From f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Sat, 3 Dec 2011 11:05:10 -0600 Subject: Second part of prior commit --- tde-i18n-es/docs/tdegames/klines/Makefile.am | 4 + tde-i18n-es/docs/tdegames/klines/Makefile.in | 635 +++++++++++++++++++++++ tde-i18n-es/docs/tdegames/klines/index.cache.bz2 | Bin 0 -> 6251 bytes tde-i18n-es/docs/tdegames/klines/index.docbook | 537 +++++++++++++++++++ 4 files changed, 1176 insertions(+) create mode 100644 tde-i18n-es/docs/tdegames/klines/Makefile.am create mode 100644 tde-i18n-es/docs/tdegames/klines/Makefile.in create mode 100644 tde-i18n-es/docs/tdegames/klines/index.cache.bz2 create mode 100644 tde-i18n-es/docs/tdegames/klines/index.docbook (limited to 'tde-i18n-es/docs/tdegames/klines') diff --git a/tde-i18n-es/docs/tdegames/klines/Makefile.am b/tde-i18n-es/docs/tdegames/klines/Makefile.am new file mode 100644 index 00000000000..2d733d1b104 --- /dev/null +++ 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perl ../scripts/admin/am_edit -p../scripts/admin docs/tdegames/klines/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-es/docs/tdegames/klines/index.cache.bz2 b/tde-i18n-es/docs/tdegames/klines/index.cache.bz2 new file mode 100644 index 00000000000..a71e90be02a Binary files /dev/null and b/tde-i18n-es/docs/tdegames/klines/index.cache.bz2 differ diff --git a/tde-i18n-es/docs/tdegames/klines/index.docbook b/tde-i18n-es/docs/tdegames/klines/index.docbook new file mode 100644 index 00000000000..31462bc853c --- /dev/null +++ b/tde-i18n-es/docs/tdegames/klines/index.docbook @@ -0,0 +1,537 @@ + + + + + +]> + + + + +El manual de &kolorlines; + + +Roman Razilov
Roman.Razilov@gmx.de
+
+
+Roman Merzlyakov
roman@sbrf.barrt.ru
+
+
+ Rafael Osuna
rosuna@wol.es
Traductor
Pablo de Vicente
pvicentea@wanadoo.es
Traductor
Pablo Barneo
pablob@nikhef.nl
Traductor
+ +
+ + +2000 +2001 +Roman Razilov, +Roman Merzlyakov + +&FDLNotice; + +2001-05-20 +1.00.00 + +&kolorlines; es un pequeño y bonito juego que pretende divertirle desde 3 minutos hasta 6 días (de un tirón). + + +KDE +tdegames +klines + + +
+ + +Introducción + +&kolorlines; es un juego sencillo. Es un juego para un sólo jugador, de modo que sólo hay un ganador :-) Usted juega por diversión y por supuesto para conseguir la puntuación más alta. Está inspirado en el conocido juego - Líneas de color, escrito para DOS por Olga Demina, Igor Ivkin y Gennady Denisov en 1992. + +En 2000 Roman Merzlyakov escribió una versión original para &kde;. Roman Roazilov le añadió una atractiva animación generada por povray. Más tarde lo portó a &kde; 2 y lo hizo conforme con el estándar de los juegos de &kde;. + + + + + +Cómo usar &kolorlines; + +La principales reglas del juego son muy sencillas: Usted mueve (utilizando el ratón) las bolas desde una celda a otra y construye líneas (horizontales, verticales o diagonales). Cuando una línea contiene 5 o más bolas - desaparecen del tablero y su puntuación crece. Después de cada turno su ordenador suelta 3 bolas más en el tablero. + +El aumento en la puntuación depende de la cantidad de bolas eliminadas y de si &kolorlines; muestra las siguientes bolas. Este será menor si conoce que bolas vienen a continuación. + + +Más propiedades de &kolorlines; + +&kolorlines; es estupendo en el sentido de que le permite matar 5 minutos de tiempo mientras espera que ese programa compile. O, si no tiene que hacer, también le permite matar 5 minutos. + + + + + +Referencia de órdenes + + +La ventana principal de &kolorlines; + +Es un área grande con bolas. En el lado derecho una barra muestra las tres siguientes bolas que se soltarán en el tablero. Bajo el tablero está la barra de estado. Por encima la barra de menú. + + +El menú <guimenu +>Juego</guimenu +> + + + + &Ctrl;N Juego Nuevo +Inicia una nueva partida + + + + &Ctrl;H Juego Mostrar mejor puntuación +Muestra la tabla de mejores puntuaciones + + + + &Ctrl;Q Juego Salir +Sale de &kolorlines; + + + + + + +El menú <guimenu +>Mover</guimenu +> + + + + &Ctrl;Z Mover Deshacer +Esto deshará el último movimiento. + + + +MoverFin del turno + + +Salta su turno, se juegan las siguientes bolas sin que usted mueva ninguna. + + + + +D Mover Iniciar tutorial +Muestra una corta, animada y no interactiva demostración de cómo jugar. Si el tutorial está ejecutándose, la barra de estado mostrará Nivel: Tutorial, y esta entrada del menú se mostrará como Parar tutorial. + + + + + + +El menú <guimenu +>Preferencias</guimenu +> + + + +PreferenciasMostrar barra de estado +Muestra/oculta la barra de estado. + + + &Ctrl;P Preferencias Mostrar siguiente +Muestra/oculta la información de las siguientes bolas. + + +PreferenciasUsar bolas numeradas + +Numera las bolas de acuerdo al color. Esto puede ayudar a aquellos jugadores que no distinguen bien los colores, o simplemente a aquellos a los que les guste cómo queda. + + + +PreferenciasElegir tipo de juego + +Elige un nivel de dificultad, desde Muy fácil hasta Muy difícil. + + + +PreferenciasConfigurar accesos rápidos + +Muestra un diálogo de configuración estándar de &kde; que le permite personalizar los accesos rápidos de teclado usados en el juego. + + + + + +El menú de <guimenu +>Ayuda</guimenu +> +&help.menu.documentation; + + + + + + +Créditos y licencia + +&kolorlines;. + +Copyright del programa 2000 Roman Merzlyakov roman@sbrf.barrt.ru. +Colaboradores: + +Roman Razilov Roman.Razilov@gmx.de. Rediseño, gáficos, animación, reescritura parcial. Mi agradecimiento más especial a mi esposa Larissa Juschkin por las pruebas y las discusiones. + + + + +Copyright documentación 2001 Roman Razilov Roman.Razilov@gmx.de. + +Traducido por Rafael Osuna rosuna@wol.es. Traducido por Pablo de Vicente pvicentea@wanado.es. +&underFDL; &underGPL; + + +Instalación + + +Como obtener &kolorlines; +&install.intro.documentation; + + +Compilación e instalación +&install.compile.documentation; + + +Generando bolas con <application +>Povray</application +> + +Todas las imágenes (klines/*.jpg) se generan con Povray 3.0 y se modifican con ImageMagick. Los procedimientos Povray & bash están en el directorio +>klines/povray. Personalice balls.pov en la forma desee, genérelo, e instálelo. + +Necesitará Povray 3.0 para generar las imágenes. En versiones posteriores, &ie;, 3.1 el «halo» ha sido suprimido. + +Para poder generar las bolas en su sistema, introduzca lo siguiente en el directorio base de &package;. + +% cd klines +% make install + + + + + + +&documentation.index; + +
+ + -- cgit v1.2.1