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/*
Rosegarden
A sequencer and musical notation editor.
This program is Copyright 2000-2008
Guillaume Laurent <[email protected]>,
Chris Cannam <[email protected]>,
Richard Bown <[email protected]>
The moral right of the authors to claim authorship of this work
has been asserted.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#include <map>
#include <string>
#include <vector>
#include <tqdatastream.h>
#include <tqstring.h>
#include "MappedCommon.h"
#include "Instrument.h"
#include "Device.h"
#include "AudioPluginInstance.h" // for PluginPort::PortDisplayHint //!!!???
#ifndef _MAPPEDSTUDIO_H_
#define _MAPPEDSTUDIO_H_
// A sequencer-side representation of certain elements in the
// gui that enables us to control outgoing or incoming audio
// and MIDI with run-time only persistence. Placeholders for
// our Studio elements on the sequencer.
namespace Rosegarden
{
class SoundDriver;
// Types are in MappedCommon.h
//
class MappedObject
{
public:
// Some common properties
//
static const MappedObjectProperty Name;
static const MappedObjectProperty Instrument;
static const MappedObjectProperty Position;
// The object we can create
//
typedef enum
{
Studio,
AudioFader, // connectable fader - interfaces with devices
AudioBuss, // connectable buss - inferfaces with faders
AudioInput, // connectable record input
PluginSlot,
PluginPort
} MappedObjectType;
MappedObject(MappedObject *parent,
const std::string &name,
MappedObjectType type,
MappedObjectId id):
m_type(type),
m_id(id),
m_name(name),
m_parent(parent) {;}
virtual ~MappedObject() {;}
MappedObjectId getId() { return m_id; }
MappedObjectType getType() { return m_type; }
std::string getName() { return m_name; }
void setName(const std::string &name) { m_name= name; }
// Get and set properties
//
virtual MappedObjectPropertyList
getPropertyList(const MappedObjectProperty &property) = 0;
virtual bool getProperty(const MappedObjectProperty &property,
MappedObjectValue &value) = 0;
// Only relevant to objects that have string properties
//
virtual bool getProperty(const MappedObjectProperty &/* property */,
TQString &/* value */) { return false; }
virtual void setProperty(const MappedObjectProperty &property,
MappedObjectValue value) = 0;
// Only relevant to objects that have string properties
//
virtual void setProperty(const MappedObjectProperty &/* property */,
TQString /* value */) { }
// Only relevant to objects that have list properties
//
virtual void setPropertyList(const MappedObjectProperty &/* property */,
const MappedObjectPropertyList &/* values */) { }
// Ownership
//
MappedObject* getParent() { return m_parent; }
const MappedObject* getParent() const { return m_parent; }
void setParent(MappedObject *parent) { m_parent = parent; }
// Get a list of child ids - get a list of a certain type
//
MappedObjectPropertyList getChildren();
MappedObjectPropertyList getChildren(MappedObjectType type);
// Child management
//
void addChild(MappedObject *mO);
void removeChild(MappedObject *mO);
// Destruction
//
void destroy();
void destroyChildren();
std::vector<MappedObject*> getChildObjects() { return m_children; }
protected:
MappedObjectType m_type;
MappedObjectId m_id;
std::string m_name;
MappedObject *m_parent;
std::vector<MappedObject*> m_children;
};
class MappedAudioFader;
class MappedAudioBuss;
class MappedAudioInput;
// Works as a factory and virtual plug-board for all our other
// objects whether they be MIDI or audio.
//
//
//
class MappedStudio : public MappedObject
{
public:
MappedStudio();
~MappedStudio();
// Create a new slider of a certain type for a certain
// type of device.
//
MappedObject* createObject(MappedObjectType type);
// And create an object with a specified id
//
MappedObject* createObject(MappedObjectType type,
MappedObjectId id);
bool connectObjects(MappedObjectId mId1, MappedObjectId mId2);
bool disconnectObjects(MappedObjectId mId1, MappedObjectId mId2);
bool disconnectObject(MappedObjectId mId);
// Destroy a MappedObject by ID
//
bool destroyObject(MappedObjectId id);
// Get an object by ID only
//
MappedObject* getObjectById(MappedObjectId);
// Get an object by ID and type. (Returns 0 if the ID does not
// exist or exists but is not of the correct type.) This is
// faster than getObjectById if you know the type already.
//
MappedObject* getObjectByIdAndType(MappedObjectId, MappedObjectType);
// Get an arbitrary object of a given type - to see if any exist
//
MappedObject* getObjectOfType(MappedObjectType type);
// Find out how many objects there are of a certain type
//
unsigned int getObjectCount(MappedObjectType type);
// iterators
MappedObject* getFirst(MappedObjectType type);
MappedObject* getNext(MappedObject *object);
std::vector<MappedObject *> getObjectsOfType(MappedObjectType type);
// Empty the studio of everything
//
void clear();
// Clear a MappedObject reference from the Studio
//
bool clearObject(MappedObjectId id);
// Property list
//
virtual MappedObjectPropertyList getPropertyList(
const MappedObjectProperty &property);
virtual bool getProperty(const MappedObjectProperty &property,
MappedObjectValue &value);
virtual void setProperty(const MappedObjectProperty &property,
MappedObjectValue value);
// Get an audio fader for an InstrumentId. Convenience function.
//
MappedAudioFader *getAudioFader(InstrumentId id);
MappedAudioBuss *getAudioBuss(int bussNumber); // not buss no., not object id
MappedAudioInput *getAudioInput(int inputNumber); // likewise
// Return the object vector
//
//std::vector<MappedObject*>* getObjects() const { return &m_objects; }
// DCOP streaming
//
/* dunno if we need this
friend TQDataStream& operator>>(TQDataStream &dS, MappedStudio *mS);
friend TQDataStream& operator<<(TQDataStream &dS, MappedStudio *mS);
friend TQDataStream& operator>>(TQDataStream &dS, MappedStudio &mS);
friend TQDataStream& operator<<(TQDataStream &dS, const MappedStudio &mS);
*/
// Set the driver object so that we can do things like
// initialise plugins etc.
//
SoundDriver* getSoundDriver() { return m_soundDriver; }
const SoundDriver* getSoundDriver() const { return m_soundDriver; }
void setSoundDriver(SoundDriver *driver) { m_soundDriver = driver; }
protected:
private:
// We give everything we create a unique MappedObjectId for
// this session. So store the running total in here.
//
MappedObjectId m_runningObjectId;
// All of our mapped (virtual) studio resides in this container as
// well as having all their parent/child relationships. Because
// some things are just blobs with no connections we need to
// maintain both - don't forget about this.
//
// Note that object IDs are globally unique, not just unique within
// a category.
//
typedef std::map<MappedObjectId, MappedObject *> MappedObjectCategory;
typedef std::map<MappedObjectType, MappedObjectCategory> MappedObjectMap;
MappedObjectMap m_objects;
// Driver object
//
SoundDriver *m_soundDriver;
};
// A connectable AudioObject that provides a connection framework
// for MappedAudioFader and MappedAudioBuss (for example). An
// abstract base class.
//
// n input connections and m output connections - subclasses
// can do the cleverness if n != m
//
class MappedConnectableObject : public MappedObject
{
public:
static const MappedObjectProperty ConnectionsIn;
static const MappedObjectProperty ConnectionsOut;
typedef enum
{
In,
Out
} ConnectionDirection;
MappedConnectableObject(MappedObject *parent,
const std::string &name,
MappedObjectType type,
MappedObjectId id);
~MappedConnectableObject();
void setConnections(ConnectionDirection dir,
MappedObjectValueList conns);
void addConnection(ConnectionDirection dir, MappedObjectId id);
void removeConnection(ConnectionDirection dir, MappedObjectId id);
MappedObjectValueList getConnections (ConnectionDirection dir);
protected:
// Which audio connections we have
//
MappedObjectValueList m_connectionsIn;
MappedObjectValueList m_connectionsOut;
};
// Audio fader
//
class MappedAudioFader : public MappedConnectableObject
{
public:
static const MappedObjectProperty Channels;
// properties
//
static const MappedObjectProperty FaderLevel;
static const MappedObjectProperty FaderRecordLevel;
static const MappedObjectProperty Pan;
static const MappedObjectProperty InputChannel;
MappedAudioFader(MappedObject *parent,
MappedObjectId id,
MappedObjectValue channels = 2); // stereo default
~MappedAudioFader();
virtual MappedObjectPropertyList getPropertyList(
const MappedObjectProperty &property);
virtual bool getProperty(const MappedObjectProperty &property,
MappedObjectValue &value);
virtual void setProperty(const MappedObjectProperty &property,
MappedObjectValue value);
InstrumentId getInstrument() const { return m_instrumentId; }
protected:
MappedObjectValue m_level;
MappedObjectValue m_recordLevel;
InstrumentId m_instrumentId;
// Stereo pan (-1.0 to +1.0)
//
MappedObjectValue m_pan;
// How many channels we carry
//
MappedObjectValue m_channels;
// If we have an input, which channel we take from it (if we are
// a mono fader at least)
//
MappedObjectValue m_inputChannel;
};
class MappedAudioBuss : public MappedConnectableObject
{
public:
// A buss is much simpler than an instrument fader. It's always
// stereo, and just has a level and pan associated with it. The
// level may be a submaster fader level or a send mix level, it
// depends on what the purpose of the buss is. At the moment we
// just have a 1-1 relationship between busses and submasters, and
// no send channels.
static const MappedObjectProperty BussId;
static const MappedObjectProperty Pan;
static const MappedObjectProperty Level;
MappedAudioBuss(MappedObject *parent,
MappedObjectId id);
~MappedAudioBuss();
virtual MappedObjectPropertyList getPropertyList(
const MappedObjectProperty &property);
virtual bool getProperty(const MappedObjectProperty &property,
MappedObjectValue &value);
virtual void setProperty(const MappedObjectProperty &property,
MappedObjectValue value);
MappedObjectValue getBussId() { return m_bussId; }
// super-convenience function: retrieve the ids of the instruments
// connected to this buss
std::vector<InstrumentId> getInstruments();
protected:
int m_bussId;
MappedObjectValue m_level;
MappedObjectValue m_pan;
};
class MappedAudioInput : public MappedConnectableObject
{
public:
// An input is simpler still -- no properties at all, apart from
// the input number, otherwise just the connections
static const MappedObjectProperty InputNumber;
MappedAudioInput(MappedObject *parent,
MappedObjectId id);
~MappedAudioInput();
virtual MappedObjectPropertyList getPropertyList(
const MappedObjectProperty &property);
virtual bool getProperty(const MappedObjectProperty &property,
MappedObjectValue &value);
virtual void setProperty(const MappedObjectProperty &property,
MappedObjectValue value);
MappedObjectValue getInputNumber() { return m_inputNumber; }
protected:
MappedObjectValue m_inputNumber;
};
class MappedPluginSlot : public MappedObject
{
public:
static const MappedObjectProperty Identifier;
static const MappedObjectProperty PluginName;
static const MappedObjectProperty Label;
static const MappedObjectProperty Author;
static const MappedObjectProperty Copyright;
static const MappedObjectProperty Category;
static const MappedObjectProperty PortCount;
static const MappedObjectProperty Ports;
static const MappedObjectProperty Program;
static const MappedObjectProperty Programs; // list property
static const MappedObjectProperty Instrument;
static const MappedObjectProperty Position;
static const MappedObjectProperty Bypassed;
static const MappedObjectProperty Configuration; // list property
MappedPluginSlot(MappedObject *parent, MappedObjectId id);
~MappedPluginSlot();
virtual MappedObjectPropertyList getPropertyList(
const MappedObjectProperty &property);
virtual bool getProperty(const MappedObjectProperty &property,
MappedObjectValue &value);
virtual bool getProperty(const MappedObjectProperty &property,
TQString &value);
virtual void setProperty(const MappedObjectProperty &property,
MappedObjectValue value);
virtual void setProperty(const MappedObjectProperty &property,
TQString value);
virtual void setPropertyList(const MappedObjectProperty &,
const MappedObjectPropertyList &);
void setPort(unsigned long portNumber, float value);
float getPort(unsigned long portNumber);
InstrumentId getInstrument() const { return m_instrument; }
int getPosition() const { return m_position; }
TQString getProgram(int bank, int program);
unsigned long getProgram(TQString name); // rv is bank << 16 + program
protected:
TQString m_identifier;
TQString m_name;
TQString m_label;
TQString m_author;
TQString m_copyright;
TQString m_category;
unsigned long m_portCount;
InstrumentId m_instrument;
int m_position;
bool m_bypassed;
std::map<TQString, TQString> m_configuration;
};
class MappedPluginPort : public MappedObject
{
public:
static const MappedObjectProperty PortNumber;
static const MappedObjectProperty Name;
static const MappedObjectProperty Minimum;
static const MappedObjectProperty Maximum;
static const MappedObjectProperty Default;
static const MappedObjectProperty DisplayHint;
static const MappedObjectProperty Value;
MappedPluginPort(MappedObject *parent, MappedObjectId id);
~MappedPluginPort();
virtual MappedObjectPropertyList getPropertyList(
const MappedObjectProperty &property);
virtual bool getProperty(const MappedObjectProperty &property,
MappedObjectValue &value);
virtual bool getProperty(const MappedObjectProperty &property,
TQString &value);
virtual void setProperty(const MappedObjectProperty &property,
MappedObjectValue value);
virtual void setProperty(const MappedObjectProperty &property,
TQString value);
void setValue(MappedObjectValue value);
MappedObjectValue getValue() const;
int getPortNumber() const { return m_portNumber; }
protected:
int m_portNumber;
TQString m_name;
MappedObjectValue m_minimum;
MappedObjectValue m_maximum;
MappedObjectValue m_default;
PluginPort::PortDisplayHint m_displayHint;
};
}
#endif // _MAPPEDSTUDIO_H_
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