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author | Timothy Pearson <[email protected]> | 2011-12-03 11:05:10 -0600 |
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committer | Timothy Pearson <[email protected]> | 2011-12-03 11:05:10 -0600 |
commit | f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b (patch) | |
tree | 1f78ef53b206c6b4e4efc88c4849aa9f686a094d /tde-i18n-da/docs/tdegames/ksokoban | |
parent | 85ca18776aa487b06b9d5ab7459b8f837ba637f3 (diff) | |
download | tde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.tar.gz tde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.zip |
Second part of prior commit
Diffstat (limited to 'tde-i18n-da/docs/tdegames/ksokoban')
-rw-r--r-- | tde-i18n-da/docs/tdegames/ksokoban/Makefile.am | 4 | ||||
-rw-r--r-- | tde-i18n-da/docs/tdegames/ksokoban/Makefile.in | 635 | ||||
-rw-r--r-- | tde-i18n-da/docs/tdegames/ksokoban/index.cache.bz2 | bin | 0 -> 7035 bytes | |||
-rw-r--r-- | tde-i18n-da/docs/tdegames/ksokoban/index.docbook | 705 |
4 files changed, 1344 insertions, 0 deletions
diff --git a/tde-i18n-da/docs/tdegames/ksokoban/Makefile.am b/tde-i18n-da/docs/tdegames/ksokoban/Makefile.am new file mode 100644 index 00000000000..29f2e0115ae --- /dev/null +++ b/tde-i18n-da/docs/tdegames/ksokoban/Makefile.am @@ -0,0 +1,4 @@ +KDE_LANG = da +SUBDIRS = $(AUTODIRS) +KDE_DOCS = AUTO +KDE_MANS = AUTO diff --git a/tde-i18n-da/docs/tdegames/ksokoban/Makefile.in b/tde-i18n-da/docs/tdegames/ksokoban/Makefile.in new file mode 100644 index 00000000000..f5a4b219c5d --- /dev/null +++ b/tde-i18n-da/docs/tdegames/ksokoban/Makefile.in @@ -0,0 +1,635 @@ +# Makefile.in generated by automake 1.10.1 from Makefile.am. +# KDE tags expanded automatically by am_edit - $Revision: 483858 $ +# @configure_input@ + +# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, +# 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. +# This Makefile.in is free software; the Free Software Foundation +# gives unlimited permission to copy and/or distribute it, +# with or without 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$(AM_MAKEFLAGS) am--refresh \ + && exit 0; \ + exit 1;; \ + esac; \ + done; \ + echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/tdegames/ksokoban/Makefile'; \ + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu docs/tdegames/ksokoban/Makefile + cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/tdegames/ksokoban/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-da/docs/tdegames/ksokoban/index.cache.bz2 b/tde-i18n-da/docs/tdegames/ksokoban/index.cache.bz2 Binary files differnew file mode 100644 index 00000000000..bb4345d79f4 --- /dev/null +++ b/tde-i18n-da/docs/tdegames/ksokoban/index.cache.bz2 diff --git a/tde-i18n-da/docs/tdegames/ksokoban/index.docbook b/tde-i18n-da/docs/tdegames/ksokoban/index.docbook new file mode 100644 index 00000000000..2e664f271a5 --- /dev/null +++ b/tde-i18n-da/docs/tdegames/ksokoban/index.docbook @@ -0,0 +1,705 @@ +<?xml version="1.0" ?> +<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [ + <!ENTITY kappname "&ksokoban;"> + <!ENTITY package "tdegames"> + <!ENTITY % Danish "INCLUDE" +> <!-- change language only here --> + <!ENTITY % addindex "IGNORE"> +]> + +<book lang="&language;"> +<bookinfo> +<title +>&ksokoban;-håndbogen</title> + +<authorgroup> +<author +><firstname +>Anders</firstname +> <surname +>Widell</surname +> <affiliation +> <address +>&Anders.Widell.mail;</address> +</affiliation> +</author> +&erik.kjaer.pedersen.role; +</authorgroup> + +<copyright> +<year +>2000</year> +<holder +>&Anders.Widell;</holder> +</copyright> + +<legalnotice +>&FDLNotice;</legalnotice> + +<date +>2006-06-19</date> +<releaseinfo +>0.4.2</releaseinfo> + +<abstract> +<para +>&ksokoban; er en &kde;-implementering af det japanske lagerforvalter spil <quote +>sokoban</quote +>. </para> +</abstract> + +<keywordset> +<keyword +>KDE</keyword> +<keyword +>tdegames</keyword> +<keyword +>spil</keyword> +<keyword +>sokoban</keyword> +<keyword +>ksokoban</keyword> +</keywordset> +</bookinfo> + +<chapter id="introduction"> +<title +>Indledning</title> + +<para +>Det første sokoban spil blev opfundet i 1982 af Hiroyuki Imabayashi fra det japanske firma Thinking Rabbit, Inc. <quote +> Sokoban</quote +> er japansk for <quote +>lagerforvalter</quote +>. Ideen er at du er en lagerforvalter, der prøver at skubbe kasser rundt til deres rigtige plads i et lager. </para> + +<para +>Problemet er at du ikke kan trække kasserne eller gå over dem. Hvis du ikke passer på, vil nogen af kasserne komme til at blokere for dig senere. </para> + +<para +>Det kan være temmelig svært bare at løse et enkelt niveau, men hvis du vil gøre det endnu sværere, kan du prøve at minimere antallet af træk og/eller skub, du bruger for at løse et niveau. </para> + +<para +>For at gøre spillet sjovere for små børn (under 10 år for eksempel), er der også inkluderet nogle samlinger med nemmere niveauer i &ksokoban;. De er markerede<emphasis +>(let)</emphasis +> i niveausamlingens menu. Disse niveauer kan selvfølgelig også være morsomme for voksne, der ikke har lyst til at blive udsat for alt for stor mental anstrengelse. </para> +</chapter> + +<chapter id="how-to-play"> +<title +>Spillet</title> + +<para +>Spillets formål er at skubbe alle de røde smykkesten til deres målfelter, der er markerede som grønne glasagtige ting på gulvet. </para> + +<para +>Brug markørtasterne eller musen for at flytte rundt. Hvis du flytter ind mod en smykkesten, enten med en markørtaste eller med den <mousebutton +>midterste</mousebutton +> museknap, og der ikke er noget på den anden side, så vil du skubbe til smykkestenen. Det er ikke muligt at trække stenene mod sig, og man kan heller ikke gå henover dem, så man kan altså blive fanget ved at vejen er blokeret af smykkesten. Husk også at det ikke er muligt at skubbe til mere end en smykkesten af gangen. </para> + +<para +>Hvis du opdager at du har flyttet stenene på en sådan måde at niveauet er umuligt at løse, kan du altid bruge fortrydefunktionen for at komme tilbage til det sted hvor fejlen blev lavet. Man kan selvfølgelig også starte helt forfra. </para> + +<sect1 id="controls"> +<title +>Kontroller</title> + +<para> +<informaltable> +<tgroup cols="2"> +<thead> +<row +><entry +>Tast</entry +><entry +>Handling</entry +></row> +</thead> + +<tbody> +<row +><entry +>Markørtaster </entry +><entry +>Flyt et felt i den givne retning </entry +></row> +<row +><entry +><keycombo action="simul" +>&Ctrl;<keycap +>Markør</keycap +></keycombo +>-taster </entry +><entry +>Flyt så langt som muligt i den givne retning uden at skubbe til nogen sten </entry +></row> +<row +><entry +><keycombo action="simul" +>&Shift;<keycap +>Markør</keycap +></keycombo +>-taster </entry +><entry +>Flyt så langt som muligt i den givne retning og skub til den sten du rammer </entry +></row> +<row +><entry +><mousebutton +>Venstre</mousebutton +> museknap </entry +><entry +>Flyt til et vilkårligt sted der kan nås uden at skubbe til nogen sten </entry +></row> +<row +><entry +><mousebutton +>Midterste</mousebutton +> museknap eller <keycombo action="simul" +>&Ctrl;<keycap +>Z</keycap +></keycombo +></entry +><entry +>Fortryd sidste træk </entry +></row> +<row +><entry +><mousebutton +>Højre</mousebutton +> museknap </entry +><entry +>Flyt op/ned/venstre/højre i en ret linje, og skub til sten på vejen </entry +></row> +<row +><entry +><mousebutton +>Musehjul</mousebutton +></entry +><entry +>Gå gennem historikken </entry +></row> +<row +><entry +><keycombo action="simul" +>&Ctrl;&Shift;<keycap +>Z</keycap +></keycombo +></entry +><entry +>Gør det sidste fortrudte træk igen </entry +></row> +<row +><entry +><keycap +>N</keycap +> </entry +><entry +>Gå til næste niveau i den aktuelle samling </entry +></row> +<row +><entry +><keycap +>P</keycap +> </entry +><entry +>Gå til forrige niveau i den aktuelle samling </entry +></row> +<row +><entry +>&Esc; </entry +><entry +>Start forfra på nuværende niveau </entry +></row> +<row +><entry +><keycombo action="simul" +>&Ctrl;<keycap +>Q</keycap +></keycombo +></entry +><entry +>Afslut spillet </entry +></row> +</tbody> +</tgroup> +</informaltable> +</para> +</sect1> + +<sect1 id="loading-external-levels"> +<title +>Indlæsning af ydre niveauer</title> + +<para +>&ksokoban; har evnen til at indlæse ydre sokoban niveauer fra tekstfiler. Man kan indlæse niveauer ved brug af menuindgangen <menuchoice +><guimenu +>Spil</guimenu +><guimenuitem +>Indlæs niveauer...</guimenuitem +></menuchoice +>, eller ved at angive en niveaufil &URL; som et kommandolinje argument når man starter &ksokoban; fra en skal. </para> + +<para +>De ydre niveauer skal være definerede ved hjælp af standard tegn vist i tabellen nedenfor. Hvis filen indeholder mere end et niveau, skal niveauerne være adskilte af blanke linjer. Filen kan også indeholde tekst mellemniveauerne. </para> + +<informaltable> +<tgroup cols="2"> +<thead> +<row +><entry +>Tegn</entry +><entry +>betyder</entry +></row> +</thead> + +<tbody> +<row +><entry +><literal +>#</literal +></entry +><entry +>Mur</entry +></row> +<row +><entry +><emphasis +>(mellemrum)</emphasis +></entry +><entry +>Tomt felt</entry +></row> +<row +><entry +><literal +>.</literal +></entry +><entry +>Målfelt</entry +></row> +<row +><entry +><literal +>$</literal +></entry +><entry +>Objekt i et tomt felt</entry +></row> +<row +><entry +><literal +>*</literal +></entry +><entry +>Objekt i et målfelt</entry +></row> +<row +><entry +><literal +>@</literal +></entry +><entry +>Start position i et tomt felt</entry +></row> +<row +><entry +><literal +>+</literal +></entry +><entry +>Start position i et målfelt</entry +></row> +</tbody> +</tgroup> +</informaltable> + +<para +>Som et eksempel, er der nedenfor en tekstrepræsentation af første niveau i <emphasis +>Microban</emphasis +> niveausamlingen: </para> + +<para> +<screen +>#### +# .# +# ### +#*@ # +# $ # +# ### +#### +</screen> +</para> +</sect1> +</chapter> + +<chapter id="menu-reference"> +<title +>Menureference</title> + +<para +>Dette er en fuldstændig guide til &ksokoban;'s menuer.</para> + +<sect1 id="game-menu"> +<title +><guimenu +>Spil</guimenu +>menuen</title> + +<variablelist> +<varlistentry> +<term +><menuchoice +><guimenu +>Spil</guimenu +> <guimenuitem +>Indlæs niveauer...</guimenuitem +> </menuchoice +></term> +<listitem> +<para +><action +>Indlæs et ydre niveau.</action +> Se afsnittet <link linkend="loading-external-levels" +>Indlæsning af ydre niveauer</link +> for flere oplysninger.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><shortcut +><keycap +>N</keycap +></shortcut +> <guimenu +>Spil</guimenu +> <guimenuitem +>Næste niveau</guimenuitem +> </menuchoice +></term> +<listitem> +<para +><action +>Indlæser det næste niveau.</action +></para> +</listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><shortcut +><keycap +>P</keycap +></shortcut +> <guimenu +>Spil</guimenu +> <guimenuitem +>Forrige niveau</guimenuitem +> </menuchoice +></term> +<listitem> +<para +><action +>Gå tilbage til forrige niveau.</action +></para> +</listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><shortcut +>&Esc;</shortcut +> <guimenu +>Spil</guimenu +> <guimenuitem +>Genstart niveau</guimenuitem +> </menuchoice +></term> +<listitem> +<para +><action +>Start forfra på nuværende niveau.</action +></para> +</listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><guimenu +>Spil</guimenu +> <guisubmenu +>Niveau-samling</guisubmenu +> </menuchoice +></term> +<listitem> +<para +><action +>Skift til et andet sæt niveauer.</action +> &ksokoban; kommer med adskillige sæt niveauer, og du kan indlæse mere som du finder på internettet.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><shortcut +><keycombo action="simul" +>&Ctrl;<keycap +>Z</keycap +></keycombo +></shortcut +> <guimenu +>Spil</guimenu +> <guimenuitem +>Fortryd</guimenuitem +> </menuchoice +></term> +<listitem> +<para +><action +>Fortryd sidste træk</action +></para> +</listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><shortcut +><keycombo action="simul" +>&Ctrl;&Shift;<keycap +>Z</keycap +></keycombo +></shortcut +> <guimenu +>Spil</guimenu +> <guimenuitem +>Annullér fortryd</guimenuitem +> </menuchoice +></term> +<listitem> +<para +><action +>Annullér sidste gang du fortrød et træk med menupunktet ovenfor.</action +></para> +</listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><shortcut +><keycombo action="simul" +>&Ctrl;<keycap +>Q</keycap +></keycombo +></shortcut +> <guimenu +>Spil</guimenu +> <guimenuitem +>Afslut</guimenuitem +> </menuchoice +></term> +<listitem> +<para +><action +>Gå ud af</action +> &ksokoban;.</para> +</listitem> +</varlistentry> +</variablelist> +</sect1> + +<sect1 id="animation-menu"> +<title +><guimenu +>Animerings</guimenu +>menuen</title> + +<para +>Menuen <guimenu +>Animering</guimenu +> lader dig angive hastigheden som afspillede animeringer af flytninger vises med. </para> + +<variablelist> +<varlistentry> +<term +><menuchoice +><guimenu +>Animering</guimenu +> <guisubmenu +>Langsom</guisubmenu +> </menuchoice +></term> +<listitem> +<para +><action +>Vis afspillede animeringer i langsom hastighed</action +>.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><guimenu +>Animering</guimenu +> <guisubmenu +>Mellem</guisubmenu +> </menuchoice +></term> +<listitem> +<para +>Dette er den normale indstilling, som <action +>viser afspillede animeringer med en noget hurtigere hastighed</action +>.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><guimenu +>Animering</guimenu +> <guisubmenu +>Hurtig</guisubmenu +> </menuchoice +></term> +<listitem> +<para +><action +>Vis afspillede animeringer med den hurtigste hastighed</action +>.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><guimenu +>Animering</guimenu +> <guisubmenu +>Fra</guisubmenu +> </menuchoice +></term> +<listitem> +<para +><action +>Animér ikke afspillede animeringer</action +>.</para> +</listitem> +</varlistentry> +</variablelist> + +</sect1> + + +<sect1 id="bookmarks"> +<title +><guimenu +>Bogmærke</guimenu +>-menuen</title> + +<variablelist> +<varlistentry> +<term +><menuchoice +><guimenu +>Bogmærker</guimenu +> <guisubmenu +>Sæt bogmærke</guisubmenu +> </menuchoice +></term> +<listitem> +<para +>&ksokoban; tillader at du <action +>sætter bogmærker med et niveau i en bestemt tilstand.</action +> Du vil måske bruge dette for at spare dig selv for at gentage de samme første skridt på et niveau.</para> +<para +>Du kan have op til ti bogmærker af gangen, og få adgang til dem med tasten <keycombo action="simul" +>&Ctrl;<keycap +><replaceable +>X</replaceable +></keycap +></keycombo +>, hvor <replaceable +>X</replaceable +> er et ciffer mellem 0 og 9.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><guimenu +>Bogmærker</guimenu +> <guisubmenu +>Gå til bogmærke</guisubmenu +> </menuchoice +></term> +<listitem> +<para +><action +>Spring til en tilstand du tidligere har gemt som et bogmærke</action +>.</para> +</listitem> +</varlistentry> +</variablelist> + +</sect1> + +<sect1 id="help-menu"> +<title +><guimenu +>Hjælpe</guimenu +>menuen</title> +&help.menu.documentation; </sect1> +</chapter> + +<chapter id="credits"> +<title +>Medvirkende og licens</title> + +<para +>&ksokoban;'s ophavsret © 1998-2000 ved &Anders.Widell; &Anders.Widell.mail;. For seneste info om &ksokoban;, se &ksokoban;'s hjemmeside på <ulink url="http://hem.passagen.se/awl/ksokoban/" +>http://hem.passagen.se/awl/ksokoban/</ulink +> </para> + +<para +>Baggrundsgrafikken <quote +>starfield</quote +> blev taget fra <ulink url="http://www.gimp.org/" +>Gimp</ulink +>. Al anden grafik er lavet af &Anders.Widell; &Anders.Widell.mail; ved brug af <ulink url="http://www.povray.org/" +>Povray</ulink +> ray tracer. </para> + +<para +>Alle aktuelt inkluderede sokoban niveauer er lavet af David W. Skinner <email +>[email protected]</email +>. Se hans sokoban side på <ulink url="http://users.bentonrea.com/~sasquatch/sokoban/" +>http://users.bentonrea.com/~sasquatch/sokoban/</ulink +> </para> + +&erik.kjaer.pedersen.credit; +&underFDL; &underGPL; </chapter> + +<appendix id="installation"> +<title +>Installation</title> + +&install.intro.documentation; + +&install.compile.documentation; + +</appendix> + +&documentation.index; +</book> + |