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Diffstat (limited to 'src/sound/RIFFAudioFile.h')
-rw-r--r-- | src/sound/RIFFAudioFile.h | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/src/sound/RIFFAudioFile.h b/src/sound/RIFFAudioFile.h new file mode 100644 index 0000000..a846306 --- /dev/null +++ b/src/sound/RIFFAudioFile.h @@ -0,0 +1,168 @@ +// -*- c-basic-offset: 4 -*- + +/* + Rosegarden + A sequencer and musical notation editor. + + This program is Copyright 2000-2008 + Guillaume Laurent <[email protected]>, + Chris Cannam <[email protected]>, + Richard Bown <[email protected]> + + The moral right of the authors to claim authorship of this work + has been asserted. + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License as + published by the Free Software Foundation; either version 2 of the + License, or (at your option) any later version. See the file + COPYING included with this distribution for more information. +*/ + + +// Resource Interchange File Formt - a chunk based audio +// file format. Type of chunk varies with specialisation +// of this class - WAV files are a specialisation with just +// a format chunk, BWF has more chunks. +// +// + +#ifndef _RIFFAUDIOFILE_H_ +#define _RIFFAUDIOFILE_H_ + +#include <string> +#include <vector> + +#include "AudioFile.h" +#include "RealTime.h" + +namespace Rosegarden +{ + +class RIFFAudioFile : public AudioFile +{ +public: + RIFFAudioFile(unsigned int id, + const std::string &name, + const std::string &fileName); + + RIFFAudioFile(const std::string &fileName, + unsigned int channels, + unsigned int sampleRate, + unsigned int bytesPerSecond, + unsigned int bytesPerFrame, + unsigned int bitsPerSample); + + ~RIFFAudioFile(); + + typedef enum { + PCM, + FLOAT + } SubFormat; + + // Our main control methods - again keeping abstract at this level + // + //virtual bool open() = 0; + //virtual bool write() = 0; + //virtual void close() = 0; + + // Show the information we have on this file + // + virtual void printStats(); + + // Slightly dodgy code here - we keep these functions here + // because I don't want to duplicate them in PlayableRIFFAudioFile + // and also don't want that class to inherit this one. + // + // Of course the file handle we use in might be pointing to + // any file - for the most part we just assume it's an audio + // file. + // + // + // Move file pointer to relative time in data chunk - + // shouldn't be less than zero. Returns true if the + // scan time was valid and successful. + // + virtual bool scanTo(const RealTime &time); + virtual bool scanTo(std::ifstream *file, const RealTime &time); + + // Scan forward in a file by a certain amount of time + // + virtual bool scanForward(const RealTime &time); + virtual bool scanForward(std::ifstream *file, const RealTime &time); + + // Return a number of samples - caller will have to + // de-interleave n-channel samples themselves. + // + virtual std::string getSampleFrames(std::ifstream *file, + unsigned int frames); + virtual unsigned int getSampleFrames(std::ifstream *file, + char *buf, + unsigned int frames); + virtual std::string getSampleFrames(unsigned int frames); + + // Return a number of (possibly) interleaved samples + // over a time slice from current file pointer position. + // + virtual std::string getSampleFrameSlice(std::ifstream *file, + const RealTime &time); + virtual std::string getSampleFrameSlice(const RealTime &time); + + // Append a string of samples to an already open (for writing) + // audio file. + // + virtual bool appendSamples(const std::string &buffer); + virtual bool appendSamples(const char *buf, unsigned int frames); + + // Get the length of the sample in Seconds/Microseconds + // + virtual RealTime getLength(); + + // Accessors + // + virtual unsigned int getBytesPerFrame() { return m_bytesPerFrame; } + unsigned int getBytesPerSecond() { return m_bytesPerSecond; } + + // Allow easy identification of wav file type + // + static AudioFileType identifySubType(const std::string &filename); + + // Convert a single sample from byte format, given the right + // number of bytes for the sample width + float convertBytesToSample(const unsigned char *bytes); + + // Decode and de-interleave the given samples that were retrieved + // from this file or another with the same format as it. Place + // the results in the given float buffer. Return true for + // success. This function does crappy resampling if necessary. + // + virtual bool decode(const unsigned char *sourceData, + size_t sourceBytes, + size_t targetSampleRate, + size_t targetChannels, + size_t targetFrames, + std::vector<float *> &targetData, + bool addToResultBuffers = false) = 0; + +protected: + //virtual void parseHeader(const std::string &header); + //virtual void parseBody(); + + // Find and read in the format chunk of a RIFF file - without + // this chunk we don't actually have a RIFF file. + // + void readFormatChunk(); + + // Write out the Format chunk from the internal data we have + // + void writeFormatChunk(); + + SubFormat m_subFormat; + unsigned int m_bytesPerSecond; + unsigned int m_bytesPerFrame; +}; + +} + + +#endif // _RIFFAUDIOFILE_H_ |