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author | Richard Grenville <[email protected]> | 2013-03-17 12:14:00 +0800 |
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committer | Richard Grenville <[email protected]> | 2013-03-17 12:14:00 +0800 |
commit | 17f7d31a5282d55182aec8938d52e13379dcc2bb (patch) | |
tree | fd396115887adb289b7a763f38520b91cfbf6fdf /compton.c | |
parent | 74792903de7a88eda20aad031ca1f36cb56e2c2b (diff) | |
download | tdebase-17f7d31a5282d55182aec8938d52e13379dcc2bb.tar.gz tdebase-17f7d31a5282d55182aec8938d52e13379dcc2bb.zip |
Bug fix: GLX backend incompatibility with VirtualBox & others
- GLX backend: Fix a bug that window content does not get updated on
VirtualBox, by rebinding texture when window content changes. This may
have a negative effect on performance.
- GLX backend: Add --glx-no-stencil to restore the old clipping method,
just in case.
- GLX backend: Apply stricter checks on texture-pixmap binding.
- GLX backend: Fix a bug that glx_set_clip() behaves incorrectly when
None is passed in.
- GLX backend: Use glEnable()/glDisable() to toggle stencil tests, in
hope to increase performance.
- Move window pixmap/picture fetching to win_paint_win(), in hope to
increase performance.
- Intersect shadow painting region with its bounding rectangle, in hope
to increase performance.
Diffstat (limited to 'compton.c')
-rw-r--r-- | compton.c | 85 |
1 files changed, 54 insertions, 31 deletions
@@ -474,7 +474,7 @@ win_build_shadow(session_t *ps, win *w, double opacity) { w->shadow_paint.pixmap = shadow_pixmap_argb; w->shadow_paint.pict = shadow_picture_argb; - bool success = paint_bind_tex(ps, &w->shadow_paint, shadow_image->width, shadow_image->height, 32); + bool success = paint_bind_tex(ps, &w->shadow_paint, shadow_image->width, shadow_image->height, 32, true); XFreeGC(ps->dpy, gc); XDestroyImage(shadow_image); @@ -1281,36 +1281,6 @@ paint_preprocess(session_t *ps, win *list) { redir_start(ps); } - // Fetch pictures only if windows are redirected - if (ps->redirected) { - for (w = t; w; w = w->prev_trans) { - // Fetch Pixmap - if (!w->paint.pixmap && ps->has_name_pixmap) { - set_ignore_next(ps); - w->paint.pixmap = XCompositeNameWindowPixmap(ps->dpy, w->id); - } - // XRender: Build picture - if (BKEND_XRENDER == ps->o.backend && !w->paint.pict) { - Drawable draw = w->paint.pixmap; - if (!draw) - draw = w->id; - { - XRenderPictureAttributes pa = { - .subwindow_mode = IncludeInferiors, - }; - - w->paint.pict = XRenderCreatePicture(ps->dpy, draw, w->pictfmt, - CPSubwindowMode, &pa); - } - } - // OpenGL: Build texture - if (!paint_bind_tex(ps, &w->paint, w->widthb, w->heightb, - w->pictfmt->depth)) { - printf_errf("(%#010lx): Failed to bind texture. Expect troubles.", w->id); - } - } - } - return t; } @@ -1447,6 +1417,32 @@ render(session_t *ps, int x, int y, int dx, int dy, int wid, int hei, */ static inline void win_paint_win(session_t *ps, win *w, XserverRegion reg_paint) { + // Fetch Pixmap + if (!w->paint.pixmap && ps->has_name_pixmap) { + set_ignore_next(ps); + w->paint.pixmap = XCompositeNameWindowPixmap(ps->dpy, w->id); + } + // XRender: Build picture + if (BKEND_XRENDER == ps->o.backend && !w->paint.pict) { + Drawable draw = w->paint.pixmap; + if (!draw) + draw = w->id; + { + XRenderPictureAttributes pa = { + .subwindow_mode = IncludeInferiors, + }; + + w->paint.pict = XRenderCreatePicture(ps->dpy, draw, w->pictfmt, + CPSubwindowMode, &pa); + } + } + // GLX: Build texture + if (!paint_bind_tex(ps, &w->paint, w->widthb, w->heightb, + w->pictfmt->depth, w->pixmap_damaged)) { + printf_errf("(%#010lx): Failed to bind texture. Expect troubles.", w->id); + } + w->pixmap_damaged = false; + if (!paint_isvalid(ps, &w->paint)) { printf_errf("(%#010lx): Missing painting data. This is a bad sign.", w->id); return; @@ -1664,6 +1660,21 @@ paint_all(session_t *ps, XserverRegion region, win *t) { reg_paint = reg_tmp; XFixesIntersectRegion(ps->dpy, reg_paint, region, w->extents); } + + // Might be worthwhile to crop the region to shadow border + { + XRectangle rec_shadow_border = { + .x = w->a.x + w->shadow_dx, + .y = w->a.y + w->shadow_dy, + .width = w->shadow_width, + .height = w->shadow_height + }; + XserverRegion reg_shadow = XFixesCreateRegion(ps->dpy, + &rec_shadow_border, 1); + XFixesIntersectRegion(ps->dpy, reg_paint, reg_paint, reg_shadow); + free_region(ps, ®_shadow); + } + // Clear the shadow here instead of in make_shadow() for saving GPU // power and handling shaped windows if (ps->o.clear_shadow && w->border_size) @@ -1837,6 +1848,7 @@ repair_win(session_t *ps, win *w) { add_damage(ps, parts); w->damaged = true; + w->pixmap_damaged = true; } static wintype_t @@ -2469,6 +2481,7 @@ add_win(session_t *ps, Window id, Window prev) { .mode = WMODE_TRANS, .damaged = false, .damage = None, + .pixmap_damaged = false, .paint = PAINT_INIT, .border_size = None, .extents = None, @@ -4104,6 +4117,10 @@ usage(void) { " inverted color. Resource-hogging, and is not well tested.\n" "--backend backend\n" " Choose backend. Possible choices are xrender and glx" WARNING ".\n" + "--glx-no-stencil\n" + " Avoid using stencil buffer under GLX backend. Might cause issues\n" + " when rendering transparent content, may have a positive or\n" + " negative effect on performance.\n" #undef WARNING #ifndef CONFIG_DBUS #define WARNING WARNING_DISABLED @@ -4560,6 +4577,7 @@ get_cfg(session_t *ps, int argc, char *const *argv, bool first_pass) { { "invert-color-include", required_argument, NULL, 288 }, { "opengl", no_argument, NULL, 289 }, { "backend", required_argument, NULL, 290 }, + { "glx-no-stencil", no_argument, NULL, 291 }, // Must terminate with a NULL entry { NULL, 0, NULL, 0 }, }; @@ -4822,6 +4840,10 @@ get_cfg(session_t *ps, int argc, char *const *argv, bool first_pass) { if (!parse_backend(ps, optarg)) exit(1); break; + case 291: + // --glx-no-stencil + ps->o.glx_no_stencil = true; + break; default: usage(); break; @@ -5619,6 +5641,7 @@ session_init(session_t *ps_old, int argc, char **argv) { .config_file = NULL, .display = NULL, .backend = BKEND_XRENDER, + .glx_no_stencil = false, .mark_wmwin_focused = false, .mark_ovredir_focused = false, .fork_after_register = false, |