// -*- c-basic-offset: 4 -*- /* Rosegarden A sequencer and musical notation editor. This program is Copyright 2000-2008 Guillaume Laurent , Chris Cannam , Richard Bown The moral right of the authors to claim authorship of this work has been asserted. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ // Resource Interchange File Formt - a chunk based audio // file format. Type of chunk varies with specialisation // of this class - WAV files are a specialisation with just // a format chunk, BWF has more chunks. // // #ifndef _RIFFAUDIOFILE_H_ #define _RIFFAUDIOFILE_H_ #include #include #include "AudioFile.h" #include "RealTime.h" namespace Rosegarden { class RIFFAudioFile : public AudioFile { public: RIFFAudioFile(unsigned int id, const std::string &name, const std::string &fileName); RIFFAudioFile(const std::string &fileName, unsigned int channels, unsigned int sampleRate, unsigned int bytesPerSecond, unsigned int bytesPerFrame, unsigned int bitsPerSample); ~RIFFAudioFile(); typedef enum { PCM, FLOAT } SubFormat; // Our main control methods - again keeping abstract at this level // //virtual bool open() = 0; //virtual bool write() = 0; //virtual void close() = 0; // Show the information we have on this file // virtual void printStats(); // Slightly dodgy code here - we keep these functions here // because I don't want to duplicate them in PlayableRIFFAudioFile // and also don't want that class to inherit this one. // // Of course the file handle we use in might be pointing to // any file - for the most part we just assume it's an audio // file. // // // Move file pointer to relative time in data chunk - // shouldn't be less than zero. Returns true if the // scan time was valid and successful. // virtual bool scanTo(const RealTime &time); virtual bool scanTo(std::ifstream *file, const RealTime &time); // Scan forward in a file by a certain amount of time // virtual bool scanForward(const RealTime &time); virtual bool scanForward(std::ifstream *file, const RealTime &time); // Return a number of samples - caller will have to // de-interleave n-channel samples themselves. // virtual std::string getSampleFrames(std::ifstream *file, unsigned int frames); virtual unsigned int getSampleFrames(std::ifstream *file, char *buf, unsigned int frames); virtual std::string getSampleFrames(unsigned int frames); // Return a number of (possibly) interleaved samples // over a time slice from current file pointer position. // virtual std::string getSampleFrameSlice(std::ifstream *file, const RealTime &time); virtual std::string getSampleFrameSlice(const RealTime &time); // Append a string of samples to an already open (for writing) // audio file. // virtual bool appendSamples(const std::string &buffer); virtual bool appendSamples(const char *buf, unsigned int frames); // Get the length of the sample in Seconds/Microseconds // virtual RealTime getLength(); // Accessors // virtual unsigned int getBytesPerFrame() { return m_bytesPerFrame; } unsigned int getBytesPerSecond() { return m_bytesPerSecond; } // Allow easy identification of wav file type // static AudioFileType identifySubType(const std::string &filename); // Convert a single sample from byte format, given the right // number of bytes for the sample width float convertBytesToSample(const unsigned char *bytes); // Decode and de-interleave the given samples that were retrieved // from this file or another with the same format as it. Place // the results in the given float buffer. Return true for // success. This function does crappy resampling if necessary. // virtual bool decode(const unsigned char *sourceData, size_t sourceBytes, size_t targetSampleRate, size_t targetChannels, size_t targetFrames, std::vector &targetData, bool addToResultBuffers = false) = 0; protected: //virtual void parseHeader(const std::string &header); //virtual void parseBody(); // Find and read in the format chunk of a RIFF file - without // this chunk we don't actually have a RIFF file. // void readFormatChunk(); // Write out the Format chunk from the internal data we have // void writeFormatChunk(); SubFormat m_subFormat; unsigned int m_bytesPerSecond; unsigned int m_bytesPerFrame; }; } #endif // _RIFFAUDIOFILE_H_