From 9b58d35185905f8334142bf4988cb784e993aea7 Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Mon, 21 Nov 2011 02:23:03 -0600 Subject: Initial import of extracted KDE i18n tarballs --- tde-i18n-sk/docs/kdegames/Makefile.am | 4 + tde-i18n-sk/docs/kdegames/Makefile.in | 587 ++++++++++++ tde-i18n-sk/docs/kdegames/atlantik/Makefile.am | 4 + tde-i18n-sk/docs/kdegames/atlantik/Makefile.in | 635 +++++++++++++ tde-i18n-sk/docs/kdegames/atlantik/index.cache.bz2 | Bin 0 -> 4539 bytes tde-i18n-sk/docs/kdegames/atlantik/index.docbook | 220 +++++ tde-i18n-sk/docs/kdegames/kasteroids/Makefile.am | 4 + tde-i18n-sk/docs/kdegames/kasteroids/Makefile.in | 635 +++++++++++++ .../docs/kdegames/kasteroids/index.cache.bz2 | Bin 0 -> 6794 bytes tde-i18n-sk/docs/kdegames/kasteroids/index.docbook | 532 +++++++++++ tde-i18n-sk/docs/kdegames/katomic/Makefile.am | 4 + tde-i18n-sk/docs/kdegames/katomic/Makefile.in | 635 +++++++++++++ tde-i18n-sk/docs/kdegames/katomic/index.cache.bz2 | Bin 0 -> 5891 bytes 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$(distdir); \ + done + +#>+ 15 +force-reedit: + @for dep in $?; do \ + case '$(am__configure_deps)' in \ + *$$dep*) \ + cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ + && exit 0; \ + exit 1;; \ + esac; \ + done; \ + echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/kdegames/atlantik/Makefile'; \ + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu docs/kdegames/atlantik/Makefile + cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/kdegames/atlantik/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/atlantik/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/atlantik/index.cache.bz2 new file mode 100644 index 00000000000..a891dd18821 Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/atlantik/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/atlantik/index.docbook b/tde-i18n-sk/docs/kdegames/atlantik/index.docbook new file mode 100644 index 00000000000..4ccb0ce9a89 --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/atlantik/index.docbook @@ -0,0 +1,220 @@ + + + + + +]> + + + + +Manuál pre &atlantik; + + + Rob Kaper
cap@capsi.com
+Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+
+ +&FDLNotice; + + + +2002-04-07 +0.00.01 + + + + + &atlantik; je klient &kde; pre hry typu Monopoly v sieti monopd. + + + + + +KDE +kdegames +Atlantik + + +
+ + +Úvod + + Cieľom hry &atlantik; je získať pôdu v dôležitých mestách severnej Ameriky a Európy. Všetky režimy hry používajú server monopd navrhnutý pre &atlantik;. Jeden z režimov pripomína obľúbenú stolnú hru Monopoly. + + + + +Pripojenie k serveru + +&atlantik; nie je úplný, ak nie je pripojený ku serveru hry. Ak máte pripojenie na Internet, &atlantik; automaticky zistí zoznam dostupných serverov, z ktorých si môžete vybrať. + +Môžete sa pripojiť aj k lokálnemu serveru. Použite na to parameter príkazového riadku pre pripojenie k zadanému serveru: + + +atlantik hostitel.domena.net 1234 + + +Budete potrebovať nainštalovaný a bežiaci server monopd. + +Ak máte problémy s pripojením sa k serveru, možno vám pomôže niektorá z týchto rád: + + Skúste iný server. Zoznam verejných serverov sa aktualizuje každé tri minúty a možno už server, ktorý chcete používať, nie je k dispozícii. Skontrolujte nastavenie svojho firewallu. Možno máte obmedzený prístup k Internetu, takže sa nemôžete pripojiť k serveru. Musíte povoliť odchádzajúce spojenia na port 1234 a aj odpovede pre toto spojenie, alebo kontaktujte správcu vášho systému. + + + + +Posielanie správ o chybách + +Ak si myslíte, že ste našli chybu v &atlantik;, prosím, dajte nám vedieť. Vývojári často nájdu chyby sami, ale môže sa stať, že narazíte na problém, o ktorom nikto nevie. Bez jeho ohlásenia sa môže stať, že nebude nikdy opravený. + +Ak sa chyba týka hry samotnej, napríklad implementácie pravidiel alebo chovania počas hrania, chyba môže byť v serveri monopd. Chyby hry sú obvykle menej zrejmé než pády a chyby klienta, pretože závisia na veľkom množstve podmienok, ktoré sa v hre vyskytujú. Prosím, uveďte detaily vo vašej správe, napríklad, či sa chyba vyskytuje iba ak sú hráči vo väzení alebo ak sú v hre pôžičky. + +Najlepší spôsob oznámenia chýb je pomocou Sprievodcu pre posielanie chýb &kde;. Vyberte položku menu Pomocník Poslať správu o chybe. Zobrazí sa sprievodca s nastavenou verziou Atlantik, ktorú práve používate. Všetky chyby môžete označiť, že patria do Atlantik, vývojári už zistia, či sa jedná o chybu serveru alebo nie. + + + + +Stiahnutie + + &atlantik; je možné získať z http://unixcode.org/atlantik/ a monopd nájdete na http://unixcode.org/monopd/. + + Najnovšiu verziu ale nájdete v CVS. &atlantik; používa CVS &kde; v module kdegames. Návod na to, ako stiahnuť moduly &kde; z CVS nájdete na http://www.kde.org/anoncvs.html. &atlantik; je súčasťou balíka kdegames od &kde; 3.1. + + Ďalšie informácie o monopd CVS nájdete na stránkach monopd na http://sourceforge.net/projects/monopd/. + + +&underFDL; +&underGPL; + + + +&documentation.index; +
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*$$dep*) \ + cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ + && exit 0; \ + exit 1;; \ + esac; \ + done; \ + echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/kdegames/kasteroids/Makefile'; \ + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu docs/kdegames/kasteroids/Makefile + cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/kdegames/kasteroids/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/kasteroids/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/kasteroids/index.cache.bz2 new file mode 100644 index 00000000000..8bcf75a2c53 Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/kasteroids/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/kasteroids/index.docbook b/tde-i18n-sk/docs/kdegames/kasteroids/index.docbook new file mode 100644 index 00000000000..1fc8bfb44fe --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kasteroids/index.docbook @@ -0,0 +1,532 @@ + + + + + +]> + + + + + +Manuál pre &kasteroids; + + + Martin R. Jones
mjones@kde.org
+ + Philip Rodrigues
phil.rod@ntlworld.com
+ +Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+
+ + +2000 +Martin R. Jones + + + +2001-2002 +Philip Rodrigues + +&FDLNotice; + +2002-02-14 +2.02.00 + +&kasteroids; je podľa očakávania &kde; verzia populárnej hry Asteroidy. + + +KDE +hry +linux +asteroidy + + +
+ + +Úvod + +Cieľom &kasteroids; je zničiť všetky asteroidy na obrazovke. Vaša loď je pri kontakte s asteroidom zničená. + + + + +Vaša loď + +Pri prvom štarte lode má iba základné schopnosti: otáčanie, pridávanie rýchlosti a strieľanie + +Aby ste loď presunuli, otočte ju požadovaným smerom a stlačte kláves pre plyn. Loď má samozrejme zotrvačnosť, takže ju musíte usmerniť otáčaním. Pridávanie plynu spotrebováva palivo, takže by ste ho mali šetriť. + +Máte neobmedzené množstvo munície, takže toho využite. V jednom okamžiku môže byť aktívnych iba určitý počet strieľ. Ak opakovane strieľate a netrafíte, zistíte, že už stieľať ďalej nemôžete, až kým niektoré strely nezmiznú. + +Vaša loď má obmedzené množstvo paliva. Po spotrebovaní všetkého paliva nie je možné loď presúvať. Stanete sa nemobilným, ale nie bezbranným - stále sa môžete otáčať a strieľať. + +Naštastie asteroidy niekedy uvoľňujú palivo, ak ich trafíte. Ak preletíte cez symbol paliva, doplní sa vám. + + Palivo Palivo + + + + +Vylepšenie lode + +Niekedy sa trafíte do asteroidu a objaví sa symbol. Titeto symboly reprezentujú vylepšenia pre vašu loď. Nainštalujete ich tak, že cez symbol preletíte. Vylepšenia sa sčítavajú, až do piatich. + +Dostupné vylepšenia sú: + + Brzdy Brzdy zastavia čo najrýchlejšie vašu loď. Viac vylepšení pre brzdy znamená rýchlejšie zastavenie a menšiu spotrebu paliva. Štíty Štíty absorbujú strety s asteroidmi, ale vyžadujú veľa paliva. Na prežitie stretu so stredne veľkým asteroidom potrebujete aspoň dve vylepšenia. Na väčší asteroid sú nutné aspoň 3. Počas zrážky sa spotrebováva palivo, takže ho musíte mať dostatok. + + + + +Ovládanie + +Klávesové skratky je možné nastaviť pomocou menu Nastavenia Nastaviť klávesy.... + +Štandardné ovládanie je: + + Otočiť proti smeru hodinových ručičiek - Šipka doľava Otočiť po smere hodinových ručičiek - Šipka doprava Plyn - Šipka hore Strela - Medzera Štíty - S Pauza - P Brzdy - X + + + + +Nastavenie &kasteroids; +&kasteroids; majú iba málo možností nastavenia, ktoré nájdete v menu NastaveniaNastaviť KAsteroids.... + + Spustiť novú hru s n loďami Pri štarte novej hry máte v zálohe niekoľko lodí pre prípad, že ich budete potrebovať. Táto voľba určuje, koľko celkom lodí pri štarte máte. Zobraziť najvyššie skóre na konci Ak je voľba zapnutá, pri konci každej hry bude zobrazená tabuľka najvyšších skóre, aj v prípade, že ste nedosiahli na zápis do nej. Hráč môže zničiť PowerUp-y Ak je táto voľba zapnutá, trafením vylepšenia ho zničíte. Inak sa mu nič nestane a môžete ho vyzdvihnúť a nainštalovať. + + + + +Tipy + +Tu je pár tipov, ktoré by vám mohli pomôcť: + +Ak chcete loď zastaviť, použite brzdy a nie ručné zastavenie. Sú rýchlejšie a potrebujú menej paliva. + +Štíty sú drahé. Mali by ste ich používať iba v krajnej situácii. Skúste radšej použiť plyn, ak to ide. + +Nepribližujte sa okrajom hracej plochy. Je ťažké určiť asteroidy blížiace sa z opačnej strany. + + + +Zoznam príkazov menu + +Menu <guimenu +>Hra</guimenu +> + + &Ctrl;N Hra Nový Spustí novú hru &kasteroids; &Ctrl; Hra Zobraziť najvyššie skóre Zobrazí najvyššie skóre pre &kasteroids; &Ctrl; Hra Koniec Ukončí &kasteroids; + + + + +Menu <guimenu +>Nastavenia</guimenu +> + + &Alt;SK NastaveniaNastaviť klávesy... Zobrazí dialóg pre nastavenie klávesových skratiek. Toto je štandardný dialóg &kde;, ktorý asi dobre poznáte. Štandardné skratky nájdete v . &Alt;SC NastaveniaNastaviť KAsteroids... Zobrazí dialóg nastavenia pre &kasteroids;. Podrobnosti v . + + + + +Menu <guimenuitem +>Pomocník</guimenuitem +> + +&help.menu.documentation; + + + + + + + +Autori + +&kasteroids; + +Copyright 1997 Martin R Jones mjones@kde.org + +Dokumentáciu založenú na originále od Martina R. Jonesa momentálne spravuje Philip Rodrigues phil.rod@ntlworld.com. + +Preklad dokumentácie Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; +&underGPL; + + + + +Inštalácia + + +Ako získať &kasteroids; + +&install.intro.documentation; + + + + +Preklad a inštalácia + +&install.compile.documentation; + + + + + +
+ + + + diff --git a/tde-i18n-sk/docs/kdegames/katomic/Makefile.am b/tde-i18n-sk/docs/kdegames/katomic/Makefile.am new file mode 100644 index 00000000000..240829bda5e --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/katomic/Makefile.am @@ -0,0 +1,4 @@ +KDE_LANG = sk +SUBDIRS = $(AUTODIRS) +KDE_DOCS = AUTO +KDE_MANS = AUTO diff --git a/tde-i18n-sk/docs/kdegames/katomic/Makefile.in b/tde-i18n-sk/docs/kdegames/katomic/Makefile.in new file mode 100644 index 00000000000..9a3c68a6021 --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/katomic/Makefile.in @@ -0,0 +1,635 @@ +# Makefile.in generated by automake 1.10.1 from Makefile.am. +# KDE tags expanded automatically by am_edit - $Revision: 483858 $ +# @configure_input@ + +# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, +# 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. +# This Makefile.in is free software; the Free Software Foundation +# gives unlimited permission to copy and/or distribute it, +# with or 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$$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/katomic/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/katomic/index.cache.bz2 new file mode 100644 index 00000000000..8b626abfa7d Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/katomic/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/katomic/index.docbook b/tde-i18n-sk/docs/kdegames/katomic/index.docbook new file mode 100644 index 00000000000..af2b657f39e --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/katomic/index.docbook @@ -0,0 +1,443 @@ + + + + + +]> + + + +Manuál pre Atomic Entertainment + + + Dirk Doerflinger + + +StephanKulowVývojár
coolo@kde.org
+ +CristianTibirnaVývojár
tibirna@kde.org
+ +MikeMcBride +Recenzent +
mpmcbride7@yahoo.com
+
+Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+
+ +2000-12-15 +2.00.00 + + +Tento manuál popisuje &katomic; verziu 2.0 + + + +KDE +kdegames +KAtomic +hra +atomická zábava + +
+ + +Úvod + Atomic Entertainment je malá hra, ktorá pripomína Sokoban. Cieľom je vybudovať chemické molekuly na hracom pláne podobnom Sokobanu. + + + + +Pravidlá <application +>Atomic Entertainment</application +> + + +Pravidlá + +Cieľom Atomic Entertainment je vytvoriť chemické molekuly pomocou základných atómov, ktoré máte k dispozícii. Molekula, ktorú máte vytvoriť, je zobrazená v rámci v hlavnom okne. + +Kliknutím na atóm sa zobrazia vedľa neho šipky. Ukazujú smery, v ktorých je možné atóm presunúť. Ak kliknete na šipku, atóm sa v danom smere presunie až na miesto, kde narazí na okraj alebo iný atóm. Ak sa dva atómy dotýkajú správnymi väzbami, vytvárajú molekulu. Presúvať sa dá naraz iba jeden atóm. + +Úroveň dokončíte, ak vytvoríte novú molekulu, ktorá má rovnakú štruktúru ako tá v okne náhľadu. + +Vo vyšších úrovniach budete potrebovať skúsenosti, ako riešiť problémy. + +Najvyššie skóre v tejto hre je vlastne to najnižšie, pretože cieľom je vyriešiť úroveň na čo najmenší počet ťahov. Najvyššie skóre v hlavnom okne ukazuje minimálny počet ťahov, na ktoré sa podarilo túto úroveň vyriešiť. Momentálne skóre zobrazuje aktuálny počet vašich ťahov. + +Pomocou posuvníka hore môžete zmeniť úroveň. + + + + + + +Nastavenie + + +Menu <guimenu +>Hra</guimenu +> + + Hra Ukázať najvyššie skóre Zobrazí najvyššie skóre pre túto úroveň. Hra Koniec Ak vyberiete túto položku, ukončíte hru &katomic;. + + + +Menu <guimenu +>Nastavenia</guimenu +> + + Nastavenia Nastaviť klávesy... Pomocou tejto voľby môžete zmeniť nastavenie kláves v Atomic Entertainment. Ich štandardné nastavenie nájdete v kapitole Nastavenia Nastaviť &katomic;... Zobrazí dialóg, kde môžete nastaviť rýchlosť animácie pri presune atómov. + + + + +Menu <guimenu +>Pomocník</guimenu +> + +&help.menu.documentation; + + + + +Klávesové skratky + +Štandardné klávesové skratky sú: + + +Klávesové skratky + + Koniec &Ctrl;Q Najvyššie skóre &Ctrl;H Atóm dole Šipka vpravo Atóm vľavo Šipka vľavo Atóm vpravo Šipka dolu Atóm hore Šipka hore Ďalší atóm Tab Pomocník F1 Čo je to? &Shift;F1 + +
+ +
+
+ + + +Autori a licencia + + Atomic Entertainment Copyright 1999 Stephan Kulow coolo@kde.org a Cristian Tibirna tibirna@kde.org. + Atomic Copyright Andreas Wuest Andreas Wuest@gmx.de. + Copyright dokumentácie 2000 Dirk Doerflinger ddoerflinger@gmx.net + Korektúra Michael McBride mpmcbride7@yahoo.com +Preklad dokumentácie Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; +&underGPL; + + + + +Inštalácia + +Ako získať <application +>Atomic Entertainment</application +> + + Atomic Entertainment (&katomic;) bol vytvorený pre projekt &kde; http://www.kde.org Stephanom Kulowom coolo@kde.org a Cristianom Tibernom tibirna@kde.org. Je založený na hre Atomic 1.0.67 od Andreasa Wuesta uest@gmx.de. + +&install.intro.documentation; + + + + +Požiadavky + Aby ste mohli preložiť Atomic Entertainment (katomic), potrebujete &kde; 3.0 + Všetky požadované knižnice a aj Atomic Entertainment nájdete na adrese ftp://ftp.kde.org/pub/kde/. + + + + +Preklad a inštalácia + +&install.compile.documentation; + + + + +
+ + + diff --git a/tde-i18n-sk/docs/kdegames/kbackgammon/Makefile.am b/tde-i18n-sk/docs/kdegames/kbackgammon/Makefile.am new file mode 100644 index 00000000000..240829bda5e --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kbackgammon/Makefile.am @@ -0,0 +1,4 @@ +KDE_LANG = sk +SUBDIRS = $(AUTODIRS) +KDE_DOCS = AUTO +KDE_MANS = AUTO diff --git a/tde-i18n-sk/docs/kdegames/kbackgammon/Makefile.in b/tde-i18n-sk/docs/kdegames/kbackgammon/Makefile.in new file mode 100644 index 00000000000..10273826ef2 --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kbackgammon/Makefile.in @@ -0,0 +1,635 @@ +# Makefile.in generated by automake 1.10.1 from Makefile.am. +# KDE tags expanded automatically by am_edit - $Revision: 483858 $ +# @configure_input@ + +# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, +# 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. +# This Makefile.in is free software; the Free Software Foundation +# gives unlimited permission to copy and/or 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in \ + *$$dep*) \ + cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ + && exit 0; \ + exit 1;; \ + esac; \ + done; \ + echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/kdegames/kbackgammon/Makefile'; \ + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu docs/kdegames/kbackgammon/Makefile + cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/kdegames/kbackgammon/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/kbackgammon/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/kbackgammon/index.cache.bz2 new file mode 100644 index 00000000000..2ca98b65f70 Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/kbackgammon/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/kbackgammon/index.docbook b/tde-i18n-sk/docs/kdegames/kbackgammon/index.docbook new file mode 100644 index 00000000000..c4ccdd8de23 --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kbackgammon/index.docbook @@ -0,0 +1,813 @@ + + + + + +]> + + + + +Manuál pre &kbackgammon; + + + Jens Hoefkens
jens@hoefkens.com
+ + +Bo +Thorsen +
gobo@imada.sdu.dk
+Vývojár +
+
+ +Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+ + +19992000 +Jens Hoefkens + + +&FDLNotice; + +2000-12-22 +1.96.01 + + +&kbackgammon; je grafická verzia hry backgammon pre &kde;. Podporuje hry proti iným hráčom, hru proti počítaču ako je &GNU; bg a dokonca aj on-line hry na First Internet Backgammon Server. + + + +KDE +hra +backgammon +FIBS +gnubg + + +
+ + +Úvod + +&kbackgammon; je grafický program pre backgammon. Cieľom hry backgammon je presunúť všetky svoje kamene z hracieho plánu skôr ako protihráč. Aj keď pravidlá pre backgammon sú stredne ťažké (asi najťažšia je počiatočná pozícia kameňov), tento dokument sa nebude snažiť naučiť vás backgammon hrať. Tieto informácie nájdete na webe, v nejakej knihe a asi najlepšie u nejakého známeho. + +&kbackgammon; poskytuje grafické zobrazenie hracieho plánu, a dá sa ovládať skoro úplne celý myšou (aj keď sú dostupné aj textové príkazy a je možné hrať backgammon aj bez myši). Preto je &kbackgammon; dobre použiteľný a umožňuje, aby ste sa sústredili na dôležité časti hry. + +Aby ste mohli hrať, obvykle potrebujete protihráča. &kbackgammon; ponúka hru proti stovkám rôznych protihráčov na First Internet Backgammon Server. Ak chcete, môžete použiť stroj off-line, ktorý umožňuje hrať proti sebe alebo proti známenu na jednom počítači. + +V budúcnosti &kbackgammon; bude umožňuje hrať proti &GNU; Backgammon, čo je výkonný program, ktorý obvykle nepoužíva grafické rozhranie. Hrá na FIBS s hodnotením 2000 (čo je dosť vysoké). + +Medzi inými plánmi je umožniť hrať po Internete medzi dvoma programami &kbackgammon; (a ich používateľmi). Architektúra &kbackgammon; je vcelku otvorená a je možné jednoducho pridať podporu aj pre iné stroje (ak by ste to chceli urobiť, prosím, kontaktujte autora). + + + + +Ako používať dosku + +&kbackgammon; sa točí okolo grafickej dosky. Tento plán obsahuje kamene, hracie kocky a kocku. Všetky tieto prvky je možné ovládať myšou. + +Tento obrázok obsahuje typickú hernú situáciu, kde biely ťahá z 1 do 24 a čierny z 24 do 1. Momentálne biely vlastní kocku a práve hodil 3 a 4. + + Hrací plán pre backgammon Plán + +Ak má hráč ťahať, môže hodiť kocku dvojitým kliknutím na štvorcoch reprezentujúcich kocky alebo pomocou menu alebo panelu nástrojov (ak je panel zobrazený a máte v ňom ikonu pre hodenie kockami). + +Ak ovládajú kocku, hráč môže zdvojiť dvojitým kliknutím na štvorec, položkou v menu alebo panelom nástrojov (ak máte v paneli ikonu pre zdvojenie). + +Hráči môžu kamene presúvať kliknutím a presunom kurzorom myši na požadovanú pozíciu (ťahaním kameňa myšou). V závislosti na výbere v aktuálnom nastavení stroja, presun bude urobený naraz v maximálnom počte kameňov (to môže byť medzi 1 až 4 kameňmi, ale obvykle to sú 2). + +Okrem ťahania plán poskytuje aj funkciu krátky ťah. Ak je povolená v nastavení, kamene môžete presúvať jedným kliknutím. Plán automaticky urobí najkratší možný ťah preč z aktuálneho poľa. Táto funkcia môže byť nastavená na jednoduché alebo dvojité kliknutie. To sa hodí hlavne pre touchpady, kde býva ťahanie dosť ťažké. + +Nakoniec, plán obsahuje aj čiastočnú inteligenciu: akceptuje iba povolené ťahy (v závislosti na kockách). Je síce možné, aby off-line stroj toto vypol (v režime pre Úpravu), pre neskúsených hráčov sa to ale môže dosť hodiť (a skústení si toho asi ani nevšimnú). Túto funkciu môžete použiť aj pre zrušenie prebiehajúceho ťahu, jednoducho pustite kameň na neplatnú pozíciu. + + + + +Stroje pre backgammon + +&kbackgammon; je vytvorený okolo plánu backgammon, ktorý nevie nič o tom, ako sa backgammon hrá. Celú infraštruktúru (hodenie kockami apod), ktorá umožňuje hru, spracováva stroj pre backgammon. + + +Stroje off-line + +Off-line stroj umožňuje hrať proti sebe samému ale určite je väčšia zábava ak hráte proti niekomu inému. + + + + +Stroj <acronym +>FIBS</acronym +> + +FIBS je First Internet Backgammon Server, nepretržitá on-line komunita hráčov backgammonu všetkých vekov a skúseností od začiatočníkov až po expertov. + +Okrem hrania FIBS umožňuje uložiť hru, rozhovor s inými hráčmi a má komplexný systém hodnotenia. + +Existuje aj veľký webový server, ktorý si zaslúži vašu pozornosť v prípade, že ste fanúšik backgammonu. + + + + +The &GNU; Backgammon Engine + +Stroj GNUbg ešte neexistuje (aj keď už má položku v menu Stroj). Preto je treba zvyšok tejto kapitoly brať s rezervou. + +Použitie GNUbg vyžaduje jeho fungujúcu inštaláciu. &kbackgammon; potom spustí GNUbg na pozadí a komunikuje s ním. Všetko je transparentné a interakcia s GNUbg je pomocou grafických prvkov v &kbackgammon;. + +Ak viete o niečom, čo by pomohlo pri použití GNUbg v &kbackgammon;, prosím, kontaktujte autora (alebo ešte lepšie pošlite priamo kód). Niektoré pokročilé funkcie sú napríklad analýza pozície a funkcie pre uloženie/obnovu. Hra je ale momentálne dôležitejšia. + +Jedna z vecí, ktoré sa nikdy nestanú, je kombinácia GNUbg a FIBS. Použitie počítačov pre vylepšenie hodnotenia je podvod. + + + + + + +Možnosti hry + +Možnosti &kbackgammon; sa nastavujú pomocou menu Nastavenia Nastaviť KBackgammon.. . Zobrazí to dialóg. + + + + +Príkazy/Klávesové skratky + +Nasledujúce kapitoly vkrátkosti popisujú jednotlivé možnosti z menu. + + +Menu <guimenu +>Súbor</guimenu +> + + &Ctrl;N Hra Nová hra Spustí novú hru &Ctrl;O Hra Načítať hru Načíta predtým uloženú hru. &Ctrl;S Hra Uložiť hru Uloží hru, takže ju môžete dohrať neskôr alebo si ju znovu zahrať. &Ctrl;P Hra Tlačiť... Vytlačí aktuálny hrací plán. &Ctrl;Q Hra Koniec Ukončí a zavrie &kbackgammon; + + + + +Menu <guimenu +>Ťah</guimenu +> + + Ťah Stroj Vyberte si z rôznych hracích strojov. &Ctrl;Z Ťah Vrátiť späť Vráti posledný urobený ťah. &Ctrl;&Shift;Z Ťah Opakovať vrátené Ak ste predtým vrátili ťah, zopakuje sa. Ťah Znovu zobraziť Prekreslí hrací plán. Ťah Hodiť kockou Podľa očakávania hodí kockou. Ťah Ťah dokončený Oznámi súperovi, že ste skončili ťah. Ťah Zdvojiť kocku + + + + +Menu <guimenu +>Príkaz</guimenu +> + +Nedokončené... + + Príkaz Nová hra Príkaz Mód úprav Príkaz Vymeniť farby + + + + +Menu <guimenu +>Nastavenia</guimenu +> + + &Ctrl;M Nastavenia Zobraziť menu Prepne zobrazenie menu. Nastavenia Zobraziť panel nástrojov Prepne zobrazenie panelu nástrojov. Nastavenia Zobraziť príkazový riadok Prepne zobrazenie príkazového riadku. + + + + +Menu <guimenu +>Pomocník</guimenu +> + +&help.menu.documentation; + + + +Štandardné klávesové skratky + +Nasledujúca tabuľka zobrazuje štandardné klávesové skratky &kbackgammon; + + +Klávesové skratky + +KombináciaAkcia +&Ctrl;PVytlačí hru&Ctrl;QUkončí &kbackgammon;F1Pomocník - obsah&Shift;F1Čo je to&Ctrl;ZVráti ťah späť&Shift;&Ctrl;ZOpakuje predtým vrátený ťah + +
+ +Tieto klávesové skratky môžete zmeniť v menu Nastavenia Nastaviť klávesy. + +
+ +
+ + +Autori a licencia + +&kbackgammon; + +Program copyright 1999-2000 Jens Hoefkens jens@hoefkens.com + +Copyright dokumentácie 2000 Jens Hoefkens jens@hoefkens.com + +Preklad dokumentácie Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; +&underGPL; + + + + +Inštalácia + + +Ako získať &kbackgammon; + +&install.intro.documentation; + +Domovská stránka &kbackgammon; je na adrese http://backgammon.sourceforge.net. Obvykle obsahuje aktuálne informácie o programe. + + + + +Preklad a inštalácia + +&install.compile.documentation; + + + + + +
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in \ + *$$dep*) \ + cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ + && exit 0; \ + exit 1;; \ + esac; \ + done; \ + echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/kdegames/kbattleship/Makefile'; \ + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu docs/kdegames/kbattleship/Makefile + cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/kdegames/kbattleship/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/kbattleship/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/kbattleship/index.cache.bz2 new file mode 100644 index 00000000000..68bbc36ebd5 Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/kbattleship/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/kbattleship/index.docbook b/tde-i18n-sk/docs/kdegames/kbattleship/index.docbook new file mode 100644 index 00000000000..71a9d217b25 --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kbattleship/index.docbook @@ -0,0 +1,587 @@ + + + + + +]> + + + +Manuál pre &kbattleship; + + + Daniel Molkentin
molkentin@kde.org
+ + Nikolas Zimmermann
wildfox@kde.org
+ + +FrerichRaabe +Recenzent +
raabe@kde.org
+
+ +Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+ +
+ +&FDLNotice; + + +2001 +Daniel Molkentin + + +2001 +Nikolas Zimmermann + + +2001 +Kevin Krammer + + + +2002-02-08 +1.00.00 + + + &kbattleship; je sieťová implementácia hra slávnej hry Lode pre &kde;. + + + +KDE +kdegames +kbattleship +hra +battleship +boj + + +
+ + +Úvod + + +Možnosti + Sieťová hra Počítačový protihráč (AI) Zvuky Rozhovor Štatistika Tabuľka najvyšších skóre + + &kbattleship; používa protokol založený na &XML;, takže ho môžete použiť pre vytvorenie klientov na ľubovoľnej platforme a v ľubovoľnom programovacom jazyku. Ak sa do toho chcete pustiť, spojte sa s nami. Budeme veľmi radi. + + + + + +Použitie &kbattleship; + + Ak si chcete zahrať &kbattleship;, budete potrebovať dvoch hráčov, pretože to je sieťová hra. Jeden hráč musí hru spustiť pomocou Hra Spustiť server alebo stlačením F3. + + Zobrazí sa dialóg, kde musíte zadať Prezývku a Port. Obvykle vám &kbattleship; navrhne prihlasovacie meno, ale môžete tam zadať ľubovoľný reťazec. Preddefinovaný port by mal byť správny. Ak ale narazíte na problémy, môžete vybrať ľubovoľný port nad 1024. + + Ak použijete iné číslo portu, musíte to oznámiť súperovi, aby použil rovnaké číslo portu, inak sa nepodarí vytvoriť spojenie. + + Váš súper musí z menu vybrať Hra Pripojiť na server, alebo môže stlačiť F2. Aj jemu bude ponúknutá Prezývka a tiež si ju môže zmeniť. + + Dôležité je správne nastaviť Server. Musíte sem zadať meno počítača, na ktorom beží hrací server (počítač, kde prvý hráč inicioval hru). + + Inou možnosťou je hrať &kbattleship; proti počítači. Vyberte Jeden hráč z menu Hra, alebo stlačte F4. + + A môžete začať hrať. Stačí sledovať inštrukcie zobrazené v stavovom riadku. Budú sa tam zobrazovať rady a návrhy, čo robiť ďalej. Ak sa pozriete na obrazovku, uvidíte mriežku s políčkami, takzvanú bitevnú plochu. Ľavá strana je vaša. Tam umiestnite svoje lode a budú sa tam zobrazovať súperove akcie. Na pravej strane sú umiestnené súperove lode. Ak máte strieľať, musíte kliknúť na niektorú bunku, o ktorej si myslíte, že tam sú súperove lode. + + Najprv musíte umiestniť svoje lode. Začína ten, kto spustil hru. Ak je hotový, umiestni svoje lode druhý hráč. + + Umiestnenie lodí je jednoduché. Jednoducho kliknite na plochu, kde chcete mať svoju loď. Prvá má 4 bunky, druhá 3 atď. Kliknite tam, kde chcete umiestňovanie začať. Ak kliknete ľavým tlačidlom myši, loď sa umiestni horizontálne. Ak kliknete s klávesom &Shift;, umiestni sa vertikálne. Iba &Shift; vám ukáže, ako bude loď umiestnená vertikálne. + + A môžete začať naslepo strieľať do súperovej oblasti. Stavový riadok vás informuje, kto je na ťahu. + + Hráč, ktorý zničí všetkých súperov, vyhrá! + + + + +Menu + + +Menu <guimenu +>Hra</guimenu +> + + F2 Hra Pripojiť sa na server Spustí pripojenie na server súpera. F3 Hra Spustiť server Spustí server, takže vaši súperi môžu s vami spojiť. F4 Hra Jeden hráč Spustí hru proti počítači. F10 Hra Najlepšie skóre Zobrazí doteraz najlepšie skóre. F11 Hra Informácie o súperovi... Zobrazí informácie o klientovi súpera (môže to byť &Mac;), jeho verzia, krátky popis a verziu protokolu. &Ctrl;Q Hra Koniec Ukončí &kbattleship; + + + +Menu <guimenu +>Nastavenie</guimenu +> + + Nastavenia Zobraziť stavový riadok Prepne zobrazovanie stavového riadku. Štandardne je zapnutý. Nastavenia Hrať zvuky Prepne hranie zvukov (hrané pri streľbe). Štandardne je zapnutý. Nastavenia Ukázať mriežku Prepne zobrazovanie mriežky. Štandardne je vypnutá. + + + +Menu <guimenu +>Pomocník</guimenu +> + +&help.menu.documentation; + + + + + +Otázky, odpovede a tipy + + +Často kladené otázky + + +Zobrazila sa chyba: Nepodarilo sa spojiť so zvukovým serverom &arts;. Zvuk vypnutý. + + +&kbattleship; závisí na &arts;, zvukovom serveri &kde;, ktorý prehráva zvuky. Aby ste tento problém vyriešili, povoľte &arts; v &kcontrolcenter; Zvuk Zvukový server a tam zapnite voľbu Spustiť &arts; pri štarte &kde;. + + + + + +Mám otázku, ktorá by asi mala byť v tomto zozname. Komu sa mám ozvať? + + +Kontaktujte autorov. Skoro určite ju sem pridajú. + + + + + + + +Licencie a autori + +&kbattleship; Copyright 2000, 2001 + + Autori Nikolas Zimmermann wildfox@kde.org Daniel Molkentin molkentin@kde.org Kevin Krammer kevin.krammer@gmx.at + + Prispeli Benjamin Adler benadler@bigfoot.de Nils Trzebin nils.trzebin@stud.uni-hannover.de Elmar Hoefner elmar.hoefner@uibk.ac.at + +Preklad dokumentácie Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; +&underGPL; + + + + +Inštalácia + +&install.intro.documentation; + + +Požiadavky + + V dobe písania tohto dokumentu vyžadovala &kbattleship; &kde; 3.x alebo vyššie a &Qt; 3.x alebo vyššie. + + + + +Preklad + +&install.compile.documentation; + + + + + +
+ + diff --git a/tde-i18n-sk/docs/kdegames/kblackbox/Makefile.am b/tde-i18n-sk/docs/kdegames/kblackbox/Makefile.am new file mode 100644 index 00000000000..240829bda5e --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kblackbox/Makefile.am @@ -0,0 +1,4 @@ +KDE_LANG = sk +SUBDIRS = $(AUTODIRS) +KDE_DOCS = AUTO +KDE_MANS = AUTO diff --git a/tde-i18n-sk/docs/kdegames/kblackbox/Makefile.in b/tde-i18n-sk/docs/kdegames/kblackbox/Makefile.in new file mode 100644 index 00000000000..7c2d23c6729 --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kblackbox/Makefile.in @@ -0,0 +1,635 @@ +# Makefile.in generated by automake 1.10.1 from Makefile.am. +# KDE tags expanded automatically by am_edit - $Revision: 483858 $ +# @configure_input@ + +# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, +# 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. +# This Makefile.in is free software; the Free Software Foundation +# gives unlimited permission to copy and/or distribute it, +# with 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\ + cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ + && exit 0; \ + exit 1;; \ + esac; \ + done; \ + echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/kdegames/kblackbox/Makefile'; \ + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu docs/kdegames/kblackbox/Makefile + cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/kdegames/kblackbox/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/kblackbox/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/kblackbox/index.cache.bz2 new file mode 100644 index 00000000000..4f2a4e6228c Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/kblackbox/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/kblackbox/index.docbook b/tde-i18n-sk/docs/kdegames/kblackbox/index.docbook new file mode 100644 index 00000000000..4807082b54c --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kblackbox/index.docbook @@ -0,0 +1,664 @@ + + + + + +]> + + + + +Manuál pre hru &kblackbox; + + + Robert Cimrman
cimrman3@students.zcu.cz
+ + Philip Rodrigues
phil.rod@ntlworld.com
+ + +Robert +Cimrman + +
cimrman3@students.zcu.cz
+
+Vývojár +
+ + +Lauri +Watts +
lauri@kde.org
+Recenzent +
+ +Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+ +
+ + +19982000 +Robert Cimrman + + + +20012002 +Philip Rodrigues + + +&FDLNotice; + +2002-02-15 +0.03.00 + +&kblackbox; je fantastická grafická logická hra inšpirovaná hrou emacs blackbox. + + +KDE +KBlackBox +kdegames +blackbox +hra + + +
+ + +Čo je &kblackbox;? + +&kblackbox; je fantastická grafická logická hra inšpirovaná hrou emacs blackbox. Hlavná časť tohto manuálu je založená na pôvodnom manuáli emacs. + +&kblackbox; je hra o hľadaní, ktorá sa hrá na mriežke polí (čiernej skrinke). Váš protihráč (v tomto prípade generátor náhodných čísiel) skryl v mriežke niekoľko lôpt. Pomocou vystreľovania lúčov do skrinky a sledovaním výsledku sa musíte pokúsiť určiť pozície skrytých lôpt. Čím menej ich použijete, tým lepšie (nižšie) skóre dosiahnete. + + + + +Popis hry + +V prvej časti tejto kapitoly popíšeme hrací plán. V druhej časti nájdete popis ovládania a nakoniec v tretej časti sú pravidlá vlastnej hry. + + +Popis hracieho plánu + +Na hracom pláne nájdete tieto typy polí: + + Čierne polia Čierna skrinka. Tu musíte označiť štvorce o ktorých si myslíte, že obsahujú lopty. Zelené polia Toto sú lasery pri zapnutí strieľajúce lúče svetla. Svetlošedé polia Nič zaujímené, iba okraj :-). Modré lopty Tu je určite. Tieto miesta označujú polia, o ktorých si myslíte, že obsahujú lopty v čiernej skrinke. Modré lopty Ukazuje, kde sú lopty naozaj. Červené lopty Nesprávne umiestnení lopty, ktoré ste označili. Hnedé lopty Farba pre značenie + +Mená farieb sa používajú iba idenfikáciou rôznych polí v tomto texte. Nemusia mať žiadny vzťah ku skutočnej farbe polí. Jednoducho čierna skrinka v strede, okolo lasery a okolo nich je okraj. Farby si upravte, ako chcete. + + + + +Interakcia s používateľom + +Kurzor sa po skrinke posúva normálne kurzorovými klávesami alebo myšou. Prepínanie laserov alebo označovanie polí mriežky sa robí ľavým tlačidlom myši alebo stlačením Return alebo Enter. + +Môžete si označiť aj polia, o ktorých si myslíte, že žiadne lopty neobsahujú. Jednoducho stlačte pravé tlačidlo myši. Často vám to pomôže nájsť miesto, kde by lopty byť mohli. Každú značku (modrú alebo hnedú) odstránite ľavým tlačidlom myši. Hnedé značky nie je možné prepísať modrými. Takže nemôžete náhodou odstrániť modré značky (odhadované lopty) pri hraní sa s myšou. + +Ak si myslíte, že máte správne nastavenú konfiguráciu lôpt, stlačte stredné tlačidlo myši. Dozviete sa, či je to správne alebo nesprávne a určí sa vaše skóre. Skóre je počet písmen a čísiel okolo skrinky plus 5 za každú nesprávne umiestnenú loptu. Ak ste niektoré lopty umiestnili nesprávne, budú označené červenou a ich správna pozícia fialovou. + + + + +Pravidlá hry + +Musíte nájsť lopty v čiernej skrinke. Máte ale obmedzené možnosti - môžete iba z vonku strieľať lasermi. Existujú tri rôzne výsledky pre každý lúč: + + + Zmena smeru Lúč je odrazený a objaví sa niekde inde, než kam ste ho poslali. Na hracom pláne sú odrazy označené rovnakým číslom - jedným tam, kde sa lúč do skrinky dostal a druhé tam, kde sa objavil. Odraz Lúč je odrazený a objaví sa na rovnakom mieste ako do skrinky vstúpil. Na hracom pláne sú odrazy označené písmenom R. Zásah Lúč priamo zasiahol loptu a bol pohltený. Zo schránky sa už nevráti. Na hracom pláne je označený písmenom H. + +Pravidlá pre zmenu smeru lúčov sú jednoduché a najlepšie sa vysvetlia na príklade. + +Pri dosiahnutí lopty sa lúč odrazí o 90 stupňov. Lúče sa môžu odraziť viackrát. Na diagramoch dole preručované čiary reprezentujú prázdne polia, písmeno O je lopta. Vstupné a výstupné body pre jednotlivé lúče sú označené číslami tak, ako je to popísané v Zmena smeru. Všimnite si, že vstup a výstup je možné vždy navzájom vymeniť. * označuje dráhu lúča. + +Poriadne si všimnite relatívne umiestnenie lôpt a 90-stupňové odrazy, ktoré spôsobuje. + + + 1 + - * - - - - - - - - - - - - - - - - - - - - - - + - * - - - - - - - - - - - - - - - - - - - - - - +1 * * - - - - - - - - - - - - - - - O - - - - O - + - - O - - - - - - - O - - - - - - - * * * * - - + - - - - - - - - - - - * * * * * 2 3 * * * - - * - - + - - - - - - - - - - - * - - - - - - - O - * - - + - - - - - - - - - - - * - - - - - - - - * * - - + - - - - - - - - - - - * - - - - - - - - * - O - + 2 3 + + + Ako už bolo povedané, odraz nastáva v prípade, že sa lúč objaví na rovnakom mieste, na ktorom sa do skrinky dostal. To sa môže stať v týchto prípadoch: + + + - - - - - - - - - - - - - - - - - - - - - - - - + - - - - O - - - - - O - O - - - - - - - - - - - +R * * * * - - - - - - - * - - - - O - - - - - - - + - - - - O - - - - - - * - - - - R - - - - - - - - + - - - - - - - - - - - * - - - - - - - - - - - - + - - - - - - - - - - - * - - - - - - - - - - - - + - - - - - - - - R * * * * - - - - - - - - - - - - + - - - - - - - - - - - - O - - - - - - - - - - - + +V prvom príklade je lúč nasmerovaný dolu hornou loptou, potom doľava spodnou loptou a nakoniec sa vráti na miesto, odkiaľ vyšiel. Druhý príklad je podobný. Tretí príklad je trochu nenormálny, ale dá sa zdôvodniť tak, že lúč sa nemusí vôbec dostať zo skrinky. Alebo sa lúč dá chápať tak, že je presmerovaný dolu a okamžite opustí skrinku. + +Zásah nastáva v prípade, že lúč priamo zasiahne loptu: + + + - - - - - - - - - - - - - - - - - - - - - - - - + - - - - - - - - - - - - - - - - - - - - O - - - + - - - - - - - - - - - - O - - - H * * * * - - - - + - - - - - - - - H * * * * O - - - - - - * - - - - + - - - - - - - - - - - - O - - - - - - O - - - - +H * * * O - - - - - - - - - - - - - - - - - - - - + - - - - - - - - - - - - - - - - - - - - - - - - + - - - - - - - - - - - - - - - - - - - - - - - - + +Porovnajte druhý príklad zásahu s prvým príkladom odrazu. + + + + +Popis rozhrania + + +Menu <guimenu +>Hra</guimenu +> + + Hra Nový Spustí novú hru (a zruší aktuálnu). Hra Vzdať sa Zobrazí umiestnenie lôpt. Hra Hotovo Overí, či sú umiestnené všetky lopty. Ak áno, ukončí aktuálnu hru, spočíta skóre a vyznačí skutočné umiestnenie lôpt. Stredné tlačidlo myši funguje rovnako. Hra Zmeniť veľkosť Zmení veľkosť hlavného okna, takže presne odpovedá svojmu obsahu. Hodí sa to, ak náhodou zmeníte jeho veľkosť. Hra Koniec Ukončí &kblackbox; + + + + +Menu <guimenu +>Nastavenie</guimenu +> + + Nastavenie Veľkosť Nastaví veľkosť hracieho plánu (čiernej skrinky). Môžete si vybrať medzi 8 x 8, 10 x 10 a 12 x 12. Štandardná hodnota je 8 x 8. Nastavenia Gule Nastaví počet lôpt v čiernej skrinke. Môžete si vybrať medzi 4 (štandard), 6 alebo 8. Nastavenia Výuka Zapne alebo vypne výukový mód. V tomto móde vidíte, kde sú umiestnené lopty. Uvedomte si, že aby sa tento mód spustil, musíte začať novú hru. + + + + +Menu <guimenuitem +>Pomocník</guimenuitem +> + +&help.menu.documentation; + + + + +Panel nástrojov + + Panel nástrojov &kblackbox; + +Panel nástrojov &kblackbox; poskytuje rýchly prístup k najčastejšie používaných funkcií &kblackbox;. Z ľava doprava sú to ikony: + + Koniec Ukončí &kblackbox; Nový Spustí novú hru. Vzdať hru Zobrazí umiestnenie lôpt. Hotovo Overí, či sú umiestnené všetky lopty. Ak áno, ukončí aktuálnu hru, spočíta skóre a vyznačí skutočné umiestnenie lôpt. Stredné tlačidlo myši funguje rovnako. + + + + +Autori a licencia + +&kblackbox; + +Copyright 1998-2000 Robert Cimrman, cimrman3@students.zcu.cz + +Dokumentácia Robert Cimrman. Aktualizovala a previedla do formátu Docbook KDE 2.0 Lauri Watts lauri@kde.org + + Aktuálny správca Philip Rodrigues phil.rod@ntlworld.com + +Preklad dokumentácie Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; +&underGPL; + + + + + +Inštalácia + +&install.intro.documentation; + + +Preklad a inštalácia + +&install.compile.documentation; + + + + +
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00000000000..048cb9466ca --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kbounce/index.docbook @@ -0,0 +1,439 @@ + + + + + +]> + + + + +Manuál pre &kbounce; + + +
+ + +Lauri +Watts +
lauri@kde.org
+Recenzent +
+ +Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+ +
+ +&FDLNotice; + +2002-02-05 +0.01.00 + + + + + &kbounce; je hra pre &kde;. + + + + +KDE +kdegames +jezzball + + +
+ + +Ako hrať + +&kbounce; sa hrá na poli ohradenom stenou s dvoma alebo viacerými guľami, ktoré sa presúvajú po poli a odrážajúsa od stien. + +Steny sú tmavšie, zatiaľčo aktívne oblasti poľa sú svetlejšie. + +Veľkosť aktívnej oblasti poľa sa zmenšuje budovaním nových sien, ktoré medzi sebou uzavrú gule. Pre dokončenie úrovne musí hráč znížiť aktívnu oblasť aspoň o 75% v danom čase. + +V každej novej úrovni sa pridá dalšia guľa a hráč má o jeden život viac ako v predchádzajúcej úrovni. Čas pre dokončenie úrovne sa tiež zvýši. + +Skóre je založené na vyčistenej oblasti. + +Nové steny sa vytvárajú kliknutím ľavým tlačidlom myši na aktívnu oblasť. Od tohto bodu začnú rásť dve steny v opačným smerom. V každom momente môžu rásť iba dve steny. + + Rast novej steny Rast novej steny + +Ak je myš na poli, kurzor vyzerá ako pár šipiek ukazujúcich v opačnom smere, bud horizontálne alebo vertikálne. Šipky ukazujú smer, v ktorom budú steny rásť po kliknutí ľavým tlačidlom myši. Tento smer sa mení pravým tlačidlom myši. + +Nová stena má hlavu, ktorá sa vzdaľuje od bodu kliknutia. Stena nie je trvalá do tej doby, než hlava narazí na inú stenu. Ak guľa narazí na niektorú časť steny okrem hlavy predtým, než hlava narazí na inú stenu, nová stena celá zmizne a prídete o jeden život. Ak guľa narazí na hlavu v smere rastu steny, stena sa zastaví, stane sa trvalou a nestrácate život. Ak guľa narazí na hlavu z inej strany, odrazí sa a stena rastie dalej. + + + + +Stratégia + +Veľa hráčov zisťuje, že hra sa stáva zložitou až v tretej alebo štvrtej úrovni, v závislosti na počet gúľ v hracom poli. + +Trik, ako úspešne hrať &kbounce; je vytvárať koridory. Začnite párom stien blízko inej steny a načasujte ho tak, aby guľa zasiahla jednu stenu, ale druhú nie. Tým sa netrafená stané stálou. + + Budovanie koridoru Budovanie koridoru + +Tým necháte na poli koridor široký iba pár štvorcov, obklopený stenami. Počkajte, kým sa guľa neodrazí do otvoreného konca koridoru a za guľou koridor zatvorte novou stenou. Aj ked asi stratíte za každý koridor jeden život, v jednom koridore môžete zachytiť niekoľko gulí naraz. + + Zachytenie gúľ v koridore Zachytenie gúľ v koridore + +Posledná rada — dajte si načas. Je dosť času zobrazeného v pravej časti obrazovky Čas. Zbytočné ponáhľanie sa vám spôsobí iba problémy. + + + + +Zoznam príkazov menu + + +Menu <guimenu +>Hra</guimenu +> + + CtrlN Hra Nový Spustí novú hru. &Ctrl;End Hra Koniec hry Ukončí aktuálnu hru. P Hra Pauza Pozastaví hru. &Ctrl;H Hra Zobraziť najvyššie skóre Zobrazí tabuľku najvyšších skóre. CtrlQ Hra Koniec Ukončí a zavrie &kbounce; + + + +Menu <guimenu +>Pozadie</guimenu +> + + Pozadie Vybrať obrázky... Vyberte si obrázok pre pozadie. Pozadie Zobraziť obrázky Povolí zobrazovanie obrázkov na pozadí. + + + + +Menu <guimenu +>Pomocník</guimenu +> + +&help.menu.documentation; + + + + + + +Licencie a autori + + +&kbounce; + +Copyright 2000, Stefan Schimanski + + Vývojári Stefan Schimanski schimmi@kde.org Sandro Sigala ssigala@globalnet.it - Najvyššie skóre + +Copyright dokumentácie 2002, Aaron J. Seigo aseigo@olympusproject.org + +Tento manuál je venovaný Dennisovi E. Powellovi. + +Preklad Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; + +&underGPL; + + + + +Inštalácia + +&install.intro.documentation; + +&install.compile.documentation; + + + +&documentation.index; +
+ + diff --git a/tde-i18n-sk/docs/kdegames/kbounce/jezball_corridor1.png b/tde-i18n-sk/docs/kdegames/kbounce/jezball_corridor1.png new file mode 100644 index 00000000000..7e0ad51cb93 Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/kbounce/jezball_corridor1.png differ diff --git a/tde-i18n-sk/docs/kdegames/kbounce/jezball_corridor2.png b/tde-i18n-sk/docs/kdegames/kbounce/jezball_corridor2.png new file mode 100644 index 00000000000..5f565a3a25b Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/kbounce/jezball_corridor2.png differ diff --git a/tde-i18n-sk/docs/kdegames/kbounce/jezball_newWall.png b/tde-i18n-sk/docs/kdegames/kbounce/jezball_newWall.png new file mode 100644 index 00000000000..ef2a22c3e09 Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/kbounce/jezball_newWall.png differ diff --git a/tde-i18n-sk/docs/kdegames/kfouleggs/Makefile.am b/tde-i18n-sk/docs/kdegames/kfouleggs/Makefile.am new file mode 100644 index 00000000000..240829bda5e --- /dev/null +++ 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\ + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu docs/kdegames/kfouleggs/Makefile + cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/kdegames/kfouleggs/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/kfouleggs/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/kfouleggs/index.cache.bz2 new file mode 100644 index 00000000000..fc8acf9008c Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/kfouleggs/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/kfouleggs/index.docbook b/tde-i18n-sk/docs/kdegames/kfouleggs/index.docbook new file mode 100644 index 00000000000..b697cf25417 --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kfouleggs/index.docbook @@ -0,0 +1,996 @@ + + + + + +]> + + + + +Manuál pre &kfouleggs; + + + Philip Rodrigues
phil.rod@ntlworld.com
+ + +Nicolas +Hadacek + +
hadacek@kde.org
+
+Vývojár +
+ + +Lauri +Watts + +
lauri@kde.org
+
+Recenzent +
+ +Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+ +
+ + +2000 +2001 +2002 +Philip Rodrigues + + +&FDLNotice; + +2002-01-08 +2.00.12 + +&kfouleggs; je klon japonskej hry PuyoPuyo pre &kde; + + +KDE +kdegames +KFoulEggs +PuyoPuyo + + +
+ + +Úvod + +&kfouleggs; je klon japonskej hry PuyoPuyo s pokročilými možnosťami, ako je hra pre viac hráčov proti človeku alebo počítaču a sieťová hra. Ak ste už niekedy hrali Tetris alebo niektorý z jeho klonov, naučíte sa &kfouleggs; veľmi rýchlo. + + + + + +Hranie + + +Spustenie novej hry + +Po spustení &kfouleggs; jednoducho kliknite na tlačidlo Stlačením spustíte hru alebo vyberte Nový z menu Hra. Tak môžete kedykoľvek začať novú hru. + + + + +Cieľ hry + +Cieľom hry je dosiahnuť čo najvyššie skóre presunom padajúcich častí tak, aby rovnaké farby boli pri sebe a tak zmizli. Čím viac ich odstránite, tým vyššie dosiahnete skóre. + + + + +Hranie + +Pre presun padajúcej časti použite šipky Doľava a Doprava a Hore a Return pre otáčanie doľava a doprava. Kláves Shift posunie časť o jeden riadok nižšie, kláves Dolu posunie časť až tam, kam môže dopadnúť - pre ušetrenie času. + +Všetky tieto klávesové skratky je možné upraviť pomocou Nastaviť klávesy z menu Nastavenia. + +Ak májú dve alebo viac častí rovnakú farbu a ležia na sebe horizontálne alebo vertikálne, zlepia sa. Ak sa zlepia štyri alebo viac častí rovnakej farby, zmiznú a časti nad nimi podľa gravitácie spadnú. Ak to spôsobí, že sa zlepia ďalšie časti, zmiznú tiež atď. + +Vždy, keď odstránite 100 častí, prejdete do najsledujúcej úrovne, kde časti padajú rýchlejšie a hra je ťažšia. + +Hra koncí ak sa prostredný stĺpec zaplní tak, že žiadne nové nemôžu padať. + + + + +Okno hry + + Bežiace &kfouleggs; Rýchly popis toho, na čo slúžia jednolivé časti okna... + + Na ľavej strane, od hore dolu: Skóre Zobrazuje vaše momenálne skóre. Puyos Sleduje počet odstránení. Napríklad, vždy keď odstránite jednu skupinu, počítadlo pre 0 sa zvýši, vždy keď odstránite dve skupiny naraz, zvýši sa počítadlo pre 1 atď. Posledné počítadlo je pre odstránenie viac ako 3 skupín. Úroveň Zobrazuje momentálnu úroveň. Najľahšia má číslo 1, najťažšia je 20. + + V strede plochy prebieha vlastná akcia. Časti padajú v stĺpci (jeho veľkosť môžete zmeniť v NastaveniaNastaviť KFoulEggs Hra, prečítajte si ) až kým nedopadnú dolu. Dva malé čierne obdĺžniky pod hlavnou časťou sú tieň, ktorý ukazuje, kam časť dopadne. Tento tieň môžete zapnúť v . + + Na pravej strane sa zobrazuje nasledujúca časť, ktorá bude padať v boxe Nasledujúca časť v prípade, že ste zapli . + + + + + + + +Nastavenie &kfouleggs; a štandardné klávesy + + +Nastavenie hry + Nastavenie &kfouleggs; je možné zmeniť pomocou Nastavenia Nastaviť KFoulEggs. Máte tieto možnosti: + + +Nastavenie hry + + Počiatočná úroveň Nastavuje úroveň, na ktorej sa začína, od 1 (najľahšia) až po 20 (najťažšia). Štandardne je 1.Od 1( Zobraziť tieň Ak je toto zapnuté, pod padajúcou časťou sa kreslí tieň, takže je vidieť, kam dopadne. Zobraziť ďalšiu dlaždicu Ak je toto zapnuté, zobrazuje sa nasledujúca časť, ktorá bude padať. + + + + +Nastavenie vzhľadu + + Dĺžka bloku Nastaví veľkosť padajúcich blokov. Povoliť animácie Ak je toto zapnuté, spojovanie blokov sa animuje. Sila strácania Ovláda pomer medzi pozadím plochy a pozadím &kfouleggs;. Nastavením 0 bude pozadie &kfouleggs; úplne priesvitné a 1 spôsobí, že pozadie &kfouleggs; bude úplne nepriesvitné. Farba strácania Zobrazí dialóg, kde môžete vybrať farbu pre pozadie &kfouleggs;. + + + +Nastavenie najvyšších skóre + + Prezývka Zobrazuje vašu momentálnu prezývku a umožňuje ju zmeniť. Komentár Komentár o vás. Vyberte si... Povolené celosvetové rekordy Ak je toto zapnuté, &kfouleggs; sa spojí so serverom, aby zobrazilo najvyššie skóre &kfouleggs; z celého sveta. + + + + + + +Štandardné klávesy + +Štandardné klávesy &kfouleggs; v režime jednoho hráča sú: + + + + Otočiť doľava Šipka hore Otočiť doprava Return Presun doľava Šipka vľavo Presun doprava Šipka vpravo Nechať spadnúť Šipka dolu Spadnúť o jeden riadok Shift + + + + + + + +Sieťová hra a hra pre viac hráčov + + +Všeobecné informácie + +&kfouleggs; podporuje dva typy lokálnych hier - Človek proti človeku a Človek proti počítaču. Vybrať si ich môžete z menu Hra pre viac hráčov. + + +Lokálne hry pre viac hráčov + +V režimoch Človek proti človeku a Človek proti počítaču sú zobrazené dve hracie plochy, pre každého hráča jedna. Každá má svoje Skóre a počítadlá Odstránených a Úroveň. Klávesy pre prvého hráča sú štandardne: + + + + Otočiť doľava E Otočiť doprava &Alt; Presun doľava F Presun doprava G Nechať spadnúť D Spadnúť o jeden riadok Medzera + + + +Klávesy pre druhého hráča sú rovnaké ako pri hre len jedného hráča. + +Do režimu jedného hráča sa vrátite výberom Hra pre viac hráčov a Jeden človek. + + + + +Sieťová hra pre viac hráčov + +Sieťovú hru spustíte výberom Hra pre viac hráčov Viac... + +Tieto hry &kfouleggs; používajú model hostenej hry, kde sa ostatní hráči pripájajú k hre. + + + + +Hostená hra + +Hru začnete hostiť tak, že vyberiete Vytvoriť sieťovú hru v dialógu pre viac hráčov, nastavíte port, ktorý chcete používať a stlačíte Ďalej. Potom máte možnosť zmeniť nastavenie lokálnych hráčov, ak ich má byť viac než jeden. Stlačením Dokončiť sa dialóg prepne do čakania na klientov. Keď ich už je dostatočný počet, Spustiť hru spustí novú hru pre viac hráčov. + + + + +Pripojenie sa k hre + +Ku hre sa pripojíte takto: Vyberte Pripojiť k sieťovej hre v dialógu pre viacerých hráčov. Zadajte hostiteľa (Adresa serveru) a Port, ku ktorému sa chcete pripojiť. + +Overte, že číslo portu pri pripojení sa k hre je rovnaké ako port, ktorý nastavil hostiteľský počítač. + +Stlačením Ďalej sa zobrazí dialóg pre Nastavenie lokálnych hráčov a potom stlačením Dokončiť sa pripojíte k vzdialenej hre. Hra sa spustí až sa rozhodne hostiteľ, klient o tom nemôže rozhodovať. + + + + + + + + +Zoznam príkazov + + +Hlavné okno &kfouleggs; + + +Menu <guimenu +>Hra</guimenu +> + + CtrlN Hra Nový Spustí novú hru. P Hra Zastaviť Pozastaví hru H Hra Zobraziť najvyššie skóre... Zobrazí najvyššie skóre. &Ctrl; Hra Koniec Ukončí &kfouleggs; + + + + +Menu <guimenu +>Viac hráčov</guimenu +> + + Viac hráčov Jeden človek Prepne režim pre jedného hráča Viac hráčov Človek vs. človek Prepne režim pre hru dvoch ľudí. Viac hráčov Človek vs. počítač Prepne hru pre jedného človeka a jedného hráča ovládaného počítačom. Viac hráčov Ďalšie... Zobrazí dialóg volieb pre hry pre viac hráčov. + + + + +Menu <guimenu +>Nastavenia</guimenu +> + + &Ctrl;M Nastavenia Zobraziť menu Zobrazí alebo skryje menu. Menu znovu zobrazíte kliknutím pravým tlačidlom niekde na hracej ploche a výberom Zobraziť menu. Nastavenia Nastaviť klávesy Zobrazí štandardný dialóg pre klávesy &kde;. Nastavenia Nastaviť &kfouleggs; Zobrazí/zmení nastavenie &kfouleggs;. Nastavenie Nastaviť AI... Zobrazí nastavenie umelej inteligencie &kfouleggs; + + + + +Menu <guimenuitem +>Pomocník</guimenuitem +> + +&help.menu.documentation; + + + + + + + + + +Autori a licencia + +&kfouleggs; + +Copyright základného engine 1995 Eirik End +Program copyright 1996-2001 Nicolas Hadacek hadacek@kde.org + +Documentation copyright 2000, 2001, Philip Rodrigues phil.rod@ntlworld.com + +Preklad dokumentácie Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; + +&underGPL; + + + + +Inštalácia + + +Ako získať &kfouleggs; + +&install.intro.documentation; + + +Preklad a inštalácia + +&install.compile.documentation; + +V prípade, že narazíte na problémy, prosím, oznámte ich v konferencii &kde; alebo správcovi programu Nicolasovi Hadacekovi hadacek@kde.org. + + + + + + + +&documentation.index; + +
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$$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/kjumpingcube/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/kjumpingcube/index.cache.bz2 new file mode 100644 index 00000000000..6cc233274ac Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/kjumpingcube/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/kjumpingcube/index.docbook b/tde-i18n-sk/docs/kdegames/kjumpingcube/index.docbook new file mode 100644 index 00000000000..35aec0963d2 --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kjumpingcube/index.docbook @@ -0,0 +1,727 @@ + + + + + +]> + + + +Manuál pre &kjumpingcube; + + + Matthias Kiefer
matthias.kiefer@gmx.de
+
+ + +1999 +2000 +Matthias Kiefer + + +Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+ +&FDLNotice; + +2000-12-15 +1.00.00 + +&kjumpingcube; je jednoduchá taktická hra, ktorú môžete hrať proti človeku alebo proti počítaču. + + + +KDE +KJumpingCube +kdegames +hra +stratégia + + +
+ + + +Úvod + +&kjumpingcube; je jednoduchá taktická hra. Hráte proti počítaču alebo proti priateľovi. Hracie pole obsahuje štvorce, ktoré obsahujú body. Kliknutím na štvorec zvýšite počet bodov a ak dosiahne maximálny počet, preskočí na susediace polia a zaberie ich. Víťaz je ten, kto získa všetky polia. + + + + + +Hranie &kjumpingcube; + + +Pravidlá + + Ťah predstavuje zvýšenie bodov štvorca kliknutím naň. Môžete kliknúť iba na štvorec, ktorý nepatrí vášmu súperovi. Kliknutím na štvorec, ktorý nepatrí nikomu, sa stáva vašim. Ak má štvorec viac bodov ako jeho susedia, body na ne preskočia a zaberú ich. Susediace polia sú iba priami susedia, nie diagonála. Víťazom sa stane ten, kto ovláda všetky polia. + + + + + + +Zoznam príkazov + + +Menu + + +Menu <guimenu +>Hra</guimenu +> + + &Ctrl;N HraNová Spustí novú hru. &Ctrl;O HraNačítať... Otvorí predtým uloženú hru. &Ctrl;S Hra Uložiť Uloží aktuálnu hru. HraUložiť ako... Uloží aktuálnu hru pod iným menom. HHraZískať radu Získa radu pre najlepší nasledujúci ťah. &Esc; HraZastaviť rozmýšľanie Zastaví rozmýšľanie počítača nad dalším ťahom. Počítač použije ťah, ktorý našiel do doby, než ste ho prerušili. &Ctrl;QHraKoniec Ukončí &kjumpingcube;. + + + + +Menu <guimenu +>Upraviť</guimenu +> + &Ctrl;Z UpraviťVrátiť ťah Vráti posledný urobený ťah. + + + + +Menu <guimenu +>Nastavenie</guimenu +> + + NastavenieZobraziť panel nástrojov Prepne zobrazenie panelu nástrojov. NastaveniaZobraziť stavový riadok Prepne zobrazenie stavového riadku. NastaveniaNastaviť klávesy... Otvorí dialóg, kde môžete zmeniť klávesové skratky pre &kjumpingcube;. Nastavenia Hrací plán Umožňuje vybrať si zo zoznamu veľkosť hracieho plánu. Dostupné veľkosti v podmenu sú: 5x5 6x6 7x7 8x8 9x9 10x10 Nastavenia Úroveň Umožní výber úrovne z podmnu. To určuje, ako šikovný je váš počítačový súper. Môžete si vybrať z: Začiatočník Pokročilý Expert Nastavenia Počítač je hráč 1 Nastaví, že počítač bude Hráč 1 Počítač môže hrať aj sám proti sebe v prípade, že použijete túto možnosť spolus Počítač je hráč 2 Nastavenia Počítač je hráč 2 Nastaví, že počítač bude Hráč 2 Počítač môže hrať aj sám proti sebe v prípade, že použijete túto možnosť spolus Počítač je hráč 1 Nastavenia Farba hráča 1... Otvorí dialóg, kde môžete vybrať farbu pre hráča 1. Nastavenia Farba hráča 2... Otvorí dialóg, kde môžete vybrať farbu pre hráča 2. + + + +Menu <guimenu +>Pomocník</guimenu +> + +&help.menu.documentation; + + + + + +Panel nástrojov &kjumpingcube; + + Nový Spustí novú hru Otvoriť Otvorí predtým uloženú hru. Uložiť Uloží aktuálnu hru. Prestať rozmýšľať Zastaví rozmýšľanie počítača nad dalším ťahom. Počítač použije ťah, ktorý našiel do doby, než ste ho prerušili. Získať radu Získa radu pre najlepší nasledujúci ťah. Vrátiť späť Vráti posledný urobený ťah. Pomocník Zobrazí pomocníka pre &kjumpingcube; (tento dokument). + + + + + + +Otázky, odpovede a tipy + + +Stratégia + + Snažte sa zabrániť zvýšeniu poľa v prípade, že váš súper ovláda susediace pole, ktoré dosiahne maximum skôr ako vaše pole. + + + + + + +Autori a licencia + +&kjumpingcube; je Copyright 1998,1999 Matthias Kiefer matthias.kiefer@gmx.de + +&kjumpingcube; je inšpirovaná hrou, ktorá bola na počítačoch Commodore64 a iných domácich počítačoch. Ale už si nepamätám meno pôvodného autora. + +Documentation Copyright 1999 Matthias Kiefer matthias.kiefer@gmx.de + +Aktualizácia dokumentácie pre &kde; 2 Lauri Watts lauri@kde.org + +Preklad dokumentácie Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; +&underGPL; + + + + +Inštalácia + + +Ako získať &kjumpingcube; + +&install.intro.documentation; + + + + +Požiadavky + +Aby ste úspešne preložili &kjumpingcube;, potrebujete KDE 2.0. Všetky požadované knižnice a aj &kjumpingcube; nájdete na ftp://ftp.kde.org/pub/kde/. + + + + +Preklad a inštalácia + +&install.compile.documentation; + +Malo by sa to podariť. Ak narazíte na nejaké problémy, oznámte ich autorovi matthias.kiefer@gmx.de. + + + + +
+ + diff --git a/tde-i18n-sk/docs/kdegames/klickety/Makefile.am b/tde-i18n-sk/docs/kdegames/klickety/Makefile.am new file mode 100644 index 00000000000..240829bda5e --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/klickety/Makefile.am @@ -0,0 +1,4 @@ +KDE_LANG = sk +SUBDIRS = $(AUTODIRS) +KDE_DOCS = AUTO +KDE_MANS = AUTO diff --git a/tde-i18n-sk/docs/kdegames/klickety/Makefile.in b/tde-i18n-sk/docs/kdegames/klickety/Makefile.in new file mode 100644 index 00000000000..cc3a94cdebf --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/klickety/Makefile.in @@ -0,0 +1,635 @@ +# Makefile.in generated by automake 1.10.1 from Makefile.am. +# KDE tags expanded automatically by am_edit - $Revision: 483858 $ +# @configure_input@ + +# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, +# 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. +# This Makefile.in is free software; the Free Software Foundation +# gives unlimited permission to copy and/or distribute it, +# with or 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$$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/klickety/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/klickety/index.cache.bz2 new file mode 100644 index 00000000000..8f29edafcc3 Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/klickety/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/klickety/index.docbook b/tde-i18n-sk/docs/kdegames/klickety/index.docbook new file mode 100644 index 00000000000..3662308f1f8 --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/klickety/index.docbook @@ -0,0 +1,106 @@ + +Klickety"> + + + +]> + + + + +Manuál pre &kappname; + + +
+Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+
+ +&FDLNotice; + +2002-10-02 +0.00.00 + + + + + &kappname; je strategická hra pre &kde; + + + + +KDE +Kapp + + +
+ + Úvod V dobe inštalácie &kde; na tento počítač ešte nebola dokumentácia pre &kappname; dokončená. Ak potrebujete pomoc, navštívte The &kde; Website pre aktualizácie alebo posielanie vašich otázok do Konferencie používateľov &kde;. Tím &kde; + +&underFDL; + + + +&documentation.index; +
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\ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/klines/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/klines/index.cache.bz2 new file mode 100644 index 00000000000..db42f53df02 Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/klines/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/klines/index.docbook b/tde-i18n-sk/docs/kdegames/klines/index.docbook new file mode 100644 index 00000000000..293aecb4157 --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/klines/index.docbook @@ -0,0 +1,433 @@ + + + + + +]> + + + + +Manuál pre &klines; + + + Roman Razilov
Roman.Razilov@gmx.de
+ Roman Merzlyakov
roman@sbrf.barrt.ru
+Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+ +
+ + +2000 +2001 +Roman Razilov, +Roman Merzlyakov + +&FDLNotice; + +2001-05-20 +1.00.00 + +&klines;je pekný malý program, ktorý má slúžiť pre vašu zábavu, či už na 3 minúty, alebo na 6 dní (v kuse). + + +KDE +kdegames +klines + + +
+ + +Úvod + +&ksame; je jednoduchá hra. Hrá ju jeden hráč, takže je iba jeden víťaz :-). Hrá sa pre zábavu a o najvyššie skóre. Je inšpirovaná známou hrou Color lines napísanou pre OD Olgou Deminou, Igorom Ivkinom a Gennadijom Denisovom v roku 1992. + +V roku 2000 Roman Merzljakov napísal originálnu verziu pre &kde;. Roman Roazilov pridal animácie generované pomocou povray. Neskôr v roku 2001 bola hra portovaná do &kde; 2 a upravená podľa štandardu &kde; pre hry. + + + + + +Použitie &klines; + +Hlavné pravidlá hry sú čo najjednoduchšie: presuňte (pomocou myši) guličky z bunky do bunky a vytvárajte ich rady (horizontálne, vertikálne alebo diagonálne). Ak rada má aspoň 5 guličiek, sú z poľa odstránené a dostanete body. Po každom ťahu počítač pridá na plochu tri nové guličky. + + To, koľko bodov dostanete, závisí na množstve guličiek a či &klines; zobrazuje nasledujúce guličky. Ak sa táto informácia zobrazuje, dostanete menej bodov. + + +Ďalšie funkcie &klines; + +Na &klines; je krásne to, že sa môžete zabaviť na 5 minút, kým čakáte, až sa doprekladá program. Alebo, ak už nič iné, zabijete aspoň tých 5 minút. + + + + + +Zoznam príkazov + + +Hlavné okno &klines; + +Okno obsahuje veľkú plochu s guličkami. Vpravo je panel s nasledujúcimi troma guličkami, ktoré sa pridajú na plochu. Pod plochou je stavový riadok a hore menu. + + +Menu <guimenu +>Hra</guimenu +> + + CtrlN Hra Nový Spustí novú hru N Hra Nasledujúce Preskočí váš ťah &Ctrl;H Hra Ukázať najlepšie skóre Zobrazí tabuľku najvyšších skóre CtrlS Hra Ukázať nasledujúce Prepne zobrazovanie informácie o nasledujúcich guličkách CtrlQ Hra Koniec Ukončí &klines; + + + + +Menu <guimenu +>Upraviť</guimenu +> + + CtrlZ Upraviť Vrátiť späť Vráti späť posledný ťah. + + + + + +Menu <guimenu +>Pomocník</guimenu +> + +&help.menu.documentation; + + + + + + + + +Autori a licencia + +&klines; + +Program copyright 2000 Roman Merzlyakov roman@sbrf.barrt.ru +Prispeli: + Roman Razilov Roman.Razilov@gmx.de nový návrh, grafika, animácia, čiastočný prepis. Špeciálne podakovanie patrí mojej manželke Larisse Juschkin za testovanie a diskusie. + +Copyright dokumentácie 2001 Roman Razilov Roman.Razilov@gmx.de + +Preklad Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; + + +&underGPL; + + + + +Inštalácia + + +Ako získať &klines; + +&install.intro.documentation; + + + + +Preklad a inštalácia + +&install.compile.documentation; + + + + +Generovanie povrchov pomocou <application +>Povray</application +> + +Všetky obrázky (klines/*.jpg) sú vytvorené programom Povray 3.0 a upravené pomocou ImageMagick. Povray a skripty bash sú v priečinku klines/povray. Upravte si súbor balls.pov vytvorte jej obraz a nainštalujte ho. + +Potrebujete program Povray 3.0. V novších verziách, čiže 3.1 je halo potlačené. + +Aby ste mohli vygenerovať guličky, použite tieto príkazy v základnom priečinku distribúcie &package;: + + + +% cd klines +% make install + + + + + + +&documentation.index; + +
+ + diff --git a/tde-i18n-sk/docs/kdegames/kmines/Makefile.am b/tde-i18n-sk/docs/kdegames/kmines/Makefile.am new file mode 100644 index 00000000000..240829bda5e --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kmines/Makefile.am @@ -0,0 +1,4 @@ +KDE_LANG = sk +SUBDIRS = $(AUTODIRS) +KDE_DOCS = AUTO +KDE_MANS = AUTO diff --git a/tde-i18n-sk/docs/kdegames/kmines/Makefile.in b/tde-i18n-sk/docs/kdegames/kmines/Makefile.in new file mode 100644 index 00000000000..c57aad43827 --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kmines/Makefile.in @@ -0,0 +1,635 @@ +# Makefile.in generated by automake 1.10.1 from Makefile.am. +# KDE tags expanded automatically by am_edit - $Revision: 483858 $ +# @configure_input@ + +# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, +# 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. +# This Makefile.in is free software; the Free Software Foundation +# gives unlimited permission to copy and/or distribute it, +# with or without 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+mostlyclean: mostlyclean-recursive + +mostlyclean-am: mostlyclean-generic + +pdf: pdf-recursive + +pdf-am: + +ps: ps-recursive + +ps-am: + +uninstall-am: + +.MAKE: $(RECURSIVE_CLEAN_TARGETS) $(RECURSIVE_TARGETS) install-am \ + install-strip + +.PHONY: $(RECURSIVE_CLEAN_TARGETS) $(RECURSIVE_TARGETS) CTAGS GTAGS \ + all all-am check check-am clean clean-generic ctags \ + ctags-recursive distclean distclean-generic distclean-tags \ + distdir dvi dvi-am html html-am info info-am install \ + install-am install-data install-data-am install-dvi \ + install-dvi-am install-exec install-exec-am install-html \ + install-html-am install-info install-info-am install-man \ + install-pdf install-pdf-am install-ps install-ps-am \ + install-strip installcheck installcheck-am installdirs \ + installdirs-am maintainer-clean maintainer-clean-generic \ + mostlyclean mostlyclean-generic pdf pdf-am ps ps-am tags \ + tags-recursive uninstall uninstall-am + +# Tell versions [3.59,3.63) of GNU make to not export all variables. +# Otherwise a system limit (for SysV at least) may be exceeded. +.NOEXPORT: + +#>+ 2 +KDE_DIST=index.docbook Makefile.in Makefile.am index.cache.bz2 + +#>+ 24 +index.cache.bz2: $(srcdir)/index.docbook $(KDE_XSL_STYLESHEET) index.docbook + @if test -n "$(MEINPROC)"; then echo $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; fi + +docs-am: index.cache.bz2 + +install-docs: docs-am install-nls + $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kmines + @if test -f index.cache.bz2; then \ + echo $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kmines/; \ + $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kmines/; \ + elif test -f $(srcdir)/index.cache.bz2; then \ + echo $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kmines/; \ + $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kmines/; \ + fi + -rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kmines/common + $(LN_S) $(kde_libs_htmldir)/$(KDE_LANG)/common $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kmines/common + +uninstall-docs: + -rm -rf $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kmines + +clean-docs: + -rm -f index.cache.bz2 + + +#>+ 13 +install-nls: + $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kmines + @for base in index.docbook ; do \ + echo $(INSTALL_DATA) $$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kmines/$$base ;\ + $(INSTALL_DATA) $(srcdir)/$$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kmines/$$base ;\ + done + +uninstall-nls: + for base in index.docbook ; do \ + rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kmines/$$base ;\ + done + + +#>+ 5 +distdir-nls: + for file in index.docbook ; do \ + cp $(srcdir)/$$file $(distdir); \ + done + +#>+ 15 +force-reedit: + @for dep in $?; do \ + case '$(am__configure_deps)' in \ + *$$dep*) \ + cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ + && exit 0; \ + exit 1;; \ + esac; \ + done; \ + echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/kdegames/kmines/Makefile'; \ + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu docs/kdegames/kmines/Makefile + cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/kdegames/kmines/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/kmines/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/kmines/index.cache.bz2 new file mode 100644 index 00000000000..dff22a66f0e Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/kmines/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/kmines/index.docbook b/tde-i18n-sk/docs/kdegames/kmines/index.docbook new file mode 100644 index 00000000000..00d95f8229d --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kmines/index.docbook @@ -0,0 +1,807 @@ + + + + + +]> + + + + +Manuál pre &kmines; + + + Nicolas Hadacek
hadacek@kde.org
+ Michael McBride
mmcbride@ematic.org
+ +Nicolas +Hadacek + +
hadacek@kde.org
+
+Vývojár +
+ +Lauri +Watts +
lauri@kde.org
+Recenzent +
+Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+
+ + +2000 +Nicolas Hadacek, Michael McBride + + +&FDLNotice; + +2001-02-03 +2.00.10 + +&kmines; je &kde; verzia klasickej hry Míny. + + +KDE +hra +míny + + +
+ + +Úvod + +&kmines; je klasická hra Minesweeper. Musíte odokryť všetky prázdne miesta bez toho, aby vám vybuchla mína. + +Ak odokryjete pole, objaví sa číslo určujúce, koľko mín je v okolí tohto poľa. Ak tam žiadne číslo nie je, automaticky sa odkryjú okolné polia. Počas odkrývania bezpečných miest sa veľmi hodí označiť polia, kde sú míny. + + + + +Ako hrať + +Pre odkrývanie a označovanie polí sa používa myš a jej tri tlačidlá (pre dvojtlačidlovú myš sa obvykle stredné tlačidlo simuluje spoločným stlačením ľavého a pravého tlačidla naraz). Detailnejšie: + + Ľavé tlačidlo odkryje pole. Ak je tam mína, vybuchne a vy ste prehrali. Ak tam mína nie je, objaví sa číslo. Označuje počet vedľajších polí, na ktorých mína je. Ktoré to sú? Tak to je práve zmyslom hry zistiť. Každé pole (okrem okrajov a rohov) má 8 susediacich polí. Ak žiadne zo susedných polí neobsahuje mínu, zobrazí sa prázdne pole a všetky okolné polia sa automaticky odkryjú. Kliknutie ľavým tlačidlom na poli s vlajkou je bezpečné a nič nerobí. Pravé tlačidlo označí pole ako obsahujúce mínu (červená vlajka) alebo, ak je to zapnuté, ako neisté (otáznik). Značka pre neisté polia sa hodí, ak neviete, kde mína presne je. Stredné tlačidlo vyčistí okolné polia v prípade, že ste už označili vlajkami dostatočný počet susedných polí. Hodí sa to pre rýchlejšie odkrývanie. Ak vaše vlajky neboli správne umiestnené, bomba vybuchne. Stlačením žltého smajlíka spustíte novú hru. + +Toto je štandardné nastavenie. Tlačidlá myši je možné zmeniť. Podrobnosti nájdete v kapitole Možnosti hry. + +Okno &kmines; + + Okno &kmines; Okno &kmines; + +Okno &kmines; obsahuje: + + Číslo označujúce počet mín, ktoré ešte nie sú označené. Vždy, keď označíte pole s mínou, toto číslo sa o 1 zníži. Číslo neurčuje, či máte pravdu alebo nie, iba koľko mín ste teoreticky označili a koľko ich ešte ostáva, aby ste dokončili hru. V tomto prípade je označených 10 mín. Žltý smajlík. Ak na ňom kliknete, spustíte hru. Ak prehráte, bude sa mračiť. Poľe vpravo ukazuje čas, ktorý už toto kolo hráte. Najkratší čas pre každú úroveň sa zapíše spolu s menom do tabuľky najvyšších skóre. Hracia plocha. Jej veľkosť závisí na úrovni obtiažnosti hry. V tomto príklade má 64 polí. Tu hráte vlastnú hru. Stavový riadok v dolnej časti okna. V tomto príklade obsahuje Hra zastavená. + + + +Možnosti hry +Možnosti &kmines; môžete zmeniť v menu Nastavenia Nastaviť &kmines;. Zobrazí sa dialóg. + + Nastavenia &kmines; Nastavenia &kmines; + +Tento dialóg obsahuje štyri záložky. + + Hra Prvá možnosť označená Povoliť značku ? určuje, či je možné pole označiť ako otázne. Ak je táto voľba zapnutá, kliknutie pravým tlačidlom na poli najprv umiestni vlajku. Ak kliknete znovu, vlajka sa zmení na ?, akože neviete, či tam naozaj mína je. Ak kliknete znovu, pole sa zmení späť na neoznačené. Ak táto voľba zapnutá nie je, prvé kliknutie pravým tlačidlom zmení značku na červenú vlajku a druhé ju zase odstráni, takže sa symbol ? preskočí. Nasledujúca voľba je Povoliť klávesnicu a určuje, či budú klávesové skratky počas hrania fungovať. Jediné ovplynené skratky sú tie, ktoré sa používajú pre hranie. Klávesové skratky pre Nová hra a Koniec stále fungujú. Posledná časť umožňuje zmeniť akciu jednotlivých tlačidiel myši. Máte tieto možnosti: Odokryť Toto ukáže obsah poľa. Ak tam nie je mína, objaví sa 0. Ak tam mína je, vybuchne a hra skončila. Prepnúť značku Stlačením tohto tlačidla pole označíte červenou vlajkou, alebo túto vlajku odstránite. Automatické odkrývanie Kliknutie týmto tlačidlom na pole automaticky ukáže obsah všetkých okolných polí, ktoré nie sú označené vlajkami. Ak niektoré z nich obsahuje mínu, vybuchne a hra skončila. Prepnúť vlajku Stlačením tohto tlačidla pole označíte vlajkou, alebo vlajku odstránite. Prepnúť značku ? Stlačením tohto tlačidla pole označíte otáznikom, alebo otáznik odstránite. Vzhľad Voľba veľkosť plochy určuje veľkosť, koľko polí má hracia plocha obsahovať. Štandardne je nastavené na malé. Zväčšiť hraciu plochu môžete napríklad na kvalitnom a veľkom monitore. Zvyšok tejto záložky popisuje farby. Ak ich chcete zmeniť, jednoducho kliknite na farebné tlačidlo vedľa každého popisu a vyberte novú farbu. Najvyššie skóre Tu môžete zmeniť Prezývku a pridať Komentár o sebe, ktorý sa objaví v tabuľke najvyšších skóre. Môžete aj zapnúť Celosvetové najvyššie skóre zdieľať svoje schopnosti v &kmines; po celom svete pomocou serveru pre on-line najvyššie skóre. Vlastná hra Nakoniec, ak sa vám existujúce nastavenia nezdajú dosť ťažké, môžete si nastaviť vlastnú hru. Pomocou posuvníkov zmeňte Šírku, Výšku a percentuálnu časť pokrytú Mínami. Štandardná hra má 20 percent pokrytých, takže máte dosť možností, ako si hru skomplikovať. Uloženie zmien Po dokončení zmien stlačte OK a nastavenie sa uloží. Ak chcete zahodiť zmeny, stlačte Zrušiť. Ak stlačíte Štandardné, obnovia sa štandardné nastavenia. OK tieto štandardné nastavenia uloží, alebo ich môžete zmeniť. + + + + +Príkazy/Klávesové skratky + +Nasledujúce kapitoly v krátkosti popisujú jednotlivé možnosti z menu. + + +Menu <guimenu +>Hra</guimenu +> + +Menu Hra obsahuje 5 položiek. + + CtrlN Hra Nový Spustí novú hru. Hra Vybrať úroveň Umožňuje vybrať si obtiažnosť z podmenu. Existujú tri štandardné úrovne: Ľahká (64 polí, 10 mín), Normálna (256 polí, 40 mín), and Expert (480 polí, 99 mín). Existuje aj Vlastné... nastavenie úrovne. Ak vyberiete Vlastná..., použijú sa hodnoty z dialógu Nastaviť &kmines;. Hra Zastaviť Pozastaví hru. Skryje hraciu plochu (žiadne podvody) a zobrazí tlačidlo, ktorým môžete v hre pokračovať. &Ctrl;H Hra Zobraziť najvyššie skóre Toto zobrazuje najvyššie skóre (najkratší čas) pre každú úroveň. &Ctrl; Hra Koniec Ukončí &kmines; + + +Menu <guimenu +>Nastavenia</guimenu +> + Nastavenia Zobraziť menu Ak je pred touto možnosťou značka, menu bude zobrazené. Výberom tejto položky menu skryjete. Skryté menu obnovíte tak, že kliknete mimo hraciu plochu pravým tlačidlom myši. Zobrazí sa malé menu a v ňom jednoducho vyberte Zobraziť menu. Nastavenia Nastaviť klávesy Umožňuje zmeniť klávesové skratky pre &kmines; Nastavenia Nastaviť &kmines; Umožňuje upraviť možnosti hry. Detailné informácie nájdete v kapitole Možnosti hry. + + + +Menu <guimenu +>Pomocník</guimenu +> + +&help.menu.documentation; + + + +Štandardné klávesové skratky +Nasledujúca tabuľka obsahuje štandardné klávesy. + + + +Klávesové skratky menu + +KombináciaAkcia +ŠípkyPresun kurzoru v hracej oblasti.&Ctrl;Automaticky odkryť všetky okolné polia neoznačené vlajkou.&Ctrl;NNová hra&Ctrl;PPozastaví hru&Ctrl;PVytlačí hru&Ctrl;QUkončí &kmines;F1Pomocník - obsah&Shift;F1Čo je to&Shift;Odhaliť mínu.MedzeraOznačiť mínu + +
+ +Tieto klávesové skratky môžete zmeniť v menu Nastavenia Nastaviť klávesy. + +
+ +
+Autori a licencia + + &kmines; + Program copyright 1996-2000 Nicolas Hadacek hadacek@kde.org +Documentation copyright 2000 Nicolas Hadacek hadacek@kde.org +Aktualizácia dokumentácie pre KDE 2.0 Mike McBride mpmcbride7@yahoo.com +Preklad dokumentácie Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; +&underGPL; + + + + +Inštalácia + + +Ako získať &kmines; + +&install.intro.documentation; + + + + +Preklad a inštalácia + +&install.compile.documentation; + + + + + +
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logik9000@chartermi.net
+
+ + +Russ +Steffen + +
rsteffen@bayarea.net
+Vývojár +
+ + +Lauri +Watts + +
lauri@kde.org
+
+Recenzent +
+ +Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+ + +2000 +Nicholas Robbins + + +&FDLNotice; + +2000-12-16 +0.99.02 + +&konquest; je krásne zložitá hra o ovládnutí celého vesmíru. + + +KDE +Konquest +kdegames + + +
+ + +Úvod + +Toto je &kde; verzia strategickej hry pre viac hráčov Gnu-Lactic Konquest. Cieľom je pohltiť celý vesmír vo svojom hviezdnom impériu a zničiť všetkých súperov. + + + + +Použitie &konquest; + + +Ďalšie funkcie &konquest; + +Naozaj zábavná hra o ovládnutí vesmíru. Jediná chyba je, že neobsahuje režime pre jedného hráča. To znamená, že ju musíte hrať aspoň s jedným človekom. + + + + +Nastavenie + +Po spustení &konquest; sa objaví okno pre nastavenie. am môžete zadať mená hráčov, určiť počet planét a počet ťahov. (Nebojte sa, ˇďalšie ťahy môžete pridať aj v priebehu hry). Navyše môžete odmietať mapy, kým sa vám niektorá nezapáči. Potom stlačte Začať hru. + + + + + + +Zoznam príkazov + + + + +Hlavné okno &konquest; + +Indikátor stavu planéty (veľká čierna plocha vľavo) je váš zdroj informácií o stave galaxie. Vaši špióni vás budú informovať o stave protihráčov, ale nie o stave neobývaných planét. Informácie sú: meno, Vlastník, Produkcia, sila flotily (lode a percento zničenia). + +Rýchlosť produkcie je počet lodí, ktorý sa na planéte vyrobí za jeden ťah. Sila flotily je počet lodí, ktoré sa na planéte práve nachádzajú. No a percento zničenia určuje efektivitu lodí vyrábaných na planéte. Útočiace lode používajú percento z planéty, z ktorej odleteli a obrana používa percento planéty, ktorú bráni. + + +Menu <guimenu +>Hra</guimenu +> + + Hra Nový Spustí novú hru. Hra Koniec Ukončí hru. + + + +Menu <guimenu +>Pomocník</guimenu +> + +&help.menu.documentation; + + + + + + + + +Autori a licencia + +&konquest; + +GNU-Lactic Conquest Project, &kde; verzia Russ Steffen, rsteffen@ia.net. Pre ďalšie informácie navštívte http://www.ia.net/~rsteffen/konquest.html. + +Copyright © 1998 GNU-Lactic Conquest Project + +Copyright dokumentácie 2000 Nicholas Robbins logik9000@chartermi.com + +Preklad dokumentácie Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; + +&underGPL; + + + + +Inštalácia + + +Ako získať &konquest; + +&install.intro.documentation; + + + + +Požiadavky + +Aby ste mohli úspešne používate &konquest;, potrebujete &kde; 3.0. Doporučuje sa, aby váš X server podporoval aspoň 256 farieb (8bpp), pretože planéty sú naskenované a vyžadujú dostatočný počet farieb. + +Všetky požadované knižnice a aj &konquest; nájdete na domovskej stránke &konquest;. + + + + +Preklad a inštalácia + +&install.compile.documentation; + + + + + +&documentation.index; + +
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do \ + case '$(am__configure_deps)' in \ + *$$dep*) \ + cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ + && exit 0; \ + exit 1;; \ + esac; \ + done; \ + echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/kdegames/kreversi/Makefile'; \ + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu docs/kdegames/kreversi/Makefile + cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/kdegames/kreversi/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/kreversi/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/kreversi/index.cache.bz2 new file mode 100644 index 00000000000..e4810d66099 Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/kreversi/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/kreversi/index.docbook b/tde-i18n-sk/docs/kdegames/kreversi/index.docbook new file mode 100644 index 00000000000..dbf7ead5ddf --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kreversi/index.docbook @@ -0,0 +1,777 @@ + + + + + +]> + + + +Manuál pre &kreversi; + + + + Clay Pradarits
gasky@winfire.com
+ + +Mario +Weilguni + +
mweilguni@sime.com
+Vývojár +
+ + +Lauri +Watts +Recenzent +
+lauri@kde.org +
+
+ +Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+ +
+ +2000-12-16 +1.02.01 + +&kreversi; je jednoduchá strategická hra pre jedného hráča. + + + +KDE +kdegames +hra +KReversi + +
+ + +Úvod + + +Čo je &kreversi;? + +&kreversi; je jednoduchá strategická hra pre jedného hráča proti počítaču. Hrací plán obsahuje 8 x 8 polí. Používajú sa farebné kamene - jedna strana je červená a druhá je modrá. Ak kameň získa súper, kameň sa obráti a tým zmení farbu. Víťazom sa stane ten, kto získa viac kameňov svojej farby v momente, ked už nie sú možné žiadne iné ťahy. + + + + +Cieľ hry + +Cieľom hry je ovládnutie väčšiny polí hracieho plánu. + + + + + + + +Hrám + + +Základy + +Ťah sa skladá z obkľúčenia kameňov súpera, potom ich zmenou na vašu farbu. Ťah sa robí ukázaním kurzorom myši na požadované pole a kliknutím ľavým tlačidlom myši. + +Obkľúčenie znamená umiestnenie kameňa na plochu tak, že rad súperových kameňov má na každom konci kameň vašej farby. Rad obsahuje jeden alebo viac kameňov. + +Hra začína s tým, že každý hráč má dva kamene umiestnené v strede hracieho plánu takto: + + Počiatočná pozícia &kreversi; Počiatočná pozícia &kreversi; Hrací plán + + Menu Menu obsahuje štyri položky.Sú to Súbor, Hra, Nastavenia a Pomocník. Kliknutím ľavým tlačidlom alebo &Alt;podčiarknuté písmeno pre rozbalenie podmenu. + + Panel nástrojov Poskytuje ikony pre skratky pre často používaných akcií. Sú to Zastaviť rozmýšľanie, Vrátiť ťah, Zmenšiť plochu, Zväčšiť plochu, Získať radu a Získať pomoc. Umiestnite kurzor myši nad niektorú z týcho ikon a kliknite ľavým tlačidlom myši. + + Hrací plán Hrací plán obsahuje 8 krát 8 čiže 64 polí. + + Stavový riadok Stavový riadok obsahuje užitočné informácie, napríklad kto je na ťahu, ktorá farba patrí ktorému hráčovi a počet polí ovládaných jednotlivými hráčmi. + + + + +Pravidlá + +Modrý vždy ťahá prvý. + +Ak svojím ťahom nemôžete získať žiadne súperove kamene, váš ťah sa preskočí a znovu ťahá váš súper. Ak je ale nejaký ťah máte, nemôžete ho preskočiť. + +Kameň môže obkľúčiť ľubovoľné množstvo kameňov vo viacerých radoch naraz - horizontálne, vertikálne alebo diagonálne. Rad je definovaný ako jeden alebo viac kameňov za sebou. + +Svoj vlastný kameň nemôžete preskočiť pre obkľúčenie súperových kameňov. + +Kamene je možné obkľúčiť iba ako priamy dôsledok ťahu. + +Všetky obkľúčené kamene je nutné prevrátiť aj v prípade, ked by sa hráčovi hodilo, aby sa neprevracali. + +Ak je kameň umiestnený, nie je možné ho v niektorom z dalších ťahov presunúť. + +Hra končí v prípade, že ani jeden hráč nemôže ťahať. Spočítajú sa kamene a hráč, ktorý ich má viac, sa stáva víťazom. + +Hra môže skončiť aj skôr, než sa zaplnia všetky polia plánu. + + + + +Tipy + +Snažte sa umiestňovať kamene na kraje, ak je to možné. Váš súper ich potom nemôže obkľúčiť. + +Nikdy nedávajte kamene na jedno z troch polí susediacich s rohom plánu. Jedine v prípade, že ste si absolútne istý, že súper do rohu kameň umiestniť nemôže. + +Niekedy je lepšie súperovi ponúknuť niekoľko kameňov + +Snažte sa umiestniť kamene na polia, ktoré zabránia súperovi ťahať. + +Snažte sa donútiť súpera, aby položil kamene na niektoré z polí susediacich s rohovým poľom. + + + + + + +Používateľské rozhranie + + +Menu <guimenu +>Súbor</guimenu +> + + &Ctrl;N SúborNová hra Spustí novú hru. &Ctrl;L SúborNačítať hru Načíta uloženú hru. &Ctrl;S SúborUložiť hru Uloží aktuálnu hru. &Ctrl;Q SúborKoniec Ukončí &kreversi;. + + + +Menu <guimenu +>Hra</guimenu +> + + Hra Rada Počítač poskytne radu pre váš další ťah. &Esc; HraZastaviť rozmýšľanie Zastaví hľadanie dalšieho ťahu počítačom, a potom môžete vybrať jeho další ťah. Hra Pokračovať Pokračuje v hre. &Ctrl;U HraVrátiť ťah späť Odstráni posledný ťah spolu s posledným ťahom počítača. Hra Vymeniť strany Vymení hracie strany. Hra Sieň slávy... Zobrazí nové okno so zoznamom najvyšších skóre. + + + + +Menu <guimenu +>Nastavenia</guimenu +> + + &Ctrl;1-7 Nastavenia Úroveň Nastaví zložitosť do 1 ako najľahšej až po 7, ktorá je najťažšia. &Ctrl;- NastaveniaZmenšiť plochu Zmenší hrací plán o 20 percent. &Ctrl;+ NastaveniaZväčšiť plochu Zväčší hrací plán o 20 percent. Nastavenia Nastaviť veľkosť Umožňuje zmenšiť alebo zväčšiť hraciu plochu. Nastavenia Vybrať farbu pozadia... Umožňuje zmenu farby pozadia. Nastavenia Vybrať obrázok pozadia Umožňuje vybrať obrázok pozadia. Nastavenia Stupne šedej Nastaví farby na odtiene šedej. Nastavenia Animácie Animuje kamene pri zmene ich farby. Nastavenia Rýchlosť animácie Umožňuje nastaviť rýchlosť animácie, 1 ako najrýchlejšia a 10 ako najpomalšia. + + + + +Menu <guimenu +>Pomocník</guimenu +> + +&help.menu.documentation; + + + + + + +Autori a licencia + +Program Copyright 1998-2000 Mario Weilguni +Mats Luthman - Návrh výpočtu ťahov. + +Pôvodnú dokumentáciu napísal Mario Weilguni +Upravil Robert Williams + +Dokumentáciu pre &kde; 2.0 prepísal a aktualizoval Clay Pradarits gasky@winfire.com + +Preklad dokumentácie Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; +&underGPL; + + + +Inštalácia + +&install.intro.documentation; + + +Preklad a inštalácia + +&install.compile.documentation; + + + + +&documentation.index; +
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-0,0 +1,373 @@ + + + + + +]> + + + + +Manuál pre &ksame; + + + Nicholas Robbins
logik9000@chartermi.net
+
+Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+ + +2000 +Nicholas Robbins + +&FDLNotice; + +2002-01-14 +0.05.10 + +&ksame; je pekný malý program, ktorý má slúžiť pre vašu zábavu, či už na 3 minúty, alebo na 6 dní (v kuse). + + +KDE +kdegames +ksame + + +
+ + +Úvod + +&ksame; je jednoduchá hra. Hrá ju jeden hráč, takže je iba jeden víťaz :-). Hrá sa pre zábavu a o najvyššie skóre. Je inšpirovaná hrou SameGame, ktorá je veľmi slávna na počítačoch Macintosh. + +V roku 1997 napísali Stephan Kulow a Marcus Kreutzberger Probiere (nemecka vtip). Bol to ich prvý pokus o aplikáciu pre X11. Rozhodli sa, že by bolo dobré portovať ju do KDE, a tak ju tu dnes máte. + + + + + +Použitie &ksame; + +Veľmi jednoduchá myšlienka. Máte hromadu guličiek. Všetkých sa ich zbavte. + +Rovnaké guličky môžete zmazať vtedy, ak sú spojené vertikálne alebo horizontálne. Potom na ne stačí kliknúť. Ak sú nejaké guličky na zmazanými, spadnú dolu. Ak je zmazaný celý vertikálny stĺpec, všetky guličky vpravo sa posunú doľava. + +Skóre sa počíta takto: +Odpočítajte 2 od počtu zmazaných guličiek a výsledok umocnite na druhú. +Napríklad, ak ste zmazali 7 guličiek, dostanete 25 bodov (7 mínus 2 = 5 a 5 na druhú je 25). Ak zmažete 8 guličiek, dostanete 36 bodov (8 mínus 2 = 6, 6 na druhú je 36). + +Dajte dohromady čo najviac rovnakých guličiek a potom ich naraz zmažte jedným kliknutím. Získate tak vyššie skóre. Hra skončí, keď už nie je možné zmazať žiadne ďalšie guličky. + +Skóre sa zníži podľa počtu guličiek, ktoré vám zostali. Ak zmažete všetky guličky, dostanete bonus 1000 bodov. + + + +Ďalšie funkcie &ksame; + +Na &ksame; je krásne to, že sa môžete zabaviť na 5 minút, kým čakáte, až sa doprekladá program. + + Alebo, ak už nič iné, zabijete aspoň tých 5 minút. + + + + + +Zoznam príkazov + + +Hlavné okno &ksame; + +Okno obsahuje veľkú plochu s guličkami. Pod ňou je stavový riadok a hore menu. + + +Menu <guimenu +>Hra</guimenu +> + + CtrlN Hra Nový Spustí novú hru. CtrlH Hra Ukázať najlepšie skóre Zobrazí tabuľku najvyšších skóre CtrlQ Hra Koniec Ukončí &ksame; + + + + +Menu <guimenu +>Upraviť</guimenu +> + + CtrlZ Upraviť Vrátiť späť Vráti späť posledný ťah. + + + + +Menu <guimenu +>Nastavenia</guimenu +> + + Nastavenia Náhodná doska Nič. Nechajte to zapnuté, inak bude okno prázdne. + + + + +Menu <guimenu +>Pomocník</guimenu +> + +&help.menu.documentation; + + + + + + + + +Autori a licencia + +&ksame; + +Program copyright 1997 Marcus Kreutzberger kreutzbe@informatik.mu-luebeck.de +Prispeli: + Stephen Kulow + +Copyright dokumentácie 2000 Nicholas R. Robbins logik9000@home.com +Preklad dokumentácie Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; + + +&underGPL; + + + + +Inštalácia + + +Ako získať &ksame; + +&install.intro.documentation; + + + + +Požiadavky + +Aby ste mohli používať &ksame;, potrebujete &kde; 3.0, alebo aspoň balík kdelibs. + + + + +Preklad a inštalácia + +&install.compile.documentation; + + + + + + +&documentation.index; +
+ + diff --git a/tde-i18n-sk/docs/kdegames/kshisen/Makefile.am b/tde-i18n-sk/docs/kdegames/kshisen/Makefile.am new file mode 100644 index 00000000000..240829bda5e --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kshisen/Makefile.am @@ -0,0 +1,4 @@ +KDE_LANG = sk +SUBDIRS = $(AUTODIRS) +KDE_DOCS = AUTO +KDE_MANS = AUTO diff --git a/tde-i18n-sk/docs/kdegames/kshisen/Makefile.in b/tde-i18n-sk/docs/kdegames/kshisen/Makefile.in new file mode 100644 index 00000000000..b6f60a7017b --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kshisen/Makefile.in @@ -0,0 +1,635 @@ +# Makefile.in generated by automake 1.10.1 from Makefile.am. +# KDE tags expanded automatically by am_edit - $Revision: 483858 $ +# @configure_input@ + +# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, +# 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. +# This Makefile.in is free software; the Free Software Foundation +# gives unlimited permission to copy and/or distribute it, +# with or without 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$$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/kshisen/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/kshisen/index.cache.bz2 new file mode 100644 index 00000000000..2212afc702e Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/kshisen/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/kshisen/index.docbook b/tde-i18n-sk/docs/kdegames/kshisen/index.docbook new file mode 100644 index 00000000000..e050c6b569e --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kshisen/index.docbook @@ -0,0 +1,562 @@ + + + + + +]> + + + +Manuál pre &kshisen; + + + Dirk Doerflinger
ddoerflinger@web.de
+ +FrerichRaabe +Recenzent +
raabe@kde.org
+
+
+ +Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+ +2002-03-31 +1.03.00 + + +Tento manuál popisuje &kshisen; verzie 1.3 + + + + KDE + kdegames + kshisen + hra + shisen-sho + + +
+ + + +Úvod + +&kshisen; je hra pre jedného hráča podobná Mahjongg, ktorá aj používa rovnaké kamene ako Mahjongg. + +Cieľom je odstrániť všetky kamene z hracieho plánu. + + + + +Hra &kshisen; + + +Pravidlá + +Cieľom hry je odstrániť z plochy všetky kamene. Odstrániť môžete naraz iba dva rovnaké kamene. Kamene môžete odstrániť iba v prípade, že je spojený s maximálne tromi čiarami. Čiary môžu byť horizontálne, vertikálne ale nie diagonálne. + +Čiary nemusí kresliť sami, hra to za vás urobí. Jednoducho označte dva odpovedajúce kamene a ak ich je možné spojiť podľa pravidiel, čiary sa nakreslia a kamene sa odstránia. + +Nezabúdajte, že čiary môže krížiť iba voľný okraj. Ak neviete, ako ďalej, môžete použiť funkcie rady, ktorá nájde kamene, ktoré je možné odstrániť. Kliknutím na kameň pravým tlačidlom myši zobrazí odpovedajúce kamene, bez ohľadu na to, či ich momentálne môžete odstrániť. + +Hra skončí, ak už nemáte žiadne možné ťahy a na ploche zostali kamene (nemalo by sa vám to ale stať, ak máte zapnuté Nepripustiť neriešiteľné hry z menu Nastavenia, pretože hra má určite aspoň jedno riešenie, takže ste sa museli niekde pomýliť). + +Výsledné skóre S sa vypočíta takto. Predpokladajme, že n je počet kameňov pri štarte hry a t je čas (v sekundách), ktoré trvalo vyčistenie poľa. S=(n/t)*sqrt(n/84)/0.0014 Ak ste hrai so zapnutým Gravitácia, toto skóre sa ešte vynásobí dvoma. + + + +Menu <guimenu +>Hra</guimenu +> + +V menu Hra môžete ovládať stav aktuálnej hry: + + &Ctrl; N HraNový Ukončí aktuálnu hru a spustí novú s novými kameňmi. D Hra Pauza Pozastaví celú hru, hlavne zastaví čas, ktorý potrebujete k dosiahnutiu vysokého skóre. Položka menu sa potom zmení na Obnoviť hru, ktorá slúži na pokračovanie v hre. &Ctrl; H HraZobraziť najvyššie skóre Zobrazí lokálnu tabuľku najvyšších skóre v Shisen-Sho. H HraPoradiť Ukáže radu, ktoré kamene teraz odstrániť. &Ctrl; R HraSpustiť hru znova Spustí aktuálnu hru znova s rovnakými kameňmi. Hra Je hra riešiteľná? Zobrazí dialóg, ktorý informuje o tom, či je táto hra riešiteľná alebo nie. Ak je zapnutá voľba Nepripustiť neriešiteľné hry z menu Nastavenia, tento dialóg nemá žiadny zmysel. + +Niektoré položky menu môžete vyvolať aj klávesovými skratkami. Ich zoznam je v kapitole . + + + + +Menu <guimenu +>Upraviť</guimenu +> + + &Ctrl;Z Upraviť Vrátiť späť Vráti späť posledný ťah. Je to rovnaké ako tlačidlo Vrátiť späť z panelu nástrojov. &Ctrl;Z Hra Opakovať vrátené Opakuje posledný ťah. Je to rovnaké ako tlačidlo Opakovať vrátené v paneli nástrojov. + + + + +Nastavenie + + +Menu <guimenu +>Nastavenia</guimenu +> + +&kshisen; má niekoľko možností, ako upraviť jeho chovanie. Všetky tieto voľby sú v menu Nastavenia. + +Nastavenie sa automaticky ukladá. + + Nastavenia Veľkosť V podmenu Veľkosť môžete zmeniť počet kameňov na ploche. Aj vyberiete viac kameňov, hra bude ťažšia. Nastavenia Rýchlosť Podmenu Rýchlosť nastavuje čas, ako rýchlo správne spojené kamene zmiznú. Nastavenia Úroveň Podľa svojich schopností si vyberte v podmenu Úroveň. Nastavenia Gravitácia Ak vyberiete túto voľbu, hra bude ťažšia. Ak odstránite kameň, všetky kamene nad ním klesnú o jedno miesto. Nastavenia Nepripustiť neriešiteľné hry Ak je táto voľba označená, pri spustení novej hry budú vytvárané iba riešiteľné hry. Poznámka: Vždy sa ale môžete pomýliť a nevyriešiť ani riešiteľnú hru. + + + + +Klávesové skratky + +Štandardné klávesové skratky sú: + Koniec: &Ctrl;Q Vrátiť späť: &Ctrl;Z Opakovať vrátené: &Ctrl;&Shift;Z Nová hra: &Ctrl;N Znovu spustiť hru: &Ctrl;R Pomocník: F1 Čo je to?: &Shift;F1 + + + + + +Autori a licencia + + &kshisen; Copyright 1999 Mario Weilguni mweilguni@sime.com + + + Copyright dokumentácie 2000 Dirk Doerflinger ddoerflinger@gmx.net + +Preklad dokumentácie Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; +&underGPL; + + + + +Inštalácia + + +Ako získať Shisen-Sho + +&install.intro.documentation; + + + + +Požiadavky + + Aby ste úspešne preložili &kshisen;, potrebujete &kde; 3.x. Všetky potrebné knižnice a aj &kshisen; nájdete na &kde-ftp;. + + + + +Preklad a inštalácia + +&install.compile.documentation; + + + + +
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$$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/ksirtet/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/ksirtet/index.cache.bz2 new file mode 100644 index 00000000000..9f0408bf3c2 Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/ksirtet/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/ksirtet/index.docbook b/tde-i18n-sk/docs/kdegames/ksirtet/index.docbook new file mode 100644 index 00000000000..614b8b5990d --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/ksirtet/index.docbook @@ -0,0 +1,257 @@ + + + + + +]> + + + +Manuál pre &ksirtet; + + Nicolas Hadacek + + +Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+ + +19992000 +Nicolas Hadacek + + +&FDLNotice; + +2000-12-16 +1.01.10 + + +Tento program je klon známej hry Tetris. Z padajúcich kusov musíte zostaviť celé riadky. + + + +KDE +hra +tetris + +
+ + +Úvod + + Tento program je klon veľmi známej hry Tetris. Musíte poskladať padajúce kusy do celých riadkov. Kusy môžete otáčať a posúvať. Hra končí, ak už nemôže spadnúť žiadny další kus, čiže ak neúplne riadky dosiahnu až na vrchol. + + Vždy, ked zničíte 10 riadkov, zvýši sa úroveň a kusy padajú rýchlejšie (presnejšie, kusy padajú rýchlosťou 1/(1+úroveň) sekundy). + + + +Ako hrať + + +Ovládanie padajúcich kusov + + Táto hra používa na otáčanie, posun a úplne spadnutie kusov klávesnicu. Klávesy môžete nastaviť v menu Nastavenia Nastaviť klávesy. + + + +Ako získať body + +Existujú dva zdroje bodov: + + Pustenie kusu až dole znamená toľko bodov, z akej výšky ste kus pustili. Moc to nie je, ale hlavne v nižších úrovniach sa to hodí (kusy tam padajú pomalšie). Najviac bodov je zo zničenia celých riadkov. Je veľmi dôležité ničiť viac riadkov naraz, pretože sa tak získa viac bodov. Zničenie štyroch riadkov sa volá tetris a je za maximálny počet bodov. Za jeden riadok dostanete 40 bodov, za dvojriadok 100, za trojriadok 300 a za tetris 1200. Toto sa ešte násobí aktuálnou úrovňou. Zničenie štyroch riadkov naraz v úrovni 10 znamená 12 000 bodov! + + + + +Možnosti + + Položka menu NastaveniaNastaviť KSirtet zobrazí dialóg pre nastavenie. + + Zobraziť tieň Zobrazí/skryje tieň u padajúcich kusov v dolnej časti hracej plochy. Tento tieň vám môže pomôcť pri umiestňovaní. Zobraziť ďalšiu dlaždicu Zobrazí/skryje zobrazenie nasledujúceho kusu. Povoliť animácie Dĺžka bloku Umožní zmeniť veľkosť blokov (a zväčší podľa toho hrací plán). Štandardná veľkosť je 15 (bodov). + + + + + +Hra pre viac hráčov + + Táto možnosť umožňuje, aby naraz hralo na jednom alebo viacerých počítačoch viac hráčov. Môžete hrať aj proti hráčovi AI (umelá inteligencia), ktorý ale moc dobre nehrá. + + V podstate, ak zničíte riadky, hráč tým pošle zvyšky na svojej ploche protihráčovi (nič za jeden riadok, jeden riadok zvyškov za dva zničené riadky atd). + + + + +Licencie a autori + + +Vývojári + +Erik Eng - Napísal generický kód pre tetris +Nicolas Hadacek + + + +Autori +Nicolas Hadacek +Robert Williams - Editor + +Preklad Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; +&underGPL; + + + + + + + +
+ + diff --git a/tde-i18n-sk/docs/kdegames/ksnake/Makefile.am b/tde-i18n-sk/docs/kdegames/ksnake/Makefile.am new file mode 100644 index 00000000000..240829bda5e --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/ksnake/Makefile.am @@ -0,0 +1,4 @@ +KDE_LANG = sk +SUBDIRS = $(AUTODIRS) +KDE_DOCS = AUTO +KDE_MANS = AUTO diff --git a/tde-i18n-sk/docs/kdegames/ksnake/Makefile.in b/tde-i18n-sk/docs/kdegames/ksnake/Makefile.in new file mode 100644 index 00000000000..d30fadc7a0c --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/ksnake/Makefile.in @@ -0,0 +1,635 @@ +# Makefile.in generated by automake 1.10.1 from Makefile.am. +# KDE tags expanded automatically by am_edit - $Revision: 483858 $ +# @configure_input@ + +# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, +# 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. +# This Makefile.in is free software; the Free Software Foundation +# gives unlimited permission to copy and/or distribute it, +# with or without 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am--refresh \ + && exit 0; \ + exit 1;; \ + esac; \ + done; \ + echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/kdegames/ksnake/Makefile'; \ + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu docs/kdegames/ksnake/Makefile + cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/kdegames/ksnake/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/ksnake/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/ksnake/index.cache.bz2 new file mode 100644 index 00000000000..93de6ff57d9 Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/ksnake/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/ksnake/index.docbook b/tde-i18n-sk/docs/kdegames/ksnake/index.docbook new file mode 100644 index 00000000000..a504e38195c --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/ksnake/index.docbook @@ -0,0 +1,549 @@ + + + + + +]> + + + +Manuál pre &ksnake; + + Michel Filippi + + + +2000 +Michel Filippi + + +&FDLNotice; + +Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+2002-02-05 +0.03.10 + + + Závod hadov je hra o rýchlosti a šikovnosti. Ste hladný had a pokúšate sa zjesť všetky jablká v miestnosti. + + + +KDE +hra +linux +závod + + +
+ + +Úvod + + &ksnake; je hra o rýchlosti a šikovnosti. Ste hladný had a pokúšate sa zjesť všetky jablká v miestnosti. + + + + +Pravidlá hry + + +Výhra + + Aby ste vyhrali, musíte zjesť všetky jablká v miestnosti a opustiť ju východom, ktorý sa otvorí v jej hornej časti. + + Každé jablko, ktoré zjete, vám predĺži telo. Ak narazíte na stenu, umriete. Ak narazíte do seba, umriete. Ak vás do hlavy trafí lietajúca lopta, umriete. Ak vám dlho trvá zjedenie jabĺk, budú pribúdať ďalšie. + + + + +Skóre + + +Pred vypršaním času + + + Body pred vypršaním času získate za: + + 1 bod za červené jablko + bonus podľa nastavenej obtiažnosti. 5 bodov za zlaté jablko + bonus podľa nastavenej obtiažnosti + 2 body za každého počítačového hada + 2 body za každú lietajúcu loptu. Za opustenie miestnosti dvojnásobok vašej úrovne + bonus podľa nastavenej obtiažnosti. + + + + +Po vypršaní času + + Body po vypršaní času získate za: + + 1 bod za červené jablko. 2 body za zlaté jablko. Za opustenie miestnosti rovnaký počet bodov ako je vaša úroveň + bonus podľa nastavenej obtiažnosti. + + + + +Ak počítačový had zje objekt + + Ak počítačový had zje objekt, stratíte: + + 2 body za červerné jablko. 5 bodov za zlaté jablko. + + + + +Ďalšie body + + Za zabitie počítačového hada získate 20 bodov. + + + + + + + +Prispôsobenie + + +Vytvorenie vlastných úrovní + + Vlastné úrovne vytvoríte tak, že si skopírujete jednu z existujúcich úrovní z $KDEDIR/share/apps/ksnake/levels do $HOME/.kde/share/apps/ksnake a upravíte ju pomocou bitmapového grafického editora. Potom si ju môžete vybrať pomocou Nastavenie Štartovacia miestnosť . + + + + + + +Zoznam príkazov menu + + +Menu <guimenu +>Hra</guimenu +> + + CtrlN Hra Nový Spustí novú hru F3 Hra Pauza Pozastaví hru. &Ctrl;H Hra Zobraziť najvyššie skóre... Zobrazí dialóg s najvyšším skóre. + + + + +Menu <guimenu +>Nastavenia</guimenu +> + + Nastavenia Začiatočník Nastavenia Stredný Nastavenia Pokročilý Nastavenia Expert Vyberte úroveň náročnosti hry. Štandardne je Stredný. Nastavenia Gule Vyberte, koľko gulí hrá. Môžete si vybrať medzi 0, 1, 2 alebo 3. Štandardne je to jedna. Nastavenia Inteligencia gulí Vyberte si, ako nebezpečné sú gule. Môžete si vybrať medzi Hlúpe, kde gule nie sú vôbec inteligentné, Zabijak, kde sa gule snažia vás dohnať a Štandardné, kde sú niečo medzi tým. Nastavenia Hady Vyberte si, koľko počítačových hadov hrá proti vám. Môžete si vybrať medzi 0, 1, 2 alebo 3. Štandardne sú to tri. Nastavenia Inteligencia hadov Vyberte si, ako sa hady chovajú. Štandard je Eater, kde hadi jedia jablká predtým, než to stihnete vy. Môžete si vybrať aj Náhodné, kde sa hady chovajú náhodne, alebo môžete použiť Zabijak, kde sa počítačové hady snažia zabiť vás. Nastavenia Vybrať farbu pozadia Zmení farbu hracej plochy. Nastavenia Vybrať obrázok pozadia Vyberte si z niekoľkých dodávaných obrázkov pre pozadie namiesto jednej farby. Nastavenia Zmeniť klávesy... Upravte si klávesy pre ovládanie vášho hada. Nastavenia Začiatočná miestnosť... Vyberte si úroveň, od ktorej chcete začať. Nemusíte znovu hrať prvé úrovne, ak sa cítite, že ste dosť skúsený a môžete ich preskočiť rovno na ťažšie. &ksnake; obsahuje 25 úrovní a môžete si vytvárať aj vlastné. + + + + + + + + + +Autori a licencia + + &ksnake; copyright 2000, Michel Filippi + + Copyright dokumentácie 2000, Michel Filippi a Robert Williams. + +Preklad dokumentácie Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; +&underGPL; + + +
+ diff --git a/tde-i18n-sk/docs/kdegames/ksokoban/Makefile.am b/tde-i18n-sk/docs/kdegames/ksokoban/Makefile.am new file mode 100644 index 00000000000..240829bda5e --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/ksokoban/Makefile.am @@ -0,0 +1,4 @@ +KDE_LANG = sk +SUBDIRS = $(AUTODIRS) +KDE_DOCS = AUTO +KDE_MANS = AUTO diff --git a/tde-i18n-sk/docs/kdegames/ksokoban/Makefile.in b/tde-i18n-sk/docs/kdegames/ksokoban/Makefile.in new file mode 100644 index 00000000000..3ab0cb7b311 --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/ksokoban/Makefile.in @@ -0,0 +1,635 @@ +# Makefile.in generated by automake 1.10.1 from Makefile.am. +# KDE tags expanded automatically by am_edit - $Revision: 483858 $ +# @configure_input@ + +# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, +# 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. +# This Makefile.in is free software; the Free Software Foundation +# gives unlimited permission to copy and/or distribute it, +# with or 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$$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/ksokoban/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/ksokoban/index.cache.bz2 new file mode 100644 index 00000000000..7d958f6f007 Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/ksokoban/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/ksokoban/index.docbook b/tde-i18n-sk/docs/kdegames/ksokoban/index.docbook new file mode 100644 index 00000000000..91423bd70c0 --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/ksokoban/index.docbook @@ -0,0 +1,735 @@ + + + + + +]> + + + +Manuál pre &ksokoban; + + + Anders Widell
awl@passagen.se
+
+ +Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+ + +2000 +Anders Widell + + +&FDLNotice; + +2002-01-24 +0.42.00 + + + &ksokoban; je &kde; implementácia hry o japonskom skladníkovi sokoban. Tento dokument popisuje &ksokoban; verzie 0.4.2. + + + +KDE +kdegames +hra +sokoban +ksokoban + +
+ + +Úvod + + Prvú hru sokoban vytvoril v roku 1982 Hiroyuki Imabayashi v japonskej firme Thinking Rabbit, Inc. Sokoban je japonský výraz pre skladníka. Myšlienka hry je, že ste skladník a snažíte sa presunúť tovar na jeho miesto. + + Problém je v tom, že tovar nemôžete ťahať, ani ním prejsť. Ak si nedáte pozor, niektoré kusy zostanú zablokované a nebudete ich môcť presunúť, alebo vám zablokujú cestu. + + Vyriešiť niektoré úrovne môže byť veľmi náročné. Ale ak si to chcete urobiť ešte ťažšie, pokúste sa minimalizovať počet ťahov a presunov potrebných na vyriešenie úrovne. + + Aby bola hra zábavnejšia pre malé deti (pod 10 rokov), niektoré &ksokoban; obsahuje aj kolekcie s jednoduchšími úrovňami. Sú označené ako (ľahký). Samozrejme môžu pobaviť aj dospelých, napríklad, ak si nechcete moc zaťažovať hlavu. + + + +Hra + + Cieľom hry je presunúť všetky červené kamene na cieľové polia, ktoré sú označené zeleným kruhom. + + Pre presun použite kurzorové klávesy alebo myš. Ak zatlačíte na kameň kurzorovými klávesmi alebo stredným tlačidlom myši a v danom smere nič kameň neblokuje, kameň presuniete. Kamene ale nemôžete ťahať, takže ak zatlačíte kameň do rohu, nebudete ho už môcť presunúť. Na kamene nemôžete ani stúpať, takže vám môžu zablokovať cestu. Navyše nie je možné presunúť naraz viac ako jeden kameň. + + Ak zistíte, že ste presunuli kamene tak, že úroveň už nie je riešiteľná, môžete vždy použiť funkciu na vrátenie posledného ťahu až na miesto, kde ste chybu urobili. Samozrejme môžete úroveň spustiť aj úplne od začiatku. + + +Ovládanie + + KlávesAkcia Kurzorové klávesy Presun o jedno pole v danom smere &Ctrl;Kurzorové klávesy Presun tak ďaleko v danom smere, ako to len ide, bez presunu kameňov &Shift;Kurzorové klávesy Presun tak ďaleko v danom smere, ako to len ide, s presunom kameňov Ľavé tlačidlo myši Presun na ľubovoľné miesto v bludisku, na ktoré sa dá dostať bez presunov kameňov. Stredné tlačidlo myši alebo U Vráti posledný ťah Pravé tlačidlo myši Presun hore/dolu/vľavo/vpravo v priamom smere, s presunom kameňov, ktoré stoja v ceste Myš s kolieskomPrechod po histórii R Opakuje posledný vrátený ťah N Prejde do nasledujúcej úrovne v aktuálnej kolekcii P Prejde do predchádzajúcej úrovne v aktuálnej kolekcii &Esc; Reštartuje aktuálnu úroveň Q Ukončí hru + + + +Načítanie externých úrovní + + &ksokoban; poskytuje možnosť načítať externé úrovne z textových súborov. Načítate ich pomocou menu Hra Načítať úrovne... alebo zadaním &URL; súboru úrovní ako argumentu na príkazovom riadku pri štarte &ksokoban;. + + Externé úrovne musia byť definované pomocou štandardných znakov z tabuľky dole. Ak súbor obsahuje viac ako jednu úroveň, musia byť oddelené prázdnym riadkom. Súbor medzi úrovňami môže obsahovať aj text. + + + + ZnakVýznam + + #Stena (medzera)Prázdne políčko .Cieľové pole $Objekt na prázdnom poli *Objekt na cieľovom poli @Počiatočná pozícia na prázdnom poli +Počiatočná pozícia na cieľovom poli + + + + Napríklad, dole je reprezentácia prvej úrovne v kolekcii Microban. + + +#### +# .# +# ### +#*@ # +# $ # +# ### +#### + + + + + +Zoznam príkazov menu + +Toto je úplný manuál k menu pre &ksokoban;. + + +Menu <guimenu +>Hra</guimenu +> + + Hra Načítať úrovne... Načíta externú úroveň. Prečítajte si kapitolu Načítanie externých úrovní. N Hra Nasledujúca úroveň Načíta nasledujúcu úroveň. P Hra Predchádzajúca úroveň Prejde dozadu na predchádzajúcu úroveň. &Esc; Hra Reštartovať úroveň Reštartuje aktuálnu úroveň. Hra Kolekcia úrovní Zmení na inú skupinu úrovní. &ksokoban; obsahuje niekoľko skupín úrovní a môžete načítať dalšie, ktoré nájdete na internete. U Hra Vrátiť späť Vráti posledný ťah R Hra Opakovať vrátené Zopakuje posledný ťah, ktorý ste predtým vrátili. Q Hra Koniec Ukončí &ksokoban;. + + + +Menu <guimenu +>Animácia</guimenu +> + + Animácia Pomalá Animácia Stredná Animácia Rýchla Animácia Vypnúť Zmení rýchlosť animácií. Štandardné nastavenie je Stredná. + + + + +Menu <guimenu +>Záložky</guimenu +> + + Záložky Nastaviť záložku &ksokoban; umožňuje nastaviť záložky na úroveň v danom stave. Hodí sa to pre uloženie bez opakovania rovnakých počiatočných krokov v úrovni. Záložky Prejsť na záložku Prejde na stav predtým uložený ako záložka. + + + + +Menu <guimenu +>Pomocník</guimenu +> + F1 Pomocník Obsah... Spustí systém Pomocníka KDE spustením manuálu &kappname;. (tento dokument). Pomocník Poslať správu o chybe... Otvorí dialóg pre poslanie správy o chybe, kde môžete poslať správu o chybe alebo požiadavk na novú funkciu. Pomocník O &kappname; Zobrazí informácie o verzii a autorovi. Pomocník O KDE Toto zobrazí verziu KDE a iné základné informácie. + + + + + +Autori a licencia + + &ksokoban; je © 1998-2000 Anders Widell awl@passagen.se. Najnovšie informácie o hre &ksokoban;, navštívte domovskú stránku &ksokoban; http://hem.passagen.se/awl/ksokoban/ + + Grafika na pozadí starfield je vytvorená v programe Gimp. Ostatné grafické prvky vytvoril Anders Widell awl@passagen.se pomocou Povray. + + Všetky momentálne štandardné úrovne vytvoril David W. Skinner sasquatch@bentonrea.com. Navštívte jeho stránku pre sokoban http://bentonrea.com/~sasquatch/sokoban/ + +Preklad dokumentácie Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz +&underFDL; +&underGPL; + + + +Inštalácia + +&install.intro.documentation; + +&install.compile.documentation; + + + +&documentation.index; +
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export all variables. +# Otherwise a system limit (for SysV at least) may be exceeded. +.NOEXPORT: + +#>+ 2 +KDE_DIST=index.docbook Makefile.in Makefile.am index.cache.bz2 + +#>+ 24 +index.cache.bz2: $(srcdir)/index.docbook $(KDE_XSL_STYLESHEET) index.docbook + @if test -n "$(MEINPROC)"; then echo $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; fi + +docs-am: index.cache.bz2 + +install-docs: docs-am install-nls + $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ktron + @if test -f index.cache.bz2; then \ + echo $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ktron/; \ + $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ktron/; \ + elif test -f $(srcdir)/index.cache.bz2; then \ + echo $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ktron/; \ + $(INSTALL_DATA) $(srcdir)/index.cache.bz2 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am--refresh \ + && exit 0; \ + exit 1;; \ + esac; \ + done; \ + echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/kdegames/ktron/Makefile'; \ + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu docs/kdegames/ktron/Makefile + cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/kdegames/ktron/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/ktron/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/ktron/index.cache.bz2 new file mode 100644 index 00000000000..a7364dccfb0 Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/ktron/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/ktron/index.docbook b/tde-i18n-sk/docs/kdegames/ktron/index.docbook new file mode 100644 index 00000000000..f525b63e6ca --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/ktron/index.docbook @@ -0,0 +1,826 @@ + + + + + +]> + + + +Manuál pre &ktron; + + + Fabian Dal Santo
linuxgnu@yahoo.com.au
+ + +Matthias +Kiefer + +
matthias.kiefer@gmx.de
+
+Vývojár +
+ + +Lauri +Watts + +
lauri@kde.org
+
+Recenzent +
+ +
+ + +1999 +2000 +Matthias Kiefer + + + +2001 +Fabian Dal Santo + + +&FDLNotice; + +2001-04-03 +1.00.00 + + + &ktron; je jednoduchý klon hry Tron pre &kde;, ktorú môžete hrať sám alebo proti inému človeku. + + + +KDE +kdegames +KTron +hra +tron + +
+ + +Úvod + + &ktron; je jednoduchý klon hry Tron pre K Desktop Environment. &ktron; môžete hrať proti počítaču alebo proti človeku. + + Cieľom hry je žiť dlhšie ako váš súper. Nesmiete naraziť na stenu, svoj vlastný chvost alebo súpera. + + + + +Hranie &ktron; + + +Pravidlá + + Po začiatku kola sa hráči stále pohybujú dopredu (ak nie je hra pozastavená). Jediné, čo môžete urobiť, aby ste nenarazili, je zmena smeru. Okrem toho sa môžete pokúsiť zahnať svojho súpera. Pre to sa hodí zvýšenie rýchlosti stlačením klávesu pre zrýchlenie. + +Stlačením klávesu pre smer opačný, než sa práve pohybujete, spôsobíte náraz. + + Kolo začína v momente, ked všetci ľudský hráči stlačia nejaký smer. Tým sa určí počiatočný smer pohybu. + + Ak chcete hru prerušiť, vyberte Pozastaviť/Pokračovať z menu Hra, alebo stlačte zodpovedajúcu klávesovú skratku (nájdete ju v kapitole Štandardné klávesové skratky). Hru je navyše možné pozastaviť, ak okno hry prestane byť aktívne (stratí fokus klávesnice), napríklad prepnutím do iného okna. + +Pre pokračovanie v hre vyberte znovu menu Pozastaviť/Pokračovať, alebo klávesovú skratku. Hra bude pokračovať aj v prípade, že niektorý človek stlačí kláves pre smer. Pozor, smer pohybu hráča sa tým okamžite zmení. + + +Hra obsahuje niekoľko kôl a končí ak hráč dosiahne aspoň 9 bodov a o 2 body viac ako súper. Aktuálne skóre je vždy zobrazené na stavovom riadku. + + + + +Počítačový hráč + + Počítač môže hrať hráča 1, hráča 2 alebo oboch. Sú tri rôzne úrovne zložitosti: začiatočník, pokročilý a expert. + + Ak vyberiete začiatočníka, počítač sa nebude o protihráča starať a iba sa bude náhodne pohybovať. Je to rovnaký algoritmus, ktorý používal xtron-1.1. Na úrovniach Pokročilý a Expert sa počítač pokúša zaútočiť na protihráča, ak sa priblíži. + +Informácie o nastavení počítačového hráča nájdete v kapitole Menu Nastavenia. + + + + +Použitie klávesnice + + Každý hráč používa 5 klávesov. 4 sú pre zmenu smeru a jedna pre pridávanie. + + Klávesy pre smer nie je nutné držať. Jednoducho ich raz stlačte a tým sa smer hráča zmení. + + Zrýchlenie funguje iba počas držania klávesu pre pridávanie. Po jeho pustení sa rýchlosť vráti na pôvodnú hodnotu. + + Informácie o tom, ako zmeniť štandardné klávesy, nájdete v kapitole Menu Nastavenia. + + + + +Zoznam príkazov + +Nasledujúce kapitoly v krátkosti popisujú jednotlivé položky menu. + + +Menu <guimenu +>Hra</guimenu +> + + &Ctrl;N Hra Nová hra Spustí novú hru. P Hra Pozastaviť/Pokračovať Pozastaví hru. &Ctrl;Q Hra Koniec Skončí. + + + + +Menu <guimenu +>Nastavenia</guimenu +> + + Nastavenia Zobraziť stavový riadok Zobrazí alebo skryje stavový riadok. Nastavenia Nastaviť klávesy... Zobrazí štandardné nastavenie klávesových skratiek &kde;. Nastavenia Hráč počítača Vyberie počet hráčov hraných počítačom a ich úroveň, Začiatočník, Pokročilý alebo Expert. Počítač môže byť hráč 1, hráč 2 alebo obaja hráči. Začiatočník ignoruje protihráča a ťahá náhodne. Počítač ako Pokročilý alebo Expert sa viac snaží. Nastavenia Rýchlosť Vyberie rýchlosť hry, od pomalej 1 po rýchlu 10. Štandardná rýchlosť je 5. Nastavenia Vzhľad Štýl kreslenia Vyberie štýl kreslenia pre hráčov &ktron;. Možnosti sú: 3D čiary, 3D obdĺžniky, Čiary a Kruhy. Nastavenie Vzhľad Farba hráča 1 Zmení farbu hráča 1 pomocou výberu farby. Nastavenie Vzhľad Farba hráča 2 Zmení farbu hráča 2 pomocou výberu farby. Nastaviť Vzhľad Farba pozadia Zmení farbu pozadia pomocou výberu farby. Nastavenia Vzhľad Obrázok pozadia Umožňuje výber obrázku na pozadí pomocou dialógu. Nastavenia Veľkosť Vyberie veľkosť hráčov &ktron; od Veľmi malé až po Veľmi veľké. Nastavenia Iné... Zobrazí okno s týmito možnosťami: Hráči môžu mať iné mená, než je Hráč 1 a Hráč 2. Zrýchlenie je možné vypnúť, takže sa obaja hráči pohybujú rovnakou rýchlosťou. Farby hráčov je možné zmeniť po víťazstve. + + + +Menu <guimenuitem +>Pomocník</guimenuitem +> + +&help.menu.documentation; + + + + +Štandardné klávesové skratky + +Nasledujúca tabuľka zobrazuje štandardné klávesové skratky. + + + +Klávesové skratky hráča 1 + + Kombinácia Akcia + R Hore F Dolu G Vpravo D Vľavo A Pridať + +
+ + +Klávesové skratky pre hráča 2 + + Kombinácia Akcia + Šipka hore Hore Šipka dolu Dolu Šipka doprava Vpravo Šipka doľava Vľavo + Pridať + +
+ + +Všeobecné klávesové skratky + + Kombinácia Akcia + P Pozastaví hru &Ctrl; N Nová hra &Ctrl;Q Ukončiť &ktron; F1 Obsah pomocníka ShiftF1 Pomocník Čo je to + +
+ + Tieto klávesové skratky je možné zmeniť pomocou menu Nastavenia Nastaviť klávesy. + +
+ +
+ + + +Autori a licencia + + &ktron; +Program Copyright 1999 Matthias Kiefer matthias.kiefer@gmx.de + + Časti kódu sú z programu xtron-1.1 Rhett D. Jacobs rhett@hotel.canberra.edu.au> + + Documentation Copyright 1999 Matthias Kiefer matthias.kiefer@gmx.de + +Aktualizácia dokumentácie pre KDE 2.0 Fabian Dal Santo linuxgnu@yahoo.com.au + +Preklad dokumentácie Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz +&underFDL; +&underGPL; + + + + + +Inštalácia + + +Ako získať &ktron; + +&install.intro.documentation; + + + + +Požiadavky + + Aby ste úspešne preložili &ktron;, potrebujete &kde; 3.0. Všetky požadované knižnice a &ktron; samostatný nájdete na ftp://ftp.kde.org/pub/kde/. + + + +Preklad a inštalácia + +&install.compile.documentation; + +Ak narazíte na probémy, oznámte ich autorovi Matthiasovi Kieferovi. + + + + +
+ + diff --git a/tde-i18n-sk/docs/kdegames/kwin4/Makefile.am b/tde-i18n-sk/docs/kdegames/kwin4/Makefile.am new file mode 100644 index 00000000000..240829bda5e --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kwin4/Makefile.am @@ -0,0 +1,4 @@ +KDE_LANG = sk +SUBDIRS = $(AUTODIRS) +KDE_DOCS = AUTO +KDE_MANS = AUTO diff --git a/tde-i18n-sk/docs/kdegames/kwin4/Makefile.in b/tde-i18n-sk/docs/kdegames/kwin4/Makefile.in new file mode 100644 index 00000000000..638ff06a6c3 --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kwin4/Makefile.in @@ -0,0 +1,635 @@ +# Makefile.in generated by automake 1.10.1 from Makefile.am. +# KDE tags expanded automatically by am_edit - $Revision: 483858 $ +# @configure_input@ + +# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, +# 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. +# This Makefile.in is free software; the Free Software Foundation +# gives unlimited permission to copy and/or distribute it, +# with or without 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am--refresh \ + && exit 0; \ + exit 1;; \ + esac; \ + done; \ + echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/kdegames/kwin4/Makefile'; \ + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu docs/kdegames/kwin4/Makefile + cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/kdegames/kwin4/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/kwin4/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/kwin4/index.cache.bz2 new file mode 100644 index 00000000000..2817169e9b1 Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/kwin4/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/kwin4/index.docbook b/tde-i18n-sk/docs/kdegames/kwin4/index.docbook new file mode 100644 index 00000000000..eae6812d497 --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kwin4/index.docbook @@ -0,0 +1,546 @@ + + + + + +]> + + + +Štyri vyhrávajú + + + Martin Heni
martin@heni-online.de
+ + + + +Recenzent +
+
+ +Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+ +
+ +2002-01-27 +1.00.00 + + + Tento dokument popisuje &kwin4; verziu 1.0.0 + + + +KDE +kdegames +hra +stolová +stolová hra +štyri vyhrávajú +štvorka +štyri v rade +win4 +kwin4 +spojiť štyri +spojiť 4 + +
+ + +Prehľad + + Štyri vyhrávajú je hra pre dvoch hráčov. + + Každý hráč má svoju farbu (žltú a červenú). Cieľom hry je spojiť štyri kamene vašej farby v jednom riadku, stĺpci alebo diagonále. To dosiahnete umiestnením jedným z vašich kameňov do niektorého zo siedmich stĺpcov. + + Kamene začnú plniť stĺpce oddola, proste padnú dolu až na dno stĺpca alebo na iný kameň. Po dokončení ťahu je potom na rade druhý hráč. + + To sa opakuje, kým hra neskončí, čiže kým niektorý z hráčov nedosiahne štyri kamene v rade alebo už nie sú dostupné žiadne ťahy, pretože je hrací plán plný. + + + + +Pravidlá + + Plán je rozdelený na tri časti. + + Hrací plán tvorí 7x6 polí, ktoré sa plnia zdola nahor. Polia sú označené farbou hráča, ktorý ťah urobil. Na vrchu každého stĺpca je farebná šipka ukazujúca, kam dopadol posledný ťah. + + Stavový displej zobrazuje, ktorá farba začína a kto hrá ktorú farbu (hráč, počítač, vzdialené spojenie). Obsahuje informáciu o úrovni počítača, počte ťahov a výpočet pravdepodobnosti víťazstva. Táto pravdepodobnosť sa počíta iba v prípade, že ťahá počítač. Kladné číslo znamená prevahu hráča, záporné prevahu počítača. + + Tabuľka zobrazuje počet výhier, prehier a remíz pre každého hráča. Zobrazuje aj počet zrušených hier a celkový počet hier. + + + + +Vzdialené spojenia + + Je možné hru hrať ja po sieti s iným počítačom. Jeden z nich bude fungovať ako server. Ten určuje, kto hrá ktorou farbou. Sieťovú hru môžete nastaviť v menu Hra. Tam nájdete aj dialóg pre rozhovor s druhým hráčom. + + + Pre vytvorenie sieťového spojenia musíte zadať vzdialeného hostiteľa a číslo portu. Port obvykle nemusíte meniť, ale ak viete, čo robíte, môžete ho zmeniť tak, aby bol rovnaký ako u oboch hráčov. Hositeľ by mal byť počítač, na ktorý sa chcete pripojiť. Iba jeden z hráčov musí zadať hostiteľa. Ak je jeden z hráčov za firewallom, mal by byť klientom, pretože často firewall zakazuje prichádzajúce spojenia. + + + + +Menu + + +Menu Hra + + &Ctrl;N Hra Nový Spustí novú hru. Pri sieťovej hre má túto možnosť iba počítač, ktorý funguje ako sieťový server. Sieťový klient bude automaticky spustený serverom. Hra Otvoriť ... Načíta uloženú hru. Hra Uložiť ako... Uloží aktuálnu hru. Hra Zrušiť hru Zruší bežiacu hru. Hra Sieťové nastavenie... Zobrazí dialóg pre nastavenie siete. Môžete si vybrať, či chcete byť server alebo klient. Ak ste server, môžete určiť farbu vzdialeného hráča. Ak beží sieťová hra, z tohto menu ju môžete ukončiť. Hra Rozhovor... Ak je pripojená iná vzdialená hra, táto možnostť umožňuje vzdialenému hráčovi poslať správu. Hra Zobraziť štatistiku... Zobrazuje štatistiky o všetkých hrách a umožňuje ich aj vymazať. Štatistiky sú obvykle uložené pri ukončení hry a zobrazujú počet vyhraný, prehraných a vôbec hraných hier pre jednotlivých hráčov. &Ctrl;H Hra Rada Počítač vypočíta najlepší ťah a označí ho malým krúžkom. To, aký dobrý ťah je, závisí na výkonnosti počítača. &Ctrl; Hra Koniec Ukončí program. + + + + +Menu Upraviť + &Ctrl;Z Upraviť Vrátiť späť Vráti späť posledný ťah. Ak predchádzajúci hráč bol počítač, vrátia sa ťahy dva, takže je na ťahu zase hráč. &Ctrl;&Shift;Z Upraviť Opakovať vrátené Znovu zahrá ťah, ktorý bol vrátený späť. + + + + + +Menu Možnosti + + Možnosti Začínajúci hráč Určuje farbu hráča, ktorý v nasledujúcej hre ťahá prvý. Možnosti Žlté hrá Vyberá, kto má hrať ako hráč 1 (žltý). Môže to byť myš, klávesnica, čiže človek pomocou myši alebo klávesnice, počítač, alebo vzdialený, ktorý znamená, že hráč je na inom počítači. Možnosti Červená má Rovnaké ako Prvý hráč má, ale pre druhého hráča (červeného). Nastavenia Úroveň Vyberie úroveň počítača. Nastavenia Zmeniť mená... Zmení mená hráčov. Zobraziť Zobraziť stavový riadok Prepne zobrazenie stavového riadku. + + + +Menu <guimenuitem +>Pomocník</guimenuitem +> + +&help.menu.documentation; + + + + + + +Autori a licencia + + &kwin4; + Program copyright 1995-2002 Martin Heni martin@heni-online.de + Copyright dokumentácie 2002 Martin Heni martin@heni-online.de + +Preklad dokumentácie Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; +&underGPL; + + + + +Inštalácia + + +Ako získať &kwin4; + +&install.intro.documentation; + + + + +Požiadavky + + Aby ste úspešne preložili &kwin4;, potrebujete &kde; 2.0 + + Všetky požadované knižnice spolu s &kwin4; nájdete na ftp://ftp.kde.org/pub/kde/. + + + +Preklad a inštalácia + +&install.compile.documentation; + + + + + +&documentation.index; +
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export all variables. +# Otherwise a system limit (for SysV at least) may be exceeded. +.NOEXPORT: + +#>+ 2 +KDE_DIST=index.docbook Makefile.in Makefile.am index.cache.bz2 + +#>+ 24 +index.cache.bz2: $(srcdir)/index.docbook $(KDE_XSL_STYLESHEET) index.docbook + @if test -n "$(MEINPROC)"; then echo $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; fi + +docs-am: index.cache.bz2 + +install-docs: docs-am install-nls + $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/lskat + @if test -f index.cache.bz2; then \ + echo $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/lskat/; \ + $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/lskat/; \ + elif test -f $(srcdir)/index.cache.bz2; then \ + echo $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/lskat/; \ + $(INSTALL_DATA) $(srcdir)/index.cache.bz2 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am--refresh \ + && exit 0; \ + exit 1;; \ + esac; \ + done; \ + echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/kdegames/lskat/Makefile'; \ + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu docs/kdegames/lskat/Makefile + cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/kdegames/lskat/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/lskat/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/lskat/index.cache.bz2 new file mode 100644 index 00000000000..74b22bdc27b Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/lskat/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/lskat/index.docbook b/tde-i18n-sk/docs/kdegames/lskat/index.docbook new file mode 100644 index 00000000000..3f26c0008c7 --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/lskat/index.docbook @@ -0,0 +1,628 @@ + + + + + +]> + + + +Poručík Skat + + Martin Heni
martin@heni-online.de
+ +MikeMcBride +Recenzent + +
mpmcbride7@yahoo.com
+
+ +Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+ +
+ +2001-02-03 +0.09.01 + + +Táto dokumentáciu popisuje &lskat; verziu 0.9.1 + + + +KDE +kdegames +hra +kartová hra +skat +poručík +lskat + +
+ + +Prehľad + + Poručík skat (z nemeckého Offiziersskat) je kartová hra pre dvoch hráčov. Podobá sa pravidlám hry Skat, ale iba pre dvoch hráčov a má zjednodušené pravidlá. + + Každý hráč má pred sebou balíček kariet, polovicu odkrytú a polovicu skrytú. Obaja hráči sa snažia získať viac ako 60 bodov z celkových 120 možných. Po 16 ťahoch sú odohrané všetky karty a hra končí. + + + + +Pravidlá + + Hra má náhodne vybraný trumf. Je zobrazený ako malý symbol v pravom hornom rohu poľa so skóre. Všetci štyria dolníci sa počítajú ako trumfy a nepatria k svojim farbám. Takže ak je trumf srdce, všetkých sedem srdcí a 4 dolníci sú trumfy. Takže ich je dohromady 11. + + Krížový dolník sa nepočíta ako kríže, ale ako trumf. + + Špeciálny trumf je Grand. V tejto hre nie je trumf žiadna farba, ale iba dolníci. Takáto hra je označená hlavou dolníka. + + Každý hráč má 16 kariet. 8 z nich zakrytých, 8 odokrytých. Začínajúci hráč môže vyniesť ľubovoľnú odokrytú kartu. + + Druhý hráč má tieto možnosti: + + Ak má druhý hráč v odokrytých kartách rovnakú farbu, musí ju vyniesť. Berie hráč, ktorý vyniesol vyššiu kartu (pozrite si tabuľku dole). Ak druhý hráč v odokrytých kartách farbu nemá, môže vyniesť nejakú inú kartu. Ak je to trumf, druhý hráč berie. Inak obe karty vyhráva prvý hráč. + + Ak je pod vynesenou kartou ešte zakrytá karta, odokryje sa a môže sa s ňou hrať. + + Hráč, ktorý vyhral karty, ťahá. + + Sekvencia kariet (od najvyššej po najnižšiu - platí pre každý trumf): + Krížový dolník Zelený dolník Srdcový dolník Kárový dolník Eso Desiatka Kráľ Kráľovná Deviatka Osmička Sedmička + + Hráč, ktorý vyhrá obe karty si ich hodnoty pridá k svojmu skóre. Hodnoty kariet sú: + + + + Karta Hodnota + Eso 11 Desať 10 Kráľ 4 Kráľovná 3 J-čko 2 Deviatka 0 Osmička 0 Sedmička 0 + + + + +Skóre + + Hru vyhrá ten, kto má viac ako 60 bodov. Ak majú obaja hráči 60 bodov, hra skončila remízou. + + + + BodySkóre + 601 61..902 91..1193 1204 + + + + + + + +Vzdialené spojenia + + Hru je možné hrať aj po sieti s iným počítačom. Obaja hráči musia nastaviť, že jeden hráč je človek a druhý je vzdialený hráč. Je jedno, kto si vyberie ktorú stranu. Nie je dokonca ani dôležité, či obaja hráči vybrali rovnakého hráča. Hra sa o to postará. + + Jeden počítač funguje ako hrací server. Iba tento počítač môže začať sieťovú hru. Navyše posiela všetky dáta o hre druhému počítaču. Ak v sieťovom dialógu nezadáte meno, váš počítač sa stane serverom. Tento dialóg sa zobrazí, ak spustíte novú sieťovú hru. Ako klient zadajte meno hostiteľa, kde beží hrací server. Port obvykle nie je nutné meniť, ale musí to byť platné číslo portu. + + + + +Menu + + +Menu <guimenu +>Hra</guimenu +> + + &Ctrl;N Hra Nový Spustí novú hru. V sieťovej hre je toto možné iba na hracom serveri. Klient sa spustí automaticky. Hra Koniec hry Zruší bežiacu hru. Hra Vyčistiť štatistiku... Vyčistí všetku pamäť hry. Táto štatistika sa obvykle ukladá po ukončení hry a zobrazuje počet odohraných a vyhraných hier pre jednotlivých hráčov. Touto položkou ju vyčistíte. &Ctrl;M Hra Poslať správu Ak ste pripojený k vzdialenej hre, táto možnosť dovolí poslať správu vzdialenému hráčovi. &Ctrl; Hra Koniec Ukončí program. + + + + +Menu <guimenu +>Nastavenia</guimenu +> + + Nastavenia Stavový riadok Zobrazí alebo skryje stavový riadok. Nastavenia Začínajúci hráč Vyberie, či začína hráč 1 (horný) alebo hráč 2 (dolný). Nastavenia Hráč 1 hrá Vyberie, kto hrá za hráča 1 (horný). Môže to byť jedna z týchto možností: Lokálny hráč pomocou myši. Pre túto voľbu vyberte Hráč. Počítač. Pre túto voľbu vyberte počítač. Vzdialený hráč, ktorý je k počítaču pripojený po sieti. Pre túto voľbu vyberte Vzdialený. Nastavenia Hráč 2 hrá Rovnaké, ako možnosti pre hráča 1, ibaže pre hráča 2. Nastavenia Úroveň Vyberie úroveň počítača. Nastavenia Vybrať balíček kariet Umožní vybrať hornú a dolnú stranu balíčka kariet, s ktorými sa hrá. Môžete si ich vybrať v dialógu s náhľadom, kde sú všetky nainštalované balíčky pre &kde;. Nastavenia Zmeniť mená... Zmení mená hráčov. + + + +Menu <guimenuitem +>Pomocník</guimenuitem +> + + +&help.menu.documentation; + + + + + + +Autori a licencia + + &lskat; + Program copyright 2000,2001 Martin Heni martin@heni-online.de + Documentation copyright 2000,2001 Martin Heni martin@heni-online.de + Dokumentáciu pre &kde; 2.0 previedol Mike McBride mpmcbride7@yahoo.com + +Preklad dokumentácie Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; +&underGPL; + + + + + +Inštalácia + +&install.intro.documentation; + + + +Preklad a inštalácia + +&install.compile.documentation; + + + + +&documentation.index; +
+ + + + -- cgit v1.2.1