1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
|
/*
** 2001 September 15
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
**
** May you do good and not evil.
** May you find forgiveness for yourself and forgive others.
** May you share freely, never taking more than you give.
**
*************************************************************************
** Header file for the Virtual DataBase Engine (VDBE)
**
** This header defines the interface to the virtual database engine
** or VDBE. The VDBE implements an abstract machine that runs a
** simple program to access and modify the underlying database.
**
** $Id: vdbe.h,v 1.71 2004/02/22 20:05:02 drh Exp $
*/
#ifndef _SQLITE_VDBE_H_
#define _SQLITE_VDBE_H_
#include <stdio.h>
/*
** A single VDBE is an opaque structure named "Vdbe". Only routines
** in the source file sqliteVdbe.c are allowed to see the insides
** of this structure.
*/
typedef struct Vdbe Vdbe;
/*
** A single instruction of the virtual machine has an opcode
** and as many as three operands. The instruction is recorded
** as an instance of the following structure:
*/
struct VdbeOp {
u8 opcode; /* What operation to perform */
int p1; /* First operand */
int p2; /* Second parameter (often the jump destination) */
char *p3; /* Third parameter */
int p3type; /* P3_STATIC, P3_DYNAMIC or P3_POINTER */
#ifdef VDBE_PROFILE
int cnt; /* Number of times this instruction was executed */
long long cycles; /* Total time spend executing this instruction */
#endif
};
typedef struct VdbeOp VdbeOp;
/*
** A smaller version of VdbeOp used for the VdbeAddOpList() function because
** it takes up less space.
*/
struct VdbeOpList {
u8 opcode; /* What operation to perform */
signed char p1; /* First operand */
short int p2; /* Second parameter (often the jump destination) */
char *p3; /* Third parameter */
};
typedef struct VdbeOpList VdbeOpList;
/*
** Allowed values of VdbeOp.p3type
*/
#define P3_NOTUSED 0 /* The P3 parameter is not used */
#define P3_DYNAMIC (-1) /* Pointer to a string obtained from sqliteMalloc() */
#define P3_STATIC (-2) /* Pointer to a static string */
#define P3_POINTER (-3) /* P3 is a pointer to some structure or object */
/*
** The following macro converts a relative address in the p2 field
** of a VdbeOp structure into a negative number so that
** sqliteVdbeAddOpList() knows that the address is relative. Calling
** the macro again restores the address.
*/
#define ADDR(X) (-1-(X))
/*
** The makefile scans the vdbe.c source file and creates the "opcodes.h"
** header file that defines a number for each opcode used by the VDBE.
*/
#include "opcodes.h"
/*
** Prototypes for the VDBE interface. See comments on the implementation
** for a description of what each of these routines does.
*/
Vdbe *sqliteVdbeCreate(sqlite*);
void sqliteVdbeCreateCallback(Vdbe*, int*);
int sqliteVdbeAddOp(Vdbe*,int,int,int);
int sqliteVdbeOp3(Vdbe*,int,int,int,const char *zP3,int);
int sqliteVdbeCode(Vdbe*,...);
int sqliteVdbeAddOpList(Vdbe*, int nOp, VdbeOpList const *aOp);
void sqliteVdbeChangeP1(Vdbe*, int addr, int P1);
void sqliteVdbeChangeP2(Vdbe*, int addr, int P2);
void sqliteVdbeChangeP3(Vdbe*, int addr, const char *zP1, int N);
void sqliteVdbeDequoteP3(Vdbe*, int addr);
int sqliteVdbeFindOp(Vdbe*, int, int);
VdbeOp *sqliteVdbeGetOp(Vdbe*, int);
int sqliteVdbeMakeLabel(Vdbe*);
void sqliteVdbeDelete(Vdbe*);
void sqliteVdbeMakeReady(Vdbe*,int,int);
int sqliteVdbeExec(Vdbe*);
int sqliteVdbeList(Vdbe*);
int sqliteVdbeFinalize(Vdbe*,char**);
void sqliteVdbeResolveLabel(Vdbe*, int);
int sqliteVdbeCurrentAddr(Vdbe*);
void sqliteVdbeTrace(Vdbe*,FILE*);
void sqliteVdbeCompressSpace(Vdbe*,int);
int sqliteVdbeReset(Vdbe*,char **);
int sqliteVdbeSetVariables(Vdbe*,int,const char**);
#endif
|