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-rw-r--r--tde-i18n-et/docs/tdegames/kbounce/Makefile.am4
-rw-r--r--tde-i18n-et/docs/tdegames/kbounce/Makefile.in635
-rw-r--r--tde-i18n-et/docs/tdegames/kbounce/index.cache.bz2bin0 -> 6119 bytes
-rw-r--r--tde-i18n-et/docs/tdegames/kbounce/index.docbook519
4 files changed, 1158 insertions, 0 deletions
diff --git a/tde-i18n-et/docs/tdegames/kbounce/Makefile.am b/tde-i18n-et/docs/tdegames/kbounce/Makefile.am
new file mode 100644
index 00000000000..f6c3e2e278a
--- /dev/null
+++ b/tde-i18n-et/docs/tdegames/kbounce/Makefile.am
@@ -0,0 +1,4 @@
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diff --git a/tde-i18n-et/docs/tdegames/kbounce/Makefile.in b/tde-i18n-et/docs/tdegames/kbounce/Makefile.in
new file mode 100644
index 00000000000..4718c7b31cc
--- /dev/null
+++ b/tde-i18n-et/docs/tdegames/kbounce/Makefile.in
@@ -0,0 +1,635 @@
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+ echo $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbounce/; \
+ $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbounce/; \
+ fi
+ -rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbounce/common
+ $(LN_S) $(kde_libs_htmldir)/$(KDE_LANG)/common $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbounce/common
+
+uninstall-docs:
+ -rm -rf $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbounce
+
+clean-docs:
+ -rm -f index.cache.bz2
+
+
+#>+ 13
+install-nls:
+ $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbounce
+ @for base in index.docbook ; do \
+ echo $(INSTALL_DATA) $$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbounce/$$base ;\
+ $(INSTALL_DATA) $(srcdir)/$$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbounce/$$base ;\
+ done
+
+uninstall-nls:
+ for base in index.docbook ; do \
+ rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbounce/$$base ;\
+ done
+
+
+#>+ 5
+distdir-nls:
+ for file in index.docbook ; do \
+ cp $(srcdir)/$$file $(distdir); \
+ done
+
+#>+ 15
+force-reedit:
+ @for dep in $?; do \
+ case '$(am__configure_deps)' in \
+ *$$dep*) \
+ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \
+ && exit 0; \
+ exit 1;; \
+ esac; \
+ done; \
+ echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/tdegames/kbounce/Makefile'; \
+ cd $(top_srcdir) && \
+ $(AUTOMAKE) --gnu docs/tdegames/kbounce/Makefile
+ cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/tdegames/kbounce/Makefile.in
+
+
+#>+ 21
+clean-bcheck:
+ rm -f *.bchecktest.cc *.bchecktest.cc.class a.out
+
+bcheck: bcheck-recursive
+
+bcheck-am:
+ @for i in ; do \
+ if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \
+ echo "int main() {return 0;}" > $$i.bchecktest.cc ; \
+ echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \
+ echo "$$i"; \
+ if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \
+ rm -f $$i.bchecktest.cc; exit 1; \
+ fi ; \
+ echo "" >> $$i.bchecktest.cc.class; \
+ perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \
+ rm -f a.out; \
+ fi ; \
+ done
+
+
+#>+ 3
+final:
+ $(MAKE) all-am
+
+#>+ 3
+final-install:
+ $(MAKE) install-am
+
+#>+ 3
+no-final:
+ $(MAKE) all-am
+
+#>+ 3
+no-final-install:
+ $(MAKE) install-am
+
+#>+ 3
+kde-rpo-clean:
+ -rm -f *.rpo
+
+#>+ 3
+nmcheck:
+nmcheck-am: nmcheck
diff --git a/tde-i18n-et/docs/tdegames/kbounce/index.cache.bz2 b/tde-i18n-et/docs/tdegames/kbounce/index.cache.bz2
new file mode 100644
index 00000000000..4d03f17ca96
--- /dev/null
+++ b/tde-i18n-et/docs/tdegames/kbounce/index.cache.bz2
Binary files differ
diff --git a/tde-i18n-et/docs/tdegames/kbounce/index.docbook b/tde-i18n-et/docs/tdegames/kbounce/index.docbook
new file mode 100644
index 00000000000..9190f95640d
--- /dev/null
+++ b/tde-i18n-et/docs/tdegames/kbounce/index.docbook
@@ -0,0 +1,519 @@
+<?xml version="1.0" ?>
+<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
+ <!ENTITY kappname "&kbounce;">
+ <!ENTITY package "tdegames">
+ <!ENTITY % Estonian "INCLUDE"
+>
+ <!ENTITY % addindex "IGNORE">
+]>
+
+<book lang="&language;">
+
+<bookinfo>
+<title
+>&kbounce;'i käsiraamat</title>
+
+<authorgroup>
+<author
+>&Aaron.J.Seigo; &Aaron.J.Seigo.mail; </author>
+
+<othercredit role="reviewer"
+>&Lauri.Watts; &Lauri.Watts.mail; </othercredit>
+
+<othercredit role="translator"
+><firstname
+>Marek</firstname
+><surname
+>Laane</surname
+><affiliation
+><address
+><email
+></address
+></affiliation
+><contrib
+>Tõlge eesti keelde</contrib
+></othercredit
+>
+</authorgroup>
+
+<legalnotice
+>&FDLNotice;</legalnotice>
+
+<date
+>2005-12-10</date>
+<releaseinfo
+>0.5</releaseinfo>
+
+<!-- Abstract about this handbook -->
+
+<abstract>
+<para
+>&kbounce; on &kde; pallimäng. </para>
+</abstract>
+
+
+<keywordset>
+<keyword
+>KDE</keyword>
+<keyword
+>tdegames</keyword>
+<keyword
+>jezzball</keyword>
+</keywordset>
+
+</bookinfo>
+
+<chapter id="how-to-play">
+<title
+>Kuidas mängida</title>
+
+<para
+>&kbounce;'i mängimine käib seinaga ümbritsetud väljal kahe või enama palliga, mis liiguvad seinalt tagasi põrgates.</para>
+
+<para
+>Sein on tumedamat, aktiivne mänguväli heledamat värvi.</para>
+
+<para
+>Aktiivse mänguvälja suurus kahaneb sedamööda, kuidas mängija loob uusi seinu, mis sulgevad ala pallidele liikumiseks. Taseme läbitegemiseks peab mängija kahandama aktiivse mänguvälja suurust lubatud aja jooksul vähemalt 75&percnt;.</para>
+
+<para
+>Iga uue tasemega lisatakse väljale uus pall ning mängijale antakse eelmise tasemega võrreldes üks elu juurde. Suureneb ka aeg, mille kestel tase läbi teha.</para>
+
+<para
+>Hindamine sõltub sellest, kui suur osa väljast on puhastatud.</para>
+
+<para
+>Uut seina saab luua hiire <mousebutton
+>vasaku</mousebutton
+> nupu klõpsuga mänguvälja aktiivsel osal. Klõpsukohast hakkab sein kasvama kahes vastassuunas. Korraga saab ekraanil kasvada ainult kaks seina.</para>
+
+<screenshot>
+<screeninfo
+>Uue seina loomine</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="jezball_newWall.png" format="PNG"/>
+</imageobject>
+<textobject>
+<phrase
+>Uue seina loomine</phrase>
+</textobject>
+</mediaobject>
+</screenshot>
+
+<para
+>Kui hiir asub aktiivsel väljal, on kursor näha kahe vastassuunas osutava noolena kas rõhtsalt või püstiselt. Nooled osutavad suunda, kuhu sein hakkab tekkima, kui klõpsata hiire <mousebutton
+>vasaku</mousebutton
+> nupuga. Suunda saab muuta hiire <mousebutton
+>parema</mousebutton
+> nupuga klõpsates.</para>
+
+<para
+>Uuel seinal on kaks <quote
+>pead</quote
+>, mis roomavad klõpsamiskohast kahes vastandlikus suunas. Sein on valmis alles siis, kui <quote
+>pea</quote
+> kohtab olemasolevat seina. Kui pall tabab kasvavat seina enne seda, kui pea on jõudnud olemasoleva seinani, kaob tekkiv sein täielikult ning mängija kaotab ühe elu. Kui pall tabab pead seina kasvamise suunast, peatub seina tekkimine ning see muutub püsivaks, ilma et mängija elu kaotaks. Kui pall tabab pead muust suunast, põrkab ta tagasi ning sein jätkab kasvamist.</para>
+
+</chapter>
+
+<chapter id="strategy">
+<title
+>Strateegia</title>
+
+<para
+>Enamik mängijaid arvab, et mäng muutub üsna keeruliseks alles kolmandal või neljandal tasemel, kus väljal on juba märksa rohkem palle.</para>
+
+<para
+>&kbounce;'i eduka läbimängimise saladus on <quote
+>koridoride</quote
+> loomine. Koridori rajamiseks hakka looma kaht seina suhteliselt olemasoleva seina lähedal ning püüa see ajastada nii, et kui ka üks sein saab tabamuse ja kaob, siis teine saab lõpuni kasvada ning nii püsivaks muutuda.</para>
+
+<screenshot>
+<screeninfo
+>Koridori loomine</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="jezball_corridor1.png" format="PNG"/>
+</imageobject>
+<textobject>
+<phrase
+>Koridori loomine</phrase>
+</textobject>
+</mediaobject>
+</screenshot>
+
+<para
+>Sel moel tekib kitsas, vaid mõne ruudu laiune koridor, mida kolmest küljest ümbritseb sein. Oota, kuni mõni pall koridori avatud otsast sisse astub ning sulge siis koridor uue seinaga. Kuigi on usutav, et koridori loomine läheb sulle elu maksma, võid nii hea õnne korral ka mitu palli ühteainsasse kitsasse koridori kinni saada.</para>
+
+<screenshot>
+<screeninfo
+>Pallide vangistamine koridoris</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="jezball_corridor2.png" format="PNG"/>
+</imageobject>
+<textobject>
+<phrase
+>Pallide vangistamine koridoris</phrase>
+</textobject>
+</mediaobject>
+</screenshot>
+
+<para
+>Viimane nõuanne &mdash; ära kiirusta! Aega on päris palju, nagu näitab ka väli <guilabel
+>Aeg</guilabel
+> akna paremas servas. Kiirustamine võib vaid häda kaasa tuua!</para>
+
+</chapter>
+
+<chapter id="menu-reference">
+<title
+>Menüükirjed</title>
+
+<sect1 id="game-menu">
+<title
+>Menüü <guimenu
+>Mäng</guimenu
+></title>
+
+<variablelist>
+<varlistentry>
+<term>
+<menuchoice
+><shortcut
+> <keycombo action="simul"
+>&Ctrl;<keycap
+>N</keycap
+></keycombo
+> </shortcut
+> <guimenu
+>Mäng</guimenu
+> <guimenuitem
+>Uus</guimenuitem
+> </menuchoice
+></term>
+<listitem>
+<para
+><action
+>Alustab uut mängu.</action
+></para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term>
+<menuchoice
+><shortcut
+> <keycombo action="simul"
+>&Ctrl;<keycap
+>End</keycap
+> </keycombo
+> </shortcut
+> <guimenu
+>Mäng</guimenu
+> <guimenuitem
+>Lõpeta mäng</guimenuitem
+> </menuchoice
+></term>
+<listitem>
+<para
+><action
+>Lõpetab käesoleva mängu.</action
+></para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term>
+<menuchoice
+><shortcut
+> <keycap
+>P</keycap
+></shortcut
+> <guimenu
+>Mäng</guimenu
+> <guimenuitem
+>Paus</guimenuitem
+> </menuchoice
+></term>
+<listitem>
+<para
+><action
+>Peatab või taasalustab mängu.</action
+></para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term>
+<menuchoice
+><shortcut
+> <keycombo action="simul"
+>&Ctrl;<keycap
+>H</keycap
+></keycombo
+> </shortcut
+> <guimenu
+>Mäng</guimenu
+><guimenuitem
+>Näita rekordeid</guimenuitem
+> </menuchoice
+></term>
+<listitem>
+<para
+>Avab dialoogi erinevate edetabelitega. Sa võid <guibutton
+>eksport</guibutton
+>ida rekordid faili või klõpsata nupule <guibutton
+>Seadista</guibutton
+>, mis avab dialoogi, kus saad muuta oma hüüdnime ja lisada kommentaari.</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><shortcut
+> <keycombo action="simul"
+>&Ctrl;<keycap
+>Q</keycap
+></keycombo
+> </shortcut
+> <guimenu
+>Mäng</guimenu
+> <guimenuitem
+>Välju</guimenuitem
+> </menuchoice
+></term>
+<listitem>
+<para
+><action
+>Lõpetab</action
+> &kbounce;'i töö ja väljub.</para>
+</listitem>
+</varlistentry>
+</variablelist>
+</sect1>
+
+<sect1 id="settings-menu">
+<title
+>Menüü <guimenu
+>Seadistused</guimenu
+></title>
+<variablelist>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Seadistused</guimenu
+> <guimenuitem
+>Taustapiltide kataloogi valimine...</guimenuitem
+> </menuchoice
+></term>
+<listitem>
+<para
+><action
+>Avab dialoogi, kus saab valida taustapiltide kataloogi.</action
+></para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Seadistused</guimenu
+> <guimenuitem
+>Taustapildi näitamine</guimenuitem
+> </menuchoice
+></term>
+<listitem>
+<para
+><action
+>Näitab valitud kataloogi taustapilte. Saab kasutada ainult siis, kui taustapiltide kataloog on juba valitud.</action
+></para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Seadistused</guimenu
+> <guimenuitem
+>Tööriistariba näitamine/peitmine</guimenuitem
+> </menuchoice
+></term>
+<listitem>
+<para
+><action
+>Näitab/peidab &kbounce;'i tööriistariba.</action
+></para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Seadistused</guimenu
+> <guimenuitem
+>Olekuriba näitamine/peitmine</guimenuitem
+> </menuchoice
+></term>
+<listitem>
+<para
+><action
+>Näitab/peidab &kbounce;'i olekuriba.</action
+></para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Seadistused</guimenu
+> <guimenuitem
+>Helide lubamine</guimenuitem
+> </menuchoice
+></term>
+<listitem>
+<para
+><action
+>Märkimisel mängitakse &kbounce;'i helisid.</action
+></para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Seadistused</guimenu
+> <guimenuitem
+>Kiirklahvide seadistamine...</guimenuitem
+> </menuchoice
+></term>
+<listitem>
+<para
+><action
+>Avab &kde; tavapärase kiirklahvide seadistamise dialoogi, kus saab muuta &kbounce;'is kasutatavaid kiirklahve.</action
+></para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Seadistused</guimenu
+> <guimenuitem
+>Tööriistaribade seadistamine...</guimenuitem
+> </menuchoice
+></term>
+<listitem>
+<para
+><action
+>Avab &kde; tavapärase tööriistaribade seadistamise dialoogi, kus saab muuta &kbounce;'i tööriistariba elemente.</action
+></para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Seadistused</guimenu
+> <guimenuitem
+>Rekordite seadistamine...</guimenuitem
+> </menuchoice
+></term>
+<listitem>
+<para
+><action
+>Avab dialoogi, kus saad muuta oma <guilabel
+>hüüdnime</guilabel
+> ja lisada <guilabel
+>kommentaari</guilabel
+>.</action
+></para>
+</listitem>
+</varlistentry>
+
+</variablelist>
+</sect1>
+
+
+<sect1 id="help-menu">
+<title
+>Menüü <guimenu
+>Abi</guimenu
+></title>
+&help.menu.documentation; </sect1>
+
+</chapter>
+
+<chapter id="credits-and-licenses">
+<title
+>Autorid ja litsents</title>
+
+
+<para
+>&kbounce;</para>
+
+<para
+>Autoriõigus 2000: Stefan Schimanski</para>
+
+<itemizedlist>
+<title
+>Arendajad</title>
+<listitem>
+<para
+>Stefan Schimanski <email
+></para>
+</listitem>
+<listitem>
+<para
+>Sandro Sigala <email
+> - edetabel</para>
+</listitem>
+</itemizedlist>
+
+<para
+>Dokumentatsiooni autoriõigus 2002: &Aaron.J.Seigo; &Aaron.J.Seigo.mail;</para>
+
+<para
+>See käsiraamat on pühendatud Dennis E. Powellile.</para>
+
+<para
+>Tõlge eesti keelde: Marek Laane <email
+></para
+>
+&underFDL; &underGPL; </chapter>
+
+<appendix id="installation">
+<title
+>Paigaldamine</title>
+
+&install.intro.documentation;
+
+&install.compile.documentation;
+
+</appendix>
+
+&documentation.index;
+</book>
+<!--
+Local Variables:
+mode: sgml
+sgml-minimize-attributes: nil
+sgml-general-insert-case: lower
+End:
+-->
+