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authorTimothy Pearson <[email protected]>2011-12-03 11:05:10 -0600
committerTimothy Pearson <[email protected]>2011-12-03 11:05:10 -0600
commitf7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b (patch)
tree1f78ef53b206c6b4e4efc88c4849aa9f686a094d /tde-i18n-fr/docs/tdegames/ksnake
parent85ca18776aa487b06b9d5ab7459b8f837ba637f3 (diff)
downloadtde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.tar.gz
tde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.zip
Second part of prior commit
Diffstat (limited to 'tde-i18n-fr/docs/tdegames/ksnake')
-rw-r--r--tde-i18n-fr/docs/tdegames/ksnake/Makefile.am4
-rw-r--r--tde-i18n-fr/docs/tdegames/ksnake/Makefile.in635
-rw-r--r--tde-i18n-fr/docs/tdegames/ksnake/index.cache.bz2bin0 -> 5309 bytes
-rw-r--r--tde-i18n-fr/docs/tdegames/ksnake/index.docbook551
4 files changed, 1190 insertions, 0 deletions
diff --git a/tde-i18n-fr/docs/tdegames/ksnake/Makefile.am b/tde-i18n-fr/docs/tdegames/ksnake/Makefile.am
new file mode 100644
index 00000000000..b6361414814
--- /dev/null
+++ b/tde-i18n-fr/docs/tdegames/ksnake/Makefile.am
@@ -0,0 +1,4 @@
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diff --git a/tde-i18n-fr/docs/tdegames/ksnake/Makefile.in b/tde-i18n-fr/docs/tdegames/ksnake/Makefile.in
new file mode 100644
index 00000000000..9e93bfe279f
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+++ b/tde-i18n-fr/docs/tdegames/ksnake/Makefile.in
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+ @if test -n "$(MEINPROC)"; then echo $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; fi
+
+docs-am: index.cache.bz2
+
+install-docs: docs-am install-nls
+ $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake
+ @if test -f index.cache.bz2; then \
+ echo $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake/; \
+ $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake/; \
+ elif test -f $(srcdir)/index.cache.bz2; then \
+ echo $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake/; \
+ $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake/; \
+ fi
+ -rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake/common
+ $(LN_S) $(kde_libs_htmldir)/$(KDE_LANG)/common $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake/common
+
+uninstall-docs:
+ -rm -rf $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake
+
+clean-docs:
+ -rm -f index.cache.bz2
+
+
+#>+ 13
+install-nls:
+ $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake
+ @for base in index.docbook ; do \
+ echo $(INSTALL_DATA) $$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake/$$base ;\
+ $(INSTALL_DATA) $(srcdir)/$$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake/$$base ;\
+ done
+
+uninstall-nls:
+ for base in index.docbook ; do \
+ rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake/$$base ;\
+ done
+
+
+#>+ 5
+distdir-nls:
+ for file in index.docbook ; do \
+ cp $(srcdir)/$$file $(distdir); \
+ done
+
+#>+ 15
+force-reedit:
+ @for dep in $?; do \
+ case '$(am__configure_deps)' in \
+ *$$dep*) \
+ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \
+ && exit 0; \
+ exit 1;; \
+ esac; \
+ done; \
+ echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/tdegames/ksnake/Makefile'; \
+ cd $(top_srcdir) && \
+ $(AUTOMAKE) --gnu docs/tdegames/ksnake/Makefile
+ cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/tdegames/ksnake/Makefile.in
+
+
+#>+ 21
+clean-bcheck:
+ rm -f *.bchecktest.cc *.bchecktest.cc.class a.out
+
+bcheck: bcheck-recursive
+
+bcheck-am:
+ @for i in ; do \
+ if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \
+ echo "int main() {return 0;}" > $$i.bchecktest.cc ; \
+ echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \
+ echo "$$i"; \
+ if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \
+ rm -f $$i.bchecktest.cc; exit 1; \
+ fi ; \
+ echo "" >> $$i.bchecktest.cc.class; \
+ perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \
+ rm -f a.out; \
+ fi ; \
+ done
+
+
+#>+ 3
+final:
+ $(MAKE) all-am
+
+#>+ 3
+final-install:
+ $(MAKE) install-am
+
+#>+ 3
+no-final:
+ $(MAKE) all-am
+
+#>+ 3
+no-final-install:
+ $(MAKE) install-am
+
+#>+ 3
+kde-rpo-clean:
+ -rm -f *.rpo
+
+#>+ 3
+nmcheck:
+nmcheck-am: nmcheck
diff --git a/tde-i18n-fr/docs/tdegames/ksnake/index.cache.bz2 b/tde-i18n-fr/docs/tdegames/ksnake/index.cache.bz2
new file mode 100644
index 00000000000..9cbdb615dad
--- /dev/null
+++ b/tde-i18n-fr/docs/tdegames/ksnake/index.cache.bz2
Binary files differ
diff --git a/tde-i18n-fr/docs/tdegames/ksnake/index.docbook b/tde-i18n-fr/docs/tdegames/ksnake/index.docbook
new file mode 100644
index 00000000000..58be569628f
--- /dev/null
+++ b/tde-i18n-fr/docs/tdegames/ksnake/index.docbook
@@ -0,0 +1,551 @@
+<?xml version="1.0" ?>
+<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
+ <!ENTITY kappname "&ksnake;">
+ <!ENTITY package "tdegames">
+ <!ENTITY % addindex "IGNORE">
+ <!ENTITY % French "INCLUDE">
+]>
+
+<book lang="&language;">
+<bookinfo>
+<title
+>Manuel de &ksnake;</title>
+<authorgroup>
+<author
+><firstname
+>Michel</firstname
+><surname
+>Filippi</surname
+> </author>
+</authorgroup>
+
+<copyright>
+<year
+>2000</year>
+<holder
+>Michel Filippi</holder>
+</copyright>
+
+<legalnotice
+>&FDLNotice;</legalnotice>
+
+&traducteurEricBischoff;
+<date
+>2003-09-17</date>
+<releaseinfo
+>0.3.1</releaseinfo>
+
+<abstract>
+<para
+>Snake Race est un jeu de vitesse et d'agilité. Vous êtes un serpent affamé et vous essayez de manger toutes les pommes dans la pièce avant d'en sortir ! </para>
+</abstract>
+
+<keywordset>
+<keyword
+>KDE</keyword>
+<keyword
+>jeu</keyword>
+<keyword
+>linux</keyword>
+<keyword
+>course</keyword>
+</keywordset>
+
+</bookinfo>
+
+<chapter id="introduction">
+<title
+>Introduction</title>
+
+<para
+>Snake Race est un jeu de vitesse et d'agilité. Vous êtes un serpent affamé et vous essayez de manger toutes les pommes dans la pièce avant d'en sortir ! </para>
+
+</chapter>
+
+<chapter id="rules-of-the-game">
+<title
+>Règles du jeu</title>
+
+<sect1 id="to-win">
+<title
+>Pour gagner</title>
+
+<para
+>Pour gagner à Snake Race, vous devez manger toutes les pommes dans la pièce et en sortir par l'issue qui s'ouvre en haut. </para>
+
+<itemizedlist>
+<listitem>
+<para
+>Chaque pomme que vous mangez vous fait allonger. </para>
+</listitem>
+<listitem>
+<para
+>Si vous cognez dans un mur, vous mourez. </para>
+</listitem>
+<listitem>
+<para
+>Si vous vous cognez vous-même, vous mourez. </para>
+</listitem>
+<listitem>
+<para
+>Si vous êtes touché à la tête par une balle qui rebondit, vous mourez. </para>
+</listitem>
+<listitem>
+<para
+>Si vous mettez trop longtemps à manger les pommes, il en apparaît d'autres. </para>
+</listitem>
+</itemizedlist>
+
+</sect1>
+
+<sect1 id="scoring">
+<title
+>Le score</title>
+
+<sect2>
+<title
+>Avant la fin du délai imparti</title>
+
+
+<para
+>Avant la fin du délai imparti, vous recevez : </para>
+
+<itemizedlist>
+<listitem>
+<para
+>1 point par pomme rouge + un bonus dépendant de votre niveau d'adresse, </para>
+</listitem>
+<listitem>
+<para
+>5 points par pomme dorée + un bonus dépendant de votre niveau d'adresse + 2 points pour chaque serpent de l'ordinateur + 2 points pour chaque balle qui rebondit, </para>
+</listitem>
+<listitem>
+<para
+>Deux fois le numéro du niveau courant quand vous sortez de la pièce + un bonus dépendant de votre niveau d'adresse. </para>
+</listitem>
+</itemizedlist>
+
+</sect2>
+
+<sect2>
+<title
+>Lorsque le délai imparti s'est écoulé</title>
+
+<para
+>Lorsque le délai imparti s'est écoulé, vous recevez : </para>
+
+<itemizedlist>
+<listitem>
+<para
+>1 point par pomme rouge, </para>
+</listitem>
+<listitem>
+<para
+>2 points par pomme dorée, </para>
+</listitem>
+<listitem>
+<para
+>Autant de points que le niveau courant lorsque vous sortez de la pièce + un bonus dépendant de votre niveau d'adresse. </para>
+</listitem>
+</itemizedlist>
+
+</sect2>
+
+<sect2>
+<title
+>Quand le serpent de l'ordinateur mange un objet</title>
+
+<para
+>Quand le serpent de l'ordinateur mange un objet vous perdez : </para>
+
+<itemizedlist>
+<listitem>
+<para
+>2 points par pomme rouge, </para>
+</listitem>
+<listitem>
+<para
+>5 points par pomme dorée. </para>
+</listitem>
+</itemizedlist>
+
+</sect2>
+
+<sect2>
+<title
+>Autres points</title>
+
+<para
+>Vous recevez 20 points quand vous tuez un serpent de l'ordinateur </para>
+
+</sect2>
+
+</sect1>
+</chapter>
+
+<chapter id="customization">
+<title
+>Personnalisation</title>
+
+<sect1 id="create-your-own-levels">
+<title
+>Créez vos propres niveaux</title>
+
+<para
+>Pour créer votre propre niveau, copiez un des niveaux de <filename class="directory"
+>$<envar
+>KDEDIR</envar
+>/share/apps/ksnake/levels</filename
+> vers <filename class="directory"
+>$<envar
+>HOME</envar
+>/.kde/share/apps/ksnake</filename
+> et modifiez-le avec un éditeur de bitmap. Vous pouvez alors le choisir dans <menuchoice
+><guimenu
+>Configuration</guimenu
+><guimenuitem
+>Terrain initial</guimenuitem
+> </menuchoice
+>. </para>
+
+</sect1>
+
+</chapter>
+
+<chapter id="menu-reference">
+<title
+>Description des menus</title>
+
+<sect1 id="game-menu">
+<title
+>Le menu <guimenu
+>Jeu</guimenu
+></title>
+
+<variablelist>
+<varlistentry>
+<term
+><menuchoice
+><shortcut
+> <keycombo action="simul"
+>&Ctrl;<keycap
+>N</keycap
+></keycombo
+> </shortcut
+> <guimenu
+>Jeu</guimenu
+><guimenuitem
+>Nouveau</guimenuitem
+> </menuchoice
+></term>
+<listitem>
+<para
+>Démarre une nouvelle partie</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><shortcut
+> <keycap
+>P</keycap
+> </shortcut
+> <guimenu
+>Jeu</guimenu
+><guimenuitem
+>Pause</guimenuitem
+> </menuchoice
+></term>
+<listitem>
+<para
+>Interrompt la partie.</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><shortcut
+> <keycombo action="simul"
+>&Ctrl;<keycap
+>H</keycap
+></keycombo
+> </shortcut
+> <guimenu
+>Jeu</guimenu
+><guimenuitem
+>Afficher les meilleurs scores</guimenuitem
+> </menuchoice
+></term>
+<listitem>
+<para
+>Affiche la boîte de dialogue des meilleurs scores.</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><shortcut
+> <keycombo action="simul"
+>&Ctrl;<keycap
+>Q</keycap
+></keycombo
+> </shortcut
+> <guimenu
+>Jeu</guimenu
+><guimenuitem
+>Quitter</guimenuitem
+> </menuchoice
+></term>
+<listitem>
+<para
+>Quitte &kappname;.</para>
+</listitem>
+</varlistentry>
+</variablelist>
+
+</sect1>
+
+<sect1 id="settings-menu">
+<title
+>Le menu <guimenu
+>Configuration</guimenu
+></title>
+
+<variablelist>
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Configuration</guimenu
+><guimenuitem
+>Débutant</guimenuitem
+></menuchoice
+></term
+><term>
+<menuchoice
+><guimenu
+>Configuration</guimenu
+><guimenuitem
+>Moyen</guimenuitem
+> </menuchoice>
+</term
+><term>
+<menuchoice
+><guimenu
+>Configuration</guimenu
+><guimenuitem
+>Confirmé</guimenuitem
+> </menuchoice
+></term
+><term>
+<menuchoice
+><guimenu
+>Configuration</guimenu
+><guimenuitem
+>Expert</guimenuitem
+> </menuchoice
+></term>
+<listitem>
+<para
+>Détermine le niveau de difficulté du jeu. La valeur par défaut est <guimenuitem
+>Moyen</guimenuitem
+></para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Configuration</guimenu
+><guisubmenu
+>Balles</guisubmenu
+></menuchoice>
+</term>
+<listitem>
+<para
+>Détermine le nombre de balles en jeu. Vous pouvez choisir parmi <guimenuitem
+>0</guimenuitem
+>, <guimenuitem
+>1</guimenuitem
+>, <guimenuitem
+>2</guimenuitem
+> et <guimenuitem
+>3</guimenuitem
+>. La valeur par défaut est une balle.</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Configuration</guimenu
+><guisubmenu
+>IA des balles</guisubmenu
+></menuchoice>
+</term>
+<listitem>
+<para
+>Détermine à quel point les balles sont dangereuses. Vous pouvez choisir parmi <guimenuitem
+>Idiot</guimenuitem
+>, où les balles sont stupides, <guimenuitem
+>Agressif</guimenuitem
+>, où les balles essayent de vous prendre en chasse et <guimenuitem
+>Par défaut</guimenuitem
+>, qui se situe entre ces deux comportements.</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Configuration</guimenu
+><guisubmenu
+>Serpents</guisubmenu
+></menuchoice
+></term>
+<listitem
+><para
+>Détermine le nombre de serpents dirigés par l'ordinateur jouent contre vous. Vous pouvez choisir parmi <guimenuitem
+>0</guimenuitem
+>, <guimenuitem
+>1</guimenuitem
+>, <guimenuitem
+>2</guimenuitem
+> et <guimenuitem
+>3</guimenuitem
+>. La valeur par défaut est trois serpents.</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Configuration</guimenu
+><guisubmenu
+>IA des serpents</guisubmenu
+></menuchoice
+></term>
+<listitem>
+<para
+>Détermine le comportement des serpents. La valeur par défaut est <guimenuitem
+>Mangeur</guimenuitem
+>, où les serpents essayent de manger les pommes avant vous. Vous pouvez également choisir <guimenuitem
+>Aléatoire</guimenuitem
+>, où les serpents se comportent au hasard, ou bien <guimenuitem
+>Agressif</guimenuitem
+> où l'ordinateur essaye de tuer votre serpent.</para
+></listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Configuration</guimenu
+> <guisubmenu
+>Sélectionner une couleur de fond...</guisubmenu
+> </menuchoice
+></term>
+<listitem>
+<para
+>Change la couleur du terrain de jeu.</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Configuration</guimenu
+><guisubmenu
+>Sélectionner une image de fond...</guisubmenu
+></menuchoice
+></term>
+<listitem>
+<para
+>Choisit parmi plusieurs images proposées celle qui sera mise en fond à la place d'une couleur unie.</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Configuration</guimenu
+><guimenuitem
+>Raccourcis clavier...</guimenuitem
+> </menuchoice
+></term>
+<listitem>
+<para
+>Configure les touches utilisées pour diriger votre serpent.</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Configuration</guimenu
+><guimenuitem
+>Terrain initial...</guimenuitem
+></menuchoice>
+</term>
+<listitem
+><para
+>Choisit le niveau auquel vous désirez commencer la partie. Il n'est pas nécessaire de repasser les premiers niveaux si vous vous sentez particulièrement doué, vous pouvez passer directement à ceux qui représentent un réel défi. &ksnake; est fourni avec 25 niveaux, et vous pouvez en créer d'autres de votre cru.</para
+></listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Configuration</guimenu
+><guimenuitem
+>Configurer les raccourcis clavier...</guimenuitem
+></menuchoice>
+</term>
+<listitem
+><para
+>Actionnez cela pour ouvrir une boîte de dialogue qui vous permet de définir les raccourcis clavier pour tous les menus dans &ksnake;.</para
+></listitem>
+</varlistentry>
+</variablelist>
+</sect1>
+</chapter>
+
+
+
+
+
+
+<chapter id="credits-and-licenses">
+<title
+>Remerciements et licence</title>
+
+<para
+>&ksnake; copyright 2000, Michel Filippi </para>
+
+<para
+>Documentation copyright 2000, Michel Filippi and Robert Williams. </para>
+
+<para
+>Traduction française par &EricBischoff;.</para
+>
+&underFDL; &underGPL; </chapter>
+</book>
+<!--
+Local Variables:
+mode: sgml
+sgml-omittag: nil
+sgml-shorttag: t
+End:
+-->