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Diffstat (limited to 'kscreensaver/kdesavers/gravity.h')
-rw-r--r-- | kscreensaver/kdesavers/gravity.h | 144 |
1 files changed, 0 insertions, 144 deletions
diff --git a/kscreensaver/kdesavers/gravity.h b/kscreensaver/kdesavers/gravity.h deleted file mode 100644 index 0a1130bb..00000000 --- a/kscreensaver/kdesavers/gravity.h +++ /dev/null @@ -1,144 +0,0 @@ -///----------------------------------------------------------------------------- -// -// kgravity - Partical gravity Screen Saver for KDE 2 -// -// Copyright (c) Ian Reinhart Geiser 2001 -// -///// -//NOTE: -// The base particle engine did not come from me, it was designed by Jeff Molofee <[email protected]> -// I did some extensive modifications to make it work with QT's OpenGL but the base principal is about -// the same. -//// - -#ifndef __GRAVITY_H__ -#define __GRAVITY_H__ - -#include <tqdialog.h> -#include <tqgl.h> -#ifdef TQ_WS_MACX -#include <OpenGL/glu.h> -#include <OpenGL/gl.h> -#else -#include <GL/glu.h> -#include <GL/gl.h> -#endif -#include <kscreensaver.h> -#include <tqtimer.h> -#include <tqimage.h> -#include "gravitycfg.h" -#include <kinstance.h> -#include <tqfile.h> -#include <tqtextstream.h> - -#define MAX_PARTICLES 100 - - -class Gravity : public TQGLWidget -{ -Q_OBJECT - - class particles // Create A Structure For Particle - { - public: - bool active; // Active (Yes/No) - float life; // Particle Life - float fade; // Fade Speed - float r; // Red Value - float g; // Green Value - float b; // Blue Value - float x; // X Position - float y; // Y Position - float z; // Z Position - float xo; // X Position - float yo; // Y Position - float zo; // Z Position - float index; // Index - float indexo; - float size; // Particle Size - }; - -public: - Gravity( TQWidget * parent=0, const char * name=0 ); - ~Gravity(); - void setSize( float newSize ); - void setStars( bool doStars ); -protected: - /** paint the GL view */ - void paintGL (); - /** resize the gl view */ - void resizeGL ( int w, int h ); - /** setup the GL enviroment */ - void initializeGL (); - void buildParticle(int loop); - -private: - /** load the partical file */ - bool loadParticle(); - - particles particle[MAX_PARTICLES]; - - - bool rainbow; // Rainbow Mode? - bool sp; // Spacebar Pressed? - bool rp; // Enter Key Pressed? - float slowdown; // Slow Down Particles - float xspeed; // Base X Speed (To Allow Keyboard Direction Of Tail) - float yspeed; // Base Y Speed (To Allow Keyboard Direction Of Tail) - float zoom; // Used To Zoom Out - float size; - float stars; - GLuint loop; // Misc Loop Variable - GLuint col; // Current Color Selection - GLuint delay; // Rainbow Effect Delay - GLuint texture[1]; - TQImage tex; - float index; - float transIndex; - GLfloat scale; - GLUquadricObj *obj; -}; - -class KGravitySaver : public KScreenSaver -{ -Q_OBJECT - -public: - KGravitySaver( WId drawable ); - virtual ~KGravitySaver(); - void readSettings(); -public slots: - void blank(); - void updateSize(int newSize); - void doStars(bool starState); -// void loadTextures(bool textures); -private: - Gravity *gravity; - TQTimer *timer; -}; - -class KGravitySetup : public SetupUi -{ - Q_OBJECT - -public: - KGravitySetup( TQWidget *parent = NULL, const char *name = NULL ); - ~KGravitySetup(); - -protected: - void readSettings(); - -private slots: - void slotOkPressed(); - void aboutPressed(); -private: - KGravitySaver *saver; - float size; - float stars; - float zoom; - float speed; -}; - -#endif - - |