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-rw-r--r--tde-i18n-en_GB/messages/tdeartwork/kxsconfig.po1098
-rw-r--r--tde-i18n-en_GB/messages/tdebase/kcmkicker.po36
-rw-r--r--tde-i18n-en_GB/messages/tdebase/knetattach.po4
-rw-r--r--tde-i18n-en_GB/messages/tdebase/kpager.po8
-rw-r--r--tde-i18n-en_GB/messages/tdebase/ksplash.po6
-rw-r--r--tde-i18n-en_GB/messages/tdebase/kthememanager.po28
6 files changed, 590 insertions, 590 deletions
diff --git a/tde-i18n-en_GB/messages/tdeartwork/kxsconfig.po b/tde-i18n-en_GB/messages/tdeartwork/kxsconfig.po
index 47a27d4ce8b..8a84908b2c3 100644
--- a/tde-i18n-en_GB/messages/tdeartwork/kxsconfig.po
+++ b/tde-i18n-en_GB/messages/tdeartwork/kxsconfig.po
@@ -8768,555 +8768,6 @@ msgstr ""
#, fuzzy
#~ msgid ""
-#~ "Draws a few views of a few ants walking around in a simple maze. Written "
-#~ "by Blair Tennessy; 2005."
-#~ msgstr ""
-#~ "Displays a few lines of text spinning around in a solid 3D font. Written "
-#~ "by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller "
-#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/"
-#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem "
-#~ "Written by Allan R. Wilks and David Bagley; 2002."
-#~ msgstr ""
-#~ "Packs a large circle with smaller circles, demonstrating the Descartes "
-#~ "Circle Theorem. Written by Allan R. Wilks and David Bagley."
-
-#, fuzzy
-#~ msgid ""
-#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by "
-#~ "Mark Kilgard; 1998."
-#~ msgstr ""
-#~ "This is xfishtank writ large: a GL animation of a number of sharks, "
-#~ "dolphins, and whales. The swimming motions are great. Originally written "
-#~ "by Mark Kilgard."
-
-#, fuzzy
-#~ msgid ""
-#~ "Uses a simple simple motion model to generate many different display "
-#~ "modes. The control points attract each other up to a certain distance, "
-#~ "and then begin to repel each other. The attraction/repulsion is "
-#~ "proportional to the distance between any two particles, similar to the "
-#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John "
-#~ "Pezaris; 1992."
-#~ msgstr ""
-#~ "Like qix, this uses a simple simple motion model to generate many "
-#~ "different display modes. The control points attract each other up to a "
-#~ "certain distance, and then begin to repel each other. The attraction/"
-#~ "repulsion is proportional to the distance between any two particles, "
-#~ "similar to the strong and weak nuclear forces. One of the most "
-#~ "interesting ways to watch this hack is simply as bouncing balls, because "
-#~ "their motions and interactions with each other are so odd. Sometimes two "
-#~ "balls will get into a tight orbit around each other, to be interrupted "
-#~ "later by a third, or by the edge of the screen. It looks quite chaotic. "
-#~ "Written by Jamie Zawinski, based on Lisp code by John Pezaris."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of flying space-combat robots (cleverly disguised as "
-#~ "colored circles) doing battle in front of a moving star field. Written by "
-#~ "Jonathan Lin; 1999."
-#~ msgstr ""
-#~ "Draws a simulation of flying space-combat robots (cleverly disguised as "
-#~ "coloured circles) doing battle in front of a moving star field. Written "
-#~ "by Jonathan Lin."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws what looks like a spinning, deforming balloon with varying-"
-#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; "
-#~ "1997."
-#~ msgstr ""
-#~ "This draws what looks like a spinning, deforming baloon with varying-"
-#~ "sized spots painted on its invisible surface. Written by Jeremie Petit."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van "
-#~ "Grieken; 2002."
-#~ msgstr ""
-#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van "
-#~ "Grieken."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws random color-cycling inter-braided concentric circles. Written by "
-#~ "John Neil; 1997."
-#~ msgstr ""
-#~ "Draws random colour-cycling inter-braided concentric circles. Written by "
-#~ "John Neil."
-
-#, fuzzy
-#~ msgid ""
-#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer "
-#~ "emulation, BSOD simulates popular screen savers from a number of less "
-#~ "robust operating systems. Written by Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "BSOD stands for ``Blue Screen of Death.'' The finest in personal computer "
-#~ "emulation, this hack simulates popular screen savers from a number of "
-#~ "less robust operating systems. Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of "
-#~ "the screen, with transparency and specular reflections. Written by "
-#~ "Richard Jones; 1998."
-#~ msgstr ""
-#~ "Draws a stream of rising, undulating 3D bubbles, rising towards the top "
-#~ "of the screen, with nice specular reflections. Written by Richard Jones."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, "
-#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/"
-#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998."
-#~ msgstr ""
-#~ "This draws Escher's ``Impossible Cage,'' a 3d analog of a moebius strip, "
-#~ "and rotates it in three dimensions. Written by Marcelo Vianna."
-
-#, fuzzy
-#~ msgid ""
-#~ "Animates a number of 3D electronic components. Written by Ben Buxton; "
-#~ "2001."
-#~ msgstr ""
-#~ "Animates a number of 3D electronic components. Written by Ben Buxton."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws a compass, with all elements spinning about randomly, for that "
-#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "This draws a compass, with all elements spinning about randomly, for that "
-#~ "``lost and nauseous'' feeling. Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby "
-#~ "patterns undulating across their surfaces. It's sort of a cubist "
-#~ "Lavalite. Written by Jamie Zawinski; 2002."
-#~ msgstr ""
-#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby "
-#~ "patterns undulating across their surfaces. It's sort of a cubist "
-#~ "Lavalite. Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "This takes an image and makes it melt. You've no doubt seen this effect "
-#~ "before, but no screensaver would really be complete without it. It works "
-#~ "best if there's something colorful visible. Warning, if the effect "
-#~ "continues after the screen saver is off, seek medical attention. Written "
-#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993."
-#~ msgstr ""
-#~ "This takes an image and makes it melt. You've no doubt seen this effect "
-#~ "before, but no screensaver would really be complete without it. It works "
-#~ "best if there's something colourful visible. Warning, if the effect "
-#~ "continues after the screen saver is off, seek medical attention. Written "
-#~ "by David Wald and Vivek Khera."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a pulsing sequence of transparent stars, circles, and lines. "
-#~ "Written by Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "This draws random coloured and stippled rectangles. Written by Jamie "
-#~ "Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "More \"discrete map\" systems, including new variants of Hopalong and "
-#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen "
-#~ "savers. Written by Tim Auckland; 1998."
-#~ msgstr ""
-#~ "More ``discrete map'' systems, including new variants of Hopalong and "
-#~ "Julia, and a few others. Written by Tim Auckland."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the path traced out by a point on the edge of a circle. That "
-#~ "circle rotates around a point on the rim of another circle, and so on, "
-#~ "several times. These were the basis for the pre-heliocentric model of "
-#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle "
-#~ "Written by James Youngman; 1998."
-#~ msgstr ""
-#~ "This program draws the path traced out by a point on the edge of a "
-#~ "circle. That circle rotates around a point on the rim of another circle, "
-#~ "and so on, several times. These were the basis for the pre-heliocentric "
-#~ "model of planetary motion. Written by James Youngman."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws various rotating extruded shapes that twist around, lengthen, and "
-#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie "
-#~ "Zawinski; 1999."
-#~ msgstr ""
-#~ "Draws various rotating extruded shapes that twist around, lengthen, and "
-#~ "turn inside out. Created by David Konerding from the samples that come "
-#~ "with the GL Extrusion library by Linas Vepstas."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws what looks like a waving ribbon following a sinusoidal path. "
-#~ "Written by Bas van Gaalen and Charles Vidal; 1997."
-#~ msgstr ""
-#~ "Draws what looks like a waving ribbon following a sinusoidal path. "
-#~ "Written by Bas van Gaalen and Charles Vidal."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws successive pages of text. The lines flip in and out in a soothing "
-#~ "3D pattern. Written by Jamie Zawinski; 2005."
-#~ msgstr ""
-#~ "Displays a few lines of text spinning around in a solid 3D font. Written "
-#~ "by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah "
-#~ "Pease; 2000."
-#~ msgstr ""
-#~ "Draws a rippling waves on a rotating wireframe grid, using GL. Written by "
-#~ "Josiah Pease."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a planet bouncing around in space. The built-in image is a map of "
-#~ "the earth (extracted from `xearth'), but you can wrap any texture around "
-#~ "the sphere, e.g., the planetary textures that come with `ssystem'. "
-#~ "Written by David Konerding; 1998."
-#~ msgstr ""
-#~ "Draws a planet bouncing around in space. Written by David Konerding. The "
-#~ "built-in image is a map of the earth (extracted from `xearth'), but you "
-#~ "can wrap any texture around the sphere, e.g., the planetary textures that "
-#~ "come with `ssystem'."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" "
-#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik"
-#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; "
-#~ "2002."
-#~ msgstr ""
-#~ "Draws a simulation of the Rubik's Snake puzzle. Written by Jamie "
-#~ "Wilkinson, Andrew Bennetts, and Peter Aylett."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs "
-#~ "change shape as they wander around the screen, and they are translucent, "
-#~ "so you can see the lower blobs through the higher ones, and when one "
-#~ "passes over another, their colors merge. I got the idea for this from a "
-#~ "mouse pad I had once, which achieved the same kind of effect in real life "
-#~ "by having several layers of plastic with colored oil between them. "
-#~ "Written by Jamie Zawinski; 1997."
-#~ msgstr ""
-#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs "
-#~ "change shape as they wander around the screen, and they are translucent, "
-#~ "so you can see the lower blobs through the higher ones, and when one "
-#~ "passes over another, their colours merge. Written by Jamie Zawinski. I "
-#~ "got the idea for this from a cool mouse pad I have, which achieves the "
-#~ "same kind of effect in real life by having several layers plastic with "
-#~ "coloured oil between them. Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws a simple orbital simulation. With trails enabled, it looks "
-#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997."
-#~ msgstr ""
-#~ "This program draws a simple orbital simulation. If you turn on trails, it "
-#~ "looks kind of like a cloud-chamber photograph. Written by Greg Bowering."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws random colored, stippled and transparent rectangles. Written by "
-#~ "Jamie Zawinski; 1992."
-#~ msgstr ""
-#~ "This draws random coloured and stippled rectangles. Written by Jamie "
-#~ "Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://"
-#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993."
-#~ msgstr ""
-#~ "This draws trippy psychedelic circular patterns that hurt to look at. It "
-#~ "can also animate the control-points, but that takes a lot of CPU and "
-#~ "bandwidth. Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws lacy fractal patterns based on iteration in the imaginary "
-#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" "
-#~ "screen saver. Written by Patrick Naughton; 1992."
-#~ msgstr ""
-#~ "This draws lacy fractal patterns, based on iteration in the imaginary "
-#~ "plane, from a 1986 Scientific American article. Mostly written by Patrick "
-#~ "Naughton."
-
-#, fuzzy
-#~ msgid ""
-#~ "This generates random cloud-like patterns. The idea is to take four "
-#~ "points on the edge of the image, and assign each a random \"elevation\". "
-#~ "Then find the point between them, and give it a value which is the "
-#~ "average of the other four, plus some small random offset. Coloration is "
-#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; "
-#~ "1992."
-#~ msgstr ""
-#~ "This generates random cloud-like patterns. It looks quite different in "
-#~ "monochrome and colour. The basic idea is to take four points on the edge "
-#~ "of the image, and assign each a random ``elevation''. Then find the point "
-#~ "between them, and give it a value which is the average of the other four, "
-#~ "plus some small random offset. Then colouration is done based on "
-#~ "elevation. The colour selection is done by binding the elevation to "
-#~ "either hue, saturation, or brightness, and assigning random values to the "
-#~ "others. The ``brightness'' mode tends to yield cloudlike patterns, and "
-#~ "the others tend to generate images that look like heat-maps or CAT-scans. "
-#~ "Written by Juergen Nickelsen and Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap "
-#~ "Written by Tim Auckland and Jamie Zawinski; 2002."
-#~ msgstr "Draws a juggling stick-man. Written by Tim Auckland."
-
-#, fuzzy
-#~ msgid ""
-#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, "
-#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en."
-#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "Animates a simulation of Lemarchand's Box, repeatedly solving itself. "
-#~ "Requires OpenGL, and a machine with fast hardware support for texture "
-#~ "maps. Warning: occasionally opens doors. Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Generates loop-shaped colonies that spawn, age, and eventually die. "
-#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; "
-#~ "1999."
-#~ msgstr ""
-#~ "This one produces loop-shaped colonies that spawn, age, and eventually "
-#~ "die. Written by David Bagley."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the three-dimensional variant of the recursive Menger Gasket, "
-#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. "
-#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/"
-#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001."
-#~ msgstr ""
-#~ "This draws the three-dimensional variant of the recursive Menger Gasket, "
-#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. "
-#~ "Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws several different representations of molecules. Some common "
-#~ "molecules are built in, and it can also read PDB (Protein Data Bank) "
-#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_"
-#~ "%28file_format%29 Written by Jamie Zawinski; 2001."
-#~ msgstr ""
-#~ "Draws several different representations of molecules. Some common "
-#~ "molecules are built in, and it can also read PDB (Protein Data Base) "
-#~ "files as input. Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "This simulates colonies of mold growing in a petri dish. Growing colored "
-#~ "circles overlap and leave spiral interference in their wake. Written by "
-#~ "Dan Bornstein; 1999."
-#~ msgstr ""
-#~ "This simulates colonies of mold growing in a petri dish. Growing coloured "
-#~ "circles overlap and leave spiral interference in their wake. Written by "
-#~ "Dan Bornstein."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of an old terminal, with large pixels and long-sustain "
-#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it "
-#~ "as an application instead of as a screen saver and you can use it as a "
-#~ "terminal. Written by Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "Draws a simulation of an old terminal, with large pixels and long-sustain "
-#~ "phosphor. It can run any program as a source of the text it displays. "
-#~ "Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws some intersecting planes, making use of alpha blending, fog, "
-#~ "textures, and mipmaps. Written by David Konerding; 1999."
-#~ msgstr ""
-#~ "Draws some intersecting planes, making use of alpha blending, fog, "
-#~ "textures, and mipmaps, plus a ``frames per second'' meter so that you can "
-#~ "tell how fast your graphics card is... Requires OpenGL. Written by David "
-#~ "Konerding."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a grid of growing square-like shapes that, once they overtake each "
-#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. "
-#~ "Written by Scott Draves; 1997."
-#~ msgstr ""
-#~ "Another variation of the `Bomb' program by Scott Draves. This draws a "
-#~ "grid of growing square-like shapes that, once they overtake each other, "
-#~ "react in unpredictable ways. ``RD'' stands for reaction-diffusion."
-
-#, fuzzy
-#~ msgid ""
-#~ "Creates a collage of rotated and scaled portions of the screen. Written "
-#~ "by Claudio Matsuoka; 2001."
-#~ msgstr ""
-#~ "Creates a collage of rotated and scaled portions of the screen. Written "
-#~ "by Claudio Matsuoka."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly "
-#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" "
-#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by "
-#~ "Marcelo Vianna; 1997."
-#~ msgstr ""
-#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly "
-#~ "shuffles and solves itself. Another fine GL hack by Marcelo Vianna."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the two-dimensional variant of the recursive Sierpinski "
-#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en."
-#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997."
-#~ msgstr ""
-#~ "This draws the two-dimensional variant of the recursive Sierpinski "
-#~ "triangle fractal. Written by Desmond Daignault."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a spotlight scanning across a black screen, illuminating the "
-#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz "
-#~ "and Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "Draws a spotlight scanning across a black screen, illumnating the "
-#~ "underlying desktop when it passes. Written by Rick Schultz."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a set of interacting, square-spiral-producing automata. The spirals "
-#~ "grow outward until they hit something, then they go around it. Written by "
-#~ "Jeff Epler; 1999."
-#~ msgstr ""
-#~ "Draws a set of interacting, square-spiral-producing automata. The spirals "
-#~ "grow outward until they hit something, then they go around it. Written by "
-#~ "Jeff Epler."
-
-#, fuzzy
-#~ msgid ""
-#~ "This generates a sequence of undulating, throbbing, star-like patterns "
-#~ "which pulsate, rotate, and turn inside out. Another display mode uses "
-#~ "these shapes to lay down a field of colors, which are then cycled. The "
-#~ "motion is very organic. Written by Jamie Zawinski; 1997."
-#~ msgstr ""
-#~ "This generates a sequence of undulating, throbbing, star-like patterns "
-#~ "which pulsate, rotate, and turn inside out. Another display mode uses "
-#~ "these shapes to lay down a field of colours, which are then cycled. The "
-#~ "motion is very organic. Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a stream of text slowly scrolling into the distance at an angle, "
-#~ "over a star field, like at the beginning of the movie of the same name. "
-#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie "
-#~ "Zawinski and Claudio Matauoka; 2001."
-#~ msgstr ""
-#~ "Draws a stream of text slowly scrolling into the distance at an angle, "
-#~ "over a star field, like at the beginning of the movie of the same name. "
-#~ "Written by Jamie Zawinski and Claudio Matauoka."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws iterations to strange attractors: it's a colorful, "
-#~ "unpredictably-animating swarm of dots that swoops and twists around. "
-#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by "
-#~ "Massimino Pascal; 1997."
-#~ msgstr ""
-#~ "This draws strange attractors: it's a colourful, unpredictably-animating "
-#~ "field of dots that swoops and twists around. The motion is very nice. "
-#~ "Written by Massimino Pascal."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws line- and arc-based truchet patterns that tile the screen. "
-#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998."
-#~ msgstr ""
-#~ "This draws line- and arc-based Truchet patterns that tile the screen. "
-#~ "Written by Adrian Likins."
-
-#, fuzzy
-#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001."
-#~ msgstr "Draws squiggly worm-like paths. Written by Tyler Pierce."
-
-#, fuzzy
-#~ msgid ""
-#~ "This is a shell script that grabs a frame of video from the system's "
-#~ "video input, and then uses some PBM filters (chosen at random) to "
-#~ "manipulate and recombine the video frame in various ways (edge detection, "
-#~ "subtracting the image from a rotated version of itself, etc.) Then it "
-#~ "displays that image for a few seconds, and does it again. This works "
-#~ "really well if you just feed broadcast television into it. Written by "
-#~ "Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "This is actually just a shell script that grabs a frame of video from the "
-#~ "system's video input, and then uses some PBM filters (chosen at random) "
-#~ "to manipulate and recombine the video frame in various ways (edge "
-#~ "detection, subtracting the image from a rotated version of itself, etc.) "
-#~ "Then it displays that image for a few seconds, and does it again. This "
-#~ "works really well if you just feed broadcast television into it."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/"
-#~ "wiki/Random_walk Written by Rick Campbell; 1999."
-#~ msgstr ""
-#~ "Draws a colourful random-walk, in various forms. Written by Rick Campbell."
-
-#, fuzzy
-#~ msgid ""
-#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The "
-#~ "strength of each forcefield changes continuously, and it is also switched "
-#~ "on and off at random. Written by Paul 'Joey' Clark; 2001."
-#~ msgstr ""
-#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The "
-#~ "strength of each forcefield changes continuously, and it is also switched "
-#~ "on and off at random. By Paul 'Joey' Clark."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image "
-#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999."
-#~ msgstr ""
-#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image "
-#~ "and set it on fire too. Written by Carsten Haitzler, hacked on by many "
-#~ "others."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a few swarms of critters flying around the screen, with faded color "
-#~ "trails behind them. Written by Chris Leger; 2000."
-#~ msgstr ""
-#~ "Draws a few swarms of critters flying around the screen, with nicely "
-#~ "faded colour trails behind them. Written by Chris Leger."
-
-#, fuzzy
-#~ msgid ""
-#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses"
-#~ "\" option, the result is like looking through many overlapping lenses "
-#~ "rather than just a simple zoom. Written by James Macnicol; 2001."
-#~ msgstr ""
-#~ "Zooms in on a part of the screen and then moves around. With the -lenses "
-#~ "option the result is like looking through many overlapping lenses rather "
-#~ "than just a simple zoom. Written by James Macnicol."
-
-#, fuzzy
-#~ msgid ""
#~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written "
#~ "by Jamie Zawinski; 2001."
#~ msgstr ""
@@ -10468,6 +9919,555 @@ msgstr ""
#~ "XTeeVee simulates various television problems, including static, loss of "
#~ "vertical hold, and a test pattern. By Greg Knauss."
+#, fuzzy
+#~ msgid ""
+#~ "Draws a few views of a few ants walking around in a simple maze. Written "
+#~ "by Blair Tennessy; 2005."
+#~ msgstr ""
+#~ "Displays a few lines of text spinning around in a solid 3D font. Written "
+#~ "by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller "
+#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/"
+#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem "
+#~ "Written by Allan R. Wilks and David Bagley; 2002."
+#~ msgstr ""
+#~ "Packs a large circle with smaller circles, demonstrating the Descartes "
+#~ "Circle Theorem. Written by Allan R. Wilks and David Bagley."
+
+#, fuzzy
+#~ msgid ""
+#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by "
+#~ "Mark Kilgard; 1998."
+#~ msgstr ""
+#~ "This is xfishtank writ large: a GL animation of a number of sharks, "
+#~ "dolphins, and whales. The swimming motions are great. Originally written "
+#~ "by Mark Kilgard."
+
+#, fuzzy
+#~ msgid ""
+#~ "Uses a simple simple motion model to generate many different display "
+#~ "modes. The control points attract each other up to a certain distance, "
+#~ "and then begin to repel each other. The attraction/repulsion is "
+#~ "proportional to the distance between any two particles, similar to the "
+#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John "
+#~ "Pezaris; 1992."
+#~ msgstr ""
+#~ "Like qix, this uses a simple simple motion model to generate many "
+#~ "different display modes. The control points attract each other up to a "
+#~ "certain distance, and then begin to repel each other. The attraction/"
+#~ "repulsion is proportional to the distance between any two particles, "
+#~ "similar to the strong and weak nuclear forces. One of the most "
+#~ "interesting ways to watch this hack is simply as bouncing balls, because "
+#~ "their motions and interactions with each other are so odd. Sometimes two "
+#~ "balls will get into a tight orbit around each other, to be interrupted "
+#~ "later by a third, or by the edge of the screen. It looks quite chaotic. "
+#~ "Written by Jamie Zawinski, based on Lisp code by John Pezaris."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of flying space-combat robots (cleverly disguised as "
+#~ "colored circles) doing battle in front of a moving star field. Written by "
+#~ "Jonathan Lin; 1999."
+#~ msgstr ""
+#~ "Draws a simulation of flying space-combat robots (cleverly disguised as "
+#~ "coloured circles) doing battle in front of a moving star field. Written "
+#~ "by Jonathan Lin."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws what looks like a spinning, deforming balloon with varying-"
+#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; "
+#~ "1997."
+#~ msgstr ""
+#~ "This draws what looks like a spinning, deforming baloon with varying-"
+#~ "sized spots painted on its invisible surface. Written by Jeremie Petit."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van "
+#~ "Grieken; 2002."
+#~ msgstr ""
+#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van "
+#~ "Grieken."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws random color-cycling inter-braided concentric circles. Written by "
+#~ "John Neil; 1997."
+#~ msgstr ""
+#~ "Draws random colour-cycling inter-braided concentric circles. Written by "
+#~ "John Neil."
+
+#, fuzzy
+#~ msgid ""
+#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer "
+#~ "emulation, BSOD simulates popular screen savers from a number of less "
+#~ "robust operating systems. Written by Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "BSOD stands for ``Blue Screen of Death.'' The finest in personal computer "
+#~ "emulation, this hack simulates popular screen savers from a number of "
+#~ "less robust operating systems. Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of "
+#~ "the screen, with transparency and specular reflections. Written by "
+#~ "Richard Jones; 1998."
+#~ msgstr ""
+#~ "Draws a stream of rising, undulating 3D bubbles, rising towards the top "
+#~ "of the screen, with nice specular reflections. Written by Richard Jones."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, "
+#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/"
+#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998."
+#~ msgstr ""
+#~ "This draws Escher's ``Impossible Cage,'' a 3d analog of a moebius strip, "
+#~ "and rotates it in three dimensions. Written by Marcelo Vianna."
+
+#, fuzzy
+#~ msgid ""
+#~ "Animates a number of 3D electronic components. Written by Ben Buxton; "
+#~ "2001."
+#~ msgstr ""
+#~ "Animates a number of 3D electronic components. Written by Ben Buxton."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws a compass, with all elements spinning about randomly, for that "
+#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "This draws a compass, with all elements spinning about randomly, for that "
+#~ "``lost and nauseous'' feeling. Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby "
+#~ "patterns undulating across their surfaces. It's sort of a cubist "
+#~ "Lavalite. Written by Jamie Zawinski; 2002."
+#~ msgstr ""
+#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby "
+#~ "patterns undulating across their surfaces. It's sort of a cubist "
+#~ "Lavalite. Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "This takes an image and makes it melt. You've no doubt seen this effect "
+#~ "before, but no screensaver would really be complete without it. It works "
+#~ "best if there's something colorful visible. Warning, if the effect "
+#~ "continues after the screen saver is off, seek medical attention. Written "
+#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993."
+#~ msgstr ""
+#~ "This takes an image and makes it melt. You've no doubt seen this effect "
+#~ "before, but no screensaver would really be complete without it. It works "
+#~ "best if there's something colourful visible. Warning, if the effect "
+#~ "continues after the screen saver is off, seek medical attention. Written "
+#~ "by David Wald and Vivek Khera."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a pulsing sequence of transparent stars, circles, and lines. "
+#~ "Written by Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "This draws random coloured and stippled rectangles. Written by Jamie "
+#~ "Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "More \"discrete map\" systems, including new variants of Hopalong and "
+#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen "
+#~ "savers. Written by Tim Auckland; 1998."
+#~ msgstr ""
+#~ "More ``discrete map'' systems, including new variants of Hopalong and "
+#~ "Julia, and a few others. Written by Tim Auckland."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the path traced out by a point on the edge of a circle. That "
+#~ "circle rotates around a point on the rim of another circle, and so on, "
+#~ "several times. These were the basis for the pre-heliocentric model of "
+#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle "
+#~ "Written by James Youngman; 1998."
+#~ msgstr ""
+#~ "This program draws the path traced out by a point on the edge of a "
+#~ "circle. That circle rotates around a point on the rim of another circle, "
+#~ "and so on, several times. These were the basis for the pre-heliocentric "
+#~ "model of planetary motion. Written by James Youngman."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws various rotating extruded shapes that twist around, lengthen, and "
+#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie "
+#~ "Zawinski; 1999."
+#~ msgstr ""
+#~ "Draws various rotating extruded shapes that twist around, lengthen, and "
+#~ "turn inside out. Created by David Konerding from the samples that come "
+#~ "with the GL Extrusion library by Linas Vepstas."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws what looks like a waving ribbon following a sinusoidal path. "
+#~ "Written by Bas van Gaalen and Charles Vidal; 1997."
+#~ msgstr ""
+#~ "Draws what looks like a waving ribbon following a sinusoidal path. "
+#~ "Written by Bas van Gaalen and Charles Vidal."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws successive pages of text. The lines flip in and out in a soothing "
+#~ "3D pattern. Written by Jamie Zawinski; 2005."
+#~ msgstr ""
+#~ "Displays a few lines of text spinning around in a solid 3D font. Written "
+#~ "by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah "
+#~ "Pease; 2000."
+#~ msgstr ""
+#~ "Draws a rippling waves on a rotating wireframe grid, using GL. Written by "
+#~ "Josiah Pease."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a planet bouncing around in space. The built-in image is a map of "
+#~ "the earth (extracted from `xearth'), but you can wrap any texture around "
+#~ "the sphere, e.g., the planetary textures that come with `ssystem'. "
+#~ "Written by David Konerding; 1998."
+#~ msgstr ""
+#~ "Draws a planet bouncing around in space. Written by David Konerding. The "
+#~ "built-in image is a map of the earth (extracted from `xearth'), but you "
+#~ "can wrap any texture around the sphere, e.g., the planetary textures that "
+#~ "come with `ssystem'."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" "
+#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik"
+#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; "
+#~ "2002."
+#~ msgstr ""
+#~ "Draws a simulation of the Rubik's Snake puzzle. Written by Jamie "
+#~ "Wilkinson, Andrew Bennetts, and Peter Aylett."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs "
+#~ "change shape as they wander around the screen, and they are translucent, "
+#~ "so you can see the lower blobs through the higher ones, and when one "
+#~ "passes over another, their colors merge. I got the idea for this from a "
+#~ "mouse pad I had once, which achieved the same kind of effect in real life "
+#~ "by having several layers of plastic with colored oil between them. "
+#~ "Written by Jamie Zawinski; 1997."
+#~ msgstr ""
+#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs "
+#~ "change shape as they wander around the screen, and they are translucent, "
+#~ "so you can see the lower blobs through the higher ones, and when one "
+#~ "passes over another, their colours merge. Written by Jamie Zawinski. I "
+#~ "got the idea for this from a cool mouse pad I have, which achieves the "
+#~ "same kind of effect in real life by having several layers plastic with "
+#~ "coloured oil between them. Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws a simple orbital simulation. With trails enabled, it looks "
+#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997."
+#~ msgstr ""
+#~ "This program draws a simple orbital simulation. If you turn on trails, it "
+#~ "looks kind of like a cloud-chamber photograph. Written by Greg Bowering."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws random colored, stippled and transparent rectangles. Written by "
+#~ "Jamie Zawinski; 1992."
+#~ msgstr ""
+#~ "This draws random coloured and stippled rectangles. Written by Jamie "
+#~ "Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://"
+#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993."
+#~ msgstr ""
+#~ "This draws trippy psychedelic circular patterns that hurt to look at. It "
+#~ "can also animate the control-points, but that takes a lot of CPU and "
+#~ "bandwidth. Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws lacy fractal patterns based on iteration in the imaginary "
+#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" "
+#~ "screen saver. Written by Patrick Naughton; 1992."
+#~ msgstr ""
+#~ "This draws lacy fractal patterns, based on iteration in the imaginary "
+#~ "plane, from a 1986 Scientific American article. Mostly written by Patrick "
+#~ "Naughton."
+
+#, fuzzy
+#~ msgid ""
+#~ "This generates random cloud-like patterns. The idea is to take four "
+#~ "points on the edge of the image, and assign each a random \"elevation\". "
+#~ "Then find the point between them, and give it a value which is the "
+#~ "average of the other four, plus some small random offset. Coloration is "
+#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; "
+#~ "1992."
+#~ msgstr ""
+#~ "This generates random cloud-like patterns. It looks quite different in "
+#~ "monochrome and colour. The basic idea is to take four points on the edge "
+#~ "of the image, and assign each a random ``elevation''. Then find the point "
+#~ "between them, and give it a value which is the average of the other four, "
+#~ "plus some small random offset. Then colouration is done based on "
+#~ "elevation. The colour selection is done by binding the elevation to "
+#~ "either hue, saturation, or brightness, and assigning random values to the "
+#~ "others. The ``brightness'' mode tends to yield cloudlike patterns, and "
+#~ "the others tend to generate images that look like heat-maps or CAT-scans. "
+#~ "Written by Juergen Nickelsen and Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap "
+#~ "Written by Tim Auckland and Jamie Zawinski; 2002."
+#~ msgstr "Draws a juggling stick-man. Written by Tim Auckland."
+
+#, fuzzy
+#~ msgid ""
+#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, "
+#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en."
+#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "Animates a simulation of Lemarchand's Box, repeatedly solving itself. "
+#~ "Requires OpenGL, and a machine with fast hardware support for texture "
+#~ "maps. Warning: occasionally opens doors. Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Generates loop-shaped colonies that spawn, age, and eventually die. "
+#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; "
+#~ "1999."
+#~ msgstr ""
+#~ "This one produces loop-shaped colonies that spawn, age, and eventually "
+#~ "die. Written by David Bagley."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the three-dimensional variant of the recursive Menger Gasket, "
+#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. "
+#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/"
+#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001."
+#~ msgstr ""
+#~ "This draws the three-dimensional variant of the recursive Menger Gasket, "
+#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. "
+#~ "Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws several different representations of molecules. Some common "
+#~ "molecules are built in, and it can also read PDB (Protein Data Bank) "
+#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_"
+#~ "%28file_format%29 Written by Jamie Zawinski; 2001."
+#~ msgstr ""
+#~ "Draws several different representations of molecules. Some common "
+#~ "molecules are built in, and it can also read PDB (Protein Data Base) "
+#~ "files as input. Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "This simulates colonies of mold growing in a petri dish. Growing colored "
+#~ "circles overlap and leave spiral interference in their wake. Written by "
+#~ "Dan Bornstein; 1999."
+#~ msgstr ""
+#~ "This simulates colonies of mold growing in a petri dish. Growing coloured "
+#~ "circles overlap and leave spiral interference in their wake. Written by "
+#~ "Dan Bornstein."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of an old terminal, with large pixels and long-sustain "
+#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it "
+#~ "as an application instead of as a screen saver and you can use it as a "
+#~ "terminal. Written by Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "Draws a simulation of an old terminal, with large pixels and long-sustain "
+#~ "phosphor. It can run any program as a source of the text it displays. "
+#~ "Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws some intersecting planes, making use of alpha blending, fog, "
+#~ "textures, and mipmaps. Written by David Konerding; 1999."
+#~ msgstr ""
+#~ "Draws some intersecting planes, making use of alpha blending, fog, "
+#~ "textures, and mipmaps, plus a ``frames per second'' meter so that you can "
+#~ "tell how fast your graphics card is... Requires OpenGL. Written by David "
+#~ "Konerding."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a grid of growing square-like shapes that, once they overtake each "
+#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. "
+#~ "Written by Scott Draves; 1997."
+#~ msgstr ""
+#~ "Another variation of the `Bomb' program by Scott Draves. This draws a "
+#~ "grid of growing square-like shapes that, once they overtake each other, "
+#~ "react in unpredictable ways. ``RD'' stands for reaction-diffusion."
+
+#, fuzzy
+#~ msgid ""
+#~ "Creates a collage of rotated and scaled portions of the screen. Written "
+#~ "by Claudio Matsuoka; 2001."
+#~ msgstr ""
+#~ "Creates a collage of rotated and scaled portions of the screen. Written "
+#~ "by Claudio Matsuoka."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly "
+#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" "
+#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by "
+#~ "Marcelo Vianna; 1997."
+#~ msgstr ""
+#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly "
+#~ "shuffles and solves itself. Another fine GL hack by Marcelo Vianna."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the two-dimensional variant of the recursive Sierpinski "
+#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en."
+#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997."
+#~ msgstr ""
+#~ "This draws the two-dimensional variant of the recursive Sierpinski "
+#~ "triangle fractal. Written by Desmond Daignault."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a spotlight scanning across a black screen, illuminating the "
+#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz "
+#~ "and Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "Draws a spotlight scanning across a black screen, illumnating the "
+#~ "underlying desktop when it passes. Written by Rick Schultz."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a set of interacting, square-spiral-producing automata. The spirals "
+#~ "grow outward until they hit something, then they go around it. Written by "
+#~ "Jeff Epler; 1999."
+#~ msgstr ""
+#~ "Draws a set of interacting, square-spiral-producing automata. The spirals "
+#~ "grow outward until they hit something, then they go around it. Written by "
+#~ "Jeff Epler."
+
+#, fuzzy
+#~ msgid ""
+#~ "This generates a sequence of undulating, throbbing, star-like patterns "
+#~ "which pulsate, rotate, and turn inside out. Another display mode uses "
+#~ "these shapes to lay down a field of colors, which are then cycled. The "
+#~ "motion is very organic. Written by Jamie Zawinski; 1997."
+#~ msgstr ""
+#~ "This generates a sequence of undulating, throbbing, star-like patterns "
+#~ "which pulsate, rotate, and turn inside out. Another display mode uses "
+#~ "these shapes to lay down a field of colours, which are then cycled. The "
+#~ "motion is very organic. Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a stream of text slowly scrolling into the distance at an angle, "
+#~ "over a star field, like at the beginning of the movie of the same name. "
+#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie "
+#~ "Zawinski and Claudio Matauoka; 2001."
+#~ msgstr ""
+#~ "Draws a stream of text slowly scrolling into the distance at an angle, "
+#~ "over a star field, like at the beginning of the movie of the same name. "
+#~ "Written by Jamie Zawinski and Claudio Matauoka."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws iterations to strange attractors: it's a colorful, "
+#~ "unpredictably-animating swarm of dots that swoops and twists around. "
+#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by "
+#~ "Massimino Pascal; 1997."
+#~ msgstr ""
+#~ "This draws strange attractors: it's a colourful, unpredictably-animating "
+#~ "field of dots that swoops and twists around. The motion is very nice. "
+#~ "Written by Massimino Pascal."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws line- and arc-based truchet patterns that tile the screen. "
+#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998."
+#~ msgstr ""
+#~ "This draws line- and arc-based Truchet patterns that tile the screen. "
+#~ "Written by Adrian Likins."
+
+#, fuzzy
+#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001."
+#~ msgstr "Draws squiggly worm-like paths. Written by Tyler Pierce."
+
+#, fuzzy
+#~ msgid ""
+#~ "This is a shell script that grabs a frame of video from the system's "
+#~ "video input, and then uses some PBM filters (chosen at random) to "
+#~ "manipulate and recombine the video frame in various ways (edge detection, "
+#~ "subtracting the image from a rotated version of itself, etc.) Then it "
+#~ "displays that image for a few seconds, and does it again. This works "
+#~ "really well if you just feed broadcast television into it. Written by "
+#~ "Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "This is actually just a shell script that grabs a frame of video from the "
+#~ "system's video input, and then uses some PBM filters (chosen at random) "
+#~ "to manipulate and recombine the video frame in various ways (edge "
+#~ "detection, subtracting the image from a rotated version of itself, etc.) "
+#~ "Then it displays that image for a few seconds, and does it again. This "
+#~ "works really well if you just feed broadcast television into it."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/"
+#~ "wiki/Random_walk Written by Rick Campbell; 1999."
+#~ msgstr ""
+#~ "Draws a colourful random-walk, in various forms. Written by Rick Campbell."
+
+#, fuzzy
+#~ msgid ""
+#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The "
+#~ "strength of each forcefield changes continuously, and it is also switched "
+#~ "on and off at random. Written by Paul 'Joey' Clark; 2001."
+#~ msgstr ""
+#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The "
+#~ "strength of each forcefield changes continuously, and it is also switched "
+#~ "on and off at random. By Paul 'Joey' Clark."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image "
+#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999."
+#~ msgstr ""
+#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image "
+#~ "and set it on fire too. Written by Carsten Haitzler, hacked on by many "
+#~ "others."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a few swarms of critters flying around the screen, with faded color "
+#~ "trails behind them. Written by Chris Leger; 2000."
+#~ msgstr ""
+#~ "Draws a few swarms of critters flying around the screen, with nicely "
+#~ "faded colour trails behind them. Written by Chris Leger."
+
+#, fuzzy
+#~ msgid ""
+#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses"
+#~ "\" option, the result is like looking through many overlapping lenses "
+#~ "rather than just a simple zoom. Written by James Macnicol; 2001."
+#~ msgstr ""
+#~ "Zooms in on a part of the screen and then moves around. With the -lenses "
+#~ "option the result is like looking through many overlapping lenses rather "
+#~ "than just a simple zoom. Written by James Macnicol."
+
#~ msgid "Random Cell Shape"
#~ msgstr "Random Cell Shape"
diff --git a/tde-i18n-en_GB/messages/tdebase/kcmkicker.po b/tde-i18n-en_GB/messages/tdebase/kcmkicker.po
index a3b04c64e3f..cc377e054f1 100644
--- a/tde-i18n-en_GB/messages/tdebase/kcmkicker.po
+++ b/tde-i18n-en_GB/messages/tdebase/kcmkicker.po
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: kcmkicker\n"
-"POT-Creation-Date: 2019-07-08 00:06+0200\n"
+"POT-Creation-Date: 2019-07-27 01:50+0200\n"
"PO-Revision-Date: 2005-06-01 14:00+0100\n"
"Last-Translator: Andrew Coles <[email protected]>\n"
"Language-Team: British English <[email protected]>\n"
@@ -256,72 +256,72 @@ msgstr "All Screens"
msgid "Custom"
msgstr "Custom"
-#: tiles:1
+#: ../../kicker/data/tiles:1
#, fuzzy
msgid "KDE Button"
msgstr "TDE Button"
-#: tiles:2
+#: ../../kicker/data/tiles:2
msgid "Blue Wood"
msgstr "Blue Wood"
-#: tiles:3
+#: ../../kicker/data/tiles:3
msgid "Green Wood"
msgstr "Green Wood"
-#: tiles:4
+#: ../../kicker/data/tiles:4
msgid "Light Gray"
msgstr "Light Grey"
-#: tiles:5
+#: ../../kicker/data/tiles:5
msgid "Light Green"
msgstr "Light Green"
-#: tiles:6
+#: ../../kicker/data/tiles:6
msgid "Light Pastel"
msgstr "Light Pastel"
-#: tiles:7
+#: ../../kicker/data/tiles:7
msgid "Light Purple"
msgstr "Light Purple"
-#: tiles:8
+#: ../../kicker/data/tiles:8
msgid "Nuts And Bolts"
msgstr "Nuts And Bolts"
-#: tiles:9
+#: ../../kicker/data/tiles:9
msgid "Red Wood"
msgstr "Red Wood"
-#: tiles:10
+#: ../../kicker/data/tiles:10
msgid "Solid Blue"
msgstr "Solid Blue"
-#: tiles:11
+#: ../../kicker/data/tiles:11
msgid "Solid Gray"
msgstr "Solid Grey"
-#: tiles:12
+#: ../../kicker/data/tiles:12
msgid "Solid Green"
msgstr "Solid Green"
-#: tiles:13
+#: ../../kicker/data/tiles:13
msgid "Solid Orange"
msgstr "Solid Orange"
-#: tiles:14
+#: ../../kicker/data/tiles:14
msgid "Solid Pastel"
msgstr "Solid Pastel"
-#: tiles:15
+#: ../../kicker/data/tiles:15
msgid "Solid Purple"
msgstr "Solid Purple"
-#: tiles:16
+#: ../../kicker/data/tiles:16
msgid "Solid Red"
msgstr "Solid Red"
-#: tiles:17
+#: ../../kicker/data/tiles:17
msgid "Solid Tigereye"
msgstr "Solid Tigereye"
diff --git a/tde-i18n-en_GB/messages/tdebase/knetattach.po b/tde-i18n-en_GB/messages/tdebase/knetattach.po
index b576fbe2b4f..7a4f13a27eb 100644
--- a/tde-i18n-en_GB/messages/tdebase/knetattach.po
+++ b/tde-i18n-en_GB/messages/tdebase/knetattach.po
@@ -5,7 +5,7 @@
msgid ""
msgstr ""
"Project-Id-Version: knetattach\n"
-"POT-Creation-Date: 2018-12-08 19:27+0100\n"
+"POT-Creation-Date: 2019-07-28 21:11+0200\n"
"PO-Revision-Date: 2005-03-07 14:35+0000\n"
"Last-Translator: Andrew Coles <[email protected]>\n"
"Language-Team: British English <[email protected]>\n"
@@ -86,7 +86,7 @@ msgstr "TDE Network Wizard"
msgid "(c) 2004 George Staikos"
msgstr "(c) 2004 George Staikos"
-#: main.cpp:35
+#: main.cpp:34
msgid "Primary author and maintainer"
msgstr "Primary author and maintainer"
diff --git a/tde-i18n-en_GB/messages/tdebase/kpager.po b/tde-i18n-en_GB/messages/tdebase/kpager.po
index ff9c2429744..3900244b706 100644
--- a/tde-i18n-en_GB/messages/tdebase/kpager.po
+++ b/tde-i18n-en_GB/messages/tdebase/kpager.po
@@ -5,7 +5,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
-"POT-Creation-Date: 2019-01-13 18:47+0100\n"
+"POT-Creation-Date: 2019-07-28 21:11+0200\n"
"PO-Revision-Date: 2003-05-06 23:31GMT\n"
"Last-Translator: Malcolm Hunter <[email protected]>\n"
"Language-Team: British English <[email protected]>\n"
@@ -95,15 +95,15 @@ msgstr "Create pager but keep the window hidden"
msgid "Desktop Overview"
msgstr "Desktop Overview"
-#: main.cpp:73
+#: main.cpp:72
msgid "Original Developer/Maintainer"
msgstr "Original Developer/Maintainer"
-#: main.cpp:76 main.cpp:78
+#: main.cpp:75 main.cpp:77
msgid "Developer"
msgstr "Developer"
-#: main.cpp:95
+#: main.cpp:94
msgid "Desktop Pager"
msgstr "Desktop Pager"
diff --git a/tde-i18n-en_GB/messages/tdebase/ksplash.po b/tde-i18n-en_GB/messages/tdebase/ksplash.po
index 4ed57be5b2b..008f4bcd09f 100644
--- a/tde-i18n-en_GB/messages/tdebase/ksplash.po
+++ b/tde-i18n-en_GB/messages/tdebase/ksplash.po
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: ksplash\n"
-"POT-Creation-Date: 2018-12-06 17:06+0100\n"
+"POT-Creation-Date: 2019-07-28 21:11+0200\n"
"PO-Revision-Date: 2004-06-24 11:04+0100\n"
"Last-Translator: Andrew Coles <[email protected]>\n"
"Language-Team: British English <[email protected]>\n"
@@ -70,11 +70,11 @@ msgstr ""
"(c) 2001 - 2003, Flaming Sword Productions\n"
" (c) 2003 TDE developers"
-#: main.cpp:50
+#: main.cpp:49
msgid "Author and maintainer"
msgstr "Author and maintainer"
-#: main.cpp:51
+#: main.cpp:50
msgid "Original author"
msgstr "Original author"
diff --git a/tde-i18n-en_GB/messages/tdebase/kthememanager.po b/tde-i18n-en_GB/messages/tdebase/kthememanager.po
index a9da6a2a8cc..b1e9c15c512 100644
--- a/tde-i18n-en_GB/messages/tdebase/kthememanager.po
+++ b/tde-i18n-en_GB/messages/tdebase/kthememanager.po
@@ -4,7 +4,7 @@
msgid ""
msgstr ""
"Project-Id-Version: kthememanager\n"
-"POT-Creation-Date: 2019-01-13 18:47+0100\n"
+"POT-Creation-Date: 2019-07-28 21:10+0200\n"
"PO-Revision-Date: 2005-11-04 14:34+0000\n"
"Last-Translator: Malcolm Hunter <[email protected]>\n"
"Language-Team: British English <[email protected]>\n"
@@ -34,7 +34,7 @@ msgstr "New Theme"
msgid "TDE Theme Manager"
msgstr "TDE Theme Manager"
-#: kthememanager.cpp:50 kthememanager.cpp:56
+#: kthememanager.cpp:50 kthememanager.cpp:55
msgid ""
"This control module handles installing, removing and creating visual TDE "
"themes."
@@ -42,52 +42,52 @@ msgstr ""
"This control module handles installing, removing and creating visual TDE "
"themes."
-#: kthememanager.cpp:219
+#: kthememanager.cpp:218
msgid "Theme Files"
msgstr "Theme Files"
-#: kthememanager.cpp:220
+#: kthememanager.cpp:219
msgid "Select Theme File"
msgstr "Select Theme File"
-#: kthememanager.cpp:254
+#: kthememanager.cpp:253
msgid "Do you really want to remove the theme <b>%1</b>?"
msgstr "Do you really want to remove the theme <b>%1</b>?"
-#: kthememanager.cpp:255
+#: kthememanager.cpp:254
msgid "Remove Theme"
msgstr "Remove Theme"
-#: kthememanager.cpp:277
+#: kthememanager.cpp:276
msgid "My Theme"
msgstr "My Theme"
-#: kthememanager.cpp:288
+#: kthememanager.cpp:287
msgid "Theme %1 already exists."
msgstr "Theme %1 already exists."
-#: kthememanager.cpp:308
+#: kthememanager.cpp:307
#, c-format
msgid "Your theme has been successfully created in %1."
msgstr "Your theme has been successfully created in %1."
-#: kthememanager.cpp:309
+#: kthememanager.cpp:308
msgid "Theme Created"
msgstr "Theme Created"
-#: kthememanager.cpp:311
+#: kthememanager.cpp:310
msgid "An error occurred while creating your theme."
msgstr "An error occurred while creating your theme."
-#: kthememanager.cpp:312
+#: kthememanager.cpp:311
msgid "Theme Not Created"
msgstr "Theme Not Created"
-#: kthememanager.cpp:339
+#: kthememanager.cpp:338
msgid "This theme does not contain a preview."
msgstr "This theme does not contain a preview."
-#: kthememanager.cpp:344
+#: kthememanager.cpp:343
msgid "Author: %1<br>Email: %2<br>Version: %3<br>Homepage: %4"
msgstr "Author: %1<br>Email: %2<br>Version: %3<br>Homepage: %4"