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authorTimothy Pearson <[email protected]>2013-01-26 13:16:15 -0600
committerTimothy Pearson <[email protected]>2013-01-26 13:16:15 -0600
commit7e09b5c2efae58399621a938de26b9675b8ba621 (patch)
treede2c9535e1f4c48ae91910492d298eba1d593fd5 /tdescreensaver/kdesavers/firesaverparticle.h
parent159f7e147ac33c924b3ce9050c8f03cbc54916ee (diff)
downloadtdeartwork-7e09b5c2efae58399621a938de26b9675b8ba621.tar.gz
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Rename a number of libraries and executables to avoid conflicts with KDE4
Diffstat (limited to 'tdescreensaver/kdesavers/firesaverparticle.h')
-rw-r--r--tdescreensaver/kdesavers/firesaverparticle.h105
1 files changed, 105 insertions, 0 deletions
diff --git a/tdescreensaver/kdesavers/firesaverparticle.h b/tdescreensaver/kdesavers/firesaverparticle.h
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+// This file is part of KFireSaver3D.
+
+// KFireSaver3D is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+
+// KFireSaver3D is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+
+// You should have received a copy of the GNU General Public License
+// along with KFireSaver3D; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+
+
+// Author: Enrico Ros, based on the great work of David Sansome (kfiresaver)
+
+#ifndef KFIRESAVER_PARTICLE_H
+#define KFIRESAVER_PARTICLE_H
+
+#include <tqgl.h>
+
+#define FLICKER_FRAMES_DELAY 8
+#define DRAND ((float)rand() / (float)RAND_MAX) /*random float between 0 and 1*/
+
+/* -- Particle class.
+ * Sets initial parameters and takes care of updating physics for a single
+ * fireworks particle. The physics model is the Newtonian one.
+ */
+class Particle
+{
+ public:
+ //enum definitions for type of particle
+ enum ParticleType
+ {
+ FireParticle,
+ FireWorkLeaderParticle,
+ FireWorkDebrisParticle,
+ LogoParticle,
+ StarParticle
+ };
+
+ Particle( ParticleType pT );
+
+ //public methods for initializing default parameters and update them
+ virtual void initializeValues (
+ int color_scheme = 0,
+ Particle* leader = 0L,
+ GLfloat powermin = 5.0,
+ GLfloat powermax = 10.0,
+ bool flickers = false,
+ GLfloat *displace = 0L );
+
+ virtual void updateParameters ( float timeGap );
+
+ //public accessible variables of the class
+ ParticleType particleType;
+ int explosionsDepth;
+ unsigned int texture;
+
+ GLfloat xpos, ypos, zpos,
+ xspeed, yspeed, zspeed,
+ zacc;
+
+ GLfloat colour[4],
+ life, startLife,
+ pixelSize;
+
+ bool useLife;
+ int flicker;
+
+ private:
+ Particle();
+};
+
+
+/* -- TurningParticle class.
+ * Randomize initial parameters similar to a standard 'spherical' particle
+ * and takes care of updating physics. The physics model is a funny 'bees'
+ * (vectorial-product) one.
+ */
+class TurningParticle : public Particle
+{
+ public:
+ TurningParticle( ParticleType pT );
+
+ virtual void initializeValues (
+ int color_scheme = 0,
+ Particle* leader = 0L,
+ GLfloat powermin = 5.0,
+ GLfloat powermax = 10.0,
+ bool flickers = false,
+ GLfloat *displace = 0L );
+
+ virtual void updateParameters ( float dT );
+
+ private:
+ float wx, wy, wz;
+ TurningParticle();
+};
+
+#endif