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/*
Rosegarden
A sequencer and musical notation editor.
This program is Copyright 2000-2008
Guillaume Laurent <[email protected]>,
Chris Cannam <[email protected]>,
Richard Bown <[email protected]>
The moral right of the authors to claim authorship of this work
has been asserted.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#include <string>
#include <vector>
#include "XmlExportable.h"
#include "Instrument.h"
#include "Device.h"
#include "MidiProgram.h"
#include "ControlParameter.h"
// The Studio is where Midi and Audio devices live. We can query
// them for a list of Instruments, connect them together or to
// effects units (eventually) and generally do real studio-type
// stuff to them.
//
//
#ifndef _STUDIO_H_
#define _STUDIO_H_
namespace Rosegarden
{
typedef std::vector<Instrument *> InstrumentList;
typedef std::vector<Device*> DeviceList;
typedef std::vector<Buss *> BussList;
typedef std::vector<RecordIn *> RecordInList;
typedef std::vector<Device*>::iterator DeviceListIterator;
typedef std::vector<Device*>::const_iterator DeviceListConstIterator;
class MidiDevice;
class Segment;
class Track;
class Studio : public XmlExportable
{
public:
Studio();
~Studio();
private:
Studio(const Studio &);
Studio& operator=(const Studio &);
public:
void addDevice(const std::string &name,
DeviceId id,
Device::DeviceType type);
void addDevice(Device *device);
void removeDevice(DeviceId id);
// Return the combined instrument list from all devices
// for all and presentation Instrument (Presentation is
// just a subset of All).
//
InstrumentList getAllInstruments();
InstrumentList getPresentationInstruments();
// Return an Instrument
Instrument* getInstrumentById(InstrumentId id);
Instrument* getInstrumentFromList(int index);
// Convenience functions
Instrument *getInstrumentFor(Segment *);
Instrument *getInstrumentFor(Track *);
// Return a Buss
BussList getBusses();
Buss *getBussById(BussId id);
void addBuss(Buss *buss);
// Return an Instrument or a Buss
PluginContainer *getContainerById(InstrumentId id);
RecordInList getRecordIns() { return m_recordIns; }
RecordIn *getRecordIn(int number);
void addRecordIn(RecordIn *ri) { m_recordIns.push_back(ri); }
// A clever method to best guess MIDI file program mappings
// to available MIDI channels across all MidiDevices.
//
// Set the percussion flag if it's a percussion channel (mapped
// channel) we're after.
//
Instrument* assignMidiProgramToInstrument(MidiByte program,
bool percussion) {
return assignMidiProgramToInstrument(program, -1, -1, percussion);
}
// Same again, but with bank select
//
Instrument* assignMidiProgramToInstrument(MidiByte program,
int msb, int lsb,
bool percussion);
// Get a suitable name for a Segment belonging to this instrument.
// Takes into account ProgramChanges.
//
std::string getSegmentName(InstrumentId id);
// Clear down all the ProgramChange flags in all MIDI Instruments
//
void unassignAllInstruments();
// Clear down all MIDI banks and programs on all MidiDevices
// prior to reloading. The Instruments and Devices are generated
// at the Sequencer - the Banks and Programs are loaded from the
// RG4 file.
//
void clearMidiBanksAndPrograms();
void clearBusses();
void clearRecordIns();
// Clear down
void clear();
// Get a MIDI metronome from a given device
//
const MidiMetronome* getMetronomeFromDevice(DeviceId id);
// Return the device list
//
DeviceList* getDevices() { return &m_devices; }
// Const iterators
//
DeviceListConstIterator begin() const { return m_devices.begin(); }
DeviceListConstIterator end() const { return m_devices.end(); }
// Get a device by ID
//
Device* getDevice(DeviceId id);
bool haveMidiDevices() const;
// Export as XML string
//
virtual std::string toXmlString();
// Export a subset of devices as XML string. If devices is empty,
// exports all devices just as the above method does.
//
virtual std::string toXmlString(const std::vector<DeviceId> &devices);
// Get an audio preview Instrument
//
InstrumentId getAudioPreviewInstrument();
// MIDI filtering into and thru Rosegarden
//
void setMIDIThruFilter(MidiFilter filter) { m_midiThruFilter = filter; }
MidiFilter getMIDIThruFilter() const { return m_midiThruFilter; }
void setMIDIRecordFilter(MidiFilter filter) { m_midiRecordFilter = filter; }
MidiFilter getMIDIRecordFilter() const { return m_midiRecordFilter; }
void setMixerDisplayOptions(unsigned int options) { m_mixerDisplayOptions = options; }
unsigned int getMixerDisplayOptions() const { return m_mixerDisplayOptions; }
DeviceId getMetronomeDevice() const { return m_metronomeDevice; }
void setMetronomeDevice(DeviceId device) { m_metronomeDevice = device; }
private:
DeviceList m_devices;
BussList m_busses;
RecordInList m_recordIns;
int m_audioInputs; // stereo pairs
MidiFilter m_midiThruFilter;
MidiFilter m_midiRecordFilter;
unsigned int m_mixerDisplayOptions;
DeviceId m_metronomeDevice;
};
}
#endif // _STUDIO_H_
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