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authorRichard Grenville <[email protected]>2013-05-20 18:04:40 +0800
committerRichard Grenville <[email protected]>2013-05-20 18:16:27 +0800
commit1bdd035974a0166434cdb2dd5d34405d6ddf184d (patch)
tree38b18053ac6374bb80fcde16558f78efdf7b0d33 /common.h
parent2b0dfa9b968ce34f35919f9df216e668fec761b8 (diff)
downloadtdebase-1bdd035974a0166434cdb2dd5d34405d6ddf184d.tar.gz
tdebase-1bdd035974a0166434cdb2dd5d34405d6ddf184d.zip
Imp: Multi-pass blur & D-Bus fading control
- Add multipass blur support. Note GLX Framebuffer support is required. My benchmark shows multipass blur brings 5% performance boost for X Render backend (3x3box). On GLX backend it brings 10% performance boost for 5x5box but negatively affects performance for 3x3box. Thanks to jrfonseca for advice. (#107) - GLX backend: Cache blur texture for each window, for a 12% performance boost. - Add D-Bus fading control. Thanks to yulan6248 for testing. (#112) - Fix FAQ link in README.md. Thanks to lorenzos for report. (#111) - Correctly deinitialize VSync on on-the-fly VSync method switch. - X Render backend: Normalize blur kernel. - Code clean-up. - Known issue: Linear corruption on border of a window may appear with X Render multi-pass blur. Possible to fix but probably not worthwhile.
Diffstat (limited to 'common.h')
-rw-r--r--common.h172
1 files changed, 135 insertions, 37 deletions
diff --git a/common.h b/common.h
index bf9f8ae01..cab29f76a 100644
--- a/common.h
+++ b/common.h
@@ -26,6 +26,10 @@
// #define DEBUG_FRAME 1
// #define DEBUG_LEADER 1
// #define DEBUG_C2 1
+// #define DEBUG_GLX 1
+// #define DEBUG_GLX_GLSL 1
+// #define DEBUG_GLX_ERR 1
+// #define DEBUG_GLX_MARK 1
// #define MONITOR_REPAINT 1
// Whether to enable PCRE regular expression support in blacklists, enabled
@@ -40,8 +44,12 @@
// #define CONFIG_LIBCONFIG_LEGACY 1
// Whether to enable DRM VSync support
// #define CONFIG_VSYNC_DRM 1
-// Whether to enable OpenGL VSync support
+// Whether to enable OpenGL support
// #define CONFIG_VSYNC_OPENGL 1
+// Whether to enable GLX GLSL support
+// #define CONFIG_VSYNC_OPENGL_GLSL 1
+// Whether to enable GLX FBO support
+// #define CONFIG_VSYNC_OPENGL_FBO 1
// Whether to enable DBus support with libdbus.
// #define CONFIG_DBUS 1
// Whether to enable condition support.
@@ -96,7 +104,7 @@
// libGL
#ifdef CONFIG_VSYNC_OPENGL
-#ifdef CONFIG_VSYNC_OPENGL_GLSL
+#if defined(CONFIG_VSYNC_OPENGL_GLSL) || defined(CONFIG_VSYNC_OPENGL_FBO)
#define GL_GLEXT_PROTOTYPES
#endif
@@ -183,6 +191,9 @@
/// @brief Maximum OpenGL buffer age.
#define CGLX_MAX_BUFFER_AGE 5
+/// @brief Maximum passes for blur.
+#define MAX_BLUR_PASS 5
+
// Window flags
// Window size is changed
@@ -343,6 +354,32 @@ struct _glx_texture {
};
#endif
+#ifdef CONFIG_VSYNC_OPENGL_GLSL
+typedef struct {
+ /// Fragment shader for blur.
+ GLuint frag_shader;
+ /// GLSL program for blur.
+ GLuint prog;
+ /// Location of uniform "offset_x" in blur GLSL program.
+ GLint unifm_offset_x;
+ /// Location of uniform "offset_y" in blur GLSL program.
+ GLint unifm_offset_y;
+ /// Location of uniform "factor_center" in blur GLSL program.
+ GLint unifm_factor_center;
+} glx_blur_pass_t;
+
+typedef struct {
+ /// Framebuffer used for blurring.
+ GLuint fbo;
+ /// Textures used for blurring.
+ GLuint textures[2];
+ /// Width of the textures.
+ int width;
+ /// Height of the textures.
+ int height;
+} glx_blur_cache_t;
+#endif
+
typedef struct {
Pixmap pixmap;
Picture pict;
@@ -501,7 +538,7 @@ typedef struct {
/// Background blur blacklist. A linked list of conditions.
c2_lptr_t *blur_background_blacklist;
/// Blur convolution kernel.
- XFixed *blur_kern;
+ XFixed *blur_kerns[MAX_BLUR_PASS];
/// How much to dim an inactive window. 0.0 - 1.0, 0 to disable.
double inactive_dim;
/// Whether to use fixed inactive dim opacity, instead of deciding
@@ -614,6 +651,8 @@ typedef struct {
/// Current GLX Z value.
int glx_z;
#endif
+ // Cached blur convolution kernels.
+ XFixed *blur_kerns_cache[MAX_BLUR_PASS];
/// Reset program after next paint.
bool reset;
@@ -702,16 +741,7 @@ typedef struct {
/// FBConfig-s for GLX pixmap of different depths.
glx_fbconfig_t *glx_fbconfigs[OPENGL_MAX_DEPTH + 1];
#ifdef CONFIG_VSYNC_OPENGL_GLSL
- /// Fragment shader for blur.
- GLuint glx_frag_shader_blur;
- /// GLSL program for blur.
- GLuint glx_prog_blur;
- /// Location of uniform "offset_x" in blur GLSL program.
- GLint glx_prog_blur_unifm_offset_x;
- /// Location of uniform "offset_y" in blur GLSL program.
- GLint glx_prog_blur_unifm_offset_y;
- /// Location of uniform "factor_center" in blur GLSL program.
- GLint glx_prog_blur_unifm_factor_center;
+ glx_blur_pass_t glx_blur_passes[MAX_BLUR_PASS];
#endif
#endif
@@ -908,6 +938,8 @@ typedef struct _win {
/// Do not fade if it's false. Change on window type change.
/// Used by fading blacklist in the future.
bool fade;
+ /// Override value of window fade state. Set by D-Bus method calls.
+ switch_t fade_force;
/// Callback to be called after fading completed.
void (*fade_callback) (session_t *ps, struct _win *w);
@@ -950,6 +982,11 @@ typedef struct _win {
/// Whether to blur window background.
bool blur_background;
+
+#ifdef CONFIG_VSYNC_OPENGL_GLSL
+ /// Textures and FBO background blur use.
+ glx_blur_cache_t glx_blur_cache;
+#endif
} win;
/// Temporary structure used for communication between
@@ -1749,6 +1786,9 @@ force_repaint(session_t *ps);
bool
vsync_init(session_t *ps);
+void
+vsync_deinit(session_t *ps);
+
#ifdef CONFIG_VSYNC_OPENGL
/** @name GLX
*/
@@ -1788,9 +1828,13 @@ glx_tex_binded(const glx_texture_t *ptex, Pixmap pixmap) {
void
glx_set_clip(session_t *ps, XserverRegion reg, const reg_data_t *pcache_reg);
+#ifdef CONFIG_VSYNC_OPENGL_GLSL
bool
glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
- GLfloat factor_center, XserverRegion reg_tgt, const reg_data_t *pcache_reg);
+ GLfloat factor_center,
+ XserverRegion reg_tgt, const reg_data_t *pcache_reg,
+ glx_blur_cache_t *pbc);
+#endif
bool
glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, float z,
@@ -1812,7 +1856,78 @@ glx_create_shader(GLenum shader_type, const char *shader_str);
GLuint
glx_create_program(const GLuint * const shaders, int nshaders);
#endif
+
+/**
+ * Free a GLX texture.
+ */
+static inline void
+free_texture_r(session_t *ps, GLuint *ptexture) {
+ if (*ptexture) {
+ assert(ps->glx_context);
+ glDeleteTextures(1, ptexture);
+ *ptexture = 0;
+ }
+}
+
+/**
+ * Free a GLX Framebuffer object.
+ */
+static inline void
+free_glx_fbo(session_t *ps, GLuint *pfbo) {
+#ifdef CONFIG_VSYNC_OPENGL_FBO
+ if (*pfbo) {
+ glDeleteFramebuffers(1, pfbo);
+ *pfbo = 0;
+ }
#endif
+ assert(!*pfbo);
+}
+
+#ifdef CONFIG_VSYNC_OPENGL_GLSL
+/**
+ * Free data in glx_blur_cache_t on resize.
+ */
+static inline void
+free_glx_bc_resize(session_t *ps, glx_blur_cache_t *pbc) {
+ free_texture_r(ps, &pbc->textures[0]);
+ free_texture_r(ps, &pbc->textures[1]);
+ pbc->width = 0;
+ pbc->height = 0;
+}
+
+/**
+ * Free a glx_blur_cache_t
+ */
+static inline void
+free_glx_bc(session_t *ps, glx_blur_cache_t *pbc) {
+ free_glx_fbo(ps, &pbc->fbo);
+ free_glx_bc_resize(ps, pbc);
+}
+#endif
+#endif
+
+/**
+ * Free a glx_texture_t.
+ */
+static inline void
+free_texture(session_t *ps, glx_texture_t **pptex) {
+ glx_texture_t *ptex = *pptex;
+
+ // Quit if there's nothing
+ if (!ptex)
+ return;
+
+#ifdef CONFIG_VSYNC_OPENGL
+ glx_release_pixmap(ps, ptex);
+
+ free_texture_r(ps, &ptex->texture);
+
+ // Free structure itself
+ free(ptex);
+ *pptex = NULL;
+#endif
+ assert(!*pptex);
+}
/**
* Add a OpenGL debugging marker.
@@ -1846,29 +1961,6 @@ glx_mark_frame(session_t *ps) {
#endif
}
-static inline void
-free_texture(session_t *ps, glx_texture_t **pptex) {
-#ifdef CONFIG_VSYNC_OPENGL
- glx_texture_t *ptex = *pptex;
-
- // Quit if there's nothing
- if (!ptex)
- return;
-
- glx_release_pixmap(ps, ptex);
-
- // Free texture
- if (ptex->texture) {
- glDeleteTextures(1, &ptex->texture);
- ptex->texture = 0;
- }
-
- // Free structure itself
- free(ptex);
- *pptex = NULL;
-#endif
-}
-
///@}
/** @name DBus handling
@@ -1913,6 +2005,9 @@ void
win_set_shadow_force(session_t *ps, win *w, switch_t val);
void
+win_set_fade_force(session_t *ps, win *w, switch_t val);
+
+void
win_set_focused_force(session_t *ps, win *w, switch_t val);
void
@@ -1920,6 +2015,9 @@ win_set_invert_color_force(session_t *ps, win *w, switch_t val);
void
opts_init_track_focus(session_t *ps);
+
+void
+opts_set_no_fading_openclose(session_t *ps, bool newval);
//!@}
#endif