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author | Mavridis Philippe <[email protected]> | 2024-03-10 17:53:54 +0200 |
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committer | Mavridis Philippe <[email protected]> | 2024-03-10 17:53:54 +0200 |
commit | 7f408ad635a5e2a7829db68c19e51a295d55b9d1 (patch) | |
tree | a494c34a4c7a10d114a6b95fc4216f3eabce4e81 /client/shadow.h | |
download | tde-style-polyester-7f408ad635a5e2a7829db68c19e51a295d55b9d1.tar.gz tde-style-polyester-7f408ad635a5e2a7829db68c19e51a295d55b9d1.zip |
Imported from Pling
Diffstat (limited to 'client/shadow.h')
-rwxr-xr-x | client/shadow.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/client/shadow.h b/client/shadow.h new file mode 100755 index 0000000..3f89c3c --- /dev/null +++ b/client/shadow.h @@ -0,0 +1,51 @@ +/* Copyright (C) 2003 by Sandro Giessl + * based on the nice CVS KDesktop KShadowEngine class. thanks! + * looking forward to see KShadowEngine in kdefx somewhen btw.. :) + * ------------------------------------------------------------------------ + * these are the original copyright notes: + * This file is proposed to be part of the KDE libraries. + * Copyright (C) 2003 Laur Ivan <[email protected]> + * + * Many thanks to: + * - Bernardo Hung <[email protected]> for the enhanced shadow + * algorithm (currently used) + * - Tim Jansen <[email protected]> for the API updates and fixes. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License version 2 as published by the Free Software Foundation. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + */ + +#ifndef __FX_SHADOW +#define __FX_SHADOW + +#include <qpixmap.h> +#include <qimage.h> +#include <qcolor.h> + +class ShadowEngine +{ + public: + ShadowEngine(); + ~ShadowEngine(); + void setThickness(int thickness) { thickness_ = thickness; } + void setMultiplicationFactor(double factor) { multiplicationFactor_ = factor; } + QImage makeShadow(const QPixmap& textPixmap, const QColor &bgColor); + private: + double decay(QImage& source, int x, int y); + + int thickness_; + double multiplicationFactor_; +}; + +#endif |