blob: 19ba86a80edf6e789d9348163d739835e1680826 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
2004-06-29 Enrico Ros <[email protected]>
* general : added support for 'per particle' texture with
smart binding. added 2 textures (explosion light / toxxic)
* firesaverparticle : finished TurningParticle class. moved
some code from the header to the cpp.
* firesaver : added 'Toxic spirals' fireworks, disabled
supernova in .ui since after 3.3. fixed monochrome<->monotype
bug.
* firesaverwriter : bugfix on word's color (blinking on start).
2004-05-30 Enrico Ros <[email protected]>
* this file : renamed Changelog to firesaver.ChangeLog
* general : moved / renamed files and chaged stuff to get ready
to be imported into tdeartwork.
* general : all images are .png, all sounds are .ogg.
2004-02-07 Enrico Ros <[email protected]>
* firesaver.cpp : implemented trail and alpha on explosions.
* firesaver : damn dirty bug! reordered projection lines. Looks
way cooler now. trimmed defaults.
* firesaversetup : config dialog redone from scratch. Now it is
more usable and ready for translation into different languages.
Also added many new features.
* firesaver : adapted to setup dialog changes (also embeds the
setup widget into a KDialogBase). Implemented some new features
added in the setup dialog.
2004-02-06 Enrico Ros <[email protected]>
* all : optimized logic and math.. tdecachegrind rules.
* firesaverparticle : inheritance test on particle class.
Implemented a "funny phisics" on the TurningParticle class. This
will lead to strange fireworks (spirals, fountains... )
2004-01-31 Enrico Ros <[email protected]>
* all : leak checked and fixed uninitialized values. optimized
the code for less cpu consumption (reduced 7% over the 19% of
internal code cpu consumption (the remaining 81% of cpu time is
spent into GL libraries!!..) seems there's a limit to the code
optimization!).
* firesaver : added TDE icons as exploding elements and checked
the explode logo routine.
* fw_letters* : added support for overlay writings. cleaned api.
* firesaver.cpp/.h : implemented texture loader. some fixes and
a major speedup. again more changes to the graphical pipeline.
2004-01-30 Enrico Ros <[email protected]>
* firesaverparticle.cpp/.h: cleaned a lot; changed the interface.
It's not completely decoupled from the 'firework' entity yet.
* fw_debris.ogg: added a second sound (used only on logo explosion
for now).
* firesaver.cpp: reworked the generation of image logos (new
default: 64x64 pixel for hi-res).
2004-01-29 Enrico Ros <[email protected]>
* firesaver.cpp: fix: screen blink. add: particle size not
dependant from screen size.
* firesaver.cpp: optimized the rendering core for particles.
Computation takes now less than half of the time than before.
Set a capacity of 20000 simultaneous particles; more will be
dropped (but a progressive 'resize' is done..)
* fw_explode.ogg: converted sound file to ogg format.
* firesaver.cpp/.h: redone the audio engine (limited by default
to 4 mixer channels).
* firesaver.cpp: use the .mp3 sound that is "auto-mixed" by the
sound system. The old Wav was played sequentially (a boom is heard
after the previous one terminates). The Ogg format has the same
problem as the wave one (plus it goes on playing many booms after
the program is exited).
2004-01-28 Enrico Ros <[email protected]>
* firesaverparticle.cpp: keep a particle independent from the
'shape' of the firework it belongs to. Added depth (level) of
explosion (normal particles reach level 1, splitters reach 2).
* name syntax: converted filenames to match the style of the ones
in tdeartwork/tdescreensaver/kdesavers.
* merging: merged some file's content to lower the number of files
before initial import.
|