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authorMavridis Philippe <[email protected]>2024-03-10 17:53:54 +0200
committerMavridis Philippe <[email protected]>2024-03-10 17:53:54 +0200
commit7f408ad635a5e2a7829db68c19e51a295d55b9d1 (patch)
treea494c34a4c7a10d114a6b95fc4216f3eabce4e81 /client/shadow.h
downloadtde-style-polyester-7f408ad635a5e2a7829db68c19e51a295d55b9d1.tar.gz
tde-style-polyester-7f408ad635a5e2a7829db68c19e51a295d55b9d1.zip
Imported from Pling
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+/* Copyright (C) 2003 by Sandro Giessl
+ * based on the nice CVS KDesktop KShadowEngine class. thanks!
+ * looking forward to see KShadowEngine in kdefx somewhen btw.. :)
+ * ------------------------------------------------------------------------
+ * these are the original copyright notes:
+ * This file is proposed to be part of the KDE libraries.
+ * Copyright (C) 2003 Laur Ivan <[email protected]>
+ *
+ * Many thanks to:
+ * - Bernardo Hung <[email protected]> for the enhanced shadow
+ * algorithm (currently used)
+ * - Tim Jansen <[email protected]> for the API updates and fixes.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License version 2 as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __FX_SHADOW
+#define __FX_SHADOW
+
+#include <qpixmap.h>
+#include <qimage.h>
+#include <qcolor.h>
+
+class ShadowEngine
+{
+ public:
+ ShadowEngine();
+ ~ShadowEngine();
+ void setThickness(int thickness) { thickness_ = thickness; }
+ void setMultiplicationFactor(double factor) { multiplicationFactor_ = factor; }
+ QImage makeShadow(const QPixmap& textPixmap, const QColor &bgColor);
+ private:
+ double decay(QImage& source, int x, int y);
+
+ int thickness_;
+ double multiplicationFactor_;
+};
+
+#endif