From f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Sat, 3 Dec 2011 11:05:10 -0600 Subject: Second part of prior commit --- tde-i18n-de/docs/tdegames/konquest/Makefile.am | 4 + tde-i18n-de/docs/tdegames/konquest/Makefile.in | 635 +++++++++++++++++++++ tde-i18n-de/docs/tdegames/konquest/index.cache.bz2 | Bin 0 -> 5810 bytes tde-i18n-de/docs/tdegames/konquest/index.docbook | 425 ++++++++++++++ 4 files changed, 1064 insertions(+) create mode 100644 tde-i18n-de/docs/tdegames/konquest/Makefile.am create mode 100644 tde-i18n-de/docs/tdegames/konquest/Makefile.in create mode 100644 tde-i18n-de/docs/tdegames/konquest/index.cache.bz2 create mode 100644 tde-i18n-de/docs/tdegames/konquest/index.docbook (limited to 'tde-i18n-de/docs/tdegames/konquest') diff --git a/tde-i18n-de/docs/tdegames/konquest/Makefile.am b/tde-i18n-de/docs/tdegames/konquest/Makefile.am new file mode 100644 index 00000000000..df6332b8050 --- /dev/null +++ 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$(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/konquest/common + +uninstall-docs: + -rm -rf $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/konquest + +clean-docs: + -rm -f index.cache.bz2 + + +#>+ 13 +install-nls: + $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/konquest + @for base in index.docbook ; do \ + echo $(INSTALL_DATA) $$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/konquest/$$base ;\ + $(INSTALL_DATA) $(srcdir)/$$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/konquest/$$base ;\ + done + +uninstall-nls: + for base in index.docbook ; do \ + rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/konquest/$$base ;\ + done + + +#>+ 5 +distdir-nls: + for file in index.docbook ; do \ + cp $(srcdir)/$$file $(distdir); \ + done + +#>+ 15 +force-reedit: + @for dep in $?; do \ + case '$(am__configure_deps)' in \ + *$$dep*) \ + cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ + && exit 0; \ + exit 1;; \ + esac; \ + done; \ + echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/tdegames/konquest/Makefile'; \ + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu docs/tdegames/konquest/Makefile + cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/tdegames/konquest/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-de/docs/tdegames/konquest/index.cache.bz2 b/tde-i18n-de/docs/tdegames/konquest/index.cache.bz2 new file mode 100644 index 00000000000..c187dc75b05 Binary files /dev/null and b/tde-i18n-de/docs/tdegames/konquest/index.cache.bz2 differ diff --git a/tde-i18n-de/docs/tdegames/konquest/index.docbook b/tde-i18n-de/docs/tdegames/konquest/index.docbook new file mode 100644 index 00000000000..6d145f9bf5a --- /dev/null +++ b/tde-i18n-de/docs/tdegames/konquest/index.docbook @@ -0,0 +1,425 @@ + + + + + +]> + + + + +Das Handbuch zu &konquest; + + +Nicholas Robbins
&Nicholas.Robbins.mail;
+
+
+MarenPakura
maren@kde.org
Deutsche Übersetzung
+
+ +Russ Steffen
&Russ.Steffen.mail;
+Entwickler +
+ +Lauri Watts
&Lauri.Watts.mail;
+
+Korrektur +
+ + +2000 +Nicholas Robbins + + +&FDLNotice; + +2005-12-16 +1.1 + +&konquest; ist ein komplexes Strategie-Spiel um die Weltherrschaft. + + +KDE +Konquest +tdegames + + +
+ + +Einleitung + +Dies ist die &kde;-Version von Gnu-Lactic &konquest;, einem Mehrspieler-Strategie-Spiel. Ziel des Spiels ist, Ihr interstellares Reich über die gesamte Galaxis auszudehnen und Ihren Gegner zurückzudrängen. + + + + +Die Benutzung von &konquest; + + +Weitere &konquest; Merkmale + +Ein sehr unterhaltsames Spiel um die Weltherrschaft. + + + + +Konfiguration + +Wenn Sie &konquest; starten erscheint ein Fenster, in dem Sie die Namen der Spieler eingeben müssen. Außerdem müssen Sie die Anzahl der Planeten auswählen und entscheiden, wieviele Runden Sie spielen wollen. (Keine Sorge, Sie können später mehr hinzufügen) Zusätzlich können Sie Karten ablehnen, bis Sie eine finden, die Ihnen gefällt. Anschließend drücken Sie OK, um das Spiel zu starten. + + + + + + +Befehlsreferenz + + +Das Hauptfenster von &konquest; + +In der Anzeige über die Planeten auf der rechten Seite des Spielfeldes finden Sie alle Informationen über den Zustand der Galaxis. Hier werden nur Informationen über die eigenen Planeten und die des Gegners angezeigt, nicht über die neutralen Planeten. Es werden die folgenden Informationen angezeigt: Planeten-Name:, Besitzer:, Produktion:, Flottenstärke (Schiffe: und Tötungs-Rate:). + +Die Produktion:s-Rate gibt die Anzahl der Schiffe an, die ein Planet in einer Runde herstellen kann. Die Flottenstärke ist die Anzahl der Schiffe:, die sich gerade bei dem Planeten befinden. Die Tötungs-Rate: ist eine Maß für die Effektivität der auf diesem Planeten produzierten Schiffe. Die Flotten der Angreifer werden mit der Tötungs-Rate des Planeten bewertet, von dem sie gestartet sind, und die Flotten der Verteidiger mit der Tötungs-Rate des Planeten, den sie verteidigen. + + +Das Menü <guimenu +>Spiel</guimenu +> + + + + &Ctrl;N Spiel Neu +Startet ein neues Spiel. + + + + &Ctrl;Ende Spiel Spiel beenden +Beendet das laufende Spiel, aber nicht &konquest; + + + +Spiel Entfernung messen +Klicken Sie mit der &LMBn; auf zwei Planeten, um ihre Entfernung zu messen. + + + +Spiel Stand anzeigen +Öffnet ein Fenster mit der ausführlichen Anzeige des momentanen Spielstands. + + + +Spiel Flottenüberblick +Öffnet ein Fenster mit ausführlichen Informationen über alle Flotten. + + + + &Ctrl;Q Spiel Beenden +Beendet das Spiel. + + + + + +Das Menü <guimenu +>Einstellungen</guimenu +> + + + +Einstellungen Werkzeugleiste anzeigen/ausblenden + +Blendet die Werkzeugleiste ein bzw. aus. + + + + +Einstellungen Kurzbefehle festlegen ... + +Öffnet den &kde;-Standarddialog zur Änderung der Tastenkürzel für &konquest;. + + + + +Einstellungen Werkzeugleisten einrichten ... + +Öffnet den &kde;-Standarddialog zum Einstellen der Werkzeugleisten von &konquest;. + + + + + + + + +Das Menü <guimenu +>Hilfe</guimenu +> +&help.menu.documentation; + + + + + + +Danksagungen und Lizenz + +&konquest; + +&GNU;-Lactic Conquest Projekt, &kde;-Version von &Russ.Steffen;, &Russ.Steffen.mail;. + +Copyright © 1998 &GNU;-Lactic Conquest Projekt + +Copyright der Dokumentation 2000 Nicholas Robbins &Nicholas.Robbins.mail; + +Deutsche Übersetzung von Maren Pakura maren@kde.org +&underFDL; &underGPL; + + +Installation + + +Woher Sie &konquest; erhalten? +&install.intro.documentation; + + +Voraussetzungen + +Um &konquest; erfolgreich zu benutzen, benötigen Sie &kde; 3.0. Außerdem ist es empfehlenswert, dass Ihr X-Server mehr als 256 Farben verwendet, weil die Planeten gescannt sind und eine höhere Farbtiefe benötigen. + + + + +Kompilierung und Installation +&install.compile.documentation; + + + +&documentation.index; + +
+ + -- cgit v1.2.1