From f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Sat, 3 Dec 2011 11:05:10 -0600 Subject: Second part of prior commit --- tde-i18n-pt/docs/tdegames/klines/Makefile.am | 4 + tde-i18n-pt/docs/tdegames/klines/Makefile.in | 635 +++++++++++++++++++++++ tde-i18n-pt/docs/tdegames/klines/index.cache.bz2 | Bin 0 -> 6095 bytes tde-i18n-pt/docs/tdegames/klines/index.docbook | 507 ++++++++++++++++++ 4 files changed, 1146 insertions(+) create mode 100644 tde-i18n-pt/docs/tdegames/klines/Makefile.am create mode 100644 tde-i18n-pt/docs/tdegames/klines/Makefile.in create mode 100644 tde-i18n-pt/docs/tdegames/klines/index.cache.bz2 create mode 100644 tde-i18n-pt/docs/tdegames/klines/index.docbook (limited to 'tde-i18n-pt/docs/tdegames/klines') diff --git a/tde-i18n-pt/docs/tdegames/klines/Makefile.am b/tde-i18n-pt/docs/tdegames/klines/Makefile.am new file mode 100644 index 00000000000..6869837a64a --- /dev/null +++ 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perl ../scripts/admin/am_edit -p../scripts/admin docs/tdegames/klines/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-pt/docs/tdegames/klines/index.cache.bz2 b/tde-i18n-pt/docs/tdegames/klines/index.cache.bz2 new file mode 100644 index 00000000000..28f81c6d5a2 Binary files /dev/null and b/tde-i18n-pt/docs/tdegames/klines/index.cache.bz2 differ diff --git a/tde-i18n-pt/docs/tdegames/klines/index.docbook b/tde-i18n-pt/docs/tdegames/klines/index.docbook new file mode 100644 index 00000000000..9f8827dfc9e --- /dev/null +++ b/tde-i18n-pt/docs/tdegames/klines/index.docbook @@ -0,0 +1,507 @@ + + + + + +]> + + + + +O Manual do &kolorlines; + + +Roman Razilov
Roman.Razilov@gmx.de
+
+
+Roman Merzlyakov
roman@sbrf.barrt.ru
+
+
+JoséPires
jncp@netcabo.pt
Tradução
+ +
+ + +2000 +2001 +Roman Razilov, +Roman Merzlyakov + +&FDLNotice; + +2001-05-20 +1.00.00 + +&kolorlines; é um pequeno jogo que o poderá divertir desde 3 minutos até 6 dias (de seguida!). + + +KDE +tdegames +klines + + +
+ + +Introdução + +O &kolorlines; é um jogo simples. É jogado apenas por um jogador, por isso só pode haver um vencedor :-) Jogue por divertimento e a bater recordes. Foi inspirado num jogo conhecido - Color lines, escrita para DOS por Olga Demina, Igor Ivkin e Gennady Denisov em 1992. + +Em 2000 Roman Merzlyakov escreveu a versão original para o &kde;. Roman Roazilov adicionou-lhe animações geradas pelo povray. Mais tarde em 2001 ele adaptou-o ao &kde; 2 e torno-o integrado com o standard de jogos do &kde;. + + + + + +Utilizar o &kolorlines; + +As regras principais do jogo são o mais simples possíveis: você move (utilizando o rato) berlindes de casa para casa e constrói linha (horizontal, vertical ou diagonal). Quando uma linha contém 5 ou mais berlindes, eles são removidos do tabuleiro e a sua pontuação cresce. Após cada uma das jogadas o computador larga mais três berlindes no tabuleiro. + +O aumento de pontuação depende no número de berlindes apagados e se o &kolorlines; mostra ou não os próximas berlindes. A pontuação será menor se utilizar a informação do que se segue. + + +Mais características do &kolorlines; + +O &kolorlines; é fabuloso porque lhe permite matar 5 minutos enquanto espera que aquele programa acabe de compilar. Ou, pelo menos, permite-lhe matar 5 minutos. + + + + + +Referência de Comandos + + +A janela principal do &kolorlines; + +Há uma grande área com berlindes. À direita está uma barra que mostra os mostra os três próximos berlindes que vão cair no campo. Por baixo está a barra de estado. Por cima está a barra de menu. + + +O Menu <guimenu +>Jogo</guimenu +> + + + + &Ctrl;N Jogo Novo Jogo +Inicia um novo jogo + + + + &Ctrl;H Jogo Mostrar os Recordes +Mostra a tabela de melhores pontuações + + + + &Ctrl;Q Jogo Sair +Sai do &kolorlines; + + + + + + +O Menu <guimenu +>Mover</guimenu +> + + + + &Ctrl;Z Mover Desfazer +Desfaz a última jogada. + + + +MoverTerminar Jogada + + +Termina esta jogada, joga imediatamente com as próximas peças sem mover nada. + + + + +D Mover Iniciar Tutorial +Mostra uma breve demonstração não interactiva de como mostrar o jogo. Enquanto o tutorial estiver a correr a barra de menu mostra Nível: Tutorial e esta entrada no menu mostra Parar o Tutorial. + + + + + + +O Menu <guimenu +>Configuração</guimenu +> + + + +Configuração Mostrar a Barra de Estado +Mostra/deixa de mostrar a barra de estado. + + + &Ctrl;P Configuração Mostrar o próximo +Liga/desliga a informação sobre os próximos berlindes. + + +ConfiguraçãoUtilizar Bolas Numeradas + +Numera as bolas de acordo com a sua cor. Pode ser útil para jogadores que não distinguem cores, que têm outros tipos de problemas de visão que tornam as cores difíceis de distinguir ou aqueles que gostam da aparência. + + + +ConfiguraçãoEscolher o Tipo de Jogo + +Escolhe um nível de dificuldade, desde Muito Fácil até Muito Difícil. + + + +ConfiguraçãoConfigurar os Atalhos + +Mostra uma janela de configuração de atalhos do &kde;, permitindo-lhe configurar as teclas utilizadas no jogo. + + + + + +O Menu <guimenu +>Ajuda</guimenu +> +&help.menu.documentation; + + + + + + +Créditos e Licença + +&kolorlines; + +Programa copyright 2000 Roman Merzlyakov roman@sbrf.barrt.ru +Contribuições: + +Roman Razilov Roman.Razilov@gmx.de Redesenho, gráficos, animações, reescrita parcial. Agradecimentos especial à minha esposa Larissa Juschkin for pelos testes e discussões. + + + + +Documentação copyright 2001 Roman Razilov Roman.Razilov@gmx.de + +Tradução de José Nuno Pires jncp@netcabo.pt +&underFDL; &underGPL; + + +Instalação + + +Como obter o &kolorlines; +&install.intro.documentation; + + +Compilação e Instalação +&install.compile.documentation; + + +Gerar berlindes com o <application +>Povray</application +> + +Todas as imagens (klines/*.jpg) são rasterizadas com o Povray 3.0 e manipuladas com o ImageMagick. Povray & 'scripts' de bash estão na pasta +>klines/povray. Altere balls.pov como desejar, rasterize-o e instale-o. + +Necessita do Povray 3.0 para rasterizar. Em versões mais recentes, por exemplo na 3.1, o halo está desligado. + +Para gerar berlindes no seu sistema, escreva o seguinte na pasta base da distribuição do &package;: + +% cd klines +% make install + + + + + + +&documentation.index; + +
+ + -- cgit v1.2.1