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authorRichard Grenville <[email protected]>2013-04-27 17:34:42 +0800
committerRichard Grenville <[email protected]>2013-04-27 17:44:10 +0800
commit19471a428959f681f1f4c14a46e6dc01dd212ad4 (patch)
tree2abf513f8b0b7cb55530dfcc033c5a7483ca0318
parent5775cefe97e12c7786871b5efc4e3658c97309e5 (diff)
downloadtdebase-19471a428959f681f1f4c14a46e6dc01dd212ad4.tar.gz
tdebase-19471a428959f681f1f4c14a46e6dc01dd212ad4.zip
Bug fix: Fix --resize-damage
- Fix --resize-damage. I forgot to shrink the painting region back when actually copying to destination. - Include extra pixels around the blur texture to avoid some possible small issues, if --resize-damage is positive. - Known issue: Line artifacts may still appear with --dbe (X Render backend) or --glx-swap-method (GLX backend). I doubt if there's way to fix this without very inefficient mechanisms.
-rw-r--r--common.h3
-rw-r--r--compton.c18
-rw-r--r--compton.h2
-rw-r--r--opengl.c30
4 files changed, 38 insertions, 15 deletions
diff --git a/common.h b/common.h
index 2a98253d5..9a693c65f 100644
--- a/common.h
+++ b/common.h
@@ -1599,6 +1599,9 @@ find_focused(session_t *ps) {
*/
static inline XserverRegion
copy_region(const session_t *ps, XserverRegion oldregion) {
+ if (!oldregion)
+ return None;
+
XserverRegion region = XFixesCreateRegion(ps->dpy, NULL, 0);
XFixesCopyRegion(ps->dpy, region, oldregion);
diff --git a/compton.c b/compton.c
index cfd773c69..d5989d668 100644
--- a/compton.c
+++ b/compton.c
@@ -1597,7 +1597,10 @@ rebuild_screen_reg(session_t *ps) {
}
static void
-paint_all(session_t *ps, XserverRegion region, win *t) {
+paint_all(session_t *ps, XserverRegion region, XserverRegion region_real, win *t) {
+ if (!region_real)
+ region_real = region;
+
#ifdef DEBUG_REPAINT
static struct timespec last_paint = { 0 };
#endif
@@ -1645,7 +1648,8 @@ paint_all(session_t *ps, XserverRegion region, win *t) {
}
#endif
- XFixesSetPictureClipRegion(ps->dpy, ps->tgt_picture, 0, 0, region);
+ if (BKEND_XRENDER == ps->o.backend)
+ XFixesSetPictureClipRegion(ps->dpy, ps->tgt_picture, 0, 0, region_real);
#ifdef MONITOR_REPAINT
switch (ps->o.backend) {
@@ -1820,7 +1824,7 @@ paint_all(session_t *ps, XserverRegion region, win *t) {
#ifdef CONFIG_VSYNC_OPENGL
case BKEND_GLX:
if (ps->o.glx_use_copysubbuffermesa)
- glx_swap_copysubbuffermesa(ps, region);
+ glx_swap_copysubbuffermesa(ps, region_real);
else
glXSwapBuffers(ps->dpy, get_tgt_window(ps));
break;
@@ -6551,7 +6555,7 @@ session_run(session_t *ps) {
t = paint_preprocess(ps, ps->list);
if (ps->redirected)
- paint_all(ps, None, t);
+ paint_all(ps, None, None, t);
// Initialize idling
ps->idling = false;
@@ -6587,10 +6591,13 @@ session_run(session_t *ps) {
if (!ps->redirected)
free_region(ps, &ps->all_damage);
+ XserverRegion all_damage_orig = None;
+ if (ps->o.resize_damage > 0)
+ all_damage_orig = copy_region(ps, ps->all_damage);
resize_region(ps, ps->all_damage, ps->o.resize_damage);
if (ps->all_damage && !is_region_empty(ps, ps->all_damage, NULL)) {
static int paint = 0;
- paint_all(ps, ps->all_damage, t);
+ paint_all(ps, ps->all_damage, all_damage_orig, t);
ps->reg_ignore_expire = false;
paint++;
if (ps->o.benchmark && paint >= ps->o.benchmark)
@@ -6598,6 +6605,7 @@ session_run(session_t *ps) {
XSync(ps->dpy, False);
ps->all_damage = None;
}
+ free_region(ps, &all_damage_orig);
if (ps->idling)
ps->fade_time = 0L;
diff --git a/compton.h b/compton.h
index 6b23e1d53..b069620cf 100644
--- a/compton.h
+++ b/compton.h
@@ -571,7 +571,7 @@ set_tgt_clip(session_t *ps, XserverRegion reg, const reg_data_t *pcache_reg) {
}
static void
-paint_all(session_t *ps, XserverRegion region, win *t);
+paint_all(session_t *ps, XserverRegion region, XserverRegion region_real, win *t);
static void
add_damage(session_t *ps, XserverRegion damage);
diff --git a/opengl.c b/opengl.c
index 4d6d65947..71017f7bf 100644
--- a/opengl.c
+++ b/opengl.c
@@ -797,6 +797,18 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
return false;
}
+ int mdx = dx, mdy = dy, mwidth = width, mheight = height;
+ if (ps->o.resize_damage > 0) {
+ int inc_x = min_i(ps->o.resize_damage, XFixedToDouble(ps->o.blur_kern[0]) / 2),
+ inc_y = min_i(ps->o.resize_damage, XFixedToDouble(ps->o.blur_kern[1]) / 2);
+ mdx = max_i(dx - inc_x, 0);
+ mdy = max_i(dy - inc_y, 0);
+ int mdx2 = min_i(dx + width + inc_x, ps->root_width),
+ mdy2 = min_i(dy + height + inc_y, ps->root_height);
+ mwidth = mdx2 - mdx;
+ mheight = mdy2 - mdy;
+ }
+
GLenum tex_tgt = GL_TEXTURE_RECTANGLE;
if (ps->glx_has_texture_non_power_of_two)
tex_tgt = GL_TEXTURE_2D;
@@ -807,11 +819,11 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
glTexParameteri(tex_tgt, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(tex_tgt, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(tex_tgt, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexImage2D(tex_tgt, 0, GL_RGB, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
- glCopyTexSubImage2D(tex_tgt, 0, 0, 0, dx, ps->root_height - dy - height, width, height);
+ glTexImage2D(tex_tgt, 0, GL_RGB, mwidth, mheight, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
+ glCopyTexSubImage2D(tex_tgt, 0, 0, 0, mdx, ps->root_height - mdy - mheight, mwidth, mheight);
#ifdef DEBUG_GLX
- printf_dbgf("(): %d, %d, %d, %d\n", dx, ps->root_height - dy - height, width, height);
+ printf_dbgf("(): %d, %d, %d, %d\n", mdx, ps->root_height - mdy - mheight, mwidth, mheight);
#endif
// Paint it back
@@ -824,9 +836,9 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
#ifdef CONFIG_VSYNC_OPENGL_GLSL
glUseProgram(ps->glx_prog_blur);
if (ps->glx_prog_blur_unifm_offset_x >= 0)
- glUniform1f(ps->glx_prog_blur_unifm_offset_x, 1.0f / width);
+ glUniform1f(ps->glx_prog_blur_unifm_offset_x, 1.0f / mwidth);
if (ps->glx_prog_blur_unifm_offset_y >= 0)
- glUniform1f(ps->glx_prog_blur_unifm_offset_y, 1.0f / height);
+ glUniform1f(ps->glx_prog_blur_unifm_offset_y, 1.0f / mheight);
if (ps->glx_prog_blur_unifm_factor_center >= 0)
glUniform1f(ps->glx_prog_blur_unifm_factor_center, factor_center);
#endif
@@ -834,10 +846,10 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
{
P_PAINTREG_START();
{
- const GLfloat rx = (double) (crect.x - dx) / width;
- const GLfloat ry = 1.0 - (double) (crect.y - dy) / height;
- const GLfloat rxe = rx + (double) crect.width / width;
- const GLfloat rye = ry - (double) crect.height / height;
+ const GLfloat rx = (double) (crect.x - mdx) / mwidth;
+ const GLfloat ry = 1.0 - (double) (crect.y - mdy) / mheight;
+ const GLfloat rxe = rx + (double) crect.width / mwidth;
+ const GLfloat rye = ry - (double) crect.height / mheight;
const GLfloat rdx = crect.x;
const GLfloat rdy = ps->root_height - crect.y;
const GLfloat rdxe = rdx + crect.width;