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authorRichard Grenville <[email protected]>2012-09-12 21:01:06 +0800
committerRichard Grenville <[email protected]>2012-09-12 21:01:06 +0800
commit73342d1ff233aa74999998e8cf628d8e956d394f (patch)
treecf0bd3bd6cd0c645e21620b48f02c2bdbb0b95d6 /compton.c
parent17b8a50161ab84a7b1d05d69b14a81d9a98e4432 (diff)
downloadtdebase-73342d1ff233aa74999998e8cf628d8e956d394f.tar.gz
tdebase-73342d1ff233aa74999998e8cf628d8e956d394f.zip
Bug fix: Issue #40: -z does not work as expected
More information in the issue report. - Let window opacity affect the opacity of its shadow and frames even if -z is enabled. - Check for the range of -o to eliminate potential segfault.
Diffstat (limited to 'compton.c')
-rw-r--r--compton.c48
1 files changed, 25 insertions, 23 deletions
diff --git a/compton.c b/compton.c
index 3101771f2..d54b52ab2 100644
--- a/compton.c
+++ b/compton.c
@@ -481,18 +481,19 @@ make_shadow(Display *dpy, double opacity,
* center (fill the complete data array)
*/
- if (!clear_shadow) {
+ // If clear_shadow is enabled and the border & corner shadow (which
+ // later will be filled) could entirely cover the area of the shadow
+ // that will be displayed, do not bother filling other pixels. If it
+ // can't, we must fill the other pixels here.
+ if (!(clear_shadow && shadow_offset_x <= 0 && shadow_offset_x >= -cgsize
+ && shadow_offset_y <= 0 && shadow_offset_y >= -cgsize)) {
if (cgsize > 0) {
d = shadow_top[opacity_int * (cgsize + 1) + cgsize];
} else {
d = sum_gaussian(gaussian_map,
opacity, center, center, width, height);
}
-
memset(data, d, sheight * swidth);
- } else {
- // zero the pixmap
- memset(data, 0, sheight * swidth);
}
/*
@@ -556,16 +557,19 @@ make_shadow(Display *dpy, double opacity,
}
}
- // zero extra pixels
- if (clear_shadow && width > gsize && height > gsize) {
- int r = gsize / 2;
- int sr = r - 2;
- int er = r + 4;
- for (y = sr; y < (sheight - er); y++) {
- for (x = sr; x < (swidth - er); x++) {
- data[y * swidth + x] = 0;
- }
- }
+ if (clear_shadow) {
+ // Clear the region in the shadow that the window would cover based
+ // on shadow_offset_{x,y} user provides
+ int xstart = normalize_i_range(- (int) shadow_offset_x, 0, swidth);
+ int xrange = normalize_i_range(width - (int) shadow_offset_x,
+ 0, swidth) - xstart;
+ int ystart = normalize_i_range(- (int) shadow_offset_y, 0, sheight);
+ int yend = normalize_i_range(height - (int) shadow_offset_y,
+ 0, sheight);
+ int y;
+
+ for (y = ystart; y < yend; y++)
+ memset(&data[y * swidth + xstart], 0, xrange);
}
return ximage;
@@ -802,14 +806,12 @@ win_extents(Display *dpy, win *w) {
if (!w->shadow) {
double opacity = shadow_opacity;
- if (!clear_shadow) {
- if (w->mode != WINDOW_SOLID) {
- opacity = opacity * ((double)w->opacity) / ((double)OPAQUE);
- }
+ if (w->mode != WINDOW_SOLID) {
+ opacity = opacity * ((double)w->opacity) / ((double)OPAQUE);
+ }
- if (HAS_FRAME_OPACITY(w)) {
- opacity = opacity * frame_opacity;
- }
+ if (HAS_FRAME_OPACITY(w)) {
+ opacity = opacity * frame_opacity;
}
w->shadow = shadow_picture(
@@ -2784,7 +2786,7 @@ main(int argc, char **argv) {
shadow_radius = atoi(optarg);
break;
case 'o':
- shadow_opacity = atof(optarg);
+ shadow_opacity = normalize_d(atof(optarg));
break;
case 'l':
shadow_offset_x = atoi(optarg);