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// -*- c-indentation-style:"stroustrup" c-basic-offset: 4 -*-
/*
Rosegarden
A sequencer and musical notation editor.
This program is Copyright 2000-2008
Guillaume Laurent <[email protected]>,
Chris Cannam <[email protected]>,
Richard Bown <[email protected]>
The moral right of the authors to claim authorship of this work
has been asserted.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#include "Instrument.h"
#include "MappedDevice.h"
#include "MappedCommon.h"
#ifndef _MAPPEDINSTRUMENT_H_
#define _MAPPEDINSTRUMENT_H_
// A scaled-down version of an Instrument that we keep Sequencer
// side. IDs match with those on the GUI.
//
//
namespace Rosegarden
{
class MappedInstrument
{
public:
MappedInstrument();
// GUI uses this constructor because it already knows
// the name of the Instrument
//
MappedInstrument(Instrument::InstrumentType type,
MidiByte channel,
InstrumentId id);
// Driver uses this constructor (because the gui will want
// to know the name)
//
MappedInstrument(Instrument::InstrumentType type,
MidiByte channel,
InstrumentId id,
const std::string &name,
DeviceId device);
// from instrument
MappedInstrument(const Instrument &instrument);
MappedInstrument(Instrument *instrument);
~MappedInstrument() { ;}
void setId(InstrumentId id) { m_id = id; }
InstrumentId getId() const { return m_id; }
void setChannel(MidiByte channel) { m_channel = channel; }
MidiByte getChannel() const { return m_channel; }
void setType(Instrument::InstrumentType type) { m_type = type; }
Instrument::InstrumentType getType() const { return m_type; }
void setName(const std::string &name) { m_name = name; }
const std::string& getName() const { return m_name; }
void setDevice(DeviceId device) { m_device = device; }
DeviceId getDevice() const { return m_device; }
// How many audio channels we've got on this audio MappedInstrument
//
unsigned int getAudioChannels() const { return m_audioChannels; }
void setAudioChannels(unsigned int channels) { m_audioChannels = channels; }
friend QDataStream& operator>>(QDataStream &dS, MappedInstrument *mI);
friend QDataStream& operator<<(QDataStream &dS, MappedInstrument *mI);
friend QDataStream& operator>>(QDataStream &dS, MappedInstrument &mI);
friend QDataStream& operator<<(QDataStream &dS, const MappedInstrument &mI);
private:
Instrument::InstrumentType m_type;
MidiByte m_channel;
InstrumentId m_id;
std::string m_name;
DeviceId m_device;
// If this is an audio MappedInstrument then how many channels
// are associated with it?
//
unsigned int m_audioChannels;
};
}
#endif // _MAPPEDINSTRUMENT_H_
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