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authorRichard Grenville <[email protected]>2013-12-10 22:06:02 +0800
committerRichard Grenville <[email protected]>2013-12-10 22:06:02 +0800
commit44a13b4e767eef1985a4a34723b7cc279e1dc160 (patch)
tree901b608ef59ace1f0b4a4759b8e353238b209c7e
parent640ef0437814dbc4df57a275cbadecb368ad0950 (diff)
downloadtdebase-44a13b4e767eef1985a4a34723b7cc279e1dc160.tar.gz
tdebase-44a13b4e767eef1985a4a34723b7cc279e1dc160.zip
Feature: Add XRender-GLX hybird backend
- Add new backend "xr_glx_hybird", which uses X Render for all compositing but GLX on the last step of rendering to screen. This makes GLX-backend-specific VSync methods usable while may avoid certain bugs with GLX backend. The idea comes from ali1234. Experimental. - GLX backend: Stop using or rendering to depth buffer. - Use glFinish() instead of glFlush() before VSync. It probably uses more CPU but could be more reliable than glFlush().
-rw-r--r--common.h26
-rw-r--r--compton.c89
-rw-r--r--compton.h26
-rw-r--r--opengl.c5
4 files changed, 95 insertions, 51 deletions
diff --git a/common.h b/common.h
index 469f8f1ae..6003cbf16 100644
--- a/common.h
+++ b/common.h
@@ -323,6 +323,7 @@ typedef enum {
enum backend {
BKEND_XRENDER,
BKEND_GLX,
+ BKEND_XR_GLX_HYBIRD,
NUM_BKEND,
};
@@ -645,7 +646,7 @@ typedef struct {
/// A Picture acting as the painting target.
Picture tgt_picture;
/// Temporary buffer to paint to before sending to display.
- Picture tgt_buffer;
+ paint_t tgt_buffer;
/// DBE back buffer for root window. Used in DBE painting mode.
XdbeBackBuffer root_dbe;
/// Window ID of the window we register as a symbol.
@@ -1712,6 +1713,25 @@ find_toplevel(session_t *ps, Window id) {
return NULL;
}
+
+/**
+ * Check if current backend uses XRender for rendering.
+ */
+static inline bool
+bkend_use_xrender(session_t *ps) {
+ return BKEND_XRENDER == ps->o.backend
+ || BKEND_XR_GLX_HYBIRD == ps->o.backend;
+}
+
+/**
+ * Check if current backend uses GLX.
+ */
+static inline bool
+bkend_use_glx(session_t *ps) {
+ return BKEND_GLX == ps->o.backend
+ || BKEND_XR_GLX_HYBIRD == ps->o.backend;
+}
+
/**
* Check if a window is really focused.
*/
@@ -2026,7 +2046,7 @@ free_texture(session_t *ps, glx_texture_t **pptex) {
static inline void
glx_mark_(session_t *ps, const char *func, XID xid, bool start) {
#ifdef DEBUG_GLX_MARK
- if (BKEND_GLX == ps->o.backend && ps->glStringMarkerGREMEDY) {
+ if (bkend_use_glx(ps) && ps->glStringMarkerGREMEDY) {
if (!func) func = "(unknown)";
const char *postfix = (start ? " (start)": " (end)");
char *str = malloc((strlen(func) + 12 + 2
@@ -2047,7 +2067,7 @@ glx_mark_(session_t *ps, const char *func, XID xid, bool start) {
static inline void
glx_mark_frame(session_t *ps) {
#ifdef DEBUG_GLX_MARK
- if (BKEND_GLX == ps->o.backend && ps->glFrameTerminatorGREMEDY)
+ if (bkend_use_glx(ps) && ps->glFrameTerminatorGREMEDY)
ps->glFrameTerminatorGREMEDY();
#endif
}
diff --git a/compton.c b/compton.c
index 7adfba179..1281c02b7 100644
--- a/compton.c
+++ b/compton.c
@@ -47,6 +47,7 @@ const char * const VSYNC_STRS[NUM_VSYNC + 1] = {
const char * const BACKEND_STRS[NUM_BKEND + 1] = {
"xrender", // BKEND_XRENDER
"glx", // BKEND_GLX
+ "xr_glx_hybird",// BKEND_XR_GLX_HYBIRD
NULL
};
@@ -1404,6 +1405,7 @@ win_blur_background(session_t *ps, win *w, Picture tgt_buffer,
switch (ps->o.backend) {
case BKEND_XRENDER:
+ case BKEND_XR_GLX_HYBIRD:
{
// Normalize blur kernels
for (int i = 0; i < MAX_BLUR_PASS; ++i) {
@@ -1476,12 +1478,13 @@ render(session_t *ps, int x, int y, int dx, int dy, int wid, int hei,
XserverRegion reg_paint, const reg_data_t *pcache_reg) {
switch (ps->o.backend) {
case BKEND_XRENDER:
+ case BKEND_XR_GLX_HYBIRD:
{
Picture alpha_pict = get_alpha_pict_d(ps, opacity);
if (alpha_pict != ps->alpha_picts[0]) {
int op = ((!argb && !alpha_pict) ? PictOpSrc: PictOpOver);
XRenderComposite(ps->dpy, op, pict, alpha_pict,
- ps->tgt_buffer, x, y, 0, 0, dx, dy, wid, hei);
+ ps->tgt_buffer.pict, x, y, 0, 0, dx, dy, wid, hei);
}
break;
}
@@ -1511,7 +1514,7 @@ win_paint_win(session_t *ps, win *w, XserverRegion reg_paint,
w->paint.pixmap = XCompositeNameWindowPixmap(ps->dpy, w->id);
}
// XRender: Build picture
- if (BKEND_XRENDER == ps->o.backend && !w->paint.pict) {
+ if (bkend_use_xrender(ps) && !w->paint.pict) {
Drawable draw = w->paint.pixmap;
if (!draw)
draw = w->id;
@@ -1547,7 +1550,7 @@ win_paint_win(session_t *ps, win *w, XserverRegion reg_paint,
Picture pict = w->paint.pict;
// Invert window color, if required
- if (BKEND_XRENDER == ps->o.backend && w->invert_color) {
+ if (bkend_use_xrender(ps) && w->invert_color) {
Picture newpict = xr_build_picture(ps, wid, hei, w->pictfmt);
if (newpict) {
// Apply clipping region to save some CPU
@@ -1571,7 +1574,7 @@ win_paint_win(session_t *ps, win *w, XserverRegion reg_paint,
}
}
- double dopacity = get_opacity_percent(w);
+ const double dopacity = get_opacity_percent(w);
if (!w->frame_opacity) {
win_render(ps, w, 0, 0, wid, hei, dopacity, reg_paint, pcache_reg, pict);
@@ -1640,6 +1643,7 @@ win_paint_win(session_t *ps, win *w, XserverRegion reg_paint,
switch (ps->o.backend) {
case BKEND_XRENDER:
+ case BKEND_XR_GLX_HYBIRD:
{
unsigned short cval = 0xffff * dim_opacity;
@@ -1655,8 +1659,8 @@ win_paint_win(session_t *ps, win *w, XserverRegion reg_paint,
.height = hei,
};
- XRenderFillRectangles(ps->dpy, PictOpOver, ps->tgt_buffer, &color,
- &rect, 1);
+ XRenderFillRectangles(ps->dpy, PictOpOver, ps->tgt_buffer.pict,
+ &color, &rect, 1);
}
break;
#ifdef CONFIG_VSYNC_OPENGL
@@ -1702,7 +1706,7 @@ paint_all(session_t *ps, XserverRegion region, XserverRegion region_real, win *t
XserverRegion reg_paint = None, reg_tmp = None, reg_tmp2 = None;
#ifdef CONFIG_VSYNC_OPENGL
- if (BKEND_GLX == ps->o.backend) {
+ if (bkend_use_glx(ps)) {
glx_paint_pre(ps, &region);
}
#endif
@@ -1717,27 +1721,29 @@ paint_all(session_t *ps, XserverRegion region, XserverRegion region_real, win *t
#ifdef MONITOR_REPAINT
// Note: MONITOR_REPAINT cannot work with DBE right now.
- ps->tgt_buffer = ps->tgt_picture;
+ // Picture old_tgt_buffer = ps->tgt_buffer.pict;
+ ps->tgt_buffer.pict = ps->tgt_picture;
#else
- if (!ps->tgt_buffer) {
+ if (!paint_isvalid(ps, &ps->tgt_buffer)) {
// DBE painting mode: Directly paint to a Picture of the back buffer
- if (ps->o.dbe) {
- ps->tgt_buffer = XRenderCreatePicture(ps->dpy, ps->root_dbe,
+ if (BKEND_XRENDER == ps->o.backend && ps->o.dbe) {
+ ps->tgt_buffer.pict = XRenderCreatePicture(ps->dpy, ps->root_dbe,
XRenderFindVisualFormat(ps->dpy, ps->vis),
0, 0);
}
// No-DBE painting mode: Paint to an intermediate Picture then paint
// the Picture to root window
else {
- Pixmap root_pixmap = XCreatePixmap(
- ps->dpy, ps->root, ps->root_width, ps->root_height,
- ps->depth);
-
- ps->tgt_buffer = XRenderCreatePicture(ps->dpy, root_pixmap,
- XRenderFindVisualFormat(ps->dpy, ps->vis),
- 0, 0);
+ if (!ps->tgt_buffer.pixmap) {
+ free_paint(ps, &ps->tgt_buffer);
+ ps->tgt_buffer.pixmap = XCreatePixmap(ps->dpy, ps->root,
+ ps->root_width, ps->root_height, ps->depth);
+ }
- XFreePixmap(ps->dpy, root_pixmap);
+ if (BKEND_GLX != ps->o.backend)
+ ps->tgt_buffer.pict = XRenderCreatePicture(ps->dpy,
+ ps->tgt_buffer.pixmap, XRenderFindVisualFormat(ps->dpy, ps->vis),
+ 0, 0);
}
}
#endif
@@ -1753,6 +1759,7 @@ paint_all(session_t *ps, XserverRegion region, XserverRegion region_real, win *t
ps->root_width, ps->root_height);
break;
case BKEND_GLX:
+ case BKEND_XR_GLX_HYBIRD:
glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
@@ -1874,7 +1881,7 @@ paint_all(session_t *ps, XserverRegion region, XserverRegion region_real, win *t
// Blur window background
if (w->blur_background && (WMODE_SOLID != w->mode
|| (ps->o.blur_background_frame && w->frame_opacity))) {
- win_blur_background(ps, w, ps->tgt_buffer, reg_paint, &cache_reg);
+ win_blur_background(ps, w, ps->tgt_buffer.pict, reg_paint, &cache_reg);
}
// Painting the window
@@ -1898,7 +1905,7 @@ paint_all(session_t *ps, XserverRegion region, XserverRegion region_real, win *t
XSync(ps->dpy, False);
#ifdef CONFIG_VSYNC_OPENGL
if (ps->glx_context) {
- glFlush();
+ glFinish();
glXWaitX();
}
#endif
@@ -1922,14 +1929,24 @@ paint_all(session_t *ps, XserverRegion region, XserverRegion region_real, win *t
XdbeSwapBuffers(ps->dpy, &swap_info, 1);
}
// No-DBE painting mode
- else if (ps->tgt_buffer != ps->tgt_picture) {
+ else if (ps->tgt_buffer.pict != ps->tgt_picture) {
XRenderComposite(
- ps->dpy, PictOpSrc, ps->tgt_buffer, None,
+ ps->dpy, PictOpSrc, ps->tgt_buffer.pict, None,
ps->tgt_picture, 0, 0, 0, 0,
0, 0, ps->root_width, ps->root_height);
}
break;
#ifdef CONFIG_VSYNC_OPENGL
+ case BKEND_XR_GLX_HYBIRD:
+ XSync(ps->dpy, False);
+ glFinish();
+ glXWaitX();
+ paint_bind_tex_real(ps, &ps->tgt_buffer,
+ ps->root_width, ps->root_height, ps->depth,
+ !ps->o.glx_no_rebind_pixmap);
+ glx_render(ps, ps->tgt_buffer.ptex, 0, 0, 0, 0,
+ ps->root_width, ps->root_height, 0, 1.0, false, region_real, NULL);
+ // No break here!
case BKEND_GLX:
if (ps->o.glx_use_copysubbuffermesa)
glx_swap_copysubbuffermesa(ps, region_real);
@@ -2937,10 +2954,7 @@ static void
configure_win(session_t *ps, XConfigureEvent *ce) {
// On root window changes
if (ce->window == ps->root) {
- if (ps->tgt_buffer) {
- XRenderFreePicture(ps->dpy, ps->tgt_buffer);
- ps->tgt_buffer = None;
- }
+ free_paint(ps, &ps->tgt_buffer);
ps->root_width = ce->width;
ps->root_height = ce->height;
@@ -4470,7 +4484,8 @@ usage(int ret) {
" Crop shadow of a window fully on a particular Xinerama screen to the\n"
" screen." WARNING "\n"
"--backend backend\n"
- " Choose backend. Possible choices are xrender and glx" WARNING ".\n"
+ " Choose backend. Possible choices are xrender, glx, and\n"
+ " xr_glx_hybird" WARNING ".\n"
"--glx-no-stencil\n"
" GLX backend: Avoid using stencil buffer. Might cause issues\n"
" when rendering transparent content. My tests show a 15% performance\n"
@@ -5982,7 +5997,7 @@ vsync_opengl_swc_init(session_t *ps) {
if (!ensure_glx_context(ps))
return false;
- if (BKEND_GLX != ps->o.backend) {
+ if (!bkend_use_glx(ps)) {
printf_errf("(): I'm afraid glXSwapIntervalSGI wouldn't help if you are "
"not using GLX backend. You could try, nonetheless.");
}
@@ -6010,7 +6025,7 @@ vsync_opengl_mswc_init(session_t *ps) {
if (!ensure_glx_context(ps))
return false;
- if (BKEND_GLX != ps->o.backend) {
+ if (!bkend_use_glx(ps)) {
printf_errf("(): I'm afraid glXSwapIntervalMESA wouldn't help if you are "
"not using GLX backend. You could try, nonetheless.");
}
@@ -6189,6 +6204,7 @@ init_filters(session_t *ps) {
if (ps->o.blur_background || ps->o.blur_background_frame) {
switch (ps->o.backend) {
case BKEND_XRENDER:
+ case BKEND_XR_GLX_HYBIRD:
{
// Query filters
XFilters *pf = XRenderQueryFilters(ps->dpy, get_tgt_window(ps));
@@ -6578,7 +6594,7 @@ session_init(session_t *ps_old, int argc, char **argv) {
.root_tile_paint = PAINT_INIT,
.screen_reg = None,
.tgt_picture = None,
- .tgt_buffer = None,
+ .tgt_buffer = PAINT_INIT,
.root_dbe = None,
.reg_win = None,
.o = {
@@ -6918,7 +6934,7 @@ session_init(session_t *ps_old, int argc, char **argv) {
init_overlay(ps);
// Initialize DBE
- if (ps->o.dbe && BKEND_GLX == ps->o.backend) {
+ if (ps->o.dbe && BKEND_XRENDER != ps->o.backend) {
printf_errf("(): DBE couldn't be used on GLX backend.");
ps->o.dbe = false;
}
@@ -6927,7 +6943,7 @@ session_init(session_t *ps_old, int argc, char **argv) {
exit(1);
// Initialize OpenGL as early as possible
- if (BKEND_GLX == ps->o.backend) {
+ if (bkend_use_glx(ps)) {
#ifdef CONFIG_VSYNC_OPENGL
if (!glx_init(ps, true))
exit(1);
@@ -7150,10 +7166,8 @@ session_destroy(session_t *ps) {
free_picture(ps, &ps->white_picture);
// Free tgt_{buffer,picture} and root_picture
- if (ps->tgt_buffer == ps->tgt_picture)
- ps->tgt_buffer = None;
- else
- free_picture(ps, &ps->tgt_buffer);
+ if (ps->tgt_buffer.pict == ps->tgt_picture)
+ ps->tgt_buffer.pict = None;
if (ps->tgt_picture == ps->root_picture)
ps->tgt_picture = None;
@@ -7161,6 +7175,7 @@ session_destroy(session_t *ps) {
free_picture(ps, &ps->tgt_picture);
free_picture(ps, &ps->root_picture);
+ free_paint(ps, &ps->tgt_buffer);
// Free other X resources
free_root_tile(ps);
diff --git a/compton.h b/compton.h
index 42ce5e7f2..8d1e90e21 100644
--- a/compton.h
+++ b/compton.h
@@ -219,7 +219,7 @@ paint_isvalid(session_t *ps, const paint_t *ppaint) {
if (!ppaint)
return false;
- if (BKEND_XRENDER == ps->o.backend && !ppaint->pict)
+ if (bkend_use_xrender(ps) && !ppaint->pict)
return false;
#ifdef CONFIG_VSYNC_OPENGL
@@ -229,25 +229,32 @@ paint_isvalid(session_t *ps, const paint_t *ppaint) {
return true;
}
+
/**
* Bind texture in paint_t if we are using GLX backend.
*/
static inline bool
-paint_bind_tex(session_t *ps, paint_t *ppaint,
+paint_bind_tex_real(session_t *ps, paint_t *ppaint,
unsigned wid, unsigned hei, unsigned depth, bool force) {
#ifdef CONFIG_VSYNC_OPENGL
- if (BKEND_GLX == ps->o.backend) {
- if (!ppaint->pixmap)
- return false;
+ if (!ppaint->pixmap)
+ return false;
- if (force || !glx_tex_binded(ppaint->ptex, ppaint->pixmap))
- return glx_bind_pixmap(ps, &ppaint->ptex, ppaint->pixmap, wid, hei, depth);
- }
+ if (force || !glx_tex_binded(ppaint->ptex, ppaint->pixmap))
+ return glx_bind_pixmap(ps, &ppaint->ptex, ppaint->pixmap, wid, hei, depth);
#endif
return true;
}
+static inline bool
+paint_bind_tex(session_t *ps, paint_t *ppaint,
+ unsigned wid, unsigned hei, unsigned depth, bool force) {
+ if (BKEND_GLX == ps->o.backend)
+ return paint_bind_tex_real(ps, ppaint, wid, hei, depth, force);
+ return true;
+}
+
/**
* Free data in a reg_data_t.
*/
@@ -679,7 +686,8 @@ static inline void
set_tgt_clip(session_t *ps, XserverRegion reg, const reg_data_t *pcache_reg) {
switch (ps->o.backend) {
case BKEND_XRENDER:
- XFixesSetPictureClipRegion(ps->dpy, ps->tgt_buffer, 0, 0, reg);
+ case BKEND_XR_GLX_HYBIRD:
+ XFixesSetPictureClipRegion(ps->dpy, ps->tgt_buffer.pict, 0, 0, reg);
break;
#ifdef CONFIG_VSYNC_OPENGL
case BKEND_GLX:
diff --git a/opengl.c b/opengl.c
index 33a2fc724..d557aea63 100644
--- a/opengl.c
+++ b/opengl.c
@@ -124,7 +124,8 @@ glx_init(session_t *ps, bool need_render) {
if (need_render) {
glx_on_root_change(ps);
- // glEnable(GL_DEPTH_TEST);
+ glDisable(GL_DEPTH_TEST);
+ glDepthMask(GL_FALSE);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glDisable(GL_BLEND);
@@ -880,7 +881,7 @@ glx_set_clip(session_t *ps, XserverRegion reg, const reg_data_t *pcache_reg) {
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glDepthMask(GL_TRUE);
+ // glDepthMask(GL_TRUE);
}
cxfree(rects_free);