# translation of kxsconfig.po to Korean # Kwonwoo Nam , 2004. # root , 2004, 2005. # Hongsoo Byun , 2005. # Sung-Jae, Cho , 2005. # msgid "" msgstr "" "Project-Id-Version: kxsconfig\n" "POT-Creation-Date: 2019-07-25 03:21+0200\n" "PO-Revision-Date: 2005-12-08 12:05+0900\n" "Last-Translator: Sung-Jae, Cho \n" "Language-Team: Korean \n" "Language: ko\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Generator: KBabel 1.10.2\n" #: _translatorinfo:1 msgid "" "_: NAME OF TRANSLATORS\n" "Your names" msgstr "" #: _translatorinfo:2 msgid "" "_: EMAIL OF TRANSLATORS\n" "Your emails" msgstr "" #: kxsconfig.cpp:316 msgid "TDE X Screen Saver Configuration tool" msgstr "TDE X 화면 보호기 설정 도구" #: kxsconfig.cpp:322 msgid "Filename of the screen saver to configure" msgstr "설정할 화면 보호기" #: kxsconfig.cpp:323 msgid "Optional screen saver name used in messages" msgstr "추가적인 화면 보호기 이름 메시지에 사용됨" #: kxsconfig.cpp:338 msgid "KXSConfig" msgstr "KXSConfig" #: kxsconfig.cpp:381 #, c-format msgid "No configuration available for %1" msgstr "%1 설정이 불가능합니다." #: kxsrun.cpp:49 msgid "TDE X Screen Saver Launcher" msgstr "TDE X 화면 보호기 실행" #: kxsrun.cpp:55 msgid "Filename of the screen saver to start" msgstr "시작할 화면 보호기 파일명" #: kxsrun.cpp:56 msgid "Extra options to pass to the screen saver" msgstr "화면 보호기로 보낼 추가 옵션" #: kxsrun.cpp:63 msgid "KXSRun" msgstr "KXSRun" #: ScreenSavers/abstractile.xml.h:1 #, fuzzy msgid "Abstractile" msgstr "어트렉션" #: ScreenSavers/abstractile.xml.h:2 ScreenSavers/anemone.xml.h:2 #: ScreenSavers/apollonian.xml.h:13 ScreenSavers/atlantis.xml.h:5 #: ScreenSavers/attraction.xml.h:24 ScreenSavers/blitspin.xml.h:2 #: ScreenSavers/boing.xml.h:5 ScreenSavers/bouncingcow.xml.h:5 #: ScreenSavers/boxed.xml.h:5 ScreenSavers/carousel.xml.h:5 #: ScreenSavers/ccurve.xml.h:5 ScreenSavers/circuit.xml.h:8 #: ScreenSavers/companioncube.xml.h:5 ScreenSavers/cube21.xml.h:8 #: ScreenSavers/cubenetic.xml.h:17 ScreenSavers/cubestorm.xml.h:5 #: ScreenSavers/cubicgrid.xml.h:5 ScreenSavers/dangerball.xml.h:5 #: ScreenSavers/eruption.xml.h:10 ScreenSavers/fliptext.xml.h:5 #: ScreenSavers/flyingtoasters.xml.h:5 ScreenSavers/fontglide.xml.h:5 #: ScreenSavers/fuzzyflakes.xml.h:5 ScreenSavers/gears.xml.h:5 #: ScreenSavers/geodesic.xml.h:14 ScreenSavers/gflux.xml.h:5 #: ScreenSavers/glcells.xml.h:25 ScreenSavers/glknots.xml.h:5 #: ScreenSavers/glmatrix.xml.h:8 ScreenSavers/glsnake.xml.h:11 #: ScreenSavers/goop.xml.h:5 ScreenSavers/hilbert.xml.h:8 #: ScreenSavers/hypnowheel.xml.h:2 ScreenSavers/interference.xml.h:5 #: ScreenSavers/jigglypuff.xml.h:14 ScreenSavers/jigsaw.xml.h:5 #: ScreenSavers/juggler3d.xml.h:5 ScreenSavers/kaleidocycle.xml.h:8 #: ScreenSavers/moebiusgears.xml.h:5 ScreenSavers/penetrate.xml.h:2 #: ScreenSavers/petri.xml.h:16 ScreenSavers/phosphor.xml.h:6 #: ScreenSavers/photopile.xml.h:12 ScreenSavers/piecewise.xml.h:8 #: ScreenSavers/pinion.xml.h:5 ScreenSavers/polyhedra.xml.h:5 #: ScreenSavers/pong.xml.h:2 ScreenSavers/pyro.xml.h:2 #: ScreenSavers/quasicrystal.xml.h:5 ScreenSavers/rd-bomb.xml.h:2 #: ScreenSavers/rocks.xml.h:8 ScreenSavers/rubik.xml.h:6 #: ScreenSavers/rubikblocks.xml.h:8 ScreenSavers/skytentacles.xml.h:15 #: ScreenSavers/slidescreen.xml.h:11 ScreenSavers/sonar.xml.h:5 #: ScreenSavers/speedmine.xml.h:5 ScreenSavers/superquadrics.xml.h:5 #: ScreenSavers/tangram.xml.h:8 ScreenSavers/topblock.xml.h:5 #: ScreenSavers/tronbit.xml.h:5 ScreenSavers/twang.xml.h:8 #: ScreenSavers/unknownpleasures.xml.h:8 ScreenSavers/voronoi.xml.h:2 #: ScreenSavers/winduprobot.xml.h:5 ScreenSavers/wormhole.xml.h:5 #: ScreenSavers/xjack.xml.h:2 msgid "Slow" msgstr "느리게" #: ScreenSavers/abstractile.xml.h:3 ScreenSavers/anemone.xml.h:3 #: ScreenSavers/apollonian.xml.h:14 ScreenSavers/attraction.xml.h:25 #: ScreenSavers/boing.xml.h:6 ScreenSavers/boxed.xml.h:6 #: ScreenSavers/cubestorm.xml.h:6 ScreenSavers/cubicgrid.xml.h:6 #: ScreenSavers/fliptext.xml.h:6 ScreenSavers/fontglide.xml.h:6 #: ScreenSavers/fuzzyflakes.xml.h:6 ScreenSavers/gears.xml.h:6 #: ScreenSavers/glknots.xml.h:6 ScreenSavers/goop.xml.h:6 #: ScreenSavers/hilbert.xml.h:11 ScreenSavers/hypnowheel.xml.h:5 #: ScreenSavers/jigsaw.xml.h:6 ScreenSavers/juggler3d.xml.h:6 #: ScreenSavers/kaleidocycle.xml.h:9 ScreenSavers/moebiusgears.xml.h:6 #: ScreenSavers/polyhedra.xml.h:6 ScreenSavers/quasicrystal.xml.h:6 #: ScreenSavers/skytentacles.xml.h:18 ScreenSavers/sonar.xml.h:6 #: ScreenSavers/unknownpleasures.xml.h:9 ScreenSavers/xjack.xml.h:3 msgid "Speed" msgstr "속도" #: ScreenSavers/abstractile.xml.h:4 ScreenSavers/anemone.xml.h:4 #: ScreenSavers/apollonian.xml.h:15 ScreenSavers/atlantis.xml.h:7 #: ScreenSavers/attraction.xml.h:26 ScreenSavers/blitspin.xml.h:4 #: ScreenSavers/boing.xml.h:7 ScreenSavers/bouncingcow.xml.h:7 #: ScreenSavers/boxed.xml.h:7 ScreenSavers/carousel.xml.h:7 #: ScreenSavers/ccurve.xml.h:7 ScreenSavers/circuit.xml.h:10 #: ScreenSavers/companioncube.xml.h:7 ScreenSavers/cube21.xml.h:10 #: ScreenSavers/cubenetic.xml.h:19 ScreenSavers/cubestorm.xml.h:7 #: ScreenSavers/cubicgrid.xml.h:7 ScreenSavers/dangerball.xml.h:7 #: ScreenSavers/eruption.xml.h:12 ScreenSavers/fliptext.xml.h:7 #: ScreenSavers/flyingtoasters.xml.h:7 ScreenSavers/fontglide.xml.h:7 #: ScreenSavers/fuzzyflakes.xml.h:7 ScreenSavers/gears.xml.h:7 #: ScreenSavers/geodesic.xml.h:16 ScreenSavers/gflux.xml.h:7 #: ScreenSavers/glknots.xml.h:7 ScreenSavers/glmatrix.xml.h:10 #: ScreenSavers/glsnake.xml.h:13 ScreenSavers/goop.xml.h:7 #: ScreenSavers/hilbert.xml.h:10 ScreenSavers/hypnowheel.xml.h:4 #: ScreenSavers/interference.xml.h:7 ScreenSavers/jigglypuff.xml.h:16 #: ScreenSavers/jigsaw.xml.h:7 ScreenSavers/juggler3d.xml.h:7 #: ScreenSavers/kaleidocycle.xml.h:10 ScreenSavers/moebiusgears.xml.h:7 #: ScreenSavers/penetrate.xml.h:4 ScreenSavers/petri.xml.h:18 #: ScreenSavers/phosphor.xml.h:8 ScreenSavers/photopile.xml.h:14 #: ScreenSavers/piecewise.xml.h:10 ScreenSavers/pinion.xml.h:7 #: ScreenSavers/polyhedra.xml.h:7 ScreenSavers/pong.xml.h:4 #: ScreenSavers/pyro.xml.h:4 ScreenSavers/quasicrystal.xml.h:7 #: ScreenSavers/rd-bomb.xml.h:4 ScreenSavers/rocks.xml.h:10 #: ScreenSavers/rubik.xml.h:8 ScreenSavers/rubikblocks.xml.h:10 #: ScreenSavers/skytentacles.xml.h:17 ScreenSavers/slidescreen.xml.h:13 #: ScreenSavers/sonar.xml.h:7 ScreenSavers/speedmine.xml.h:7 #: ScreenSavers/starwars.xml.h:5 ScreenSavers/superquadrics.xml.h:7 #: ScreenSavers/tangram.xml.h:10 ScreenSavers/topblock.xml.h:7 #: ScreenSavers/tronbit.xml.h:7 ScreenSavers/unknownpleasures.xml.h:10 #: ScreenSavers/voronoi.xml.h:4 ScreenSavers/winduprobot.xml.h:7 #: ScreenSavers/wormhole.xml.h:7 ScreenSavers/xjack.xml.h:4 msgid "Fast" msgstr "빠르게" #: ScreenSavers/abstractile.xml.h:5 ScreenSavers/ccurve.xml.h:2 #: ScreenSavers/flame.xml.h:5 ScreenSavers/maze.xml.h:13 msgid "0 seconds" msgstr "0 초" #: ScreenSavers/abstractile.xml.h:6 ScreenSavers/boxed.xml.h:17 #: ScreenSavers/celtic.xml.h:6 ScreenSavers/coral.xml.h:6 #: ScreenSavers/cube21.xml.h:22 ScreenSavers/epicycle.xml.h:9 #: ScreenSavers/flame.xml.h:6 ScreenSavers/glcells.xml.h:6 #: ScreenSavers/helix.xml.h:6 ScreenSavers/imsmap.xml.h:6 #: ScreenSavers/rorschach.xml.h:9 ScreenSavers/rubikblocks.xml.h:16 #: ScreenSavers/tangram.xml.h:6 ScreenSavers/xlyap.xml.h:6 #: ScreenSavers/xspirograph.xml.h:6 msgid "Linger" msgstr "" #: ScreenSavers/abstractile.xml.h:7 ScreenSavers/voronoi.xml.h:16 #, fuzzy msgid "60 seconds" msgstr "0 초" #: ScreenSavers/abstractile.xml.h:8 #, fuzzy msgid "Random tile layout" msgstr "랜덤 모션" #: ScreenSavers/abstractile.xml.h:9 #, fuzzy msgid "Flat tiles" msgstr "납작한 빛" #: ScreenSavers/abstractile.xml.h:10 msgid "Thin tiles" msgstr "" #: ScreenSavers/abstractile.xml.h:11 msgid "Outline tiles" msgstr "" #: ScreenSavers/abstractile.xml.h:12 msgid "Block tiles" msgstr "" #: ScreenSavers/abstractile.xml.h:13 msgid "Neon tiles" msgstr "" #: ScreenSavers/abstractile.xml.h:14 #, fuzzy msgid "Tiled tiles" msgstr "타일 크기" #: ScreenSavers/abstractile.xml.h:15 ScreenSavers/anemone.xml.h:16 #: ScreenSavers/anemotaxis.xml.h:12 ScreenSavers/antinspect.xml.h:5 #: ScreenSavers/antmaze.xml.h:5 ScreenSavers/antspotlight.xml.h:5 #: ScreenSavers/apollonian.xml.h:16 ScreenSavers/apple2.xml.h:9 #: ScreenSavers/atlantis.xml.h:19 ScreenSavers/attraction.xml.h:32 #: ScreenSavers/atunnel.xml.h:8 ScreenSavers/barcode.xml.h:9 #: ScreenSavers/blaster.xml.h:11 ScreenSavers/blinkbox.xml.h:12 #: ScreenSavers/blitspin.xml.h:9 ScreenSavers/blocktube.xml.h:11 #: ScreenSavers/boing.xml.h:14 ScreenSavers/bouboule.xml.h:11 #: ScreenSavers/bouncingcow.xml.h:12 ScreenSavers/boxed.xml.h:23 #: ScreenSavers/boxfit.xml.h:15 ScreenSavers/braid.xml.h:13 #: ScreenSavers/bsod.xml.h:5 ScreenSavers/bubble3d.xml.h:7 #: ScreenSavers/bumps.xml.h:11 ScreenSavers/cage.xml.h:6 #: ScreenSavers/carousel.xml.h:18 ScreenSavers/ccurve.xml.h:11 #: ScreenSavers/celtic.xml.h:9 ScreenSavers/circuit.xml.h:14 #: ScreenSavers/cloudlife.xml.h:12 ScreenSavers/companioncube.xml.h:14 #: ScreenSavers/compass.xml.h:5 ScreenSavers/coral.xml.h:14 #: ScreenSavers/crackberg.xml.h:18 ScreenSavers/crystal.xml.h:15 #: ScreenSavers/cube21.xml.h:26 ScreenSavers/cubenetic.xml.h:26 #: ScreenSavers/cubestorm.xml.h:17 ScreenSavers/cubicgrid.xml.h:12 #: ScreenSavers/cwaves.xml.h:9 ScreenSavers/cynosure.xml.h:11 #: ScreenSavers/dangerball.xml.h:14 ScreenSavers/decayscreen.xml.h:23 #: ScreenSavers/deco.xml.h:14 ScreenSavers/deluxe.xml.h:16 #: ScreenSavers/demon.xml.h:15 ScreenSavers/discrete.xml.h:11 #: ScreenSavers/distort.xml.h:22 ScreenSavers/drift.xml.h:11 #: ScreenSavers/endgame.xml.h:6 ScreenSavers/engine.xml.h:19 #: ScreenSavers/epicycle.xml.h:14 ScreenSavers/eruption.xml.h:22 #: ScreenSavers/euler2d.xml.h:29 ScreenSavers/extrusion.xml.h:17 #: ScreenSavers/fadeplot.xml.h:14 ScreenSavers/fiberlamp.xml.h:11 #: ScreenSavers/fireworkx.xml.h:10 ScreenSavers/flame.xml.h:14 #: ScreenSavers/flipflop.xml.h:14 ScreenSavers/flipscreen3d.xml.h:6 #: ScreenSavers/fliptext.xml.h:15 ScreenSavers/flow.xml.h:21 #: ScreenSavers/fluidballs.xml.h:22 ScreenSavers/flurry.xml.h:2 #: ScreenSavers/flyingtoasters.xml.h:14 ScreenSavers/fontglide.xml.h:16 #: ScreenSavers/fuzzyflakes.xml.h:12 ScreenSavers/galaxy.xml.h:13 #: ScreenSavers/gears.xml.h:14 ScreenSavers/geodesic.xml.h:10 #: ScreenSavers/gflux.xml.h:19 ScreenSavers/glblur.xml.h:17 #: ScreenSavers/glcells.xml.h:32 ScreenSavers/gleidescope.xml.h:14 #: ScreenSavers/glhanoi.xml.h:16 ScreenSavers/glknots.xml.h:24 #: ScreenSavers/glmatrix.xml.h:20 ScreenSavers/glplanet.xml.h:13 #: ScreenSavers/glschool.xml.h:17 ScreenSavers/glslideshow.xml.h:20 #: ScreenSavers/glsnake.xml.h:18 ScreenSavers/gltext.xml.h:19 #: ScreenSavers/goop.xml.h:13 ScreenSavers/grav.xml.h:12 #: ScreenSavers/greynetic.xml.h:6 ScreenSavers/halftone.xml.h:17 #: ScreenSavers/halo.xml.h:14 ScreenSavers/helix.xml.h:8 #: ScreenSavers/hilbert.xml.h:20 ScreenSavers/hopalong.xml.h:23 #: ScreenSavers/hypertorus.xml.h:5 ScreenSavers/hypnowheel.xml.h:8 #: ScreenSavers/ifs.xml.h:68 ScreenSavers/imsmap.xml.h:18 #: ScreenSavers/interaggregate.xml.h:8 ScreenSavers/interference.xml.h:21 #: ScreenSavers/intermomentary.xml.h:8 ScreenSavers/jigglypuff.xml.h:10 #: ScreenSavers/jigsaw.xml.h:15 ScreenSavers/juggler3d.xml.h:21 #: ScreenSavers/julia.xml.h:14 ScreenSavers/kaleidescope.xml.h:13 #: ScreenSavers/kaleidocycle.xml.h:21 ScreenSavers/klein.xml.h:45 #: ScreenSavers/kumppa.xml.h:8 ScreenSavers/lament.xml.h:7 #: ScreenSavers/lavalite.xml.h:16 ScreenSavers/lcdscrub.xml.h:7 #: ScreenSavers/lockward.xml.h:9 ScreenSavers/loop.xml.h:12 #: ScreenSavers/m6502.xml.h:6 ScreenSavers/maze.xml.h:12 #: ScreenSavers/memscroller.xml.h:9 ScreenSavers/menger.xml.h:20 #: ScreenSavers/metaballs.xml.h:16 ScreenSavers/mirrorblob.xml.h:25 #: ScreenSavers/moebius.xml.h:7 ScreenSavers/moebiusgears.xml.h:14 #: ScreenSavers/moire.xml.h:12 ScreenSavers/moire2.xml.h:9 #: ScreenSavers/molecule.xml.h:15 ScreenSavers/morph3d.xml.h:11 #: ScreenSavers/mountain.xml.h:11 ScreenSavers/munch.xml.h:16 #: ScreenSavers/nerverot.xml.h:21 ScreenSavers/noof.xml.h:5 #: ScreenSavers/noseguy.xml.h:2 ScreenSavers/pacman.xml.h:6 #: ScreenSavers/pedal.xml.h:9 ScreenSavers/penetrate.xml.h:8 #: ScreenSavers/penrose.xml.h:12 ScreenSavers/petri.xml.h:5 #: ScreenSavers/phosphor.xml.h:13 ScreenSavers/photopile.xml.h:22 #: ScreenSavers/piecewise.xml.h:15 ScreenSavers/pinion.xml.h:16 #: ScreenSavers/pipes.xml.h:20 ScreenSavers/polyhedra.xml.h:168 #: ScreenSavers/polyominoes.xml.h:12 ScreenSavers/polytopes.xml.h:18 #: ScreenSavers/pong.xml.h:9 ScreenSavers/popsquares.xml.h:21 #: ScreenSavers/projectiveplane.xml.h:43 ScreenSavers/providence.xml.h:7 #: ScreenSavers/pulsar.xml.h:14 ScreenSavers/pyro.xml.h:14 #: ScreenSavers/qix.xml.h:24 ScreenSavers/quasicrystal.xml.h:13 #: ScreenSavers/queens.xml.h:6 ScreenSavers/rd-bomb.xml.h:17 #: ScreenSavers/ripples.xml.h:18 ScreenSavers/rocks.xml.h:17 #: ScreenSavers/rorschach.xml.h:11 ScreenSavers/rotzoomer.xml.h:13 #: ScreenSavers/rubik.xml.h:11 ScreenSavers/rubikblocks.xml.h:20 #: ScreenSavers/sballs.xml.h:16 ScreenSavers/shadebobs.xml.h:16 #: ScreenSavers/sierpinski.xml.h:13 ScreenSavers/sierpinski3d.xml.h:10 #: ScreenSavers/skytentacles.xml.h:25 ScreenSavers/slidescreen.xml.h:18 #: ScreenSavers/slip.xml.h:13 ScreenSavers/sonar.xml.h:34 #: ScreenSavers/speedmine.xml.h:17 ScreenSavers/spheremonics.xml.h:22 #: ScreenSavers/spotlight.xml.h:11 ScreenSavers/sproingies.xml.h:9 #: ScreenSavers/squiral.xml.h:17 ScreenSavers/stairs.xml.h:5 #: ScreenSavers/starfish.xml.h:17 ScreenSavers/starwars.xml.h:15 #: ScreenSavers/stonerview.xml.h:7 ScreenSavers/strange.xml.h:11 #: ScreenSavers/substrate.xml.h:18 ScreenSavers/superquadrics.xml.h:13 #: ScreenSavers/surfaces.xml.h:27 ScreenSavers/swirl.xml.h:11 #: ScreenSavers/tangram.xml.h:16 ScreenSavers/thornbird.xml.h:16 #: ScreenSavers/timetunnel.xml.h:8 ScreenSavers/topblock.xml.h:24 #: ScreenSavers/triangle.xml.h:8 ScreenSavers/tronbit.xml.h:11 #: ScreenSavers/truchet.xml.h:6 ScreenSavers/twang.xml.h:18 #: ScreenSavers/unknownpleasures.xml.h:14 ScreenSavers/vermiculate.xml.h:5 #: ScreenSavers/vidwhacker.xml.h:6 ScreenSavers/voronoi.xml.h:11 #: ScreenSavers/wander.xml.h:13 ScreenSavers/webcollage.xml.h:11 #: ScreenSavers/whirlwindwarp.xml.h:8 ScreenSavers/winduprobot.xml.h:22 #: ScreenSavers/wormhole.xml.h:11 ScreenSavers/xanalogtv.xml.h:2 #: ScreenSavers/xflame.xml.h:7 ScreenSavers/xjack.xml.h:6 #: ScreenSavers/xlyap.xml.h:9 ScreenSavers/xmatrix.xml.h:21 #: ScreenSavers/xrayswarm.xml.h:5 ScreenSavers/xspirograph.xml.h:9 #: ScreenSavers/zoom.xml.h:15 msgid "Show frame rate" msgstr "" #: ScreenSavers/abstractile.xml.h:16 msgid "" "Generates mosaic patterns of interlocking tiles. Written by Steve Sundstrom; " "2004." msgstr "" #: ScreenSavers/anemone.xml.h:1 #, fuzzy msgid "Anemone" msgstr "데몬" #: ScreenSavers/anemone.xml.h:5 ScreenSavers/anemotaxis.xml.h:8 #: ScreenSavers/blaster.xml.h:7 ScreenSavers/bouboule.xml.h:5 #: ScreenSavers/boxed.xml.h:8 ScreenSavers/coral.xml.h:11 #: ScreenSavers/crackberg.xml.h:8 ScreenSavers/cubenetic.xml.h:5 #: ScreenSavers/cubestorm.xml.h:8 ScreenSavers/dangerball.xml.h:8 #: ScreenSavers/eruption.xml.h:5 ScreenSavers/euler2d.xml.h:5 #: ScreenSavers/fiberlamp.xml.h:5 ScreenSavers/flame.xml.h:8 #: ScreenSavers/flow.xml.h:5 ScreenSavers/fluidballs.xml.h:5 #: ScreenSavers/fuzzyflakes.xml.h:8 ScreenSavers/glcells.xml.h:8 #: ScreenSavers/glschool.xml.h:5 ScreenSavers/goop.xml.h:8 #: ScreenSavers/grav.xml.h:5 ScreenSavers/halftone.xml.h:5 #: ScreenSavers/halo.xml.h:5 ScreenSavers/interaggregate.xml.h:5 #: ScreenSavers/interference.xml.h:11 ScreenSavers/jigsaw.xml.h:8 #: ScreenSavers/julia.xml.h:5 ScreenSavers/kaleidescope.xml.h:5 #: ScreenSavers/nerverot.xml.h:8 ScreenSavers/pedal.xml.h:5 #: ScreenSavers/petri.xml.h:10 ScreenSavers/piecewise.xml.h:5 #: ScreenSavers/qix.xml.h:5 ScreenSavers/rocks.xml.h:5 #: ScreenSavers/sierpinski.xml.h:5 ScreenSavers/slip.xml.h:5 #: ScreenSavers/substrate.xml.h:8 ScreenSavers/swirl.xml.h:5 #: ScreenSavers/thornbird.xml.h:5 ScreenSavers/topblock.xml.h:13 #: ScreenSavers/unknownpleasures.xml.h:5 ScreenSavers/voronoi.xml.h:5 #: ScreenSavers/whirlwindwarp.xml.h:2 ScreenSavers/wormhole.xml.h:8 msgid "Few" msgstr "적게" #: ScreenSavers/anemone.xml.h:6 ScreenSavers/fuzzyflakes.xml.h:20 #: ScreenSavers/hypnowheel.xml.h:13 msgid "Arms" msgstr "" #: ScreenSavers/anemone.xml.h:7 ScreenSavers/anemotaxis.xml.h:10 #: ScreenSavers/apollonian.xml.h:12 ScreenSavers/attraction.xml.h:19 #: ScreenSavers/blaster.xml.h:9 ScreenSavers/bouboule.xml.h:7 #: ScreenSavers/braid.xml.h:10 ScreenSavers/coral.xml.h:13 #: ScreenSavers/crystal.xml.h:7 ScreenSavers/cubenetic.xml.h:7 #: ScreenSavers/cubestorm.xml.h:10 ScreenSavers/cynosure.xml.h:7 #: ScreenSavers/deco.xml.h:7 ScreenSavers/deluxe.xml.h:13 #: ScreenSavers/demon.xml.h:13 ScreenSavers/discrete.xml.h:10 #: ScreenSavers/drift.xml.h:10 ScreenSavers/epicycle.xml.h:7 #: ScreenSavers/eruption.xml.h:7 ScreenSavers/euler2d.xml.h:7 #: ScreenSavers/fadeplot.xml.h:13 ScreenSavers/fiberlamp.xml.h:7 #: ScreenSavers/flame.xml.h:10 ScreenSavers/flow.xml.h:7 #: ScreenSavers/fluidballs.xml.h:7 ScreenSavers/fuzzyflakes.xml.h:10 #: ScreenSavers/galaxy.xml.h:11 ScreenSavers/glcells.xml.h:10 #: ScreenSavers/goop.xml.h:10 ScreenSavers/grav.xml.h:7 #: ScreenSavers/halftone.xml.h:7 ScreenSavers/halo.xml.h:7 #: ScreenSavers/hopalong.xml.h:11 ScreenSavers/ifs.xml.h:64 #: ScreenSavers/imsmap.xml.h:13 ScreenSavers/interaggregate.xml.h:7 #: ScreenSavers/interference.xml.h:13 ScreenSavers/jigsaw.xml.h:10 #: ScreenSavers/julia.xml.h:13 ScreenSavers/kaleidescope.xml.h:7 #: ScreenSavers/loop.xml.h:10 ScreenSavers/metaballs.xml.h:10 #: ScreenSavers/moire.xml.h:7 ScreenSavers/moire2.xml.h:7 #: ScreenSavers/mountain.xml.h:10 ScreenSavers/munch.xml.h:10 #: ScreenSavers/nerverot.xml.h:10 ScreenSavers/pedal.xml.h:7 #: ScreenSavers/penrose.xml.h:7 ScreenSavers/petri.xml.h:12 #: ScreenSavers/piecewise.xml.h:7 ScreenSavers/polyominoes.xml.h:11 #: ScreenSavers/qix.xml.h:7 ScreenSavers/rd-bomb.xml.h:16 #: ScreenSavers/rocks.xml.h:7 ScreenSavers/shadebobs.xml.h:10 #: ScreenSavers/sierpinski.xml.h:7 ScreenSavers/slip.xml.h:7 #: ScreenSavers/squiral.xml.h:15 ScreenSavers/starfish.xml.h:16 #: ScreenSavers/strange.xml.h:10 ScreenSavers/swirl.xml.h:7 #: ScreenSavers/thornbird.xml.h:7 ScreenSavers/topblock.xml.h:15 #: ScreenSavers/triangle.xml.h:7 ScreenSavers/unknownpleasures.xml.h:7 #: ScreenSavers/voronoi.xml.h:7 ScreenSavers/whirlwindwarp.xml.h:4 msgid "Many" msgstr "많이" #: ScreenSavers/anemone.xml.h:8 ScreenSavers/skytentacles.xml.h:3 msgid "Tentacles" msgstr "" #: ScreenSavers/anemone.xml.h:9 ScreenSavers/cubestorm.xml.h:11 #: ScreenSavers/deluxe.xml.h:5 ScreenSavers/fadeplot.xml.h:5 #: ScreenSavers/fuzzyflakes.xml.h:21 ScreenSavers/glknots.xml.h:19 #: ScreenSavers/hilbert.xml.h:15 ScreenSavers/skytentacles.xml.h:8 #: ScreenSavers/starfish.xml.h:11 ScreenSavers/thornbird.xml.h:8 msgid "Thin" msgstr "가는" #: ScreenSavers/anemone.xml.h:10 ScreenSavers/fadeplot.xml.h:6 #: ScreenSavers/fuzzyflakes.xml.h:22 ScreenSavers/glknots.xml.h:20 #: ScreenSavers/moire2.xml.h:8 ScreenSavers/skytentacles.xml.h:9 #: ScreenSavers/thornbird.xml.h:9 msgid "Thickness" msgstr "두깨" #: ScreenSavers/anemone.xml.h:11 ScreenSavers/cubestorm.xml.h:13 #: ScreenSavers/deluxe.xml.h:7 ScreenSavers/fadeplot.xml.h:7 #: ScreenSavers/fuzzyflakes.xml.h:23 ScreenSavers/glknots.xml.h:21 #: ScreenSavers/hilbert.xml.h:17 ScreenSavers/skytentacles.xml.h:10 #: ScreenSavers/starfish.xml.h:13 ScreenSavers/thornbird.xml.h:10 msgid "Thick" msgstr "두꺼운" #: ScreenSavers/anemone.xml.h:12 ScreenSavers/fireflies.xml.h:32 #: ScreenSavers/pyro.xml.h:10 ScreenSavers/winduprobot.xml.h:19 msgid "Often" msgstr "자주" #: ScreenSavers/anemone.xml.h:13 msgid "Withdraw freqency" msgstr "" #: ScreenSavers/anemone.xml.h:14 msgid "Rarely" msgstr "" #: ScreenSavers/anemone.xml.h:15 #, fuzzy msgid "Turn speed" msgstr "에니메이션 속도" #: ScreenSavers/anemone.xml.h:17 msgid "Wiggling tentacles. Written by Gabriel Finch; 2002." msgstr "" #: ScreenSavers/anemotaxis.xml.h:1 msgid "Anemotaxis" msgstr "" #: ScreenSavers/anemotaxis.xml.h:2 ScreenSavers/antinspect.xml.h:2 #: ScreenSavers/antmaze.xml.h:2 ScreenSavers/antspotlight.xml.h:2 #: ScreenSavers/apple2.xml.h:10 ScreenSavers/atlantis.xml.h:2 #: ScreenSavers/attraction.xml.h:11 ScreenSavers/atunnel.xml.h:2 #: ScreenSavers/barcode.xml.h:2 ScreenSavers/blaster.xml.h:2 #: ScreenSavers/blinkbox.xml.h:2 ScreenSavers/blocktube.xml.h:2 #: ScreenSavers/bouboule.xml.h:2 ScreenSavers/bouncingcow.xml.h:2 #: ScreenSavers/boxed.xml.h:2 ScreenSavers/boxfit.xml.h:2 #: ScreenSavers/braid.xml.h:2 ScreenSavers/bubble3d.xml.h:2 #: ScreenSavers/bumps.xml.h:3 ScreenSavers/cage.xml.h:2 #: ScreenSavers/carousel.xml.h:2 ScreenSavers/ccurve.xml.h:8 #: ScreenSavers/celtic.xml.h:2 ScreenSavers/circuit.xml.h:2 #: ScreenSavers/cloudlife.xml.h:2 ScreenSavers/companioncube.xml.h:2 #: ScreenSavers/compass.xml.h:2 ScreenSavers/coral.xml.h:2 #: ScreenSavers/crackberg.xml.h:2 ScreenSavers/crystal.xml.h:2 #: ScreenSavers/cube21.xml.h:2 ScreenSavers/cubenetic.xml.h:2 #: ScreenSavers/cubestorm.xml.h:2 ScreenSavers/cubicgrid.xml.h:2 #: ScreenSavers/cwaves.xml.h:2 ScreenSavers/cynosure.xml.h:2 #: ScreenSavers/dangerball.xml.h:2 ScreenSavers/decayscreen.xml.h:2 #: ScreenSavers/deluxe.xml.h:2 ScreenSavers/demon.xml.h:2 #: ScreenSavers/discrete.xml.h:2 ScreenSavers/distort.xml.h:2 #: ScreenSavers/drift.xml.h:2 ScreenSavers/endgame.xml.h:2 #: ScreenSavers/engine.xml.h:2 ScreenSavers/epicycle.xml.h:2 #: ScreenSavers/eruption.xml.h:2 ScreenSavers/euler2d.xml.h:2 #: ScreenSavers/extrusion.xml.h:2 ScreenSavers/fadeplot.xml.h:2 #: ScreenSavers/fiberlamp.xml.h:2 ScreenSavers/fireworkx.xml.h:2 #: ScreenSavers/flame.xml.h:2 ScreenSavers/flipflop.xml.h:2 #: ScreenSavers/flipscreen3d.xml.h:2 ScreenSavers/fliptext.xml.h:2 #: ScreenSavers/flow.xml.h:2 ScreenSavers/fluidballs.xml.h:2 #: ScreenSavers/flyingtoasters.xml.h:2 ScreenSavers/fontglide.xml.h:2 #: ScreenSavers/fuzzyflakes.xml.h:2 ScreenSavers/galaxy.xml.h:2 #: ScreenSavers/gears.xml.h:2 ScreenSavers/geodesic.xml.h:11 #: ScreenSavers/gflux.xml.h:2 ScreenSavers/glblur.xml.h:2 #: ScreenSavers/glcells.xml.h:2 ScreenSavers/gleidescope.xml.h:2 #: ScreenSavers/glhanoi.xml.h:2 ScreenSavers/glknots.xml.h:2 #: ScreenSavers/glmatrix.xml.h:2 ScreenSavers/glplanet.xml.h:2 #: ScreenSavers/glschool.xml.h:2 ScreenSavers/glslideshow.xml.h:2 #: ScreenSavers/glsnake.xml.h:2 ScreenSavers/gltext.xml.h:2 #: ScreenSavers/goop.xml.h:2 ScreenSavers/grav.xml.h:2 #: ScreenSavers/greynetic.xml.h:2 ScreenSavers/halftone.xml.h:2 #: ScreenSavers/halo.xml.h:2 ScreenSavers/helix.xml.h:2 #: ScreenSavers/hopalong.xml.h:2 ScreenSavers/hypertorus.xml.h:2 #: ScreenSavers/hypnowheel.xml.h:14 ScreenSavers/ifs.xml.h:2 #: ScreenSavers/imsmap.xml.h:2 ScreenSavers/interaggregate.xml.h:2 #: ScreenSavers/interference.xml.h:2 ScreenSavers/intermomentary.xml.h:2 #: ScreenSavers/jigglypuff.xml.h:11 ScreenSavers/jigsaw.xml.h:2 #: ScreenSavers/juggler3d.xml.h:2 ScreenSavers/julia.xml.h:2 #: ScreenSavers/kaleidescope.xml.h:2 ScreenSavers/kaleidocycle.xml.h:2 #: ScreenSavers/klein.xml.h:42 ScreenSavers/kumppa.xml.h:2 #: ScreenSavers/lament.xml.h:2 ScreenSavers/lavalite.xml.h:2 #: ScreenSavers/lcdscrub.xml.h:2 ScreenSavers/lockward.xml.h:2 #: ScreenSavers/loop.xml.h:2 ScreenSavers/maze.xml.h:2 #: ScreenSavers/memscroller.xml.h:2 ScreenSavers/menger.xml.h:2 #: ScreenSavers/metaballs.xml.h:2 ScreenSavers/mirrorblob.xml.h:2 #: ScreenSavers/moebius.xml.h:2 ScreenSavers/moebiusgears.xml.h:2 #: ScreenSavers/moire2.xml.h:2 ScreenSavers/molecule.xml.h:2 #: ScreenSavers/morph3d.xml.h:2 ScreenSavers/mountain.xml.h:2 #: ScreenSavers/munch.xml.h:2 ScreenSavers/nerverot.xml.h:2 #: ScreenSavers/noof.xml.h:2 ScreenSavers/pacman.xml.h:2 #: ScreenSavers/penrose.xml.h:2 ScreenSavers/petri.xml.h:2 #: ScreenSavers/phosphor.xml.h:2 ScreenSavers/photopile.xml.h:15 #: ScreenSavers/piecewise.xml.h:2 ScreenSavers/pinion.xml.h:2 #: ScreenSavers/pipes.xml.h:2 ScreenSavers/polyhedra.xml.h:2 #: ScreenSavers/polyominoes.xml.h:3 ScreenSavers/polytopes.xml.h:24 #: ScreenSavers/pong.xml.h:10 ScreenSavers/popsquares.xml.h:2 #: ScreenSavers/projectiveplane.xml.h:40 ScreenSavers/providence.xml.h:2 #: ScreenSavers/pulsar.xml.h:2 ScreenSavers/pyro.xml.h:11 #: ScreenSavers/qix.xml.h:2 ScreenSavers/quasicrystal.xml.h:2 #: ScreenSavers/queens.xml.h:2 ScreenSavers/ripples.xml.h:2 #: ScreenSavers/rocks.xml.h:2 ScreenSavers/rotzoomer.xml.h:2 #: ScreenSavers/rubik.xml.h:2 ScreenSavers/rubikblocks.xml.h:2 #: ScreenSavers/sballs.xml.h:2 ScreenSavers/shadebobs.xml.h:2 #: ScreenSavers/sierpinski.xml.h:2 ScreenSavers/sierpinski3d.xml.h:2 #: ScreenSavers/skytentacles.xml.h:11 ScreenSavers/slidescreen.xml.h:2 #: ScreenSavers/slip.xml.h:2 ScreenSavers/sonar.xml.h:2 #: ScreenSavers/speedmine.xml.h:2 ScreenSavers/spheremonics.xml.h:2 #: ScreenSavers/spotlight.xml.h:2 ScreenSavers/sproingies.xml.h:2 #: ScreenSavers/squiral.xml.h:2 ScreenSavers/stairs.xml.h:2 #: ScreenSavers/starfish.xml.h:5 ScreenSavers/stonerview.xml.h:2 #: ScreenSavers/strange.xml.h:2 ScreenSavers/substrate.xml.h:2 #: ScreenSavers/superquadrics.xml.h:2 ScreenSavers/surfaces.xml.h:2 #: ScreenSavers/swirl.xml.h:2 ScreenSavers/tangram.xml.h:2 #: ScreenSavers/thornbird.xml.h:2 ScreenSavers/topblock.xml.h:2 #: ScreenSavers/triangle.xml.h:2 ScreenSavers/tronbit.xml.h:2 #: ScreenSavers/truchet.xml.h:2 ScreenSavers/twang.xml.h:2 #: ScreenSavers/unknownpleasures.xml.h:2 ScreenSavers/wander.xml.h:2 #: ScreenSavers/winduprobot.xml.h:2 ScreenSavers/wormhole.xml.h:2 #: ScreenSavers/xanalogtv.xml.h:3 ScreenSavers/xflame.xml.h:2 #: ScreenSavers/xlyap.xml.h:2 ScreenSavers/xmatrix.xml.h:15 #: ScreenSavers/xrayswarm.xml.h:2 ScreenSavers/xspirograph.xml.h:2 #: ScreenSavers/zoom.xml.h:2 msgid "Low" msgstr "낮게" #: ScreenSavers/anemotaxis.xml.h:3 ScreenSavers/antinspect.xml.h:3 #: ScreenSavers/antmaze.xml.h:3 ScreenSavers/antspotlight.xml.h:3 #: ScreenSavers/atlantis.xml.h:3 ScreenSavers/atunnel.xml.h:3 #: ScreenSavers/barcode.xml.h:3 ScreenSavers/blaster.xml.h:3 #: ScreenSavers/blinkbox.xml.h:3 ScreenSavers/blocktube.xml.h:3 #: ScreenSavers/bouboule.xml.h:3 ScreenSavers/bouncingcow.xml.h:3 #: ScreenSavers/boxed.xml.h:3 ScreenSavers/boxfit.xml.h:3 #: ScreenSavers/braid.xml.h:3 ScreenSavers/bubble3d.xml.h:3 #: ScreenSavers/bumps.xml.h:5 ScreenSavers/cage.xml.h:3 #: ScreenSavers/carousel.xml.h:3 ScreenSavers/celtic.xml.h:3 #: ScreenSavers/circuit.xml.h:3 ScreenSavers/cloudlife.xml.h:3 #: ScreenSavers/companioncube.xml.h:3 ScreenSavers/compass.xml.h:3 #: ScreenSavers/coral.xml.h:3 ScreenSavers/crackberg.xml.h:3 #: ScreenSavers/crystal.xml.h:3 ScreenSavers/cube21.xml.h:3 #: ScreenSavers/cubenetic.xml.h:3 ScreenSavers/cubestorm.xml.h:3 #: ScreenSavers/cubicgrid.xml.h:3 ScreenSavers/cwaves.xml.h:3 #: ScreenSavers/cynosure.xml.h:3 ScreenSavers/dangerball.xml.h:3 #: ScreenSavers/decayscreen.xml.h:3 ScreenSavers/deluxe.xml.h:3 #: ScreenSavers/demon.xml.h:3 ScreenSavers/discrete.xml.h:3 #: ScreenSavers/distort.xml.h:3 ScreenSavers/drift.xml.h:3 #: ScreenSavers/endgame.xml.h:3 ScreenSavers/engine.xml.h:3 #: ScreenSavers/epicycle.xml.h:3 ScreenSavers/eruption.xml.h:3 #: ScreenSavers/euler2d.xml.h:3 ScreenSavers/extrusion.xml.h:3 #: ScreenSavers/fadeplot.xml.h:3 ScreenSavers/fiberlamp.xml.h:3 #: ScreenSavers/fireworkx.xml.h:3 ScreenSavers/flame.xml.h:3 #: ScreenSavers/flipflop.xml.h:3 ScreenSavers/flipscreen3d.xml.h:3 #: ScreenSavers/fliptext.xml.h:3 ScreenSavers/flow.xml.h:3 #: ScreenSavers/fluidballs.xml.h:3 ScreenSavers/flyingtoasters.xml.h:3 #: ScreenSavers/fontglide.xml.h:3 ScreenSavers/fuzzyflakes.xml.h:3 #: ScreenSavers/galaxy.xml.h:3 ScreenSavers/gears.xml.h:3 #: ScreenSavers/geodesic.xml.h:12 ScreenSavers/gflux.xml.h:3 #: ScreenSavers/glblur.xml.h:3 ScreenSavers/glcells.xml.h:3 #: ScreenSavers/gleidescope.xml.h:3 ScreenSavers/glhanoi.xml.h:3 #: ScreenSavers/glknots.xml.h:3 ScreenSavers/glmatrix.xml.h:3 #: ScreenSavers/glplanet.xml.h:3 ScreenSavers/glschool.xml.h:3 #: ScreenSavers/glslideshow.xml.h:3 ScreenSavers/glsnake.xml.h:3 #: ScreenSavers/gltext.xml.h:3 ScreenSavers/goop.xml.h:3 #: ScreenSavers/grav.xml.h:3 ScreenSavers/greynetic.xml.h:3 #: ScreenSavers/halftone.xml.h:3 ScreenSavers/halo.xml.h:3 #: ScreenSavers/helix.xml.h:3 ScreenSavers/hilbert.xml.h:9 #: ScreenSavers/hopalong.xml.h:3 ScreenSavers/hypertorus.xml.h:3 #: ScreenSavers/hypnowheel.xml.h:3 ScreenSavers/ifs.xml.h:3 #: ScreenSavers/imsmap.xml.h:3 ScreenSavers/interaggregate.xml.h:3 #: ScreenSavers/interference.xml.h:3 ScreenSavers/intermomentary.xml.h:3 #: ScreenSavers/jigglypuff.xml.h:12 ScreenSavers/jigsaw.xml.h:3 #: ScreenSavers/juggler3d.xml.h:3 ScreenSavers/julia.xml.h:3 #: ScreenSavers/kaleidescope.xml.h:3 ScreenSavers/kaleidocycle.xml.h:3 #: ScreenSavers/klein.xml.h:43 ScreenSavers/kumppa.xml.h:3 #: ScreenSavers/lament.xml.h:3 ScreenSavers/lavalite.xml.h:3 #: ScreenSavers/lcdscrub.xml.h:3 ScreenSavers/lockward.xml.h:3 #: ScreenSavers/loop.xml.h:3 ScreenSavers/maze.xml.h:3 #: ScreenSavers/memscroller.xml.h:3 ScreenSavers/menger.xml.h:3 #: ScreenSavers/metaballs.xml.h:3 ScreenSavers/mirrorblob.xml.h:3 #: ScreenSavers/moebius.xml.h:3 ScreenSavers/moebiusgears.xml.h:3 #: ScreenSavers/moire2.xml.h:3 ScreenSavers/molecule.xml.h:3 #: ScreenSavers/morph3d.xml.h:3 ScreenSavers/mountain.xml.h:3 #: ScreenSavers/munch.xml.h:3 ScreenSavers/nerverot.xml.h:3 #: ScreenSavers/noof.xml.h:3 ScreenSavers/pacman.xml.h:3 #: ScreenSavers/penrose.xml.h:3 ScreenSavers/petri.xml.h:3 #: ScreenSavers/phosphor.xml.h:3 ScreenSavers/photopile.xml.h:16 #: ScreenSavers/piecewise.xml.h:3 ScreenSavers/pinion.xml.h:3 #: ScreenSavers/pipes.xml.h:3 ScreenSavers/polyhedra.xml.h:3 #: ScreenSavers/polyominoes.xml.h:4 ScreenSavers/polytopes.xml.h:25 #: ScreenSavers/popsquares.xml.h:3 ScreenSavers/projectiveplane.xml.h:41 #: ScreenSavers/providence.xml.h:3 ScreenSavers/pulsar.xml.h:3 #: ScreenSavers/pyro.xml.h:3 ScreenSavers/qix.xml.h:3 #: ScreenSavers/quasicrystal.xml.h:3 ScreenSavers/queens.xml.h:3 #: ScreenSavers/rd-bomb.xml.h:3 ScreenSavers/ripples.xml.h:3 #: ScreenSavers/rocks.xml.h:3 ScreenSavers/rotzoomer.xml.h:3 #: ScreenSavers/rubik.xml.h:3 ScreenSavers/rubikblocks.xml.h:3 #: ScreenSavers/sballs.xml.h:3 ScreenSavers/shadebobs.xml.h:3 #: ScreenSavers/sierpinski.xml.h:3 ScreenSavers/sierpinski3d.xml.h:3 #: ScreenSavers/skytentacles.xml.h:16 ScreenSavers/slidescreen.xml.h:3 #: ScreenSavers/slip.xml.h:3 ScreenSavers/sonar.xml.h:3 #: ScreenSavers/speedmine.xml.h:3 ScreenSavers/spheremonics.xml.h:3 #: ScreenSavers/spotlight.xml.h:3 ScreenSavers/sproingies.xml.h:3 #: ScreenSavers/squiral.xml.h:3 ScreenSavers/stairs.xml.h:3 #: ScreenSavers/starfish.xml.h:6 ScreenSavers/stonerview.xml.h:3 #: ScreenSavers/strange.xml.h:3 ScreenSavers/substrate.xml.h:3 #: ScreenSavers/superquadrics.xml.h:3 ScreenSavers/surfaces.xml.h:3 #: ScreenSavers/swirl.xml.h:3 ScreenSavers/tangram.xml.h:3 #: ScreenSavers/thornbird.xml.h:3 ScreenSavers/topblock.xml.h:3 #: ScreenSavers/triangle.xml.h:3 ScreenSavers/tronbit.xml.h:3 #: ScreenSavers/truchet.xml.h:3 ScreenSavers/twang.xml.h:3 #: ScreenSavers/unknownpleasures.xml.h:3 ScreenSavers/voronoi.xml.h:3 #: ScreenSavers/wander.xml.h:3 ScreenSavers/winduprobot.xml.h:3 #: ScreenSavers/wormhole.xml.h:3 ScreenSavers/xflame.xml.h:3 #: ScreenSavers/xlyap.xml.h:3 ScreenSavers/xmatrix.xml.h:16 #: ScreenSavers/xrayswarm.xml.h:3 ScreenSavers/xspirograph.xml.h:3 #: ScreenSavers/zoom.xml.h:3 msgid "Frame rate" msgstr "" #: ScreenSavers/anemotaxis.xml.h:4 ScreenSavers/antinspect.xml.h:4 #: ScreenSavers/antmaze.xml.h:4 ScreenSavers/antspotlight.xml.h:4 #: ScreenSavers/apple2.xml.h:12 ScreenSavers/atlantis.xml.h:4 #: ScreenSavers/attraction.xml.h:13 ScreenSavers/atunnel.xml.h:4 #: ScreenSavers/barcode.xml.h:4 ScreenSavers/blaster.xml.h:4 #: ScreenSavers/blinkbox.xml.h:4 ScreenSavers/blocktube.xml.h:4 #: ScreenSavers/bouboule.xml.h:4 ScreenSavers/bouncingcow.xml.h:4 #: ScreenSavers/boxed.xml.h:4 ScreenSavers/boxfit.xml.h:4 #: ScreenSavers/braid.xml.h:4 ScreenSavers/bubble3d.xml.h:4 #: ScreenSavers/bumps.xml.h:7 ScreenSavers/cage.xml.h:4 #: ScreenSavers/carousel.xml.h:4 ScreenSavers/ccurve.xml.h:10 #: ScreenSavers/celtic.xml.h:4 ScreenSavers/circuit.xml.h:4 #: ScreenSavers/cloudlife.xml.h:4 ScreenSavers/companioncube.xml.h:4 #: ScreenSavers/compass.xml.h:4 ScreenSavers/coral.xml.h:4 #: ScreenSavers/crackberg.xml.h:4 ScreenSavers/crystal.xml.h:4 #: ScreenSavers/cube21.xml.h:4 ScreenSavers/cubenetic.xml.h:4 #: ScreenSavers/cubestorm.xml.h:4 ScreenSavers/cubicgrid.xml.h:4 #: ScreenSavers/cwaves.xml.h:4 ScreenSavers/cynosure.xml.h:4 #: ScreenSavers/dangerball.xml.h:4 ScreenSavers/decayscreen.xml.h:4 #: ScreenSavers/deluxe.xml.h:4 ScreenSavers/demon.xml.h:4 #: ScreenSavers/discrete.xml.h:4 ScreenSavers/distort.xml.h:4 #: ScreenSavers/drift.xml.h:4 ScreenSavers/endgame.xml.h:4 #: ScreenSavers/engine.xml.h:4 ScreenSavers/epicycle.xml.h:4 #: ScreenSavers/eruption.xml.h:4 ScreenSavers/euler2d.xml.h:4 #: ScreenSavers/extrusion.xml.h:4 ScreenSavers/fadeplot.xml.h:4 #: ScreenSavers/fiberlamp.xml.h:4 ScreenSavers/fireworkx.xml.h:4 #: ScreenSavers/flame.xml.h:4 ScreenSavers/flipflop.xml.h:4 #: ScreenSavers/flipscreen3d.xml.h:4 ScreenSavers/fliptext.xml.h:4 #: ScreenSavers/flow.xml.h:4 ScreenSavers/fluidballs.xml.h:4 #: ScreenSavers/flyingtoasters.xml.h:4 ScreenSavers/fontglide.xml.h:4 #: ScreenSavers/fuzzyflakes.xml.h:4 ScreenSavers/galaxy.xml.h:4 #: ScreenSavers/gears.xml.h:4 ScreenSavers/geodesic.xml.h:13 #: ScreenSavers/gflux.xml.h:4 ScreenSavers/glblur.xml.h:4 #: ScreenSavers/glcells.xml.h:4 ScreenSavers/gleidescope.xml.h:4 #: ScreenSavers/glhanoi.xml.h:4 ScreenSavers/glknots.xml.h:4 #: ScreenSavers/glmatrix.xml.h:4 ScreenSavers/glplanet.xml.h:4 #: ScreenSavers/glschool.xml.h:4 ScreenSavers/glslideshow.xml.h:4 #: ScreenSavers/glsnake.xml.h:4 ScreenSavers/gltext.xml.h:4 #: ScreenSavers/goop.xml.h:4 ScreenSavers/grav.xml.h:4 #: ScreenSavers/greynetic.xml.h:4 ScreenSavers/halftone.xml.h:4 #: ScreenSavers/halo.xml.h:4 ScreenSavers/helix.xml.h:4 #: ScreenSavers/hopalong.xml.h:4 ScreenSavers/hypertorus.xml.h:4 #: ScreenSavers/hypnowheel.xml.h:16 ScreenSavers/ifs.xml.h:4 #: ScreenSavers/imsmap.xml.h:4 ScreenSavers/interaggregate.xml.h:4 #: ScreenSavers/interference.xml.h:4 ScreenSavers/intermomentary.xml.h:4 #: ScreenSavers/jigglypuff.xml.h:13 ScreenSavers/jigsaw.xml.h:4 #: ScreenSavers/juggler3d.xml.h:4 ScreenSavers/julia.xml.h:4 #: ScreenSavers/kaleidescope.xml.h:4 ScreenSavers/kaleidocycle.xml.h:4 #: ScreenSavers/klein.xml.h:44 ScreenSavers/kumppa.xml.h:4 #: ScreenSavers/lament.xml.h:4 ScreenSavers/lavalite.xml.h:4 #: ScreenSavers/lcdscrub.xml.h:4 ScreenSavers/lockward.xml.h:4 #: ScreenSavers/loop.xml.h:4 ScreenSavers/maze.xml.h:4 #: ScreenSavers/memscroller.xml.h:4 ScreenSavers/menger.xml.h:4 #: ScreenSavers/metaballs.xml.h:4 ScreenSavers/mirrorblob.xml.h:4 #: ScreenSavers/moebius.xml.h:4 ScreenSavers/moebiusgears.xml.h:4 #: ScreenSavers/moire2.xml.h:4 ScreenSavers/molecule.xml.h:4 #: ScreenSavers/morph3d.xml.h:4 ScreenSavers/mountain.xml.h:4 #: ScreenSavers/munch.xml.h:4 ScreenSavers/nerverot.xml.h:4 #: ScreenSavers/noof.xml.h:4 ScreenSavers/pacman.xml.h:4 #: ScreenSavers/penrose.xml.h:4 ScreenSavers/petri.xml.h:4 #: ScreenSavers/phosphor.xml.h:4 ScreenSavers/photopile.xml.h:17 #: ScreenSavers/piecewise.xml.h:4 ScreenSavers/pinion.xml.h:4 #: ScreenSavers/pipes.xml.h:4 ScreenSavers/polyhedra.xml.h:4 #: ScreenSavers/polyominoes.xml.h:5 ScreenSavers/polytopes.xml.h:26 #: ScreenSavers/pong.xml.h:12 ScreenSavers/popsquares.xml.h:4 #: ScreenSavers/projectiveplane.xml.h:42 ScreenSavers/providence.xml.h:4 #: ScreenSavers/pulsar.xml.h:4 ScreenSavers/pyro.xml.h:13 #: ScreenSavers/qix.xml.h:4 ScreenSavers/quasicrystal.xml.h:4 #: ScreenSavers/queens.xml.h:4 ScreenSavers/ripples.xml.h:4 #: ScreenSavers/rocks.xml.h:4 ScreenSavers/rotzoomer.xml.h:4 #: ScreenSavers/rubik.xml.h:4 ScreenSavers/rubikblocks.xml.h:4 #: ScreenSavers/sballs.xml.h:4 ScreenSavers/shadebobs.xml.h:4 #: ScreenSavers/sierpinski.xml.h:4 ScreenSavers/sierpinski3d.xml.h:4 #: ScreenSavers/skytentacles.xml.h:13 ScreenSavers/slidescreen.xml.h:4 #: ScreenSavers/slip.xml.h:4 ScreenSavers/sonar.xml.h:4 #: ScreenSavers/speedmine.xml.h:4 ScreenSavers/spheremonics.xml.h:4 #: ScreenSavers/spotlight.xml.h:4 ScreenSavers/sproingies.xml.h:4 #: ScreenSavers/squiral.xml.h:4 ScreenSavers/stairs.xml.h:4 #: ScreenSavers/starfish.xml.h:7 ScreenSavers/starwars.xml.h:3 #: ScreenSavers/stonerview.xml.h:4 ScreenSavers/strange.xml.h:4 #: ScreenSavers/substrate.xml.h:4 ScreenSavers/superquadrics.xml.h:4 #: ScreenSavers/surfaces.xml.h:4 ScreenSavers/swirl.xml.h:4 #: ScreenSavers/tangram.xml.h:4 ScreenSavers/thornbird.xml.h:4 #: ScreenSavers/topblock.xml.h:4 ScreenSavers/triangle.xml.h:4 #: ScreenSavers/tronbit.xml.h:4 ScreenSavers/truchet.xml.h:4 #: ScreenSavers/twang.xml.h:4 ScreenSavers/unknownpleasures.xml.h:4 #: ScreenSavers/wander.xml.h:4 ScreenSavers/winduprobot.xml.h:4 #: ScreenSavers/wormhole.xml.h:4 ScreenSavers/xanalogtv.xml.h:5 #: ScreenSavers/xflame.xml.h:4 ScreenSavers/xlyap.xml.h:4 #: ScreenSavers/xmatrix.xml.h:17 ScreenSavers/xrayswarm.xml.h:4 #: ScreenSavers/xspirograph.xml.h:4 ScreenSavers/zoom.xml.h:4 msgid "High" msgstr "높음" #: ScreenSavers/anemotaxis.xml.h:5 msgid "Near" msgstr "가까이" #: ScreenSavers/anemotaxis.xml.h:6 msgid "Distance" msgstr "" #: ScreenSavers/anemotaxis.xml.h:7 ScreenSavers/cubicgrid.xml.h:10 msgid "Far" msgstr "멀리" #: ScreenSavers/anemotaxis.xml.h:9 msgid "Sources" msgstr "" #: ScreenSavers/anemotaxis.xml.h:11 msgid "Searchers" msgstr "" #: ScreenSavers/anemotaxis.xml.h:13 msgid "" "Searches for a source of odor in a turbulent atmosphere. The searcher is " "able to sense the odor and determine local instantaneous wind direction. The " "goal is to find the source in the shortest mean time. http://en.wikipedia." "org/wiki/Anemotaxis Written by Eugene Balkovsky; 2004." msgstr "" #: ScreenSavers/antinspect.xml.h:1 msgid "AntInspect" msgstr "" #: ScreenSavers/antinspect.xml.h:6 #, fuzzy msgid "Draw shadows" msgstr "그림자 없음" #: ScreenSavers/antinspect.xml.h:7 #, fuzzy msgid "Ants move spheres around a circle. Written by Blair Tennessy; 2004." msgstr "3D 글꼴의 문자줄을 회전시킵니다.Written by Jamie Zawinski." #: ScreenSavers/antmaze.xml.h:1 #, fuzzy msgid "AntMaze" msgstr "미로" #: ScreenSavers/antmaze.xml.h:6 #, fuzzy msgid "Ants walk around a simple maze. Written by Blair Tennessy; 2005." msgstr "3D 글꼴의 문자줄을 회전시킵니다.Written by Jamie Zawinski." #: ScreenSavers/antspotlight.xml.h:1 #, fuzzy msgid "AntSpotlight" msgstr "스포트라이트" #: ScreenSavers/antspotlight.xml.h:6 #, fuzzy msgid "An ant walks over an image. Written by Blair Tennessy; 2003." msgstr "3D 글꼴의 문자줄을 회전시킵니다.Written by Jamie Zawinski." #: ScreenSavers/apollonian.xml.h:1 msgid "Apollonian" msgstr "고전미" #: ScreenSavers/apollonian.xml.h:2 ScreenSavers/tangram.xml.h:13 #, fuzzy msgid "Draw labels" msgstr "레이블 그리기" #: ScreenSavers/apollonian.xml.h:3 #, fuzzy msgid "Include alternate geometries" msgstr "교체 지형 포함" #: ScreenSavers/apollonian.xml.h:5 msgid "Shallow" msgstr "삼키기" #: ScreenSavers/apollonian.xml.h:7 ScreenSavers/flipflop.xml.h:11 #: ScreenSavers/geodesic.xml.h:18 msgid "Depth" msgstr "깊이" #: ScreenSavers/apollonian.xml.h:9 msgid "Deep" msgstr "깊은" #: ScreenSavers/apollonian.xml.h:10 ScreenSavers/attraction.xml.h:17 #: ScreenSavers/bouboule.xml.h:8 ScreenSavers/braid.xml.h:8 #: ScreenSavers/crystal.xml.h:5 ScreenSavers/cynosure.xml.h:5 #: ScreenSavers/deco.xml.h:5 ScreenSavers/deluxe.xml.h:11 #: ScreenSavers/demon.xml.h:11 ScreenSavers/discrete.xml.h:8 #: ScreenSavers/drift.xml.h:8 ScreenSavers/epicycle.xml.h:5 #: ScreenSavers/euler2d.xml.h:27 ScreenSavers/fadeplot.xml.h:11 #: ScreenSavers/flame.xml.h:12 ScreenSavers/flow.xml.h:11 #: ScreenSavers/galaxy.xml.h:9 ScreenSavers/grav.xml.h:8 #: ScreenSavers/halo.xml.h:8 ScreenSavers/hopalong.xml.h:9 #: ScreenSavers/imsmap.xml.h:11 ScreenSavers/interference.xml.h:15 #: ScreenSavers/julia.xml.h:11 ScreenSavers/loop.xml.h:8 #: ScreenSavers/metaballs.xml.h:8 ScreenSavers/moire.xml.h:5 #: ScreenSavers/moire2.xml.h:5 ScreenSavers/mountain.xml.h:8 #: ScreenSavers/nerverot.xml.h:11 ScreenSavers/penrose.xml.h:5 #: ScreenSavers/polyominoes.xml.h:9 ScreenSavers/rd-bomb.xml.h:14 #: ScreenSavers/rocks.xml.h:14 ScreenSavers/shadebobs.xml.h:6 #: ScreenSavers/sierpinski.xml.h:11 ScreenSavers/slip.xml.h:11 #: ScreenSavers/squiral.xml.h:13 ScreenSavers/starfish.xml.h:14 #: ScreenSavers/strange.xml.h:8 ScreenSavers/swirl.xml.h:8 #: ScreenSavers/triangle.xml.h:5 msgid "Two" msgstr "2" #: ScreenSavers/apollonian.xml.h:11 ScreenSavers/attraction.xml.h:18 #: ScreenSavers/bouboule.xml.h:9 ScreenSavers/braid.xml.h:9 #: ScreenSavers/crystal.xml.h:6 ScreenSavers/cynosure.xml.h:6 #: ScreenSavers/deco.xml.h:6 ScreenSavers/deluxe.xml.h:12 #: ScreenSavers/demon.xml.h:12 ScreenSavers/discrete.xml.h:9 #: ScreenSavers/drift.xml.h:9 ScreenSavers/epicycle.xml.h:6 #: ScreenSavers/eruption.xml.h:6 ScreenSavers/euler2d.xml.h:28 #: ScreenSavers/fadeplot.xml.h:12 ScreenSavers/flame.xml.h:13 #: ScreenSavers/flow.xml.h:12 ScreenSavers/galaxy.xml.h:10 #: ScreenSavers/grav.xml.h:9 ScreenSavers/halo.xml.h:9 #: ScreenSavers/hopalong.xml.h:10 ScreenSavers/ifs.xml.h:45 #: ScreenSavers/imsmap.xml.h:12 ScreenSavers/interference.xml.h:16 #: ScreenSavers/julia.xml.h:12 ScreenSavers/loop.xml.h:9 #: ScreenSavers/metaballs.xml.h:9 ScreenSavers/moire.xml.h:6 #: ScreenSavers/moire2.xml.h:6 ScreenSavers/mountain.xml.h:9 #: ScreenSavers/penrose.xml.h:6 ScreenSavers/polyominoes.xml.h:10 #: ScreenSavers/popsquares.xml.h:7 ScreenSavers/rd-bomb.xml.h:15 #: ScreenSavers/rocks.xml.h:15 ScreenSavers/shadebobs.xml.h:8 #: ScreenSavers/sierpinski.xml.h:12 ScreenSavers/slip.xml.h:12 #: ScreenSavers/squiral.xml.h:14 ScreenSavers/starfish.xml.h:15 #: ScreenSavers/strange.xml.h:9 ScreenSavers/swirl.xml.h:9 #: ScreenSavers/triangle.xml.h:6 #, fuzzy msgid "Number of colors" msgstr "색상 수" #: ScreenSavers/apollonian.xml.h:18 #, fuzzy, no-c-format msgid "" "A fractal packing of circles with smaller circles, demonstrating Descartes's " "theorem. http://en.wikipedia.org/wiki/Apollonian_gasket http://en.wikipedia." "org/wiki/Descartes%27_theorem Written by Allan R. Wilks and David Bagley; " "2002." msgstr "작은 원과 큰 원을 함께 병합해 화면에 표시합니다." #: ScreenSavers/apple2.xml.h:1 #, fuzzy msgid "Apple2" msgstr "잔물결" #: ScreenSavers/apple2.xml.h:2 msgid "Choose display mode randomly" msgstr "" #: ScreenSavers/apple2.xml.h:3 msgid "Display scrolling text" msgstr "" #: ScreenSavers/apple2.xml.h:4 #, fuzzy msgid "Display images" msgstr "별 표시" #: ScreenSavers/apple2.xml.h:5 #, fuzzy msgid "Run basic programs" msgstr "프로그램 추적 실행" #: ScreenSavers/apple2.xml.h:6 ScreenSavers/blitspin.xml.h:6 #: ScreenSavers/bumps.xml.h:8 ScreenSavers/decayscreen.xml.h:5 #: ScreenSavers/distort.xml.h:5 ScreenSavers/flame.xml.h:7 #: ScreenSavers/gleidescope.xml.h:8 ScreenSavers/glslideshow.xml.h:5 #: ScreenSavers/maze.xml.h:15 ScreenSavers/ripples.xml.h:5 #: ScreenSavers/rotzoomer.xml.h:5 ScreenSavers/slidescreen.xml.h:8 #: ScreenSavers/spotlight.xml.h:5 ScreenSavers/twang.xml.h:5 #: ScreenSavers/zoom.xml.h:5 #, fuzzy msgid "10 seconds" msgstr "0 초" #: ScreenSavers/apple2.xml.h:7 ScreenSavers/blitspin.xml.h:7 #: ScreenSavers/braid.xml.h:6 ScreenSavers/bsod.xml.h:3 #: ScreenSavers/bumps.xml.h:9 ScreenSavers/cynosure.xml.h:9 #: ScreenSavers/decayscreen.xml.h:6 ScreenSavers/deco.xml.h:3 #: ScreenSavers/distort.xml.h:6 ScreenSavers/drift.xml.h:6 #: ScreenSavers/eruption.xml.h:20 ScreenSavers/euler2d.xml.h:26 #: ScreenSavers/galaxy.xml.h:7 ScreenSavers/glsnake.xml.h:6 #: ScreenSavers/hopalong.xml.h:6 ScreenSavers/menger.xml.h:6 #: ScreenSavers/metaballs.xml.h:6 ScreenSavers/moire.xml.h:3 #: ScreenSavers/molecule.xml.h:6 ScreenSavers/munch.xml.h:6 #: ScreenSavers/nerverot.xml.h:6 ScreenSavers/pedal.xml.h:3 #: ScreenSavers/polyhedra.xml.h:9 ScreenSavers/polyominoes.xml.h:7 #: ScreenSavers/ripples.xml.h:6 ScreenSavers/rotzoomer.xml.h:6 #: ScreenSavers/shadebobs.xml.h:14 ScreenSavers/sierpinski3d.xml.h:6 #: ScreenSavers/slidescreen.xml.h:9 ScreenSavers/spheremonics.xml.h:6 #: ScreenSavers/spotlight.xml.h:6 ScreenSavers/starfish.xml.h:9 #: ScreenSavers/substrate.xml.h:6 ScreenSavers/superquadrics.xml.h:10 #: ScreenSavers/surfaces.xml.h:6 ScreenSavers/twang.xml.h:6 #: ScreenSavers/vermiculate.xml.h:3 ScreenSavers/vidwhacker.xml.h:3 #: ScreenSavers/wander.xml.h:7 ScreenSavers/zoom.xml.h:6 msgid "Duration" msgstr "유지" #: ScreenSavers/apple2.xml.h:8 ScreenSavers/blitspin.xml.h:8 #: ScreenSavers/bumps.xml.h:10 ScreenSavers/decayscreen.xml.h:7 #: ScreenSavers/distort.xml.h:7 ScreenSavers/ripples.xml.h:7 #: ScreenSavers/rotzoomer.xml.h:7 ScreenSavers/slidescreen.xml.h:10 #: ScreenSavers/spotlight.xml.h:7 ScreenSavers/twang.xml.h:7 #: ScreenSavers/zoom.xml.h:7 #, fuzzy msgid "10 minutes" msgstr "1 분" #: ScreenSavers/apple2.xml.h:11 ScreenSavers/xanalogtv.xml.h:4 #, fuzzy msgid "Color Knob" msgstr "색상" #: ScreenSavers/apple2.xml.h:13 ScreenSavers/xanalogtv.xml.h:6 msgid "Tint Knob" msgstr "" #: ScreenSavers/apple2.xml.h:14 ScreenSavers/pong.xml.h:11 #: ScreenSavers/xanalogtv.xml.h:7 #, fuzzy msgid "Brightness Knob" msgstr "밝기 변화" #: ScreenSavers/apple2.xml.h:15 ScreenSavers/pong.xml.h:13 #: ScreenSavers/xanalogtv.xml.h:8 msgid "Contrast Knob" msgstr "" #: ScreenSavers/apple2.xml.h:16 msgid "" "An Apple ][+ computer simulation, in all its 1979 glory. It also reproduces " "the appearance of display on a color television set of the period. In " "\"Basic Programming Mode\", a simulated user types in a BASIC program and " "runs it. In \"Text Mode\", it displays the output of a program, or the " "contents of a file or URL. In \"Slideshow Mode\", it chooses random images " "and displays them within the limitations of the Apple ][ display hardware. " "(Six available colors in hi-res mode!) On MacOS and Linux, this program is " "also a fully-functional VT100 emulator! Run it as an application instead of " "as a screen saver and you can use it as a terminal. http://en.wikipedia.org/" "wiki/Apple_II_series Written by Trevor Blackwell; 2003." msgstr "" #: ScreenSavers/atlantis.xml.h:1 msgid "Atlantis" msgstr "아틀란티스" #: ScreenSavers/atlantis.xml.h:6 #, fuzzy msgid "Whale speed" msgstr "고래 속도" #: ScreenSavers/atlantis.xml.h:8 msgid "Shy" msgstr "부끄러움" #: ScreenSavers/atlantis.xml.h:9 #, fuzzy msgid "Shark proximity" msgstr "상어 간격" #: ScreenSavers/atlantis.xml.h:10 msgid "Agressive" msgstr "공격적" #: ScreenSavers/atlantis.xml.h:11 ScreenSavers/boxed.xml.h:20 #: ScreenSavers/flyingtoasters.xml.h:8 ScreenSavers/glschool.xml.h:8 #: ScreenSavers/glslideshow.xml.h:16 ScreenSavers/jigglypuff.xml.h:18 #: ScreenSavers/juggler3d.xml.h:11 ScreenSavers/mirrorblob.xml.h:11 #: ScreenSavers/pipes.xml.h:11 ScreenSavers/webcollage.xml.h:2 msgid "None" msgstr "안함" #: ScreenSavers/atlantis.xml.h:12 #, fuzzy msgid "Number of sharks" msgstr "상어 수" #: ScreenSavers/atlantis.xml.h:13 ScreenSavers/companioncube.xml.h:10 #: ScreenSavers/deluxe.xml.h:10 ScreenSavers/demon.xml.h:7 #: ScreenSavers/gears.xml.h:10 ScreenSavers/glhanoi.xml.h:11 #: ScreenSavers/skytentacles.xml.h:4 msgid "20" msgstr "" #: ScreenSavers/atlantis.xml.h:14 #, fuzzy msgid "Shimmering water" msgstr "반짝이는 물" #: ScreenSavers/atlantis.xml.h:15 #, fuzzy msgid "Clear water" msgstr "깔끔한 물" #: ScreenSavers/atlantis.xml.h:16 #, fuzzy msgid "Flat background" msgstr "납작한 배경" #: ScreenSavers/atlantis.xml.h:17 #, fuzzy msgid "Gradient background" msgstr "Gradient 배경" #: ScreenSavers/atlantis.xml.h:18 ScreenSavers/atunnel.xml.h:7 #: ScreenSavers/blinkbox.xml.h:11 ScreenSavers/blocktube.xml.h:10 #: ScreenSavers/boing.xml.h:13 ScreenSavers/bouncingcow.xml.h:11 #: ScreenSavers/boxed.xml.h:24 ScreenSavers/cage.xml.h:5 #: ScreenSavers/companioncube.xml.h:13 ScreenSavers/crackberg.xml.h:17 #: ScreenSavers/cube21.xml.h:25 ScreenSavers/cubenetic.xml.h:25 #: ScreenSavers/cubestorm.xml.h:16 ScreenSavers/dangerball.xml.h:13 #: ScreenSavers/extrusion.xml.h:16 ScreenSavers/flipflop.xml.h:13 #: ScreenSavers/flyingtoasters.xml.h:13 ScreenSavers/gears.xml.h:13 #: ScreenSavers/geodesic.xml.h:6 ScreenSavers/glcells.xml.h:33 #: ScreenSavers/glhanoi.xml.h:15 ScreenSavers/glknots.xml.h:23 #: ScreenSavers/glmatrix.xml.h:19 ScreenSavers/glplanet.xml.h:12 #: ScreenSavers/glschool.xml.h:13 ScreenSavers/glsnake.xml.h:17 #: ScreenSavers/gltext.xml.h:18 ScreenSavers/hilbert.xml.h:21 #: ScreenSavers/hypertorus.xml.h:6 ScreenSavers/jigglypuff.xml.h:9 #: ScreenSavers/kaleidocycle.xml.h:20 ScreenSavers/lament.xml.h:6 #: ScreenSavers/lavalite.xml.h:15 ScreenSavers/menger.xml.h:19 #: ScreenSavers/mirrorblob.xml.h:26 ScreenSavers/moebiusgears.xml.h:13 #: ScreenSavers/molecule.xml.h:11 ScreenSavers/pinion.xml.h:15 #: ScreenSavers/pipes.xml.h:21 ScreenSavers/polyhedra.xml.h:166 #: ScreenSavers/providence.xml.h:6 ScreenSavers/queens.xml.h:5 #: ScreenSavers/rubikblocks.xml.h:19 ScreenSavers/sballs.xml.h:15 #: ScreenSavers/sierpinski3d.xml.h:9 ScreenSavers/speedmine.xml.h:16 #: ScreenSavers/spheremonics.xml.h:21 ScreenSavers/sproingies.xml.h:8 #: ScreenSavers/stonerview.xml.h:5 ScreenSavers/superquadrics.xml.h:12 #: ScreenSavers/tangram.xml.h:14 ScreenSavers/topblock.xml.h:23 #: ScreenSavers/tronbit.xml.h:10 ScreenSavers/unknownpleasures.xml.h:13 msgid "Wireframe" msgstr "와이어프레임" #: ScreenSavers/atlantis.xml.h:20 #, fuzzy msgid "Sharks, dolphins and whales. Written by Mark Kilgard; 1998." msgstr "" "xfishtank writ large 입니다: 여러 마리의 상어, 고래, 돌고래로 표현하는 GL 애" "니메이션 입니다. 수영하는 동작이 일품입니다. Originally written by Mark " "Kilgard." #: ScreenSavers/attraction.xml.h:1 msgid "Attraction" msgstr "어트렉션" #: ScreenSavers/attraction.xml.h:2 ScreenSavers/juggler3d.xml.h:13 msgid "Balls" msgstr "공" #: ScreenSavers/attraction.xml.h:3 ScreenSavers/deluxe.xml.h:6 #: ScreenSavers/pedal.xml.h:6 ScreenSavers/starfish.xml.h:12 #: ScreenSavers/surfaces.xml.h:23 msgid "Lines" msgstr "줄" #: ScreenSavers/attraction.xml.h:4 ScreenSavers/fireflies.xml.h:12 msgid "Tails" msgstr "꼬리" #: ScreenSavers/attraction.xml.h:5 msgid "Polygons" msgstr "폴리곤" #: ScreenSavers/attraction.xml.h:6 msgid "Splines" msgstr "스플라인" #: ScreenSavers/attraction.xml.h:7 #, fuzzy msgid "Filled splines" msgstr "채워진 홈" #: ScreenSavers/attraction.xml.h:8 #, fuzzy msgid "Bounce off walls" msgstr "벽에 튀기기" #: ScreenSavers/attraction.xml.h:9 #, fuzzy msgid "Ignore screen edges" msgstr "화면 모서리 무시" #: ScreenSavers/attraction.xml.h:10 #, fuzzy msgid "Ball count" msgstr "공 카운트" #: ScreenSavers/attraction.xml.h:12 #, fuzzy msgid "Environmental viscosity" msgstr "환경적 Viscosity" #: ScreenSavers/attraction.xml.h:14 ScreenSavers/blocktube.xml.h:5 #: ScreenSavers/braid.xml.h:5 ScreenSavers/celtic.xml.h:5 #: ScreenSavers/cube21.xml.h:21 ScreenSavers/cynosure.xml.h:8 #: ScreenSavers/drift.xml.h:5 ScreenSavers/eruption.xml.h:19 #: ScreenSavers/euler2d.xml.h:13 ScreenSavers/fiberlamp.xml.h:8 #: ScreenSavers/fireflies.xml.h:11 ScreenSavers/flow.xml.h:13 #: ScreenSavers/galaxy.xml.h:6 ScreenSavers/glcells.xml.h:5 #: ScreenSavers/juggler3d.xml.h:8 ScreenSavers/menger.xml.h:5 #: ScreenSavers/metaballs.xml.h:5 ScreenSavers/munch.xml.h:5 #: ScreenSavers/nerverot.xml.h:5 ScreenSavers/petri.xml.h:22 #: ScreenSavers/photopile.xml.h:18 ScreenSavers/pipes.xml.h:8 #: ScreenSavers/polyominoes.xml.h:6 ScreenSavers/rubikblocks.xml.h:15 #: ScreenSavers/shadebobs.xml.h:13 ScreenSavers/sierpinski3d.xml.h:5 #: ScreenSavers/skytentacles.xml.h:5 ScreenSavers/slidescreen.xml.h:5 #: ScreenSavers/sonar.xml.h:24 ScreenSavers/spheremonics.xml.h:5 #: ScreenSavers/substrate.xml.h:5 ScreenSavers/superquadrics.xml.h:9 #: ScreenSavers/surfaces.xml.h:5 ScreenSavers/vermiculate.xml.h:2 #: ScreenSavers/wander.xml.h:6 ScreenSavers/whirlwindwarp.xml.h:5 msgid "Short" msgstr "짧게" #: ScreenSavers/attraction.xml.h:15 ScreenSavers/euler2d.xml.h:14 #: ScreenSavers/juggler3d.xml.h:12 ScreenSavers/sonar.xml.h:25 #, fuzzy msgid "Trail length" msgstr "꼬리 길이" #: ScreenSavers/attraction.xml.h:16 ScreenSavers/blocktube.xml.h:7 #: ScreenSavers/braid.xml.h:7 ScreenSavers/celtic.xml.h:7 #: ScreenSavers/cube21.xml.h:23 ScreenSavers/cynosure.xml.h:10 #: ScreenSavers/drift.xml.h:7 ScreenSavers/eruption.xml.h:21 #: ScreenSavers/euler2d.xml.h:20 ScreenSavers/fiberlamp.xml.h:10 #: ScreenSavers/fireflies.xml.h:13 ScreenSavers/flow.xml.h:15 #: ScreenSavers/fontglide.xml.h:10 ScreenSavers/galaxy.xml.h:8 #: ScreenSavers/glcells.xml.h:7 ScreenSavers/juggler3d.xml.h:10 #: ScreenSavers/menger.xml.h:7 ScreenSavers/metaballs.xml.h:7 #: ScreenSavers/munch.xml.h:7 ScreenSavers/nerverot.xml.h:7 #: ScreenSavers/petri.xml.h:24 ScreenSavers/photopile.xml.h:20 #: ScreenSavers/pipes.xml.h:10 ScreenSavers/polyominoes.xml.h:8 #: ScreenSavers/rubikblocks.xml.h:17 ScreenSavers/shadebobs.xml.h:15 #: ScreenSavers/sierpinski3d.xml.h:7 ScreenSavers/skytentacles.xml.h:7 #: ScreenSavers/slidescreen.xml.h:7 ScreenSavers/sonar.xml.h:26 #: ScreenSavers/spheremonics.xml.h:7 ScreenSavers/substrate.xml.h:7 #: ScreenSavers/superquadrics.xml.h:11 ScreenSavers/surfaces.xml.h:7 #: ScreenSavers/tangram.xml.h:7 ScreenSavers/vermiculate.xml.h:4 #: ScreenSavers/wander.xml.h:8 ScreenSavers/whirlwindwarp.xml.h:7 #: ScreenSavers/xlyap.xml.h:7 msgid "Long" msgstr "길게" #: ScreenSavers/attraction.xml.h:20 #, fuzzy msgid "Ball mass" msgstr "공 재질" #: ScreenSavers/attraction.xml.h:21 ScreenSavers/blinkbox.xml.h:5 #: ScreenSavers/cloudlife.xml.h:9 ScreenSavers/cube21.xml.h:5 #: ScreenSavers/cubenetic.xml.h:20 ScreenSavers/demon.xml.h:8 #: ScreenSavers/discrete.xml.h:5 ScreenSavers/distort.xml.h:9 #: ScreenSavers/fadeplot.xml.h:8 ScreenSavers/flow.xml.h:8 #: ScreenSavers/fluidballs.xml.h:8 ScreenSavers/fuzzyflakes.xml.h:25 #: ScreenSavers/glcells.xml.h:11 ScreenSavers/gleidescope.xml.h:5 #: ScreenSavers/halftone.xml.h:8 ScreenSavers/hopalong.xml.h:5 #: ScreenSavers/interference.xml.h:8 ScreenSavers/julia.xml.h:8 #: ScreenSavers/loop.xml.h:5 ScreenSavers/metaballs.xml.h:12 #: ScreenSavers/moire.xml.h:8 ScreenSavers/penrose.xml.h:8 #: ScreenSavers/photopile.xml.h:2 ScreenSavers/piecewise.xml.h:11 #: ScreenSavers/rd-bomb.xml.h:11 ScreenSavers/rorschach.xml.h:2 #: ScreenSavers/rubikblocks.xml.h:5 ScreenSavers/sierpinski.xml.h:8 #: ScreenSavers/slidescreen.xml.h:14 ScreenSavers/slip.xml.h:8 #: ScreenSavers/spotlight.xml.h:8 ScreenSavers/topblock.xml.h:8 #: ScreenSavers/twang.xml.h:14 msgid "Small" msgstr "작게" #: ScreenSavers/attraction.xml.h:22 #, fuzzy msgid "Repulsion threshold" msgstr "멀어짐 Threshold" #: ScreenSavers/attraction.xml.h:23 ScreenSavers/blinkbox.xml.h:7 #: ScreenSavers/cloudlife.xml.h:11 ScreenSavers/cube21.xml.h:7 #: ScreenSavers/cubenetic.xml.h:22 ScreenSavers/demon.xml.h:10 #: ScreenSavers/discrete.xml.h:7 ScreenSavers/distort.xml.h:13 #: ScreenSavers/fadeplot.xml.h:10 ScreenSavers/flow.xml.h:10 #: ScreenSavers/fluidballs.xml.h:10 ScreenSavers/fuzzyflakes.xml.h:27 #: ScreenSavers/glcells.xml.h:27 ScreenSavers/gleidescope.xml.h:7 #: ScreenSavers/halftone.xml.h:12 ScreenSavers/hopalong.xml.h:7 #: ScreenSavers/interference.xml.h:10 ScreenSavers/julia.xml.h:10 #: ScreenSavers/loop.xml.h:7 ScreenSavers/moire.xml.h:10 #: ScreenSavers/penrose.xml.h:10 ScreenSavers/photopile.xml.h:4 #: ScreenSavers/piecewise.xml.h:13 ScreenSavers/rd-bomb.xml.h:13 #: ScreenSavers/rorschach.xml.h:4 ScreenSavers/rubikblocks.xml.h:7 #: ScreenSavers/sierpinski.xml.h:10 ScreenSavers/slidescreen.xml.h:16 #: ScreenSavers/slip.xml.h:10 ScreenSavers/spotlight.xml.h:10 #: ScreenSavers/topblock.xml.h:10 ScreenSavers/twang.xml.h:16 msgid "Large" msgstr "크게" #: ScreenSavers/attraction.xml.h:27 #, fuzzy msgid "Orbital mode" msgstr "궤도 모드" #: ScreenSavers/attraction.xml.h:28 ScreenSavers/fuzzyflakes.xml.h:26 msgid "Radius" msgstr "반경" #: ScreenSavers/attraction.xml.h:29 msgid "Outward" msgstr "바깥쪽으로" #: ScreenSavers/attraction.xml.h:30 msgid "Inward" msgstr "안쪽으로" #: ScreenSavers/attraction.xml.h:33 #, fuzzy msgid "" "Points attract each other up to a certain distance, and then begin to repel " "each other. The attraction/repulsion is proportional to the distance between " "any two particles, similar to the strong and weak nuclear forces. Written by " "Jamie Zawinski and John Pezaris; 1992." msgstr "" "qix처럼 간단한 모션 모델을 사용하여 여러 다른 표시 모드를 만들어냅니다. 제어 " "포인트가 객체끼리 일정한 거리에 이르도록 끌어당긴 후, 다시 서로 멀어지게 합니" "다.Written by Jamie Zawinski, based on Lisp code by John Pezaris." #: ScreenSavers/atunnel.xml.h:1 msgid "Atunnel" msgstr "" #: ScreenSavers/atunnel.xml.h:5 ScreenSavers/blocktube.xml.h:9 #: ScreenSavers/cubenetic.xml.h:24 ScreenSavers/glmatrix.xml.h:18 #: ScreenSavers/lament.xml.h:5 ScreenSavers/sballs.xml.h:14 #, fuzzy msgid "Textured" msgstr "텍스쳐 안함" #: ScreenSavers/atunnel.xml.h:6 ScreenSavers/boing.xml.h:11 #: ScreenSavers/crackberg.xml.h:12 ScreenSavers/glplanet.xml.h:11 #, fuzzy msgid "Lighting" msgstr "번개" #: ScreenSavers/atunnel.xml.h:9 msgid "" "Zooming through a textured tunnel. Written by Eric Lassauge and Roman " "Podobedov; 2003." msgstr "" #: ScreenSavers/barcode.xml.h:1 msgid "Barcode" msgstr "" #: ScreenSavers/barcode.xml.h:5 msgid "Scrolling barcodes" msgstr "" #: ScreenSavers/barcode.xml.h:6 msgid "Barcode grid" msgstr "" #: ScreenSavers/barcode.xml.h:7 msgid "Barcode clock (AM/PM)" msgstr "" #: ScreenSavers/barcode.xml.h:8 msgid "Barcode clock (24 hour)" msgstr "" #: ScreenSavers/barcode.xml.h:10 msgid "" "Colorful scrolling barcodes. CONSUME! The barcodes follow the UPC-A, UPC-E, " "EAN-8 or EAN-13 standards. http://en.wikipedia.org/wiki/" "Universal_Product_Code http://en.wikipedia.org/wiki/European_Article_Number " "Written by Dan Bornstein; 2003." msgstr "" #: ScreenSavers/blaster.xml.h:1 msgid "Blaster" msgstr "블래스터" #: ScreenSavers/blaster.xml.h:5 msgid "Robots" msgstr "로봇" #: ScreenSavers/blaster.xml.h:6 ScreenSavers/penetrate.xml.h:5 msgid "Lasers" msgstr "레이저" #: ScreenSavers/blaster.xml.h:8 ScreenSavers/glplanet.xml.h:10 msgid "Stars" msgstr "별" #: ScreenSavers/blaster.xml.h:12 #, fuzzy msgid "" "Flying space-combat robots (cleverly disguised as colored circles) do battle " "in front of a moving star field. Written by Jonathan Lin; 1999." msgstr "" "움직이는 별들 앞에서 비행하는 우주 전투 로봇의 시뮬레이션을 그립니다. " "Written by Jonathan Lin." #: ScreenSavers/blinkbox.xml.h:1 msgid "BlinkBox" msgstr "" #: ScreenSavers/blinkbox.xml.h:6 msgid "Box size" msgstr "" #: ScreenSavers/blinkbox.xml.h:8 ScreenSavers/phosphor.xml.h:7 msgid "Fade" msgstr "사라짐" #: ScreenSavers/blinkbox.xml.h:9 msgid "Motion blur" msgstr "" #: ScreenSavers/blinkbox.xml.h:10 msgid "Dissolve" msgstr "" #: ScreenSavers/blinkbox.xml.h:13 msgid "" "A motion-blurred ball bounces inside a box whose tiles only become visible " "upon impact. Written by Jeremy English; 2003." msgstr "" #: ScreenSavers/blitspin.xml.h:1 msgid "BlitSpin" msgstr "" #: ScreenSavers/blitspin.xml.h:3 #, fuzzy msgid "Fuzzy rotation speed" msgstr "퍼지 회전 속도" #: ScreenSavers/blitspin.xml.h:5 #, fuzzy msgid "90 degree rotation speed" msgstr "90° 회전 속도" #: ScreenSavers/blitspin.xml.h:10 #, fuzzy msgid "" "Repeatedly rotates a bitmap by 90 degrees by using logical operations: the " "bitmap is divided into quadrants, and the quadrants are shifted clockwise. " "Then the same thing is done again with progressively smaller quadrants, " "except that all sub-quadrants of a given size are rotated in parallel. As " "you watch it, the image appears to dissolve into static and then " "reconstitute itself, but rotated. Written by Jamie Zawinski; 1992." msgstr "" "The ``blitspin'' hack 은 연속적으로 비트맵을 90도씩 회전시킵니다 : 비트맵을 4" "등분하여 시계방향으로 회전시킵니다. 또한 작은 조각들을 다시 4등분 하여 같은 " "과정을 반복합니다. 이 과정을 지정된 조각 크기에 이를 때까지 계속합니다. " "Jamie Zawinski 가 1981년 Byte Magazine 에서 본 몇 가지 코드를 이용하여 제작했" "습니다. " #: ScreenSavers/blocktube.xml.h:1 msgid "BlockTube" msgstr "" #: ScreenSavers/blocktube.xml.h:6 #, fuzzy msgid "Color hold time" msgstr "색상 변화도" #: ScreenSavers/blocktube.xml.h:8 msgid "Color change time" msgstr "" #: ScreenSavers/blocktube.xml.h:12 msgid "" "A swirling, falling tunnel of reflective slabs. They fade from hue to hue. " "Written by Lars R. Damerow; 2003." msgstr "" #: ScreenSavers/boing.xml.h:1 msgid "Boing" msgstr "" #: ScreenSavers/boing.xml.h:2 ScreenSavers/boxed.xml.h:11 #: ScreenSavers/fireflies.xml.h:21 ScreenSavers/pinion.xml.h:9 #: ScreenSavers/sonar.xml.h:21 ScreenSavers/winduprobot.xml.h:11 msgid "Tiny" msgstr "" #: ScreenSavers/boing.xml.h:3 ScreenSavers/loop.xml.h:11 #: ScreenSavers/rubik.xml.h:9 ScreenSavers/wander.xml.h:12 msgid "Size" msgstr "크기" #: ScreenSavers/boing.xml.h:4 ScreenSavers/boxed.xml.h:13 #: ScreenSavers/fireflies.xml.h:23 ScreenSavers/glcells.xml.h:13 #: ScreenSavers/pinion.xml.h:11 ScreenSavers/sonar.xml.h:23 #: ScreenSavers/winduprobot.xml.h:13 #, fuzzy msgid "Huge" msgstr "큰 불" #: ScreenSavers/boing.xml.h:8 msgid "Meridians" msgstr "" #: ScreenSavers/boing.xml.h:9 msgid "Parallels" msgstr "" #: ScreenSavers/boing.xml.h:10 #, fuzzy msgid "Smoothing" msgstr "부드럽게한 라인" #: ScreenSavers/boing.xml.h:12 ScreenSavers/unknownpleasures.xml.h:6 #, fuzzy msgid "Scanlines" msgstr "스플라인" #: ScreenSavers/boing.xml.h:15 msgid "" "A clone of the first graphics demo for the Amiga 1000, which was written by " "Dale Luck and RJ Mical during a break at the 1984 Consumer Electronics Show " "(or so the legend goes.) This looks like the original Amiga demo if you turn " "off \"smoothing\" and \"lighting\" and turn on \"scanlines\", and is " "somewhat more modern otherwise. http://en.wikipedia.org/wiki/" "Amiga#Boing_Ball Written by Jamie Zawinski; 2005." msgstr "" #: ScreenSavers/bouboule.xml.h:1 msgid "Bouboule" msgstr "거품" #: ScreenSavers/bouboule.xml.h:6 #, fuzzy msgid "Number of spots" msgstr "점의 수" #: ScreenSavers/bouboule.xml.h:10 ScreenSavers/rocks.xml.h:13 #, fuzzy msgid "Do Red/Blue 3D separation" msgstr "빨강/파랑 3D 분할" #: ScreenSavers/bouboule.xml.h:12 #, fuzzy msgid "" "A deforming balloon with varying-sized spots painted on its invisible " "surface. Written by Jeremie Petit; 1997." msgstr "" "그 표면에 보이지 않는 변화하는 점으로 돌면서 사라지는 풍선모양을 보여줍니" "다. Written by Jeremie Petit." #: ScreenSavers/bouncingcow.xml.h:1 msgid "BouncingCow" msgstr "" #: ScreenSavers/bouncingcow.xml.h:6 #, fuzzy msgid "Bounce speed" msgstr "튀어오름" #: ScreenSavers/bouncingcow.xml.h:8 msgid "Moo" msgstr "" #: ScreenSavers/bouncingcow.xml.h:9 #, fuzzy msgid "Number of cows" msgstr "점의 수" #: ScreenSavers/bouncingcow.xml.h:10 msgid "Herd" msgstr "" #: ScreenSavers/bouncingcow.xml.h:13 msgid "" "A Cow. A Trampoline. Together, they fight crime. Written by Jamie Zawinski; " "2003." msgstr "" #: ScreenSavers/boxed.xml.h:1 msgid "Boxed" msgstr "상자화" #: ScreenSavers/boxed.xml.h:9 ScreenSavers/fluidballs.xml.h:6 #, fuzzy msgid "Number of balls" msgstr "물결 수" #: ScreenSavers/boxed.xml.h:10 ScreenSavers/circuit.xml.h:7 #: ScreenSavers/glschool.xml.h:7 ScreenSavers/julia.xml.h:7 #: ScreenSavers/mountain.xml.h:7 ScreenSavers/pipes.xml.h:13 #: ScreenSavers/sproingies.xml.h:6 ScreenSavers/substrate.xml.h:10 #: ScreenSavers/winduprobot.xml.h:10 ScreenSavers/wormhole.xml.h:10 msgid "Lots" msgstr "많이" #: ScreenSavers/boxed.xml.h:12 ScreenSavers/fluidballs.xml.h:9 #, fuzzy msgid "Ball size" msgstr "공 크기" #: ScreenSavers/boxed.xml.h:14 ScreenSavers/hopalong.xml.h:14 msgid "Popcorn" msgstr "" #: ScreenSavers/boxed.xml.h:15 #, fuzzy msgid "Explosion force" msgstr "폭발" #: ScreenSavers/boxed.xml.h:16 msgid "Nuke" msgstr "" #: ScreenSavers/boxed.xml.h:18 #, fuzzy msgid "Explosion decay" msgstr "폭발" #: ScreenSavers/boxed.xml.h:19 msgid "Pop!" msgstr "" #: ScreenSavers/boxed.xml.h:21 #, fuzzy msgid "Explosion momentum" msgstr "폭발" #: ScreenSavers/boxed.xml.h:22 ScreenSavers/xmatrix.xml.h:20 msgid "Full" msgstr "모두" #: ScreenSavers/boxed.xml.h:25 #, fuzzy msgid "" "A box full of 3D bouncing balls that explode. Written by Sander van Grieken; " "2002." msgstr "" "3D의 튀는 공들로 가득찬 상자를 그립니다. Written by Sander van Grieken." #: ScreenSavers/boxfit.xml.h:1 msgid "BoxFit" msgstr "" #: ScreenSavers/boxfit.xml.h:5 ScreenSavers/cubenetic.xml.h:6 msgid "Boxes" msgstr "상자" #: ScreenSavers/boxfit.xml.h:6 msgid "Grow by" msgstr "" #: ScreenSavers/boxfit.xml.h:9 #, fuzzy msgid "Boxes or circles" msgstr "원 개수" #: ScreenSavers/boxfit.xml.h:10 #, fuzzy msgid "Boxes only" msgstr "상자" #: ScreenSavers/boxfit.xml.h:11 msgid "Circles only" msgstr "" #: ScreenSavers/boxfit.xml.h:12 #, fuzzy msgid "Color gradient" msgstr "색상 변화도" #: ScreenSavers/boxfit.xml.h:13 #, fuzzy msgid "Grab images" msgstr "화면 이미지 선택" #: ScreenSavers/boxfit.xml.h:14 msgid "Peek at underlying images" msgstr "" #: ScreenSavers/boxfit.xml.h:16 msgid "" "Packs the screen with growing squares or circles, colored according to a " "horizontal or vertical gradient, or according to the colors of a loaded " "image. The objects grow until they touch, then stop. When the screen is " "full, they shrink away and the process restarts. Written by Jamie Zawinski; " "2005." msgstr "" #: ScreenSavers/braid.xml.h:1 msgid "Braid" msgstr "끈" #: ScreenSavers/braid.xml.h:11 #, fuzzy msgid "Number of rings" msgstr "나무의 수" #: ScreenSavers/braid.xml.h:12 ScreenSavers/epicycle.xml.h:11 #: ScreenSavers/hilbert.xml.h:16 ScreenSavers/nerverot.xml.h:20 #, fuzzy msgid "Line thickness" msgstr "줄 두깨" #: ScreenSavers/braid.xml.h:14 #, fuzzy msgid "Inter-braided concentric circles. Written by John Neil; 1997." msgstr "땋아지며 회전하는 원을 무작위로 그립니다. Written by John Neil." #: ScreenSavers/bsod.xml.h:1 msgid "BSOD" msgstr "" #: ScreenSavers/bsod.xml.h:2 ScreenSavers/carousel.xml.h:8 #: ScreenSavers/m6502.xml.h:2 ScreenSavers/molecule.xml.h:5 msgid "5 seconds" msgstr "5 초" #: ScreenSavers/bsod.xml.h:4 ScreenSavers/m6502.xml.h:4 #: ScreenSavers/molecule.xml.h:7 ScreenSavers/vidwhacker.xml.h:4 msgid "2 minutes" msgstr "2 분" #: ScreenSavers/bsod.xml.h:6 #, fuzzy msgid "Windows 3.1" msgstr "윈도우즈" #: ScreenSavers/bsod.xml.h:7 msgid "Windows NT" msgstr "윈도우즈 NT" #: ScreenSavers/bsod.xml.h:8 #, fuzzy msgid "Windows 2000 " msgstr "윈도우즈 2000" #: ScreenSavers/bsod.xml.h:9 msgid "MS-DOS" msgstr "" #: ScreenSavers/bsod.xml.h:10 msgid "AmigaDOS" msgstr "" #: ScreenSavers/bsod.xml.h:11 msgid "GLaDOS" msgstr "" #: ScreenSavers/bsod.xml.h:12 msgid "Android" msgstr "" #: ScreenSavers/bsod.xml.h:13 msgid "Apple ][" msgstr "" #: ScreenSavers/bsod.xml.h:14 msgid "NVidia" msgstr "" #: ScreenSavers/bsod.xml.h:15 msgid "OS/2" msgstr "" #: ScreenSavers/bsod.xml.h:16 msgid "Sad Mac" msgstr "슬픈맥" #: ScreenSavers/bsod.xml.h:17 #, fuzzy msgid "Mac bomb" msgstr "맥 폭탄" #: ScreenSavers/bsod.xml.h:18 msgid "MacsBug" msgstr "맥버그" #: ScreenSavers/bsod.xml.h:19 msgid "Atari" msgstr "" #: ScreenSavers/bsod.xml.h:20 msgid "MacOS X" msgstr "" #: ScreenSavers/bsod.xml.h:21 msgid "OS/390" msgstr "" #: ScreenSavers/bsod.xml.h:22 msgid "VMS" msgstr "" #: ScreenSavers/bsod.xml.h:23 msgid "HVX/GCOS6" msgstr "" #: ScreenSavers/bsod.xml.h:24 #, fuzzy msgid "NCD X Terminal " msgstr "NCD X 터미널" #: ScreenSavers/bsod.xml.h:25 msgid "ATM" msgstr "" #: ScreenSavers/bsod.xml.h:26 msgid "BSD" msgstr "" #: ScreenSavers/bsod.xml.h:27 msgid "Linux (fsck)" msgstr "" #: ScreenSavers/bsod.xml.h:28 msgid "Linux (sparc)" msgstr "" #: ScreenSavers/bsod.xml.h:29 msgid "Linux (hppa)" msgstr "" #: ScreenSavers/bsod.xml.h:30 msgid "Solaris" msgstr "솔라리스" #: ScreenSavers/bsod.xml.h:31 msgid "SCO" msgstr "SCO 유닉스" #: ScreenSavers/bsod.xml.h:32 msgid "HPUX" msgstr "" #: ScreenSavers/bsod.xml.h:33 msgid "Tru64" msgstr "" #: ScreenSavers/bsod.xml.h:55 #, fuzzy, no-c-format msgid "" "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " "emulation, BSOD simulates popular screen savers from a number of less robust " "operating systems. http://en.wikipedia.org/wiki/Blue_Screen_of_Death http://" "en.wikipedia.org/wiki/Screen_of_death http://en.wikipedia.org/wiki/" "Guru_Meditation http://en.wikipedia.org/wiki/Row_of_Bombs http://en." "wikipedia.org/wiki/Bomb_%28symbol%29 Written by Jamie Zawinski; 1998." msgstr "" "BSOD 는 ``Blue Screen of Death.''의 약자입니다. PC의 에뮬레이션을 실행합니" "다. 운영체제의 여러 오류 메시지들을 시뮬레이트합니다. Written by Jamie " "Zawinski." #: ScreenSavers/bubble3d.xml.h:1 msgid "Bubble3D" msgstr "3D거품" #: ScreenSavers/bubble3d.xml.h:5 #, fuzzy msgid "Transparent bubbles" msgstr "투명한 물방울" #: ScreenSavers/bubble3d.xml.h:6 #, fuzzy msgid "Bubble color" msgstr "거품 흐름" #: ScreenSavers/bubble3d.xml.h:8 #, fuzzy msgid "" "Rising, undulating 3D bubbles, with transparency and specular reflections. " "Written by Richard Jones; 1998." msgstr "" "3D 거품의 흐름을 그립니다. 화면 위쪽으로 올라갑니다. Written by Richard " "Jones." #: ScreenSavers/bumps.xml.h:1 ScreenSavers/mirrorblob.xml.h:15 msgid "Bumps" msgstr "범프" #: ScreenSavers/bumps.xml.h:12 msgid "" "A spotlight roams across an embossed version of a loaded image. Written by " "Shane Smit; 1999." msgstr "" #: ScreenSavers/cage.xml.h:1 msgid "Cage" msgstr "새장" #: ScreenSavers/cage.xml.h:7 #, fuzzy msgid "" "Escher's \"Impossible Cage\", a 3d analog of a moebius strip, and rotates it " "in three dimensions. http://en.wikipedia.org/wiki/Maurits_Cornelis_Escher " "Written by Marcelo Vianna; 1998." msgstr "" "Escher의 불가능한 새장을 그립니다. '' 3D 아날라고 뫼비우스 띠를 그리고 삼차워" "으로 회전시킵니다. Written by Marcelo Vianna." #: ScreenSavers/carousel.xml.h:1 msgid "Carousel" msgstr "" #: ScreenSavers/carousel.xml.h:6 ScreenSavers/ccurve.xml.h:6 #: ScreenSavers/geodesic.xml.h:15 ScreenSavers/photopile.xml.h:13 #: ScreenSavers/tronbit.xml.h:6 #, fuzzy msgid "Animation speed" msgstr "에니메이션 속도" #: ScreenSavers/carousel.xml.h:9 ScreenSavers/glslideshow.xml.h:6 #: ScreenSavers/mirrorblob.xml.h:9 ScreenSavers/photopile.xml.h:19 msgid "Time until loading a new image" msgstr "" #: ScreenSavers/carousel.xml.h:10 ScreenSavers/coral.xml.h:7 #: ScreenSavers/deco.xml.h:4 ScreenSavers/helix.xml.h:7 #: ScreenSavers/moire.xml.h:4 ScreenSavers/pedal.xml.h:4 #: ScreenSavers/rorschach.xml.h:10 ScreenSavers/xspirograph.xml.h:7 msgid "1 minute" msgstr "1 분" #: ScreenSavers/carousel.xml.h:11 ScreenSavers/photopile.xml.h:8 #, fuzzy msgid "Number of images" msgstr "물결 수" #: ScreenSavers/carousel.xml.h:12 msgid "Tilt in/out and left/right" msgstr "" #: ScreenSavers/carousel.xml.h:13 msgid "Tilt in/out only" msgstr "" #: ScreenSavers/carousel.xml.h:14 msgid "Tilt left/right only" msgstr "" #: ScreenSavers/carousel.xml.h:15 msgid "No tilting" msgstr "" #: ScreenSavers/carousel.xml.h:16 #, fuzzy msgid "Zoom in/out" msgstr "확대와 축소" #: ScreenSavers/carousel.xml.h:17 ScreenSavers/glslideshow.xml.h:19 #: ScreenSavers/photopile.xml.h:21 #, fuzzy msgid "Show file names" msgstr "레이블 보기" #: ScreenSavers/carousel.xml.h:19 msgid "" "Loads several random images, and displays them flying in a circular " "formation. The formation changes speed and direction randomly, and images " "periodically drop out to be replaced by new ones. Written by Jamie Zawinski; " "2005." msgstr "" #: ScreenSavers/ccurve.xml.h:1 #, fuzzy msgid "CCurve" msgstr "C 커브Curve" #: ScreenSavers/ccurve.xml.h:3 msgid "Change image every" msgstr "" #: ScreenSavers/ccurve.xml.h:4 ScreenSavers/epicycle.xml.h:10 #: ScreenSavers/glslideshow.xml.h:15 ScreenSavers/glsnake.xml.h:7 #: ScreenSavers/polyhedra.xml.h:10 ScreenSavers/starfish.xml.h:10 #, fuzzy msgid "30 seconds" msgstr "0 초" #: ScreenSavers/ccurve.xml.h:9 ScreenSavers/coral.xml.h:9 #: ScreenSavers/imsmap.xml.h:9 ScreenSavers/kumppa.xml.h:5 #: ScreenSavers/qix.xml.h:9 ScreenSavers/quasicrystal.xml.h:8 #: ScreenSavers/squiral.xml.h:11 ScreenSavers/superquadrics.xml.h:8 #: ScreenSavers/wander.xml.h:5 ScreenSavers/xmatrix.xml.h:19 msgid "Density" msgstr "밀도" #: ScreenSavers/ccurve.xml.h:12 #, fuzzy msgid "" "Generates self-similar linear fractals, including the classic \"C Curve\". " "http://en.wikipedia.org/wiki/Levy_C_curve Written by Rick Campbell; 1999." msgstr "" "전통적인 ``C 커브''를 포함한 선형 도형을 생성합니다.Written by Rick Campbell." #: ScreenSavers/celtic.xml.h:1 msgid "Celtic" msgstr "" #: ScreenSavers/celtic.xml.h:8 #, fuzzy msgid "Draw graph" msgstr "그리드 그리기" #: ScreenSavers/celtic.xml.h:10 msgid "" "Repeatedly draws random Celtic cross-stitch patterns. http://en.wikipedia." "org/wiki/Celtic_knot http://en.wikipedia.org/wiki/Knots_and_graphs Written " "by Max Froumentin; 2005." msgstr "" #: ScreenSavers/circuit.xml.h:1 msgid "Circuit" msgstr "써킷" #: ScreenSavers/circuit.xml.h:5 ScreenSavers/mountain.xml.h:5 #: ScreenSavers/munch.xml.h:8 ScreenSavers/pipes.xml.h:5 #: ScreenSavers/shadebobs.xml.h:11 ScreenSavers/sproingies.xml.h:5 #: ScreenSavers/winduprobot.xml.h:8 msgid "One" msgstr "" #: ScreenSavers/circuit.xml.h:6 msgid "Parts" msgstr "부분" #: ScreenSavers/circuit.xml.h:9 ScreenSavers/jigglypuff.xml.h:15 #: ScreenSavers/pinion.xml.h:6 #, fuzzy msgid "Rotation speed" msgstr "회전 속도" #: ScreenSavers/circuit.xml.h:11 ScreenSavers/companioncube.xml.h:11 #: ScreenSavers/cube21.xml.h:19 ScreenSavers/cubestorm.xml.h:15 #: ScreenSavers/dangerball.xml.h:12 ScreenSavers/engine.xml.h:18 #: ScreenSavers/flipflop.xml.h:6 ScreenSavers/gears.xml.h:12 #: ScreenSavers/geodesic.xml.h:9 ScreenSavers/hilbert.xml.h:19 #: ScreenSavers/moebiusgears.xml.h:11 ScreenSavers/polyhedra.xml.h:164 #: ScreenSavers/rubikblocks.xml.h:13 ScreenSavers/surfaces.xml.h:26 #: ScreenSavers/tronbit.xml.h:8 msgid "Spin" msgstr "회전" #: ScreenSavers/circuit.xml.h:12 #, fuzzy msgid "Flat coloring" msgstr "납작한 컬러링" #: ScreenSavers/circuit.xml.h:13 ScreenSavers/gflux.xml.h:16 #, fuzzy msgid "Directional lighting" msgstr "방향 비추기" #: ScreenSavers/circuit.xml.h:15 #, fuzzy msgid "Electronic components float around. Written by Ben Buxton; 2001." msgstr "3D 전기 개체를 그립니다. Written by Ben Buxton." #: ScreenSavers/cloudlife.xml.h:1 msgid "CloudLife" msgstr "" #: ScreenSavers/cloudlife.xml.h:5 msgid "Young" msgstr "" #: ScreenSavers/cloudlife.xml.h:6 #, fuzzy msgid "Max age" msgstr "최대 크기" #: ScreenSavers/cloudlife.xml.h:7 msgid "Old" msgstr "" #: ScreenSavers/cloudlife.xml.h:8 #, fuzzy msgid "Initial density" msgstr "조각 밀도" #: ScreenSavers/cloudlife.xml.h:10 ScreenSavers/demon.xml.h:14 #: ScreenSavers/petri.xml.h:26 ScreenSavers/slidescreen.xml.h:15 #, fuzzy msgid "Cell size" msgstr "칸 크기" #: ScreenSavers/cloudlife.xml.h:14 #, no-c-format msgid "" "Generates cloud-like formations based on a variant of Conway's Life. The " "difference is that cells have a maximum age, after which they count as 3 for " "populating the next generation. This makes long-lived formations explode " "instead of just sitting there. http://en.wikipedia.org/wiki/Conway" "%27s_Game_of_Life Written by Don Marti; 2003." msgstr "" #: ScreenSavers/companioncube.xml.h:1 msgid "CompanionCube" msgstr "" #: ScreenSavers/companioncube.xml.h:6 ScreenSavers/distort.xml.h:17 msgid "Bounce" msgstr "튀어오름" #: ScreenSavers/companioncube.xml.h:8 ScreenSavers/deluxe.xml.h:8 #: ScreenSavers/geodesic.xml.h:17 ScreenSavers/gflux.xml.h:11 #: ScreenSavers/glcells.xml.h:28 ScreenSavers/glhanoi.xml.h:9 #: ScreenSavers/glsnake.xml.h:5 ScreenSavers/hypnowheel.xml.h:9 #: ScreenSavers/lavalite.xml.h:8 ScreenSavers/skytentacles.xml.h:2 msgid "1" msgstr "1" #: ScreenSavers/companioncube.xml.h:9 #, fuzzy msgid "Number of cubes" msgstr "원 개수" #: ScreenSavers/companioncube.xml.h:12 ScreenSavers/cube21.xml.h:20 #: ScreenSavers/cubenetic.xml.h:8 ScreenSavers/cubestorm.xml.h:14 #: ScreenSavers/dangerball.xml.h:11 ScreenSavers/engine.xml.h:17 #: ScreenSavers/gears.xml.h:11 ScreenSavers/geodesic.xml.h:8 #: ScreenSavers/glblur.xml.h:8 ScreenSavers/glknots.xml.h:22 #: ScreenSavers/glplanet.xml.h:7 ScreenSavers/gltext.xml.h:9 #: ScreenSavers/hilbert.xml.h:18 ScreenSavers/hypnowheel.xml.h:6 #: ScreenSavers/kaleidocycle.xml.h:19 ScreenSavers/lavalite.xml.h:14 #: ScreenSavers/menger.xml.h:10 ScreenSavers/moebiusgears.xml.h:10 #: ScreenSavers/molecule.xml.h:16 ScreenSavers/polyhedra.xml.h:165 #: ScreenSavers/rubikblocks.xml.h:14 ScreenSavers/spheremonics.xml.h:9 #: ScreenSavers/surfaces.xml.h:25 ScreenSavers/tronbit.xml.h:9 #: ScreenSavers/wander.xml.h:1 msgid "Wander" msgstr "떠돌아다님" #: ScreenSavers/companioncube.xml.h:16 #, no-c-format msgid "" "The symptoms most commonly produced by Enrichment Center testing are " "superstition, perceiving inanimate objects as alive, and hallucinations. The " "Enrichment Center reminds you that the weighted companion cube will never " "threaten to stab you and, in fact, cannot speak. In the event that the " "Weighted Companion Cube does speak, the Enrichment Center urges you to " "disregard its advice. http://en.wikipedia.org/wiki/Portal_%28video_game%29 " "Written by Jamie Zawinski; 2011." msgstr "" #: ScreenSavers/compass.xml.h:1 msgid "Compass" msgstr "나침반" #: ScreenSavers/compass.xml.h:6 #, fuzzy msgid "" "A compass, with all elements spinning about randomly, for that \"lost and " "nauseous\" feeling. Written by Jamie Zawinski; 1999." msgstr "" "나침반을 그립니다. 랜덤으로 모든 부분이 회전합니다. 마치 방향을 잃은 듯이 움" "직입니다. Written by Jamie Zawinski." #: ScreenSavers/coral.xml.h:1 msgid "Coral" msgstr "산호" #: ScreenSavers/coral.xml.h:5 ScreenSavers/deco.xml.h:2 #: ScreenSavers/epicycle.xml.h:8 ScreenSavers/glslideshow.xml.h:13 #: ScreenSavers/helix.xml.h:5 ScreenSavers/moire.xml.h:2 #: ScreenSavers/pedal.xml.h:2 ScreenSavers/polyhedra.xml.h:8 #: ScreenSavers/rorschach.xml.h:8 ScreenSavers/starfish.xml.h:8 #: ScreenSavers/xspirograph.xml.h:5 msgid "1 second" msgstr "1 초" #: ScreenSavers/coral.xml.h:8 ScreenSavers/fireworkx.xml.h:7 #: ScreenSavers/gflux.xml.h:8 ScreenSavers/glblur.xml.h:5 #: ScreenSavers/glmatrix.xml.h:5 ScreenSavers/imsmap.xml.h:8 #: ScreenSavers/lavalite.xml.h:5 ScreenSavers/pyro.xml.h:5 #: ScreenSavers/qix.xml.h:8 ScreenSavers/squiral.xml.h:10 #: ScreenSavers/xmatrix.xml.h:18 msgid "Sparse" msgstr "드문드문하게" #: ScreenSavers/coral.xml.h:10 ScreenSavers/fireworkx.xml.h:5 #: ScreenSavers/gflux.xml.h:10 ScreenSavers/glblur.xml.h:7 #: ScreenSavers/glmatrix.xml.h:7 ScreenSavers/imsmap.xml.h:10 #: ScreenSavers/lavalite.xml.h:7 ScreenSavers/pyro.xml.h:7 #: ScreenSavers/qix.xml.h:10 ScreenSavers/squiral.xml.h:12 msgid "Dense" msgstr "밀집된" #: ScreenSavers/coral.xml.h:12 ScreenSavers/glcells.xml.h:29 #: ScreenSavers/squiral.xml.h:6 msgid "Seeds" msgstr "씨" #: ScreenSavers/coral.xml.h:15 #, fuzzy msgid "" "Simulates coral growth, albeit somewhat slowly. Written by Frederick Roeber; " "1997." msgstr "" "조금 느리게 산호의 성장을 보여줍니다. 정확하게 표현하진 않습니다. Written " "by Frederick Roeber." #: ScreenSavers/crackberg.xml.h:1 msgid "Crackberg" msgstr "" #: ScreenSavers/crackberg.xml.h:5 msgid "Mouse hole" msgstr "" #: ScreenSavers/crackberg.xml.h:6 msgid "Visibility" msgstr "" #: ScreenSavers/crackberg.xml.h:7 msgid "Eagle nest" msgstr "" #: ScreenSavers/crackberg.xml.h:9 msgid "Subdivisions" msgstr "" #: ScreenSavers/crackberg.xml.h:10 msgid "Hurt me" msgstr "" #: ScreenSavers/crackberg.xml.h:11 #, fuzzy msgid "Flat shading" msgstr "납작한 빛" #: ScreenSavers/crackberg.xml.h:13 ScreenSavers/flurry.xml.h:6 #, fuzzy msgid "Water" msgstr "깔끔한 물" #: ScreenSavers/crackberg.xml.h:14 msgid "Confused" msgstr "" #: ScreenSavers/crackberg.xml.h:15 msgid "Immediate" msgstr "" #: ScreenSavers/crackberg.xml.h:16 ScreenSavers/glslideshow.xml.h:18 msgid "Letterbox" msgstr "" #: ScreenSavers/crackberg.xml.h:19 ScreenSavers/imsmap.xml.h:14 #: ScreenSavers/klein.xml.h:18 ScreenSavers/projectiveplane.xml.h:15 #, fuzzy msgid "Random coloration" msgstr "랜덤 모션" #: ScreenSavers/crackberg.xml.h:20 #, fuzzy msgid "Earthy coloration" msgstr "납작한 컬러링" #: ScreenSavers/crackberg.xml.h:21 msgid "Icy coloration" msgstr "" #: ScreenSavers/crackberg.xml.h:22 msgid "Swampy coloration" msgstr "" #: ScreenSavers/crackberg.xml.h:23 msgid "Vomitous coloration" msgstr "" #: ScreenSavers/crackberg.xml.h:24 msgid "" "Flies through height maps, optionally animating the creation and destruction " "of generated tiles; tiles `grow' into place. Written by Matus Telgarsky; " "2005." msgstr "" #: ScreenSavers/crystal.xml.h:1 msgid "Crystal" msgstr "크리스탈" #: ScreenSavers/crystal.xml.h:9 #, fuzzy msgid "Number of crystals" msgstr "도형 수" #: ScreenSavers/crystal.xml.h:10 #, fuzzy msgid "Horizontal symmetries" msgstr "가로 대칭" #: ScreenSavers/crystal.xml.h:11 #, fuzzy msgid "Vertical symmetries" msgstr "세로 대칭" #: ScreenSavers/crystal.xml.h:12 ScreenSavers/spheremonics.xml.h:19 #, fuzzy msgid "Draw grid" msgstr "그리드 그리기" #: ScreenSavers/crystal.xml.h:13 #, fuzzy msgid "Draw cell" msgstr "칸 그리기" #: ScreenSavers/crystal.xml.h:14 #, fuzzy msgid "Center on screen" msgstr "화면 가운데" #: ScreenSavers/crystal.xml.h:16 #, fuzzy msgid "" "Moving polygons, similar to a kaleidoscope. See also the \"Kaleidescope\" " "and \"GLeidescope\" screen savers. http://en.wikipedia.org/wiki/Kaleidoscope " "Written by Jouk Jansen; 1998." msgstr "" "kaleidescope와 비슷하게 폴리곤을 움직입니다(사실 kaleid라 불리는 헥보다는 " "kaleidescope에 더 가깝습니다). This one by Jouk Jansen." #: ScreenSavers/cube21.xml.h:1 msgid "Cube21" msgstr "" #: ScreenSavers/cube21.xml.h:6 ScreenSavers/rubikblocks.xml.h:6 msgid "Cube size" msgstr "" #: ScreenSavers/cube21.xml.h:9 ScreenSavers/quasicrystal.xml.h:11 #: ScreenSavers/rocks.xml.h:11 ScreenSavers/rubik.xml.h:7 #: ScreenSavers/rubikblocks.xml.h:9 ScreenSavers/topblock.xml.h:16 msgid "Rotation" msgstr "회전" #: ScreenSavers/cube21.xml.h:11 ScreenSavers/rubikblocks.xml.h:11 msgid "Start as cube" msgstr "" #: ScreenSavers/cube21.xml.h:12 ScreenSavers/rubikblocks.xml.h:12 msgid "Start as random shape" msgstr "" #: ScreenSavers/cube21.xml.h:13 ScreenSavers/phosphor.xml.h:12 msgid "White" msgstr "" #: ScreenSavers/cube21.xml.h:14 #, fuzzy msgid "Random color" msgstr "랜덤 모션" #: ScreenSavers/cube21.xml.h:15 #, fuzzy msgid "Silver edition" msgstr "해결된 간격" #: ScreenSavers/cube21.xml.h:16 msgid "Two random colors" msgstr "" #: ScreenSavers/cube21.xml.h:17 msgid "Classic edition" msgstr "" #: ScreenSavers/cube21.xml.h:18 msgid "Six random colors" msgstr "" #: ScreenSavers/cube21.xml.h:24 ScreenSavers/rubikblocks.xml.h:18 #, fuzzy msgid "Outlines" msgstr "스플라인" #: ScreenSavers/cube21.xml.h:28 #, no-c-format msgid "" "The \"Cube 21\" Rubik-like puzzle, also known as \"Square-1\". The rotations " "are chosen randomly. See also the \"Rubik\", \"RubikBlocks\" and \"GLSnake\" " "screen savers. http://en.wikipedia.org/wiki/Square_One_%28puzzle%29 Written " "by Vasek Potocek; 2005." msgstr "" #: ScreenSavers/cubenetic.xml.h:1 msgid "Cubenetic" msgstr "입방체" #: ScreenSavers/cubenetic.xml.h:9 ScreenSavers/glblur.xml.h:9 #: ScreenSavers/glknots.xml.h:8 ScreenSavers/gltext.xml.h:10 #: ScreenSavers/kaleidocycle.xml.h:11 ScreenSavers/menger.xml.h:11 #: ScreenSavers/molecule.xml.h:17 ScreenSavers/spheremonics.xml.h:10 #, fuzzy msgid "Don't rotate" msgstr "회전 안함" #: ScreenSavers/cubenetic.xml.h:10 ScreenSavers/glblur.xml.h:10 #: ScreenSavers/glknots.xml.h:9 ScreenSavers/gltext.xml.h:11 #: ScreenSavers/kaleidocycle.xml.h:12 ScreenSavers/lavalite.xml.h:23 #: ScreenSavers/menger.xml.h:12 ScreenSavers/molecule.xml.h:18 #: ScreenSavers/spheremonics.xml.h:11 msgid "Rotate around X axis" msgstr "X축 주위를 회전" #: ScreenSavers/cubenetic.xml.h:11 ScreenSavers/glblur.xml.h:11 #: ScreenSavers/glknots.xml.h:10 ScreenSavers/gltext.xml.h:12 #: ScreenSavers/kaleidocycle.xml.h:13 ScreenSavers/lavalite.xml.h:24 #: ScreenSavers/menger.xml.h:13 ScreenSavers/molecule.xml.h:19 #: ScreenSavers/spheremonics.xml.h:12 msgid "Rotate around Y axis" msgstr "Y축 주위를 회전" #: ScreenSavers/cubenetic.xml.h:12 ScreenSavers/glblur.xml.h:12 #: ScreenSavers/glknots.xml.h:11 ScreenSavers/gltext.xml.h:13 #: ScreenSavers/kaleidocycle.xml.h:14 ScreenSavers/lavalite.xml.h:25 #: ScreenSavers/menger.xml.h:14 ScreenSavers/molecule.xml.h:20 #: ScreenSavers/spheremonics.xml.h:13 msgid "Rotate around Z axis" msgstr "Z축 주위를 회전" #: ScreenSavers/cubenetic.xml.h:13 ScreenSavers/glblur.xml.h:13 #: ScreenSavers/glknots.xml.h:12 ScreenSavers/gltext.xml.h:14 #: ScreenSavers/kaleidocycle.xml.h:15 ScreenSavers/lavalite.xml.h:26 #: ScreenSavers/menger.xml.h:15 ScreenSavers/molecule.xml.h:21 #: ScreenSavers/spheremonics.xml.h:14 msgid "Rotate around X and Y axes" msgstr "X축과 Y축 주위를 회전" #: ScreenSavers/cubenetic.xml.h:14 ScreenSavers/glblur.xml.h:14 #: ScreenSavers/glknots.xml.h:13 ScreenSavers/gltext.xml.h:15 #: ScreenSavers/kaleidocycle.xml.h:16 ScreenSavers/lavalite.xml.h:27 #: ScreenSavers/menger.xml.h:16 ScreenSavers/molecule.xml.h:22 #: ScreenSavers/spheremonics.xml.h:15 msgid "Rotate around X and Z axes" msgstr "X축과 Z축 주위를 회전" #: ScreenSavers/cubenetic.xml.h:15 ScreenSavers/glblur.xml.h:15 #: ScreenSavers/glknots.xml.h:14 ScreenSavers/gltext.xml.h:16 #: ScreenSavers/kaleidocycle.xml.h:17 ScreenSavers/lavalite.xml.h:28 #: ScreenSavers/menger.xml.h:17 ScreenSavers/molecule.xml.h:23 #: ScreenSavers/spheremonics.xml.h:16 msgid "Rotate around Y and Z axes" msgstr "Y축과 Z축 주위를 회전" #: ScreenSavers/cubenetic.xml.h:16 ScreenSavers/glblur.xml.h:16 #: ScreenSavers/glknots.xml.h:15 ScreenSavers/gltext.xml.h:17 #: ScreenSavers/kaleidocycle.xml.h:18 ScreenSavers/lavalite.xml.h:29 #: ScreenSavers/menger.xml.h:18 ScreenSavers/molecule.xml.h:24 #: ScreenSavers/spheremonics.xml.h:17 msgid "Rotate around all three axes" msgstr "세 축 모두의 주위를 회전" #: ScreenSavers/cubenetic.xml.h:18 #, fuzzy msgid "Surface pattern speed" msgstr "표면 패턴 속도" #: ScreenSavers/cubenetic.xml.h:21 #, fuzzy msgid "Surface pattern overlap" msgstr "표면 패턴 오버랩" #: ScreenSavers/cubenetic.xml.h:23 #, fuzzy msgid "Surface pattern complexity" msgstr "표면 패턴 밀집도" #: ScreenSavers/cubenetic.xml.h:27 #, fuzzy msgid "" "A cubist Lavalite, sort of. A pulsating set of overlapping boxes with ever-" "changing blobby patterns undulating across their surfaces. Written by Jamie " "Zawinski; 2002." msgstr "" "표면이 물결치고, 고동치는 상자를 그립니다. 입체파 Lavalite의 작품입니다. " "Written by Jamie Zawinski." #: ScreenSavers/cubestorm.xml.h:1 #, fuzzy msgid "CubeStorm" msgstr "폭풍" #: ScreenSavers/cubestorm.xml.h:9 msgid "Cubes" msgstr "" #: ScreenSavers/cubestorm.xml.h:12 msgid "Struts" msgstr "" #: ScreenSavers/cubestorm.xml.h:18 #, fuzzy msgid "" "Boxes change shape and intersect each other, filling space. Written by Jamie " "Zawinski; 2003." msgstr "무작위로 색이 있는 사각형을 그립니다. Written by Jamie Zawinski." #: ScreenSavers/cubicgrid.xml.h:1 msgid "CubicGrid" msgstr "" #: ScreenSavers/cubicgrid.xml.h:9 #, fuzzy msgid "Dot spacing" msgstr "공간" #: ScreenSavers/cubicgrid.xml.h:11 #, fuzzy msgid "Big dots" msgstr "큰 낙하물" #: ScreenSavers/cubicgrid.xml.h:13 msgid "A rotating lattice of colored points. Written by Vasek Potocek; 2007." msgstr "" #: ScreenSavers/cwaves.xml.h:1 #, fuzzy msgid "CWaves" msgstr "물결" #: ScreenSavers/cwaves.xml.h:5 ScreenSavers/flame.xml.h:11 #: ScreenSavers/jigglypuff.xml.h:21 msgid "Complexity" msgstr "밀집도" #: ScreenSavers/cwaves.xml.h:6 msgid "Rough" msgstr "" #: ScreenSavers/cwaves.xml.h:7 #, fuzzy msgid "Color transitions" msgstr "색상 대비" #: ScreenSavers/cwaves.xml.h:8 ScreenSavers/glknots.xml.h:18 #: ScreenSavers/jigsaw.xml.h:13 ScreenSavers/lavalite.xml.h:13 #: ScreenSavers/skytentacles.xml.h:24 #, fuzzy msgid "Smooth" msgstr "부드럽게한 라인" #: ScreenSavers/cwaves.xml.h:10 #, fuzzy msgid "" "This generates a languidly-scrolling vertical field of sinusoidal colors. " "Written by Jamie Zawinski; 2007." msgstr "나선형의 선 패턴을 보여줍니다. Written by Jamie Zawinski." #: ScreenSavers/cynosure.xml.h:1 msgid "Cynosure" msgstr "지침" #: ScreenSavers/cynosure.xml.h:12 msgid "" "Random dropshadowed rectangles pop onto the screen in lockstep. Written by " "Ozymandias G. Desiderata, Jamie Zawinski, and Stephen Linhart; 1998." msgstr "" #: ScreenSavers/dangerball.xml.h:1 msgid "DangerBall" msgstr "위험한 공" #: ScreenSavers/dangerball.xml.h:6 #, fuzzy msgid "Spike growth" msgstr "스파이크 성장" #: ScreenSavers/dangerball.xml.h:9 #, fuzzy msgid "Number of spikes" msgstr "원 개수" #: ScreenSavers/dangerball.xml.h:10 msgid "Ouch" msgstr "" #: ScreenSavers/dangerball.xml.h:15 #, fuzzy msgid "A spiky ball. Ouch! Written by Jamie Zawinski; 2001." msgstr "나선형의 선 패턴을 보여줍니다. Written by Jamie Zawinski." #: ScreenSavers/decayscreen.xml.h:1 msgid "DecayScreen" msgstr "화면부식" #: ScreenSavers/decayscreen.xml.h:8 #, fuzzy msgid "Random melt style" msgstr "임의로 녹는 스타일" #: ScreenSavers/decayscreen.xml.h:9 #, fuzzy msgid "Shuffle melt" msgstr "무작위 녹음" #: ScreenSavers/decayscreen.xml.h:10 #, fuzzy msgid "Melt up" msgstr "녹아 올라감" #: ScreenSavers/decayscreen.xml.h:11 #, fuzzy msgid "Melt down" msgstr "아래로 녹아내림" #: ScreenSavers/decayscreen.xml.h:12 #, fuzzy msgid "Melt left" msgstr "왼쪽으로 녹음" #: ScreenSavers/decayscreen.xml.h:13 #, fuzzy msgid "Melt right" msgstr "오른쪽으로 녹음" #: ScreenSavers/decayscreen.xml.h:14 #, fuzzy msgid "Melt up, left" msgstr "왼쪽 위로 녹아 올라감" #: ScreenSavers/decayscreen.xml.h:15 #, fuzzy msgid "Melt up, right" msgstr "오른쪽 위로 녹아 올라감" #: ScreenSavers/decayscreen.xml.h:16 #, fuzzy msgid "Melt down, left" msgstr "왼쪽 아래로 녹아내림" #: ScreenSavers/decayscreen.xml.h:17 #, fuzzy msgid "Melt down, right" msgstr "오른쪽 아래로 녹아내림" #: ScreenSavers/decayscreen.xml.h:18 #, fuzzy msgid "Melt towards center" msgstr "가운데쪽으로 녹음" #: ScreenSavers/decayscreen.xml.h:19 #, fuzzy msgid "Melt away from center" msgstr "중앙으로부터 녹음" #: ScreenSavers/decayscreen.xml.h:20 #, fuzzy msgid "Melty melt" msgstr "슬슬 녹음" #: ScreenSavers/decayscreen.xml.h:21 #, fuzzy msgid "Stretchy melt" msgstr "군데군데 녹음" #: ScreenSavers/decayscreen.xml.h:22 #, fuzzy msgid "Fuzzy melt" msgstr "Fuzzy Melt" #: ScreenSavers/decayscreen.xml.h:24 #, fuzzy msgid "" "Melts an image in various ways. Warning, if the effect continues after the " "screen saver is off, seek medical attention. Written by David Wald, Vivek " "Khera, Jamie Zawinski, and Vince Levey; 1993." msgstr "" "이미지가 녹는 형상을 표현합니다. 여러 번 봤겠지만 필수 화면 보호기 중 하나입" "니다. 색상이 많은 화면일 때 최고의 효과를 보여줍니다. Written by David Wald " "and Vivek Khera." #: ScreenSavers/deco.xml.h:1 msgid "Deco" msgstr "표현" #: ScreenSavers/deco.xml.h:8 msgid "Minimum width" msgstr "" #: ScreenSavers/deco.xml.h:9 msgid "Minimum height" msgstr "" #: ScreenSavers/deco.xml.h:10 #, fuzzy msgid "Maximum depth" msgstr "최대 깊이" #: ScreenSavers/deco.xml.h:11 msgid "Smooth colors" msgstr "" #: ScreenSavers/deco.xml.h:12 #, fuzzy msgid "Golden ratio" msgstr "해결된 간격" #: ScreenSavers/deco.xml.h:13 msgid "Mondrian" msgstr "" #: ScreenSavers/deco.xml.h:15 #, fuzzy msgid "" "Subdivides and colors rectangles randomly. It looks kind of like Brady-Bunch-" "era rec-room wall paneling. http://en.wikipedia.org/wiki/" "Piet_Mondrian#Paris_1919.E2.80.931938 Written by Jamie Zawinski and Michael " "Bayne; 1997." msgstr "" "무작위로 사각형의 색을 세분화합니다. Brady-Bunch-era rec-room 벽 패널링의 일" "종처럼 보입니다. Written by Jamie Zawinski, inspired by Java code by Michael " "Bayne." #: ScreenSavers/deluxe.xml.h:1 msgid "Deluxe" msgstr "디럭스" #: ScreenSavers/deluxe.xml.h:9 msgid "Shapes" msgstr "" #: ScreenSavers/deluxe.xml.h:15 ScreenSavers/mirrorblob.xml.h:18 msgid "Transparency" msgstr "투명" #: ScreenSavers/deluxe.xml.h:17 #, fuzzy msgid "Pulsing stars, circles, and lines. Written by Jamie Zawinski; 1999." msgstr "무작위로 색이 있는 사각형을 그립니다. Written by Jamie Zawinski." #: ScreenSavers/demon.xml.h:1 msgid "Demon" msgstr "데몬" #: ScreenSavers/demon.xml.h:5 ScreenSavers/gears.xml.h:8 #: ScreenSavers/glhanoi.xml.h:5 ScreenSavers/interference.xml.h:18 #: ScreenSavers/voronoi.xml.h:8 msgid "0" msgstr "" #: ScreenSavers/demon.xml.h:6 msgid "States" msgstr "상태" #: ScreenSavers/demon.xml.h:9 ScreenSavers/discrete.xml.h:6 #: ScreenSavers/flow.xml.h:9 ScreenSavers/loop.xml.h:6 #: ScreenSavers/sierpinski.xml.h:9 ScreenSavers/slip.xml.h:9 msgid "Timeout" msgstr "시간초과" #: ScreenSavers/demon.xml.h:17 #, fuzzy, no-c-format msgid "" "A cellular automaton that starts with a random field, and organizes it into " "stripes and spirals. http://en.wikipedia.org/wiki/Maxwell%27s_demon Written " "by David Bagley; 1999." msgstr "" "무작위의 필드에서 자동으로 칸을 차지하고 선과 나선으로 모양을 만듭니다. " "Written by David Bagley." #: ScreenSavers/discrete.xml.h:1 msgid "Discrete" msgstr "분할" #: ScreenSavers/discrete.xml.h:12 #, fuzzy msgid "" "Discrete map fractal systems, including variants of Hopalong, Julia, and " "others. Written by Tim Auckland; 1998." msgstr "" "더 많은 ``분할 맵'' 시스템입니다. 새로운 Hopalong 과 Julia와 기타 부분이 추가" "했습니다. Written by Tim Auckland." #: ScreenSavers/distort.xml.h:1 msgid "Distort" msgstr "뒤틀림" #: ScreenSavers/distort.xml.h:11 #, fuzzy msgid "Lens size" msgstr "렌즈 크기" #: ScreenSavers/distort.xml.h:14 #, fuzzy msgid "Lens count" msgstr "렌즈 카운트" #: ScreenSavers/distort.xml.h:15 msgid "Normal" msgstr "보통" #: ScreenSavers/distort.xml.h:16 #, fuzzy msgid "Swamp thing" msgstr "늪지" #: ScreenSavers/distort.xml.h:18 msgid "Reflect" msgstr "반사" #: ScreenSavers/distort.xml.h:19 msgid "Magnify" msgstr "확대" #: ScreenSavers/distort.xml.h:20 #, fuzzy msgid "Black hole" msgstr "블랙홀" #: ScreenSavers/distort.xml.h:21 msgid "Vortex" msgstr "볼텍스" #: ScreenSavers/distort.xml.h:23 #, fuzzy msgid "" "Grabs an image of the screen, and then lets a transparent lens wander around " "the screen, magnifying whatever is underneath. Written by Jonas Munsin; 1998." msgstr "" "스크린의 이미지를 잡아 돋보기를 이리저리 움직이는 표현을 합니다. Written by " "Jonas Munsin." #: ScreenSavers/drift.xml.h:1 msgid "Drift" msgstr "Drift" #: ScreenSavers/drift.xml.h:12 #, fuzzy msgid "" "Drifting recursive fractal cosmic flames. Written by Scott Draves; 1997." msgstr "또다른 인터러티브 도형 생성기. Written by Scott Draves." #: ScreenSavers/endgame.xml.h:1 msgid "Endgame" msgstr "" #: ScreenSavers/endgame.xml.h:5 msgid "Low resolution chess pieces" msgstr "" #: ScreenSavers/endgame.xml.h:7 msgid "" "Black slips out of three mating nets, but the fourth one holds him tight! A " "brilliant composition! See also the \"Queens\" screen saver. http://en." "wikipedia.org/wiki/Chess_endgame Written by Blair Tennessy; 2002." msgstr "" #: ScreenSavers/engine.xml.h:1 msgid "Engine" msgstr "엔진" #: ScreenSavers/engine.xml.h:5 #, fuzzy msgid "Random engine" msgstr "무작위" #: ScreenSavers/engine.xml.h:6 msgid "Honda Insight (3 cylinders)" msgstr "" #: ScreenSavers/engine.xml.h:7 msgid "BMW M3 (4 cylinders)" msgstr "" #: ScreenSavers/engine.xml.h:8 msgid "VW Beetle (4 cylinders, flat)" msgstr "" #: ScreenSavers/engine.xml.h:9 msgid "Audi Quattro (5 cylinders)" msgstr "" #: ScreenSavers/engine.xml.h:10 msgid "BMW M5 (6 cylinders)" msgstr "" #: ScreenSavers/engine.xml.h:11 msgid "Subaru XT (6 cylinders, V)" msgstr "" #: ScreenSavers/engine.xml.h:12 msgid "Porsche 911 (6 cylinders, flat)" msgstr "" #: ScreenSavers/engine.xml.h:13 msgid "Corvette Z06 (8 cylinders, V)" msgstr "" #: ScreenSavers/engine.xml.h:14 msgid "Dodge Viper (10 cylinders, V)" msgstr "" #: ScreenSavers/engine.xml.h:15 msgid "Jaguar XKE (12 cylinders, V)" msgstr "" #: ScreenSavers/engine.xml.h:16 msgid "Show engine name" msgstr "" #: ScreenSavers/engine.xml.h:20 msgid "" "Internal combusion engines. http://en.wikipedia.org/wiki/" "Internal_combustion_engine#Operation Written by Ben Buxton and Ed Beroset; " "2001." msgstr "" #: ScreenSavers/epicycle.xml.h:1 msgid "Epicycle" msgstr "주전원" #: ScreenSavers/epicycle.xml.h:12 msgid "Harmonics" msgstr "하모니" #: ScreenSavers/epicycle.xml.h:15 #, fuzzy msgid "" "A pre-heliocentric model of planetary motion. This draws the path traced out " "by a point on the edge of a circle. That circle rotates around a point on " "the rim of another circle, and so on, several times. http://en.wikipedia.org/" "wiki/Deferent_and_epicycle Written by James Youngman; 1998." msgstr "" "이 프로그램은 원의 끝 부분의 한 점이 경로를 따라가는 표현을 합니다. 하나의 원" "은 다른 원의 림 위에 있는 한 점의 주위를 돌게 됩니다. pre-heliocentric 모델" "에 기초를 두고 있습니다. Written by James Youngman." #: ScreenSavers/eruption.xml.h:1 #, fuzzy msgid "Eruption" msgstr "유지" #: ScreenSavers/eruption.xml.h:8 msgid "Little" msgstr "" #: ScreenSavers/eruption.xml.h:9 #, fuzzy msgid "Number of particles" msgstr "원 개수" #: ScreenSavers/eruption.xml.h:11 msgid "Cooling factor" msgstr "" #: ScreenSavers/eruption.xml.h:13 msgid "Pleasant" msgstr "" #: ScreenSavers/eruption.xml.h:14 msgid "Heat" msgstr "" #: ScreenSavers/eruption.xml.h:15 msgid "Inferno" msgstr "" #: ScreenSavers/eruption.xml.h:16 msgid "Negative" msgstr "" #: ScreenSavers/eruption.xml.h:17 ScreenSavers/fluidballs.xml.h:12 #: ScreenSavers/qix.xml.h:23 ScreenSavers/speedmine.xml.h:9 msgid "Gravity" msgstr "중력" #: ScreenSavers/eruption.xml.h:18 msgid "Positive" msgstr "" #: ScreenSavers/eruption.xml.h:23 msgid "" "Exploding fireworks. See also the \"Fireworkx\", \"XFlame\" and \"Pyro\" " "screen savers. Written by W.P. van Paassen; 2003." msgstr "" #: ScreenSavers/euler2d.xml.h:1 msgid "Euler2D" msgstr "" #: ScreenSavers/euler2d.xml.h:6 ScreenSavers/whirlwindwarp.xml.h:3 msgid "Particles" msgstr "작은 조각" #: ScreenSavers/euler2d.xml.h:31 #, fuzzy, no-c-format msgid "" "Simulates two dimensional incompressible inviscid fluid flow. http://en." "wikipedia.org/wiki/Euler_equations_%28fluid_dynamics%29 http://en.wikipedia." "org/wiki/Inviscid_flow Written by Stephen Montgomery-Smith; 2002." msgstr "" "이차원의 일정하지 않은 흐름을 표현합니다. ritten by Stephen Montgomery-Smith." #: ScreenSavers/extrusion.xml.h:1 msgid "Extrusion" msgstr "분출" #: ScreenSavers/extrusion.xml.h:5 ScreenSavers/morph3d.xml.h:5 #: ScreenSavers/polytopes.xml.h:5 #, fuzzy msgid "Random object" msgstr "무작위 객체" #: ScreenSavers/extrusion.xml.h:6 msgid "Helix 2" msgstr "헬릭스 2 " #: ScreenSavers/extrusion.xml.h:7 msgid "Helix 3" msgstr "헬릭스 3" #: ScreenSavers/extrusion.xml.h:8 msgid "Helix 4" msgstr "헬릭스 4" #: ScreenSavers/extrusion.xml.h:9 #, fuzzy msgid "Join offset" msgstr "옵셋 연결" #: ScreenSavers/extrusion.xml.h:10 msgid "Screw" msgstr "휘젓기" #: ScreenSavers/extrusion.xml.h:11 msgid "Taper" msgstr "가늘어짐" #: ScreenSavers/extrusion.xml.h:12 msgid "Twistoid" msgstr "비틀림" #: ScreenSavers/extrusion.xml.h:13 #, fuzzy msgid "Use flat coloring" msgstr "플렛 컬러링 사용" #: ScreenSavers/extrusion.xml.h:14 #, fuzzy msgid "Use lighting" msgstr "빛 사용" #: ScreenSavers/extrusion.xml.h:18 #, fuzzy msgid "" "Various extruded shapes twist and turn inside out. Written by Linas Vepstas, " "David Konerding, and Jamie Zawinski; 1999." msgstr "" "회전하면서 꼬이는 형상을 그립니다. 길어지기도 하고, 안팎이 바뀌기도 합니다. " "Linas Vepstas의 GL 확장 라이브러리에서 따와 David Konerding가 만들었습니다." #: ScreenSavers/fadeplot.xml.h:1 msgid "FadePlot" msgstr "사라지는플롯" #: ScreenSavers/fadeplot.xml.h:9 ScreenSavers/lcdscrub.xml.h:6 msgid "Cycles" msgstr "사이클" #: ScreenSavers/fadeplot.xml.h:15 #, fuzzy msgid "" "A waving ribbon follows a sinusoidal path. Written by Bas van Gaalen and " "Charles Vidal; 1997." msgstr "" "사인 곡선의 경로를 따르는 물결치는 리본을 그립니다. Written by Bas van " "Gaalen and Charles Vidal." #: ScreenSavers/fiberlamp.xml.h:1 msgid "Fiberlamp" msgstr "" #: ScreenSavers/fiberlamp.xml.h:6 msgid "Fibers" msgstr "" #: ScreenSavers/fiberlamp.xml.h:9 msgid "Time between knocks" msgstr "" #: ScreenSavers/fiberlamp.xml.h:12 #, fuzzy msgid "" "Draws a groovy rotating fiber optic lamp. Written by Tim Auckland; 2005." msgstr "저글링 하는 막대인간을 보여줍니다. Written by Tim Auckland." #: ScreenSavers/fireflies.xml.h:1 #, fuzzy msgid "Fireflies" msgstr "소용돌이" #: ScreenSavers/fireflies.xml.h:2 #, fuzzy msgid "Minimum baits" msgstr "최소 수명" #: ScreenSavers/fireflies.xml.h:3 #, fuzzy msgid "Minimum flies" msgstr "최소 수명" #: ScreenSavers/fireflies.xml.h:4 #, fuzzy msgid "Maximum baits" msgstr "최대 수명" #: ScreenSavers/fireflies.xml.h:5 #, fuzzy msgid "Maximum flies" msgstr "최대 수명" #: ScreenSavers/fireflies.xml.h:6 #, fuzzy msgid "Draw baits" msgstr "개미 그리기" #: ScreenSavers/fireflies.xml.h:7 #, fuzzy msgid "Bait speed" msgstr "물결 속도" #: ScreenSavers/fireflies.xml.h:8 msgid "Bait accel" msgstr "" #: ScreenSavers/fireflies.xml.h:9 #, fuzzy msgid "Firefly speed" msgstr "물고기 속도" #: ScreenSavers/fireflies.xml.h:10 msgid "Firefly accel" msgstr "" #: ScreenSavers/fireflies.xml.h:14 msgid "Narrow" msgstr "" #: ScreenSavers/fireflies.xml.h:15 msgid "Wide" msgstr "" #: ScreenSavers/fireflies.xml.h:16 ScreenSavers/winduprobot.xml.h:14 msgid "Invisible" msgstr "" #: ScreenSavers/fireflies.xml.h:17 ScreenSavers/mirrorblob.xml.h:19 #: ScreenSavers/webcollage.xml.h:10 #, fuzzy msgid "Opaque" msgstr "불투명한 물방울" #: ScreenSavers/fireflies.xml.h:18 msgid "Color cycle speed" msgstr "" #: ScreenSavers/fireflies.xml.h:19 #, fuzzy msgid "Frames per sec" msgstr "초당 프레임 보기" #: ScreenSavers/fireflies.xml.h:20 msgid "Fast Forward speed" msgstr "" #: ScreenSavers/fireflies.xml.h:22 msgid "Firefly size" msgstr "" #: ScreenSavers/fireflies.xml.h:24 msgid "Half" msgstr "" #: ScreenSavers/fireflies.xml.h:25 #, fuzzy msgid "Glow factor" msgstr "2D 어트렉터 허용" #: ScreenSavers/fireflies.xml.h:26 msgid "10 times" msgstr "" #: ScreenSavers/fireflies.xml.h:27 ScreenSavers/fluidballs.xml.h:14 msgid "Still" msgstr "스틸" #: ScreenSavers/fireflies.xml.h:28 ScreenSavers/fluidballs.xml.h:15 msgid "Wind" msgstr "바람" #: ScreenSavers/fireflies.xml.h:29 ScreenSavers/fluidballs.xml.h:16 msgid "Hurricane" msgstr "허리케인" #: ScreenSavers/fireflies.xml.h:30 ScreenSavers/winduprobot.xml.h:17 msgid "Never" msgstr "" #: ScreenSavers/fireflies.xml.h:31 msgid "Normal swarm motion" msgstr "" #: ScreenSavers/fireflies.xml.h:33 msgid "Swarm comes to a halt" msgstr "" #: ScreenSavers/fireflies.xml.h:34 msgid "Swarm does loops" msgstr "" #: ScreenSavers/fireflies.xml.h:35 msgid "Swarm bursts into rainbow " msgstr "" #: ScreenSavers/fireflies.xml.h:36 msgid "Swarm tails glow" msgstr "" #: ScreenSavers/fireflies.xml.h:37 msgid "Swarm hyperspeed" msgstr "" #: ScreenSavers/fireflies.xml.h:38 #, fuzzy msgid "Faded colors" msgstr "사라지는플롯" #: ScreenSavers/fireflies.xml.h:39 msgid "Make all swarms do something" msgstr "" #: ScreenSavers/fireflies.xml.h:40 msgid "Kill some fireflies" msgstr "" #: ScreenSavers/fireflies.xml.h:41 msgid "Add some fireflies" msgstr "" #: ScreenSavers/fireflies.xml.h:42 msgid "Wind picks up" msgstr "" #: ScreenSavers/fireflies.xml.h:43 msgid "Matrix (pause and rotate)" msgstr "" #: ScreenSavers/fireflies.xml.h:44 msgid "Split a swarm" msgstr "" #: ScreenSavers/fireflies.xml.h:45 msgid "Merge two swarms" msgstr "" #: ScreenSavers/fireflies.xml.h:46 msgid "" "A bunch of fireflies chase a few baits around the screen, leaving colorful " "tails which get blown around by the wind. Written by Matt Perry (guy@fscked." "org) Website: http://somewhere.fscked.org/fireflies" msgstr "" #: ScreenSavers/fireworkx.xml.h:1 msgid "Fireworkx" msgstr "" #: ScreenSavers/fireworkx.xml.h:6 ScreenSavers/lavalite.xml.h:6 msgid "Activity" msgstr "" #: ScreenSavers/fireworkx.xml.h:8 msgid "Light flash" msgstr "" #: ScreenSavers/fireworkx.xml.h:9 msgid "Shells upward" msgstr "" #: ScreenSavers/fireworkx.xml.h:11 msgid "" "Exploding fireworks. See also the \"Eruption\", \"XFlame\" and \"Pyro\" " "screen savers. Written by Rony B Chandran; 2004." msgstr "" #: ScreenSavers/flame.xml.h:1 msgid "Flame" msgstr "불꽃" #: ScreenSavers/flame.xml.h:9 #, fuzzy msgid "Number of fractals" msgstr "도형 수" #: ScreenSavers/flame.xml.h:15 #, fuzzy msgid "Iterative fractals. Written by Scott Draves; 1993." msgstr "또다른 인터러티브 도형 생성기. Written by Scott Draves." #: ScreenSavers/flipflop.xml.h:1 msgid "FlipFlop" msgstr "" #: ScreenSavers/flipflop.xml.h:5 msgid "Stopped" msgstr "" #: ScreenSavers/flipflop.xml.h:7 #, fuzzy msgid "Whirlwind" msgstr "소용돌이" #: ScreenSavers/flipflop.xml.h:8 #, fuzzy msgid "Draw Tiles" msgstr "레이블 그리기" #: ScreenSavers/flipflop.xml.h:9 #, fuzzy msgid "Draw Sticks" msgstr "모양 찍기" #: ScreenSavers/flipflop.xml.h:12 #, fuzzy msgid "Load image" msgstr "가려진 이미지" #: ScreenSavers/flipflop.xml.h:15 msgid "" "Colored tiles swap with each other. Written by Kevin Ogden and Sergio " "Gutierrez; 2003." msgstr "" #: ScreenSavers/flipscreen3d.xml.h:1 #, fuzzy msgid "FlipScreen3D" msgstr "화면 채우기" #: ScreenSavers/flipscreen3d.xml.h:5 ScreenSavers/gleidescope.xml.h:12 #: ScreenSavers/glplanet.xml.h:8 ScreenSavers/ifs.xml.h:67 #: ScreenSavers/tangram.xml.h:15 ScreenSavers/topblock.xml.h:17 msgid "Rotate" msgstr "회전" #: ScreenSavers/flipscreen3d.xml.h:7 msgid "" "Spins and deforms an image. Written by Ben Buxton and Jamie Zawinski; 2001." msgstr "" #: ScreenSavers/fliptext.xml.h:1 #, fuzzy msgid "FlipText" msgstr "텍스트" #: ScreenSavers/fliptext.xml.h:8 #, fuzzy msgid "Random text alignment" msgstr "임의로 녹는 스타일" #: ScreenSavers/fliptext.xml.h:9 ScreenSavers/starwars.xml.h:7 #, fuzzy msgid "Flush left text" msgstr "왼쪽 텍스트 분출" #: ScreenSavers/fliptext.xml.h:10 ScreenSavers/starwars.xml.h:8 #, fuzzy msgid "Centered text" msgstr "가운데 정렬 텍스트" #: ScreenSavers/fliptext.xml.h:11 ScreenSavers/starwars.xml.h:9 #, fuzzy msgid "Flush right text" msgstr "오른쪽 텍스트 분출" #: ScreenSavers/fliptext.xml.h:12 ScreenSavers/starwars.xml.h:17 #, fuzzy msgid "Font point size" msgstr "글꼴 포인트 크기" #: ScreenSavers/fliptext.xml.h:13 #, fuzzy msgid "Text columns" msgstr "텍스트 칸" #: ScreenSavers/fliptext.xml.h:14 ScreenSavers/starwars.xml.h:16 #, fuzzy msgid "Text lines" msgstr "텍스트 줄" #: ScreenSavers/fliptext.xml.h:16 #, fuzzy msgid "" "Successive pages of text flip in and out in a soothing 3D pattern. Written " "by Jamie Zawinski; 2005." msgstr "3D 글꼴의 문자줄을 회전시킵니다.Written by Jamie Zawinski." #: ScreenSavers/flow.xml.h:1 msgid "Flow" msgstr "흐름" #: ScreenSavers/flow.xml.h:6 ScreenSavers/galaxy.xml.h:5 #: ScreenSavers/julia.xml.h:6 ScreenSavers/kaleidocycle.xml.h:6 #: ScreenSavers/piecewise.xml.h:6 ScreenSavers/qix.xml.h:18 #: ScreenSavers/rocks.xml.h:6 ScreenSavers/rubik.xml.h:5 #: ScreenSavers/shadebobs.xml.h:12 ScreenSavers/slip.xml.h:6 #: ScreenSavers/swirl.xml.h:6 msgid "Count" msgstr "카운트" #: ScreenSavers/flow.xml.h:14 msgid "Length of trails" msgstr "" #: ScreenSavers/flow.xml.h:16 #, fuzzy msgid "Rotating around attractor" msgstr "어트렉터 주위 회전" #: ScreenSavers/flow.xml.h:17 msgid "Ride in the flow" msgstr "" #: ScreenSavers/flow.xml.h:18 ScreenSavers/glschool.xml.h:16 #: ScreenSavers/molecule.xml.h:10 ScreenSavers/spheremonics.xml.h:20 #, fuzzy msgid "Draw bounding box" msgstr "튀기는 상자 그리기" #: ScreenSavers/flow.xml.h:19 #, fuzzy msgid "Periodic attractors" msgstr "어트렉터 주위 회전" #: ScreenSavers/flow.xml.h:20 msgid "Search for new attractors" msgstr "" #: ScreenSavers/flow.xml.h:22 msgid "" "Strange attractors formed of flows in a 3D differential equation phase " "space. Features the popular attractors described by Lorentz, Roessler, " "Birkhoff and Duffing, and can discover entirely new attractors by itself. " "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by Tim " "Auckland; 1998." msgstr "" #: ScreenSavers/fluidballs.xml.h:1 msgid "FluidBalls" msgstr "흐르는 공" #: ScreenSavers/fluidballs.xml.h:11 #, fuzzy msgid " Freefall" msgstr "자유낙하" #: ScreenSavers/fluidballs.xml.h:13 msgid "Jupiter" msgstr "주피터" #: ScreenSavers/fluidballs.xml.h:17 msgid "Clay" msgstr "" #: ScreenSavers/fluidballs.xml.h:18 ScreenSavers/twang.xml.h:11 msgid "Friction" msgstr "마찰" #: ScreenSavers/fluidballs.xml.h:19 msgid "Rubber" msgstr "" #: ScreenSavers/fluidballs.xml.h:20 #, fuzzy msgid "Various ball sizes" msgstr "여러가지 공 크기" #: ScreenSavers/fluidballs.xml.h:21 #, fuzzy msgid "Shake box" msgstr "상자 흔들기" #: ScreenSavers/fluidballs.xml.h:23 #, fuzzy msgid "" "Models the physics of bouncing balls, or of particles in a gas or fluid, " "depending on the settings. If \"Shake Box\" is selected, then every now and " "then, the box will be rotated, changing which direction is down (in order to " "keep the settled balls in motion.) Written by Peter Birtles and Jamie " "Zawinski; 2002." msgstr "" "설정에 따른 튀기는 공의 역학적 모델이나 가스나 유체의 작은 부분입니다. 만약 " "\"상자 흔들기\" 가 선택되면, 항상 아래 부분이 바뀌면서 상자가 회전됩니다." #: ScreenSavers/flurry.xml.h:1 msgid "Flurry" msgstr "" #: ScreenSavers/flurry.xml.h:3 #, fuzzy msgid "Classic" msgstr "유리" #: ScreenSavers/flurry.xml.h:4 msgid "RGB" msgstr "" #: ScreenSavers/flurry.xml.h:5 #, fuzzy msgid "Fire" msgstr "큰 불" #: ScreenSavers/flurry.xml.h:7 msgid "Binary" msgstr "" #: ScreenSavers/flurry.xml.h:8 #, fuzzy msgid "Psychedelic" msgstr "몽롱한 색상" #: ScreenSavers/flurry.xml.h:9 msgid "Insane" msgstr "" #: ScreenSavers/flurry.xml.h:10 ScreenSavers/sballs.xml.h:5 #: ScreenSavers/starfish.xml.h:2 msgid "Random" msgstr "랜덤" #: ScreenSavers/flurry.xml.h:11 msgid "" "A colourful star(fish)like flurry of particles. Original Mac version: http://" "homepage.mac.com/calumr Written by Calum Robinson and Tobias Sargeant; 2002." msgstr "" #: ScreenSavers/flyingtoasters.xml.h:1 msgid "FlyingToasters" msgstr "" #: ScreenSavers/flyingtoasters.xml.h:6 #, fuzzy msgid "Air speed" msgstr "에니메이션 속도" #: ScreenSavers/flyingtoasters.xml.h:9 #, fuzzy msgid "Number of toasters" msgstr "나무의 수" #: ScreenSavers/flyingtoasters.xml.h:10 msgid "Swarm" msgstr "" #: ScreenSavers/flyingtoasters.xml.h:11 #, fuzzy msgid "Number of slices" msgstr "원 개수" #: ScreenSavers/flyingtoasters.xml.h:12 ScreenSavers/jigglypuff.xml.h:6 #: ScreenSavers/winduprobot.xml.h:20 msgid "Chrome" msgstr "" #: ScreenSavers/flyingtoasters.xml.h:16 #, no-c-format msgid "" "A fleet of 3d space-age jet-powered flying toasters (and toast!) Inspired by " "the ancient Berkeley Systems After Dark flying toasters. http://en.wikipedia." "org/wiki/After_Dark_%28software%29#Flying_Toasters Written by Jamie Zawinski " "and Devon Dossett; 2003." msgstr "" #: ScreenSavers/fontglide.xml.h:1 msgid "FontGlide" msgstr "" #: ScreenSavers/fontglide.xml.h:8 ScreenSavers/tangram.xml.h:5 #: ScreenSavers/xlyap.xml.h:5 msgid "Brief" msgstr "" #: ScreenSavers/fontglide.xml.h:9 msgid "Page linger" msgstr "" #: ScreenSavers/fontglide.xml.h:11 msgid "Pages of text" msgstr "" #: ScreenSavers/fontglide.xml.h:12 msgid "Horizontally scrolling text" msgstr "" #: ScreenSavers/fontglide.xml.h:13 #, fuzzy msgid "Random display style" msgstr "임의로 녹는 스타일" #: ScreenSavers/fontglide.xml.h:14 #, fuzzy msgid "Font border thickness" msgstr "줄 두깨" #: ScreenSavers/fontglide.xml.h:15 msgid "Vapor trails" msgstr "" #: ScreenSavers/fontglide.xml.h:17 msgid "" "Puts text on the screen using large characters that glide in from the edges, " "assemble, then disperse. Alternately, it can simply scroll whole sentences " "from right to left. Written by Jamie Zawinski; 2003." msgstr "" #: ScreenSavers/fuzzyflakes.xml.h:1 msgid "FuzzyFlakes" msgstr "" #: ScreenSavers/fuzzyflakes.xml.h:9 ScreenSavers/hypnowheel.xml.h:10 #: ScreenSavers/xspirograph.xml.h:8 msgid "Layers" msgstr "레이어" #: ScreenSavers/fuzzyflakes.xml.h:11 #, fuzzy msgid "Random colors" msgstr "랜덤 모션" #: ScreenSavers/fuzzyflakes.xml.h:13 msgid "Red" msgstr "" #: ScreenSavers/fuzzyflakes.xml.h:14 msgid "Pink" msgstr "" #: ScreenSavers/fuzzyflakes.xml.h:15 #, fuzzy msgid "Yellow" msgstr "삼키기" #: ScreenSavers/fuzzyflakes.xml.h:16 ScreenSavers/phosphor.xml.h:9 #, fuzzy msgid "Green" msgstr "화면 잡기" #: ScreenSavers/fuzzyflakes.xml.h:17 msgid "Cyan" msgstr "" #: ScreenSavers/fuzzyflakes.xml.h:18 msgid "Blue" msgstr "" #: ScreenSavers/fuzzyflakes.xml.h:19 msgid "Magenta" msgstr "" #: ScreenSavers/fuzzyflakes.xml.h:24 #, fuzzy msgid "Border thickness" msgstr "줄 두깨" #: ScreenSavers/fuzzyflakes.xml.h:28 msgid "" "Falling colored snowflake/flower shapes. http://en.wikipedia.org/wiki/" "Snowflake Written by Barry Dmytro; 2004." msgstr "" #: ScreenSavers/galaxy.xml.h:1 msgid "Galaxy" msgstr "은하계" #: ScreenSavers/galaxy.xml.h:12 #, fuzzy msgid "Rotate viewpoint" msgstr "회전" #: ScreenSavers/galaxy.xml.h:14 #, fuzzy msgid "" "This draws spinning galaxies, which then collide and scatter their stars to " "the, uh, four winds or something. Written by Uli Siegmund, Harald Backert, " "and Hubert Feyrer; 1997." msgstr "" "회전하는 은하계를 그립니다. 그러다가 별들이 서로 충돌하여 네 방향으로 흩어집" "니다. 처음 프로그램은 Uli Siegmund에 의해 만들어졌습니다." #: ScreenSavers/gears.xml.h:1 msgid "Gears" msgstr "기어" #: ScreenSavers/gears.xml.h:9 #, fuzzy msgid "Gear count" msgstr "공 카운트" #: ScreenSavers/gears.xml.h:15 #, fuzzy msgid "" "Interlocking gears. See also the \"Pinion\" and \"MoebiusGears\" screen " "savers. http://en.wikipedia.org/wiki/Involute_gear http://en.wikipedia.org/" "wiki/Epicyclic_gearing Written by Jamie Zawinski; 2007." msgstr "" "반복적인 Menger Gasket의 변형을 삼차원으로 보여줍니다. 큐브 형태의 도형 객체" "입니다. Written by Jamie Zawinski." #: ScreenSavers/geodesic.xml.h:1 msgid "Geodesic" msgstr "" #: ScreenSavers/geodesic.xml.h:2 #, fuzzy msgid "Mesh faces" msgstr "그물 밀도" #: ScreenSavers/geodesic.xml.h:3 #, fuzzy msgid "Solid faces" msgstr "Solid 표면" #: ScreenSavers/geodesic.xml.h:4 msgid "Stellated faces" msgstr "" #: ScreenSavers/geodesic.xml.h:5 msgid "Inverse Stellated" msgstr "" #: ScreenSavers/geodesic.xml.h:7 #, fuzzy msgid "Random face style" msgstr "임의로 녹는 스타일" #: ScreenSavers/geodesic.xml.h:19 ScreenSavers/kaleidocycle.xml.h:5 msgid "8" msgstr "" #: ScreenSavers/geodesic.xml.h:20 msgid "" "A mesh geodesic sphere of increasing and decreasing complexity. A geodesic " "sphere is an icosohedron whose equilateral faces are sub-divided into non-" "equilateral triangles to more closely approximate a sphere. The animation " "shows the equilateral triangles subdivided into four coplanar equilateral " "triangles; and then inflated outward, causing the sub-triangles to no longer " "be equilateral, but to more closely approximate the surface of a sphere. " "http://en.wikipedia.org/wiki/Geodesic_dome http://en.wikipedia.org/wiki/" "Buckminster_Fuller Written by Jamie Zawinski; 2013." msgstr "" #: ScreenSavers/gflux.xml.h:1 msgid "GFlux" msgstr "" #: ScreenSavers/gflux.xml.h:6 ScreenSavers/interference.xml.h:6 #, fuzzy msgid "Wave speed" msgstr "물결 속도" #: ScreenSavers/gflux.xml.h:9 #, fuzzy msgid "Mesh density" msgstr "그물 밀도" #: ScreenSavers/gflux.xml.h:12 ScreenSavers/glmatrix.xml.h:16 msgid "Waves" msgstr "물결" #: ScreenSavers/gflux.xml.h:13 ScreenSavers/glhanoi.xml.h:13 #: ScreenSavers/hilbert.xml.h:14 ScreenSavers/lavalite.xml.h:10 #, fuzzy msgid "10" msgstr "1" #: ScreenSavers/gflux.xml.h:14 #, fuzzy msgid "Wire mesh" msgstr "와이어 그물" #: ScreenSavers/gflux.xml.h:15 #, fuzzy msgid "Flat lighting" msgstr "납작한 빛" #: ScreenSavers/gflux.xml.h:17 msgid "Checkerboard" msgstr "체크보드" #: ScreenSavers/gflux.xml.h:18 msgid "Picture" msgstr "" #: ScreenSavers/gflux.xml.h:20 #, fuzzy msgid "Undulating waves on a rotating grid. Written by Josiah Pease; 2000." msgstr "" "GL을 사용하여 회전하는 와이어프레임 그리드에 물결모양을 나타냅니다. Written " "by Josiah Pease." #: ScreenSavers/glblur.xml.h:1 msgid "GLBlur" msgstr "" #: ScreenSavers/glblur.xml.h:6 msgid "Blur smoothness" msgstr "" #: ScreenSavers/glblur.xml.h:18 msgid "" "Flowing field effects from the vapor trails around a moving object. This is " "done by rendering the scene into a small texture, then repeatedly rendering " "increasingly-enlarged and increasingly-transparent versions of that texture " "onto the frame buffer. As such, it's quite GPU-intensive: if you don't have " "a very good graphics card, it will hurt your machine bad. Written by Jamie " "Zawinski; 2002." msgstr "" #: ScreenSavers/glcells.xml.h:1 msgid "GLCells" msgstr "" #: ScreenSavers/glcells.xml.h:9 msgid "Max cells" msgstr "" #: ScreenSavers/glcells.xml.h:12 #, fuzzy msgid "Cell radius" msgstr "근원 반경" #: ScreenSavers/glcells.xml.h:14 msgid "Lowest sphere detail" msgstr "" #: ScreenSavers/glcells.xml.h:15 msgid "Medium sphere detail" msgstr "" #: ScreenSavers/glcells.xml.h:16 msgid "Normal sphere detail" msgstr "" #: ScreenSavers/glcells.xml.h:17 msgid "More sphere detail" msgstr "" #: ScreenSavers/glcells.xml.h:18 msgid "Highest sphere detail" msgstr "" #: ScreenSavers/glcells.xml.h:19 #, fuzzy msgid "Starve" msgstr "별" #: ScreenSavers/glcells.xml.h:20 msgid "Min food" msgstr "" #: ScreenSavers/glcells.xml.h:21 msgid "Gorge" msgstr "" #: ScreenSavers/glcells.xml.h:22 msgid "Max food" msgstr "" #: ScreenSavers/glcells.xml.h:23 #, fuzzy msgid "Quick" msgstr "빠르게" #: ScreenSavers/glcells.xml.h:24 msgid "Cell division" msgstr "" #: ScreenSavers/glcells.xml.h:26 #, fuzzy msgid "Min distance" msgstr "최소 크기" #: ScreenSavers/glcells.xml.h:30 #, fuzzy msgid "15" msgstr "1" #: ScreenSavers/glcells.xml.h:31 #, fuzzy msgid "Keep dead cells" msgstr "삼각형" #: ScreenSavers/glcells.xml.h:34 msgid "" "Cells growing, dividing and dying on your screen. Microscopic pathos. " "Written by Matthias Toussaint; 2007." msgstr "" #: ScreenSavers/gleidescope.xml.h:1 msgid "Gleidescope" msgstr "" #: ScreenSavers/gleidescope.xml.h:6 msgid "Size of tube" msgstr "" #: ScreenSavers/gleidescope.xml.h:9 #, fuzzy msgid "Image duration" msgstr "반복" #: ScreenSavers/gleidescope.xml.h:10 ScreenSavers/glslideshow.xml.h:7 #, fuzzy msgid "5 minutes" msgstr "2 분" #: ScreenSavers/gleidescope.xml.h:15 #, fuzzy msgid "" "A kaleidoscope that operates on a loaded image. http://en.wikipedia.org/wiki/" "Kaleidoscope Written by Andrew Dean; 2003." msgstr "" "kaleidescope와 비슷하게 폴리곤을 움직입니다(사실 kaleid라 불리는 헥보다는 " "kaleidescope에 더 가깝습니다). This one by Jouk Jansen." #: ScreenSavers/glhanoi.xml.h:1 msgid "GLHanoi" msgstr "" #: ScreenSavers/glhanoi.xml.h:6 #, fuzzy msgid "Number of disks" msgstr "상어 수" #: ScreenSavers/glhanoi.xml.h:7 #, fuzzy msgid "31" msgstr "1" #: ScreenSavers/glhanoi.xml.h:8 #, fuzzy msgid "Number of poles" msgstr "점의 수" #: ScreenSavers/glhanoi.xml.h:10 msgid "Speed (of smallest disks)" msgstr "" #: ScreenSavers/glhanoi.xml.h:12 msgid "Length of disk trails" msgstr "" #: ScreenSavers/glhanoi.xml.h:14 ScreenSavers/pulsar.xml.h:7 #, fuzzy msgid "Enable fog" msgstr "안개 사용" #: ScreenSavers/glhanoi.xml.h:17 ScreenSavers/pulsar.xml.h:6 #, fuzzy msgid "Enable lighting" msgstr "빛 사용" #: ScreenSavers/glhanoi.xml.h:18 msgid "" "Solves the Towers of Hanoi puzzle. Move N disks from one pole to another, " "one disk at a time, with no disk ever resting on a disk smaller than itself. " "http://en.wikipedia.org/wiki/Tower_of_Hanoi Written by Dave Atkinson; 2005." msgstr "" #: ScreenSavers/glknots.xml.h:1 msgid "GLKnots" msgstr "" #: ScreenSavers/glknots.xml.h:16 #, fuzzy msgid "Segmented" msgstr "세그먼트" #: ScreenSavers/glknots.xml.h:17 ScreenSavers/jigsaw.xml.h:12 #: ScreenSavers/lavalite.xml.h:11 ScreenSavers/mirrorblob.xml.h:14 #: ScreenSavers/spheremonics.xml.h:8 ScreenSavers/unknownpleasures.xml.h:11 msgid "Resolution" msgstr "해상도" #: ScreenSavers/glknots.xml.h:25 msgid "" "Generates some twisting 3d knot patterns. Spins 'em around. http://en." "wikipedia.org/wiki/Knot_theory Written by Jamie Zawinski; 2003." msgstr "" #: ScreenSavers/glmatrix.xml.h:1 #, fuzzy msgid "GLMatrix" msgstr "X매트릭스" #: ScreenSavers/glmatrix.xml.h:6 #, fuzzy msgid "Glyph density" msgstr "그물 밀도" #: ScreenSavers/glmatrix.xml.h:9 msgid "Glyph speed" msgstr "" #: ScreenSavers/glmatrix.xml.h:11 ScreenSavers/xmatrix.xml.h:4 #, fuzzy msgid "Matrix encoding" msgstr "매트릭스 인코딩" #: ScreenSavers/glmatrix.xml.h:12 ScreenSavers/xmatrix.xml.h:5 #, fuzzy msgid "Binary encoding" msgstr "바이너리 인코딩" #: ScreenSavers/glmatrix.xml.h:13 ScreenSavers/xmatrix.xml.h:6 #, fuzzy msgid "Hexadecimal encoding" msgstr "6진수 인코딩" #: ScreenSavers/glmatrix.xml.h:14 ScreenSavers/xmatrix.xml.h:7 #, fuzzy msgid "Genetic encoding" msgstr "Genetic 인코딩" #: ScreenSavers/glmatrix.xml.h:15 ScreenSavers/glschool.xml.h:14 msgid "Fog" msgstr "안개" #: ScreenSavers/glmatrix.xml.h:17 msgid "Panning" msgstr "" #: ScreenSavers/glmatrix.xml.h:21 msgid "" "The 3D \"digital rain\" effect, as seen in the title sequence of \"The Matrix" "\". See also \"xmatrix\" for a 2D rendering of the similar effect that " "appeared on the computer monitors actually *in* the movie. http://en." "wikipedia.org/wiki/Matrix_digital_rain Written by Jamie Zawinski; 2003." msgstr "" #: ScreenSavers/glplanet.xml.h:1 msgid "GLPlanet" msgstr "GL행성" #: ScreenSavers/glplanet.xml.h:6 #, fuzzy msgid "Image file" msgstr "이미지 파일" #: ScreenSavers/glplanet.xml.h:9 ScreenSavers/moebiusgears.xml.h:12 msgid "Roll" msgstr "" #: ScreenSavers/glplanet.xml.h:14 #, fuzzy msgid "" "The Earth, bouncing around in space. If you would like it to display a " "different planet, the texture maps that come with \"ssystem\" work well. " "Written by David Konerding; 1998." msgstr "" "우주공간을 움지이는 행성을 그립니다. Written by David Konerding. 기본 이미지" "는 지구의 지도입니다(xearth에서 가져옴). 하지만 원한다면 구형의 텍스쳐를 사용" "할 수도 있습니다." #: ScreenSavers/glschool.xml.h:1 msgid "GLSchool" msgstr "" #: ScreenSavers/glschool.xml.h:6 #, fuzzy msgid "Fish count" msgstr "개미 수" #: ScreenSavers/glschool.xml.h:9 msgid "Avoidance" msgstr "" #: ScreenSavers/glschool.xml.h:10 #, fuzzy msgid "Velocity matching" msgstr "속력" #: ScreenSavers/glschool.xml.h:11 #, fuzzy msgid "Centering" msgstr "조정" #: ScreenSavers/glschool.xml.h:12 msgid "Goal following" msgstr "" #: ScreenSavers/glschool.xml.h:15 #, fuzzy msgid "Draw goal" msgstr "레이블 그리기" #: ScreenSavers/glschool.xml.h:18 msgid "" "A school of fish, using the classic \"Boids\" algorithm by Craig Reynolds. " "http://en.wikipedia.org/wiki/Boids Written by David C. Lambert; 2006." msgstr "" #: ScreenSavers/glslideshow.xml.h:1 msgid "GLSlideshow" msgstr "" #: ScreenSavers/glslideshow.xml.h:9 #, no-c-format msgid "50%" msgstr "" #: ScreenSavers/glslideshow.xml.h:10 msgid "Always show at least this much of the image" msgstr "" #: ScreenSavers/glslideshow.xml.h:12 ScreenSavers/rd-bomb.xml.h:10 #: ScreenSavers/substrate.xml.h:15 #, no-c-format msgid "100%" msgstr "" #: ScreenSavers/glslideshow.xml.h:14 #, fuzzy msgid "Pan/zoom duration" msgstr "랜덤 모션" #: ScreenSavers/glslideshow.xml.h:17 #, fuzzy msgid "Crossfade duration" msgstr "해결된 간격" #: ScreenSavers/glslideshow.xml.h:21 msgid "" "Loads a random sequence of images and smoothly scans and zooms around in " "each, fading from pan to pan. Written by Jamie Zawinski and Mike Oliphant; " "2003." msgstr "" #: ScreenSavers/glsnake.xml.h:1 #, fuzzy msgid "GLSnake" msgstr "GL스테이크" #: ScreenSavers/glsnake.xml.h:8 msgid "Tight" msgstr "조밀하게" #: ScreenSavers/glsnake.xml.h:9 msgid "Packing" msgstr "포장" #: ScreenSavers/glsnake.xml.h:10 msgid "Loose" msgstr "느슨하게" #: ScreenSavers/glsnake.xml.h:12 #, fuzzy msgid "Angular velocity" msgstr "최대 속력" #: ScreenSavers/glsnake.xml.h:14 #, fuzzy msgid "Y angular velocity" msgstr "최대 속력" #: ScreenSavers/glsnake.xml.h:15 #, fuzzy msgid "Z angular velocity" msgstr "최대 속력" #: ScreenSavers/glsnake.xml.h:16 #, fuzzy msgid "Show titles" msgstr "레이블 보기" #: ScreenSavers/glsnake.xml.h:20 #, fuzzy, no-c-format msgid "" "The \"Rubik's Snake\" puzzle. See also the \"Rubik\" and \"Cube21\" screen " "savers. http://en.wikipedia.org/wiki/Rubik%27s_Snake Written by Jamie " "Wilkinson, Andrew Bennetts, and Peter Aylett; 2002." msgstr "" "Rubik의 스네이크 퍼즐을 보여줍니다. Written by Jamie Wilkinson, Andrew " "Bennetts, and Peter Aylett." #: ScreenSavers/gltext.xml.h:1 msgid "GLText" msgstr "GL텍스트" #: ScreenSavers/gltext.xml.h:5 msgid "Display system information" msgstr "" #: ScreenSavers/gltext.xml.h:6 #, fuzzy msgid "Display date and time" msgstr "와이어프레임 표시" #: ScreenSavers/gltext.xml.h:7 msgid "Always face front" msgstr "" #: ScreenSavers/gltext.xml.h:8 msgid "Spin all the way around" msgstr "" #: ScreenSavers/gltext.xml.h:20 #, fuzzy msgid "" "Displays a few lines of text spinning around in a solid 3D font. The text " "can use strftime() escape codes to display the current date and time. " "Written by Jamie Zawinski; 2001." msgstr "3D 글꼴의 문자줄을 회전시킵니다.Written by Jamie Zawinski." #: ScreenSavers/goop.xml.h:1 msgid "Goop" msgstr "" #: ScreenSavers/goop.xml.h:9 #, fuzzy msgid "Blobs" msgstr "XOR 물방울" #: ScreenSavers/goop.xml.h:11 msgid "Elasticity" msgstr "탄성" #: ScreenSavers/goop.xml.h:12 #, fuzzy msgid "Speed limit" msgstr "속도 제한" #: ScreenSavers/goop.xml.h:14 #, fuzzy msgid "Transparent blobs" msgstr "투명한 물방울" #: ScreenSavers/goop.xml.h:15 #, fuzzy msgid "Opaque blobs" msgstr "불투명한 물방울" #: ScreenSavers/goop.xml.h:16 #, fuzzy msgid "XOR blobs" msgstr "XOR 물방울" #: ScreenSavers/goop.xml.h:17 #, fuzzy msgid "Additive colors (transmitted light)" msgstr "서브트렉티브 컬러 (투과시킨 빛)" #: ScreenSavers/goop.xml.h:18 #, fuzzy msgid "Subtractive colors (reflected light)" msgstr "에딕티드 컬러 (반사된 빛)" #: ScreenSavers/goop.xml.h:19 #, fuzzy msgid "" "Amoeba-like blobs change shape as they wander around the screen. They are " "translucent, so you can see the lower blobs through the higher ones, and " "when one passes over another, their colors merge. I got the idea for this " "from a mouse pad I had once, which achieved the same kind of effect in real " "life by having several layers of plastic with colored oil between them. " "Written by Jamie Zawinski; 1997." msgstr "" "투명한 아메바같은 물방울을 표현합니다. 화면을 떠돌아다니면서 모양이 변하며, " "두 물방울이 만나면 색이 합쳐집니니다. Written by Jamie Zawinski." #: ScreenSavers/grav.xml.h:1 msgid "Grav" msgstr "" #: ScreenSavers/grav.xml.h:6 #, fuzzy msgid "Number of objects" msgstr "점의 수" #: ScreenSavers/grav.xml.h:10 #, fuzzy msgid "Orbital decay" msgstr "궤도 붕궤" #: ScreenSavers/grav.xml.h:11 #, fuzzy msgid "Object trails" msgstr "객체 흔적" #: ScreenSavers/grav.xml.h:13 #, fuzzy msgid "" "An orbital simulation. With trails enabled, it looks kind of like a cloud-" "chamber photograph. Written by Greg Bowering; 1997." msgstr "" "간단한 궤도를 그립니다. 흔적 옵션을 켜면, 구름 사진처럼 보이기도 합니다. " "Written by Greg Bowering." #: ScreenSavers/greynetic.xml.h:1 msgid "Greynetic" msgstr "" #: ScreenSavers/greynetic.xml.h:5 msgid "Grey" msgstr "" #: ScreenSavers/greynetic.xml.h:7 #, fuzzy msgid "" "Colored, stippled and transparent rectangles. Written by Jamie Zawinski; " "1992." msgstr "무작위로 색이 있는 사각형을 그립니다. Written by Jamie Zawinski." #: ScreenSavers/halftone.xml.h:1 msgid "Halftone" msgstr "" #: ScreenSavers/halftone.xml.h:6 #, fuzzy msgid "Gravity points" msgstr "중력" #: ScreenSavers/halftone.xml.h:9 msgid "Dot size" msgstr "" #: ScreenSavers/halftone.xml.h:10 ScreenSavers/metaballs.xml.h:14 #, fuzzy msgid "Big" msgstr "더 큰" #: ScreenSavers/halftone.xml.h:11 msgid "Dot fill factor" msgstr "" #: ScreenSavers/halftone.xml.h:13 #, fuzzy msgid "Minimum speed" msgstr "에니메이션 속도" #: ScreenSavers/halftone.xml.h:14 #, fuzzy msgid "Maximum speed" msgstr "최대 수명" #: ScreenSavers/halftone.xml.h:15 msgid "Minimum mass" msgstr "" #: ScreenSavers/halftone.xml.h:16 msgid "Maximum mass" msgstr "" #: ScreenSavers/halftone.xml.h:18 msgid "" "A halftone dot pattern in motion. Draws the gravity force in each point on " "the screen seen through a halftone dot pattern. The gravity force is " "calculated from a set of moving mass points. View it from a distance for " "best effect. http://en.wikipedia.org/wiki/Halftone Written by Peter Jaric; " "2002." msgstr "" #: ScreenSavers/halo.xml.h:1 msgid "Halo" msgstr "헤일로" #: ScreenSavers/halo.xml.h:6 #, fuzzy msgid "Number of circles" msgstr "원 개수" #: ScreenSavers/halo.xml.h:10 #, fuzzy msgid "Random mode" msgstr "랜덤 모드" #: ScreenSavers/halo.xml.h:11 #, fuzzy msgid "Seuss mode" msgstr "Seuss 모드" #: ScreenSavers/halo.xml.h:12 msgid "Ramp mode" msgstr "" #: ScreenSavers/halo.xml.h:13 #, fuzzy msgid "Animate circles" msgstr "원 보여주기" #: ScreenSavers/halo.xml.h:15 #, fuzzy msgid "" "Circular interference patterns. http://en.wikipedia.org/wiki/Moire_pattern " "Written by Jamie Zawinski; 1993." msgstr "" "몽롱한 원형의 패턴을 보여줍니다. 오래 보면 어지러울 정도입니다. 제어 포인트" "를 표현할 수도 있지만, 고사양을 필요로 합니다. Written by Jamie Zawinski." #: ScreenSavers/helix.xml.h:1 msgid "Helix" msgstr "헬릭스" #: ScreenSavers/helix.xml.h:9 #, fuzzy msgid "Spirally string-art-ish patterns. Written by Jamie Zawinski; 1992." msgstr "나선형의 선 패턴을 보여줍니다. Written by Jamie Zawinski." #: ScreenSavers/hilbert.xml.h:1 msgid "Hilbert" msgstr "" #: ScreenSavers/hilbert.xml.h:2 msgid "2D or 3D" msgstr "" #: ScreenSavers/hilbert.xml.h:3 msgid "2D" msgstr "" #: ScreenSavers/hilbert.xml.h:4 msgid "3D" msgstr "" #: ScreenSavers/hilbert.xml.h:5 #, fuzzy msgid "Open or closed paths" msgstr "피규어 열고 닫기" #: ScreenSavers/hilbert.xml.h:6 #, fuzzy msgid "Closed" msgstr "닫힌 피규어" #: ScreenSavers/hilbert.xml.h:12 ScreenSavers/hypnowheel.xml.h:12 #: ScreenSavers/ifs.xml.h:23 msgid "2" msgstr "" #: ScreenSavers/hilbert.xml.h:13 msgid "Recursion levels" msgstr "" #: ScreenSavers/hilbert.xml.h:22 msgid "" "The recursive Hilbert space-filling curve, both 2D and 3D variants. It " "incrementally animates the growth and recursion to the maximum depth, then " "unwinds it back. The Hilbert path is a single contiguous line that can fill " "a volume without crossing itself. As a data structure, Hilbert paths are " "useful because ordering along the curve preserves locality: points that are " "close together along the curve are also close together in space. The " "converse is often, but not always, true. The coloration reflects this. " "http://en.wikipedia.org/wiki/Hilbert_curve Written by Jamie Zawinski; 2011." msgstr "" #: ScreenSavers/hopalong.xml.h:1 msgid "Hopalong" msgstr "" #: ScreenSavers/hopalong.xml.h:8 ScreenSavers/interference.xml.h:17 #: ScreenSavers/qix.xml.h:11 ScreenSavers/wander.xml.h:10 #, fuzzy msgid "Color contrast" msgstr "색상 대비" #: ScreenSavers/hopalong.xml.h:12 msgid "Sine" msgstr "" #: ScreenSavers/hopalong.xml.h:13 msgid "Martin" msgstr "" #: ScreenSavers/hopalong.xml.h:15 msgid "Jong" msgstr "" #: ScreenSavers/hopalong.xml.h:16 msgid "RR" msgstr "" #: ScreenSavers/hopalong.xml.h:17 msgid "EJK1" msgstr "" #: ScreenSavers/hopalong.xml.h:18 msgid "EJK2" msgstr "" #: ScreenSavers/hopalong.xml.h:19 msgid "EJK3" msgstr "" #: ScreenSavers/hopalong.xml.h:20 msgid "EJK4" msgstr "" #: ScreenSavers/hopalong.xml.h:21 msgid "EJK5" msgstr "" #: ScreenSavers/hopalong.xml.h:22 msgid "EJK6" msgstr "" #: ScreenSavers/hopalong.xml.h:24 #, fuzzy msgid "" "Lacy fractal patterns based on iteration in the imaginary plane, from a 1986 " "Scientific American article. See also the \"Discrete\" screen saver. Written " "by Patrick Naughton; 1992." msgstr "" "레이스 모양의 도형 패턴을 그립니다. Mostly written by Patrick Naughton." #: ScreenSavers/hypertorus.xml.h:1 #, fuzzy msgid "Hypertorus" msgstr "하이퍼큐브" #: ScreenSavers/hypertorus.xml.h:7 ScreenSavers/munch.xml.h:15 #: ScreenSavers/winduprobot.xml.h:16 msgid "Solid" msgstr "딱딱한" #: ScreenSavers/hypertorus.xml.h:8 ScreenSavers/qix.xml.h:21 #: ScreenSavers/webcollage.xml.h:8 msgid "Transparent" msgstr "투명" #: ScreenSavers/hypertorus.xml.h:9 ScreenSavers/klein.xml.h:16 #: ScreenSavers/projectiveplane.xml.h:12 #, fuzzy msgid "Solid object" msgstr "Solid 객체" #: ScreenSavers/hypertorus.xml.h:10 #, fuzzy msgid "Transparent bands" msgstr "투명한 물방울" #: ScreenSavers/hypertorus.xml.h:11 #, fuzzy msgid "1 transparent spiral" msgstr "투명" #: ScreenSavers/hypertorus.xml.h:12 #, fuzzy msgid "2 transparent spirals" msgstr "투명" #: ScreenSavers/hypertorus.xml.h:13 #, fuzzy msgid "4 transparent spirals" msgstr "투명" #: ScreenSavers/hypertorus.xml.h:14 #, fuzzy msgid "8 transparent spirals" msgstr "투명" #: ScreenSavers/hypertorus.xml.h:15 #, fuzzy msgid "16 Transparent spirals" msgstr "투명" #: ScreenSavers/hypertorus.xml.h:16 ScreenSavers/klein.xml.h:19 #: ScreenSavers/projectiveplane.xml.h:16 msgid "Two-sided" msgstr "" #: ScreenSavers/hypertorus.xml.h:17 #, fuzzy msgid "Color wheel" msgstr "집단 형태" #: ScreenSavers/hypertorus.xml.h:18 ScreenSavers/klein.xml.h:23 #: ScreenSavers/polytopes.xml.h:14 ScreenSavers/projectiveplane.xml.h:21 msgid "Perspective 3D" msgstr "" #: ScreenSavers/hypertorus.xml.h:19 ScreenSavers/klein.xml.h:24 #: ScreenSavers/polytopes.xml.h:15 ScreenSavers/projectiveplane.xml.h:22 #, fuzzy msgid "Orthographic 3D" msgstr "Orthographic 프로젝션" #: ScreenSavers/hypertorus.xml.h:20 ScreenSavers/klein.xml.h:26 #: ScreenSavers/polytopes.xml.h:16 ScreenSavers/projectiveplane.xml.h:24 msgid "Perspective 4D" msgstr "" #: ScreenSavers/hypertorus.xml.h:21 ScreenSavers/klein.xml.h:27 #: ScreenSavers/polytopes.xml.h:17 ScreenSavers/projectiveplane.xml.h:25 #, fuzzy msgid "Orthographic 4D" msgstr "Orthographic 프로젝션" #: ScreenSavers/hypertorus.xml.h:22 ScreenSavers/klein.xml.h:28 #: ScreenSavers/polytopes.xml.h:19 ScreenSavers/projectiveplane.xml.h:26 msgid "-4.0" msgstr "" #: ScreenSavers/hypertorus.xml.h:23 ScreenSavers/klein.xml.h:29 #: ScreenSavers/polytopes.xml.h:20 ScreenSavers/projectiveplane.xml.h:27 #, fuzzy msgid "WX rotation speed" msgstr "회전 속도" #: ScreenSavers/hypertorus.xml.h:24 ScreenSavers/klein.xml.h:30 #: ScreenSavers/polytopes.xml.h:21 ScreenSavers/projectiveplane.xml.h:28 msgid "4.0" msgstr "" #: ScreenSavers/hypertorus.xml.h:25 ScreenSavers/klein.xml.h:31 #: ScreenSavers/polytopes.xml.h:22 ScreenSavers/projectiveplane.xml.h:29 #, fuzzy msgid "WY rotation speed" msgstr "회전 속도" #: ScreenSavers/hypertorus.xml.h:26 ScreenSavers/klein.xml.h:32 #: ScreenSavers/polytopes.xml.h:23 ScreenSavers/projectiveplane.xml.h:30 #, fuzzy msgid "WZ rotation speed" msgstr "회전 속도" #: ScreenSavers/hypertorus.xml.h:27 ScreenSavers/klein.xml.h:33 #: ScreenSavers/polytopes.xml.h:27 ScreenSavers/projectiveplane.xml.h:31 #, fuzzy msgid "XY rotation speed" msgstr "회전 속도" #: ScreenSavers/hypertorus.xml.h:28 ScreenSavers/klein.xml.h:34 #: ScreenSavers/polytopes.xml.h:28 ScreenSavers/projectiveplane.xml.h:32 #, fuzzy msgid "XZ rotation speed" msgstr "회전 속도" #: ScreenSavers/hypertorus.xml.h:29 ScreenSavers/klein.xml.h:35 #: ScreenSavers/polytopes.xml.h:29 ScreenSavers/projectiveplane.xml.h:33 #, fuzzy msgid "YZ rotation speed" msgstr "회전 속도" #: ScreenSavers/hypertorus.xml.h:30 msgid "" "A Clifford Torus: a torus lying on the \"surface\" of a 4D hypersphere. " "Inspired by Thomas Banchoff's book \"Beyond the Third Dimension: Geometry, " "Computer Graphics, and Higher Dimensions\", Scientific American Library, " "1990. http://en.wikipedia.org/wiki/N-sphere http://en.wikipedia.org/wiki/" "Clifford_torus http://en.wikipedia.org/wiki/Regular_polytope Written by " "Carsten Steger; 2003." msgstr "" #: ScreenSavers/hypnowheel.xml.h:1 msgid "Hypnowheel" msgstr "" #: ScreenSavers/hypnowheel.xml.h:7 msgid "Symmetric twisting" msgstr "" #: ScreenSavers/hypnowheel.xml.h:11 ScreenSavers/intermomentary.xml.h:5 msgid "50" msgstr "" #: ScreenSavers/hypnowheel.xml.h:15 #, fuzzy msgid "Twistiness" msgstr "비틀림" #: ScreenSavers/hypnowheel.xml.h:17 #, fuzzy msgid "" "A overlapping, translucent spiral patterns. The tightness of their spirals " "fluctuates in and out. http://en.wikipedia.org/wiki/Moire_pattern Written by " "Jamie Zawinski; 2008." msgstr "" "몽롱한 원형의 패턴을 보여줍니다. 오래 보면 어지러울 정도입니다. 제어 포인트" "를 표현할 수도 있지만, 고사양을 필요로 합니다. Written by Jamie Zawinski." #: ScreenSavers/ifs.xml.h:1 msgid "IFS" msgstr "" #: ScreenSavers/ifs.xml.h:24 #, fuzzy msgid "Number of functions" msgstr "점의 수" #: ScreenSavers/ifs.xml.h:25 msgid "6" msgstr "" #: ScreenSavers/ifs.xml.h:26 msgid "Detail" msgstr "" #: ScreenSavers/ifs.xml.h:65 #, fuzzy msgid "Translate" msgstr "투명" #: ScreenSavers/ifs.xml.h:66 msgid "Scale" msgstr "스케일" #: ScreenSavers/ifs.xml.h:69 msgid "" "Clouds of iterated function systems spin and collide. Note that the \"Detail" "\" parameter is exponential. Number of points drawn is functions^detail. " "http://en.wikipedia.org/wiki/Iterated_function_system Written by Chris Le " "Sueur and Robby Griffin; 1997." msgstr "" #: ScreenSavers/imsmap.xml.h:1 msgid "IMSMap" msgstr "" #: ScreenSavers/imsmap.xml.h:5 msgid "1 Second" msgstr "1 초" #: ScreenSavers/imsmap.xml.h:7 msgid "1 Minute" msgstr "1 분" #: ScreenSavers/imsmap.xml.h:15 #, fuzzy msgid "Hue gradients" msgstr "색조 변화" #: ScreenSavers/imsmap.xml.h:16 #, fuzzy msgid "Saturation gradients" msgstr "채도 변화" #: ScreenSavers/imsmap.xml.h:17 #, fuzzy msgid "Brightness gradients" msgstr "밝기 변화" #: ScreenSavers/imsmap.xml.h:19 #, fuzzy msgid "" "Cloud-like patterns. The idea is to take four points on the edge of the " "image, and assign each a random \"elevation\". Then find the point between " "them, and give it a value which is the average of the other four, plus some " "small random offset. Coloration is done based on elevation. Written by " "Juergen Nickelsen and Jamie Zawinski; 1992." msgstr "" "무작위로 구름모양의 패턴을 보여줍니다. 모노크롬과 색상이 많이 다릅니다. 기본" "적으로 이미지의 네 모서리를 무작위로 올리는 효과를 냅니다. 올린 네 모서리 중 " "가장 높은 쪽에 네 모서리의 평균값을 주고, 작은 것 중 하나의 옵셋을 또한 더해" "줍니다. 그리고 색상은 올리는 효과에 의해 선택됩니다. 올리는 효과에 채도나 색" "조, 밝기 등의 값과 병합하여 결정합니다. 밝기 모드는 구름모양을, 다른 모드들" "은 heat-maps나 CAT 스캔 이미지와 비슷한 모습을 보여줍니다. Written by " "Juergen Nickelsen and Jamie Zawinski." #: ScreenSavers/interaggregate.xml.h:1 #, fuzzy msgid "Interaggregate" msgstr "겹침" #: ScreenSavers/interaggregate.xml.h:6 ScreenSavers/intermomentary.xml.h:6 #, fuzzy msgid "Number of discs" msgstr "원 개수" #: ScreenSavers/interaggregate.xml.h:9 msgid "" "Pale pencil-like scribbles slowly fill the screen. A surface is filled with " "a hundred medium to small sized circles. Each circle has a different size " "and direction, but moves at the same slow rate. Displays the instantaneous " "intersections of the circles as well as the aggregate intersections of the " "circles. Though actually it doesn't look like circles at all! Written by " "Casey Reas, William Ngan, Robert Hodgin, and Jamie Zawinski; 2004." msgstr "" #: ScreenSavers/interference.xml.h:1 msgid "Interference" msgstr "겹침" #: ScreenSavers/interference.xml.h:9 #, fuzzy msgid "Wave size" msgstr "물결 크기" #: ScreenSavers/interference.xml.h:12 #, fuzzy msgid "Number of waves" msgstr "물결 수" #: ScreenSavers/interference.xml.h:14 msgid "Magnification" msgstr "확대" #: ScreenSavers/interference.xml.h:19 msgid "Hue" msgstr "" #: ScreenSavers/interference.xml.h:20 msgid "360" msgstr "" #: ScreenSavers/interference.xml.h:22 msgid "" "Color field based on computing decaying sinusoidal waves. Written by Hannu " "Mallat; 1998." msgstr "" #: ScreenSavers/intermomentary.xml.h:1 msgid "Intermomentary" msgstr "" #: ScreenSavers/intermomentary.xml.h:7 msgid "400" msgstr "" #: ScreenSavers/intermomentary.xml.h:9 msgid "" "Blinking dots interact with each other circularly. A surface is filled with " "a hundred medium to small sized circles. Each circle has a different size " "and direction, but moves at the same slow rate. Displays the instantaneous " "intersections of the circles as well as the aggregate intersections of the " "circles. The circles begin with a radius of 1 pixel and slowly increase to " "some arbitrary size. Circles are drawn with small moving points along the " "perimeter. The intersections are rendered as glowing orbs. Glowing orbs are " "rendered only when a perimeter point moves past the intersection point. " "Written by Casey Reas, William Ngan, Robert Hodgin, and Jamie Zawinski; 2004." msgstr "" #: ScreenSavers/jigglypuff.xml.h:1 msgid "JigglyPuff" msgstr "" #: ScreenSavers/jigglypuff.xml.h:2 msgid "Randomize almost everything" msgstr "" #: ScreenSavers/jigglypuff.xml.h:3 #, fuzzy msgid "Cycle" msgstr "사이클" #: ScreenSavers/jigglypuff.xml.h:4 msgid "Flower box" msgstr "" #: ScreenSavers/jigglypuff.xml.h:5 msgid "Clown barf" msgstr "" #: ScreenSavers/jigglypuff.xml.h:7 msgid "Sphere" msgstr "구" #: ScreenSavers/jigglypuff.xml.h:8 ScreenSavers/morph3d.xml.h:6 #: ScreenSavers/polyhedra.xml.h:22 ScreenSavers/sballs.xml.h:6 msgid "Tetrahedron" msgstr "4면체" #: ScreenSavers/jigglypuff.xml.h:17 msgid "Inertial damping" msgstr "" #: ScreenSavers/jigglypuff.xml.h:19 msgid "Vertex-vertex force" msgstr "" #: ScreenSavers/jigglypuff.xml.h:20 msgid "Strong" msgstr "" #: ScreenSavers/jigglypuff.xml.h:22 msgid "Sphere strength" msgstr "" #: ScreenSavers/jigglypuff.xml.h:23 msgid "Expand" msgstr "" #: ScreenSavers/jigglypuff.xml.h:24 msgid "Vertex-vertex behavior" msgstr "" #: ScreenSavers/jigglypuff.xml.h:25 #, fuzzy msgid "Collapse" msgstr "Web콜라쥬" #: ScreenSavers/jigglypuff.xml.h:26 #, fuzzy msgid "Spookiness" msgstr "스플라인" #: ScreenSavers/jigglypuff.xml.h:27 msgid "Spoooooky" msgstr "" #: ScreenSavers/jigglypuff.xml.h:28 msgid "" "Quasi-spherical objects are distorted. You have a tetrahedron with " "tesselated faces. The vertices on these faces have forces on them: one " "proportional to the distance from the surface of a sphere; and one " "proportional to the distance from the neighbors. They also have inertia. The " "resulting effect can range from a shape that does nothing, to a frenetic " "polygon storm. Somewhere in between there it usually manifests as a blob " "that jiggles in a kind of disturbing manner. Written by Keith Macleod; 2003." msgstr "" #: ScreenSavers/jigsaw.xml.h:1 msgid "Jigsaw" msgstr "지그소우 퍼즐" #: ScreenSavers/jigsaw.xml.h:9 msgid "Puzzle pieces" msgstr "" #: ScreenSavers/jigsaw.xml.h:11 msgid "Chunky" msgstr "" #: ScreenSavers/jigsaw.xml.h:14 ScreenSavers/sonar.xml.h:33 msgid "Tilt" msgstr "" #: ScreenSavers/jigsaw.xml.h:16 msgid "" "Carves an image up into a jigsaw puzzle, shuffles it, and solves it. http://" "en.wikipedia.org/wiki/Jigsaw_puzzle http://en.wikipedia.org/wiki/" "Tessellation Written by Jamie Zawinski; 1997." msgstr "" #: ScreenSavers/juggler3d.xml.h:1 #, fuzzy msgid "Juggler3D" msgstr "저글링" #: ScreenSavers/juggler3d.xml.h:9 msgid "Performance length" msgstr "" #: ScreenSavers/juggler3d.xml.h:14 msgid "Clubs" msgstr "" #: ScreenSavers/juggler3d.xml.h:15 #, fuzzy msgid "Rings" msgstr "최대 링" #: ScreenSavers/juggler3d.xml.h:16 msgid "Knives" msgstr "" #: ScreenSavers/juggler3d.xml.h:18 msgid "Bowling balls" msgstr "" #: ScreenSavers/juggler3d.xml.h:19 msgid "Print Cambridge juggling pattern descriptions" msgstr "" #: ScreenSavers/juggler3d.xml.h:20 msgid "Juggle this pattern" msgstr "" #: ScreenSavers/juggler3d.xml.h:22 #, fuzzy msgid "" "A 3D juggling stick-man, with Cambridge juggling pattern notation used to " "describe the patterns he juggles. http://en.wikipedia.org/wiki/Siteswap " "Written by Tim Auckland and Jamie Zawinski; 2002." msgstr "저글링 하는 막대인간을 보여줍니다. Written by Tim Auckland." #: ScreenSavers/julia.xml.h:1 msgid "Julia" msgstr "줄리아" #: ScreenSavers/julia.xml.h:9 ScreenSavers/rorschach.xml.h:3 msgid "Iterations" msgstr "반복" #: ScreenSavers/julia.xml.h:15 msgid "" "The Julia set is a close relative of the Mandelbrot set. The small moving " "dot indicates the control point from which the rest of the image was " "generated. See also the \"Discrete\" screen saver. http://en.wikipedia.org/" "wiki/Julia_set Written by Sean McCullough; 1997." msgstr "" #: ScreenSavers/kaleidescope.xml.h:1 msgid "Kaleidescope" msgstr "" #: ScreenSavers/kaleidescope.xml.h:6 ScreenSavers/qix.xml.h:6 msgid "Segments" msgstr "세그먼트" #: ScreenSavers/kaleidescope.xml.h:8 msgid "3" msgstr "" #: ScreenSavers/kaleidescope.xml.h:9 ScreenSavers/quasicrystal.xml.h:12 msgid "Symmetry" msgstr "대칭" #: ScreenSavers/kaleidescope.xml.h:10 msgid "32" msgstr "" #: ScreenSavers/kaleidescope.xml.h:11 msgid "Trails" msgstr "흔적" #: ScreenSavers/kaleidescope.xml.h:14 #, fuzzy msgid "" "A simple kaleidoscope made of line segments. See \"GLeidescope\" for a more " "sophisticated take. http://en.wikipedia.org/wiki/Kaleidoscope Written by Ron " "Tapia; 1997." msgstr "" "kaleidescope와 비슷하게 폴리곤을 움직입니다(사실 kaleid라 불리는 헥보다는 " "kaleidescope에 더 가깝습니다). This one by Jouk Jansen." #: ScreenSavers/kaleidocycle.xml.h:1 #, fuzzy msgid "Kaleidocycle" msgstr "주전원" #: ScreenSavers/kaleidocycle.xml.h:7 msgid "64" msgstr "" #: ScreenSavers/kaleidocycle.xml.h:22 msgid "" "Draw a ring composed of tetrahedra connected at the edges that twists and " "rotates toroidally. When a series of tetrahedra are joined at the edges in a " "loop, it is possible for them to rotate continously through the center " "without deforming. This only works with an even number of tetrahedra, and " "there must be eight or more, or they don't fit. Written by Jamie Zawinski; " "2013." msgstr "" #: ScreenSavers/klein.xml.h:1 msgid "Klein" msgstr "" #: ScreenSavers/klein.xml.h:2 #, fuzzy msgid "Random shape" msgstr "랜덤 칸 모양" #: ScreenSavers/klein.xml.h:3 #, fuzzy msgid "Figure 8" msgstr "피규어 열기" #: ScreenSavers/klein.xml.h:4 msgid "Squeezed torus" msgstr "" #: ScreenSavers/klein.xml.h:5 msgid "Lawson" msgstr "" #: ScreenSavers/klein.xml.h:6 ScreenSavers/projectiveplane.xml.h:2 #: ScreenSavers/qix.xml.h:15 #, fuzzy msgid "Random motion" msgstr "랜덤 모션" #: ScreenSavers/klein.xml.h:7 ScreenSavers/projectiveplane.xml.h:3 msgid "Walk" msgstr "" #: ScreenSavers/klein.xml.h:8 ScreenSavers/projectiveplane.xml.h:4 msgid "Turn" msgstr "" #: ScreenSavers/klein.xml.h:9 ScreenSavers/projectiveplane.xml.h:5 msgid "Walk and turn" msgstr "" #: ScreenSavers/klein.xml.h:10 ScreenSavers/projectiveplane.xml.h:6 msgid "Show orientation marks" msgstr "" #: ScreenSavers/klein.xml.h:11 ScreenSavers/projectiveplane.xml.h:7 #, fuzzy msgid "Random surface" msgstr "Solid 표면" #: ScreenSavers/klein.xml.h:12 ScreenSavers/polytopes.xml.h:2 #: ScreenSavers/projectiveplane.xml.h:8 #, fuzzy msgid "Wireframe mesh" msgstr "와이어프레임" #: ScreenSavers/klein.xml.h:13 ScreenSavers/mirrorblob.xml.h:27 #: ScreenSavers/polytopes.xml.h:3 ScreenSavers/projectiveplane.xml.h:9 #, fuzzy msgid "Solid surface" msgstr "Solid 표면" #: ScreenSavers/klein.xml.h:14 ScreenSavers/polytopes.xml.h:4 #: ScreenSavers/projectiveplane.xml.h:10 #, fuzzy msgid "Transparent surface" msgstr "투명" #: ScreenSavers/klein.xml.h:15 ScreenSavers/projectiveplane.xml.h:11 #, fuzzy msgid "Random pattern" msgstr "무작위" #: ScreenSavers/klein.xml.h:17 msgid "See-through bands" msgstr "" #: ScreenSavers/klein.xml.h:20 msgid "Rainbow colors" msgstr "" #: ScreenSavers/klein.xml.h:21 ScreenSavers/projectiveplane.xml.h:19 #, fuzzy msgid "4d depth colors" msgstr "에딕티브 컬러" #: ScreenSavers/klein.xml.h:22 ScreenSavers/projectiveplane.xml.h:20 #, fuzzy msgid "Random 3D" msgstr "랜덤" #: ScreenSavers/klein.xml.h:25 ScreenSavers/projectiveplane.xml.h:23 #, fuzzy msgid "Random 4D" msgstr "랜덤" #: ScreenSavers/klein.xml.h:36 ScreenSavers/projectiveplane.xml.h:34 msgid "-180.0" msgstr "" #: ScreenSavers/klein.xml.h:37 ScreenSavers/projectiveplane.xml.h:35 msgid "Walking direction" msgstr "" #: ScreenSavers/klein.xml.h:38 ScreenSavers/projectiveplane.xml.h:36 msgid "180.0" msgstr "" #: ScreenSavers/klein.xml.h:39 ScreenSavers/projectiveplane.xml.h:37 msgid "1.0" msgstr "" #: ScreenSavers/klein.xml.h:40 ScreenSavers/projectiveplane.xml.h:38 #, fuzzy msgid "Walking speed" msgstr "고래 속도" #: ScreenSavers/klein.xml.h:41 ScreenSavers/projectiveplane.xml.h:39 msgid "100.0" msgstr "" #: ScreenSavers/klein.xml.h:46 msgid "" "A Klein bottle is the 4D analog of a moebius strip. You can walk on the " "surface of the bottle or rotate it in 4D or walk on it while it rotates in " "4D. Inspired by Thomas Banchoff's book \"Beyond the Third Dimension: " "Geometry, Computer Graphics, and Higher Dimensions\", Scientific American " "Library, 1990. http://en.wikipedia.org/wiki/Klein_bottle Written by Carsten " "Steger; 2008." msgstr "" #: ScreenSavers/kumppa.xml.h:1 msgid "Kumppa" msgstr "" #: ScreenSavers/kumppa.xml.h:6 msgid "Randomize" msgstr "무작위" #: ScreenSavers/kumppa.xml.h:9 #, fuzzy msgid "" "Spiraling, spinning, and very, very fast splashes of color rush toward the " "screen. Written by Teemu Suutari; 1998." msgstr "" "나선형으로 회전하면서 색상의 흩어짐이 빠르게 화면 중앙으로 모여듭니다. " "Written by Teemu Suutari." #: ScreenSavers/lament.xml.h:1 msgid "Lament" msgstr "슬퍼하다" #: ScreenSavers/lament.xml.h:9 #, fuzzy, no-c-format msgid "" "Lemarchand's Box, the Lament Configuration. Warning: occasionally opens " "doors. http://en.wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie " "Zawinski; 1998." msgstr "" "Lemarchand의 상자를 보여주며 연속적으로 스스로 해결합니다. OpenGL과 높은 사양" "의 하드웨어를 필요로 합니다. Written by Jamie Zawinski." #: ScreenSavers/lavalite.xml.h:1 msgid "Lavalite" msgstr "" #: ScreenSavers/lavalite.xml.h:9 msgid "Max blobs" msgstr "" #: ScreenSavers/lavalite.xml.h:12 msgid "Impatient" msgstr "" #: ScreenSavers/lavalite.xml.h:17 msgid "Classic Lavalite" msgstr "" #: ScreenSavers/lavalite.xml.h:18 msgid "Giant Lavalite" msgstr "" #: ScreenSavers/lavalite.xml.h:19 msgid "Cone Lavalite" msgstr "" #: ScreenSavers/lavalite.xml.h:20 msgid "Rocket Lavalite" msgstr "" #: ScreenSavers/lavalite.xml.h:21 #, fuzzy msgid "Random Lamp Style" msgstr "임의로 녹는 스타일" #: ScreenSavers/lavalite.xml.h:22 msgid "Don't Rotate" msgstr "회전 안함" #: ScreenSavers/lavalite.xml.h:30 msgid "" "A Simulation a Lava Lite(r). Odd-shaped blobs of a mysterious substance are " "heated, slowly rise to the top of the bottle, and then drop back down as " "they cool. This simulation requires a fairly fast machine (both CPU and 3D " "performance.) \"LAVA LITE(r) and the configuration of the LAVA(r) brand " "motion lamp are registered trademarks of Haggerty Enterprises, Inc. The " "configuration of the globe and base of the motion lamp are registered " "trademarks of Haggerty Enterprises, Inc. in the U.S.A. and in other " "countries around the world.\" http://en.wikipedia.org/wiki/Lava_lamp http://" "en.wikipedia.org/wiki/Metaballs http://en.wikipedia.org/wiki/Lavarand " "Written by Jamie Zawinski; 2002." msgstr "" #: ScreenSavers/lcdscrub.xml.h:1 msgid "LCDscrub" msgstr "" #: ScreenSavers/lcdscrub.xml.h:5 #, fuzzy msgid "Line spread" msgstr "줄" #: ScreenSavers/lcdscrub.xml.h:8 #, fuzzy msgid "Horizontal white" msgstr "가로 대칭" #: ScreenSavers/lcdscrub.xml.h:9 #, fuzzy msgid "Vertical white" msgstr "세로 대칭" #: ScreenSavers/lcdscrub.xml.h:10 msgid "Diagonal white" msgstr "" #: ScreenSavers/lcdscrub.xml.h:11 #, fuzzy msgid "Solid white" msgstr "딱딱한" #: ScreenSavers/lcdscrub.xml.h:12 #, fuzzy msgid "Primary colors" msgstr "무서운 색상" #: ScreenSavers/lcdscrub.xml.h:13 msgid "Horizontal black" msgstr "" #: ScreenSavers/lcdscrub.xml.h:14 msgid "Vertical black" msgstr "" #: ScreenSavers/lcdscrub.xml.h:15 msgid "Diagonal black" msgstr "" #: ScreenSavers/lcdscrub.xml.h:16 #, fuzzy msgid "Solid black" msgstr "Solid 객체" #: ScreenSavers/lcdscrub.xml.h:17 msgid "" "repairs burn-in on LCD monitors. This saver is functional, rather than " "pretty. Believe it or not, screen burn is not a thing of the past. It can " "happen to LCD screens pretty easily, even in this modern age. However, " "leaving the screen on and displaying high contrast images can often repair " "the damage. That's what this screen saver does. See also: http://docs.info." "apple.com/article.html?artnum=88343 http://toastycode.com/blog/2008/02/05/" "lcd-scrub/ Inspired by the like-named program by Daniel Sandler. Written by " "Jamie Zawinski; 2008." msgstr "" #: ScreenSavers/lockward.xml.h:1 msgid "Lockward" msgstr "" #: ScreenSavers/lockward.xml.h:5 msgid "Miniumum rotator idle time" msgstr "" #: ScreenSavers/lockward.xml.h:6 msgid "Minimum blink idle time" msgstr "" #: ScreenSavers/lockward.xml.h:7 msgid "Minimum blink dwell time" msgstr "" #: ScreenSavers/lockward.xml.h:8 #, fuzzy msgid "Blinking effects" msgstr "빛 효과" #: ScreenSavers/lockward.xml.h:10 msgid "Maximum rotator idle time" msgstr "" #: ScreenSavers/lockward.xml.h:11 msgid "Maximum blink idle time" msgstr "" #: ScreenSavers/lockward.xml.h:12 msgid "Maximum blink dwell time" msgstr "" #: ScreenSavers/lockward.xml.h:13 msgid "" "A translucent spinning, blinking thing. Sort of a cross between the wards in " "an old combination lock and those old backlit information displays that " "animated and changed color via polarized light. Written by Leo L. Schwab; " "2007." msgstr "" #: ScreenSavers/loop.xml.h:1 msgid "Loop" msgstr "루프" #: ScreenSavers/loop.xml.h:14 #, fuzzy, no-c-format msgid "" "A cellular automaton that generates loop-shaped colonies that spawn, age, " "and eventually die. http://en.wikipedia.org/wiki/Langton%27s_loops Written " "by David Bagley; 1999." msgstr "" "루프 모양의 생성과 변화 사라짐을 형상화합니다. Written by David Bagley." #: ScreenSavers/m6502.xml.h:1 msgid "m6502" msgstr "" #: ScreenSavers/m6502.xml.h:3 #, fuzzy msgid "Display time for each program" msgstr "와이어프레임 표시" #: ScreenSavers/m6502.xml.h:5 msgid "Assembly file" msgstr "" #: ScreenSavers/m6502.xml.h:7 msgid "" "This emulates a 6502 microprocessor. The family of 6502 chips were used " "throughout the 70's and 80's in machines such as the Atari 2600, Commodore " "PET, VIC20 and C64, Apple ][, and the NES. Some example programs are " "included, and it can also read in an assembly file as input. Original " "JavaScript Version by Stian Soreng: http://www.6502asm.com/. Ported to " "XScreenSaver by Jeremy English. Written by Stian Soreng and Jeremy English; " "2007." msgstr "" #: ScreenSavers/maze.xml.h:1 msgid "Maze" msgstr "미로" #: ScreenSavers/maze.xml.h:5 #, fuzzy msgid "Random maze generator" msgstr "랜덤 생성" #: ScreenSavers/maze.xml.h:6 #, fuzzy msgid "Depth-first backtracking maze generator" msgstr "역행 생성" #: ScreenSavers/maze.xml.h:7 msgid "Wall-building maze generator (Prim)" msgstr "" #: ScreenSavers/maze.xml.h:8 msgid "Set-joining maze generator (Kruskal)" msgstr "" #: ScreenSavers/maze.xml.h:9 #, fuzzy msgid "Head toward exit" msgstr "출구쪽으로" #: ScreenSavers/maze.xml.h:10 #, fuzzy msgid "Ignorant of exit direction" msgstr "출구 방향 무시" #: ScreenSavers/maze.xml.h:11 #, fuzzy msgid "Grid size" msgstr "그리드 크기" #: ScreenSavers/maze.xml.h:14 msgid "Linger before solving" msgstr "" #: ScreenSavers/maze.xml.h:16 msgid "Linger after solving" msgstr "" #: ScreenSavers/maze.xml.h:17 msgid "" "Generates random mazes, with three different algorithms: Kruskal, Prim, and " "a depth-first recursive backtracker. It also solves them. Backtracking and " "look-ahead paths are displayed in different colors. http://en.wikipedia.org/" "wiki/Maze_generation_algorithm http://en.wikipedia.org/wiki/" "Maze_solving_algorithm Written by Martin Weiss, Dave Lemke, Jim Randell, " "Jamie Zawinski, Johannes Keukelaar, and Zack Weinberg; 1985." msgstr "" #: ScreenSavers/memscroller.xml.h:1 #, fuzzy msgid "MemScroller" msgstr "스크롤 속도" #: ScreenSavers/memscroller.xml.h:5 msgid "Dump memory" msgstr "" #: ScreenSavers/memscroller.xml.h:6 #, fuzzy msgid "Draw random numbers" msgstr "Ammann 라인 그리기" #: ScreenSavers/memscroller.xml.h:7 #, fuzzy msgid "Draw in RGB" msgstr "튀기는 상자 그리기" #: ScreenSavers/memscroller.xml.h:8 #, fuzzy msgid "Draw green" msgstr "화면 잡기" #: ScreenSavers/memscroller.xml.h:10 msgid "" "Scrolls a dump of its own memory in three windows at three different rates. " "Written by Jamie Zawinski; 2004." msgstr "" #: ScreenSavers/menger.xml.h:1 msgid "Menger" msgstr "" #: ScreenSavers/menger.xml.h:8 ScreenSavers/sierpinski3d.xml.h:8 #, fuzzy msgid "Max depth" msgstr "최대 깊이" #: ScreenSavers/menger.xml.h:21 #, fuzzy msgid "" "The Menger Gasket is a cube-based recursive fractal object analagous to the " "Sierpinski Tetrahedron. http://en.wikipedia.org/wiki/Menger_sponge http://en." "wikipedia.org/wiki/Sierpinski_carpet Written by Jamie Zawinski; 2001." msgstr "" "반복적인 Menger Gasket의 변형을 삼차원으로 보여줍니다. 큐브 형태의 도형 객체" "입니다. Written by Jamie Zawinski." #: ScreenSavers/metaballs.xml.h:1 #, fuzzy msgid "MetaBalls" msgstr "공" #: ScreenSavers/metaballs.xml.h:11 #, fuzzy msgid "Metaball count" msgstr "공 카운트" #: ScreenSavers/metaballs.xml.h:13 #, fuzzy msgid "MetaBall Radius" msgstr "근원 반경" #: ScreenSavers/metaballs.xml.h:15 msgid "MetaBall Movement" msgstr "" #: ScreenSavers/metaballs.xml.h:17 msgid "" "Draws two dimensional metaballs: overlapping and merging balls with fuzzy " "edges. http://en.wikipedia.org/wiki/Metaballs Written by W.P. van Paassen; " "2003." msgstr "" #: ScreenSavers/mirrorblob.xml.h:1 msgid "MirrorBlob" msgstr "" #: ScreenSavers/mirrorblob.xml.h:5 msgid "0.1x" msgstr "" #: ScreenSavers/mirrorblob.xml.h:7 msgid "3.0x" msgstr "" #: ScreenSavers/mirrorblob.xml.h:8 #, fuzzy msgid "5 sec" msgstr "5 초" #: ScreenSavers/mirrorblob.xml.h:10 #, fuzzy msgid "5 min" msgstr "1 분" #: ScreenSavers/mirrorblob.xml.h:12 msgid "Transition duration" msgstr "" #: ScreenSavers/mirrorblob.xml.h:13 ScreenSavers/timetunnel.xml.h:4 #, fuzzy msgid "30 sec" msgstr "0 초" #: ScreenSavers/mirrorblob.xml.h:16 #, fuzzy msgid "50 bumps" msgstr "범프" #: ScreenSavers/mirrorblob.xml.h:20 #, fuzzy msgid "Enable walls" msgstr "안개 사용" #: ScreenSavers/mirrorblob.xml.h:21 #, fuzzy msgid "Enable colouring" msgstr "솟아오름 사용" #: ScreenSavers/mirrorblob.xml.h:22 #, fuzzy msgid "Enable reflected image" msgstr "블랜딩 사용" #: ScreenSavers/mirrorblob.xml.h:23 #, fuzzy msgid "Show image on background" msgstr "Gradient 배경" #: ScreenSavers/mirrorblob.xml.h:24 msgid "Offset texture coordinates" msgstr "" #: ScreenSavers/mirrorblob.xml.h:28 msgid "A wobbly blob distorts images behind it. Written by Jon Dowdall; 2003." msgstr "" #: ScreenSavers/moebius.xml.h:1 msgid "Moebius" msgstr "뫼비우스" #: ScreenSavers/moebius.xml.h:5 #, fuzzy msgid "Solid floor" msgstr "Solid 플루어" #: ScreenSavers/moebius.xml.h:6 #, fuzzy msgid "Draw ants" msgstr "개미 그리기" #: ScreenSavers/moebius.xml.h:8 #, fuzzy msgid "" "M. C. Escher's \"Moebius Strip II\", an image of ants walking along the " "surface of a moebius strip. http://en.wikipedia.org/wiki/Moebius_strip " "http://en.wikipedia.org/wiki/Maurits_Cornelis_Escher Written by Marcelo F. " "Vianna; 1997." msgstr "" "Escher의 불가능한 새장을 그립니다. '' 3D 아날라고 뫼비우스 띠를 그리고 삼차워" "으로 회전시킵니다. Written by Marcelo Vianna." #: ScreenSavers/moebiusgears.xml.h:1 #, fuzzy msgid "MoebiusGears" msgstr "뫼비우스" #: ScreenSavers/moebiusgears.xml.h:8 #, fuzzy msgid "Number of gears" msgstr "상어 수" #: ScreenSavers/moebiusgears.xml.h:9 #, fuzzy msgid "Number of teeth" msgstr "나무의 수" #: ScreenSavers/moebiusgears.xml.h:15 #, fuzzy msgid "" "An interlinked loop of rotating gears. The layout of the gears follows the " "path of a moebius strip. See also the \"Pinion\" and \"Gears\" screen " "savers. http://en.wikipedia.org/wiki/Involute_gear http://en.wikipedia.org/" "wiki/Moebius_strip Written by Jamie Zawinski; 2007." msgstr "" "반복적인 Menger Gasket의 변형을 삼차원으로 보여줍니다. 큐브 형태의 도형 객체" "입니다. Written by Jamie Zawinski." #: ScreenSavers/moire.xml.h:1 msgid "Moire" msgstr "물결 무늬" #: ScreenSavers/moire.xml.h:9 ScreenSavers/rorschach.xml.h:5 msgid "Offset" msgstr "옵셋" #: ScreenSavers/moire.xml.h:13 msgid "" "When the lines on the screen Make more lines in between, That's a moire'! " "http://en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski and " "Michael Bayne; 1997." msgstr "" #: ScreenSavers/moire2.xml.h:1 msgid "Moire2" msgstr "물결무늬2" #: ScreenSavers/moire2.xml.h:10 #, fuzzy msgid "" "Generates fields of concentric circles or ovals, and combines the planes " "with various operations. The planes are moving independently of one another, " "causing the interference lines to spray. http://en.wikipedia.org/wiki/" "Moire_pattern Written by Jamie Zawinski; 1998." msgstr "" "물결 겹치기 패턴 중의 하나입니다: 이 헥은 여러 필드를 생성하여 서로 여러 방법" "으로 겹치게 합니다. 각각의 필드는 서로 영향을 주지 않고 움직이며 겹치는 라인" "이 ``스프레이''로 표현됩니다. Written by Jamie Zawinski." #: ScreenSavers/molecule.xml.h:1 msgid "Molecule" msgstr "분자" #: ScreenSavers/molecule.xml.h:8 #, fuzzy msgid "Label atoms" msgstr "레이블 원자" #: ScreenSavers/molecule.xml.h:9 #, fuzzy msgid "Describe molecule" msgstr "분자 묘사" #: ScreenSavers/molecule.xml.h:12 #, fuzzy msgid "Draw atomic nuclei" msgstr "원자 조합 그리기" #: ScreenSavers/molecule.xml.h:13 #, fuzzy msgid "Draw atomic bonds" msgstr "원자 조합 그리기" #: ScreenSavers/molecule.xml.h:14 msgid "Draw electron shells" msgstr "" #: ScreenSavers/molecule.xml.h:25 msgid "PDB file or directory" msgstr "" #: ScreenSavers/molecule.xml.h:27 #, fuzzy, no-c-format msgid "" "Some interesting molecules. Several molecules are built in, and it can also " "read PDB (Protein Data Bank) files as input. http://en.wikipedia.org/wiki/" "Protein_Data_Bank_%28file_format%29 Written by Jamie Zawinski; 2001." msgstr "" "여러 분자의 모양을 그립니다. 일반적인 분자를 그리며, PDB 파일을 입력할 수도 " "있습니다. Written by Jamie Zawinski." #: ScreenSavers/morph3d.xml.h:1 msgid "Morph3D" msgstr "3D변형" #: ScreenSavers/morph3d.xml.h:7 ScreenSavers/polyhedra.xml.h:30 #: ScreenSavers/sballs.xml.h:7 msgid "Cube" msgstr "" #: ScreenSavers/morph3d.xml.h:8 ScreenSavers/polyhedra.xml.h:29 #: ScreenSavers/sballs.xml.h:8 msgid "Octahedron" msgstr "8면체" #: ScreenSavers/morph3d.xml.h:9 ScreenSavers/polyhedra.xml.h:62 #: ScreenSavers/sballs.xml.h:9 msgid "Dodecahedron" msgstr "12면체" #: ScreenSavers/morph3d.xml.h:10 ScreenSavers/polyhedra.xml.h:61 #: ScreenSavers/sballs.xml.h:10 msgid "Icosahedron" msgstr "20면체" #: ScreenSavers/morph3d.xml.h:12 msgid "" "Platonic solids that turn inside out and get spikey. http://en.wikipedia.org/" "wiki/Platonic_solid Written by Marcelo Vianna; 1997." msgstr "" #: ScreenSavers/mountain.xml.h:1 msgid "Mountain" msgstr "산" #: ScreenSavers/mountain.xml.h:6 msgid "Peaks" msgstr "" #: ScreenSavers/mountain.xml.h:12 #, fuzzy msgid "" "Generates random 3D plots that look vaguely mountainous. Written by Pascal " "Pensa; 1997." msgstr "" "희미하게 산맥으로 보이는 3D 모양을 생성합니다. Written by Pascal Pensa." #: ScreenSavers/munch.xml.h:1 msgid "Munch" msgstr "" #: ScreenSavers/munch.xml.h:9 msgid "Simultaneous squares" msgstr "" #: ScreenSavers/munch.xml.h:11 msgid "Munch or mismunch" msgstr "" #: ScreenSavers/munch.xml.h:12 msgid "Munch only" msgstr "" #: ScreenSavers/munch.xml.h:13 msgid "Mismunch only" msgstr "" #: ScreenSavers/munch.xml.h:14 ScreenSavers/qix.xml.h:22 msgid "XOR" msgstr "" #: ScreenSavers/munch.xml.h:17 msgid "" "DATAI 2 ADDB 1,2 ROTC 2,-22 XOR 1,2 JRST .-4 As reported by HAKMEM (MIT AI " "Memo 239, 1972), Jackson Wright wrote the above PDP-1 code in 1962. That " "code still lives on here, some 46 years later. In \"mismunch\" mode, it " "displays a creatively broken misimplementation of the classic munching " "squares algorithm instead. http://en.wikipedia.org/wiki/HAKMEM http://en." "wikipedia.org/wiki/Munching_square Written by Jackson Wright, Tim Showalter, " "Jamie Zawinski and Steven Hazel; 1997." msgstr "" #: ScreenSavers/nerverot.xml.h:1 msgid "NerveRot" msgstr "" #: ScreenSavers/nerverot.xml.h:9 #, fuzzy msgid "Blot count" msgstr "Blot 카운트" #: ScreenSavers/nerverot.xml.h:12 ScreenSavers/topblock.xml.h:14 msgid "Colors" msgstr "색상" #: ScreenSavers/nerverot.xml.h:13 ScreenSavers/pyro.xml.h:8 msgid "Seldom" msgstr "거의안함" #: ScreenSavers/nerverot.xml.h:14 msgid "Changes" msgstr "변경" #: ScreenSavers/nerverot.xml.h:15 msgid "Frequent" msgstr "빈도" #: ScreenSavers/nerverot.xml.h:16 msgid "Calm" msgstr "안정" #: ScreenSavers/nerverot.xml.h:17 msgid "Nervousness" msgstr "감도" #: ScreenSavers/nerverot.xml.h:18 msgid "Spastic" msgstr "많이함" #: ScreenSavers/nerverot.xml.h:19 msgid "Crunchiness" msgstr "" #: ScreenSavers/nerverot.xml.h:22 msgid "Nervously vibrating squiggles. Written by Dan Bornstein; 2000." msgstr "" #: ScreenSavers/noof.xml.h:1 msgid "Noof" msgstr "" #: ScreenSavers/noof.xml.h:6 #, fuzzy msgid "Flowery, rotatey patterns. Written by Bill Torzewski; 2004." msgstr "나선형의 선 패턴을 보여줍니다. Written by Jamie Zawinski." #: ScreenSavers/noseguy.xml.h:1 #, fuzzy msgid "NoseGuy" msgstr "코 큰 남자" #: ScreenSavers/noseguy.xml.h:3 msgid "" "A little man with a big nose wanders around your screen saying things. " "Written by Dan Heller and Jamie Zawinski; 1992." msgstr "" #: ScreenSavers/pacman.xml.h:1 msgid "Pacman" msgstr "" #: ScreenSavers/pacman.xml.h:5 msgid "Player size" msgstr "" #: ScreenSavers/pacman.xml.h:7 msgid "" "Simulates a game of Pac-Man on a randomly-created level. http://en.wikipedia." "org/wiki/Pac-Man Written by Edwin de Jong; 2004." msgstr "" #: ScreenSavers/pedal.xml.h:1 msgid "Pedal" msgstr "패달" #: ScreenSavers/pedal.xml.h:10 msgid "" "The even-odd winding rule. http://en.wikipedia.org/wiki/Even-odd_rule http://" "en.wikipedia.org/wiki/Nonzero-rule Written by Dale Moore; 1995." msgstr "" #: ScreenSavers/penetrate.xml.h:1 msgid "Penetrate" msgstr "침투" #: ScreenSavers/penetrate.xml.h:3 msgid "Explosions" msgstr "폭발" #: ScreenSavers/penetrate.xml.h:6 msgid "Start badly, but learn" msgstr "처음에는 간단하게, 차차 고품질로" #: ScreenSavers/penetrate.xml.h:7 msgid "Always play well" msgstr "항상 고품질로 실행" #: ScreenSavers/penetrate.xml.h:9 #, fuzzy msgid "" "Simulates (something like) the classic arcade game Missile Command. http://" "en.wikipedia.org/wiki/Missile_Command Written by Adam Miller; 1999." msgstr "" "고전 아케이드 게임 Missile Command를 보여줍니다. Written by Adam Miller." #: ScreenSavers/penrose.xml.h:1 msgid "Penrose" msgstr "" #: ScreenSavers/penrose.xml.h:9 ScreenSavers/twang.xml.h:15 #, fuzzy msgid "Tile size" msgstr "타일 크기" #: ScreenSavers/penrose.xml.h:11 #, fuzzy msgid "Draw ammann lines" msgstr "Ammann 라인 그리기" #: ScreenSavers/penrose.xml.h:13 #, fuzzy msgid "" "Draws quasiperiodic tilings; think of the implications on modern formica " "technology. In April 1997, Sir Roger Penrose, a British math professor who " "has worked with Stephen Hawking on such topics as relativity, black holes, " "and whether time has a beginning, filed a copyright-infringement lawsuit " "against the Kimberly-Clark Corporation, which Penrose said copied a pattern " "he created (a pattern demonstrating that \"a nonrepeating pattern could " "exist in nature\") for its Kleenex quilted toilet paper. Penrose said he " "doesn't like litigation but, \"When it comes to the population of Great " "Britain being invited by a multinational to wipe their bottoms on what " "appears to be the work of a Knight of the Realm, then a last stand must be " "taken.\" As reported by News of the Weird #491, 4-Jul-1997. http://en." "wikipedia.org/wiki/Penrose_tiling Written by Timo Korvola; 1997." msgstr "quasiperiodic 타일링을 그립니다." #: ScreenSavers/petri.xml.h:1 msgid "Petri" msgstr "" #: ScreenSavers/petri.xml.h:6 msgid "Square" msgstr "정사각형" #: ScreenSavers/petri.xml.h:7 #, fuzzy msgid "Colony shape" msgstr "집단 형태" #: ScreenSavers/petri.xml.h:8 msgid "Diamond" msgstr "다이아몬드" #: ScreenSavers/petri.xml.h:9 msgid "Fertility" msgstr "풍부함" #: ScreenSavers/petri.xml.h:11 msgid "Offspring" msgstr "하위" #: ScreenSavers/petri.xml.h:13 msgid "Slowly" msgstr "느리게" #: ScreenSavers/petri.xml.h:14 #, fuzzy msgid "Death comes" msgstr "소멸 시기" #: ScreenSavers/petri.xml.h:15 msgid "Quickly" msgstr "빠르게" #: ScreenSavers/petri.xml.h:17 #, fuzzy msgid "Minimum rate of growth" msgstr "성장 최소 비율" #: ScreenSavers/petri.xml.h:19 #, fuzzy msgid "Maximum rate of growth" msgstr "성장 최대 비율" #: ScreenSavers/petri.xml.h:20 #, fuzzy msgid "Minimum rate of death" msgstr "소멸 최소 비율" #: ScreenSavers/petri.xml.h:21 #, fuzzy msgid "Maximum rate of death" msgstr "소멸 최대 비율" #: ScreenSavers/petri.xml.h:23 #, fuzzy msgid "Minimum lifespan" msgstr "최소 수명" #: ScreenSavers/petri.xml.h:25 #, fuzzy msgid "Maximum lifespan" msgstr "최대 수명" #: ScreenSavers/petri.xml.h:27 #, fuzzy msgid "Mold varieties" msgstr "Mold 변수" #: ScreenSavers/petri.xml.h:28 #, fuzzy msgid "" "Colonies of mold grow in a petri dish. Growing colored circles overlap and " "leave spiral interference in their wake. Written by Dan Bornstein; 1999." msgstr "" "petri dish 위에 성장하는 mold의 집단 형태를 보여줍니다. 색이 있는 원이 오버랩" "되고 만들어지면서 나선형의 겹침을 보여줍니다. Written by Dan Bornstein." #: ScreenSavers/phosphor.xml.h:1 msgid "Phosphor" msgstr "발광효과" #: ScreenSavers/phosphor.xml.h:5 msgid "Font scale" msgstr "" #: ScreenSavers/phosphor.xml.h:11 msgid "Amber" msgstr "" #: ScreenSavers/phosphor.xml.h:14 #, fuzzy msgid "" "An old terminal with large pixels and long-sustain phosphor. On MacOS and " "Linux, this program is also a fully-functional VT100 emulator! Run it as an " "application instead of as a screen saver and you can use it as a terminal. " "Written by Jamie Zawinski; 1999." msgstr "" "큰 픽셀과 오래 유지되는 발광효과로 오래된 터미널 화면을 보여줍니다. 텍스트의 " "소스대로 어떤 프로그램이든 실행이 가능합니다. Written by Jamie Zawinski." #: ScreenSavers/photopile.xml.h:1 msgid "Photopile" msgstr "" #: ScreenSavers/photopile.xml.h:3 #, fuzzy msgid "Image size" msgstr "이미지 파일" #: ScreenSavers/photopile.xml.h:5 msgid "0 deg" msgstr "" #: ScreenSavers/photopile.xml.h:6 msgid "Maximum angle from vertical" msgstr "" #: ScreenSavers/photopile.xml.h:7 msgid "90 deg" msgstr "" #: ScreenSavers/photopile.xml.h:9 msgid "Simulate instant film" msgstr "" #: ScreenSavers/photopile.xml.h:10 msgid "Instant film theme" msgstr "" #: ScreenSavers/photopile.xml.h:11 #, fuzzy msgid "Draw drop shadows" msgstr "그림자 없음" #: ScreenSavers/photopile.xml.h:23 msgid "" "Loads several random images, and displays them as if lying in a random pile. " "The pile is periodically reshuffled, with new images coming in and old ones " "being thrown out. Written by Jens Kilian; 2008." msgstr "" #: ScreenSavers/piecewise.xml.h:1 msgid "Piecewise" msgstr "" #: ScreenSavers/piecewise.xml.h:9 #, fuzzy msgid "Color shift" msgstr "색상" #: ScreenSavers/piecewise.xml.h:12 #, fuzzy msgid "Minimum radius" msgstr "최소 수명" #: ScreenSavers/piecewise.xml.h:14 #, fuzzy msgid "Maximum radius" msgstr "최대 수명" #: ScreenSavers/piecewise.xml.h:16 msgid "" "Moving circles switch from visibility to invisibility at intersection " "points. Written by Geoffrey Irving; 2003." msgstr "" #: ScreenSavers/pinion.xml.h:1 msgid "Pinion" msgstr "" #: ScreenSavers/pinion.xml.h:8 #, fuzzy msgid "Scrolling speed" msgstr "스크롤 속도" #: ScreenSavers/pinion.xml.h:10 #, fuzzy msgid "Gear size" msgstr "기어" #: ScreenSavers/pinion.xml.h:12 msgid "100" msgstr "" #: ScreenSavers/pinion.xml.h:13 #, fuzzy msgid "Max RPM" msgstr "최대 링" #: ScreenSavers/pinion.xml.h:14 msgid "2000" msgstr "" #: ScreenSavers/pinion.xml.h:17 #, fuzzy msgid "" "A gear system marches across the screen. See also the \"Gears\" and " "\"MoebiusGears\" screen savers. http://en.wikipedia.org/wiki/Involute_gear " "Written by Jamie Zawinski; 2004." msgstr "" "kaleidescope와 비슷하게 폴리곤을 움직입니다(사실 kaleid라 불리는 헥보다는 " "kaleidescope에 더 가깝습니다). This one by Jouk Jansen." #: ScreenSavers/pipes.xml.h:1 msgid "Pipes" msgstr "파이프" #: ScreenSavers/pipes.xml.h:6 #, fuzzy msgid "Number of pipes" msgstr "원 개수" #: ScreenSavers/pipes.xml.h:7 msgid "A hundred" msgstr "" #: ScreenSavers/pipes.xml.h:9 #, fuzzy msgid "Pipe length" msgstr "꼬리 길이" #: ScreenSavers/pipes.xml.h:12 msgid "Gadgetry" msgstr "소도구" #: ScreenSavers/pipes.xml.h:14 #, fuzzy msgid "Fisheye lens" msgstr "물고기눈 렌즈" #: ScreenSavers/pipes.xml.h:15 #, fuzzy msgid "Allow tight turns" msgstr "Tight Turn 허용" #: ScreenSavers/pipes.xml.h:16 #, fuzzy msgid "Curved pipes" msgstr "휘어진 파이프" #: ScreenSavers/pipes.xml.h:17 #, fuzzy msgid "Ball joints" msgstr "공 조합" #: ScreenSavers/pipes.xml.h:18 #, fuzzy msgid "Bolted fittings" msgstr "파이프 Fittings" #: ScreenSavers/pipes.xml.h:19 #, fuzzy msgid "Random style" msgstr "임의로 녹는 스타일" #: ScreenSavers/pipes.xml.h:22 msgid "" "A growing plumbing system, with bolts and valves. Written by Marcelo Vianna; " "1997." msgstr "" #: ScreenSavers/polyhedra.xml.h:1 msgid "Polyhedra" msgstr "" #: ScreenSavers/polyhedra.xml.h:11 msgid "Display random polyhedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:12 msgid "Pentagonal prism" msgstr "" #: ScreenSavers/polyhedra.xml.h:13 msgid "Pentagonal dipyramid" msgstr "" #: ScreenSavers/polyhedra.xml.h:14 msgid "Pentagonal antiprism" msgstr "" #: ScreenSavers/polyhedra.xml.h:15 msgid "Pentagonal deltohedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:16 msgid "Pentagrammic prism" msgstr "" #: ScreenSavers/polyhedra.xml.h:17 msgid "Pentagrammic dipyramid" msgstr "" #: ScreenSavers/polyhedra.xml.h:18 msgid "Pentagrammic antiprism" msgstr "" #: ScreenSavers/polyhedra.xml.h:19 msgid "Pentagrammic deltohedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:20 msgid "Pentagrammic crossed antiprism" msgstr "" #: ScreenSavers/polyhedra.xml.h:21 msgid "Pentagrammic concave deltohedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:23 #, fuzzy msgid "Truncated tetrahedron" msgstr "4면체" #: ScreenSavers/polyhedra.xml.h:24 #, fuzzy msgid "Triakistetrahedron" msgstr "4면체" #: ScreenSavers/polyhedra.xml.h:25 #, fuzzy msgid "Octahemioctahedron" msgstr "8면체" #: ScreenSavers/polyhedra.xml.h:26 #, fuzzy msgid "Octahemioctacron" msgstr "8면체" #: ScreenSavers/polyhedra.xml.h:27 #, fuzzy msgid "Tetrahemihexahedron" msgstr "4면체" #: ScreenSavers/polyhedra.xml.h:28 #, fuzzy msgid "Tetrahemihexacron" msgstr "4면체" #: ScreenSavers/polyhedra.xml.h:31 #, fuzzy msgid "Cuboctahedron" msgstr "8면체" #: ScreenSavers/polyhedra.xml.h:32 #, fuzzy msgid "Rhombic dodecahedron" msgstr "12면체" #: ScreenSavers/polyhedra.xml.h:33 #, fuzzy msgid "Truncated octahedron" msgstr "4면체" #: ScreenSavers/polyhedra.xml.h:34 #, fuzzy msgid "Tetrakishexahedron" msgstr "4면체" #: ScreenSavers/polyhedra.xml.h:35 msgid "Truncated cube" msgstr "" #: ScreenSavers/polyhedra.xml.h:36 #, fuzzy msgid "Triakisoctahedron" msgstr "8면체" #: ScreenSavers/polyhedra.xml.h:37 #, fuzzy msgid "Rhombicuboctahedron" msgstr "8면체" #: ScreenSavers/polyhedra.xml.h:38 msgid "Deltoidal icositetrahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:39 msgid "Truncated cuboctahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:40 #, fuzzy msgid "Disdyakisdodecahedron" msgstr "12면체" #: ScreenSavers/polyhedra.xml.h:41 msgid "Snub cube" msgstr "" #: ScreenSavers/polyhedra.xml.h:42 msgid "Pentagonal icositetrahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:43 msgid "Small cubicuboctahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:44 msgid "Small hexacronic icositetrahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:45 msgid "Great cubicuboctahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:46 msgid "Great hexacronic icositetrahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:47 #, fuzzy msgid "Cubohemioctahedron" msgstr "12면체" #: ScreenSavers/polyhedra.xml.h:48 msgid "Hexahemioctacron" msgstr "" #: ScreenSavers/polyhedra.xml.h:49 msgid "Cubitruncated cuboctahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:50 #, fuzzy msgid "Tetradyakishexahedron" msgstr "4면체" #: ScreenSavers/polyhedra.xml.h:51 msgid "Great rhombicuboctahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:52 msgid "Great deltoidal icositetrahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:53 msgid "Small rhombihexahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:54 msgid "Small rhombihexacron" msgstr "" #: ScreenSavers/polyhedra.xml.h:55 msgid "Stellated truncated hexahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:56 msgid "Great triakisoctahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:57 msgid "Great truncated cuboctahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:58 msgid "Great disdyakisdodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:59 #, fuzzy msgid "Great rhombihexahedron" msgstr "4면체" #: ScreenSavers/polyhedra.xml.h:60 msgid "Great rhombihexacron" msgstr "" #: ScreenSavers/polyhedra.xml.h:63 #, fuzzy msgid "Icosidodecahedron" msgstr "20면체" #: ScreenSavers/polyhedra.xml.h:64 msgid "Rhombic triacontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:65 #, fuzzy msgid "Truncated icosahedron" msgstr "20면체" #: ScreenSavers/polyhedra.xml.h:66 #, fuzzy msgid "Pentakisdodecahedron" msgstr "12면체" #: ScreenSavers/polyhedra.xml.h:67 #, fuzzy msgid "Truncated dodecahedron" msgstr "12면체" #: ScreenSavers/polyhedra.xml.h:68 #, fuzzy msgid "Triakisicosahedron" msgstr "20면체" #: ScreenSavers/polyhedra.xml.h:69 #, fuzzy msgid "Rhombicosidodecahedron" msgstr "12면체" #: ScreenSavers/polyhedra.xml.h:70 #, fuzzy msgid "Deltoidal hexecontahedron" msgstr "12면체" #: ScreenSavers/polyhedra.xml.h:71 msgid "Truncated icosidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:72 msgid "Disdyakistriacontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:73 #, fuzzy msgid "Snub dodecahedron" msgstr "12면체" #: ScreenSavers/polyhedra.xml.h:74 msgid "Pentagonal hexecontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:75 msgid "Small ditrigonal icosidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:76 msgid "Small triambic icosahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:77 msgid "Small icosicosidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:78 msgid "Small icosacronic hexecontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:79 msgid "Small snub icosicosidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:80 msgid "Small hexagonal hexecontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:81 msgid "Small dodecicosidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:82 msgid "Small dodecacronic hexecontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:83 msgid "Small stellated dodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:84 #, fuzzy msgid "Great dodecahedron" msgstr "12면체" #: ScreenSavers/polyhedra.xml.h:85 #, fuzzy msgid "Great dodecadodecahedron" msgstr "12면체" #: ScreenSavers/polyhedra.xml.h:86 msgid "Medial rhombic triacontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:87 msgid "Truncated great dodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:88 msgid "Small stellapentakisdodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:89 #, fuzzy msgid "Rhombidodecadodecahedron" msgstr "12면체" #: ScreenSavers/polyhedra.xml.h:90 msgid "Medial deltoidal hexecontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:91 #, fuzzy msgid "Small rhombidodecahedron" msgstr "12면체" #: ScreenSavers/polyhedra.xml.h:92 msgid "Small rhombidodecacron" msgstr "" #: ScreenSavers/polyhedra.xml.h:93 #, fuzzy msgid "Snub dodecadodecahedron" msgstr "12면체" #: ScreenSavers/polyhedra.xml.h:94 msgid "Medial pentagonal hexecontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:95 msgid "Ditrigonal dodecadodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:96 msgid "Medial triambic icosahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:97 msgid "Great ditrigonal dodecicosidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:98 msgid "Great ditrigonal dodecacronic hexecontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:99 msgid "Small ditrigonal dodecicosidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:100 msgid "Small ditrigonal dodecacronic hexecontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:101 #, fuzzy msgid "Icosidodecadodecahedron" msgstr "20면체" #: ScreenSavers/polyhedra.xml.h:102 msgid "Medial icosacronic hexecontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:103 msgid "Icositruncated dodecadodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:104 #, fuzzy msgid "Tridyakisicosahedron" msgstr "20면체" #: ScreenSavers/polyhedra.xml.h:105 msgid "Snub icosidodecadodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:106 msgid "Medial hexagonal hexecontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:107 msgid "Great ditrigonal icosidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:108 msgid "Great triambic icosahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:109 msgid "Great icosicosidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:110 msgid "Great icosacronic hexecontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:111 msgid "Small icosihemidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:112 msgid "Small icosihemidodecacron" msgstr "" #: ScreenSavers/polyhedra.xml.h:113 #, fuzzy msgid "Small dodecicosahedron" msgstr "12면체" #: ScreenSavers/polyhedra.xml.h:114 msgid "Small dodecicosacron" msgstr "" #: ScreenSavers/polyhedra.xml.h:115 msgid "Small dodecahemidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:116 msgid "Small dodecahemidodecacron" msgstr "" #: ScreenSavers/polyhedra.xml.h:117 msgid "Great stellated dodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:118 #, fuzzy msgid "Great icosahedron" msgstr "20면체" #: ScreenSavers/polyhedra.xml.h:119 #, fuzzy msgid "Great icosidodecahedron" msgstr "12면체" #: ScreenSavers/polyhedra.xml.h:120 msgid "Great rhombic triacontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:121 msgid "Great truncated icosahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:122 msgid "Great stellapentakisdodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:123 #, fuzzy msgid "Rhombicosahedron" msgstr "20면체" #: ScreenSavers/polyhedra.xml.h:124 msgid "Rhombicosacron" msgstr "" #: ScreenSavers/polyhedra.xml.h:125 msgid "Great snub icosidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:126 msgid "Great pentagonal hexecontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:127 msgid "Small stellated truncated dodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:128 msgid "Great pentakisdodekahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:129 msgid "Truncated dodecadodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:130 msgid "Medial disdyakistriacontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:131 msgid "Inverted snub dodecadodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:132 msgid "Medial inverted pentagonal hexecontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:133 msgid "Great dodecicosidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:134 msgid "Great dodecacronic hexecontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:135 msgid "Small dodecahemicosahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:136 msgid "Small dodecahemicosacron" msgstr "" #: ScreenSavers/polyhedra.xml.h:137 #, fuzzy msgid "Great dodecicosahedron" msgstr "12면체" #: ScreenSavers/polyhedra.xml.h:138 msgid "Great dodecicosacron" msgstr "" #: ScreenSavers/polyhedra.xml.h:139 msgid "Great snub dodecicosidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:140 msgid "Great hexagonal hexecontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:141 msgid "Great dodecahemicosahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:142 msgid "Great dodecahemicosacron" msgstr "" #: ScreenSavers/polyhedra.xml.h:143 msgid "Great stellated truncated dodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:144 msgid "Great triakisicosahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:145 msgid "Great rhombicosidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:146 msgid "Great deltoidal hexecontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:147 msgid "Great truncated icosidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:148 msgid "Great disdyakistriacontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:149 msgid "Great inverted snub icosidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:150 msgid "Great inverted pentagonal hexecontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:151 msgid "Great dodecahemidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:152 msgid "Great dodecahemidodecacron" msgstr "" #: ScreenSavers/polyhedra.xml.h:153 msgid "Great icosihemidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:154 msgid "Great icosihemidodecacron" msgstr "" #: ScreenSavers/polyhedra.xml.h:155 msgid "Small retrosnub icosicosidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:156 msgid "Small hexagrammic hexecontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:157 #, fuzzy msgid "Great rhombidodecahedron" msgstr "12면체" #: ScreenSavers/polyhedra.xml.h:158 msgid "Great rhombidodecacron" msgstr "" #: ScreenSavers/polyhedra.xml.h:159 msgid "Great retrosnub icosidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:160 msgid "Great pentagrammic hexecontahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:161 msgid "Great dirhombicosidodecahedron" msgstr "" #: ScreenSavers/polyhedra.xml.h:162 msgid "Great dirhombicosidodecacron" msgstr "" #: ScreenSavers/polyhedra.xml.h:163 #, fuzzy msgid "Utah teapotahedron" msgstr "4면체" #: ScreenSavers/polyhedra.xml.h:167 msgid "Show description" msgstr "" #: ScreenSavers/polyhedra.xml.h:169 msgid "" "The 75 uniform polyhedra and their duals, plus 5 prisms and antiprisms, and " "some information about each. http://en.wikipedia.org/wiki/Uniform_polyhedra " "http://en.wikipedia.org/wiki/Stellation http://en.wikipedia.org/wiki/" "Dual_polyhedron http://en.wikipedia.org/wiki/Antiprism Written by Dr. Zvi " "Har'El and Jamie Zawinski; 2004." msgstr "" #: ScreenSavers/polyominoes.xml.h:1 msgid "Polyominoes" msgstr "" #: ScreenSavers/polyominoes.xml.h:2 #, fuzzy msgid "Identical pieces" msgstr "동일한 조각" #: ScreenSavers/polyominoes.xml.h:13 #, fuzzy msgid "" "Repeatedly attempts to completely fill a rectangle with irregularly-shaped " "puzzle pieces. http://en.wikipedia.org/wiki/Polyomino Written by Stephen " "Montgomery-Smith; 2002." msgstr "" "적당하지 않은 퍼즐 조각으로 사각형을 채우려고 계속 시도합니다. Written by " "Stephen Montgomery-Smith." #: ScreenSavers/polytopes.xml.h:1 #, fuzzy msgid "Polytopes" msgstr "폴리곤" #: ScreenSavers/polytopes.xml.h:6 msgid "5-cell (hyper-tetrahedron)" msgstr "" #: ScreenSavers/polytopes.xml.h:7 msgid "8-cell (hypercube / tesseract)" msgstr "" #: ScreenSavers/polytopes.xml.h:8 msgid "16-cell (hyper-octahedron)" msgstr "" #: ScreenSavers/polytopes.xml.h:9 msgid "24-cell" msgstr "" #: ScreenSavers/polytopes.xml.h:10 msgid "120-cell" msgstr "" #: ScreenSavers/polytopes.xml.h:11 msgid "600-cell" msgstr "" #: ScreenSavers/polytopes.xml.h:12 msgid "Single color" msgstr "" #: ScreenSavers/polytopes.xml.h:13 msgid "Colors By 4D Depth" msgstr "" #: ScreenSavers/polytopes.xml.h:30 msgid "" "The six regular 4D polytopes rotating in 4D. Inspired by H.S.M Coxeter's " "book \"Regular Polytopes\", 3rd Edition, Dover Publications, Inc., 1973, and " "Thomas Banchoff's book \"Beyond the Third Dimension: Geometry, Computer " "Graphics, and Higher Dimensions\", Scientific American Library, 1990. http://" "en.wikipedia.org/wiki/Hypercube http://en.wikipedia.org/wiki/Tesseract " "http://en.wikipedia.org/wiki/Regular_polytope Written by Carsten Steger; " "2003." msgstr "" #: ScreenSavers/pong.xml.h:1 msgid "Pong" msgstr "" #: ScreenSavers/pong.xml.h:3 #, fuzzy msgid "Game speed" msgstr "물결 속도" #: ScreenSavers/pong.xml.h:5 msgid "Crisp" msgstr "" #: ScreenSavers/pong.xml.h:6 msgid "Noise" msgstr "" #: ScreenSavers/pong.xml.h:7 msgid "Noisy" msgstr "" #: ScreenSavers/pong.xml.h:8 msgid "Clock mode" msgstr "" #: ScreenSavers/pong.xml.h:14 msgid "" "The 1971 Pong home video game, including artifacts of an old color TV set. " "In clock mode, the score keeps track of the current time. http://en." "wikipedia.org/wiki/Pong Written by Jeremy English and Trevor Blackwell; 2003." msgstr "" #: ScreenSavers/popsquares.xml.h:1 #, fuzzy msgid "PopSquares" msgstr "정사각형" #: ScreenSavers/popsquares.xml.h:5 msgid "Subdivision" msgstr "" #: ScreenSavers/popsquares.xml.h:8 msgid "Light red" msgstr "" #: ScreenSavers/popsquares.xml.h:9 msgid "Light yellow" msgstr "" #: ScreenSavers/popsquares.xml.h:10 #, fuzzy msgid "Light green" msgstr "번개" #: ScreenSavers/popsquares.xml.h:11 #, fuzzy msgid "Light cyan" msgstr "번개" #: ScreenSavers/popsquares.xml.h:12 msgid "Light blue" msgstr "" #: ScreenSavers/popsquares.xml.h:13 msgid "Light magenta" msgstr "" #: ScreenSavers/popsquares.xml.h:14 #, fuzzy msgid "Dark red" msgstr "상어 속도" #: ScreenSavers/popsquares.xml.h:15 msgid "Dark yellow" msgstr "" #: ScreenSavers/popsquares.xml.h:16 msgid "Dark green" msgstr "" #: ScreenSavers/popsquares.xml.h:17 msgid "Dark cyan" msgstr "" #: ScreenSavers/popsquares.xml.h:18 msgid "Dark blue" msgstr "" #: ScreenSavers/popsquares.xml.h:19 msgid "Dark magenta" msgstr "" #: ScreenSavers/popsquares.xml.h:20 msgid "Twitch" msgstr "" #: ScreenSavers/popsquares.xml.h:22 msgid "" "This draws a pop-art-ish looking grid of pulsing colors. Written by Levi " "Burton; 2003." msgstr "" #: ScreenSavers/projectiveplane.xml.h:1 msgid "ProjectivePlane" msgstr "" #: ScreenSavers/projectiveplane.xml.h:13 msgid "Distance bands" msgstr "" #: ScreenSavers/projectiveplane.xml.h:14 #, fuzzy msgid "Direction bands" msgstr "방향 비추기" #: ScreenSavers/projectiveplane.xml.h:17 #, fuzzy msgid "Distance colors" msgstr "에딕티브 컬러" #: ScreenSavers/projectiveplane.xml.h:18 #, fuzzy msgid "Direction colors" msgstr "서브트렉티브 컬러" #: ScreenSavers/projectiveplane.xml.h:44 msgid "" "A 4D embedding of the real projective plane. You can walk on the surface of " "the real projective plane or rotate it in 4D or walk on it while it rotates " "in 4D. Inspired by Thomas Banchoff's book \"Beyond the Third Dimension: " "Geometry, Computer Graphics, and Higher Dimensions\", Scientific American " "Library, 1990. http://en.wikipedia.org/wiki/Real_projective_plane http://en." "wikipedia.org/wiki/Roman_surface http://en.wikipedia.org/wiki/Cross_cap " "http://en.wikipedia.org/wiki/Moebius_strip http://mathworld.wolfram.com/" "RealProjectivePlane.html http://mathworld.wolfram.com/RomanSurface.html " "http://mathworld.wolfram.com/Cross-Cap.html http://mathworld.wolfram.com/" "MoebiusStrip.html Written by Carsten Steger; 2014." msgstr "" #: ScreenSavers/providence.xml.h:1 msgid "Providence" msgstr "" #: ScreenSavers/providence.xml.h:5 #, fuzzy msgid "Draw eye" msgstr "칸 그리기" #: ScreenSavers/providence.xml.h:8 msgid "" "\"A pyramid unfinished. In the zenith an eye in a triangle, surrounded by a " "glory, proper.\" http://en.wikipedia.org/wiki/Eye_of_Providence Written by " "Blair Tennessy; 2004." msgstr "" #: ScreenSavers/pulsar.xml.h:1 msgid "Pulsar" msgstr "" #: ScreenSavers/pulsar.xml.h:5 #, fuzzy msgid "Quad count" msgstr "쿼드 카운트" #: ScreenSavers/pulsar.xml.h:8 #, fuzzy msgid "Enable texturing" msgstr "텍스쳐링 사용" #: ScreenSavers/pulsar.xml.h:9 #, fuzzy msgid "Enable texture mipmaps" msgstr "텍스쳐 Mipmaps 사용" #: ScreenSavers/pulsar.xml.h:10 #, fuzzy msgid "Enable blending" msgstr "블랜딩 사용" #: ScreenSavers/pulsar.xml.h:11 #, fuzzy msgid "Anti-alias lines" msgstr "안티앨리어스 선" #: ScreenSavers/pulsar.xml.h:12 #, fuzzy msgid "Enable texture filtering" msgstr "텍스쳐 필터링 사용" #: ScreenSavers/pulsar.xml.h:13 #, fuzzy msgid "Enable depth buffer" msgstr "깊이 버퍼 사용" #: ScreenSavers/pulsar.xml.h:15 #, fuzzy msgid "" "Intersecting planes, with alpha blending, fog, textures, and mipmaps. " "Written by David Konerding; 1999." msgstr "" "알파 블랜딩, 안개, 텍스쳐, mipmaps을 이용하여 서로 가로지르는 평평한 개체를 " "만듭니다. 게다가 초당 프레임 미터가 있어 그래픽 카드 성능을 가늠해볼 수 있습" "니다. OpenGL이 필요합니다. Written by David Konerding." #: ScreenSavers/pyro.xml.h:1 msgid "Pyro" msgstr "" #: ScreenSavers/pyro.xml.h:6 #, fuzzy msgid "Particle density" msgstr "조각 밀도" #: ScreenSavers/pyro.xml.h:9 #, fuzzy msgid "Launch frequency" msgstr "시행 빈도" #: ScreenSavers/pyro.xml.h:12 #, fuzzy msgid "Explosive yield" msgstr "폭발적 표현" #: ScreenSavers/pyro.xml.h:15 msgid "" "Exploding fireworks. See also the \"Fireworkx\", \"Eruption\", and \"XFlame" "\" screen savers. Written by Jamie Zawinski; 1992." msgstr "" #: ScreenSavers/qix.xml.h:1 msgid "Qix" msgstr "" #: ScreenSavers/qix.xml.h:12 #, fuzzy msgid "Line segments" msgstr "라인 세그먼트" #: ScreenSavers/qix.xml.h:13 #, fuzzy msgid "Solid objects" msgstr "Solid 객체" #: ScreenSavers/qix.xml.h:14 #, fuzzy msgid "Linear motion" msgstr "선형 모션" #: ScreenSavers/qix.xml.h:16 #, fuzzy msgid "Additive colors" msgstr "에딕티브 컬러" #: ScreenSavers/qix.xml.h:17 #, fuzzy msgid "Subtractive colors" msgstr "서브트렉티브 컬러" #: ScreenSavers/qix.xml.h:19 #, fuzzy msgid "Max size" msgstr "최대 크기" #: ScreenSavers/qix.xml.h:20 #, fuzzy msgid "Poly corners" msgstr "폴리곤" #: ScreenSavers/qix.xml.h:25 #, fuzzy msgid "" "Bounces a series of line segments around the screen, and uses variations on " "this basic motion pattern to produce all sorts of different presentations: " "line segments, filled polygons, and overlapping translucent areas. http://en." "wikipedia.org/wiki/Qix Written by Jamie Zawinski; 1992." msgstr "" "이는 qix 프로그램의 스위스 군대 사슬톱입니다. 화면에 여러 라인 세그먼트를 튀" "기고, 이 단순한 동작에 여러 변수를 주어 다른 표현을 하게 합니다: 라인 세그먼" "트, 채워진 폴리곤, 반투명 구역 오버랩 등...Written by Jamie Zawinski." #: ScreenSavers/quasicrystal.xml.h:1 #, fuzzy msgid "QuasiCrystal" msgstr "크리스탈" #: ScreenSavers/quasicrystal.xml.h:9 #, fuzzy msgid "Contrast" msgstr "색상 대비" #: ScreenSavers/quasicrystal.xml.h:10 #, fuzzy msgid "Displacement" msgstr "별 표시" #: ScreenSavers/quasicrystal.xml.h:14 msgid "" "A quasicrystal is a structure that is ordered but aperiodic. Two-dimensional " "quasicrystals can be generated by adding a set of planes where x is the sine " "of y. Different complex aperiodic plane tilings are produced depending on " "the period, position, and rotation of the component planes, and whether the " "rotation of the planes is evenly distributed around the circle (the " "\"symmetry\" option, above) or random. See also the \"RD-Bomb\", \"CWaves\" " "and \"Penrose\" screen savers. http://en.wikipedia.org/wiki/Quasicrystal " "Written by Jamie Zawinski; 2013." msgstr "" #: ScreenSavers/queens.xml.h:1 msgid "Queens" msgstr "" #: ScreenSavers/queens.xml.h:7 msgid "" "The N-Queens problem: how to place N queens on an NxN chessboard such that " "no queen can attack a sister? See also the \"Endgame\" screen saver. http://" "en.wikipedia.org/wiki/Eight_queens_puzzle Written by Blair Tennessy; 2002." msgstr "" #: ScreenSavers/rd-bomb.xml.h:1 msgid "RDbomb" msgstr "" #: ScreenSavers/rd-bomb.xml.h:5 ScreenSavers/voronoi.xml.h:12 #, fuzzy msgid "Wander speed" msgstr "이동 속도" #: ScreenSavers/rd-bomb.xml.h:7 #, no-c-format msgid "1%" msgstr "" #: ScreenSavers/rd-bomb.xml.h:8 #, fuzzy msgid "Fill screen" msgstr "화면 채우기" #: ScreenSavers/rd-bomb.xml.h:12 msgid "Epoch" msgstr "신시대" #: ScreenSavers/rd-bomb.xml.h:18 #, fuzzy msgid "X tile size" msgstr "타일 크기" #: ScreenSavers/rd-bomb.xml.h:19 #, fuzzy msgid "Y tile size" msgstr "타일 크기" #: ScreenSavers/rd-bomb.xml.h:20 #, fuzzy msgid "Reaction" msgstr "회전" #: ScreenSavers/rd-bomb.xml.h:21 #, fuzzy msgid "Diffusion" msgstr "반응/확산" #: ScreenSavers/rd-bomb.xml.h:23 #, fuzzy msgid "Seed radius" msgstr "근원 반경" #: ScreenSavers/rd-bomb.xml.h:24 #, fuzzy msgid "" "Reaction-diffusion: draws a grid of growing square-like shapes that, once " "they overtake each other, react in unpredictable ways. Written by Scott " "Draves; 1997." msgstr "" "Scott Draves의 또 다른 폭탄 프로그램입니다. 사각형에 가까운 그리드들을 그리" "고, 서로 부딪혀 예상할 수 없는 방향으로 흩어집니다. 'RD'는 reaction-diffusion" "의 약자입니다." #: ScreenSavers/ripples.xml.h:1 msgid "Ripples" msgstr "잔물결" #: ScreenSavers/ripples.xml.h:8 msgid "Drizzle" msgstr "이슬" #: ScreenSavers/ripples.xml.h:9 #, fuzzy msgid "Drippiness" msgstr "용수철" #: ScreenSavers/ripples.xml.h:10 msgid "Storm" msgstr "폭풍" #: ScreenSavers/ripples.xml.h:11 #, fuzzy msgid "Small drops" msgstr "작은 낙하물" #: ScreenSavers/ripples.xml.h:12 msgid "Fluidity" msgstr "" #: ScreenSavers/ripples.xml.h:13 #, fuzzy msgid "Big drops" msgstr "큰 낙하물" #: ScreenSavers/ripples.xml.h:14 #, fuzzy msgid "Moving splashes" msgstr "흩어짐 이동" #: ScreenSavers/ripples.xml.h:15 #, fuzzy msgid "Psychedelic colors" msgstr "몽롱한 색상" #: ScreenSavers/ripples.xml.h:16 msgid "Grayscale" msgstr "" #: ScreenSavers/ripples.xml.h:17 #, fuzzy msgid "Magic lighting effect" msgstr "빛 효과" #: ScreenSavers/ripples.xml.h:19 #, fuzzy msgid "" "This draws rippling interference patterns like splashing water, overlayed on " "the desktop or an image. Written by Tom Hammersley; 1999." msgstr "" "물 흩뿌리기와 같은 물결 겹침 효과를 보여줍니다. 물 옵셔을 통해, 데스크톱 이미" "지에 물이 떨어지는 것 같은 효과를 낼 수 있습니다. Written by Tom Hammersley." #: ScreenSavers/rocks.xml.h:1 msgid "Rocks" msgstr "바위" #: ScreenSavers/rocks.xml.h:9 msgid "Velocity" msgstr "속력" #: ScreenSavers/rocks.xml.h:12 msgid "Steering" msgstr "조정" #: ScreenSavers/rocks.xml.h:18 #, fuzzy msgid "An asteroid field zooms by. Written by Jamie Zawinski; 1992." msgstr "나선형의 선 패턴을 보여줍니다. Written by Jamie Zawinski." #: ScreenSavers/rorschach.xml.h:1 msgid "Rorschach" msgstr "" #: ScreenSavers/rorschach.xml.h:6 #, fuzzy msgid "With X symmetry" msgstr "X축 대칭" #: ScreenSavers/rorschach.xml.h:7 #, fuzzy msgid "With Y symmetry" msgstr "Y축 대칭" #: ScreenSavers/rorschach.xml.h:12 #, fuzzy msgid "" "Inkblot patterns via a reflected random walk. http://en.wikipedia.org/wiki/" "Rorschach_inkblot_test http://en.wikipedia.org/wiki/Random_walk Written by " "Jamie Zawinski; 1992." msgstr "여러 가지 모양의 형태를 무작위로 찍어냅니다. Written by Rick Campbell." #: ScreenSavers/rotzoomer.xml.h:1 msgid "RotZoomer" msgstr "" #: ScreenSavers/rotzoomer.xml.h:8 #, fuzzy msgid "Rectangle count" msgstr "사각형 카운트" #: ScreenSavers/rotzoomer.xml.h:9 #, fuzzy msgid "Stationary rectangles" msgstr "고정된 사각형" #: ScreenSavers/rotzoomer.xml.h:10 #, fuzzy msgid "Wandering rectangles" msgstr "돌아다니는 사각형" #: ScreenSavers/rotzoomer.xml.h:11 #, fuzzy msgid "Sweeping arcs" msgstr "닦기 원호" #: ScreenSavers/rotzoomer.xml.h:12 msgid "Animate" msgstr "에니메이트" #: ScreenSavers/rotzoomer.xml.h:14 #, fuzzy msgid "" "Distorts an image by rotating and scaling random sections of it. Written by " "Claudio Matsuoka; 2001." msgstr "" "화면을 회전하고 크기를 조절하여 콜라주를 만듭니다.Written by Claudio " "Matsuoka." #: ScreenSavers/rubik.xml.h:1 msgid "Rubik" msgstr "" #: ScreenSavers/rubik.xml.h:10 #, fuzzy msgid "Hide shuffling" msgstr "바꾸기 보기" #: ScreenSavers/rubik.xml.h:13 #, fuzzy, no-c-format msgid "" "A Rubik's Cube that repeatedly shuffles and solves itself. See also the " "\"GLSnake\" and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" "%27s_Cube Written by Marcelo Vianna; 1997." msgstr "" "삼차원으로 Rubik's Cube를 그려 계속해서 바꾸고 해결하기를 계속합니다. " "Another fine GL hack by Marcelo Vianna." #: ScreenSavers/rubikblocks.xml.h:1 #, fuzzy msgid "RubikBlocks" msgstr "바위" #: ScreenSavers/rubikblocks.xml.h:21 #, fuzzy msgid "" "The \"Rubik's Mirror Blocks\" puzzle. See also the \"Rubik\", \"Cube21\", " "and \"GLSnake\" screen savers. http://en.wikipedia.org/wiki/" "Combination_puzzles#Irregular_cuboids Written by Vasek Potocek; 2009." msgstr "" "Rubik의 스네이크 퍼즐을 보여줍니다. Written by Jamie Wilkinson, Andrew " "Bennetts, and Peter Aylett." #: ScreenSavers/sballs.xml.h:1 #, fuzzy msgid "SBalls" msgstr "공" #: ScreenSavers/sballs.xml.h:11 msgid "Plane" msgstr "평면" #: ScreenSavers/sballs.xml.h:12 msgid "Pyramid" msgstr "피라미드" #: ScreenSavers/sballs.xml.h:13 msgid "Star" msgstr "별" #: ScreenSavers/sballs.xml.h:17 msgid "Textured balls spinning like crazy. Written by Eric Lassauge; 2002." msgstr "" #: ScreenSavers/shadebobs.xml.h:1 msgid "ShadeBobs" msgstr "" #: ScreenSavers/shadebobs.xml.h:17 #, fuzzy msgid "" "This draws smoothly-shaded oscillating oval patterns that look something " "like vapor trails or neon tubes. Written by Shane Smit; 1999." msgstr "" "부드럽게 그림자가 지는 oscilating oval 패턴을 그립니다. 마치 네온 사인과 같" "은 효과를 보여줍니다. Written by Shane Smit." #: ScreenSavers/sierpinski.xml.h:1 msgid "Sierpinski" msgstr "" #: ScreenSavers/sierpinski.xml.h:6 ScreenSavers/surfaces.xml.h:22 #: ScreenSavers/thornbird.xml.h:6 ScreenSavers/voronoi.xml.h:6 msgid "Points" msgstr "포인트" #: ScreenSavers/sierpinski.xml.h:14 #, fuzzy msgid "" "The 2D Sierpinski triangle fractal. See also the \"Sierpinski3D\" screen " "saver. http://en.wikipedia.org/wiki/Sierpinski_triangle Written by Desmond " "Daignault; 1997." msgstr "" "이차원의 반복적인 여러 Sierpinski 삼각 도형을 그립니다. Written by Desmond " "Daignault." #: ScreenSavers/sierpinski3d.xml.h:1 msgid "Sierpinski3D" msgstr "" #: ScreenSavers/sierpinski3d.xml.h:11 msgid "" "The recursive Sierpinski tetrahedron fractal. http://en.wikipedia.org/wiki/" "Sierpinski_triangle#Analogs_in_higher_dimension Written by Jamie Zawinski " "and Tim Robinson; 1999." msgstr "" #: ScreenSavers/skytentacles.xml.h:1 msgid "SkyTentacles" msgstr "" #: ScreenSavers/skytentacles.xml.h:6 ScreenSavers/wander.xml.h:9 msgid "Length" msgstr "길이" #: ScreenSavers/skytentacles.xml.h:12 #, fuzzy msgid "Flexibility" msgstr "풍부함" #: ScreenSavers/skytentacles.xml.h:14 #, fuzzy msgid "Wiggliness" msgstr "찌그러짐" #: ScreenSavers/skytentacles.xml.h:19 #, fuzzy msgid "X resolution" msgstr "해상도" #: ScreenSavers/skytentacles.xml.h:20 #, fuzzy msgid "Y resolution" msgstr "해상도" #: ScreenSavers/skytentacles.xml.h:21 #, fuzzy msgid "Draw skin" msgstr "그리드 그리기" #: ScreenSavers/skytentacles.xml.h:22 msgid "Cartoony" msgstr "" #: ScreenSavers/skytentacles.xml.h:23 msgid "Tentacles can intersect" msgstr "" #: ScreenSavers/skytentacles.xml.h:26 msgid "" "There is a tentacled abomination in the sky. From above you it devours. " "Written by Jamie Zawinski; 2008." msgstr "" #: ScreenSavers/slidescreen.xml.h:1 msgid "SlideScreen" msgstr "화면 슬라이드" #: ScreenSavers/slidescreen.xml.h:6 msgid "Pause" msgstr "" #: ScreenSavers/slidescreen.xml.h:12 #, fuzzy msgid "Slide speed" msgstr "슬라이드 속도" #: ScreenSavers/slidescreen.xml.h:17 msgid "Gutter size" msgstr "" #: ScreenSavers/slidescreen.xml.h:19 #, fuzzy msgid "" "This takes an image, divides it into a grid, and then randomly shuffles the " "squares around as if it was one of those \"fifteen-puzzle\" games where " "there is a grid of squares, one of which is missing. http://en.wikipedia.org/" "wiki/Fifteen_puzzle Written by Jamie Zawinski; 1994." msgstr "" "이미지를 취해서 그리드로 나눈 다음 무작위로 섞어서 맞추어 갑니다. Written by " "Jamie Zawinski." #: ScreenSavers/slip.xml.h:1 msgid "Slip" msgstr "슬립" #: ScreenSavers/slip.xml.h:14 msgid "" "A jet engine consumes the screen, then puts it through a spin cycle. Written " "by Scott Draves and Jamie Zawinski; 1997." msgstr "" #: ScreenSavers/sonar.xml.h:1 msgid "Sonar" msgstr "수중탐지기" #: ScreenSavers/sonar.xml.h:8 #, fuzzy msgid "Ping local subnet" msgstr "핑 서브넷" #: ScreenSavers/sonar.xml.h:18 msgid "Ping known SSH hosts" msgstr "" #: ScreenSavers/sonar.xml.h:19 msgid "Ping Google, Facebook, etc." msgstr "" #: ScreenSavers/sonar.xml.h:20 msgid "Simulation (don't ping)" msgstr "" #: ScreenSavers/sonar.xml.h:22 #, fuzzy msgid "Font size" msgstr "글꼴 포인트 크기" #: ScreenSavers/sonar.xml.h:27 #, fuzzy msgid "Simulation team A name" msgstr "시뮬레이션팀 맴버" #: ScreenSavers/sonar.xml.h:28 #, fuzzy msgid "A count" msgstr "개미 수" #: ScreenSavers/sonar.xml.h:29 #, fuzzy msgid "Simulation team B name" msgstr "시뮬레이션팀 맴버" #: ScreenSavers/sonar.xml.h:30 #, fuzzy msgid "B count" msgstr "공 카운트" #: ScreenSavers/sonar.xml.h:31 msgid "Resolve host names" msgstr "" #: ScreenSavers/sonar.xml.h:32 msgid "Show ping times" msgstr "" #: ScreenSavers/sonar.xml.h:35 msgid "" "A sonar display pings (get it?) the hosts on your local network, and plots " "their distance (response time) from you. The three rings represent ping " "times of approximately 2.5, 70 and 2,000 milliseconds respectively. " "Alternately, it can run a simulation that doesn't involve hosts. http://en." "wikipedia.org/wiki/Ping#History Written by Jamie Zawinski and Stephen " "Martin; 1998." msgstr "" #: ScreenSavers/speedmine.xml.h:1 msgid "SpeedMine" msgstr "" #: ScreenSavers/speedmine.xml.h:6 #, fuzzy msgid "Max velocity" msgstr "최대 속력" #: ScreenSavers/speedmine.xml.h:8 msgid "Thrust" msgstr "밀어나가기" #: ScreenSavers/speedmine.xml.h:10 msgid "Tunnel" msgstr "" #: ScreenSavers/speedmine.xml.h:11 msgid "Worm" msgstr "벌레" #: ScreenSavers/speedmine.xml.h:12 #, fuzzy msgid "Rocky walls" msgstr "바위벽" #: ScreenSavers/speedmine.xml.h:13 #, fuzzy msgid "Allow wall collisions" msgstr "벽 충돌 허용" #: ScreenSavers/speedmine.xml.h:14 #, fuzzy msgid "Present bonuses" msgstr "현재 보너스" #: ScreenSavers/speedmine.xml.h:15 #, fuzzy msgid "Display crosshair" msgstr "크로스헤어 표시" #: ScreenSavers/speedmine.xml.h:18 #, fuzzy msgid "" "Simulates speeding down a rocky mineshaft, or a funky dancing worm. Written " "by Conrad Parker; 2001." msgstr "" "바위로된 광산 통로를 지나는 것을 보여주거나 펑키춤을 추는 벌레를 보여줍니다. " "Written by Conrad Parker." #: ScreenSavers/spheremonics.xml.h:1 msgid "Spheremonics" msgstr "" #: ScreenSavers/spheremonics.xml.h:18 #, fuzzy msgid "Smoothed lines" msgstr "부드럽게한 라인" #: ScreenSavers/spheremonics.xml.h:23 #, fuzzy msgid "" "These closed objects are commonly called spherical harmonics, although they " "are only remotely related to the mathematical definition found in the " "solution to certain wave functions, most notably the eigenfunctions of " "angular momentum operators. http://en.wikipedia.org/wiki/" "Spherical_harmonics#Visualization_of_the_spherical_harmonics Written by Paul " "Bourke and Jamie Zawinski; 2002." msgstr "" "이 객체들을 보통 구형 하모닉이라 부르지만, 보통 사용되는 물결 기능에서 보이" "는 수학적 정의와는 거리가 멉니다. Written by Paul Bourke and Jamie Zawinski." #: ScreenSavers/spotlight.xml.h:1 msgid "Spotlight" msgstr "스포트라이트" #: ScreenSavers/spotlight.xml.h:9 #, fuzzy msgid "Spotlight size" msgstr "스포트라이트" #: ScreenSavers/spotlight.xml.h:12 #, fuzzy msgid "" "A spotlight scanning across a black screen, illuminating a loaded image when " "it passes. Written by Rick Schultz and Jamie Zawinski; 1999." msgstr "" "스포트라이트가 검은 화면을 스캔하는 모습을 보여줍니다. 스포트라이트가 지나갈" "때, 데스크톱의 화면이 잠깐 보입니다. Written by Rick Schultz." #: ScreenSavers/sproingies.xml.h:1 msgid "Sproingies" msgstr "" #: ScreenSavers/sproingies.xml.h:7 msgid "Fall off edge" msgstr "" #: ScreenSavers/sproingies.xml.h:11 #, no-c-format msgid "" "Slinky-like creatures walk down an infinite staircase and occasionally " "explode! http://en.wikipedia.org/wiki/Slinky http://en.wikipedia.org/wiki/Q" "%2Abert http://en.wikipedia.org/wiki/Marble_Madness Written by Ed Mackey; " "1997." msgstr "" #: ScreenSavers/squiral.xml.h:1 msgid "Squiral" msgstr "" #: ScreenSavers/squiral.xml.h:5 ScreenSavers/twang.xml.h:9 msgid "Randomness" msgstr "양쪽" #: ScreenSavers/squiral.xml.h:8 msgid "Handedness" msgstr "주로 쓰는 손" #: ScreenSavers/squiral.xml.h:18 #, fuzzy msgid "" "Square-spiral-producing automata. The spirals grow outward until they hit " "something, then they go around it. Written by Jeff Epler; 1999." msgstr "" "서로 영향을 주는 사각형의 나선형 모양을 만들어냅니다. 각 나선형은 성장하다" "가, 무엇인가와 마주치면, 상대를 감싸는 모습을 보여줍니다. Written by Jeff " "Epler." #: ScreenSavers/stairs.xml.h:1 msgid "Stairs" msgstr "계단" #: ScreenSavers/stairs.xml.h:6 msgid "" "Escher's infinite staircase. http://en.wikipedia.org/wiki/" "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." msgstr "" #: ScreenSavers/starfish.xml.h:1 msgid "Starfish" msgstr "불가사리" #: ScreenSavers/starfish.xml.h:3 #, fuzzy msgid "Color gradients" msgstr "색상 변화도" #: ScreenSavers/starfish.xml.h:4 #, fuzzy msgid "Pulsating blob" msgstr "진동 얼룩" #: ScreenSavers/starfish.xml.h:18 #, fuzzy msgid "" "Undulating, throbbing, star-like patterns pulsate, rotate, and turn inside " "out. Another display mode uses these shapes to lay down a field of colors, " "which are then cycled. The motion is very organic. Written by Jamie " "Zawinski; 1997." msgstr "" "진동하며 화전하고 안팎이 바뀌는 별 모양을 만들어냅니다. 다른 디스플레이 모드" "에서는 이러한 효과를 그 때 그 때 바뀌는 색상 필드를 저장하기 위해 사용하기도 " "합니다. 모션이 아주 유기적입니다. Written by Jamie Zawinski." #: ScreenSavers/starwars.xml.h:1 msgid "StarWars" msgstr "스타워즈" #: ScreenSavers/starwars.xml.h:2 msgid " Frame rate Low" msgstr "" #: ScreenSavers/starwars.xml.h:4 #, fuzzy msgid "Scroll speed Slow" msgstr "스크롤 속도" #: ScreenSavers/starwars.xml.h:6 msgid " Stars speed Slow" msgstr "" #: ScreenSavers/starwars.xml.h:10 #, fuzzy msgid "Wrap long lines" msgstr "긴 줄 보호" #: ScreenSavers/starwars.xml.h:11 #, fuzzy msgid "Texture-mapped font" msgstr "텍스쳐 이미지" #: ScreenSavers/starwars.xml.h:12 #, fuzzy msgid "Anti-aliased lines" msgstr "안티앨리어스 선" #: ScreenSavers/starwars.xml.h:13 #, fuzzy msgid "Thick lines" msgstr "두꺼운 줄" #: ScreenSavers/starwars.xml.h:14 #, fuzzy msgid "Fade out" msgstr "페이드 아웃" #: ScreenSavers/starwars.xml.h:18 #, fuzzy msgid "or, Text columns" msgstr "텍스트 칸" #: ScreenSavers/starwars.xml.h:19 #, fuzzy msgid "" "A stream of text slowly scrolling into the distance at an angle, over a star " "field, like at the beginning of the movie of the same name. http://en." "wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie Zawinski and " "Claudio Matauoka; 2001." msgstr "" "천천히 스크롤되는 텍스트의 흐름을 보여줍니다. Written by Jamie Zawinski and " "Claudio Matauoka." #: ScreenSavers/stonerview.xml.h:1 msgid "StonerView" msgstr "" #: ScreenSavers/stonerview.xml.h:6 #, fuzzy msgid "Translucent" msgstr "투명" #: ScreenSavers/stonerview.xml.h:8 #, fuzzy msgid "" "Chains of colorful squares dance around each other in complex spiral " "patterns. Inspired by David Tristram's `electropaint' screen saver, " "originally written for SGI computers in the late 1980s or early 1990s. " "Written by Andrew Plotkin; 2001." msgstr "" "복잡한 나선형의 모양으로 색색의 사각형이 춤을 춥니다. Written by Andrew " "Plotkin, based on SGI's `electropaint' screensaver." #: ScreenSavers/strange.xml.h:1 msgid "Strange" msgstr "스트레인지" #: ScreenSavers/strange.xml.h:5 #, fuzzy msgid "1k" msgstr "1" #: ScreenSavers/strange.xml.h:6 #, fuzzy msgid "Number of points" msgstr "점의 수" #: ScreenSavers/strange.xml.h:7 msgid "100k" msgstr "" #: ScreenSavers/strange.xml.h:12 #, fuzzy msgid "" "Strange attractors: a swarm of dots swoops and twists around. http://en." "wikipedia.org/wiki/Attractor#Strange_attractor Written by Massimino Pascal; " "1997." msgstr "" "특이한 모양의 어트랙터를 그립니다: 화려한 색에 예상치 못한 움직임을 보이는 점" "들이 화면에서 춤을 춥니다. 모션이 아주 화려합니다. Written by Massimino " "Pascal." #: ScreenSavers/substrate.xml.h:1 msgid "Substrate" msgstr "" #: ScreenSavers/substrate.xml.h:9 msgid "Sand grains" msgstr "" #: ScreenSavers/substrate.xml.h:12 #, no-c-format msgid "0%" msgstr "" #: ScreenSavers/substrate.xml.h:13 msgid "Circle percentage" msgstr "" #: ScreenSavers/substrate.xml.h:16 msgid "Initial cracks" msgstr "" #: ScreenSavers/substrate.xml.h:17 #, fuzzy msgid "Wireframe only" msgstr "와이어프레임" #: ScreenSavers/substrate.xml.h:19 msgid "" "Crystalline lines grow on a computational substrate. A simple perpendicular " "growth rule creates intricate city-like structures. Written by J. Tarbell " "and Mike Kershaw; 2004." msgstr "" #: ScreenSavers/superquadrics.xml.h:1 msgid "Superquadrics" msgstr "" #: ScreenSavers/superquadrics.xml.h:6 #, fuzzy msgid "Spin speed" msgstr "속도" #: ScreenSavers/superquadrics.xml.h:14 msgid "Morphing 3D shapes. Written by Ed Mackey; 1987, 1997." msgstr "" #: ScreenSavers/surfaces.xml.h:1 #, fuzzy msgid "Surfaces" msgstr "Solid 표면" #: ScreenSavers/surfaces.xml.h:8 #, fuzzy msgid "Random Surface" msgstr "Solid 표면" #: ScreenSavers/surfaces.xml.h:9 #, fuzzy msgid "Dini's Surface" msgstr "Solid 표면" #: ScreenSavers/surfaces.xml.h:10 msgid "Enneper's Surface" msgstr "" #: ScreenSavers/surfaces.xml.h:11 #, fuzzy msgid "Kuen Surface" msgstr "Solid 표면" #: ScreenSavers/surfaces.xml.h:12 #, fuzzy msgid "Moebius Strip" msgstr "뫼비우스" #: ScreenSavers/surfaces.xml.h:13 msgid "Seashell" msgstr "" #: ScreenSavers/surfaces.xml.h:14 #, fuzzy msgid "Swallowtail" msgstr "삼키기" #: ScreenSavers/surfaces.xml.h:15 msgid "Bohemian Dome" msgstr "" #: ScreenSavers/surfaces.xml.h:16 msgid "Whitney Umbrella" msgstr "" #: ScreenSavers/surfaces.xml.h:17 msgid "Pluecker's Conoid" msgstr "" #: ScreenSavers/surfaces.xml.h:18 msgid "Henneberg's Surface" msgstr "" #: ScreenSavers/surfaces.xml.h:19 #, fuzzy msgid "Catalan's Surface" msgstr "Solid 표면" #: ScreenSavers/surfaces.xml.h:20 #, fuzzy msgid "Corkscrew Surface" msgstr "Solid 표면" #: ScreenSavers/surfaces.xml.h:21 #, fuzzy msgid "Random Display Mode" msgstr "랜덤 모드" #: ScreenSavers/surfaces.xml.h:24 #, fuzzy msgid "Line Loops" msgstr "줄" #: ScreenSavers/surfaces.xml.h:28 msgid "" "Parametric surfaces. http://mathworld.wolfram.com/DinisSurface.html http://" "en.wikipedia.org/wiki/Enneper_surface http://mathworld.wolfram.com/" "EnnepersMinimalSurface.html http://mathworld.wolfram.com/KuenSurface.html " "http://en.wikipedia.org/wiki/Moebius_strip http://mathworld.wolfram.com/" "Seashell.html http://mathworld.wolfram.com/SwallowtailCatastrophe.html " "http://mathworld.wolfram.com/BohemianDome.html http://en.wikipedia.org/wiki/" "Whitney_umbrella http://mathworld.wolfram.com/PlueckersConoid.html http://" "mathworld.wolfram.com/HennebergsMinimalSurface.html http://mathworld.wolfram." "com/CatalansSurface.html http://mathworld.wolfram.com/CorkscrewSurface.html " "Written by Andrey Mirtchovski and Carsten Steger; 2003." msgstr "" #: ScreenSavers/swirl.xml.h:1 msgid "Swirl" msgstr "소용돌이" #: ScreenSavers/swirl.xml.h:12 msgid "Flowing, swirly patterns. Written by M. Dobie and R. Taylor; 1997." msgstr "" #: ScreenSavers/tangram.xml.h:1 msgid "Tangram" msgstr "" #: ScreenSavers/tangram.xml.h:9 #, fuzzy msgid "X rotation" msgstr "XW 회전" #: ScreenSavers/tangram.xml.h:11 #, fuzzy msgid "Y rotation" msgstr "Y 회전" #: ScreenSavers/tangram.xml.h:12 #, fuzzy msgid "Z rotation" msgstr "Z 회전" #: ScreenSavers/tangram.xml.h:17 msgid "" "Solves tangram puzzles. http://en.wikipedia.org/wiki/Tangram Written by " "Jeremy English; 2005." msgstr "" #: ScreenSavers/thornbird.xml.h:1 msgid "Thornbird" msgstr "가시나무새" #: ScreenSavers/thornbird.xml.h:17 #, fuzzy msgid "" "Displays a view of the \"Bird in a Thornbush\" fractal. Written by Tim " "Auckland; 2002." msgstr "``가시나무 새'' 풍경 도형을 보여줍니다. Written by Tim Auckland." #: ScreenSavers/timetunnel.xml.h:1 msgid "TimeTunnel" msgstr "" #: ScreenSavers/timetunnel.xml.h:2 #, fuzzy msgid "0 sec" msgstr "0 초" #: ScreenSavers/timetunnel.xml.h:3 msgid "Start sequence time" msgstr "" #: ScreenSavers/timetunnel.xml.h:5 msgid "End sequence time" msgstr "" #: ScreenSavers/timetunnel.xml.h:6 #, fuzzy msgid "Draw logo" msgstr "칸 그리기" #: ScreenSavers/timetunnel.xml.h:7 msgid "Run backward" msgstr "" #: ScreenSavers/timetunnel.xml.h:9 msgid "" "An animation similar to the opening and closing effects on the Dr. Who TV " "show. Written by Sean P. Brennan; 2005." msgstr "" #: ScreenSavers/topblock.xml.h:1 msgid "TopBlock" msgstr "" #: ScreenSavers/topblock.xml.h:6 #, fuzzy msgid "Drop speed" msgstr "스크롤 속도" #: ScreenSavers/topblock.xml.h:9 msgid "Carpet size" msgstr "" #: ScreenSavers/topblock.xml.h:11 msgid "Spawn likelyhood" msgstr "" #: ScreenSavers/topblock.xml.h:12 #, fuzzy msgid "Polygon count" msgstr "폴리곤" #: ScreenSavers/topblock.xml.h:18 #, fuzzy msgid "Follow" msgstr "삼키기" #: ScreenSavers/topblock.xml.h:19 #, fuzzy msgid "Blob mode" msgstr "물방울 카운트" #: ScreenSavers/topblock.xml.h:20 msgid "Tunnel mode" msgstr "" #: ScreenSavers/topblock.xml.h:21 msgid "Carpet" msgstr "" #: ScreenSavers/topblock.xml.h:22 #, fuzzy msgid "Nipples" msgstr "잔물결" #: ScreenSavers/topblock.xml.h:25 msgid "" "Creates a 3D world with dropping blocks that build up and up. Written by " "rednuht; 2006." msgstr "" #: ScreenSavers/triangle.xml.h:1 msgid "Triangle" msgstr "삼각형" #: ScreenSavers/triangle.xml.h:9 #, fuzzy msgid "" "Generates random mountain ranges using iterative subdivision of triangles. " "Written by Tobias Gloth; 1997." msgstr "" "반복적인 삼각형 분할을 통해 무작위로 산을 만들어냅니다. Written by Tobias " "Gloth." #: ScreenSavers/tronbit.xml.h:1 msgid "TronBit" msgstr "" #: ScreenSavers/tronbit.xml.h:12 msgid "" "The character \"Bit\" from the film, \"Tron\". The \"yes\" state is a " "tetrahedron; the \"no\" state is the second stellation of an icosahedron; " "and the idle state oscillates between a small triambic icosahedron and the " "compound of an icosahedron and a dodecahedron. http://en.wikipedia.org/wiki/" "List_of_Tron_characters#Bit http://en.wikipedia.org/wiki/Uniform_polyhedra " "http://en.wikipedia.org/wiki/Stellation Written by Jamie Zawinski; 2011." msgstr "" #: ScreenSavers/truchet.xml.h:1 msgid "Truchet" msgstr "Truchet" #: ScreenSavers/truchet.xml.h:7 #, fuzzy msgid "" "Line- and arc-based truchet patterns that tile the screen. http://en." "wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." msgstr "" "선과 원호를 기반으로 하는 Truchet 패턴을 그려 스크린을 타일화 합니다. " "Written by Adrian Likins." #: ScreenSavers/twang.xml.h:1 msgid "Twang" msgstr "" #: ScreenSavers/twang.xml.h:10 msgid "Jumpy" msgstr "점피" #: ScreenSavers/twang.xml.h:12 msgid "Springiness" msgstr "용수철" #: ScreenSavers/twang.xml.h:13 msgid "Transference" msgstr "겹침" #: ScreenSavers/twang.xml.h:17 #, fuzzy msgid "Border width" msgstr "경계 너비" #: ScreenSavers/twang.xml.h:19 #, fuzzy msgid "" "Divides the screen into a grid, and plucks them. Written by Dan Bornstein; " "2002." msgstr "" "화면을 그리드로 나누어 뜯어내는 효과를 보여줍니다. Written by Dan Bornstein." #: ScreenSavers/unknownpleasures.xml.h:1 msgid "UnknownPleasures" msgstr "" #: ScreenSavers/unknownpleasures.xml.h:12 #, fuzzy msgid "Orthographic Projection" msgstr "Mercator 프로젝션" #: ScreenSavers/unknownpleasures.xml.h:16 #, no-c-format msgid "" "PSR B1919+21 (AKA CP 1919) was the first pulsar ever discovered: a spinning " "neutron star emitting a periodic lighthouse-like beacon. An illustration of " "the signal received from it was published in Scientific American in 1971, " "and later in The Cambridge Encyclopedia of Astronomy in 1977, where it was " "seen by Stephen Morris, the drummer of Joy Division, and was consequently " "appropriated by Peter Saville for the cover of the band's album \"Unknown " "Pleasures\". http://en.wikipedia.org/wiki/Pulsar http://en.wikipedia.org/" "wiki/PSR_B1919%2B21 http://en.wikipedia.org/wiki/Unknown_Pleasures http://en." "wikipedia.org/wiki/Peter_Saville_%28graphic_designer%29 http://en.wikipedia." "org/wiki/Joy_Division Written by Jamie Zawinski; 2013." msgstr "" #: ScreenSavers/vermiculate.xml.h:1 msgid "Vermiculate" msgstr "벌레먹기" #: ScreenSavers/vermiculate.xml.h:6 #, fuzzy msgid "Squiggly worm-like paths. Written by Tyler Pierce; 2001." msgstr "불규칙한 벌레형의 경로를 그립니다. Written by Tyler Pierce." #: ScreenSavers/vidwhacker.xml.h:1 msgid "VidWhacker" msgstr "" #: ScreenSavers/vidwhacker.xml.h:2 msgid "2 seconds" msgstr "2 초" #: ScreenSavers/vidwhacker.xml.h:5 #, fuzzy msgid "Image directory" msgstr "이미지 방향" #: ScreenSavers/vidwhacker.xml.h:7 #, fuzzy msgid "" "Displays a distorted frame video. This is a shell script that grabs a frame " "of video from the system's video input, and then uses some PBM filters " "(chosen at random) to manipulate and recombine the video frame in various " "ways (edge detection, subtracting the image from a rotated version of " "itself, etc.) Then it displays that image for a few seconds, and does it " "again. This works really well if you just feed broadcast television into it. " "Written by Jamie Zawinski; 1998." msgstr "" "시스템의 비디오 입력으로 들어오는 화면을 잡아 PBM 필터(무작위로)를 사용하여 " "나누었다가 다시 병합하는 쉘 스크립트입니다. 결과물을 잠깐 보였다가, 다시 반복" "합니다. 만약 TV입력이 가능하다면, 더 좋은 화면을 볼 수 있습니다." #: ScreenSavers/voronoi.xml.h:1 msgid "Voronoi" msgstr "" #: ScreenSavers/voronoi.xml.h:9 #, fuzzy msgid "Point size" msgstr "포인트" #: ScreenSavers/voronoi.xml.h:10 msgid "50 pixels" msgstr "" #: ScreenSavers/voronoi.xml.h:13 #, fuzzy msgid "Insertion speed" msgstr "에니메이션 속도" #: ScreenSavers/voronoi.xml.h:14 #, fuzzy msgid "Zoom speed" msgstr "에니메이션 속도" #: ScreenSavers/voronoi.xml.h:15 #, fuzzy msgid "Zoom frequency" msgstr "시행 빈도" #: ScreenSavers/voronoi.xml.h:17 msgid "" "A Voronoi tessellation. Periodically zooms in and adds new points. The " "existing points also wander around. There are a set of control points on the " "plane, each at the center of a colored cell. Every pixel within that cell is " "closer to that cell's control point than to any other control point. That is " "what determines the cell's shapes. http://en.wikipedia.org/wiki/" "Voronoi_diagram http://en.wikipedia.org/wiki/Tessellation Written by Jamie " "Zawinski; 2007." msgstr "" #: ScreenSavers/wander.xml.h:11 #, fuzzy msgid "Draw spots" msgstr "모양 찍기" #: ScreenSavers/wander.xml.h:14 #, fuzzy msgid "" "A colorful random-walk. http://en.wikipedia.org/wiki/Random_walk Written by " "Rick Campbell; 1999." msgstr "여러 가지 모양의 형태를 무작위로 찍어냅니다. Written by Rick Campbell." #: ScreenSavers/webcollage.xml.h:1 msgid "WebCollage" msgstr "Web콜라쥬" #: ScreenSavers/webcollage.xml.h:3 msgid "Delay between images" msgstr "" #: ScreenSavers/webcollage.xml.h:4 #, fuzzy msgid "30 secs" msgstr "0 초" #: ScreenSavers/webcollage.xml.h:5 #, fuzzy msgid "2 secs" msgstr "2 초" #: ScreenSavers/webcollage.xml.h:6 msgid "Network timeout" msgstr "" #: ScreenSavers/webcollage.xml.h:7 #, fuzzy msgid "2 min" msgstr "2 분" #: ScreenSavers/webcollage.xml.h:9 #, fuzzy msgid "Image opacity" msgstr "이미지 방향" #: ScreenSavers/webcollage.xml.h:18 #, fuzzy msgid "" "This makes collages out of random images pulled off of the World Wide Web. " "It finds these images by doing random web searches, and then extracting " "images from the returned pages. WARNING: THE INTERNET SOMETIMES CONTAINS " "PORNOGRAPHY. The Internet being what it is, absolutely anything might show " "up in the collage including -- quite possibly -- pornography, or even " "nudity. Please act accordingly. See also http://www.jwz.org/webcollage/ " "Written by Jamie Zawinski; 1999." msgstr "" "World Wide Web에서 가져온 이미지로 콜라쥬를 만듭니다. 무작위 웹 탐색을 통해 " "이미지를 찾고 찾은 이미지를 가져옵니다. 위의 VidWhacker 프로그램을 통해 필터" "를 사용할 수도 있습니다.(찾아내는 대부분의 이미지는 텍스트입니다.) Written " "by Jamie Zawinski." #: ScreenSavers/whirlwindwarp.xml.h:1 msgid "WhirlWindWarp" msgstr "" #: ScreenSavers/whirlwindwarp.xml.h:6 #, fuzzy msgid "Trail size" msgstr "흔적 크기" #: ScreenSavers/whirlwindwarp.xml.h:9 #, fuzzy msgid "" "Floating stars are acted upon by a mixture of simple 2D force fields. The " "strength of each force field changes continuously, and it is also switched " "on and off at random. Written by Paul 'Joey' Clark; 2001." msgstr "" "2D 포스필드의 병합을 통해 별의 흐름을 보여줍니다.포스필드의 힘은 시시각각 변" "하며 켜지거나 꺼지기도 합니다. By Paul 'Joey' Clark." #: ScreenSavers/winduprobot.xml.h:1 msgid "WindupRobot" msgstr "" #: ScreenSavers/winduprobot.xml.h:6 #, fuzzy msgid "Robot speed" msgstr "에니메이션 속도" #: ScreenSavers/winduprobot.xml.h:9 #, fuzzy msgid "Number of robots" msgstr "점의 수" #: ScreenSavers/winduprobot.xml.h:12 #, fuzzy msgid "Robot size" msgstr "로봇" #: ScreenSavers/winduprobot.xml.h:15 #, fuzzy msgid "Robot skin transparency" msgstr "투명" #: ScreenSavers/winduprobot.xml.h:18 #, fuzzy msgid "Word bubbles" msgstr "거품" #: ScreenSavers/winduprobot.xml.h:21 #, fuzzy msgid "Fade opacity" msgstr "이미지 방향" #: ScreenSavers/winduprobot.xml.h:23 msgid "" "A swarm of wind-up toy robots wander around the table-top, bumping into each " "other. Each robot contains a mechanically accurate gear system inside, which " "you can see when the robot's shell occasionally fades to transparency. Also, " "sometimes a cartoony word bubble pops up above a robot, full of random text. " "Written by Jamie Zawinski; 2014." msgstr "" #: ScreenSavers/wormhole.xml.h:1 #, fuzzy msgid "Wormhole" msgstr "벌레" #: ScreenSavers/wormhole.xml.h:6 #, fuzzy msgid "Star speed" msgstr "상어 속도" #: ScreenSavers/wormhole.xml.h:9 msgid "Stars created" msgstr "" #: ScreenSavers/wormhole.xml.h:12 msgid "" "Flying through a colored wormhole in space. Written by Jon Rafkind; 2004." msgstr "" #: ScreenSavers/xanalogtv.xml.h:1 msgid "XAnalogTV" msgstr "" #: ScreenSavers/xanalogtv.xml.h:9 msgid "" "An old TV set, including artifacts like snow, bloom, distortion, ghosting, " "and hash noise. It also simulates the TV warming up. It will cycle through " "12 channels, some with images you give it, and some with color bars or " "nothing but static. Written by Trevor Blackwell; 2003." msgstr "" #: ScreenSavers/xflame.xml.h:1 #, fuzzy msgid "XFlame" msgstr "불꽃" #: ScreenSavers/xflame.xml.h:6 #, fuzzy msgid "Enable blooming" msgstr "솟아오름 사용" #: ScreenSavers/xflame.xml.h:8 #, fuzzy msgid "" "Pulsing fire. It can also take an arbitrary image and set it on fire too. " "Written by Carsten Haitzler and many others; 1999." msgstr "" "박동치는 불을 시뮬레이션 합니다. 임의의 이미지를 불러와 불에 넣는 효과도 가능" "합니다. Written by Carsten Haitzler, hacked on by many others." #: ScreenSavers/xjack.xml.h:1 msgid "XJack" msgstr "" #: ScreenSavers/xjack.xml.h:7 #, fuzzy msgid "" "This behaves schizophrenically and makes a lot of typos. Written by Jamie " "Zawinski; 1997." msgstr "나선형의 선 패턴을 보여줍니다. Written by Jamie Zawinski." #: ScreenSavers/xlyap.xml.h:1 msgid "XLyap" msgstr "" #: ScreenSavers/xlyap.xml.h:10 #, fuzzy msgid "" "This generates pretty fractal pictures via the Lyapunov exponent. http://en." "wikipedia.org/wiki/Lyapunov_exponent Written by Ron Record; 1997." msgstr "" "``Lyapunov exponent''와 관련된 수학적으로 도형 화면을 만듭니다. 훌륭한 상호작" "용 모드가 있습니다. Written by Ron Record." #: ScreenSavers/xmatrix.xml.h:1 #, fuzzy msgid "XMatrix" msgstr "X매트릭스" #: ScreenSavers/xmatrix.xml.h:2 #, fuzzy msgid "Small font" msgstr "작은 글꼴" #: ScreenSavers/xmatrix.xml.h:3 #, fuzzy msgid "Large font" msgstr "큰 글꼴" #: ScreenSavers/xmatrix.xml.h:8 msgid "Piped ASCII text" msgstr "" #: ScreenSavers/xmatrix.xml.h:9 #, fuzzy msgid "Synergistic algorithm" msgstr "시너지팅 알고리즘" #: ScreenSavers/xmatrix.xml.h:10 #, fuzzy msgid "Slider algorithm" msgstr "슬라이더 알고리즘" #: ScreenSavers/xmatrix.xml.h:11 #, fuzzy msgid "Expansion algorithm" msgstr "확장 알고리즘" #: ScreenSavers/xmatrix.xml.h:12 #, fuzzy msgid "Run trace program" msgstr "프로그램 추적 실행" #: ScreenSavers/xmatrix.xml.h:13 msgid "Knock knock" msgstr "" #: ScreenSavers/xmatrix.xml.h:14 #, fuzzy msgid "Phone number" msgstr "전화번호" #: ScreenSavers/xmatrix.xml.h:22 msgid "" "The \"digital rain\" effect, as seen on the computer monitors in \"The Matrix" "\". See also \"GLMatrix\" for a 3D rendering of the similar effect that " "appeared in the movie's title sequence. http://en.wikipedia.org/wiki/" "Matrix_digital_rain Written by Jamie Zawinski; 1999." msgstr "" #: ScreenSavers/xrayswarm.xml.h:1 msgid "XRaySwarm" msgstr "" #: ScreenSavers/xrayswarm.xml.h:6 #, fuzzy msgid "" "Worm-like swarms of particles with vapor trails. Written by Chris Leger; " "2000." msgstr "" "화면 위를 날아다니는 동물형태의 모습을 보여줍니다. Written by Chris Leger." #: ScreenSavers/xspirograph.xml.h:1 msgid "XSpirograph" msgstr "" #: ScreenSavers/xspirograph.xml.h:10 #, fuzzy msgid "" "Simulates that pen-in-nested-plastic-gears toy from your childhood. http://" "en.wikipedia.org/wiki/Spirograph Written by Rohit Singh; 2000." msgstr "팬 내장의 플라스틱 기어 장난감을 모의로 보여줍니다. By Rohit Singh." #: ScreenSavers/zoom.xml.h:8 #, fuzzy msgid "X magnification" msgstr "확대" #: ScreenSavers/zoom.xml.h:9 #, fuzzy msgid " X border width" msgstr "경계 너비" #: ScreenSavers/zoom.xml.h:10 #, fuzzy msgid " X lens offset" msgstr "렌즈 옵셋" #: ScreenSavers/zoom.xml.h:11 #, fuzzy msgid "Y magnification" msgstr "확대" #: ScreenSavers/zoom.xml.h:12 #, fuzzy msgid " Y border width" msgstr "경계 너비" #: ScreenSavers/zoom.xml.h:13 #, fuzzy msgid " Y lens offset" msgstr "렌즈 옵셋" #: ScreenSavers/zoom.xml.h:14 msgid "Lenses" msgstr "렌즈" #: ScreenSavers/zoom.xml.h:16 #, fuzzy msgid "" "Fatbits! Zooms in on a part of the screen and then moves around. With the " "\"Lenses\" option, the result is like looking through many overlapping " "lenses rather than just a simple zoom. Written by James Macnicol; 2001." msgstr "" "화면의 일정 부분을 확대하고 여기 저기로 움직입니다. -렌즈' 옵션으로 단순한 확" "대가 아니라 여러 가지 효과가 가능합니다.Written by James Macnicol." #, fuzzy #~ msgid "" #~ "Draws a few views of a few ants walking around in a simple maze. Written " #~ "by Blair Tennessy; 2005." #~ msgstr "3D 글꼴의 문자줄을 회전시킵니다.Written by Jamie Zawinski." #, fuzzy #~ msgid "" #~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " #~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" #~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " #~ "Written by Allan R. Wilks and David Bagley; 2002." #~ msgstr "작은 원과 큰 원을 함께 병합해 화면에 표시합니다." #, fuzzy #~ msgid "" #~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " #~ "Mark Kilgard; 1998." #~ msgstr "" #~ "xfishtank writ large 입니다: 여러 마리의 상어, 고래, 돌고래로 표현하는 GL " #~ "애니메이션 입니다. 수영하는 동작이 일품입니다. Originally written by Mark " #~ "Kilgard." #, fuzzy #~ msgid "" #~ "Uses a simple simple motion model to generate many different display " #~ "modes. The control points attract each other up to a certain distance, " #~ "and then begin to repel each other. The attraction/repulsion is " #~ "proportional to the distance between any two particles, similar to the " #~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " #~ "Pezaris; 1992." #~ msgstr "" #~ "qix처럼 간단한 모션 모델을 사용하여 여러 다른 표시 모드를 만들어냅니다. 제" #~ "어 포인트가 객체끼리 일정한 거리에 이르도록 끌어당긴 후, 다시 서로 멀어지" #~ "게 합니다.Written by Jamie Zawinski, based on Lisp code by John Pezaris." #, fuzzy #~ msgid "" #~ "Draws a simulation of flying space-combat robots (cleverly disguised as " #~ "colored circles) doing battle in front of a moving star field. Written by " #~ "Jonathan Lin; 1999." #~ msgstr "" #~ "움직이는 별들 앞에서 비행하는 우주 전투 로봇의 시뮬레이션을 그립니다. " #~ "Written by Jonathan Lin." #, fuzzy #~ msgid "" #~ "This draws what looks like a spinning, deforming balloon with varying-" #~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " #~ "1997." #~ msgstr "" #~ "그 표면에 보이지 않는 변화하는 점으로 돌면서 사라지는 풍선모양을 보여줍니" #~ "다. Written by Jeremie Petit." #, fuzzy #~ msgid "" #~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " #~ "Grieken; 2002." #~ msgstr "" #~ "3D의 튀는 공들로 가득찬 상자를 그립니다. Written by Sander van Grieken." #, fuzzy #~ msgid "" #~ "Draws random color-cycling inter-braided concentric circles. Written by " #~ "John Neil; 1997." #~ msgstr "땋아지며 회전하는 원을 무작위로 그립니다. Written by John Neil." #, fuzzy #~ msgid "" #~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " #~ "emulation, BSOD simulates popular screen savers from a number of less " #~ "robust operating systems. Written by Jamie Zawinski; 1998." #~ msgstr "" #~ "BSOD 는 ``Blue Screen of Death.''의 약자입니다. PC의 에뮬레이션을 실행합니" #~ "다. 운영체제의 여러 오류 메시지들을 시뮬레이트합니다. Written by Jamie " #~ "Zawinski." #, fuzzy #~ msgid "" #~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " #~ "the screen, with transparency and specular reflections. Written by " #~ "Richard Jones; 1998." #~ msgstr "" #~ "3D 거품의 흐름을 그립니다. 화면 위쪽으로 올라갑니다. Written by Richard " #~ "Jones." #, fuzzy #~ msgid "" #~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " #~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" #~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." #~ msgstr "" #~ "Escher의 불가능한 새장을 그립니다. '' 3D 아날라고 뫼비우스 띠를 그리고 삼" #~ "차워으로 회전시킵니다. Written by Marcelo Vianna." #, fuzzy #~ msgid "" #~ "Animates a number of 3D electronic components. Written by Ben Buxton; " #~ "2001." #~ msgstr "3D 전기 개체를 그립니다. Written by Ben Buxton." #, fuzzy #~ msgid "" #~ "This draws a compass, with all elements spinning about randomly, for that " #~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." #~ msgstr "" #~ "나침반을 그립니다. 랜덤으로 모든 부분이 회전합니다. 마치 방향을 잃은 듯이 " #~ "움직입니다. Written by Jamie Zawinski." #, fuzzy #~ msgid "" #~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " #~ "patterns undulating across their surfaces. It's sort of a cubist " #~ "Lavalite. Written by Jamie Zawinski; 2002." #~ msgstr "" #~ "표면이 물결치고, 고동치는 상자를 그립니다. 입체파 Lavalite의 작품입니다. " #~ "Written by Jamie Zawinski." #, fuzzy #~ msgid "" #~ "This takes an image and makes it melt. You've no doubt seen this effect " #~ "before, but no screensaver would really be complete without it. It works " #~ "best if there's something colorful visible. Warning, if the effect " #~ "continues after the screen saver is off, seek medical attention. Written " #~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." #~ msgstr "" #~ "이미지가 녹는 형상을 표현합니다. 여러 번 봤겠지만 필수 화면 보호기 중 하나" #~ "입니다. 색상이 많은 화면일 때 최고의 효과를 보여줍니다. Written by David " #~ "Wald and Vivek Khera." #, fuzzy #~ msgid "" #~ "Draws a pulsing sequence of transparent stars, circles, and lines. " #~ "Written by Jamie Zawinski; 1999." #~ msgstr "무작위로 색이 있는 사각형을 그립니다. Written by Jamie Zawinski." #, fuzzy #~ msgid "" #~ "More \"discrete map\" systems, including new variants of Hopalong and " #~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " #~ "savers. Written by Tim Auckland; 1998." #~ msgstr "" #~ "더 많은 ``분할 맵'' 시스템입니다. 새로운 Hopalong 과 Julia와 기타 부분이 " #~ "추가했습니다. Written by Tim Auckland." #, fuzzy #~ msgid "" #~ "This draws the path traced out by a point on the edge of a circle. That " #~ "circle rotates around a point on the rim of another circle, and so on, " #~ "several times. These were the basis for the pre-heliocentric model of " #~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " #~ "Written by James Youngman; 1998." #~ msgstr "" #~ "이 프로그램은 원의 끝 부분의 한 점이 경로를 따라가는 표현을 합니다. 하나" #~ "의 원은 다른 원의 림 위에 있는 한 점의 주위를 돌게 됩니다. pre-" #~ "heliocentric 모델에 기초를 두고 있습니다. Written by James Youngman." #, fuzzy #~ msgid "" #~ "Draws various rotating extruded shapes that twist around, lengthen, and " #~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " #~ "Zawinski; 1999." #~ msgstr "" #~ "회전하면서 꼬이는 형상을 그립니다. 길어지기도 하고, 안팎이 바뀌기도 합니" #~ "다. Linas Vepstas의 GL 확장 라이브러리에서 따와 David Konerding가 만들었습" #~ "니다." #, fuzzy #~ msgid "" #~ "Draws what looks like a waving ribbon following a sinusoidal path. " #~ "Written by Bas van Gaalen and Charles Vidal; 1997." #~ msgstr "" #~ "사인 곡선의 경로를 따르는 물결치는 리본을 그립니다. Written by Bas van " #~ "Gaalen and Charles Vidal." #, fuzzy #~ msgid "" #~ "Draws successive pages of text. The lines flip in and out in a soothing " #~ "3D pattern. Written by Jamie Zawinski; 2005." #~ msgstr "3D 글꼴의 문자줄을 회전시킵니다.Written by Jamie Zawinski." #, fuzzy #~ msgid "" #~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " #~ "Pease; 2000." #~ msgstr "" #~ "GL을 사용하여 회전하는 와이어프레임 그리드에 물결모양을 나타냅니다. " #~ "Written by Josiah Pease." #, fuzzy #~ msgid "" #~ "Draws a planet bouncing around in space. The built-in image is a map of " #~ "the earth (extracted from `xearth'), but you can wrap any texture around " #~ "the sphere, e.g., the planetary textures that come with `ssystem'. " #~ "Written by David Konerding; 1998." #~ msgstr "" #~ "우주공간을 움지이는 행성을 그립니다. Written by David Konerding. 기본 이미" #~ "지는 지구의 지도입니다(xearth에서 가져옴). 하지만 원한다면 구형의 텍스쳐" #~ "를 사용할 수도 있습니다." #, fuzzy #~ msgid "" #~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " #~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" #~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " #~ "2002." #~ msgstr "" #~ "Rubik의 스네이크 퍼즐을 보여줍니다. Written by Jamie Wilkinson, Andrew " #~ "Bennetts, and Peter Aylett." #, fuzzy #~ msgid "" #~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " #~ "change shape as they wander around the screen, and they are translucent, " #~ "so you can see the lower blobs through the higher ones, and when one " #~ "passes over another, their colors merge. I got the idea for this from a " #~ "mouse pad I had once, which achieved the same kind of effect in real life " #~ "by having several layers of plastic with colored oil between them. " #~ "Written by Jamie Zawinski; 1997." #~ msgstr "" #~ "투명한 아메바같은 물방울을 표현합니다. 화면을 떠돌아다니면서 모양이 변하" #~ "며, 두 물방울이 만나면 색이 합쳐집니니다. Written by Jamie Zawinski." #, fuzzy #~ msgid "" #~ "This draws a simple orbital simulation. With trails enabled, it looks " #~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." #~ msgstr "" #~ "간단한 궤도를 그립니다. 흔적 옵션을 켜면, 구름 사진처럼 보이기도 합니다. " #~ "Written by Greg Bowering." #, fuzzy #~ msgid "" #~ "Draws random colored, stippled and transparent rectangles. Written by " #~ "Jamie Zawinski; 1992." #~ msgstr "무작위로 색이 있는 사각형을 그립니다. Written by Jamie Zawinski." #, fuzzy #~ msgid "" #~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" #~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." #~ msgstr "" #~ "몽롱한 원형의 패턴을 보여줍니다. 오래 보면 어지러울 정도입니다. 제어 포인" #~ "트를 표현할 수도 있지만, 고사양을 필요로 합니다. Written by Jamie " #~ "Zawinski." #, fuzzy #~ msgid "" #~ "This draws lacy fractal patterns based on iteration in the imaginary " #~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " #~ "screen saver. Written by Patrick Naughton; 1992." #~ msgstr "" #~ "레이스 모양의 도형 패턴을 그립니다. Mostly written by Patrick Naughton." #, fuzzy #~ msgid "" #~ "This generates random cloud-like patterns. The idea is to take four " #~ "points on the edge of the image, and assign each a random \"elevation\". " #~ "Then find the point between them, and give it a value which is the " #~ "average of the other four, plus some small random offset. Coloration is " #~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " #~ "1992." #~ msgstr "" #~ "무작위로 구름모양의 패턴을 보여줍니다. 모노크롬과 색상이 많이 다릅니다. 기" #~ "본적으로 이미지의 네 모서리를 무작위로 올리는 효과를 냅니다. 올린 네 모서" #~ "리 중 가장 높은 쪽에 네 모서리의 평균값을 주고, 작은 것 중 하나의 옵셋을 " #~ "또한 더해줍니다. 그리고 색상은 올리는 효과에 의해 선택됩니다. 올리는 효과" #~ "에 채도나 색조, 밝기 등의 값과 병합하여 결정합니다. 밝기 모드는 구름모양" #~ "을, 다른 모드들은 heat-maps나 CAT 스캔 이미지와 비슷한 모습을 보여줍니다. " #~ "Written by Juergen Nickelsen and Jamie Zawinski." #, fuzzy #~ msgid "" #~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " #~ "Written by Tim Auckland and Jamie Zawinski; 2002." #~ msgstr "저글링 하는 막대인간을 보여줍니다. Written by Tim Auckland." #, fuzzy #~ msgid "" #~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " #~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." #~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." #~ msgstr "" #~ "Lemarchand의 상자를 보여주며 연속적으로 스스로 해결합니다. OpenGL과 높은 " #~ "사양의 하드웨어를 필요로 합니다. Written by Jamie Zawinski." #, fuzzy #~ msgid "" #~ "Generates loop-shaped colonies that spawn, age, and eventually die. " #~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " #~ "1999." #~ msgstr "" #~ "루프 모양의 생성과 변화 사라짐을 형상화합니다. Written by David Bagley." #, fuzzy #~ msgid "" #~ "This draws the three-dimensional variant of the recursive Menger Gasket, " #~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " #~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" #~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." #~ msgstr "" #~ "반복적인 Menger Gasket의 변형을 삼차원으로 보여줍니다. 큐브 형태의 도형 객" #~ "체입니다. Written by Jamie Zawinski." #, fuzzy #~ msgid "" #~ "Draws several different representations of molecules. Some common " #~ "molecules are built in, and it can also read PDB (Protein Data Bank) " #~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" #~ "%28file_format%29 Written by Jamie Zawinski; 2001." #~ msgstr "" #~ "여러 분자의 모양을 그립니다. 일반적인 분자를 그리며, PDB 파일을 입력할 수" #~ "도 있습니다. Written by Jamie Zawinski." #, fuzzy #~ msgid "" #~ "This simulates colonies of mold growing in a petri dish. Growing colored " #~ "circles overlap and leave spiral interference in their wake. Written by " #~ "Dan Bornstein; 1999." #~ msgstr "" #~ "petri dish 위에 성장하는 mold의 집단 형태를 보여줍니다. 색이 있는 원이 오" #~ "버랩되고 만들어지면서 나선형의 겹침을 보여줍니다. Written by Dan " #~ "Bornstein." #, fuzzy #~ msgid "" #~ "Draws a simulation of an old terminal, with large pixels and long-sustain " #~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " #~ "as an application instead of as a screen saver and you can use it as a " #~ "terminal. Written by Jamie Zawinski; 1999." #~ msgstr "" #~ "큰 픽셀과 오래 유지되는 발광효과로 오래된 터미널 화면을 보여줍니다. 텍스트" #~ "의 소스대로 어떤 프로그램이든 실행이 가능합니다. Written by Jamie " #~ "Zawinski." #, fuzzy #~ msgid "" #~ "Draws some intersecting planes, making use of alpha blending, fog, " #~ "textures, and mipmaps. Written by David Konerding; 1999." #~ msgstr "" #~ "알파 블랜딩, 안개, 텍스쳐, mipmaps을 이용하여 서로 가로지르는 평평한 개체" #~ "를 만듭니다. 게다가 초당 프레임 미터가 있어 그래픽 카드 성능을 가늠해볼 " #~ "수 있습니다. OpenGL이 필요합니다. Written by David Konerding." #, fuzzy #~ msgid "" #~ "Draws a grid of growing square-like shapes that, once they overtake each " #~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " #~ "Written by Scott Draves; 1997." #~ msgstr "" #~ "Scott Draves의 또 다른 폭탄 프로그램입니다. 사각형에 가까운 그리드들을 그" #~ "리고, 서로 부딪혀 예상할 수 없는 방향으로 흩어집니다. 'RD'는 reaction-" #~ "diffusion의 약자입니다." #, fuzzy #~ msgid "" #~ "Creates a collage of rotated and scaled portions of the screen. Written " #~ "by Claudio Matsuoka; 2001." #~ msgstr "" #~ "화면을 회전하고 크기를 조절하여 콜라주를 만듭니다.Written by Claudio " #~ "Matsuoka." #, fuzzy #~ msgid "" #~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " #~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " #~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " #~ "Marcelo Vianna; 1997." #~ msgstr "" #~ "삼차원으로 Rubik's Cube를 그려 계속해서 바꾸고 해결하기를 계속합니다. " #~ "Another fine GL hack by Marcelo Vianna." #, fuzzy #~ msgid "" #~ "This draws the two-dimensional variant of the recursive Sierpinski " #~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." #~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." #~ msgstr "" #~ "이차원의 반복적인 여러 Sierpinski 삼각 도형을 그립니다. Written by " #~ "Desmond Daignault." #, fuzzy #~ msgid "" #~ "Draws a spotlight scanning across a black screen, illuminating the " #~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " #~ "and Jamie Zawinski; 1999." #~ msgstr "" #~ "스포트라이트가 검은 화면을 스캔하는 모습을 보여줍니다. 스포트라이트가 지나" #~ "갈때, 데스크톱의 화면이 잠깐 보입니다. Written by Rick Schultz." #, fuzzy #~ msgid "" #~ "Draws a set of interacting, square-spiral-producing automata. The spirals " #~ "grow outward until they hit something, then they go around it. Written by " #~ "Jeff Epler; 1999." #~ msgstr "" #~ "서로 영향을 주는 사각형의 나선형 모양을 만들어냅니다. 각 나선형은 성장하다" #~ "가, 무엇인가와 마주치면, 상대를 감싸는 모습을 보여줍니다. Written by Jeff " #~ "Epler." #, fuzzy #~ msgid "" #~ "This generates a sequence of undulating, throbbing, star-like patterns " #~ "which pulsate, rotate, and turn inside out. Another display mode uses " #~ "these shapes to lay down a field of colors, which are then cycled. The " #~ "motion is very organic. Written by Jamie Zawinski; 1997." #~ msgstr "" #~ "진동하며 화전하고 안팎이 바뀌는 별 모양을 만들어냅니다. 다른 디스플레이 모" #~ "드에서는 이러한 효과를 그 때 그 때 바뀌는 색상 필드를 저장하기 위해 사용하" #~ "기도 합니다. 모션이 아주 유기적입니다. Written by Jamie Zawinski." #, fuzzy #~ msgid "" #~ "Draws a stream of text slowly scrolling into the distance at an angle, " #~ "over a star field, like at the beginning of the movie of the same name. " #~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " #~ "Zawinski and Claudio Matauoka; 2001." #~ msgstr "" #~ "천천히 스크롤되는 텍스트의 흐름을 보여줍니다. Written by Jamie Zawinski " #~ "and Claudio Matauoka." #, fuzzy #~ msgid "" #~ "This draws iterations to strange attractors: it's a colorful, " #~ "unpredictably-animating swarm of dots that swoops and twists around. " #~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " #~ "Massimino Pascal; 1997." #~ msgstr "" #~ "특이한 모양의 어트랙터를 그립니다: 화려한 색에 예상치 못한 움직임을 보이" #~ "는 점들이 화면에서 춤을 춥니다. 모션이 아주 화려합니다. Written by " #~ "Massimino Pascal." #, fuzzy #~ msgid "" #~ "This draws line- and arc-based truchet patterns that tile the screen. " #~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." #~ msgstr "" #~ "선과 원호를 기반으로 하는 Truchet 패턴을 그려 스크린을 타일화 합니다. " #~ "Written by Adrian Likins." #, fuzzy #~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." #~ msgstr "불규칙한 벌레형의 경로를 그립니다. Written by Tyler Pierce." #, fuzzy #~ msgid "" #~ "This is a shell script that grabs a frame of video from the system's " #~ "video input, and then uses some PBM filters (chosen at random) to " #~ "manipulate and recombine the video frame in various ways (edge detection, " #~ "subtracting the image from a rotated version of itself, etc.) Then it " #~ "displays that image for a few seconds, and does it again. This works " #~ "really well if you just feed broadcast television into it. Written by " #~ "Jamie Zawinski; 1998." #~ msgstr "" #~ "시스템의 비디오 입력으로 들어오는 화면을 잡아 PBM 필터(무작위로)를 사용하" #~ "여 나누었다가 다시 병합하는 쉘 스크립트입니다. 결과물을 잠깐 보였다가, 다" #~ "시 반복합니다. 만약 TV입력이 가능하다면, 더 좋은 화면을 볼 수 있습니다." #, fuzzy #~ msgid "" #~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" #~ "wiki/Random_walk Written by Rick Campbell; 1999." #~ msgstr "" #~ "여러 가지 모양의 형태를 무작위로 찍어냅니다. Written by Rick Campbell." #, fuzzy #~ msgid "" #~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " #~ "strength of each forcefield changes continuously, and it is also switched " #~ "on and off at random. Written by Paul 'Joey' Clark; 2001." #~ msgstr "" #~ "2D 포스필드의 병합을 통해 별의 흐름을 보여줍니다.포스필드의 힘은 시시각각 " #~ "변하며 켜지거나 꺼지기도 합니다. By Paul 'Joey' Clark." #, fuzzy #~ msgid "" #~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " #~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." #~ msgstr "" #~ "박동치는 불을 시뮬레이션 합니다. 임의의 이미지를 불러와 불에 넣는 효과도 " #~ "가능합니다. Written by Carsten Haitzler, hacked on by many others." #, fuzzy #~ msgid "" #~ "Draws a few swarms of critters flying around the screen, with faded color " #~ "trails behind them. Written by Chris Leger; 2000." #~ msgstr "" #~ "화면 위를 날아다니는 동물형태의 모습을 보여줍니다. Written by Chris Leger." #, fuzzy #~ msgid "" #~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" #~ "\" option, the result is like looking through many overlapping lenses " #~ "rather than just a simple zoom. Written by James Macnicol; 2001." #~ msgstr "" #~ "화면의 일정 부분을 확대하고 여기 저기로 움직입니다. -렌즈' 옵션으로 단순" #~ "한 확대가 아니라 여러 가지 효과가 가능합니다.Written by James Macnicol." #, fuzzy #~ msgid "" #~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written " #~ "by Jamie Zawinski; 2001." #~ msgstr "" #~ "나중에 여러 개의 무작위 스파이크로 변하는 공을 그립니다.Written by Jamie " #~ "Zawinski." #, fuzzy #~ msgid "" #~ "Grabs an image of the desktop, turns it into a GL texture map, and spins " #~ "it around and deforms it in various ways. Written by Ben Buxton and Jamie " #~ "Zawinski; 2001." #~ msgstr "" #~ "데스크톱 이미지를 GL 텍스쳐 맵으로 바꿔, 회전시키거나 모양을 여러 가지로 " #~ "바꿉니다. Written by Ben Buxton." #, fuzzy #~ msgid "" #~ "Draws different shapes composed of nervously vibrating squiggles, as if " #~ "seen through a camera operated by a monkey on crack. Written by Dan " #~ "Bornstein; 2000." #~ msgstr "흔들리는 곡선으로 생성된 형태를 보여줍니다. By Dan Bornstein." #, fuzzy #~ msgid "" #~ "This is sort of a combination spirograph/string-art. It generates a " #~ "large, complex polygon, and renders it by filling using an even/odd " #~ "winding rule. Written by Dale Moore; 1995." #~ msgstr "" #~ "spirograph/string 형태 조합의 한 종류입니다. 큰 폴리곤 모음을 만든 후, X " #~ "서버에 홀수/짝수의 여러 규칙을 주어 부풀리게 합니다. Written by Dale " #~ "Moore, based on some ancient PDP-11 code." #, fuzzy #~ msgid "" #~ "This draws an animation of flight through an asteroid field, with changes " #~ "in rotation and direction. Written by Jamie Zawinski; 1992." #~ msgstr "" #~ "행성 사이를 비행하는 모습을 보여줍니다. 회전과 방향 전환 또한 합니다. 입체" #~ "안경을 통해 3D 효과도 느낄 수 있습니다. Mostly written by Jamie Zawinski." #, fuzzy #~ msgid "" #~ "This throws some random bits on the screen, then sucks them through a jet " #~ "engine and spews them out the other side. To avoid turning the image " #~ "completely to mush, every now and then it will it interject some splashes " #~ "of color into the scene, or go into a spin cycle, or stretch the image " #~ "like taffy. Written by Scott Draves and Jamie Zawinski; 1997." #~ msgstr "" #~ "무작위로 여러 형태들을 화면에 뿌리고 다시 그것을 흡입하는 것을 반복합니" #~ "다. Originally written by Scott Draves; whacked on by Jamie Zawinski." #~ msgid "Spacing" #~ msgstr "공간" #, fuzzy #~ msgid "Border" #~ msgstr "경계 너비" #~ msgid "Zoom" #~ msgstr "확대/축소" #, fuzzy #~ msgid "Clear" #~ msgstr "깔끔한 물" #~ msgid "Left" #~ msgstr "왼쪽" #~ msgid "Right" #~ msgstr "오른쪽" #~ msgid "" #~ "A cellular automaton that is really a two-dimensional Turing machine: as " #~ "the heads (``ants'') walk along the screen, they change pixel values in " #~ "their path. Then, as they pass over changed pixels, their behavior is " #~ "influenced. Written by David Bagley." #~ msgstr "" #~ "이차원의 터닝 머신을 통해 칸이 증가하는 모양을 보입니다. 개미가 화면을 돌" #~ "아다니면서 픽셀 값을 바꿔줍니다. " #~ msgid "Ant" #~ msgstr "개미" #~ msgid "Ant Size" #~ msgstr "개미 크기" #~ msgid "Four Sided Cells" #~ msgstr "사각형" #~ msgid "Nine Sided Cells" #~ msgstr "구각형" #~ msgid "Sharp Turns" #~ msgstr "모양 변경" #~ msgid "Six Sided Cells" #~ msgstr "육각형" #~ msgid "Truchet Lines" #~ msgstr "Truchet 줄" #~ msgid "Twelve Sided Cells" #~ msgstr "12각형" #~ msgid "Bitmap to rotate" #~ msgstr "회전할 비트맵" #~ msgid "Sparc Linux" #~ msgstr "스팍 리눅스" #~ msgid "Bubbles Fall" #~ msgstr "거품 낙하" #~ msgid "Bubbles Rise" #~ msgstr "거품 떠오름" #~ msgid "Bubbles exist in three dimensions" #~ msgstr "삼차원으로 거품 발생" #~ msgid "Don't hide bubbles when they pop" #~ msgstr "터지는 거품 숨기지 않음" #~ msgid "Draw circles instead of pixmap bubbles" #~ msgstr "픽스맵 거품대신 원 그리기" #~ msgid "Leave Trails" #~ msgstr "흔적 남김" #~ msgid "" #~ "This simulates the kind of bubble formation that happens when water boils:" #~ "small bubbles appear, and as they get closer to each other, they combine " #~ "to form larger bubbles, which eventually pop. Written by James Macnicol." #~ msgstr "" #~ "물이 끓을 때 발생하는 거품을 모의적으로 표현합니다: 작은 거품들이 발생하" #~ "고, 만나면 커지며, 갑자기 터집니다. Written by James Macnicol." #~ msgid "" #~ "A bit like `Spotlight', except that instead of merely exposing part of " #~ "your desktop, it creates a bump map from it. Basically, it 3D-izes a " #~ "roaming section of your desktop, based on color intensity. Written by " #~ "Shane Smit." #~ msgstr "" #~ "활성화된 데스크톱 창을 전체화면으로 보고, 해당 화면을 빈 화면으로 한 후에 " #~ "스포트라이트를 비추는 시뮬레이션으로 부분을 비추는 화면을 보여줍니다. " #~ "Written by Shane Smit." #~ msgid "Delay" #~ msgstr "지연" #~ msgid "Double Buffer" #~ msgstr "더블 버퍼" #~ msgid "Cosmos" #~ msgstr "코스모스" #~ msgid "" #~ "Draws fireworks and zooming, fading flares. By Tom Campbell. You can find " #~ "it at <http://cosmos.dnsalias.net/cosmos/>" #~ msgstr "" #~ "불꽃놀이를 표현하고 확대/축소와 불꽃의 사라짐을 보여줍니다. By Tom " #~ "Campbell. <http://cosmos.dnsalias.net/cosmos/> 에서 찾을 수 있습니" #~ "다." #~ msgid "Critical" #~ msgstr "심각한" #~ msgid "" #~ "Draws a system of self-organizing lines. It starts out as random " #~ "squiggles, but after a few iterations, order begins to appear. Written by " #~ "Martin Pool." #~ msgstr "" #~ "시스템의 자기-구축 라인을 그립니다. 처음에는 무작위로 막 쓰는 모양을 보이" #~ "지만 몇 번 반복한 후에는 차례를 나타내기 시적합니다. Written by Martin " #~ "Pool." #~ msgid "Display Solid Colors" #~ msgstr "솔리드 컬러 표시" #~ msgid "Display Surface Patterns" #~ msgstr "표면 패턴 표시" #~ msgid "" #~ "A hack similar to `greynetic', but less frenetic. The first " #~ "implementation was by Stephen Linhart; then Ozymandias G. Desiderata " #~ "wrote a Java applet clone. That clone was discovered by Jamie Zawinski, " #~ "and ported to C for inclusion here." #~ msgstr "" #~ "greynetic과 비슷하지만, 덜 화려한 헥입니다. 첫 개발은 Stephen Lingart에 의" #~ "해서 였고, 이후 Ozymandias G. Desiderata가 Java 애플릿으로 만들었습니다. " #~ "Jamie Zawinski가 이를 참고하여 C로 포팅되었습니다. " #~ msgid "Spike Count" #~ msgstr "스파이크 카운트" #~ msgid "" #~ "This draws a pulsing sequence of stars, circles, and lines. It would look " #~ "better if it was faster, but as far as I can tell, there is no way to " #~ "make this be both: fast, and flicker-free. Yet another reason X sucks. " #~ "Written by Jamie Zawinski." #~ msgstr "" #~ "반짝거리는 연속적인 별, 원, 선을 그립니다. 빠르게 실행된다면 좋겠지만, 빠" #~ "르게하면서 자연스러운 반짝거림을 둘 다 시행할 수는 없습니다. Written by " #~ "Jamie Zawinski." #~ msgid "Use Shared Memory" #~ msgstr "공유된 메모리 사용" #~ msgid "Fractal Growth" #~ msgstr "도형 성장" #~ msgid "High Dimensional Sphere" #~ msgstr "높은 차원의 구" #~ msgid "" #~ "How could one possibly describe this except as ``drifting recursive " #~ "fractal cosmic flames?'' Another fine hack from the Scott Draves " #~ "collection of fine hacks." #~ msgstr "" #~ "도형 코스믹 프레임이 계속해서 떠다닙니다.'' Scott Draves의 헥 모음 중 하나" #~ "입니다." #~ msgid "Lissojous Figures" #~ msgstr "Lissojous 피규어" #~ msgid "ElectricSheep" #~ msgstr "전기양" #~ msgid "" #~ "ElectricSheep is an xscreensaver module that displays mpeg video of an " #~ "animated fractal flame. In the background, it contributes render cycles " #~ "to the next animation. Periodically it uploades completed frames to the " #~ "server, where they are compressed for distribution to all clients. This " #~ "program is recommended only if you have a high bandwidth connection to " #~ "the Internet. By Scott Draves. You can find it at <http://www." #~ "electricsheep.org/>. See that web site for configuration information." #~ msgstr "" #~ "전기양은 도형 프레임 에니메이션을 mpeg 비디오로 보여주는 xscreensaver 모듈" #~ "의 하나입니다. 백그라운드에서는 다음 에니메이션을 렌딩합니다. 주기적으로 " #~ "스스로 완성한 프레임을 서버에 업로드합니다. 이 화면 보호기는 bandwidth급" #~ "의 인터넷 연결을 사용하고 있을 때에만 권장됩니다. Scott Draves가 제공했습" #~ "니다. <http://www.electricsheep.org/> 에서 찾을 수 있습니다." #~ msgid "" #~ "Draws a simple four-stroke engine that floats around the screen. Written " #~ "by Ben Buxton." #~ msgstr "" #~ "화면을 떠다니는 간단한 4 스트로크 엔진을 그립니다. Written by Ben Buxton." #~ msgid "Power" #~ msgstr "힘" #~ msgid "Bitmap for Flag" #~ msgstr "깃발 비트맵" #~ msgid "Flag" #~ msgstr "깃발" #~ msgid "Text for Flag" #~ msgstr "깃발 텍스트" #~ msgid "" #~ "This draws a waving colored flag, that undulates its way around the " #~ "screen. The trick is the flag can contain arbitrary text and images. By " #~ "default, it displays either the current system name and OS type, or a " #~ "picture of ``Bob,'' but you can replace the text or the image with a " #~ "command-line option. Written by Charles Vidal and Jamie Zawinski." #~ msgstr "" #~ "화면 여기저기를 이동하는 물결치는 컬러 깃발을 그립니다. 깃발은 이미지나 텍" #~ "스트를 포함할 수 있습니다. 기본적으로, 현재 시스템이나 OS 이름이 아니면, " #~ "``Bob''의 그림을 사용하지만, 명령줄 옵션을 통해 텍스트나 이미지를 바꿀 수 " #~ "있습니다. Written by Charles Vidal and Jamie Zawinski." #~ msgid "0 Seconds" #~ msgstr "0 초" #~ msgid "10 Seconds" #~ msgstr "10 초" #~ msgid "" #~ "Another series of strange attractors: a flowing series of points, making " #~ "strange rotational shapes. Written by Jeff Butterworth." #~ msgstr "" #~ "특별한 어트렉터의 또다른 시리즈입니다: 특별한 회전의 모양을 만듭니다. " #~ "Written by Jeff Butterworth." #~ msgid "Freeze Some Bees" #~ msgstr "몇몇 벌 멈추기" #~ msgid "Ride a Trained Bee" #~ msgstr "훈련된 벌 타기" #~ msgid "Show Bounding Box" #~ msgstr "튀기는 상자 보기" #~ msgid "Slow Bees with Antifreeze" #~ msgstr "멈추지 않는 느린 벌" #~ msgid "Sandpaper" #~ msgstr "모래종이" #~ msgid "Forest" #~ msgstr "숲" #~ msgid "" #~ "This draws fractal trees. Written by Peter Baumung. Everybody loves " #~ "fractals, right?" #~ msgstr "도형 나무를 그립니다." #~ msgid "Planetary Gear System" #~ msgstr "행성 기어 시스템" #~ msgid "Rotational Speed" #~ msgstr "회전 속도" #~ msgid "" #~ "This draws sets of turning, interlocking gears, rotating in three " #~ "dimensions. Another GL hack, by Danny Sung, Brian Paul, Ed Mackey, and " #~ "Jamie Zawinski." #~ msgstr "" #~ "삼차원의 서로 맞물려 도는 기어를 그립니다. Danny Sung, Brian Paul, Ed " #~ "Mackey, Jamie Zawinski 에 의한 또다른 GL 헥입니다." #~ msgid "Three Gear System" #~ msgstr "세개의 기어 시스템" #~ msgid "Screen Image" #~ msgstr "화면 이미지" #~ msgid "Desert" #~ msgstr "사막" #~ msgid "" #~ "Draws an animation of sprinkling fire-like 3D triangles in a landscape " #~ "filled with trees. Requires OpenGL, and a machine with fast hardware " #~ "support for texture maps. Written by Eric Lassauge <lassauge@mail." #~ "dotcom.fr>." #~ msgstr "" #~ "나무로 가득찬 풍경에 불 모양의 3D 삼각형이 흩어지는 모양을 보여줍니다. " #~ "OpenGL이 필요하며, 텍스쳐 맵을 지원해주는 고성능의 하드웨어 또한 필요합니" #~ "다. Written by Eric Lassauge <lassauge@mail.dotcom.fr>." #~ msgid "GLForestFire" #~ msgstr "GLForestFire" #~ msgid "Rain" #~ msgstr "비" #~ msgid "Track mouse" #~ msgstr "트랙 마우스" #~ msgid "30 Seconds" #~ msgstr "30 초" #~ msgid "" #~ "Replays historical games of go (aka wei-chi and baduk) on the screen. By " #~ "Scott Draves. You can find it at <http://www.draves.org/goban/>." #~ msgstr "" #~ "전통적인 게임 go를 화면에 보여줍니다. By Scott Draves. <http://www." #~ "draves.org/goban/> 에서 찾을 수 있습니다." #~ msgid "" #~ "Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D " #~ "projection of the sequence of 3D objects which are the projections of the " #~ "4D analog to the dodecahedron. Written by Joe Keane." #~ msgstr "" #~ "Hyperball은 12면체 하이퍼큐브를 보여줍니다. : 이 디스플레이는 4D 아날로그 " #~ "12면체를 3D 객체로 표현하고 이것을 다시 2D로 구현해주게 됩니다. Written " #~ "by Joe Keane." #~ msgid "XY Rotation" #~ msgstr "XY 회전" #~ msgid "XZ Rotation" #~ msgstr "XZ 회전" #~ msgid "YW Rotation" #~ msgstr "YW 회전" #~ msgid "YZ Rotation" #~ msgstr "YZ 회전" #~ msgid "ZW Rotation" #~ msgstr "ZW 회전" #~ msgid "" #~ "This displays 2D projections of the sequence of 3D objects which are the " #~ "projections of the 4D analog to the cube: as a square is composed of four " #~ "lines, each touching two others; and a cube is composed of six squares, " #~ "each touching four others; a hypercube is composed of eight cubes, each " #~ "touching six others. To make it easier to visualize the rotation, it uses " #~ "a different color for the edges of each face. Don't think about it too " #~ "long, or your brain will melt. Written by Joe Keane, Fritz Mueller, and " #~ "Jamie Zawinski." #~ msgstr "" #~ "4D 아날로그를 3D 객체로 구현한 후 이를 다시 2D로 보여줍니다. : 각각의 정사" #~ "각형은 4개의 라인으로 구성되어 있으며 각각 다른 두개의 정사각형과 접하고, " #~ "이러한 정사각형 6개가 모여 하나의 큐브를 이룹니다. 또한 각각 네개의 서로다" #~ "른 큐브들이 접하고 8개의 큐브가 모여 하나의 하이퍼큐브를 이루며, 하이퍼큐" #~ "브는 각각 다른 6개의 하이퍼큐브와 접합니다. 이러한 큐브들의 회전을 쉽게 보" #~ "여주기 위해 각각의 면에 대하여 서로 다른 색상의 선들을 사용합니다. 너무 깊" #~ "이 생각하지 마세요. 여러분의 뇌가 녹아버릴지도 모릅니다.^^ Written by Joe " #~ "Keane, Fritz Mueller, and Jamie Zawinski." #~ msgid "" #~ "This one draws spinning, colliding iterated-function-system images. " #~ "Written by Massimino Pascal." #~ msgstr "" #~ "나선형의 충돌하는 반복적 기능 시스템 이미지를 표현합니다. Written by " #~ "Massimino Pascal." #~ msgid "" #~ "Another color-field hack, this one works by computing decaying sinusoidal " #~ "waves, and allowing them to interfere with each other as their origins " #~ "move. Written by Hannu Mallat." #~ msgstr "" #~ "컬러-필드 헥입니다. 사인곡선 물결의 붕궤를 이용하여 서로 겹치는 것을 허용" #~ "하여 표현합니다. Written by Hannu Mallat." #~ msgid "" #~ "This grabs a screen image, carves it up into a jigsaw puzzle, shuffles " #~ "it, and then solves the puzzle. This works especially well when you feed " #~ "it an external video signal instead of letting it grab the screen image " #~ "(actually, I guess this is generally true...) When it is grabbing a video " #~ "image, it is sometimes pretty hard to guess what the image is going to " #~ "look like once the puzzle is solved. Written by Jamie Zawinski." #~ msgstr "" #~ "화면 이미지를 지그소우 퍼즐로 잘라 흩어 놓은 후 퍼즐을 맞춥니다. 보통 화" #~ "면 이미지를 잡는 것보다 외부 비디오 신호를 이용하는 경우 좋은 효율을 보여" #~ "줍니다. Written by Jamie Zawinski." #~ msgid "Checkered Balls" #~ msgstr "체크무늬 공" #~ msgid "" #~ "This one draws spinning, animating (are you detecting a pattern here " #~ "yet?) explorations of the Julia set. You've probably seen static images " #~ "of this fractal form before, but it's a lot of fun to watch in motion as " #~ "well. One interesting thing is that there is a small swinging dot passing " #~ "in front of the image, which indicates the control point from which the " #~ "rest of the image was generated. Written by Sean McCullough." #~ msgstr "" #~ "나선형의 줄리아 셋을 표현합니다. 전에 정지된 형태인 이것과 비슷한 모습을 " #~ "봤을 것입니다. 모션이 볼만합니다. Written by Sean McCullough." #~ msgid "" #~ "Another clone of an ancient meme, consisting largely of frenetic " #~ "rotational motion of colored lines. This one is by Ron Tapia. The motion " #~ "is nice, but I think it needs more solids, or perhaps just brighter " #~ "colors. More variations in the rotational speed might help, too." #~ msgstr "" #~ "meme의 또 다른 복제버전입니다. 정신없이 회전하는 색상 줄을 표현합니다. " #~ "This one is by Ron Tapia." #~ msgid "Laser" #~ msgstr "레이저" #~ msgid "" #~ "Moving radiating lines, that look vaguely like scanning laser beams. " #~ "Written by Pascal Pensa. (Frankie say: relax.)" #~ msgstr "" #~ "레이저 빔처럼 보이는 빛나는 선의 움직임을 보여줍니다.Written by Pascal " #~ "Pensa." #~ msgid "" #~ "This one draws crackling fractal lightning bolts. It's simple, direct, " #~ "and to the point. If only it had sound... Written by Keith Romberg." #~ msgstr "번개불의 부서짐을 보여줍니다. Written by Keith Romberg." #~ msgid "Steps" #~ msgstr "단계" #~ msgid "" #~ "This draws Lisajous loops, by Caleb Cullen. Remember that device they had " #~ "the Phantom Zone prisoners in during their trial in Superman? I think " #~ "that was one of these." #~ msgstr "Lisajous 루프를 표혀합니다. by Caleb Cullen. " #~ msgid "" #~ "Another Lissajous figure. This one draws the progress of circular shapes " #~ "along a path. Written by Alexander Jolk." #~ msgstr "" #~ "Lissajous 피규어입니다. 경로를 따르는 원의 진행을 보여줍니다. Written by " #~ "Alexander Jolk." #~ msgid "Control Points" #~ msgstr "제어 포인트" #~ msgid "Interpolation Steps" #~ msgstr "어구 단계" #~ msgid "Less" #~ msgstr "적음" #~ msgid "More" #~ msgstr "많음" #~ msgid "" #~ "This generates random spline-ish line drawings and morphs between them. " #~ "Written by Sverre H. Huseby and Glenn T. Lines." #~ msgstr "" #~ "무작위로 spline-ish line을 생성하고, 그 사이에 변화를 줍니다. Written by " #~ "Sverre H. Huseby and Glenn T. Lines." #~ msgid "Joining Generator" #~ msgstr "조합 생성" #~ msgid "Post-Solve Delay" #~ msgstr "Post-Solve 지연" #~ msgid "Pre-Solve Delay" #~ msgstr "Pre-Solve 지연" #~ msgid "Seeding Generator" #~ msgstr "Seeding 생성" #~ msgid "Solve Speed" #~ msgstr "해결 속도" #~ msgid "" #~ "This is the ancient X maze demo, modified to work with xscreensaver. It " #~ "generates a random maze, then solves it with visual feedback. Originally " #~ "by Jim Randell; modified by a cast of thousands." #~ msgstr "" #~ "전통적인 X 미로 데모로, xscreensaver에 맞게 수정되었습니다. 랜덤 미로를 만" #~ "들고, 시각적으로 해결을 시도합니다. Originally by Jim Randell; modified " #~ "by a cast of thousands." #~ msgid "" #~ "Another M. C. Escher hack by Marcelo Vianna, this one draws ``Moebius " #~ "Strip II,'' a GL image of ants walking along the surface of a moebius " #~ "strip." #~ msgstr "" #~ "Marcelo Vianna에 의한 또 다른 M. C. Escher 헥으로, 뫼비우스의 띠 ||를 그리" #~ "고, GL 이미지로 된 개미가 그 위를 걷습니다." #~ msgid "Mesh Floor" #~ msgstr "그물 플루어" #~ msgid "" #~ "This one draws cool circular interference patterns. Most of the circles " #~ "you see aren't explicitly rendered, but show up as a result of " #~ "interactions between the other pixels that were drawn. Written by Jamie " #~ "Zawinski, inspired by Java code by Michael Bayne. As he pointed out, the " #~ "beauty of this one is that the heart of the display algorithm can be " #~ "expressed with just a pair of loops and a handful of arithmetic, giving " #~ "it a high ``display hack metric''." #~ msgstr "" #~ "원이 서로 겹치는 패턴을 보여줍니다. 보이는 대부분의 원들은 랜더링되지 않지" #~ "만, 그려진 다른 픽셀들에 대한 결과물로 보입니다. Written by Jamie " #~ "Zawinski, inspired by Java code by Michael Bayne." #~ msgid "Draw Atoms" #~ msgstr "원자 그리기" #~ msgid "PDB File" #~ msgstr "PDB 파일" #~ msgid "" #~ "Another 3d shape-changing GL hack, by Marcelo Vianna. It has the same " #~ "shiny-plastic feel as Superquadrics, as many computer-generated objects " #~ "do..." #~ msgstr "Marcelo Vianna의 3D 모양 변화 GL 헥입니다. " #~ msgid "" #~ "A little man with a big nose wanders around your screen saying things. " #~ "The things which he says can come from a file, or from an external " #~ "program like `zippy' or `fortune'. This was extracted from `xnlock' by " #~ "Dan Heller. Colorized by Jamie Zawinski." #~ msgstr "" #~ "코가 큰 작은 남자가 화면을 돌아다니며 말합니다. 파일을 말할 수도 있고, " #~ "zippy나 fortune 등의 외부 프로르매을 사용할 수도 있습니다. Dan Heller에 의" #~ "해 xnlock로부터 추출되었습니다. Colorized by Jamie Zawinski." #~ msgid "Get Text from File" #~ msgstr "파일로 부터 텍스트 가져오기" #~ msgid "Get Text from Program" #~ msgstr "프로그램으로부터 텍스트 가져오기" #~ msgid "Text File" #~ msgstr "텍스트 파일" #~ msgid "Text Program" #~ msgstr "텍스트 프로그램" #~ msgid "Use Text Below" #~ msgstr "아래 텍스트 사용" #~ msgid "" #~ "If you've ever been in the same room with a Windows NT machine, you've " #~ "probably seen this GL hack. This version is by Marcelo Vianna." #~ msgstr "" #~ "윈도우 NT에서 이 방을 본 적이 있다면, 이 GL 헥을 본 것입니다. 이것은 " #~ "Marcelo Vianna의 버전입니다." #~ msgid "Number of Pipe Systems" #~ msgstr "파이프 시스템 수" #~ msgid "System Length" #~ msgstr "시스템 길이" #~ msgid "Texture PPM File" #~ msgstr "텍스쳐 PPM 파일" #~ msgid "" #~ "Pyro draws exploding fireworks. Blah blah blah. Written by Jamie Zawinski." #~ msgstr "Pyro가 폭발하는 불꽃놀이를 그립니다. Written by Jamie Zawinski." #~ msgid "Corners" #~ msgstr "코너" #~ msgid "RD-Bomb" #~ msgstr "RD-폭탄" #~ msgid "Colors Two" #~ msgstr "색상 2" #~ msgid "" #~ "This generates random inkblot patterns. The algorithm is deceptively " #~ "simple for how well it works; it merely walks a dot around the screen " #~ "randomly, and then reflects the image horizontally, vertically, or both. " #~ "Any deep-seated neurotic tendencies which this program reveals are your " #~ "own problem. Written by Jamie Zawinski." #~ msgstr "" #~ "무작위로 잉크 얼룩을 만듭니다. 동작 방식은 아주 간단하여, 화면 여기 저기" #~ "에 점을 찍은 뒤에 가로 세로 등으로 대칭되는 곳에 똑같이 찍어주는 방식을 취" #~ "합니다. 몰리는 경향은 시스템 자체의 영향입니다. Written by Jamie Zawinski." #~ msgid "" #~ "Another ancient xlock demo, this one by Tom Lawrence. It draws a line " #~ "segment moving along a complex spiraling curve. I tweaked this to " #~ "generate curvier lines, but still frames of it don't look like much." #~ msgstr "" #~ "xlock 데모의 한 종류로 Tom Lawrencerk 제작했습니다. 나선형의 커브를 따라 " #~ "라인 세그먼트가 이동하는 모습을 보여줍니다. " #~ msgid "Rotor" #~ msgstr "로터" #~ msgid "" #~ "Draws an animation of textured balls spinning like crazy in GL. Requires " #~ "OpenGL, and a machine with fast hardware support for texture maps. " #~ "Written by Eric Lassauge <lassauge@mail.dotcom.fr>." #~ msgstr "" #~ "GL을 통해 난폭하게 회전하는 텍스쳐 공을 그립니다. OpenGL이 필요하며 텍스쳐" #~ "를 지원하느 고사양을 권장합니다. Written by Eric Lassauge <" #~ "lassauge@mail.dotcom.fr>." #~ msgid "" #~ "This draws the three-dimensional variant of the recursive Sierpinski " #~ "triangle fractal, using GL. Written by Tim Robinson and Jamie Zawinski." #~ msgstr "" #~ "GL을 사용하여 삼차원의 반복적인 여러 Sierpinski 삼각 도형을 그립니다. " #~ "Written by Tim Robinson and Jamie Zawinski." #~ msgid "Team A Name" #~ msgstr "팀 A 이름" #~ msgid "Team B Name" #~ msgstr "팀 B 이름" #~ msgid "" #~ "This program draws a simulation of a sonar screen. Written by default, it " #~ "displays a random assortment of ``bogies'' on the screen, but if compiled " #~ "properly, it can ping (pun intended) your local network, and actually " #~ "plot the proximity of the other hosts on your network to you. It would be " #~ "easy to make it monitor other sources of data, too. (Processes? Active " #~ "network connections? CPU usage per user?) Written by Stephen Martin." #~ msgstr "" #~ "수중탐지기 화면을 보여줍니다. 기본적으로는 무작위로 객체들을 보이지만, 설" #~ "정을 잘 맞추면 로컬 네트워크를 핑할 수 있습니다. 네트워크에서 사용자와 연" #~ "결된 다른 이들이 표시됩니다. Written by Stephen Martin." #~ msgid "vs." #~ msgstr "대" #~ msgid "Mine Shaft" #~ msgstr "탄광 통로" #~ msgid "" #~ "Another of the classic screenhacks of the distant past, this one draws " #~ "shaded spheres in multiple colors. This hack traces its lineage back to " #~ "Tom Duff in 1982." #~ msgstr "" #~ "다양한 색상으로 그림자 지는 구를 보여줍니다. 1982년 Tom Duff가 처음 아이디" #~ "어를 냈습니다." #~ msgid "SphereEversion" #~ msgstr "구 뒤집기" #~ msgid "" #~ "SphereEversion draws an animation of a sphere being turned inside out. A " #~ "sphere can be turned inside out, without any tears, sharp creases or " #~ "discontinuities, if the surface of the sphere is allowed to intersect " #~ "itself. This program animates what is known as the Thurston Eversion. " #~ "Written by Nathaniel Thurston and Michael McGuffin. This program is not " #~ "included with the XScreenSaver package, but if you don't have it already, " #~ "you can find it at <http://www.dgp.utoronto.ca/~mjmcguff/eversion/>." #~ msgstr "" #~ "구 뒤집기는 구의 안팎이 바뀌는 모습을 보여줍니다. 자르거나 찢지 않고 바뀌" #~ "는 모습을 보여줍니다. Thurston Eversion으로 잘 알려진 것을 따라 보여줍니" #~ "다. Written by Nathaniel Thurston and Michael McGuffin. XScreenSaver 패키" #~ "지는 아니지만, <http://www.dgp.utoronto.ca/~mjmcguff/eversion/> 에" #~ "서 찾을 수 있습니다." #~ msgid "" #~ "Moving circular patterns, by Peter Schmitzberger. Moving circular " #~ "patterns means moire; interference patterns, of course." #~ msgstr "" #~ "원형의 움직임을 보여줍니다. Peter Schmitzberger에 의한 작품입니다. 원형의 " #~ "움직임이란 물결무늬의 겹침효과를 의미합니다." #~ msgid "Spiral" #~ msgstr "나선형" #~ msgid "Q-Bert meets Marble Madness! Written by Ed Mackey." #~ msgstr "Q-Bert가 Marbel Madness와 만났습니다! Written by Ed Mackey." #~ msgid "" #~ "SSystem is a GL Solar System simulator. It simulates flybys of Sun, the " #~ "nine planets and a few major satellites, with four camera modes. Written " #~ "by Raul Alonso. This is not included with the XScreenSaver package, but " #~ "is packaged separately. Note: SSystem does not work as a screen saver on " #~ "all systems, because it doesn't communicate with xscreensaver properly. " #~ "It happens to work with some window managers, but not with others, so " #~ "your mileage may vary. SSystem was once available at <http://www1.las." #~ "es/~amil/ssystem/>, but is now gone. You may still be able to find " #~ "copies elsewhere. SSystem has since evolved into two different programs: " #~ "OpenUniverse (http://openuniverse.sourceforge.net/) and Celestia (http://" #~ "www.shatters.net/celestia/). Sadly, neither of these programs work with " #~ "xscreensaver at all. You are encouraged to nag their authors into adding " #~ "xscreensaver support!" #~ msgstr "" #~ "SSystem은 GL을 이용한 태양계의 모의 구현입니다. 태양과 9개의 행성과 약간" #~ "의 위성을 4개의 카메라를 이용해 보여줍니다. Written by Raul Alonso. " #~ "XScreenSaver 패키지에는 들어있지 않습니다. 주의: SSystem은 xscreensaver와 " #~ "정상적으로 호환되지 않기 때문에, 모든 시스템에서 화면보호기로 작동되는 것" #~ "은 아닙니다. 어떤 시스템에서는 되고, 어떤 시스템에서는 불가능할 가능성도 " #~ "있습니다. 예전에는 <http://www1.las.es/~amil/ssystem/> 에서 구할 수 " #~ "있었지만, 지금은 불가능하며 SSystem이 두 종류로 분류된 이후의 여러 배포판" #~ "을 구할 수 있습니다. OpenUniverse (http://openuniverse.sourceforge.net/) " #~ "와 Celestia (http://www.shatters.net/celestia/) 입니다. 불행하게도 두 버" #~ "전 모두 xscreensaver에서 불가능하므로 두 제작자들에게 직접 가능하도록 건의" #~ "할 필요가 있습니다." #~ msgid "" #~ "by Marcelo Vianna's third Escher GL hack, this one draws an ``infinite'' " #~ "staircase." #~ msgstr "Marcelo Vianna's third Escher GL 헥으로, ``무한'' 계단을 그립니다." #~ msgid "Star Rotation Speed" #~ msgstr "별 회전 속도" #~ msgid "" #~ "Ed Mackey reports that he wrote the first version of this program in " #~ "BASIC on a Commodore 64 in 1987, as a 320x200 black and white wireframe. " #~ "Now it is GL and has specular reflections." #~ msgstr "" #~ "Ed Mackey는 1987년에 Commodore 64의 BASIC에서 처음 이 프로그램을 만들었다" #~ "고 이야기했습니다. 그 당시에는 320x200의 흑백 와이어프레임이었습니다. 이제" #~ "는 GL을 이용하며 멋진 반사효과를 보여줍니다." #~ msgid "" #~ "More flowing, swirly patterns. This version is by M. Dobie and R. Taylor, " #~ "but you might have seen a Mac program similar to this called FlowFazer. " #~ "There is also a cool Java applet of a similar concept." #~ msgstr "" #~ "흐름성의 소용돌이 패턴을 보여줍니다. M. dobie 와 R.Taylor의 작품이지만, " #~ "Mac 프로그램에도 FloFazer라는 비슷한 프로그램이 있으며, 자바애플릿이로도, " #~ "비슷한 컨셉이 있습니다." #~ msgid "0°" #~ msgstr "0°" #~ msgid "5 Minute Tick Marks" #~ msgstr "5분 단위 눈금 표시" #~ msgid "90°" #~ msgstr "90°" #~ msgid "Cycle Seconds" #~ msgstr "회전 지연" #~ msgid "Minute Tick Marks" #~ msgstr "분 단위 눈금 표시" #~ msgid "Smaller" #~ msgstr "더 작은" #~ msgid "" #~ "This draws a working analog clock composed of floating, throbbing " #~ "bubbles. Written by Bernd Paysan." #~ msgstr "" #~ "박동치며 떠 있는 아날로그 시계를 보여줍니다. Written by Bernd Paysan." #~ msgid "Turn Side-to-Side" #~ msgstr "회전 시키기" #~ msgid "" #~ "This one generates a continuous sequence of small, curvy geometric " #~ "patterns. It scatters them around your screen until it fills up, then it " #~ "clears the screen and starts over. Written by Tracy Camp and David Hansen." #~ msgstr "" #~ "연속적으로 휘어진 지형의 모습을 만들어냅니다. 화면 여기저기에 다 찰 때까" #~ "지 뿌린 후 끝납니다. Written by Tracy Camp and David Hansen." #~ msgid "Vines" #~ msgstr "포도나무" #~ msgid "Sustain" #~ msgstr "유지" #~ msgid "Dictionary File" #~ msgstr "사전 파일" #~ msgid "Overall Filter Program" #~ msgstr "전체 필터 프로그램" #~ msgid "Per-Image Filter Program" #~ msgstr "이미지 당 필터 프로그램" #~ msgid "URL Timeout" #~ msgstr "URL 시간초과" #~ msgid "Amplitude" #~ msgstr "넓이" #~ msgid "" #~ "Draws zooming chains of sinusoidal spots. Written by Ashton Trey Belew." #~ msgstr "사인곡선의 체인을 그립니다.Written by Ashton Trey Belew." #~ msgid "" #~ "An ancient xlock hack that draws multicolored worms that crawl around the " #~ "screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and Henrik " #~ "Theiling." #~ msgstr "" #~ "화면 위를 돌아다니는 다양한 색의 벌레를 그리는 전통적인 xlock 헥입니다. " #~ "Written by Brad Taylor, Dave Lemke, Boris Putanec, and Henrik Theiling." #~ msgid "" #~ "XaoS generates fast fly-through animations of the Mandelbrot and other " #~ "fractal sets. Written by Thomas Marsh and Jan Hubicka. This is not " #~ "included with the XScreenSaver package, but if you don't have it already, " #~ "you can find it at <http://limax.paru.cas.cz/~hubicka/XaoS/>." #~ msgstr "" #~ "XaoS는 Mandelbrot나 다른 도형들 사이를 빠른 속도로 비행하는 모습을 보여줍" #~ "니다. Written by Thomas Marsh and Jan Hubicka. XScreenSaver 패키지에 들어" #~ "있진 않습니다. <http://limax.paru.cas.cz/~hubicka/XaoS/> 에서 찾을 " #~ "수 있습니다." #~ msgid "12-Hour Time" #~ msgstr "12시간 체계" #~ msgid "24-Hour Time" #~ msgstr "24시간 체계" #~ msgid "Cycle Colors" #~ msgstr "회전 색상" #~ msgid "Display Seconds" #~ msgstr "초 표시" #~ msgid "Huge Font" #~ msgstr "거대 글꼴" #~ msgid "Medium Font" #~ msgstr "중간 글꼴" #~ msgid "" #~ "XDaliClock draws a large digital clock, the numbers of which change by " #~ "``melting'' into their new shapes. Written by Jamie Zawinski. This is not " #~ "included with the XScreenSaver package, but if you don't have it already, " #~ "you can find it at <http://www.jwz.org/xdaliclock/>." #~ msgstr "" #~ "XDaliClock는 큰 디지털 시계를 그립니다. 형태를 녹임으로써 자주 모양이 바뀝" #~ "니다. Written by Jamie Zawinski. XScreenSaver 패키지에 들어있지 않습니다. " #~ "<http://www.jwz.org/xdaliclock/> 에서 찾을 수 있습니다." #~ msgid "Bright" #~ msgstr "밝음" #~ msgid "Date/Time Stamp" #~ msgstr "날짜/시간 스탬프" #~ msgid "Day Dim" #~ msgstr "낮 흐리게" #~ msgid "Label Cities" #~ msgstr "도시 레이블 붙임" #~ msgid "Lower Left" #~ msgstr "왼쪽 아래" #~ msgid "Lower Right" #~ msgstr "오른쪽 아래" #~ msgid "Night Dim" #~ msgstr "밤 흐리게" #~ msgid "No Stars" #~ msgstr "별 없음" #~ msgid "North/South Rotation" #~ msgstr "남/북 회전" #~ msgid "Real Time" #~ msgstr "실제 시간" #~ msgid "Sharp" #~ msgstr "날까로움" #~ msgid "Terminator Blurry" #~ msgstr "종료자 Blurry" #~ msgid "Time Warp" #~ msgstr "시간 보호" #~ msgid "Upper Left" #~ msgstr "왼쪽 위" #~ msgid "Upper Right" #~ msgstr "오른쪽 위" #~ msgid "" #~ "XEarth draws an image of the Earth, as seen from your favorite vantage " #~ "point in space, correctly shaded for the current position of the Sun. " #~ "Written by Kirk Johnson. This is not included with the XScreenSaver " #~ "package, but if you don't have it already, you can find it at <http://" #~ "www.cs.colorado.edu/~tuna/xearth/>." #~ msgstr "" #~ "XEart는 지구의 이미지를 모방하여 그립니다. 원하는 각도와 거리에서 볼 수 있" #~ "으며, 실재로 현재 태양의 위치에 따라 그림자가 집니다. XScreenSaver에 포함" #~ "되어 있지 않기 때문에, 원하시면, <http://www.cs.colorado.edu/~tuna/" #~ "xearth/>. 에서 찾을 수 있습니다." #~ msgid "Fish" #~ msgstr "물고기" #~ msgid "" #~ "Fish! This is not included with the XScreenSaver package, but if you " #~ "don't have it already, you can find it at <http://metalab.unc.edu/pub/" #~ "Linux/X11/demos/>." #~ msgstr "" #~ "물고기! XScreenSaver 패키지에 포함되어 있지 않습니다. <http://metalab." #~ "unc.edu/pub/Linux/X11/demos/> 에서 찾을 수 있습니다." #~ msgid "Bitmap File" #~ msgstr "비트맵 파일" #~ msgid "" #~ "This program behaves schizophrenically and makes a lot of typos. Written " #~ "by Jamie Zawinski. If you haven't seen Stanley Kubrick's masterpiece, " #~ "``The Shining,'' you won't get it. Those who have describe this hack as " #~ "``inspired.''" #~ msgstr "" #~ "이 프로그램은 분열적으로 만들어지는 여러 결과물을 보여줍니다. Written by " #~ "Jamie Zawinski. " #~ msgid "" #~ "A rendition of the text scrolls seen in the movie ``The Matrix.'' Written " #~ "by Jamie Zawinski." #~ msgstr "" #~ "영화에서 보이는 텍스트 스크롤입니다. ``매트릭스'' Written by Jamie " #~ "Zawinski." #~ msgid "Reflections" #~ msgstr "반사" #~ msgid "Side View" #~ msgstr "옆에서 보기" #~ msgid "Top View" #~ msgstr "위에서 보기" #~ msgid "" #~ "XMountains generates realistic-looking fractal terrains of snow-capped " #~ "mountains near water, with either a top view or a side view. Written by " #~ "Stephen Booth. This is not included with the XScreenSaver package, but if " #~ "you don't have it already, you can find it at <http://www.epcc.ed.ac." #~ "uk/~spb/xmountains/>. Be sure to compile it with -DVROOT or it won't " #~ "work right when launched by the xscreensaver daemon." #~ msgstr "" #~ "XMountain은 물 옆에 있는 눈 쌓인 실제같은 산을 만들어냅니다.Written by " #~ "Stephen Booth. XScreenSaver 패키지에 들어있지 않기 때문에 이용하려면, <" #~ "http://www.epcc.ed.ac.uk/~spb/xmountains/> 를 참고하십시오." #~ msgid "" #~ "Draws falling snow and the occasional tiny Santa. By Rick Jansen. You can " #~ "find it at <http://www.euronet.nl/~rja/Xsnow/>." #~ msgstr "" #~ "눈이 내리는 모양을 그리고, 가끔 산타가 등장합니다. By Rick Jansen. <" #~ "http://www.euronet.nl/~rja/Xsnow/> 에서 찾을 수 있습니다." #~ msgid "Color Bars Enabled" #~ msgstr "색상 바 사용함" #~ msgid "Cycle Through Modes" #~ msgstr "모드별로 회전" #~ msgid "Rolling Enabled" #~ msgstr "감아말기 사용함" #~ msgid "Static Enabled" #~ msgstr "정지 사용함" #~ msgid "" #~ "XTeeVee simulates various television problems, including static, loss of " #~ "vertical hold, and a test pattern. By Greg Knauss." #~ msgstr "" #~ "XTeeVee는 TV의 여러가지 오류들을 보여줍니다. 정지 상태나, 세로 화면 놓치" #~ "는 문제, 시험 화면 등을 보여줍니다. By Greg Knauss." #~ msgid "Random Cell Shape" #~ msgstr "랜덤 칸 모양" #~ msgid "Bubbles" #~ msgstr "거품" #~ msgid "Scary Colors" #~ msgstr "무서운 색상" #~ msgid "Ping Subnet" #~ msgstr "핑 서브넷" #~ msgid "Mercator Projection" #~ msgstr "Mercator 프로젝션"