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authortpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2010-03-01 18:37:05 +0000
committertpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2010-03-01 18:37:05 +0000
commit145364a8af6a1fec06556221e66d4b724a62fc9a (patch)
tree53bd71a544008c518034f208d64c932dc2883f50 /src/sound/PlayableAudioFile.cpp
downloadrosegarden-145364a8af6a1fec06556221e66d4b724a62fc9a.tar.gz
rosegarden-145364a8af6a1fec06556221e66d4b724a62fc9a.zip
Added old abandoned KDE3 version of the RoseGarden MIDI tool
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/applications/rosegarden@1097595 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'src/sound/PlayableAudioFile.cpp')
-rw-r--r--src/sound/PlayableAudioFile.cpp1086
1 files changed, 1086 insertions, 0 deletions
diff --git a/src/sound/PlayableAudioFile.cpp b/src/sound/PlayableAudioFile.cpp
new file mode 100644
index 0000000..b5ddcf7
--- /dev/null
+++ b/src/sound/PlayableAudioFile.cpp
@@ -0,0 +1,1086 @@
+// -*- c-basic-offset: 4 -*-
+
+/*
+ Rosegarden
+ A sequencer and musical notation editor.
+
+ This program is Copyright 2000-2008
+ Guillaume Laurent <[email protected]>,
+ Chris Cannam <[email protected]>,
+ Richard Bown <[email protected]>
+
+ The moral right of the authors to claim authorship of this work
+ has been asserted.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License as
+ published by the Free Software Foundation; either version 2 of the
+ License, or (at your option) any later version. See the file
+ COPYING included with this distribution for more information.
+*/
+
+#include "PlayableAudioFile.h"
+#include <cassert>
+
+namespace Rosegarden
+{
+
+//#define DEBUG_RING_BUFFER_POOL 1
+//#define DEBUG_PLAYABLE 1
+//#define DEBUG_PLAYABLE_READ 1
+
+class RingBufferPool
+{
+public:
+ typedef float sample_t;
+
+ RingBufferPool(size_t bufferSize);
+ virtual ~RingBufferPool();
+
+ /**
+ * Set the default size for buffers. Buffers currently allocated
+ * will not be resized until they are returned.
+ */
+ void setBufferSize(size_t n);
+
+ size_t getBufferSize() const
+ {
+ return m_bufferSize;
+ }
+
+ /**
+ * Discard or create buffers as necessary so as to have n buffers
+ * in the pool. This will not discard any buffers that are
+ * currently allocated, so if more than n are allocated, more than
+ * n will remain.
+ */
+ void setPoolSize(size_t n);
+
+ size_t getPoolSize() const
+ {
+ return m_buffers.size();
+ }
+
+ /**
+ * Return true if n buffers available, false otherwise.
+ */
+ bool getBuffers(size_t n, RingBuffer<sample_t> **buffers);
+
+ /**
+ * Return a buffer to the pool.
+ */
+ void returnBuffer(RingBuffer<sample_t> *buffer);
+
+protected:
+ // Want to avoid memory allocation if possible when marking a buffer
+ // unallocated or allocated, so we use a single container for all
+
+ typedef std::pair<RingBuffer<sample_t> *, bool> AllocPair;
+ typedef std::vector<AllocPair> AllocList;
+ AllocList m_buffers;
+
+ size_t m_bufferSize;
+ size_t m_available;
+
+ pthread_mutex_t m_lock;
+};
+
+
+RingBufferPool::RingBufferPool(size_t bufferSize) :
+ m_bufferSize(bufferSize),
+ m_available(0)
+{
+ pthread_mutex_t initialisingMutex = PTHREAD_MUTEX_INITIALIZER;
+ memcpy(&m_lock, &initialisingMutex, sizeof(pthread_mutex_t));
+}
+
+RingBufferPool::~RingBufferPool()
+{
+ size_t allocatedCount = 0;
+ for (AllocList::iterator i = m_buffers.begin(); i != m_buffers.end(); ++i) {
+ if (i->second)
+ ++allocatedCount;
+ }
+
+ if (allocatedCount > 0) {
+ std::cerr << "WARNING: RingBufferPool::~RingBufferPool: deleting pool with " << allocatedCount << " allocated buffers" << std::endl;
+ }
+
+ for (AllocList::iterator i = m_buffers.begin(); i != m_buffers.end(); ++i) {
+ delete i->first;
+ }
+
+ m_buffers.clear();
+
+ pthread_mutex_destroy(&m_lock);
+}
+
+void
+RingBufferPool::setBufferSize(size_t n)
+{
+ if (m_bufferSize == n)
+ return ;
+
+ pthread_mutex_lock(&m_lock);
+
+#ifdef DEBUG_RING_BUFFER_POOL
+
+ std::cerr << "RingBufferPool::setBufferSize: from " << m_bufferSize
+ << " to " << n << std::endl;
+ int c = 0;
+#endif
+
+ for (AllocList::iterator i = m_buffers.begin(); i != m_buffers.end(); ++i) {
+ if (!i->second) {
+ delete i->first;
+ i->first = new RingBuffer<sample_t>(n);
+#ifdef DEBUG_RING_BUFFER_POOL
+
+ std::cerr << "Resized buffer " << c++ << std::endl;
+#endif
+
+ } else {
+#ifdef DEBUG_RING_BUFFER_POOL
+ std::cerr << "Buffer " << c++ << " is already in use, resizing in place" << std::endl;
+#endif
+
+ i->first->resize(n);
+ }
+ }
+
+ m_bufferSize = n;
+ pthread_mutex_unlock(&m_lock);
+}
+
+void
+RingBufferPool::setPoolSize(size_t n)
+{
+ pthread_mutex_lock(&m_lock);
+
+#ifdef DEBUG_RING_BUFFER_POOL
+
+ std::cerr << "RingBufferPool::setPoolSize: from " << m_buffers.size()
+ << " to " << n << std::endl;
+#endif
+
+ size_t allocatedCount = 0, count = 0;
+
+ for (AllocList::iterator i = m_buffers.begin(); i != m_buffers.end(); ++i) {
+ if (i->second)
+ ++allocatedCount;
+ ++count;
+ }
+
+ if (count > n) {
+ for (AllocList::iterator i = m_buffers.begin(); i != m_buffers.end(); ) {
+ if (!i->second) {
+ delete i->first;
+ m_buffers.erase(i);
+ if (--count == n)
+ break;
+ } else {
+ ++i;
+ }
+ }
+ }
+
+ while (count < n) {
+ m_buffers.push_back(AllocPair(new RingBuffer<sample_t>(m_bufferSize),
+ false));
+ ++count;
+ }
+
+ m_available = std::max(allocatedCount, n) - allocatedCount;
+
+#ifdef DEBUG_RING_BUFFER_POOL
+
+ std::cerr << "RingBufferPool::setPoolSize: have " << m_buffers.size()
+ << " buffers (" << allocatedCount << " allocated, " << m_available << " available)" << std::endl;
+#endif
+
+ pthread_mutex_unlock(&m_lock);
+}
+
+bool
+RingBufferPool::getBuffers(size_t n, RingBuffer<sample_t> **buffers)
+{
+ pthread_mutex_lock(&m_lock);
+
+ size_t count = 0;
+
+ for (AllocList::iterator i = m_buffers.begin(); i != m_buffers.end(); ++i) {
+ if (!i->second && ++count == n)
+ break;
+ }
+
+ if (count < n) {
+#ifdef DEBUG_RING_BUFFER_POOL
+ std::cerr << "RingBufferPool::getBuffers(" << n << "): not available (in pool of " << m_buffers.size() << "), resizing" << std::endl;
+#endif
+
+ AllocList newBuffers;
+
+ while (count < n) {
+ for (size_t i = 0; i < m_buffers.size(); ++i) {
+ newBuffers.push_back(m_buffers[i]);
+ }
+ for (size_t i = 0; i < m_buffers.size(); ++i) {
+ newBuffers.push_back(AllocPair(new RingBuffer<sample_t>(m_bufferSize),
+ false));
+ }
+ count += m_buffers.size();
+ m_available += m_buffers.size();
+ }
+
+ m_buffers = newBuffers;
+ }
+
+ count = 0;
+
+#ifdef DEBUG_RING_BUFFER_POOL
+
+ std::cerr << "RingBufferPool::getBuffers(" << n << "): available" << std::endl;
+#endif
+
+ for (AllocList::iterator i = m_buffers.begin(); i != m_buffers.end(); ++i) {
+ if (!i->second) {
+ i->second = true;
+ i->first->reset();
+ i->first->mlock();
+ buffers[count] = i->first;
+ --m_available;
+ if (++count == n)
+ break;
+ }
+ }
+
+#ifdef DEBUG_RING_BUFFER_POOL
+ std::cerr << "RingBufferPool::getBuffers: " << m_available << " remain in pool of " << m_buffers.size() << std::endl;
+#endif
+
+ pthread_mutex_unlock(&m_lock);
+ return true;
+}
+
+void
+RingBufferPool::returnBuffer(RingBuffer<sample_t> *buffer)
+{
+ pthread_mutex_lock(&m_lock);
+
+#ifdef DEBUG_RING_BUFFER_POOL
+
+ std::cerr << "RingBufferPool::returnBuffer" << std::endl;
+#endif
+
+ buffer->munlock();
+
+ for (AllocList::iterator i = m_buffers.begin(); i != m_buffers.end(); ++i) {
+ if (i->first == buffer) {
+ i->second = false;
+ ++m_available;
+ if (buffer->getSize() != m_bufferSize) {
+ delete buffer;
+ i->first = new RingBuffer<sample_t>(m_bufferSize);
+ }
+ }
+ }
+
+#ifdef DEBUG_RING_BUFFER_POOL
+ std::cerr << "RingBufferPool::returnBuffer: " << m_available << " remain in pool of " << m_buffers.size() << std::endl;
+#endif
+
+ pthread_mutex_unlock(&m_lock);
+}
+
+
+AudioCache PlayableAudioFile::m_smallFileCache;
+
+std::vector<PlayableAudioFile::sample_t *> PlayableAudioFile::m_workBuffers;
+size_t PlayableAudioFile::m_workBufferSize = 0;
+
+char *PlayableAudioFile::m_rawFileBuffer;
+size_t PlayableAudioFile::m_rawFileBufferSize = 0;
+
+RingBufferPool *PlayableAudioFile::m_ringBufferPool = 0;
+
+size_t PlayableAudioFile::m_xfadeFrames = 30;
+
+PlayableAudioFile::PlayableAudioFile(InstrumentId instrumentId,
+ AudioFile *audioFile,
+ const RealTime &startTime,
+ const RealTime &startIndex,
+ const RealTime &duration,
+ size_t bufferSize,
+ size_t smallFileSize,
+ int targetChannels,
+ int targetSampleRate) :
+ m_startTime(startTime),
+ m_startIndex(startIndex),
+ m_duration(duration),
+ m_file(0),
+ m_audioFile(audioFile),
+ m_instrumentId(instrumentId),
+ m_targetChannels(targetChannels),
+ m_targetSampleRate(targetSampleRate),
+ m_fileEnded(false),
+ m_firstRead(true),
+ m_runtimeSegmentId( -1),
+ m_isSmallFile(false),
+ m_currentScanPoint(RealTime::zeroTime),
+ m_smallFileScanFrame(0),
+ m_autoFade(false),
+ m_fadeInTime(RealTime::zeroTime),
+ m_fadeOutTime(RealTime::zeroTime)
+{
+#ifdef DEBUG_PLAYABLE
+ std::cerr << "PlayableAudioFile::PlayableAudioFile - creating " << this << " for instrument " << instrumentId << " with file " << (m_audioFile ? m_audioFile->getShortFilename() : "(none)") << std::endl;
+#endif
+
+ if (!m_ringBufferPool) {
+ //!!! Problematic -- how do we deal with different playable audio
+ // files requiring different buffer sizes? That shouldn't be the
+ // usual case, but it's not unthinkable.
+ m_ringBufferPool = new RingBufferPool(bufferSize);
+ } else {
+ m_ringBufferPool->setBufferSize
+ (std::max(bufferSize, m_ringBufferPool->getBufferSize()));
+ }
+
+ initialise(bufferSize, smallFileSize);
+}
+
+
+void
+PlayableAudioFile::setRingBufferPoolSizes(size_t n, size_t nframes)
+{
+ if (!m_ringBufferPool) {
+ m_ringBufferPool = new RingBufferPool(nframes);
+ } else {
+ m_ringBufferPool->setBufferSize
+ (std::max(nframes, m_ringBufferPool->getBufferSize()));
+ }
+ m_ringBufferPool->setPoolSize(n);
+}
+
+
+void
+PlayableAudioFile::initialise(size_t bufferSize, size_t smallFileSize)
+{
+#ifdef DEBUG_PLAYABLE
+ std::cerr << "PlayableAudioFile::initialise() " << this << std::endl;
+#endif
+
+ checkSmallFileCache(smallFileSize);
+
+ if (!m_isSmallFile) {
+
+ m_file = new std::ifstream(m_audioFile->getFilename().c_str(),
+ std::ios::in | std::ios::binary);
+
+ if (!*m_file) {
+ std::cerr << "ERROR: PlayableAudioFile::initialise: Failed to open audio file " << m_audioFile->getFilename() << std::endl;
+ delete m_file;
+ m_file = 0;
+ }
+ }
+
+ // Scan to the beginning of the data chunk we need
+ //
+#ifdef DEBUG_PLAYABLE
+ std::cerr << "PlayableAudioFile::initialise - scanning to " << m_startIndex << std::endl;
+#endif
+
+ if (m_file) {
+ scanTo(m_startIndex);
+ } else {
+ m_fileEnded = false;
+ m_currentScanPoint = m_startIndex;
+ m_smallFileScanFrame = RealTime::realTime2Frame
+ (m_currentScanPoint, m_audioFile->getSampleRate());
+ }
+
+#ifdef DEBUG_PLAYABLE
+ std::cerr << "PlayableAudioFile::initialise: buffer size is " << bufferSize << " frames, file size is " << m_audioFile->getSize() << std::endl;
+#endif
+
+ if (m_targetChannels <= 0)
+ m_targetChannels = m_audioFile->getChannels();
+ if (m_targetSampleRate <= 0)
+ m_targetSampleRate = m_audioFile->getSampleRate();
+
+ m_ringBuffers = new RingBuffer<sample_t> *[m_targetChannels];
+ for (int ch = 0; ch < m_targetChannels; ++ch) {
+ m_ringBuffers[ch] = 0;
+ }
+}
+
+PlayableAudioFile::~PlayableAudioFile()
+{
+ if (m_file) {
+ m_file->close();
+ delete m_file;
+ }
+
+ returnRingBuffers();
+ delete[] m_ringBuffers;
+ m_ringBuffers = 0;
+
+ if (m_isSmallFile) {
+ m_smallFileCache.decrementReference(m_audioFile);
+ }
+
+#ifdef DEBUG_PLAYABLE
+ // std::cerr << "PlayableAudioFile::~PlayableAudioFile - destroying - " << this << std::endl;
+#endif
+}
+
+void
+PlayableAudioFile::returnRingBuffers()
+{
+ for (int i = 0; i < m_targetChannels; ++i) {
+ if (m_ringBuffers[i]) {
+ m_ringBufferPool->returnBuffer(m_ringBuffers[i]);
+ m_ringBuffers[i] = 0;
+ }
+ }
+}
+
+bool
+PlayableAudioFile::scanTo(const RealTime &time)
+{
+#ifdef DEBUG_PLAYABLE_READ
+ std::cerr << "PlayableAudioFile::scanTo(" << time << ")" << std::endl;
+#endif
+
+ m_fileEnded = false; // until we know otherwise -- this flag is an
+ // optimisation, not a reliable record
+
+ bool ok = false;
+
+ if (m_isSmallFile) {
+
+ m_currentScanPoint = time;
+ m_smallFileScanFrame = RealTime::realTime2Frame
+ (time, m_audioFile->getSampleRate());
+#ifdef DEBUG_PLAYABLE_READ
+ std::cerr << "... maps to frame " << m_smallFileScanFrame << std::endl;
+#endif
+ ok = true;
+
+ } else {
+
+ ok = m_audioFile->scanTo(m_file, time);
+ if (ok) {
+ m_currentScanPoint = time;
+ }
+ }
+
+#ifdef DEBUG_PLAYABLE_READ
+ std::cerr << "PlayableAudioFile::scanTo(" << time << "): set m_currentScanPoint to " << m_currentScanPoint << std::endl;
+#endif
+
+ m_firstRead = true; // so we know to xfade in
+
+ return ok;
+}
+
+
+size_t
+PlayableAudioFile::getSampleFramesAvailable()
+{
+ size_t actual = 0;
+
+ if (m_isSmallFile) {
+ size_t cchannels;
+ size_t cframes;
+ (void)m_smallFileCache.getData(m_audioFile, cchannels, cframes);
+ if (cframes > m_smallFileScanFrame)
+ return cframes - m_smallFileScanFrame;
+ else
+ return 0;
+ }
+
+ for (int ch = 0; ch < m_targetChannels; ++ch) {
+ if (!m_ringBuffers[ch])
+ return 0;
+ size_t thisChannel = m_ringBuffers[ch]->getReadSpace();
+ if (ch == 0 || thisChannel < actual)
+ actual = thisChannel;
+ }
+
+#ifdef DEBUG_PLAYABLE
+ std::cerr << "PlayableAudioFile(" << (m_audioFile ? m_audioFile->getShortFilename() : "(none)") << " " << this << ")::getSampleFramesAvailable: have " << actual << std::endl;
+#endif
+
+ return actual;
+}
+
+size_t
+PlayableAudioFile::addSamples(std::vector<sample_t *> &destination,
+ size_t channels, size_t nframes, size_t offset)
+{
+#ifdef DEBUG_PLAYABLE_READ
+ std::cerr << "PlayableAudioFile::addSamples(" << nframes << "): channels " << channels << ", my target channels " << m_targetChannels << std::endl;
+#endif
+
+ if (!m_isSmallFile) {
+
+ size_t qty = 0;
+ bool done = m_fileEnded;
+
+ for (int ch = 0; ch < int(channels) && ch < m_targetChannels; ++ch) {
+ if (!m_ringBuffers[ch])
+ return 0; //!!! fatal
+ size_t here = m_ringBuffers[ch]->readAdding(destination[ch] + offset, nframes);
+ if (ch == 0 || here < qty)
+ qty = here;
+ if (done && (m_ringBuffers[ch]->getReadSpace() > 0))
+ done = false;
+ }
+
+ for (int ch = channels; ch < m_targetChannels; ++ch) {
+ m_ringBuffers[ch]->skip(nframes);
+ }
+
+ if (done) {
+#ifdef DEBUG_PLAYABLE_READ
+ std::cerr << "PlayableAudioFile::addSamples(" << nframes << "): reached end, returning buffers" << std::endl;
+#endif
+
+ returnRingBuffers();
+ }
+
+#ifdef DEBUG_PLAYABLE_READ
+ std::cerr << "PlayableAudioFile::addSamples(" << nframes << "): returning " << qty << " frames (at least " << (m_ringBuffers[0] ? m_ringBuffers[0]->getReadSpace() : 0) << " remaining)" << std::endl;
+#endif
+
+ return qty;
+
+ } else {
+
+ size_t cchannels;
+ size_t cframes;
+ float **cached = m_smallFileCache.getData(m_audioFile, cchannels, cframes);
+
+ if (!cached) {
+ std::cerr << "WARNING: PlayableAudioFile::addSamples: Failed to find small file in cache" << std::endl;
+ m_isSmallFile = false;
+ } else {
+
+ size_t scanFrame = m_smallFileScanFrame;
+
+ if (scanFrame >= cframes) {
+ m_fileEnded = true;
+ return 0;
+ }
+
+ size_t endFrame = scanFrame + nframes;
+ size_t n = nframes;
+
+ if (endFrame >= cframes) {
+ m_fileEnded = true;
+ n = cframes - scanFrame;
+ }
+
+#ifdef DEBUG_PLAYABLE_READ
+ std::cerr << "PlayableAudioFile::addSamples: it's a small file: want frames " << scanFrame << " to " << endFrame << " of " << cframes << std::endl;
+#endif
+
+ size_t xfadeIn = (m_firstRead ? m_xfadeFrames : 0);
+ size_t xfadeOut = (m_fileEnded ? m_xfadeFrames : 0);
+
+ // all this could be neater!
+
+ if (channels == 1 && cchannels == 2) { // mix
+ for (size_t i = 0; i < n; ++i) {
+ sample_t v =
+ cached[0][scanFrame + i] +
+ cached[1][scanFrame + i];
+ // if ((i + 1) < xfadeIn)
+ // v = (v * (i + 1)) / xfadeIn;
+ //if ((n - i) < xfadeOut)
+ // v = (v * (n - i)) / xfadeOut;
+ destination[0][i + offset] += v;
+ }
+ } else {
+ for (size_t ch = 0; ch < channels; ++ch) {
+ int sch = ch;
+ if (ch >= cchannels) {
+ if (channels == 2 && cchannels == 1)
+ sch = 0;
+ else
+ break;
+ } else {
+ for (size_t i = 0; i < n; ++i) {
+ sample_t v = cached[sch][scanFrame + i];
+ // if ((i + 1) < xfadeIn)
+ // v = (v * (i + 1)) / xfadeIn;
+ //if ((n - i) < xfadeOut)
+ // v = (v * (n - i)) / xfadeOut;
+ destination[ch][i + offset] += v;
+ }
+ }
+ }
+ }
+
+ m_smallFileScanFrame += nframes;
+ m_currentScanPoint = m_currentScanPoint +
+ RealTime::frame2RealTime(nframes, m_targetSampleRate);
+ return nframes;
+ }
+ }
+
+ return 0;
+}
+
+void
+PlayableAudioFile::checkSmallFileCache(size_t smallFileSize)
+{
+ if (m_smallFileCache.has(m_audioFile)) {
+
+#ifdef DEBUG_PLAYABLE
+ std::cerr << "PlayableAudioFile::checkSmallFileCache: Found file in small file cache" << std::endl;
+#endif
+
+ m_smallFileCache.incrementReference(m_audioFile);
+ m_isSmallFile = true;
+
+ } else if (m_audioFile->getSize() <= smallFileSize) {
+
+ std::ifstream file(m_audioFile->getFilename().c_str(),
+ std::ios::in | std::ios::binary);
+
+ if (!file) {
+ std::cerr << "ERROR: PlayableAudioFile::checkSmallFileCache: Failed to open audio file " << m_audioFile->getFilename() << std::endl;
+ return ;
+ }
+
+#ifdef DEBUG_PLAYABLE
+ std::cerr << "PlayableAudioFile::checkSmallFileCache: Adding file to small file cache" << std::endl;
+#endif
+
+ // We always encache files with their original number of
+ // channels (because they might be called for in any channel
+ // configuration subsequently) but with the current sample
+ // rate, not their original one.
+
+ m_audioFile->scanTo(&file, RealTime::zeroTime);
+
+ size_t reqd = m_audioFile->getSize() / m_audioFile->getBytesPerFrame();
+ unsigned char *buffer = new unsigned char[m_audioFile->getSize()];
+ size_t obtained = m_audioFile->getSampleFrames(&file, (char *)buffer, reqd);
+
+// std::cerr <<"obtained=" << obtained << std::endl;
+
+ size_t nch = getSourceChannels();
+ size_t nframes = obtained;
+ if (int(getSourceSampleRate()) != m_targetSampleRate) {
+#ifdef DEBUG_PLAYABLE
+ std::cerr << "PlayableAudioFile::checkSmallFileCache: Resampling badly from " << getSourceSampleRate() << " to " << m_targetSampleRate << std::endl;
+#endif
+ nframes = size_t(float(nframes) * float(m_targetSampleRate) /
+ float(getSourceSampleRate()));
+ }
+
+ std::vector<sample_t *> samples;
+ for (size_t ch = 0; ch < nch; ++ch) {
+ samples.push_back(new sample_t[nframes]);
+ }
+
+ if (!m_audioFile->decode(buffer,
+ obtained * m_audioFile->getBytesPerFrame(),
+ m_targetSampleRate,
+ nch,
+ nframes,
+ samples)) {
+ std::cerr << "PlayableAudioFile::checkSmallFileCache: failed to decode file" << std::endl;
+ } else {
+ sample_t **toCache = new sample_t * [nch];
+ for (size_t ch = 0; ch < nch; ++ch) {
+ toCache[ch] = samples[ch];
+ }
+ m_smallFileCache.addData(m_audioFile, nch, nframes, toCache);
+ m_isSmallFile = true;
+ }
+
+ delete[] buffer;
+
+ file.close();
+ }
+
+ if (m_isSmallFile) {
+ if (m_file) {
+ m_file->close();
+ delete m_file;
+ m_file = 0;
+ }
+ }
+}
+
+
+void
+PlayableAudioFile::fillBuffers()
+{
+#ifdef DEBUG_PLAYABLE
+ if (m_audioFile) {
+ std::cerr << "PlayableAudioFile(" << m_audioFile->getShortFilename() << ")::fillBuffers() [async] -- scanning to " << m_startIndex << std::endl;
+ } else {
+ std::cerr << "PlayableAudioFile::fillBuffers() [async] -- scanning to " << m_startIndex << std::endl;
+ }
+#endif
+
+ if (!m_isSmallFile && (!m_file || !*m_file)) {
+ m_file = new std::ifstream(m_audioFile->getFilename().c_str(),
+ std::ios::in | std::ios::binary);
+ if (!*m_file) {
+ std::cerr << "ERROR: PlayableAudioFile::fillBuffers: Failed to open audio file " << m_audioFile->getFilename() << std::endl;
+ delete m_file;
+ m_file = 0;
+ return ;
+ }
+ }
+
+ scanTo(m_startIndex);
+ updateBuffers();
+}
+
+void
+PlayableAudioFile::clearBuffers()
+{
+ returnRingBuffers();
+}
+
+bool
+PlayableAudioFile::fillBuffers(const RealTime &currentTime)
+{
+#ifdef DEBUG_PLAYABLE
+ if (!m_isSmallFile) {
+ if (m_audioFile) {
+ std::cerr << "PlayableAudioFile(" << m_audioFile->getShortFilename() << " " << this << ")::fillBuffers(" << currentTime << "):\n my start time " << m_startTime << ", start index " << m_startIndex << ", duration " << m_duration << std::endl;
+ } else {
+ std::cerr << "PlayableAudioFile::fillBuffers(" << currentTime << "): my start time " << m_startTime << ", start index " << m_startIndex << ", duration " << m_duration << std::endl;
+ }
+ }
+#endif
+
+ if (currentTime > m_startTime + m_duration) {
+
+#ifdef DEBUG_PLAYABLE
+ std::cerr << "PlayableAudioFile::fillBuffers: seeking past end, returning buffers" << std::endl;
+#endif
+
+ returnRingBuffers();
+ return true;
+ }
+
+ if (!m_isSmallFile && (!m_file || !*m_file)) {
+ m_file = new std::ifstream(m_audioFile->getFilename().c_str(),
+ std::ios::in | std::ios::binary);
+ if (!*m_file) {
+ std::cerr << "ERROR: PlayableAudioFile::fillBuffers: Failed to open audio file " << m_audioFile->getFilename() << std::endl;
+ delete m_file;
+ m_file = 0;
+ return false;
+ }
+ scanTo(m_startIndex);
+ }
+
+ RealTime scanTime = m_startIndex;
+
+ if (currentTime > m_startTime) {
+ scanTime = m_startIndex + currentTime - m_startTime;
+ }
+
+ // size_t scanFrames = RealTime::realTime2Frame
+ // (scanTime,
+ // m_isSmallFile ? m_targetSampleRate : m_audioFile->getSampleRate());
+
+ if (scanTime != m_currentScanPoint) {
+ scanTo(scanTime);
+ }
+
+ if (!m_isSmallFile) {
+ for (int i = 0; i < m_targetChannels; ++i) {
+ if (m_ringBuffers[i])
+ m_ringBuffers[i]->reset();
+ }
+ updateBuffers();
+ }
+
+ return true;
+}
+
+bool
+PlayableAudioFile::updateBuffers()
+{
+ if (m_isSmallFile)
+ return false;
+ if (!m_file)
+ return false;
+
+ if (m_fileEnded) {
+#ifdef DEBUG_PLAYABLE_READ
+ std::cerr << "PlayableAudioFile::updateBuffers: at end of file already" << std::endl;
+#endif
+
+ return false;
+ }
+
+ if (!m_ringBuffers[0]) {
+
+ if (m_targetChannels < 0) {
+ std::cerr << "WARNING: PlayableAudioFile::updateBuffers: m_targetChannels < 0, can't allocate ring buffers" << std::endl;
+ return false;
+ }
+
+ // need a buffer: can we get one?
+ if (!m_ringBufferPool->getBuffers(m_targetChannels, m_ringBuffers)) {
+ std::cerr << "WARNING: PlayableAudioFile::updateBuffers: no ring buffers available" << std::endl;
+ return false;
+ }
+ }
+
+ size_t nframes = 0;
+
+ for (int ch = 0; ch < m_targetChannels; ++ch) {
+ if (!m_ringBuffers[ch])
+ continue;
+ size_t writeSpace = m_ringBuffers[ch]->getWriteSpace();
+ if (ch == 0 || writeSpace < nframes)
+ nframes = writeSpace;
+ }
+
+ if (nframes == 0) {
+#ifdef DEBUG_PLAYABLE_READ
+ std::cerr << "PlayableAudioFile::updateBuffers: frames == 0, ignoring" << std::endl;
+#endif
+
+ return false;
+ }
+
+#ifdef DEBUG_PLAYABLE_READ
+ std::cerr << "PlayableAudioFile::updateBuffers: want " << nframes << " frames" << std::endl;
+#endif
+
+
+ RealTime block = RealTime::frame2RealTime(nframes, m_targetSampleRate);
+ if (m_currentScanPoint + block >= m_startIndex + m_duration) {
+ block = m_startIndex + m_duration - m_currentScanPoint;
+ if (block <= RealTime::zeroTime)
+ nframes = 0;
+ else
+ nframes = RealTime::realTime2Frame(block, m_targetSampleRate);
+ m_fileEnded = true;
+ }
+
+ size_t fileFrames = nframes;
+ if (m_targetSampleRate != int(getSourceSampleRate())) {
+ fileFrames = size_t(float(fileFrames) * float(getSourceSampleRate()) /
+ float(m_targetSampleRate));
+ }
+
+#ifdef DEBUG_PLAYABLE_READ
+ std::cerr << "Want " << fileFrames << " (" << block << ") from file (" << (m_duration + m_startIndex - m_currentScanPoint - block) << " to go)" << std::endl;
+#endif
+
+ //!!! need to be doing this in initialise, want to avoid allocations here
+ if ((getBytesPerFrame() * fileFrames) > m_rawFileBufferSize) {
+ delete[] m_rawFileBuffer;
+ m_rawFileBufferSize = getBytesPerFrame() * fileFrames;
+#ifdef DEBUG_PLAYABLE_READ
+
+ std::cerr << "Expanding raw file buffer to " << m_rawFileBufferSize << " chars" << std::endl;
+#endif
+
+ m_rawFileBuffer = new char[m_rawFileBufferSize];
+ }
+
+ size_t obtained =
+ m_audioFile->getSampleFrames(m_file, m_rawFileBuffer, fileFrames);
+
+ if (obtained < fileFrames || m_file->eof()) {
+ m_fileEnded = true;
+ }
+
+#ifdef DEBUG_PLAYABLE
+ std::cerr << "requested " << fileFrames << " frames from file for " << nframes << " frames, got " << obtained << " frames" << std::endl;
+#endif
+
+ if (nframes > m_workBufferSize) {
+
+ for (size_t i = 0; i < m_workBuffers.size(); ++i) {
+ delete[] m_workBuffers[i];
+ }
+
+ m_workBuffers.clear();
+ m_workBufferSize = nframes;
+#ifdef DEBUG_PLAYABLE_READ
+
+ std::cerr << "Expanding work buffer to " << m_workBufferSize << " frames" << std::endl;
+#endif
+
+ for (int i = 0; i < m_targetChannels; ++i) {
+ m_workBuffers.push_back(new sample_t[m_workBufferSize]);
+ }
+
+ } else {
+
+ while (m_targetChannels > m_workBuffers.size()) {
+ m_workBuffers.push_back(new sample_t[m_workBufferSize]);
+ }
+ }
+
+ if (m_audioFile->decode((const unsigned char *)m_rawFileBuffer,
+ obtained * getBytesPerFrame(),
+ m_targetSampleRate,
+ m_targetChannels,
+ nframes,
+ m_workBuffers,
+ false)) {
+
+ /*!!! No -- GUI and notification side of things isn't up to this yet,
+ so comment it out just in case
+
+ if (m_autoFade) {
+
+ if (m_currentScanPoint < m_startIndex + m_fadeInTime) {
+
+ size_t fadeSamples =
+ RealTime::realTime2Frame(m_fadeInTime, getTargetSampleRate());
+ size_t originSamples =
+ RealTime::realTime2Frame(m_currentScanPoint - m_startIndex,
+ getTargetSampleRate());
+
+ for (size_t i = 0; i < nframes; ++i) {
+ if (i + originSamples > fadeSamples) {
+ break;
+ }
+ float gain = float(i + originSamples) / float(fadeSamples);
+ for (int ch = 0; ch < m_targetChannels; ++ch) {
+ m_workBuffers[ch][i] *= gain;
+ }
+ }
+ }
+
+ if (m_currentScanPoint + block >
+ m_startIndex + m_duration - m_fadeOutTime) {
+
+ size_t fadeSamples =
+ RealTime::realTime2Frame(m_fadeOutTime, getTargetSampleRate());
+ size_t originSamples = // counting from end
+ RealTime::realTime2Frame
+ (m_startIndex + m_duration - m_currentScanPoint,
+ getTargetSampleRate());
+
+ for (size_t i = 0; i < nframes; ++i) {
+ float gain = 1.0;
+ if (originSamples < i) gain = 0.0;
+ else {
+ size_t fromEnd = originSamples - i;
+ if (fromEnd < fadeSamples) {
+ gain = float(fromEnd) / float(fadeSamples);
+ }
+ }
+ for (int ch = 0; ch < m_targetChannels; ++ch) {
+ m_workBuffers[ch][i] *= gain;
+ }
+ }
+ }
+ }
+ */
+
+ m_currentScanPoint = m_currentScanPoint + block;
+
+ for (int ch = 0; ch < m_targetChannels; ++ch) {
+
+ if (m_firstRead || m_fileEnded) {
+ float xfade = std::min(m_xfadeFrames, nframes);
+ if (m_firstRead) {
+ for (size_t i = 0; i < xfade; ++i) {
+ m_workBuffers[ch][i] *= float(i + 1) / xfade;
+ }
+ }
+ if (m_fileEnded) {
+ for (size_t i = 0; i < xfade; ++i) {
+ m_workBuffers[ch][nframes - i - 1] *=
+ float(i + 1) / xfade;
+ }
+ }
+ }
+
+ if (m_ringBuffers[ch]) {
+ m_ringBuffers[ch]->write(m_workBuffers[ch], nframes);
+ }
+ }
+ }
+
+ m_firstRead = false;
+
+ if (obtained < fileFrames) {
+ if (m_file) {
+ m_file->close();
+ delete m_file;
+ m_file = 0;
+ }
+ }
+
+ return true;
+}
+
+
+// How many channels in the base AudioFile?
+//
+unsigned int
+PlayableAudioFile::getSourceChannels()
+{
+ if (m_audioFile) {
+ return m_audioFile->getChannels();
+ }
+ return 0;
+}
+
+unsigned int
+PlayableAudioFile::getTargetChannels()
+{
+ return m_targetChannels;
+}
+
+unsigned int
+PlayableAudioFile::getBytesPerFrame()
+{
+ if (m_audioFile) {
+ return m_audioFile->getBytesPerFrame();
+ }
+ return 0;
+}
+
+unsigned int
+PlayableAudioFile::getSourceSampleRate()
+{
+ if (m_audioFile) {
+ return m_audioFile->getSampleRate();
+ }
+ return 0;
+}
+
+unsigned int
+PlayableAudioFile::getTargetSampleRate()
+{
+ return m_targetSampleRate;
+}
+
+
+// How many bits per sample in the base AudioFile?
+//
+unsigned int
+PlayableAudioFile::getBitsPerSample()
+{
+ if (m_audioFile) {
+ return m_audioFile->getBitsPerSample();
+ }
+ return 0;
+}
+
+
+}
+