroyGLXPixmap( x11Display(), glPm ); resizeGL( width(), height() ); return TRUE; } const QGLColormap & QGLWidget::colormap() const { return cmap; } /*\internal Store color values in the given colormap. */ static void qStoreColors( QWidget * tlw, Colormap cmap, const QGLColormap & cols ) { XColor c; QRgb color; for ( int i = 0; i < cols.size(); i++ ) { color = cols.entryRgb( i ); c.pixel = i; c.red = (ushort)( (qRed( color ) / 255.0) * 65535.0 + 0.5 ); c.green = (ushort)( (qGreen( color ) / 255.0) * 65535.0 + 0.5 ); c.blue = (ushort)( (qBlue( color ) / 255.0) * 65535.0 + 0.5 ); c.flags = DoRed | DoGreen | DoBlue; XStoreColor( tlw->x11Display(), cmap, &c ); } } /*\internal Check whether the given visual supports dynamic colormaps or not. */ static bool qCanAllocColors( QWidget * w ) { bool validVisual = FALSE; int numVisuals; long mask; XVisualInfo templ; XVisualInfo * visuals; VisualID id = XVisualIDFromVisual( (Visual *) w->topLevelWidget()->x11Visual() ); mask = VisualScreenMask; templ.screen = w->x11Screen(); visuals = XGetVisualInfo( w->x11Display(), mask, &templ, &numVisuals ); for ( int i = 0; i < numVisuals; i++ ) { if ( visuals[i].visualid == id ) { switch ( visuals[i].c_class ) { case TrueColor: case StaticColor: case StaticGray: case GrayScale: validVisual = FALSE; break; case DirectColor: case PseudoColor: validVisual = TRUE; break; } break; } } XFree( visuals ); if ( !validVisual ) return FALSE; return TRUE; } void QGLWidget::setColormap( const QGLColormap & c ) { QWidget * tlw = topLevelWidget(); // must return a valid widget cmap = c; if ( !cmap.d ) return; if ( !cmap.d->cmapHandle && !qCanAllocColors( this ) ) { tqWarning( "QGLWidget::setColormap: Cannot create a read/write " "colormap for this visual" ); return; } // If the child GL widget is not of the same visual class as the // toplevel widget we will get in trouble.. Window wid = tlw->winId(); Visual * vis = (Visual *) tlw->x11Visual();; VisualID cvId = XVisualIDFromVisual( (Visual *) x11Visual() ); VisualID tvId = XVisualIDFromVisual( (Visual *) tlw->x11Visual() ); if ( cvId != tvId ) { wid = winId(); vis = (Visual *) x11Visual(); } if ( !cmap.d->cmapHandle ) // allocate a cmap if necessary cmap.d->cmapHandle = XCreateColormap( x11Display(), wid, vis, AllocAll ); qStoreColors( this, (Colormap) cmap.d->cmapHandle, c ); XSetWindowColormap( x11Display(), wid, (Colormap) cmap.d->cmapHandle ); // tell the wm that this window has a special colormap Window * cmw; Window * cmwret; int count; if ( XGetWMColormapWindows( x11Display(), tlw->winId(), &cmwret, &count ) ) { cmw = new Window[count+1]; memcpy( (char *) cmw, (char *) cmwret, sizeof(Window) * count ); XFree( (char *) cmwret ); int i; for ( i = 0; i < count; i++ ) { if ( cmw[i] == winId() ) { break; } } if ( i >= count ) // append new window only if not in the list cmw[count++] = winId(); } else { count = 1; cmw = new Window[count]; cmw[0] = winId(); } XSetWMColormapWindows( x11Display(), tlw->winId(), cmw, count ); delete [] cmw; } /*! \internal Free up any allocated colormaps. This fn is only called for top-level widgets. */ void QGLWidget::cleanupColormaps() { if ( !cmap.d ) return; if ( cmap.d->cmapHandle ) { XFreeColormap( topLevelWidget()->x11Display(), (Colormap) cmap.d->cmapHandle ); cmap.d->cmapHandle = 0; } } void QGLWidget::macInternalFixBufferRect() { } #endif