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Diffstat (limited to 'tdescreensaver/kdesavers/Euphoria.h')
-rw-r--r-- | tdescreensaver/kdesavers/Euphoria.h | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/tdescreensaver/kdesavers/Euphoria.h b/tdescreensaver/kdesavers/Euphoria.h new file mode 100644 index 00000000..26fdf27b --- /dev/null +++ b/tdescreensaver/kdesavers/Euphoria.h @@ -0,0 +1,158 @@ +#ifndef __EUPHORIASS_H__ +#define __EUPHORIASS_H__ +//============================================================================ +// +// Terence Welsh Screensaver - Euphoria +// http://www.reallyslick.com/ +// +// KDE port by Karl Robillard +// +//============================================================================ + + +#include <tqgl.h> + +#include <kdialogbase.h> + +class wisp; +class TQTimer; + +class EuphoriaWidget : public TQGLWidget +{ + Q_OBJECT + + +public: + + enum eDefault + { + Regular, + Grid, + Cubism, + BadMath, + MTheory, + UHFTEM, // ultra high frequency tunneling electron microscope + Nowhere, + Echo, + Kaleidoscope, + DefaultModes + }; + + EuphoriaWidget( TQWidget* parent=0, const char* name=0 ); + ~EuphoriaWidget(); + + void updateParameters(); + void setDefaults( int which ); + +protected: + + void paintGL(); + void resizeGL( int w, int h ); + void initializeGL(); +#ifdef UNIT_TEST + void keyPressEvent( TQKeyEvent* ); +#endif + +private slots: + + void nextFrame(); + +private: + + GLuint texName; + wisp* _wisps; + wisp* _backwisps; + unsigned char* feedbackmap; + float aspectRatio; + int viewport[4]; + double elapsedTime; + + // feedback texture object + unsigned int feedbacktex; + int feedbacktexsize; + // feedback variables + float fr[4]; + float fv[4]; + float f[4]; + // feedback limiters + float lr[3]; + float lv[3]; + float l[3]; + + + + int dWisps; + int dBackground; + int dDensity; + int dVisibility; + float dSpeed; + int dFeedback; + int dFeedbackspeed; + int dFeedbacksize; + int dWireframe; + int dTexture; + int dPriority; + + + // Using TQTimer rather than timerEvent() to avoid getting locked out of + // the TQEvent loop on lower-end systems. Ian Geiser <[email protected]> + // says this is the way to go. + TQTimer* _timer; + int _frameTime; + + friend class wisp; +}; + + +#ifndef UNIT_TEST +#include <tqdialog.h> +#include <tdescreensaver.h> + + +class KEuphoriaScreenSaver : public KScreenSaver +{ + Q_OBJECT + + +public: + + KEuphoriaScreenSaver( WId id ); + virtual ~KEuphoriaScreenSaver(); + + int mode() const { return _mode; } + +public slots: + + void setMode( int ); + +private: + + void readSettings(); + + EuphoriaWidget* _effect; + int _mode; +}; + + +class TQComboBox; + +class KEuphoriaSetup : public KDialogBase +{ + Q_OBJECT + + +public: + KEuphoriaSetup( TQWidget* parent = 0, const char* name = 0 ); + ~KEuphoriaSetup(); + +private slots: + void slotHelp(); + void slotOk(); + +private: + TQComboBox* modeW; + KEuphoriaScreenSaver* _saver; +}; +#endif + +#endif //__EUPHORIASS_H__ |