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+// -*- c-basic-offset: 4 -*-
+
+/*
+ Rosegarden
+ A sequencer and musical notation editor.
+
+ This program is Copyright 2000-2008
+ Guillaume Laurent <[email protected]>,
+ Chris Cannam <[email protected]>,
+ Richard Bown <[email protected]>
+
+ The moral right of the authors to claim authorship of this work
+ has been asserted.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License as
+ published by the Free Software Foundation; either version 2 of the
+ License, or (at your option) any later version. See the file
+ COPYING included with this distribution for more information.
+*/
+
+
+// Resource Interchange File Formt - a chunk based audio
+// file format. Type of chunk varies with specialisation
+// of this class - WAV files are a specialisation with just
+// a format chunk, BWF has more chunks.
+//
+//
+
+#ifndef _RIFFAUDIOFILE_H_
+#define _RIFFAUDIOFILE_H_
+
+#include <string>
+#include <vector>
+
+#include "AudioFile.h"
+#include "RealTime.h"
+
+namespace Rosegarden
+{
+
+class RIFFAudioFile : public AudioFile
+{
+public:
+ RIFFAudioFile(unsigned int id,
+ const std::string &name,
+ const std::string &fileName);
+
+ RIFFAudioFile(const std::string &fileName,
+ unsigned int channels,
+ unsigned int sampleRate,
+ unsigned int bytesPerSecond,
+ unsigned int bytesPerFrame,
+ unsigned int bitsPerSample);
+
+ ~RIFFAudioFile();
+
+ typedef enum {
+ PCM,
+ FLOAT
+ } SubFormat;
+
+ // Our main control methods - again keeping abstract at this level
+ //
+ //virtual bool open() = 0;
+ //virtual bool write() = 0;
+ //virtual void close() = 0;
+
+ // Show the information we have on this file
+ //
+ virtual void printStats();
+
+ // Slightly dodgy code here - we keep these functions here
+ // because I don't want to duplicate them in PlayableRIFFAudioFile
+ // and also don't want that class to inherit this one.
+ //
+ // Of course the file handle we use in might be pointing to
+ // any file - for the most part we just assume it's an audio
+ // file.
+ //
+ //
+ // Move file pointer to relative time in data chunk -
+ // shouldn't be less than zero. Returns true if the
+ // scan time was valid and successful.
+ //
+ virtual bool scanTo(const RealTime &time);
+ virtual bool scanTo(std::ifstream *file, const RealTime &time);
+
+ // Scan forward in a file by a certain amount of time
+ //
+ virtual bool scanForward(const RealTime &time);
+ virtual bool scanForward(std::ifstream *file, const RealTime &time);
+
+ // Return a number of samples - caller will have to
+ // de-interleave n-channel samples themselves.
+ //
+ virtual std::string getSampleFrames(std::ifstream *file,
+ unsigned int frames);
+ virtual unsigned int getSampleFrames(std::ifstream *file,
+ char *buf,
+ unsigned int frames);
+ virtual std::string getSampleFrames(unsigned int frames);
+
+ // Return a number of (possibly) interleaved samples
+ // over a time slice from current file pointer position.
+ //
+ virtual std::string getSampleFrameSlice(std::ifstream *file,
+ const RealTime &time);
+ virtual std::string getSampleFrameSlice(const RealTime &time);
+
+ // Append a string of samples to an already open (for writing)
+ // audio file.
+ //
+ virtual bool appendSamples(const std::string &buffer);
+ virtual bool appendSamples(const char *buf, unsigned int frames);
+
+ // Get the length of the sample in Seconds/Microseconds
+ //
+ virtual RealTime getLength();
+
+ // Accessors
+ //
+ virtual unsigned int getBytesPerFrame() { return m_bytesPerFrame; }
+ unsigned int getBytesPerSecond() { return m_bytesPerSecond; }
+
+ // Allow easy identification of wav file type
+ //
+ static AudioFileType identifySubType(const std::string &filename);
+
+ // Convert a single sample from byte format, given the right
+ // number of bytes for the sample width
+ float convertBytesToSample(const unsigned char *bytes);
+
+ // Decode and de-interleave the given samples that were retrieved
+ // from this file or another with the same format as it. Place
+ // the results in the given float buffer. Return true for
+ // success. This function does crappy resampling if necessary.
+ //
+ virtual bool decode(const unsigned char *sourceData,
+ size_t sourceBytes,
+ size_t targetSampleRate,
+ size_t targetChannels,
+ size_t targetFrames,
+ std::vector<float *> &targetData,
+ bool addToResultBuffers = false) = 0;
+
+protected:
+ //virtual void parseHeader(const std::string &header);
+ //virtual void parseBody();
+
+ // Find and read in the format chunk of a RIFF file - without
+ // this chunk we don't actually have a RIFF file.
+ //
+ void readFormatChunk();
+
+ // Write out the Format chunk from the internal data we have
+ //
+ void writeFormatChunk();
+
+ SubFormat m_subFormat;
+ unsigned int m_bytesPerSecond;
+ unsigned int m_bytesPerFrame;
+};
+
+}
+
+
+#endif // _RIFFAUDIOFILE_H_