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author | Timothy Pearson <[email protected]> | 2013-01-26 13:16:15 -0600 |
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committer | Timothy Pearson <[email protected]> | 2013-01-26 13:16:15 -0600 |
commit | 7e09b5c2efae58399621a938de26b9675b8ba621 (patch) | |
tree | de2c9535e1f4c48ae91910492d298eba1d593fd5 /tdescreensaver/kdesavers/firesaverwriter.h | |
parent | 159f7e147ac33c924b3ce9050c8f03cbc54916ee (diff) | |
download | tdeartwork-7e09b5c2efae58399621a938de26b9675b8ba621.tar.gz tdeartwork-7e09b5c2efae58399621a938de26b9675b8ba621.zip |
Rename a number of libraries and executables to avoid conflicts with KDE4
Diffstat (limited to 'tdescreensaver/kdesavers/firesaverwriter.h')
-rw-r--r-- | tdescreensaver/kdesavers/firesaverwriter.h | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/tdescreensaver/kdesavers/firesaverwriter.h b/tdescreensaver/kdesavers/firesaverwriter.h new file mode 100644 index 00000000..e93f65be --- /dev/null +++ b/tdescreensaver/kdesavers/firesaverwriter.h @@ -0,0 +1,113 @@ +/*************************************************************************** + * Copyright (C) 2004 by E.Ros * + * [email protected] * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef FIRESAVER_WRITER_H +#define FIRESAVER_WRITER_H + +#include <tqgl.h> +#include <tqptrlist.h> +#include <tqmap.h> +#include <tqstring.h> + +class Symbol +{ + public: + Symbol( unsigned int textureNumber, float l, float t, float r, float b ) + : scale((r - l) / (b - t)), texNum(textureNumber), L(l), T(1-t), R(r), B(1-b) + { + v1[0] = -scale; v1[1] = 1; + v2[0] = -scale; v2[1] = -1; + v3[0] = scale; v3[1] = 1; + v4[0] = scale; v4[1] = -1; + } + + float scale; + + inline void renderSymbol() + { + //draw the symbol and update "cursor"'s position + glBindTexture( GL_TEXTURE_2D, texNum ); + glTranslatef( scale, 0, 0 ); + glBegin( GL_TRIANGLE_STRIP ); + glTexCoord2f( L, T ); + glVertex2fv( v1 ); + glTexCoord2f( L, B ); + glVertex2fv( v2 ); + glTexCoord2f( R, T ); + glVertex2fv( v3 ); + glTexCoord2f( R, B ); + glVertex2fv( v4 ); + glEnd(); + glTranslatef( scale, 0, 0 ); + } + + private: + float v1[2], v2[2], v3[2], v4[2]; + unsigned int texNum; //number of texture to activate + float L, T, R, B; //coordinates for mapping +}; + + +class Word +{ + friend class Writer; + public: + Word( const char * text, TQMap<char, Symbol *> * map, float scale = 1.0 ); + + inline void renderWord( double dT ); + inline bool isDead(); + + private: + float width, scale, cX, cY; + float vScale, vX, vY; + float activateTime, lifeTime, currentTime; + float color[4]; + TQPtrList<Symbol> symbolList; +}; + + +/* + * + **/ +class Writer +{ + public: + Writer( TQString descFileName ); + ~Writer(); + + //types of effects implemented + enum effectType { NoEffect = 0, Sequence, Fun1, Fun2 }; + + //call this function to add a sentence to the renderer + void spawnWords( TQString phrase, effectType fx = NoEffect ); + + //called to get the words on screen using OpenGL + //Note: the context must be set up. Words are drawn on XY plane + //inside a rectangle with 10 units's side. + void render( double dT ); + + private: + //misc utility functions + bool loadMap( TQString ); + + //texture 'references' used by GL to delete allocated textures + int numTextures; + unsigned int texArray[16]; + + //list of words and map of symbols + TQPtrList<Word> wordList; + TQMap<char, Symbol *> symbolMap; + + //disables standard constructor + Writer(); +}; + +#endif |