From f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Sat, 3 Dec 2011 11:05:10 -0600 Subject: Second part of prior commit --- tde-i18n-ca/docs/tdeedu/kturtle/Makefile.am | 4 + tde-i18n-ca/docs/tdeedu/kturtle/Makefile.in | 613 +++++++++++++++++++++++ tde-i18n-ca/docs/tdeedu/kturtle/glossary.docbook | 406 +++++++++++++++ 3 files changed, 1023 insertions(+) create mode 100644 tde-i18n-ca/docs/tdeedu/kturtle/Makefile.am create mode 100644 tde-i18n-ca/docs/tdeedu/kturtle/Makefile.in create mode 100644 tde-i18n-ca/docs/tdeedu/kturtle/glossary.docbook (limited to 'tde-i18n-ca/docs/tdeedu/kturtle') diff --git a/tde-i18n-ca/docs/tdeedu/kturtle/Makefile.am b/tde-i18n-ca/docs/tdeedu/kturtle/Makefile.am new file mode 100644 index 00000000000..0c0cc07b24e --- /dev/null +++ b/tde-i18n-ca/docs/tdeedu/kturtle/Makefile.am @@ -0,0 +1,4 @@ +KDE_LANG = ca +SUBDIRS = $(AUTODIRS) +KDE_DOCS = AUTO +KDE_MANS = AUTO diff --git 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+1,406 @@ + + +Resum + +En aquest capítol trobareu una explicació a la majoria dels mots poc freqüents que s'empren en aquest manual. + + + +graus +Els graus són unitats per a mesurar angles o girs. Un gir complert és de 360 graus, una mitja volta és de 180 graus i una quarta part de volta és de 90 graus. Us cal escriure les mesures en graus en les comandes turnleft (gir a l'esquerra), turnright (gir a la dreta) i direction(graus del gir a la dreta). + + + +Comandes d'entrada i sortida +Algunes comandes són d'entrada i d'altres de sortida , i d'altres tenen algunes característiques d'entrada i sortida. +Alguns exemples de les comandes d'entrada son: +forward 50 +pencolor 255,0,0 +print "Hello!" + La comanda forward pren com a valor d'entrada 50 . Li cal saber quants pixels necessita anar endavant (forward) pencolor assignar un color d'entrada i imprimir agafant una selecció de codi com a entrada. Observeu que el codi també port ser destí del canvi de color. Mireu l'exemple: x = 50 +print x +str = "hello!" +print str + + +Els exemples de comandes de sortida: +x = inputwindow "Si us plau, premeu qualsevol tecla i feu Bé... gràcies!" +r = random 1,100 + La comanda inputwindow ho pren com a seqüència d'entrada. Com podeu comprovar, la sortida del inputwindow es desa en el valor x. La comanda random dona la sortida. En aquest cas fa sortir un umero entre 1 i el 100. La sortida es desa en r. Fixeu-vos que x i r no s'utilitzen en el codi anterior. + +Hi ha comandes que no necessiten ni entrada ni sortida. Mireu aquests exemples: clear +penup +wrapon +hide + + + + + +Marques a destacar +Aquesta és una de les característiques de &kturtle; és l'ús de marques de codi. En funció del color de codi podeu deduir de quin codi es tracta. En la llista següent vós trobareu els diversos tipus de codi i el color que s'obté en el redactor de codi. +Diferents tipus de codi i el marques de color que els pertoca + + + +Comandes ordinàries +verd fosc +Les comandes regulars es descriuen aquí. + + +controladors d'execució +negre (en negreta) +Les comandes especials d'execució de control, si voleu llegir més sobre aquest tema feu clic aquí. + + +comentaris +groc fosc +Els comentaris de les línies s'inicien amb el caràcter (#). Aquestes línies no es tenen en compte en la execució del codi. Aquests comentaris permeten al programador explicar el codi o bé impedir que una seqüència de codi s'executi. + + +comes [, ] +verd en negreta +Les comes s'usen per agrupar parts de codi. Les comes s'utilitzen sovint amb controladors de comandes. + + +La comanda learn +verd en negreta +La comanda learn s'usa per a crear noves comandes. + + +nombres +blau +Nombres, no cal comentar res més d'aquesta marca. + + +seqüències +vermell fosc +No cal dir gaires coses sobre el text en cadena, tenint en compte que ha de començar i finalitzar per ("). + + +signes matemàtics +gris +Són els signes matemàtics: +, -, *, /, (, and ). Si voleu saber sobre aquest tema aquí. + + +signes d'algebraics +blau negreta +Llegeiu més aquest tema aquí. + + +signes booleals +rosa +Llegiu més sobre aquest tema (and, or, not) fent clic aquí. + + +Text ordinari +negre + + + + +
+
+
+ + +píxels +Un píxel és un punt en la pantalla. Si mireu de prop el monitor, veureu que la pantalla té uns punts que formen les imatges. Totes les imatges de la pantalla es construeixen per combinació d'aquests píxels. Un píxel es l'element més petit de la pantalla. +Moltes de les comandes necessiten la entrada del nombre de píxels. Aquestes comandes són: forward, backward, go, gox, goy, canvassize i penwidth. + + + +Combinacions RGB (olor del codi) +Les combinacions RGB són usades per a descriure els colors. La R vol dir vermell , la G vol dir verd i la B que vol dir blau. Un exemple de la combinació RGB és 255,0,0: el primer valor (vermell) és 255 i la resta 0, això vvol dir que es tracta del vermell pur. Cada valor de una combinació RGB ha de tenir un valor entre el 0 i el 255. Aquí teniu una petita llista de combinació de colors obtinguts: +Colors RGB obtinguts + + + +0,0,0negre +255,255,255blanc +255,0,0vermell +150,0,0vermell fosc +0,255,0verd +0,0,255blau +0,255,255blau clar +255,0,255rosa +255,255,0groc + + +
+
+Per a trobar fàcilment les combinacions de color RGB que calen per a fer un color determinat heu d'anar a l'escollidor de color ! podeu obrir-lo fent Eines Escollidor de color. +Hi ha dues comandes que necessiten la combinació RGB com a entrada: aquestes comandes són canvascolor i pencolor.
+
+ + +sprite +sprite és una imatge petita que es pot moure per tota el tauler. La nostra tortuga seria un sprite. +Nota: amb aquesta versió de &kturtle; sprite no pot ser canviada . En futures versions de &kturtle; podrà ser possible. + + + +moure's +Això passa quan la tortuga dibuixa alguna cosa massa gran que no hi cap en el tauler . Això passa quan no hi cap en el tauler Un exemple Quan la tortuga es mou fora del tauler, el programa la col·loca en el costat per a què no la perdem de vista, podent perdre la posició inical de vista. +Wrapping pot ser activat o desactivat emprant les comandes wrapon i wrapoff. Quan inicieu &kturtle; wrapping està activat per defecte. + + +
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