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/****************************************************************************
**
** Implementation of CDE-like style class
**
** Created : 981231
**
** Copyright (C) 1998-2008 Trolltech ASA. All rights reserved.
**
** This file is part of the widgets module of the Qt GUI Toolkit.
**
** This file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the files LICENSE.GPL2
** and LICENSE.GPL3 included in the packaging of this file.
** Alternatively you may (at your option) use any later version
** of the GNU General Public License if such license has been
** publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free Qt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at [email protected].
**
** This file may be used under the terms of the Q Public License as
** defined by Trolltech ASA and appearing in the file LICENSE.QPL
** included in the packaging of this file. Licensees holding valid Qt
** Commercial licenses may use this file in accordance with the Qt
** Commercial License Agreement provided with the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
#include "qcdestyle.h"
#if !defined(QT_NO_STYLE_CDE) || defined(QT_PLUGIN)
#include "qpainter.h"
#include "qdrawutil.h"
#include "qbutton.h"
#include <limits.h>
/*!
\class QCDEStyle qcdestyle.h
\brief The QCDEStyle class provides a CDE look and feel.
\ingroup appearance
This style provides a slightly improved Motif look similar to some
versions of the Common Desktop Environment (CDE). The main
differences are thinner frames and more modern radio buttons and
checkboxes. Together with a dark background and a bright
text/foreground color, the style looks quite attractive (at least
for Motif fans).
Note that the functions provided by QCDEStyle are
reimplementations of QStyle functions; see QStyle for their
documentation.
*/
/*!
Constructs a QCDEStyle.
If \a useHighlightCols is FALSE (the default), then the style will
polish the application's color palette to emulate the Motif way of
highlighting, which is a simple inversion between the base and the
text color.
*/
QCDEStyle::QCDEStyle( bool useHighlightCols ) : QMotifStyle( useHighlightCols )
{
}
/*!
Destroys the style.
*/
QCDEStyle::~QCDEStyle()
{
}
/*!\reimp
*/
int QCDEStyle::pixelMetric( PixelMetric metric, const QWidget *widget ) const
{
int ret;
switch( metric ) {
case PM_DefaultFrameWidth:
ret = 1;
break ;
case PM_MenuBarFrameWidth:
ret = 1;
break;
case PM_ScrollBarExtent:
ret = 13;
break;
default:
ret = QMotifStyle::pixelMetric( metric, widget );
break;
}
return ret;
}
/*! \reimp
*/
void QCDEStyle::drawControl( ControlElement element,
QPainter *p,
const QWidget *widget,
const QRect &r,
const QColorGroup &cg,
SFlags how,
const QStyleOption& opt ) const
{
switch( element ) {
case CE_MenuBarItem:
{
if ( how & Style_Active ) // active item
qDrawShadePanel( p, r, cg, TRUE, 1,
&cg.brush( QColorGroup::Button ) );
else // other item
p->fillRect( r, cg.brush( QColorGroup::Button ) );
QCommonStyle::drawControl( element, p, widget, r, cg, how, opt );
break;
}
default:
QMotifStyle::drawControl( element, p, widget, r, cg, how, opt );
break;
}
}
/*! \reimp
*/
void QCDEStyle::drawPrimitive( PrimitiveElement pe,
QPainter *p,
const QRect &r,
const QColorGroup &cg,
SFlags flags,
const QStyleOption& opt ) const
{
switch( pe ) {
case PE_Indicator: {
#ifndef QT_NO_BUTTON
bool down = flags & Style_Down;
bool on = flags & Style_On;
bool showUp = !( down ^ on );
QBrush fill = showUp || flags & Style_NoChange ? cg.brush( QColorGroup::Button ) : cg.brush( QColorGroup::Mid );
qDrawShadePanel( p, r, cg, !showUp, pixelMetric( PM_DefaultFrameWidth ), &cg.brush( QColorGroup::Button ) );
if ( !( flags & Style_Off ) ) {
QPointArray a( 7 * 2 );
int i, xx, yy;
xx = r.x() + 3;
yy = r.y() + 5;
for ( i = 0; i < 3; i++ ) {
a.setPoint( 2 * i, xx, yy );
a.setPoint( 2 * i + 1, xx, yy + 2 );
xx++; yy++;
}
yy -= 2;
for ( i = 3; i < 7; i++ ) {
a.setPoint( 2 * i, xx, yy );
a.setPoint( 2 * i + 1, xx, yy + 2 );
xx++; yy--;
}
if ( flags & Style_NoChange )
p->setPen( cg.dark() );
else
p->setPen( cg.foreground() );
p->drawLineSegments( a );
}
#endif
}
break;
case PE_ExclusiveIndicator:
{
#define QCOORDARRLEN(x) sizeof(x)/(sizeof(QCOORD)*2)
static const QCOORD pts1[] = { // up left lines
1,9, 1,8, 0,7, 0,4, 1,3, 1,2, 2,1, 3,1, 4,0, 7,0, 8,1, 9,1 };
static const QCOORD pts4[] = { // bottom right lines
2,10, 3,10, 4,11, 7,11, 8,10, 9,10, 10,9, 10,8, 11,7,
11,4, 10,3, 10,2 };
static const QCOORD pts5[] = { // inner fill
4,2, 7,2, 9,4, 9,7, 7,9, 4,9, 2,7, 2,4 };
bool down = flags & Style_Down;
bool on = flags & Style_On;
p->eraseRect( r );
QPointArray a( QCOORDARRLEN(pts1), pts1 );
a.translate( r.x(), r.y() );
p->setPen( ( down || on ) ? cg.dark() : cg.light() );
p->drawPolyline( a );
a.setPoints( QCOORDARRLEN(pts4), pts4 );
a.translate( r.x(), r.y() );
p->setPen( ( down || on ) ? cg.light() : cg.dark() );
p->drawPolyline( a );
a.setPoints( QCOORDARRLEN(pts5), pts5 );
a.translate( r.x(), r.y() );
QColor fillColor = on ? cg.dark() : cg.background();
p->setPen( fillColor );
p->setBrush( on ? cg.brush( QColorGroup::Dark ) :
cg.brush( QColorGroup::Background ) );
p->drawPolygon( a );
break;
}
case PE_ExclusiveIndicatorMask:
{
static const QCOORD pts1[] = {
// up left lines
1,9, 1,8, 0,7, 0,4, 1,3, 1,2, 2,1, 3,1, 4,0, 7,0, 8,1, 9,1,
// bottom right lines
10,2, 10,3, 11,4, 11,7, 10,8, 10,9, 9,10, 8,10, 7,11, 4,11, 3,10, 2,10
};
QPointArray a(QCOORDARRLEN(pts1), pts1);
a.translate(r.x(), r.y());
p->setPen(color1);
p->setBrush(color1);
p->drawPolygon(a);
break;
}
case PE_ArrowUp:
case PE_ArrowDown:
case PE_ArrowRight:
case PE_ArrowLeft: {
QRect rect = r;
QPointArray bFill; // fill polygon
QPointArray bTop; // top shadow.
QPointArray bBot; // bottom shadow.
QPointArray bLeft; // left shadow.
QWMatrix matrix; // xform matrix
bool vertical = pe == PE_ArrowUp || pe == PE_ArrowDown;
bool horizontal = !vertical;
int dim = rect.width() < rect.height() ? rect.width() : rect.height();
int colspec = 0x0000; // color specification array
if ( dim < 2 ) // too small arrow
return;
// adjust size and center (to fix rotation below)
if ( rect.width() > dim ) {
rect.setX( rect.x() + ( ( rect.width() - dim ) / 2 ) );
rect.setWidth( dim );
}
if ( rect.height() > dim ) {
rect.setY( rect.y() + ( ( rect.height() - dim ) / 2 ) );
rect.setHeight( dim );
}
if ( dim > 3 ) {
bFill.resize( dim & 1 ? 3 : 4 );
bTop.resize( 2 );
bBot.resize( 2 );
bLeft.resize( 2 );
bLeft.putPoints( 0, 2, 0, 0, 0, dim-1 );
bTop.putPoints( 0, 2, 1, 0, dim-1, dim/2 );
bBot.putPoints( 0, 2, 1, dim-1, dim-1, dim/2 );
if ( dim > 6 ) { // dim>6: must fill interior
bFill.putPoints( 0, 2, 1, dim-1, 1, 1 );
if ( dim & 1 ) // if size is an odd number
bFill.setPoint( 2, dim - 2, dim / 2 );
else
bFill.putPoints( 2, 2, dim-2, dim/2-1, dim-2, dim/2 );
}
} else {
if ( dim == 3 ) { // 3x3 arrow pattern
bLeft.setPoints( 4, 0,0, 0,2, 1,1, 1,1 );
bTop .setPoints( 2, 1,0, 1,0 );
bBot .setPoints( 2, 1,2, 2,1 );
} else { // 2x2 arrow pattern
bLeft.setPoints( 2, 0,0, 0,1 );
bTop .setPoints( 2, 1,0, 1,0 );
bBot .setPoints( 2, 1,1, 1,1 );
}
}
if ( pe == PE_ArrowUp || pe == PE_ArrowLeft ) {
matrix.translate( rect.x(), rect.y() );
if ( vertical ) {
matrix.translate( 0, rect.height() - 1 );
matrix.rotate( -90 );
} else {
matrix.translate( rect.width() - 1, rect.height() - 1 );
matrix.rotate( 180 );
}
if ( flags & Style_Down )
colspec = horizontal ? 0x2334 : 0x2343;
else
colspec = horizontal ? 0x1443 : 0x1434;
} else if ( pe == PE_ArrowDown || pe == PE_ArrowRight ) {
matrix.translate( rect.x(), rect.y() );
if ( vertical ) {
matrix.translate( rect.width()-1, 0 );
matrix.rotate( 90 );
}
if ( flags & Style_Down )
colspec = horizontal ? 0x2443 : 0x2434;
else
colspec = horizontal ? 0x1334 : 0x1343;
}
QColor *cols[5];
if ( flags & Style_Enabled ) {
cols[0] = 0;
cols[1] = (QColor *)&cg.button();
cols[2] = (QColor *)&cg.mid();
cols[3] = (QColor *)&cg.light();
cols[4] = (QColor *)&cg.dark();
} else {
cols[0] = 0;
cols[1] = (QColor *)&cg.button();
cols[2] = (QColor *)&cg.button();
cols[3] = (QColor *)&cg.button();
cols[4] = (QColor *)&cg.button();
}
#define CMID *cols[ (colspec>>12) & 0xf ]
#define CLEFT *cols[ (colspec>>8) & 0xf ]
#define CTOP *cols[ (colspec>>4) & 0xf ]
#define CBOT *cols[ colspec & 0xf ]
QPen savePen = p->pen(); // save current pen
QBrush saveBrush = p->brush(); // save current brush
QWMatrix wxm = p->worldMatrix();
QPen pen( NoPen );
QBrush brush = cg.brush( flags & Style_Enabled ? QColorGroup::Button :
QColorGroup::Mid );
p->setPen( pen );
p->setBrush( brush );
p->setWorldMatrix( matrix, TRUE ); // set transformation matrix
p->drawPolygon( bFill ); // fill arrow
p->setBrush( NoBrush ); // don't fill
p->setPen( CLEFT );
p->drawLineSegments( bLeft );
p->setPen( CBOT );
p->drawLineSegments( bBot );
p->setPen( CTOP );
p->drawLineSegments( bTop );
p->setWorldMatrix( wxm );
p->setBrush( saveBrush ); // restore brush
p->setPen( savePen ); // restore pen
#undef CMID
#undef CLEFT
#undef CTOP
#undef CBOT
}
break;
default:
QMotifStyle::drawPrimitive( pe, p, r, cg, flags, opt );
}
}
#endif
|