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author | Richard Grenville <[email protected]> | 2013-04-27 11:43:11 +0800 |
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committer | Richard Grenville <[email protected]> | 2013-04-27 11:43:11 +0800 |
commit | 5775cefe97e12c7786871b5efc4e3658c97309e5 (patch) | |
tree | 89cb72b97b21987fe2faa948c640fc21f769a510 /common.h | |
parent | 74d91eb38534746efa0b21f2244ba6b41e5440ba (diff) | |
download | tdebase-5775cefe97e12c7786871b5efc4e3658c97309e5.tar.gz tdebase-5775cefe97e12c7786871b5efc4e3658c97309e5.zip |
Improvement: --resize-damage
- Add --resize-damage to enlarge/shrink repaint region by a specific
number of pixels, used for solving the line corruption issue with
blur. Thanks to Nuck and jerri in #104 for reporting.
- Fix the memory leak of blur shader string.
Diffstat (limited to 'common.h')
-rw-r--r-- | common.h | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -403,6 +403,8 @@ typedef struct { /// Whether to paint on X Composite overlay window instead of root /// window. bool paint_on_overlay; + /// Resize damage for a specific number of pixels. + int resize_damage; /// Whether to unredirect all windows if a full-screen opaque window /// is detected. bool unredir_if_possible; |